Log file open, 04/05/26 18:05:24
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../Responding/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../Responding/Content/Paks/Responding-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Responding/Content/Paks/Responding-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/Responding-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/Responding-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../Responding/Content/Paks/Responding-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../Responding/Content/Paks/Responding-Windows.pak', mount point: '../../../'
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-04B6F5884299CD798096DBBDEF3D5D8A
         Session CrashGUID >====================================================
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Responding/AssetRegistry.bin'
LogConfig: No local boot hotfix file found at: [C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin MassAI
LogPluginManager: Mounting Engine plugin MassCrowd
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AudioGameplayVolume
LogPluginManager: Mounting Engine plugin AudioGameplay
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AnimToTexture
LogPluginManager: Mounting Engine plugin ContextualAnimation
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FieldSystemPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin TargetingSystem
LogPluginManager: Mounting Engine plugin Gauntlet
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin HairModelingToolset
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LandscapePatch
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin MotoSynth
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RawInput
LogPluginManager: Found config from plugin[RawInput] Input
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
LogPluginManager: Mounting Engine plugin Volumetrics
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LightWeightInstancesEditor
LogPluginManager: Mounting Engine plugin AutoSettings
LogPluginManager: Mounting Engine plugin DialoguePlugin
LogPluginManager: Mounting Engine plugin InstanceTool
LogPluginManager: Mounting Engine plugin SkinnedDecalComponent
LogPluginManager: Mounting Engine plugin Substance
LogPluginManager: Mounting Engine plugin VehicleSystemPlugin
LogPluginManager: Mounting Engine plugin VisualStudioTools
LogPluginManager: Mounting Engine plugin Xsolla
LogPluginManager: Mounting Engine plugin rdTexTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CustomizableSequencerTracks
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSOverlayInputProvider
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Found config from plugin[OnlineServicesEOSGS] Engine
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin EOSVoiceChat
LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioModulation
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameFeatures
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin GameplayBehaviorSmartObjects
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MassEntity
LogPluginManager: Mounting Engine plugin MassGameplay
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModularGameplay
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin NetworkPrediction
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SmartObjects
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Spatialization
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin WorldConditions
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ZoneGraphAnnotations
LogPluginManager: Mounting Engine plugin ZoneGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Project plugin ALS
LogPluginManager: Mounting Project plugin ChaosCarGlass
LogPluginManager: Mounting Project plugin CityBLD
LogPluginManager: Mounting Project plugin Sample_CityKit
LogPluginManager: Mounting Project plugin CitySampleMassCrowd
LogPluginManager: Mounting Project plugin CitySampleSensorGrid
LogPluginManager: Mounting Project plugin Crossfader
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin RespondingShared
LogPluginManager: Mounting Project plugin RuleProcessor
LogPluginManager: Mounting Project plugin Soundscape
LogPluginManager: Mounting Project plugin Traffic
LogPluginManager: Mounting Project plugin VehicleAI
LogPluginManager: Mounting Project plugin WorldAudioDataSystem
LogPluginManager: Mounting Project plugin Modern_CityKit
LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 2658040] Client API initialized 1
LogOnline: STEAM: [AppId: 2658040] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogInit: ExecutableName: Responding-Win64-Shipping.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=Windows
LogInit: MachineId=125374314118f00856bf31b2a6ed47b8
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-0+UE5
LogInit: Compatible Engine Version: 5.4.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.8037] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700F, GPU: NVIDIA GeForce RTX 3060 Ti
LogInit: Compiled (64-bit): Mar 30 2026 19:24:16
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files (x86)/Steam/steamapps/common/Responding/Responding/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogCoreRedirects: AddRedirect(C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
LogConfig: Set CVar [[r.LumenScene.FarField:1]]
LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.SSAO:1]]
LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
LogConfig: Set CVar [[p.Vehicle.BatchQueries:0]]
LogConfig: Set CVar [[p.Vehicle.DisableVehicleSleep:0]]
LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
LogConfig: Set CVar [[r.VT.CsvStats:2]]
LogConfig: Set CVar [[d3d11.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[D3D12.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
LogConfig: Set CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]]
LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
LogConfig: Set CVar [[MassTraffic.SleepCounterThreshold:4]]
LogConfig: Set CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]]
LogConfig: Set CVar [[input.GlobalAxisConfigMode:1]]
LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2026.04.05-16.05.24:981][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Nanite:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.EnableOnDemand:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:16500]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SplineMeshes:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Text:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Cable:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold:0.3]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes.LODBias:2]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.Culling:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius:2000]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.04.05-16.05.24:981][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2026.04.05-16.05.24:981][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.04.05-16.05.24:991][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.04.05-16.05.24:991][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.04.05-16.05.24:991][  0]LogRHI: Using Default RHI: D3D12
[2026.04.05-16.05.24:991][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.05-16.05.24:991][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.05-16.05.25:070][  0]LogD3D12RHI: Aftermath initialized
[2026.04.05-16.05.25:070][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.05-16.05.25:283][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Ti (VendorId: 10de, DeviceId: 2489, SubSysId: a632174b, Revision: 00a1
[2026.04.05-16.05.25:283][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.05-16.05.25:283][  0]LogD3D12RHI:   Adapter has 8024MB of dedicated video memory, 0MB of dedicated system memory, and 8113MB of shared system memory, 2 output[s]
[2026.04.05-16.05.25:283][  0]LogD3D12RHI:   Driver Version: 595.97 (internal:32.0.15.9597, unified:595.97)
[2026.04.05-16.05.25:283][  0]LogD3D12RHI:      Driver Date: 3-17-2026
[2026.04.05-16.05.25:292][  0]LogOnline: Warning: STEAM: Failed to obtain steam user stats, user: jorgemairlot [0x11000013E5BBBC1] has no stats entries
[2026.04.05-16.05.25:292][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.04.05-16.05.25:292][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.05-16.05.25:292][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8113MB of shared system memory, 0 output[s]
[2026.04.05-16.05.25:292][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.04.05-16.05.25:292][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.04.05-16.05.25:292][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.05-16.05.25:296][  0]LogInit: Selected Device Profile: [Windows]
[2026.04.05-16.05.25:296][  0]LogHAL: Display: Platform has ~ 16 GB [17016205312 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.04.05-16.05.25:296][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.05.25:296][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-0.5]]
[2026.04.05-16.05.25:296][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SSR.Quality:2]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:2]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.2]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:0]]
[2026.04.05-16.05.25:296][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.MotionBlurQuality:3]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.FastBlurThreshold:3]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Upscale.Quality:2]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0        ; lower gathering accumulator quality]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2          ; Max3x3 postfilering method]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1    ; no background occlusion]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0      ; no bokeh simulation when scattering]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04        ; only a maximum of 4% of scattered bokeh]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0                ; no slight out of focus]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0                ; faster temporal accumulation]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012   ; required because of AccumulatorQuality=0]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012   ; required because of AccumulatorQuality=0]]
[2026.04.05-16.05.25:296][  0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.MaxAnisotropy:4]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.DetailMode:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SSS.SampleSet:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SSS.Quality:-1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SSGI.Quality:2]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.ParticleLightQuality:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:2]]
[2026.04.05-16.05.25:296][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[foliage.DensityScale:0.8]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[grass.DensityScale:0.8]]
[2026.04.05-16.05.25:296][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
[2026.04.05-16.05.25:296][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2026.04.05-16.05.25:296][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2026.04.05-16.05.25:299][  0]LogInit: Computer: PC-DE-JORGE
[2026.04.05-16.05.25:299][  0]LogInit: User: jugad
[2026.04.05-16.05.25:299][  0]LogInit: CPU Page size=4096, Cores=12
[2026.04.05-16.05.25:299][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.04.05-16.05.25:299][  0]LogWindows: Error initializing COM [error code 80010119]
[2026.04.05-16.05.25:299][  0]LogMemory: Memory total: Physical=15.8GB (16GB approx) Virtual=38.8GB
[2026.04.05-16.05.25:299][  0]LogMemory: Platform Memory Stats for Windows
[2026.04.05-16.05.25:299][  0]LogMemory: Process Physical Memory: 212.55 MB used, 238.57 MB peak
[2026.04.05-16.05.25:299][  0]LogMemory: Process Virtual Memory: 191.06 MB used, 192.20 MB peak
[2026.04.05-16.05.25:299][  0]LogMemory: Physical Memory: 10661.13 MB used,  5566.79 MB free, 16227.92 MB total
[2026.04.05-16.05.25:299][  0]LogMemory: Virtual Memory: 15311.49 MB used,  24468.43 MB free, 39779.92 MB total
[2026.04.05-16.05.25:301][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.04.05-16.05.25:304][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.04.05-16.05.25:305][  0]LogInit: Using OS detected language (en-US).
[2026.04.05-16.05.25:305][  0]LogInit: Using OS detected locale (es-ES).
[2026.04.05-16.05.25:306][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.05-16.05.25:308][  0]LogInit: Setting process to per monitor DPI aware
[2026.04.05-16.05.25:338][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.04.05-16.05.25:338][  0]LogWindowsTextInputMethodSystem:   - Spanish (Spain, International Sort) - (Keyboard).
[2026.04.05-16.05.25:338][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2026.04.05-16.05.25:338][  0]LogWindowsTextInputMethodSystem:   - Spanish (Spain, International Sort) - Touch Input Correction (TSF IME).
[2026.04.05-16.05.25:338][  0]LogWindowsTextInputMethodSystem: Activated input method: Spanish (Spain, International Sort) - (Keyboard).
[2026.04.05-16.05.25:366][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.04.05-16.05.25:366][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.04.05-16.05.25:460][  0]LogRHI: Using Default RHI: D3D12
[2026.04.05-16.05.25:460][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.05-16.05.25:460][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.05-16.05.25:460][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.05-16.05.25:460][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.05-16.05.25:460][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.04.05-16.05.25:466][  0]LogWindows: Attached monitors:
[2026.04.05-16.05.25:466][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY6' [PRIMARY]
[2026.04.05-16.05.25:466][  0]LogWindows:     resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY7'
[2026.04.05-16.05.25:466][  0]LogWindows: Found 2 attached monitors.
[2026.04.05-16.05.25:466][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.04.05-16.05.25:466][  0]LogRHI: RHI Adapter Info:
[2026.04.05-16.05.25:466][  0]LogRHI:             Name: NVIDIA GeForce RTX 3060 Ti
[2026.04.05-16.05.25:466][  0]LogRHI:   Driver Version: 595.97 (internal:32.0.15.9597, unified:595.97)
[2026.04.05-16.05.25:466][  0]LogRHI:      Driver Date: 3-17-2026
[2026.04.05-16.05.25:467][  0]LogD3D12RHI:     GPU DeviceId: 0x2489 (for the marketing name, search the web for "GPU Device Id")
[2026.04.05-16.05.25:468][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.04.05-16.05.25:468][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2026.04.05-16.05.25:468][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: Bindless resources are supported
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: Raster order views are supported
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.04.05-16.05.25:604][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.04.05-16.05.25:659][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.04.05-16.05.25:659][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.04.05-16.05.25:667][  0]LogRHI: Texture pool is 4571 MB (70% of 6530 MB)
[2026.04.05-16.05.25:667][  0]LogD3D12RHI: Async texture creation enabled
[2026.04.05-16.05.25:667][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.04.05-16.05.25:685][  0]LogVRS: Current RHI supports Variable Rate Shading
[2026.04.05-16.05.25:690][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.04.05-16.05.25:695][  0]LogRendererCore: Ray tracing is enabled (dynamic) for the game. Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.04.05-16.05.25:698][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5677 unique shaders.
[2026.04.05-16.05.25:698][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.04.05-16.05.25:698][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:699][  0]LogTemp: Display: Clearing the OS Cache
[2026.04.05-16.05.25:714][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.04.05-16.05.25:714][  0]LogInit: XR: MultiViewport is Disabled
[2026.04.05-16.05.25:714][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.04.05-16.05.25:722][  0]LogSlate: Using FreeType 2.10.0
[2026.04.05-16.05.25:727][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.04.05-16.05.25:789][  0]LogMoviePlayer: Initializing movie player
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:800][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:801][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.05-16.05.25:804][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Responding. Total 21462 unique shaders.
[2026.04.05-16.05.25:804][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Responding
[2026.04.05-16.05.25:804][  0]LogShaderLibrary: Display: Logical shader library 'Responding' has been created as a monolithic library
[2026.04.05-16.05.25:805][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.05-16.05.25:805][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.05-16.05.25:805][  0]LogRHI: Base name for record PSOs is C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/CollectedPSOs/UE5-CL-0-Responding_PCD3D_SM6_051D26984A64DE3C4DC8B98A8C333538.rec.upipelinecache
[2026.04.05-16.05.25:805][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() Begin
[2026.04.05-16.05.25:805][  0]LogRHI: User cache GC is disabled
[2026.04.05-16.05.25:805][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() End
[2026.04.05-16.05.25:812][  0]LogRHI: FPipelineCacheFile Header Game Version: 0
[2026.04.05-16.05.25:812][  0]LogRHI: FPipelineCacheFile Header Engine Data Version: 28
[2026.04.05-16.05.25:812][  0]LogRHI: FPipelineCacheFile Header TOC Offset: 812181
[2026.04.05-16.05.25:812][  0]LogRHI: FPipelineCacheFile File Size: 1154536 Bytes
[2026.04.05-16.05.25:816][  0]LogRHI: Opened FPipelineCacheFile: C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache (GUID: 4D5F35D64E70364F591A93833DCF7AB2) with 2651 entries.
[2026.04.05-16.05.25:816][  0]LogRHI: Display: FPipelineCacheFile User cache [key:Responding_usr] opened 'Responding'=1, filename Responding, guid 4D5F35D64E70364F591A93833DCF7AB2. 
[2026.04.05-16.05.25:816][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Responding_usr begining compile.
[2026.04.05-16.05.25:818][  0]LogRHI: Display: FShaderPipelineCache starting pipeline cache 'Responding_usr' and enqueued 2651 tasks for precompile. (cache contains 2651, 2651 eligible, 0 had missing shaders. 0 already compiled). BatchSize 50 and BatchTime 16.000000.
[2026.04.05-16.05.25:819][  0]LogShaderLibrary: Display: Tried to open again shader library 'Responding', but could not find new components for it (existing components: 1).
[2026.04.05-16.05.25:820][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.05-16.05.25:820][  0]LogInit: Using OS detected language (en-US).
[2026.04.05-16.05.25:820][  0]LogInit: Using OS detected locale (es-ES).
[2026.04.05-16.05.25:820][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.05-16.05.25:824][  0]LogAssetRegistry: FAssetRegistry took 0.0026 seconds to start up
[2026.04.05-16.05.26:098][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.05.26:371][  0]LogDeviceProfileManager: Active device profile: [0000025521E9C9C0][0000025516B3D560 66] Windows
[2026.04.05-16.05.26:577][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2026.04.05-16.05.26:577][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2026.04.05-16.05.26:577][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.04.05-16.05.26:753][  0]LogPackageLocalizationCache: Processed 111 localized package path(s) for 1 prioritized culture(s) in 0.000912 seconds
[2026.04.05-16.05.26:893][  0]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.05.26:943][  0]LogPhysics: Warning: TConvex Name:BodySetup /VehicleAI/VehicleAI/Material/PathMesh.PathMesh:BodySetup_1, Element [0] has no Geometry
[2026.04.05-16.05.26:966][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.004 s
[2026.04.05-16.05.26:968][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.05-16.05.26:968][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.05-16.05.27:379][  0]LogGauntlet: Display: Gauntlet Initialized
[2026.04.05-16.05.27:388][  0]LogAutoSettings: AutoSettings module starting up
[2026.04.05-16.05.27:388][  0]LogAutoSettingsInput: AutoSettingsInput module starting up
[2026.04.05-16.05.27:389][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2026.04.05-16.05.27:391][  0]LogXsollaSettings: FXsollaSettingsModule::StartupModule(24): XsollaSettings module started
[2026.04.05-16.05.27:391][  0]LogXsollaUIBuilder: FXsollaUIBuilderModule::StartupModule(26): XsollaUIBuilder module started
[2026.04.05-16.05.28:006][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.04.05-16.05.28:400][  0]LogXsollaLogin: FXsollaLoginModule::StartupModule(15): XsollaLogin module started
[2026.04.05-16.05.28:424][  0]LogXsollaStore: FXsollaStoreModule::StartupModule(20): XsollaStore module started
[2026.04.05-16.05.28:424][  0]LogXsollaInventory: FXsollaInventoryModule::StartupModule(13): XsollaInventory module started
[2026.04.05-16.05.28:425][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2026.04.05-16.05.28:425][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2026.04.05-16.05.28:425][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2026.04.05-16.05.28:425][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2026.04.05-16.05.28:426][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2026.04.05-16.05.28:426][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'pitch'
[2026.04.05-16.05.28:426][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2026.04.05-16.05.28:426][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2026.04.05-16.05.28:426][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2026.04.05-16.05.28:426][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2026.04.05-16.05.28:480][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.04.05-16.05.28:482][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2026.04.05-16.05.28:482][  0]LogAudioModulation: Audio Modulation Initialized
[2026.04.05-16.05.28:488][  0]LogSockets: Warning: Tried to bind address with protocol STEAM to a socket with protocol IPv4
[2026.04.05-16.05.28:488][  0]LogAppleARKitFace: Warning: Failed to bind to the listen port (76561199006464961:11111) for LiveLink face AR receiving with error (SE_NO_ERROR)
[2026.04.05-16.05.28:489][  0]LogAppleARKitFace: Warning: Could not start AppleARKit remote listener on port 11111
[2026.04.05-16.05.28:490][  0]AudioGameplayLog: FAudioGameplayModule::StartupModule
[2026.04.05-16.05.28:497][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.04.05-16.05.28:499][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png' error.
[2026.04.05-16.05.28:499][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2026.04.05-16.05.28:507][  0]LogUObjectArray: 36485 objects as part of root set at end of initial load.
[2026.04.05-16.05.28:507][  0]LogUObjectArray: 721 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.04.05-16.05.28:507][  0]LogUObjectAllocator: 7894624 out of 0 bytes used by permanent object pool.
[2026.04.05-16.05.28:507][  0]LogUObjectArray: CloseDisregardForGC: 36485/36485 objects in disregard for GC pool
[2026.04.05-16.05.28:508][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 34873 public script object entries (953.80 KB)
[2026.04.05-16.05.28:508][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2026.04.05-16.05.28:510][  0]LogEngine: Initializing Engine...
[2026.04.05-16.05.28:513][  0]LogGameFeatures: Initializing game features subsystem
[2026.04.05-16.05.28:534][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2026.04.05-16.05.28:535][  0]LogGameFeatures: Loading 232 builtins
[2026.04.05-16.05.28:536][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.002 s
[2026.04.05-16.05.28:536][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.04.05-16.05.28:536][  0]LogInit: Texture streaming: Enabled
[2026.04.05-16.05.28:540][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.04.05-16.05.28:541][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.04.05-16.05.28:543][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.04.05-16.05.28:543][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2026.04.05-16.05.28:607][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.04.05-16.05.28:607][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2026.04.05-16.05.28:607][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2026.04.05-16.05.28:607][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2026.04.05-16.05.28:607][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2026.04.05-16.05.28:607][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2026.04.05-16.05.28:607][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.04.05-16.05.28:608][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.04.05-16.05.28:608][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.04.05-16.05.28:609][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.04.05-16.05.28:609][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 256
[2026.04.05-16.05.28:609][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  256
[2026.04.05-16.05.28:609][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  7
[2026.04.05-16.05.28:609][  0]LogAudioMixer: Display: 	Max Channels (voices):				  64
[2026.04.05-16.05.28:609][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.04.05-16.05.28:609][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2026.04.05-16.05.28:610][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.04.05-16.05.28:610][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.04.05-16.05.28:610][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.04.05-16.05.28:610][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2026.04.05-16.05.28:626][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.04.05-16.05.28:696][  0]LogAudioMixer: Display: Using Audio Hardware Device Auriculares (G321 LIGHTSPEED)
[2026.04.05-16.05.28:698][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.04.05-16.05.28:703][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2026.04.05-16.05.28:707][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.04.05-16.05.28:719][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.04.05-16.05.28:719][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=2, Samples=512, InstanceID=1
[2026.04.05-16.05.28:719][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.04.05-16.05.28:719][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.04.05-16.05.28:719][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.04.05-16.05.28:723][  0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.04.05-16.05.28:919][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.04.05-16.05.29:008][  0]LogStaticMesh: [Portal_Arrow] Mesh is marked for CPU read.
[2026.04.05-16.05.29:080][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:524][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:524][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:526][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:529][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:533][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:534][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:536][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:540][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:547][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:559][  0]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.04.05-16.05.30:563][  0]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.04.05-16.05.30:566][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:566][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:569][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:572][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:576][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:578][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:581][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:586][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:587][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:591][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:591][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:593][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:594][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:594][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:598][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:601][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:603][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:607][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:610][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:613][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:615][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:618][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:621][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:625][  0]LogStaticMesh: [panel_front_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:626][  0]LogStaticMesh: [panel_front_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:629][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:634][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:639][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:649][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:653][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:658][  0]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.04.05-16.05.30:659][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:666][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:674][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:678][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:683][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:685][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:693][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:706][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:714][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:718][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:722][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:725][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:730][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:736][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:740][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:753][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:756][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:761][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:769][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:773][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:777][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:782][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:791][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:796][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:801][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:807][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:811][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:816][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:821][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:828][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:833][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:842][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:846][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:850][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:857][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:862][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:866][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.30:872][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.31:018][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.05-16.05.31:019][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.05-16.05.31:029][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.05-16.05.31:031][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.05-16.05.31:035][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.05-16.05.31:035][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.05-16.05.31:035][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.05-16.05.31:035][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.05-16.05.31:070][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.31:074][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.31:076][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.31:079][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.05-16.05.31:196][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.05-16.05.31:196][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.05-16.05.31:235][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (55) than the batch size (54)
[2026.04.05-16.05.31:918][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.05-16.05.33:486][  0]LogXsollaLogin: UXsollaLoginSubsystem::Initialize(64): XsollaLogin subsystem initialized
[2026.04.05-16.05.33:487][  0]LogXsollaStore: UXsollaStoreSubsystem::Initialize(67): XsollaStore subsystem initialized
[2026.04.05-16.05.33:509][  0]LogTemp: GenerateSessionDatabase: Collected 500 persons.
[2026.04.05-16.05.33:509][  0]LogXsollaInventory: UXsollaInventorySubsystem::Initialize(35): XsollaInventory subsystem initialized
[2026.04.05-16.05.33:509][  0]LogSoundscapeSubsystem: Audio device valid, will create subsystem
[2026.04.05-16.05.33:509][  0]LogSoundscapeSubsystem: Subsystem Initializing
[2026.04.05-16.05.33:509][  0]LogSoundscapeSubsystem: Project settings Soundscape Palette Collection is empty
[2026.04.05-16.05.33:510][  0]LogWorldAudioDataSystem: Audio device valid, will create subsystem
[2026.04.05-16.05.33:510][  0]LogWorldAudioDataSystem: Subsystem initializing
[2026.04.05-16.05.33:512][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.05-16.05.33:513][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Bus_Preset.WAD_NPC_Bus_Preset added
[2026.04.05-16.05.33:513][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_GarbageTruck_Preset.WAD_NPC_GarbageTruck_Preset added
[2026.04.05-16.05.33:513][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.05-16.05.33:514][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Sedan_Preset.WAD_NPC_Sedan_Preset added
[2026.04.05-16.05.33:515][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.05-16.05.33:517][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SportsCar_Preset.WAD_NPC_SportsCar_Preset added
[2026.04.05-16.05.33:517][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.05-16.05.33:518][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Minivan_Preset.WAD_NPC_Minivan_Preset added
[2026.04.05-16.05.33:519][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Semi_Preset.WAD_NPC_Semi_Preset added
[2026.04.05-16.05.33:520][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_ParcelTruck_Preset.WAD_NPC_ParcelTruck_Preset added
[2026.04.05-16.05.33:521][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.04.05-16.05.33:522][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.05-16.05.33:525][  0]LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
[2026.04.05-16.05.33:526][  0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.04.05-16.05.33:527][  0]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.04.05-16.05.33:529][  0]LogInit: Display: Game Engine Initialized.
[2026.04.05-16.05.33:540][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png' error.
[2026.04.05-16.05.33:540][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2026.04.05-16.05.33:541][  0]LogInit: Display: Starting Game.
[2026.04.05-16.05.33:541][  0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/GameWorld?Name=Player"
[2026.04.05-16.05.33:541][  0]LogNet: Browse: /Game/Maps/GameWorld?Name=Player
[2026.04.05-16.05.33:542][  0]LogLoad: LoadMap: /Game/Maps/GameWorld?Name=Player
[2026.04.05-16.05.33:542][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.04.05-16.05.33:543][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.05.33:546][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.05-16.05.33:546][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.05-16.05.33:558][  0]LogStreaming: Display: 0.067 ms for processing 640 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 18 (6034->6016) packages and 459 (14685->14226) public exports.
[2026.04.05-16.05.33:558][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.04.05-16.05.33:598][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.85ms
[2026.04.05-16.05.33:603][  0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.05.48:083][  0]LogD3D12RHI: Compiled MaterialCHS for RTPSO in 1101.60 ms.
[2026.04.05-16.05.48:356][  0]LogRHI: Warning: FShaderPipelineCache Responding_usr completed 2651 tasks in 0.88s (22.51s wall time since intial open).
[2026.04.05-16.05.53:985][  0]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.05-16.05.53:985][  0]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.05-16.05.54:299][  0]LogStreaming: Warning: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Skipped failed export ZoneGraphRenderingComp
[2026.04.05-16.05.54:609][  0]LogMaterial: Warning: Material 'MI_Tire_02' expects texture 'T_decal3_BC' to be Virtual
[2026.04.05-16.05.54:945][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameWorld'.
[2026.04.05-16.05.54:976][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.05-16.05.55:046][  0]LogWorldPartition: ULevel::OnLevelLoaded(GameWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.04.05-16.05.55:046][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.04.05-16.05.55:046][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Maps/GameWorld.GameWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
[2026.04.05-16.05.55:047][  0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.04.05-16.05.55:048][  0]LogWorldPartition: Initial Data Layer Effective States Activated(Buildings,Trees,Street_Vegetation) Loaded()
[2026.04.05-16.05.55:050][  0]LogContentBundle: [GameWorld(Standalone)] Creating new container.
[2026.04.05-16.05.55:055][  0]LogWorldPartition: Display: WorldPartition initialize took 9.889 ms
[2026.04.05-16.05.55:069][  0]LogLoad: Game class is 'GameplayGM_C'
[2026.04.05-16.05.55:189][  0]LogWorld: Bringing World /Game/Maps/GameWorld.GameWorld up for play (max tick rate 0) at 2026.04.05-18.05.55
[2026.04.05-16.05.55:203][  0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.05-16.05.55:206][  0]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.05-16.05.55:223][  0]LogWorld: Bringing up level for play took: 0.148445
[2026.04.05-16.05.55:359][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.04.05-16.05.55:359][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.04.05-16.05.55:361][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.04.05-16.05.59:116][  0]r.VolumetricRenderTarget.Mode = "2"
[2026.04.05-16.05.59:116][  0]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.04.05-16.05.59:116][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.04.05-16.05.59:230][  0]LogShaderLibrary: Warning: Spent 1.46 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 1, CurrentFrame: 1
[2026.04.05-16.06.00:210][  0]LogMaterial: Warning: Material 'MI_Tire_01' expects texture 'T_decal3_BC' to be Virtual
[2026.04.05-16.06.00:582][  0]r.Velocity.EnableVertexDeformation = "0"
[2026.04.05-16.06.00:639][  0]LogTemp: ZoneGraphStorage forced. Number of Zones: 204
[2026.04.05-16.06.00:639][  0]LogTemp: Number of Lanes: 1014
[2026.04.05-16.06.00:639][  0]LogTemp: Number of Lane Points: 8397
[2026.04.05-16.06.00:655][  0]LogTemp: Warning: [Dispatcher] Successfully subscribed to radio traffic
[2026.04.05-16.06.00:747][  0]LogResponding: Display: Logging Custom Event Sandbox-Entered to CSV.
[2026.04.05-16.06.01:284][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.05-16.06.01:284][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.05-16.06.01:379][  0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.05-16.06.01:379][  0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.05-16.06.01:379][  0]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.05-16.06.01:381][  0]LogMaterial: Warning: [AssetLog] C:\Program Files (x86)\Steam\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.05-16.06.01:863][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.04.05-16.06.01:866][  0]LogLoad: Took 28.324283 seconds to LoadMap(/Game/Maps/GameWorld)
[2026.04.05-16.06.01:866][  0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/GameWorld
[2026.04.05-16.06.01:897][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.04.05-16.06.01:898][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.04.05-16.06.01:898][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.04.05-16.06.01:934][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.04.05-16.06.01:934][  0]LogLoad: (Engine Initialization) Total time: 37.38 seconds
[2026.04.05-16.06.01:967][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.05-16.06.01:967][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.05-16.06.01:968][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.05-16.06.01:987][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.06.01:988][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.06.01:993][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2026.04.05-16.06.02:035][  0]LogAutoSettingsInput: Registering input overrides for jorgemairlot
[2026.04.05-16.06.02:035][  0]LogAutoSettingsInput: Saving input overrides for jorgemairlot
[2026.04.05-16.06.02:041][  0]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.06.02:041][  0]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.06.02:041][  0]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.06.02:043][  0]LogWorldAudioDataSystem: WorldAudioDataGameplayScript BlueprintGeneratedClass /Game/Audio/Scripts/RespondingWorldAudioDataScript.RespondingWorldAudioDataScript_C, spawned in world World /Game/Maps/GameWorld.GameWorld
[2026.04.05-16.06.02:151][  0]LogMassTraffic: Keeping 2-sided intersection 144  sides are not opposite (dot=-0.04), likely cross-traffic.
[2026.04.05-16.06.02:151][  0]LogMassTraffic: Keeping 2-sided intersection 44  sides are not opposite (dot=-0.48), likely cross-traffic.
[2026.04.05-16.06.02:151][  0]LogMassTraffic: Keeping 2-sided intersection 81  sides are not opposite (dot=0.09), likely cross-traffic.
[2026.04.05-16.06.02:151][  0]LogMassTraffic: Removing intersection 187  2 sides, no crosswalks, no hidden sides.
[2026.04.05-16.06.02:151][  0]LogMassTraffic: Keeping 2-sided intersection 102  sides are not opposite (dot=-0.10), likely cross-traffic.
[2026.04.05-16.06.02:151][  0]LogMassTraffic: Keeping 2-sided intersection 194  sides are not opposite (dot=0.73), likely cross-traffic.
[2026.04.05-16.06.02:151][  0]LogMassTraffic: Keeping 2-sided intersection 200  sides are not opposite (dot=-0.07), likely cross-traffic.
[2026.04.05-16.06.02:151][  0]LogMassRepresentation: Warning: UMassVisualizationComponent::FindOrAddVisualDesc: invalid FStaticMeshInstanceVisualizationDesc passed in. Check the contained meshes.
[2026.04.05-16.06.02:155][  0]LogContentStreaming: Texture pool size now 2300 MB
[2026.04.05-16.06.02:169][  0]AssetCheck: Error: DefaultTexture Black Same lighting guid, modify or touch any property in the texture editor to generate a new guid and fix the issue.
[2026.04.05-16.06.02:247][  1]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.06.02:286][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_Keyboard
[2026.04.05-16.06.02:286][  1]LogStreaming: Display: FlushAsyncLoading(174): 1 QueuedPackages, 362 AsyncPackages
[2026.04.05-16.06.02:291][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_XboxOne
[2026.04.05-16.06.02:711][  1]LogSoundscapeSubsystem: Palette Collection SandboxPallete added
[2026.04.05-16.06.02:711][  1]LogSoundscapeSubsystem: Attempting to load Palette Collection SandboxPallete
[2026.04.05-16.06.02:711][  1]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/BaseCityPalette
[2026.04.05-16.06.02:716][  1]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/BaseCityPalette.BaseCityPalette in Palette Collection SandboxPallete
[2026.04.05-16.06.02:716][  1]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityCrowdsPalette
[2026.04.05-16.06.02:719][  1]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityCrowdsPalette.CityCrowdsPalette in Palette Collection SandboxPallete
[2026.04.05-16.06.02:719][  1]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityPlazaPalette
[2026.04.05-16.06.02:719][  1]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityPlazaPalette.CityPlazaPalette in Palette Collection SandboxPallete
[2026.04.05-16.06.02:720][  1]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityRoadsPalette
[2026.04.05-16.06.02:726][  1]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityRoadsPalette.CityRoadsPalette in Palette Collection SandboxPallete
[2026.04.05-16.06.02:726][  1]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityShorelinePalette
[2026.04.05-16.06.02:727][  1]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityShorelinePalette.CityShorelinePalette in Palette Collection SandboxPallete
[2026.04.05-16.06.02:727][  1]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighAltitudePalette
[2026.04.05-16.06.02:728][  1]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighAltitudePalette.HighAltitudePalette in Palette Collection SandboxPallete
[2026.04.05-16.06.02:728][  1]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighVelocityPalette
[2026.04.05-16.06.02:728][  1]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighVelocityPalette.HighVelocityPalette in Palette Collection SandboxPallete
[2026.04.05-16.06.02:728][  1]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/NighttimePalette
[2026.04.05-16.06.02:729][  1]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/NighttimePalette.NighttimePalette in Palette Collection SandboxPallete
[2026.04.05-16.06.02:729][  1]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477484 started
[2026.04.05-16.06.02:729][  1]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477478 started
[2026.04.05-16.06.02:729][  1]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477461 started
[2026.04.05-16.06.02:729][  1]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477433 started
[2026.04.05-16.06.02:834][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_scalar_128x128x64
[2026.04.05-16.06.02:834][  1]LogStreaming: Display: FlushAsyncLoading(184): 1 QueuedPackages, 362 AsyncPackages
[2026.04.05-16.06.02:839][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_vec2_128x128x64
[2026.04.05-16.06.02:916][  2]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.06.04:913][  2]LogD3D12RHI: Creating RTPSO with 21 shaders (21 cached, 0 new) took 166.66 ms. Compile time 0.74 ms, link time 165.59 ms.
[2026.04.05-16.06.06:568][  2]LogRHI: Display: Encountered a new compute PSO: 3468818703
[2026.04.05-16.06.06:572][  2]LogRHI: Display: Encountered a new compute PSO: 2036782146
[2026.04.05-16.06.06:572][  2]LogRHI: Display: Encountered a new compute PSO: 1632329142
[2026.04.05-16.06.06:572][  2]LogRHI: Display: Encountered a new compute PSO: 3694537735
[2026.04.05-16.06.06:572][  2]LogRHI: Display: Encountered a new compute PSO: 731250304
[2026.04.05-16.06.09:501][  3]LogRHI: Display: Encountered a new graphics PSO: 1409222319
[2026.04.05-16.06.09:995][  3]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.05-16.06.10:305][  3]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.05-16.06.12:051][  3]LogRHI: Display: Encountered a new graphics PSO: 1456179558
[2026.04.05-16.06.12:051][  3]LogRHI: Display: Encountered a new graphics PSO: 2724899263
[2026.04.05-16.06.12:051][  3]LogRHI: Display: Encountered a new graphics PSO: 971244673
[2026.04.05-16.06.12:114][  4]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.05-16.06.12:134][  4]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.05-16.06.13:027][  4]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.05-16.06.13:029][  4]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.05-16.06.13:114][  6]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:115][  6]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:115][  6]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:115][  6]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:115][  6]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:115][  6]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:115][  6]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:115][  6]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:115][  6]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.06.13:202][  7]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.06.13:349][  7]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/UI/Menu/W_RoleSelection.W_RoleSelection_C:ExecuteUbergraph_W_RoleSelection'!
[2026.04.05-16.06.13:377][  7]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.05-16.06.13:377][  7]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2026.04.05-16.06.13:437][  7]LogSlate: Took 0.004531 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.04.05-16.06.13:487][  8]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.06.14:900][ 18]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.06.14:912][ 18]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147476756
[2026.04.05-16.06.14:912][ 18]LogTemp: [BP_AI_Ped_Police_C_2147476756] Police behavior component initialized
[2026.04.05-16.06.14:912][ 18]LogTemp: Warning: [BP_AI_Controller_Police_C_2147476735] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147476756)
[2026.04.05-16.06.14:912][ 18]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.06.14:917][ 18]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147476756, Armed: Yes
[2026.04.05-16.06.14:925][ 18]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476756
[2026.04.05-16.06.14:959][ 19]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.06.15:802][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.15:802][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.15:911][ 26]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147476756] Pistol: Master_Weapon_C_2147476569
[2026.04.05-16.06.16:759][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.16:759][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.17:801][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.17:801][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.18:744][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.18:744][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.19:679][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.19:680][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.20:468][110]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_Wind_lp_meta
[2026.04.05-16.06.20:468][110]LogStreaming: Display: FlushAsyncLoading(187): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.06.20:486][110]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_HiAltAir_lp_meta
[2026.04.05-16.06.20:487][110]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Urban_Air_lp_meta
[2026.04.05-16.06.20:699][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.20:699][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.21:676][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.21:676][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.21:883][171]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.06.22:691][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.22:691][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.23:689][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.23:689][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.24:692][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.24:692][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.25:694][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.25:694][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.26:690][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.26:690][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.27:682][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.27:682][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.28:685][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.28:685][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.29:570][511]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.05-16.06.29:686][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.29:686][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.30:691][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.30:691][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.31:577][615]LogSlate: Took 0.002048 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Regular.ufont' (81K)
[2026.04.05-16.06.31:610][617]LogSlate: Took 0.000346 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-SemiBold.ufont' (81K)
[2026.04.05-16.06.31:693][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.31:693][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.31:976][633]LogStreaming: Display: 0.668 ms for processing 10470 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 99 (11681->11582) packages and 417 (32488->32071) public exports.
[2026.04.05-16.06.31:977][633]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.06.32:392][650]LogTemp: Game database saved successfully.
[2026.04.05-16.06.32:392][650]LogTemp: Report 10025 created.
[2026.04.05-16.06.32:394][650]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10025
[2026.04.05-16.06.32:394][650]LogTemp: Callout Location = X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.04.05-16.06.32:609][660]LogTemp: Game database saved successfully.
[2026.04.05-16.06.32:609][660]LogTemp: Report 10025 updated.
[2026.04.05-16.06.32:609][660]LogTemp: CalloutAttachment: Initialized callout 10025 (Origin: ECalloutOrigin::Dispatch)
[2026.04.05-16.06.32:611][660]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.04.05-16.06.32:673][660]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1710 AsyncPackages
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.05-16.06.33:631][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.05-16.06.33:647][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.05-16.06.33:651][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.05-16.06.33:662][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.05-16.06.33:662][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.05-16.06.33:662][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.05-16.06.33:662][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.05-16.06.33:662][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.05-16.06.33:671][660]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.05-16.06.33:749][660]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/14LSRNMYVI94Y78SIR29697OS took (less than) 29.41 ms
[2026.04.05-16.06.33:779][660]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/14LSRNMYVI94Y78SIR29697OS took (less than) 28.44 ms
[2026.04.05-16.06.33:907][660]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 60.17 ms
[2026.04.05-16.06.33:955][660]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.06.34:000][660]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 92.21 ms
[2026.04.05-16.06.34:050][660]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.06.34:099][660]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.06.34:143][660]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 112.08 ms
[2026.04.05-16.06.34:169][660]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.06.34:208][660]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 65.41 ms
[2026.04.05-16.06.34:229][660]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 21.13 ms
[2026.04.05-16.06.34:263][660]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.06.34:301][660]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 71.35 ms
[2026.04.05-16.06.34:580][661]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.06.35:012][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.35:012][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.35:013][661]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.04.05-16.06.35:127][662]LogD3D12RHI: Creating RTPSO with 21 shaders (21 cached, 0 new) took 17.94 ms. Compile time 0.15 ms, link time 17.77 ms.
[2026.04.05-16.06.35:244][662]LogD3D12RHI: Creating RTPSO with 87 shaders (87 cached, 0 new) took 135.35 ms. Compile time 0.27 ms, link time 135.02 ms.
[2026.04.05-16.06.35:417][663]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.06.35:418][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.35:418][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.36:303][686]LogScript: Warning: Script Msg: The widget 'W_MainMenu_C_2147477046' was already added to the screen.
[2026.04.05-16.06.36:308][686]LogSlate: Took 0.000720 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.04.05-16.06.36:378][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.36:378][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.36:600][694]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.05-16.06.37:354][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.37:354][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.37:731][742]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ArmedDisturbance Voice=Voice_Central_Kayla_Scenario_ArmedGunman Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.06.37:731][742]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.06.37:731][742]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.06.37:731][742]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ArmedDisturbance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.06.37:731][742]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ArmedDisturbance
[2026.04.05-16.06.37:732][742]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ArmedDisturbance Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.06.37:732][742]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.06.38:134][761]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.06.38:352][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.38:352][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.38:795][790]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.05-16.06.38:795][790]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.06.38:795][790]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.06.38:795][790]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.06.38:803][790]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.05-16.06.38:810][790]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.05-16.06.38:811][790]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.05-16.06.38:811][790]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.05-16.06.38:811][790]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.06.38:811][790]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98981.524 Y=-245694.307 Z=-13209.457 with rotation P=0.000000 Y=47.917427 R=0.000000
[2026.04.05-16.06.38:887][792]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.05-16.06.38:887][792]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.05-16.06.38:887][792]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.05-16.06.38:887][792]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.05-16.06.38:887][792]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.05-16.06.38:887][792]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.05-16.06.38:983][794]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.05-16.06.38:984][794]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.06.38:985][794]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.05-16.06.38:985][794]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.06.38:996][794]LogSlate: Took 0.000294 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.04.05-16.06.38:998][794]LogSlate: Took 0.000393 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.04.05-16.06.38:999][794]LogSlate: Took 0.000331 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.04.05-16.06.39:003][795]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.05-16.06.39:003][795]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.05-16.06.39:012][795]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_LightingCatalog
[2026.04.05-16.06.39:012][795]LogStreaming: Display: FlushAsyncLoading(238): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.06.39:017][795]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_EquipmentCatalog
[2026.04.05-16.06.39:094][796]LogSlate: Took 0.001973 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.04.05-16.06.39:229][797]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:341][798]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:342][798]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:342][798]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:343][798]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:344][798]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:344][798]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:401][799]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:402][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.06.39:402][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147476735]  -> None (no vehicle=1 or no keys=1)
[2026.04.05-16.06.39:451][800]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:629][811]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.06.39:824][819]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.39:951][825]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.40:057][830]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.40:522][857]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.05-16.06.40:522][857]LogStreaming: Display: FlushAsyncLoading(268): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.06.41:670][920]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.06.41:837][927]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.42:065][941]LogTemp: Game database saved successfully.
[2026.04.05-16.06.42:065][941]LogTemp: Report 10027 created.
[2026.04.05-16.06.42:065][941]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10027
[2026.04.05-16.06.42:065][941]LogTemp: Callout Location = X=-26003.704 Y=-343961.361 Z=-16518.957
[2026.04.05-16.06.42:158][946]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.05-16.06.42:158][946]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
[2026.04.05-16.06.42:158][946]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockAlways
[2026.04.05-16.06.42:158][946]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.05-16.06.42:269][952]LogTemp: Game database saved successfully.
[2026.04.05-16.06.42:269][952]LogTemp: Report 10027 updated.
[2026.04.05-16.06.42:269][952]LogTemp: CalloutAttachment: Initialized callout 10027 (Origin: ECalloutOrigin::Dispatch)
[2026.04.05-16.06.43:951][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:951][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:951][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:951][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:952][ 44]LogAutoSettings: Applying setting Responding.MouseSensitivity with value: 1.0, prevous: 1
[2026.04.05-16.06.43:955][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Applying setting Responding.FOVFirstPerson with value: 70.0, prevous: 70
[2026.04.05-16.06.43:955][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Applying setting Responding.FOVThirdPerson with value: 70.0, prevous: 70
[2026.04.05-16.06.43:955][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:955][ 44]LogAutoSettings: Applying setting Responding.World.TrafficDensity with value: 1.0, prevous: 1
[2026.04.05-16.06.43:956][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Applying setting Responding.Audio.Master with value: 84.0, prevous: 84
[2026.04.05-16.06.43:956][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Applying setting Responding.Audio.Effects with value: 100.0, prevous: 100
[2026.04.05-16.06.43:956][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Applying setting Responding.Audio.Weather with value: 100.0, prevous: 100
[2026.04.05-16.06.43:956][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:956][ 44]LogAutoSettings: Applying setting Responding.Audio.Sirens with value: 100.0, prevous: 100
[2026.04.05-16.06.43:969][ 44]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:969][ 44]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:969][ 44]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:969][ 44]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.05-16.06.43:969][ 44]LogAutoSettings: Applying setting r.ScreenPercentage with value: 100.0, prevous: 100
[2026.04.05-16.06.43:970][ 44]LogBlueprintUserMessages: [CustomSpinnerSetting_1] 4
[2026.04.05-16.06.43:970][ 44]LogBlueprintUserMessages: [CustomSpinnerSetting_4] 3
[2026.04.05-16.06.43:970][ 44]LogBlueprintUserMessages: [CustomSpinnerSetting] 4
[2026.04.05-16.06.43:970][ 44]LogBlueprintUserMessages: [CustomSpinnerSetting_3] 3
[2026.04.05-16.06.43:971][ 44]LogBlueprintUserMessages: [CustomSpinnerSetting_6] 0
[2026.04.05-16.06.43:984][ 44]LogSlate: Took 0.000737 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Light.ufont' (81K)
[2026.04.05-16.06.44:243][ 60]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ShotsFired Voice=Voice_Central_Kayla_Scenario_ShotsFired Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.06.44:243][ 60]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.06.44:243][ 60]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.06.44:243][ 60]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ShotsFired IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.06.44:243][ 60]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ShotsFired
[2026.04.05-16.06.44:243][ 60]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ShotsFired Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.06.44:243][ 60]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.06.44:715][ 86]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.06.44:801][ 91]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.06.46:759][199]LogScript: Warning: Script Msg: Attempted to access index 53 from array 'CallFunc_Map_Values_Values' of length 53 in '/Game/UI/Menu/W_SettingsMenu.W_SettingsMenu_C:ExecuteUbergraph_W_SettingsMenu'!
[2026.04.05-16.06.50:421][399]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.06.50:551][406]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.06.50:551][406]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.06.53:784][581]LogAutoSettings: Applying setting Responding.UI.GuideHints with value: 0, prevous: 1
[2026.04.05-16.06.55:344][658]LogResponding: Responding sync loading package: /Game/UltraDynamicSky/Textures/Sky/FlatCubemap
[2026.04.05-16.06.55:344][658]LogStreaming: Display: FlushAsyncLoading(269): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.06.57:772][765]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.06.57:772][765]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.06.59:167][839]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.06.59:877][879]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorFrame SM_Door_Commercial_02a
[2026.04.05-16.07.00:400][908]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.interactbox
[2026.04.05-16.07.01:021][941]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.07.01:147][948]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.07.01:620][974]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.05-16.07.01:620][974]LogStreaming: Display: FlushAsyncLoading(270): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.07.01:979][992]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.07.01:980][992]LogStreaming: Display: 0.867 ms for processing 61628 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 985 (13594->12609) packages and 2427 (35263->32836) public exports.
[2026.04.05-16.07.02:113][997]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.07.02:297][  7]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.07.02:745][ 28]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.07.02:745][ 28]LogStreaming: Display: FlushAsyncLoading(272): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.07.05:214][148]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_Voss_Discovery_2018_C_2147458904.VehicleMesh SKM_VehCar_Explorer
[2026.04.05-16.07.05:315][153]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.07.06:026][190]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.07.06:036][190]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147458904] true
[2026.04.05-16.07.06:813][231]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.05-16.07.06:814][231]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.07.06:814][231]LogDeviceProfileManager: Active device profile: [00000255DFBBC8E0][0000025750966DC0 66] Windows_DrivingMode
[2026.04.05-16.07.06:814][231]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.05-16.07.06:814][231]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.05-16.07.06:814][231]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.07.06:815][231]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.07.06:815][231]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.05-16.07.06:815][231]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.07.06:815][231]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147456659 started
[2026.04.05-16.07.06:815][231]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.07.06:815][231]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.07.06:816][231]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147458904 Possessed
[2026.04.05-16.07.06:816][231]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.07.06:816][231]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458887] MDC TICK
[2026.04.05-16.07.06:816][231]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98893.827 Y=-243341.423 Z=-13291.551, Start Offset: X=-219.000 Y=57.613 Z=61.030
[2026.04.05-16.07.06:817][231]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98805.079 Y=-243267.524 Z=-13328.734, Target Offset: X=-200.000 Y=50.000 Z=79.000
[2026.04.05-16.07.06:817][231]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.970000, Yaw=25.514787
[2026.04.05-16.07.06:817][231]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.05-16.07.06:817][231]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.07.06:817][231]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.05-16.07.06:822][231]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.07.06:832][232]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.07.07:321][257]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147458904 marked as Occupied
[2026.04.05-16.07.07:321][257]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.07.07:321][257]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.07.07:321][257]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.07.07:321][257]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.07.07:321][257]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.07.07:321][257]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.07.07:321][257]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.07.07:321][257]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147469868
[2026.04.05-16.07.07:321][257]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.07.07:321][257]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.07.07:321][257]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.07.07:327][257]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.07.07:330][257]LogSlate: Took 0.002130 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.04.05-16.07.07:341][258]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.05-16.07.07:528][267]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.05-16.07.07:810][281]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.05-16.07.07:810][281]LogTemp: Warning:   Transition Final CameraLocation: X=-99330.661 Y=-243432.180 Z=-12977.014
[2026.04.05-16.07.07:810][281]LogTemp: Warning:   Transition Final PivotLocation:  X=-98805.080 Y=-243267.525 Z=-13328.715
[2026.04.05-16.07.07:810][281]LogTemp: Warning:   
[2026.04.05-16.07.07:810][281]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.05-16.07.07:810][281]LogTemp: Warning:     VehiclePivot (from socket): X=-98805.080 Y=-243267.525 Z=-13328.715
[2026.04.05-16.07.07:810][281]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.05-16.07.07:810][281]LogTemp: Warning:     ExpectedRotatedOffset: X=24.746 Y=7.752 Z=47.366
[2026.04.05-16.07.07:810][281]LogTemp: Warning:     ExpectedCurveOffset: X=-550.328 Y=-172.407 Z=304.334
[2026.04.05-16.07.07:810][281]LogTemp: Warning:     ExpectedCameraTarget: X=-99330.661 Y=-243432.180 Z=-12977.014
[2026.04.05-16.07.07:810][281]LogTemp: Warning:   
[2026.04.05-16.07.07:810][281]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=0.000 Y=0.000 Z=0.000
[2026.04.05-16.07.07:810][281]LogTemp: Warning:   Z DELTA:  0.00
[2026.04.05-16.07.10:829][436]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.07.12:944][545]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.05-16.07.12:944][545]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
[2026.04.05-16.07.12:944][545]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockAlways
[2026.04.05-16.07.12:944][545]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.05-16.07.14:027][600]LogBlueprintUserMessages: [CustomSpinnerSetting_1] 4
[2026.04.05-16.07.14:027][600]LogAutoSettings: Applying setting r.AntiAliasingMethod with value: 4, prevous: 4
[2026.04.05-16.07.14:027][600]LogBlueprintUserMessages: [CustomSpinnerSetting_4] 3
[2026.04.05-16.07.14:027][600]LogAutoSettings: Applying setting r.FXAA.Quality with value: 3, prevous: 3
[2026.04.05-16.07.14:027][600]LogBlueprintUserMessages: [CustomSpinnerSetting] 4
[2026.04.05-16.07.14:027][600]LogAutoSettings: Applying setting r.TemporalAA.Quality with value: 4, prevous: 4
[2026.04.05-16.07.14:027][600]LogBlueprintUserMessages: [CustomSpinnerSetting_3] 3
[2026.04.05-16.07.14:027][600]LogAutoSettings: Applying setting Responding.Graphics.CloudsQuality with value: 3, prevous: 3
[2026.04.05-16.07.14:027][600]LogBlueprintUserMessages: [CustomSpinnerSetting_6] 0
[2026.04.05-16.07.14:027][600]LogAutoSettings: Applying setting r.Lumen.HardwareRayTracing.LightingMode with value: 0, prevous: 0
[2026.04.05-16.07.14:028][600]LogAutoSettings: Applying setting sg.ViewDistanceQuality with value: 3, prevous: 3
[2026.04.05-16.07.14:029][600]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.05-16.07.14:029][600]LogAutoSettings: Applying setting sg.PostProcessQuality with value: 2, prevous: 2
[2026.04.05-16.07.14:029][600]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
[2026.04.05-16.07.14:030][600]LogAutoSettings: Applying setting sg.ShadowQuality with value: 2, prevous: 2
[2026.04.05-16.07.14:030][600]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
[2026.04.05-16.07.14:031][600]LogAutoSettings: Applying setting sg.GlobalIlluminationQuality with value: 3, prevous: 3
[2026.04.05-16.07.14:031][600]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.05-16.07.14:031][600]LogAutoSettings: Applying setting sg.ReflectionQuality with value: 2, prevous: 2
[2026.04.05-16.07.14:031][600]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
[2026.04.05-16.07.14:032][600]LogAutoSettings: Applying setting sg.TextureQuality with value: 2, prevous: 2
[2026.04.05-16.07.14:032][600]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
[2026.04.05-16.07.14:032][600]LogAutoSettings: Applying setting sg.EffectsQuality with value: 2, prevous: 2
[2026.04.05-16.07.14:033][600]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
[2026.04.05-16.07.14:034][600]LogAutoSettings: Applying setting sg.FoliageQuality with value: 2, prevous: 2
[2026.04.05-16.07.14:034][600]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
[2026.04.05-16.07.14:035][600]LogAutoSettings: Applying setting sg.ShadingQuality with value: 2, prevous: 2
[2026.04.05-16.07.14:035][600]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
[2026.04.05-16.07.17:243][763]LogBlueprintUserMessages: [CustomSpinnerSetting_1] 2
[2026.04.05-16.07.17:243][763]LogAutoSettings: Applying setting r.AntiAliasingMethod with value: 2, prevous: 4
[2026.04.05-16.07.17:753][792]LogBlueprintUserMessages: [CustomSpinnerSetting_1] 1
[2026.04.05-16.07.17:753][792]LogAutoSettings: Applying setting r.AntiAliasingMethod with value: 1, prevous: 2
[2026.04.05-16.07.18:370][828]LogBlueprintUserMessages: [CustomSpinnerSetting_1] 0
[2026.04.05-16.07.18:370][828]LogAutoSettings: Applying setting r.AntiAliasingMethod with value: 0, prevous: 1
[2026.04.05-16.07.19:924][920]LogBlueprintUserMessages: [CustomSpinnerSetting_1] 1
[2026.04.05-16.07.19:924][920]LogAutoSettings: Applying setting r.AntiAliasingMethod with value: 1, prevous: 0
[2026.04.05-16.07.21:196][991]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.07.21:263][995]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.07.21:704][ 20]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.07.28:525][386]LogBlueprintUserMessages: [CustomSpinnerSetting_4] 4
[2026.04.05-16.07.28:525][386]LogAutoSettings: Applying setting r.FXAA.Quality with value: 4, prevous: 3
[2026.04.05-16.07.28:559][387]LogRHI: Display: Encountered a new graphics PSO: 1483036157
[2026.04.05-16.07.28:979][412]LogBlueprintUserMessages: [CustomSpinnerSetting_4] 5
[2026.04.05-16.07.28:979][412]LogAutoSettings: Applying setting r.FXAA.Quality with value: 5, prevous: 4
[2026.04.05-16.07.29:376][435]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.07.29:478][441]LogBlueprintUserMessages: [CustomSpinnerSetting_4] 6
[2026.04.05-16.07.29:478][441]LogAutoSettings: Applying setting r.FXAA.Quality with value: 6, prevous: 5
[2026.04.05-16.07.30:831][519]LogBlueprintUserMessages: [CustomSpinnerSetting_4] 5
[2026.04.05-16.07.30:831][519]LogAutoSettings: Applying setting r.FXAA.Quality with value: 5, prevous: 6
[2026.04.05-16.07.31:862][575]LogResponding: Responding sync loading package: /Game/UltraDynamicSky/Textures/Sky/FlatCubemap
[2026.04.05-16.07.31:862][575]LogStreaming: Display: FlushAsyncLoading(277): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.07.32:125][576]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.07.32:127][576]LogStreaming: Display: 0.144 ms for processing 25705 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 43 (12666->12623) packages and 43 (32999->32956) public exports.
[2026.04.05-16.07.34:489][707]LogResponding: Responding sync loading package: /Game/UltraDynamicSky/Textures/Sky/FlatCubemap
[2026.04.05-16.07.34:490][707]LogStreaming: Display: FlushAsyncLoading(278): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.07.34:629][707]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.07.34:629][707]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.07.38:311][914]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.07.39:431][978]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.07.43:718][225]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.07.48:979][507]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.07.50:944][602]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.05-16.07.50:944][602]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.05-16.07.51:058][606]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.05-16.07.51:061][606]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.05-16.07.52:070][656]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.05-16.07.53:107][702]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.08.00:635][ 30]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.08.02:133][ 94]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.08.02:134][ 94]LogStreaming: Display: 0.388 ms for processing 60906 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 783 (13326->12543) packages and 1353 (34259->32906) public exports.
[2026.04.05-16.08.07:870][359]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.08.08:346][381]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.05-16.08.09:041][413]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.10:343][474]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.10:343][474]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.10:343][474]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.10:343][474]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.10:343][474]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.10:343][474]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.05-16.08.10:343][474]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.08.10:343][474]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.08.10:343][474]LogTemp: Warning: VacateSeat: Success
[2026.04.05-16.08.10:343][474]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147458904] true
[2026.04.05-16.08.10:343][474]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.08.10:343][474]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.08.10:343][474]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.08.10:344][474]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.08.10:344][474]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.08.10:344][474]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.05-16.08.10:344][474]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.08.10:344][474]LogDeviceProfileManager: Active device profile: [0000025521E9C9C0][0000025516B3D560 66] Windows
[2026.04.05-16.08.10:344][474]LogInit: Selected Device Profile: [Windows]
[2026.04.05-16.08.10:344][474]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.08.10:344][474]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.08.10:344][474]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.05-16.08.10:344][474]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.08.10:344][474]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.08.10:344][474]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.08.10:344][474]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147456659 stopped
[2026.04.05-16.08.10:345][474]LogTemp: Warning: TransitionCamera - Start Pivot: X=-93927.983 Y=-251899.796 Z=-13664.056, Start Offset: X=-652.000 Y=0.000 Z=44.000
[2026.04.05-16.08.10:345][474]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-93966.446 Y=-251793.660 Z=-13594.847, Target Offset: X=-652.000 Y=0.000 Z=-10.000
[2026.04.05-16.08.10:345][474]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-28.420000, Yaw=235.378511
[2026.04.05-16.08.10:345][474]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.05-16.08.10:345][474]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.05-16.08.10:345][474]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.08.10:345][474]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.05-16.08.10:351][474]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.08.10:920][501]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.08.10:920][501]LogStreaming: Display: FlushAsyncLoading(306): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.08.14:928][688]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793.VehicleMesh SKM_vehCar_vehicle03
[2026.04.05-16.08.15:029][693]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793, Occupant=None
[2026.04.05-16.08.15:029][693]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793
[2026.04.05-16.08.15:030][693]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793] true
[2026.04.05-16.08.15:036][693]LogTemp: ExecuteVehicle: Callout=0
[2026.04.05-16.08.15:036][693]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793
[2026.04.05-16.08.15:036][693]LogTemp: RestoreSeatsFromState
[2026.04.05-16.08.15:036][693]LogTemp: RestoreSeatsFromState
[2026.04.05-16.08.15:036][693]LogTemp: RestoreSeatsFromState
[2026.04.05-16.08.15:036][693]LogTemp: RestoreSeatsFromState
[2026.04.05-16.08.15:037][693]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793] AIExecute Vechicle Interface BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793 
BackupUnit false
Callout 0
[2026.04.05-16.08.15:037][693]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793
[2026.04.05-16.08.15:057][694]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 0)
[2026.04.05-16.08.15:067][694]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.08.15:068][694]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147447180
[2026.04.05-16.08.15:068][694]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147447160] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147447180)
[2026.04.05-16.08.15:068][694]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.08.15:076][694]LogTemp: Game database saved successfully.
[2026.04.05-16.08.15:076][694]LogTemp: Vehicle -1480066558 marked as persistent.
[2026.04.05-16.08.15:076][694]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147447180] Vehicle Ref Set  :: BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793
[2026.04.05-16.08.15:076][694]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.05-16.08.15:076][694]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.05-16.08.15:077][694]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147447180.
[2026.04.05-16.08.15:078][694]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147447160] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.05-16.08.15:078][694]LogTemp: OccupySeat: Vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793 marked as Occupied
[2026.04.05-16.08.15:078][694]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793
[2026.04.05-16.08.15:078][694]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147447160 with GUID E6C2A7814DD8949792BE098A6416E8B8
[2026.04.05-16.08.15:081][694]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147447160
[2026.04.05-16.08.15:081][694]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147447160!
[2026.04.05-16.08.15:081][694]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793
[2026.04.05-16.08.15:081][694]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793
[2026.04.05-16.08.15:081][694]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147448793
[2026.04.05-16.08.15:081][694]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.08.15:081][694]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.08.15:081][694]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.08.15:082][694]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=E1288166, Callout=0)
[2026.04.05-16.08.15:082][694]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.05-16.08.15:163][699]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.05-16.08.15:421][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.15:421][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.15:421][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.15:421][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.15:421][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.15:421][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.15:421][712]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.15:836][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.15:836][733]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.16:253][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.16:253][754]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.16:647][774]LogTemp: Game database saved successfully.
[2026.04.05-16.08.16:647][774]LogTemp: Report 10029 created.
[2026.04.05-16.08.16:647][774]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10029
[2026.04.05-16.08.16:647][774]LogTemp: Callout Location = X=-85817.884 Y=-235123.724 Z=-12856.448
[2026.04.05-16.08.16:666][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.16:666][775]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.16:854][785]LogTemp: Game database saved successfully.
[2026.04.05-16.08.16:854][785]LogTemp: Report 10029 updated.
[2026.04.05-16.08.16:854][785]LogTemp: CalloutAttachment: Initialized callout 10029 (Origin: ECalloutOrigin::Dispatch)
[2026.04.05-16.08.17:066][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.17:066][796]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.17:469][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.17:469][817]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.17:886][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.17:886][839]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.18:300][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.18:300][861]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.18:625][878]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.08.18:701][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.18:701][882]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.19:108][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.19:108][903]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.19:509][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.19:509][924]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.19:913][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.19:913][945]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.20:316][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.20:316][966]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.20:724][987]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.20:724][987]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.20:859][994]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.NoiseComplaint Voice=Voice_Central_Kayla_Scenario_NoiseComplaint Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.08.20:859][994]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.08.20:859][994]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.08.20:859][994]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.NoiseComplaint IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.08.20:859][994]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.NoiseComplaint
[2026.04.05-16.08.20:859][994]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.NoiseComplaint Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.08.20:859][994]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.08.21:134][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.21:134][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.21:407][ 22]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.08.21:546][ 29]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.21:546][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.21:954][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.21:954][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.22:359][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.22:359][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.22:499][ 78]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.05-16.08.22:499][ 78]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.05-16.08.22:499][ 78]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.08.22:769][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.22:769][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.23:181][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.23:181][113]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.23:593][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.23:593][134]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.23:805][145]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.05-16.08.24:007][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.24:007][155]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.24:232][166]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.05-16.08.24:232][166]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'!
[2026.04.05-16.08.24:409][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.24:409][175]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.24:815][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.24:815][196]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.24:913][201]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147445597' was already added to the screen.
[2026.04.05-16.08.24:934][202]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.08.24:934][202]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.08.25:229][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.25:229][217]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.25:648][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.25:648][238]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.26:052][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.26:052][259]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.26:279][271]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.05-16.08.26:279][271]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
[2026.04.05-16.08.26:279][271]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockAlways
[2026.04.05-16.08.26:279][271]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.05-16.08.26:279][271]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.05-16.08.26:464][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.26:464][280]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.26:866][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.26:866][301]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.27:278][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.27:278][322]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.27:689][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.27:689][343]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.28:101][364]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.28:101][364]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.28:511][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.28:511][385]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.28:609][390]LogBlueprintUserMessages: [CustomSpinnerSetting_1] 1
[2026.04.05-16.08.28:609][390]LogAutoSettings: Applying setting r.AntiAliasingMethod with value: 1, prevous: 1
[2026.04.05-16.08.28:609][390]LogBlueprintUserMessages: [CustomSpinnerSetting_4] 5
[2026.04.05-16.08.28:609][390]LogAutoSettings: Applying setting r.FXAA.Quality with value: 5, prevous: 5
[2026.04.05-16.08.28:609][390]LogBlueprintUserMessages: [CustomSpinnerSetting] 4
[2026.04.05-16.08.28:609][390]LogAutoSettings: Applying setting r.TemporalAA.Quality with value: 4, prevous: 4
[2026.04.05-16.08.28:609][390]LogBlueprintUserMessages: [CustomSpinnerSetting_3] 3
[2026.04.05-16.08.28:609][390]LogAutoSettings: Applying setting Responding.Graphics.CloudsQuality with value: 3, prevous: 3
[2026.04.05-16.08.28:610][390]LogBlueprintUserMessages: [CustomSpinnerSetting_6] 0
[2026.04.05-16.08.28:610][390]LogAutoSettings: Applying setting r.Lumen.HardwareRayTracing.LightingMode with value: 0, prevous: 0
[2026.04.05-16.08.28:610][390]LogAutoSettings: Applying setting sg.ViewDistanceQuality with value: 3, prevous: 3
[2026.04.05-16.08.28:610][390]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.05-16.08.28:611][390]LogAutoSettings: Applying setting sg.PostProcessQuality with value: 2, prevous: 2
[2026.04.05-16.08.28:611][390]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
[2026.04.05-16.08.28:611][390]LogAutoSettings: Applying setting sg.ShadowQuality with value: 2, prevous: 2
[2026.04.05-16.08.28:611][390]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
[2026.04.05-16.08.28:611][390]LogAutoSettings: Applying setting sg.GlobalIlluminationQuality with value: 3, prevous: 3
[2026.04.05-16.08.28:611][390]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.05-16.08.28:612][390]LogAutoSettings: Applying setting sg.ReflectionQuality with value: 2, prevous: 2
[2026.04.05-16.08.28:612][390]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
[2026.04.05-16.08.28:612][390]LogAutoSettings: Applying setting sg.TextureQuality with value: 2, prevous: 2
[2026.04.05-16.08.28:612][390]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
[2026.04.05-16.08.28:613][390]LogAutoSettings: Applying setting sg.EffectsQuality with value: 2, prevous: 2
[2026.04.05-16.08.28:613][390]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
[2026.04.05-16.08.28:613][390]LogAutoSettings: Applying setting sg.FoliageQuality with value: 2, prevous: 2
[2026.04.05-16.08.28:614][390]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
[2026.04.05-16.08.28:614][390]LogAutoSettings: Applying setting sg.ShadingQuality with value: 2, prevous: 2
[2026.04.05-16.08.28:614][390]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
[2026.04.05-16.08.28:930][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.28:930][406]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.29:343][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.29:343][427]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.29:755][448]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.29:755][448]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.30:171][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.30:171][469]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.30:320][477]LogAutoSettings: Applying setting Responding.UI.GuideHints with value: 1, prevous: 0
[2026.04.05-16.08.30:586][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.30:586][490]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.31:001][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.31:001][511]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.31:235][519]LogResponding: Responding sync loading package: /Game/UltraDynamicSky/Textures/Sky/FlatCubemap
[2026.04.05-16.08.31:235][519]LogStreaming: Display: FlushAsyncLoading(308): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.08.31:410][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.31:410][520]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.31:810][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.31:810][539]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.32:139][555]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.08.32:139][555]LogStreaming: Display: 0.094 ms for processing 9924 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 33 (12586->12553) packages and 33 (32984->32951) public exports.
[2026.04.05-16.08.32:211][559]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.32:211][559]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.32:534][575]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.08.32:614][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.32:614][579]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.33:032][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.33:033][600]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.33:441][621]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.33:441][621]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.33:851][642]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.33:851][642]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.34:127][652]LogResponding: Responding sync loading package: /Game/UltraDynamicSky/Textures/Sky/FlatCubemap
[2026.04.05-16.08.34:127][652]LogStreaming: Display: FlushAsyncLoading(309): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.08.34:276][652]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.08.34:276][652]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.08.34:318][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.34:318][653]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.34:721][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.34:721][673]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.35:138][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.35:138][692]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.35:241][697]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] "error:" BaseCharacter Stop Any Actions
[2026.04.05-16.08.35:243][697]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.08.35:541][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.35:541][710]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.35:582][712]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.08.35:582][712]LogStreaming: Display: FlushAsyncLoading(310): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.08.35:944][728]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.35:944][728]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.36:348][746]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.36:348][746]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.36:765][765]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.36:765][765]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.37:181][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.37:181][785]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.37:583][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.37:583][803]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.37:998][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.37:998][822]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.38:412][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.38:412][841]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.38:821][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.38:821][860]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.39:241][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.39:241][880]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.39:382][887]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_Voss_Discovery_2018_C_2147458904.VehicleMesh SKM_VehCar_Explorer
[2026.04.05-16.08.39:569][896]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.08.39:660][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.39:660][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.39:660][900]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.40:065][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.40:065][919]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.40:273][929]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.40:475][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.40:475][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.40:475][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.40:476][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.40:476][938]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.40:891][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.40:891][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.40:891][958]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.41:075][967]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.05-16.08.41:075][967]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.08.41:075][967]LogDeviceProfileManager: Active device profile: [00000255DFBBC8E0][0000025750966DC0 66] Windows_DrivingMode
[2026.04.05-16.08.41:075][967]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.05-16.08.41:075][967]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.05-16.08.41:076][967]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.08.41:076][967]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.08.41:076][967]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.05-16.08.41:076][967]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.08.41:076][967]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147443900 started
[2026.04.05-16.08.41:076][967]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.08.41:076][967]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.08.41:076][967]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147458904 Possessed
[2026.04.05-16.08.41:076][967]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.41:076][967]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.41:076][967]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458887] MDC TICK
[2026.04.05-16.08.41:076][967]LogTemp: Warning: TransitionCamera - Start Pivot: X=-93999.017 Y=-251808.526 Z=-13627.890, Start Offset: X=-250.548 Y=52.856 Z=51.528
[2026.04.05-16.08.41:076][967]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-93927.937 Y=-251899.908 Z=-13664.058, Target Offset: X=-225.000 Y=45.000 Z=74.000
[2026.04.05-16.08.41:076][967]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-33.180001, Yaw=-86.068071
[2026.04.05-16.08.41:076][967]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.05-16.08.41:076][967]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.08.41:076][967]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.05-16.08.41:081][967]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.08.41:306][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.41:306][978]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.41:583][991]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147458904 marked as Occupied
[2026.04.05-16.08.41:583][991]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.41:583][991]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.41:583][991]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.41:583][991]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.08.41:583][991]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.08.41:583][991]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.08.41:583][991]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.08.41:583][991]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147469868
[2026.04.05-16.08.41:583][991]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.08.41:583][991]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.08.41:583][991]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.08.41:588][991]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.08.41:721][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.41:721][997]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.41:787][  0]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.05-16.08.41:965][  8]LogBlueprintUserMessages: [BP_vehCar_vehicle06_Sandbox_C_2147444078] EXECUTE VEH BEHAVIOR
[2026.04.05-16.08.41:965][  8]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle06_Sandbox_C_2147444078
[2026.04.05-16.08.41:967][  8]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:   Transition Final CameraLocation: X=-93970.060 Y=-251379.996 Z=-13270.388
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:   Transition Final PivotLocation:  X=-93927.937 Y=-251899.907 Z=-13664.035
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:   
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:     VehiclePivot (from socket): X=-93927.937 Y=-251899.907 Z=-13664.035
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:     ExpectedRotatedOffset: X=2.387 Y=-29.456 Z=45.196
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:     ExpectedCurveOffset: X=-44.509 Y=549.368 Z=348.451
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:     ExpectedCameraTarget: X=-93970.060 Y=-251379.996 Z=-13270.388
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:   
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=0.000 Y=-0.000 Z=0.000
[2026.04.05-16.08.42:078][ 13]LogTemp: Warning:   Z DELTA:  0.00
[2026.04.05-16.08.42:122][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.42:122][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.42:122][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.42:542][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.42:542][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.42:947][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.42:947][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.43:364][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.43:364][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.43:776][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.43:776][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.43:855][ 97]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147458904] 
This asset:
BP_Voss_Discovery_2018_C_2147458904
is missing broken glass asset references.
[2026.04.05-16.08.43:855][ 97]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147458904] 
This asset:
BP_Voss_Discovery_2018_C_2147458904
is missing broken glass asset references.
[2026.04.05-16.08.44:180][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.44:180][112]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.44:589][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.44:589][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.44:589][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.44:589][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.44:589][131]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.44:997][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.44:997][150]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.45:404][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.45:404][169]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.45:534][175]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.08.45:820][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.45:820][188]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.46:221][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.46:221][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.46:221][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.46:221][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.46:221][207]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.46:624][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.46:624][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.46:624][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.46:624][225]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.47:038][244]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.47:038][244]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.47:038][244]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.47:452][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.47:452][263]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.47:855][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.47:855][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.47:855][281]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.48:265][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.48:265][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.48:265][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.48:265][300]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.48:677][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.48:677][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.48:677][319]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.49:090][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.49:090][338]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.49:505][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.49:505][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.49:505][357]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.49:925][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.49:925][376]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.50:340][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.50:340][394]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.50:746][412]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.50:746][412]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.51:162][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.51:162][433]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.51:582][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.51:582][453]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.51:995][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.51:995][471]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.52:416][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.52:416][489]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.52:819][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.52:819][506]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.53:222][523]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.53:222][523]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.53:624][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.53:624][540]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.54:028][557]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.54:028][557]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.54:432][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.54:432][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.54:432][574]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.54:839][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.54:839][592]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.55:245][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.55:245][610]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.55:661][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.55:661][628]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.56:069][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.56:069][646]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.56:473][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.56:473][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.56:473][664]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.56:491][665]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.08.56:892][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.56:893][683]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.57:065][691]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_SM_SM_Prop_Trashbags_02
[2026.04.05-16.08.57:065][691]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.05-16.08.57:307][702]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.57:307][702]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.57:715][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.57:715][721]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.58:124][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.58:124][740]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.58:533][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.58:533][759]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.58:744][769]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.05-16.08.58:744][769]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.05-16.08.58:744][769]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.08.58:941][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.58:941][778]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.59:326][796]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.08.59:350][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.59:350][797]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.08.59:764][816]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.08.59:764][816]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.09.00:172][835]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147447180 No threats active or valid.
[2026.04.05-16.09.00:172][835]LogTemp: [BP_AI_Controller_Civilian_C_2147447160] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.09.00:454][848]LogTemp: Warning: [Destroy] Seat 0: Saving and detaching BP_AI_Ped_Civilian_C_2147447180
[2026.04.05-16.09.00:454][848]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147447160 with GUID E6C2A7814DD8949792BE098A6416E8B8
[2026.04.05-16.09.00:455][848]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147447160
[2026.04.05-16.09.00:456][848]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147447160!
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:800][914]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.05-16.09.01:803][914]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.01:803][914]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/760] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.09.01:817][915]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.01:818][915]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.09.01:837][916]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.02:155][931]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.09.02:155][931]LogStreaming: Display: 0.056 ms for processing 7315 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 60 (12610->12550) packages and 91 (33025->32934) public exports.
[2026.04.05-16.09.02:781][962]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.02:965][971]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.05-16.09.02:965][971]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.09.03:756][  9]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.04:735][ 50]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.05:020][ 62]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.05:020][ 62]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.05:066][ 64]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.05:590][ 86]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.09.06:110][108]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.07:027][146]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.07:097][149]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.07:145][151]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.07:953][186]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.09.08:072][191]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.09:184][242]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.12:154][373]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.05-16.09.12:154][373]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.05-16.09.12:154][373]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.05-16.09.12:154][373]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.05-16.09.12:154][373]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.05-16.09.12:695][395]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.14:156][455]LogTemp: Callout 10029: Player ENTERED vicinity, streaming enabled.
[2026.04.05-16.09.14:157][455]LogCalloutPersist: [HasStored] Callout 10029 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.05-16.09.14:671][476]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.09.16:119][517]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.05-16.09.16:119][517]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.05-16.09.16:119][517]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.05-16.09.16:119][517]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.05-16.09.16:119][517]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.05-16.09.16:119][517]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.05-16.09.16:234][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.05-16.09.16:663][536]LogTemp: Callout 10029 expects 4 civilian participants.
[2026.04.05-16.09.16:664][536]LogTemp: SpawnCivilianAI: Spawning 4 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:664][536]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.04.05-16.09.16:664][536]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.09.16:791][541]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.09.16:791][541]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147437912
[2026.04.05-16.09.16:791][541]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147437836] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147437912)
[2026.04.05-16.09.16:791][541]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.09.16:801][541]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.09.16:801][541]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147437897
[2026.04.05-16.09.16:801][541]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147437826] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147437897)
[2026.04.05-16.09.16:801][541]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.09.16:805][541]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.09.16:806][541]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147437882
[2026.04.05-16.09.16:806][541]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147437816] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147437882)
[2026.04.05-16.09.16:806][541]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.09.16:814][541]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.09.16:814][541]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147437867
[2026.04.05-16.09.16:814][541]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147437806] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147437867)
[2026.04.05-16.09.16:814][541]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.09.16:850][542]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147437882
[2026.04.05-16.09.16:851][542]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147437882 added to Faction EFaction::Civilian in Callout 10029
[2026.04.05-16.09.16:852][542]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147437882 starts role assignment in Callout 10029
[2026.04.05-16.09.16:852][542]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147437816
[2026.04.05-16.09.16:852][542]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147437882
[2026.04.05-16.09.16:852][542]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147437882.
[2026.04.05-16.09.16:852][542]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147437882, Armed: No
[2026.04.05-16.09.16:852][542]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147437882, Armed: No
[2026.04.05-16.09.16:853][542]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147437867
[2026.04.05-16.09.16:853][542]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147437867 added to Faction EFaction::Civilian in Callout 10029
[2026.04.05-16.09.16:853][542]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147437867 starts role assignment in Callout 10029
[2026.04.05-16.09.16:853][542]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147437806
[2026.04.05-16.09.16:853][542]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147437867
[2026.04.05-16.09.16:853][542]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147437867.
[2026.04.05-16.09.16:853][542]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147437867, Armed: No
[2026.04.05-16.09.16:853][542]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147437867, Armed: No
[2026.04.05-16.09.16:853][542]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147437897
[2026.04.05-16.09.16:853][542]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147437897 added to Faction EFaction::Civilian in Callout 10029
[2026.04.05-16.09.16:853][542]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147437897 starts role assignment in Callout 10029
[2026.04.05-16.09.16:853][542]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147437826
[2026.04.05-16.09.16:853][542]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147437897
[2026.04.05-16.09.16:853][542]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147437897.
[2026.04.05-16.09.16:853][542]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147437897, Armed: No
[2026.04.05-16.09.16:853][542]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147437897, Armed: No
[2026.04.05-16.09.16:854][542]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147437912
[2026.04.05-16.09.16:854][542]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147437912 added to Faction EFaction::Civilian in Callout 10029
[2026.04.05-16.09.16:854][542]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147437912 starts role assignment in Callout 10029
[2026.04.05-16.09.16:854][542]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147437836
[2026.04.05-16.09.16:854][542]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147437912
[2026.04.05-16.09.16:854][542]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147437912.
[2026.04.05-16.09.16:854][542]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147437912, Armed: No
[2026.04.05-16.09.16:854][542]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147437912, Armed: No
[2026.04.05-16.09.16:854][542]LogTemp: Callout 10029: all 4 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.05-16.09.16:854][542]LogTemp: SetupInitialInteractions: Evaluating activities for 4 civilians in Callout 10029
[2026.04.05-16.09.16:854][542]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.05-16.09.16:854][542]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147437816
[2026.04.05-16.09.16:855][542]LogTemp: Warning: FindSmartObjectForActivity: Filtering 23 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:855][542]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:855][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.05-16.09.16:856][542]LogTemp: Warning: FindSmartObjectForActivity: Filtering 23 candidates with tag Als.Activities.Sitting
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:856][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:856][542]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.05-16.09.16:857][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437912, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:857][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437912, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:857][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437867, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:857][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437867, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:857][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437882, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:857][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437882, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:857][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437897, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:857][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437897, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:857][542]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.05-16.09.16:857][542]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.05-16.09.16:857][542]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.05-16.09.16:857][542]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.05-16.09.16:857][542]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.05-16.09.16:857][542]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147437816 (Target=None)
[2026.04.05-16.09.16:858][542]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.05-16.09.16:858][542]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.05-16.09.16:858][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 updated role to ERole::Activity
[2026.04.05-16.09.16:858][542]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.05-16.09.16:858][542]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147437806
[2026.04.05-16.09.16:858][542]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.05-16.09.16:858][542]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.Sitting
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.05-16.09.16:858][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437912, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437912, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437867, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437867, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437882, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437882, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437897, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437897, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.05-16.09.16:858][542]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.05-16.09.16:858][542]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.05-16.09.16:858][542]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147437806 (Target=BP_AI_Ped_Civilian_C_2147437897)
[2026.04.05-16.09.16:858][542]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.05-16.09.16:858][542]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147437897
[2026.04.05-16.09.16:858][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 updated role to ERole::Activity
[2026.04.05-16.09.16:858][542]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147437897)
[2026.04.05-16.09.16:858][542]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147437826
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147437806
[2026.04.05-16.09.16:858][542]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147437826 (Target=BP_AI_Ped_Civilian_C_2147437867)
[2026.04.05-16.09.16:858][542]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.05-16.09.16:858][542]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147437867
[2026.04.05-16.09.16:858][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 updated role to ERole::Activity
[2026.04.05-16.09.16:858][542]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147437867)
[2026.04.05-16.09.16:858][542]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147437836
[2026.04.05-16.09.16:858][542]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.05-16.09.16:858][542]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.09.16:858][542]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.09.16:858][542]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.05-16.09.16:858][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437912, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437912, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437867, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437867, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437882, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437882, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147437897, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147437897, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.09.16:858][542]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.InteractItem.Radio expected a target but got nullptr
[2026.04.05-16.09.16:858][542]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.05-16.09.16:858][542]LogTemp: ActivityComponent: Started Activity Als.Activities.InteractItem.Radio on BP_AI_Controller_Civilian_C_2147437836 (Target=None)
[2026.04.05-16.09.16:858][542]LogTemp: AIController: InitiateActivity - Als.Activities.InteractItem.Radio (Priority=10)
[2026.04.05-16.09.16:858][542]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.05-16.09.16:858][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 updated role to ERole::Activity
[2026.04.05-16.09.16:858][542]LogTemp: SetInteractionActivity: Executing Als.Activities.InteractItem.Radio (Type=2, Priority=0, Target=None)
[2026.04.05-16.09.16:858][542]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.05-16.09.16:875][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.05-16.09.16:877][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.05-16.09.17:143][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.17:144][554]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.17:145][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.17:145][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.17:145][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.17:145][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.17:145][554]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.17:563][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.17:563][570]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.17:563][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.17:563][570]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.17:563][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.17:563][570]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.17:563][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.17:563][570]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.17:988][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.17:988][586]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.17:988][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.17:988][586]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.17:988][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.17:988][586]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.17:988][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.17:988][586]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.18:402][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.18:403][601]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.18:403][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.18:403][601]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.18:403][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.18:403][601]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.18:403][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.18:403][601]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.18:811][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.18:811][615]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.18:811][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.18:811][615]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.18:811][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.18:811][615]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.18:811][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.18:811][615]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.19:153][627]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.09.19:234][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.19:234][630]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.19:234][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.19:234][630]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.19:234][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.19:234][630]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.19:234][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.19:235][630]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.19:641][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.19:642][645]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.19:642][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.19:642][645]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.19:642][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.19:642][645]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.19:642][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.19:642][645]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.20:048][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.20:048][657]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.20:048][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.20:048][657]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.20:048][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.20:048][657]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.20:048][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.20:048][657]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.20:455][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.20:455][670]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.20:455][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.20:455][670]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.20:455][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.20:455][670]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.20:456][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.20:456][670]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.20:859][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.20:859][683]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.20:859][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.20:859][683]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.20:859][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.20:860][683]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.20:860][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.20:860][683]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.21:265][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.21:265][696]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.21:265][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.21:265][696]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.21:265][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.21:265][696]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.21:265][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.21:265][696]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.21:599][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.05-16.09.21:599][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.05-16.09.21:670][709]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.09.21:670][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.21:670][709]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.21:670][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.21:670][709]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.21:670][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.21:670][709]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.21:670][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.21:670][709]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.22:072][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.22:073][722]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.22:073][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.22:073][722]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.22:073][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.22:073][722]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.22:073][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.22:073][722]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.22:500][736]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.22:500][736]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.22:500][736]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.22:500][736]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.22:500][736]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.22:501][736]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.22:501][736]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.22:501][736]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.22:907][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.22:907][749]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.22:907][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.22:907][749]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.22:907][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.22:907][749]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.22:907][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.22:907][749]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.23:331][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.23:331][763]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.23:331][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.23:331][763]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.23:331][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.23:331][763]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.23:331][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.23:331][763]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.23:736][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.23:737][776]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.23:737][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.23:737][776]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.23:737][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.23:737][776]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.23:737][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.23:737][776]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.24:163][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437882 No threats active or valid.
[2026.04.05-16.09.24:163][790]LogTemp: [BP_AI_Controller_Civilian_C_2147437816] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.24:163][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437912 No threats active or valid.
[2026.04.05-16.09.24:163][790]LogTemp: [BP_AI_Controller_Civilian_C_2147437836] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.09.24:163][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437867 No threats active or valid.
[2026.04.05-16.09.24:163][790]LogTemp: [BP_AI_Controller_Civilian_C_2147437806] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.24:163][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147437897 No threats active or valid.
[2026.04.05-16.09.24:163][790]LogTemp: [BP_AI_Controller_Civilian_C_2147437826] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.09.24:163][790]LogTemp: Warning: Callout 10029: Player LEFT vicinity, streaming disabled.
[2026.04.05-16.09.24:163][790]LogCalloutPersist: Warning: [Store] Begin Callout 10029  clearing restored-in-vicinity flag
[2026.04.05-16.09.24:164][790]LogCalloutPersist: Warning: [Store] Registered actors to consider: 4
[2026.04.05-16.09.24:164][790]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147437816 with GUID 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.09.24:164][790]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147437816: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.09.24:164][790]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147437816
[2026.04.05-16.09.24:164][790]LogTemp: BP_AI_Controller_Civilian_C_2147437816: Saved SOClaimHandle info (SlotIndex: 0)
[2026.04.05-16.09.24:164][790]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147437816!
[2026.04.05-16.09.24:164][790]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147437882 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.09.24:164][790]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147437806 with GUID ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.09.24:165][790]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147437806: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.09.24:165][790]LogTemp: BP_AI_Controller_Civilian_C_2147437806: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147437897
[2026.04.05-16.09.24:165][790]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147437806
[2026.04.05-16.09.24:165][790]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147437806!
[2026.04.05-16.09.24:165][790]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147437867 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.09.24:165][790]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147437826 with GUID D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.09.24:165][790]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147437826: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.09.24:165][790]LogTemp: BP_AI_Controller_Civilian_C_2147437826: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147437867
[2026.04.05-16.09.24:165][790]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147437826
[2026.04.05-16.09.24:165][790]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147437826!
[2026.04.05-16.09.24:165][790]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147437897 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.09.24:165][790]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147437836 with GUID 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.09.24:165][790]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147437836: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.09.24:165][790]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147437836
[2026.04.05-16.09.24:165][790]LogTemp: BP_AI_Controller_Civilian_C_2147437836: Saved SOClaimHandle info (SlotIndex: 0)
[2026.04.05-16.09.24:165][790]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147437836!
[2026.04.05-16.09.24:165][790]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147437912 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.09.24:165][790]LogTemp: Warning: [BuildRolesSnapshot 10029] Out: Roles=0 Downed=0 Surrendered=0 Arrested=0 Secured=0 ThreatGUIDs=0
[2026.04.05-16.09.24:165][790]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147437882 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.09.24:165][790]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.05-16.09.24:165][790]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147437882 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.09.24:166][790]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147437867 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.09.24:166][790]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147437867 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.09.24:167][790]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147437897 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.09.24:167][790]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147437897 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.09.24:167][790]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147437912 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.09.24:167][790]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.05-16.09.24:167][790]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147437912 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.09.24:167][790]LogCalloutPersist: Warning: [Store] DONE Callout 10029: Stored 4
[2026.04.05-16.09.24:167][790]LogTemp: Warning: Callout 10029: Stored callout data after leaving vicinity.
[2026.04.05-16.09.24:221][792]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.28:546][962]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.09.28:547][962]LogStreaming: Display: 0.616 ms for processing 109046 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1600 (14192->12592) packages and 2483 (35535->33052) public exports.
[2026.04.05-16.09.32:375][123]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.05-16.09.32:375][123]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.05-16.09.32:375][123]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.05-16.09.32:375][123]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.05-16.09.32:375][123]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.05-16.09.32:375][123]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.05-16.09.36:618][312]LogRHI: Display: Encountered a new graphics PSO: 2096183888
[2026.04.05-16.09.40:278][465]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.54:234][ 88]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.09.56:538][192]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.09.58:545][276]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.09.58:546][276]LogStreaming: Display: 0.101 ms for processing 8770 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 683 (12683->12000) packages and 1009 (33179->32170) public exports.
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.05-16.09.59:397][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.05-16.09.59:398][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.05-16.09.59:400][311]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.05-16.09.59:487][313]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.05-16.09.59:487][313]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.05-16.09.59:487][313]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.05-16.09.59:487][313]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.05-16.09.59:487][313]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.05-16.09.59:487][313]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.05-16.10.01:650][403]LogTemp: Callout 10029: Player ENTERED vicinity, streaming enabled.
[2026.04.05-16.10.01:650][403]LogCalloutPersist: [HasStored] Callout 10029 -> HasSnapshot=YES Num=4 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.05-16.10.01:651][403]LogResponding: Responding sync loading package: /Game/AI/Pedestrian/BP_AI_Ped_Civilian
[2026.04.05-16.10.01:651][403]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.10.01:654][403]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.10.01:654][403]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147434568
[2026.04.05-16.10.01:654][403]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147434548] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147434568)
[2026.04.05-16.10.01:654][403]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.10.01:657][403]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.10.01:658][403]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147434543
[2026.04.05-16.10.01:658][403]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147434523] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147434543)
[2026.04.05-16.10.01:658][403]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.10.01:661][403]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.10.01:661][403]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147434518
[2026.04.05-16.10.01:661][403]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147434498] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147434518)
[2026.04.05-16.10.01:661][403]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.10.01:666][403]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.10.01:666][403]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147434493
[2026.04.05-16.10.01:666][403]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147434473] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147434493)
[2026.04.05-16.10.01:666][403]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.10.01:668][403]LogCalloutPersist: [Restore] Callout 10029 spawned 4/4 actors
[2026.04.05-16.10.01:668][403]LogTemp: Callout 10029: Restored entities after re-entering vicinity.
[2026.04.05-16.10.01:872][411]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147434548: 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.10.01:875][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 updated role to ERole::Activity
[2026.04.05-16.10.01:875][411]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147434548: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.01:875][411]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147434548: Als.Activities.Sitting
[2026.04.05-16.10.01:875][411]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147434548: Involvement=ECivilianInvolvement::Bystander, Criminality=48.70, Aggressiveness=34.76, Fearfulness=53.52, IsArmed=False
[2026.04.05-16.10.01:875][411]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147434548: Involvement 0, Crim 48.70, Agg 34.76, Fear 53.52, Armed 0
[2026.04.05-16.10.01:875][411]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147434568 to role ERole::Activity in Callout 10029
[2026.04.05-16.10.01:875][411]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147434548! Available keys:
[2026.04.05-16.10.01:876][411]LogTemp: BP_AI_Controller_Civilian_C_2147434548: Flagged for SO claim restoration (SlotIndex: 0, ClaimValid: No)
[2026.04.05-16.10.01:876][411]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147434548 Fully initialized with GUID 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.10.01:876][411]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147434548 -----
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   PersistentGUID = 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   PersonData = {
	"personId": "E1288166",
	"firstName": "Christopher",
	"lastName": "Miller",
	"gender": "Male",
	"dateOfBirth": "1982.03.07-18.05.33",
	"nationality": "Haitian",
	"registeredVehicle": "IHA9759",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "30594"
	},
	"lifeRecords":
	{
		"bMarried": true,
		"numChildren": 2,
		"job": "Software Developer",
		"financialStatus": "Good Standing",
		"gangAffiliation": "None"
	},
	"policeRecords":
	{
		"tickets": 0,
		"misdemeanors": 0,
		"felonies": 0,
		"warrants": 0,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": false,
		"bEscape": false,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": false,
		"bShootingOrHomicideHistory": false,
		"bNarcoticsHistory": true,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 9.6865749359130859
}
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	],
	"rightPocket": [
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	]
}
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   CalloutID = 10029
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   Role = 5
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   CivilianInvolvement = 0
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   Criminality = 48.698383
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   Fearfulness = 53.516037
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   Aggressiveness = 34.761803
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   ActivityTags = Als.Activities.Sitting
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   CurrentActivityType = 2
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   bHadValidSOClaim = 1
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   SOSlotIndex = 0
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.10.01:876][411]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147434548 (Pawn BP_AI_Ped_Civilian_C_2147434568)
[2026.04.05-16.10.01:876][411]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147434523: ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.10.01:876][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 updated role to ERole::Activity
[2026.04.05-16.10.01:876][411]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147434523: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.01:876][411]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147434523: Als.Activities.Talking
[2026.04.05-16.10.01:876][411]LogTemp: BP_AI_Controller_Civilian_C_2147434523: Loaded InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147437897
[2026.04.05-16.10.01:876][411]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147434523: Involvement=ECivilianInvolvement::Bystander, Criminality=20.80, Aggressiveness=37.53, Fearfulness=42.74, IsArmed=False
[2026.04.05-16.10.01:876][411]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147434523: Involvement 0, Crim 20.80, Agg 37.53, Fear 42.74, Armed 0
[2026.04.05-16.10.01:876][411]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147434543 to role ERole::Activity in Callout 10029
[2026.04.05-16.10.01:876][411]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147434523! Available keys:
[2026.04.05-16.10.01:876][411]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147434523 Fully initialized with GUID ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.10.01:876][411]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147434523 -----
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   PersistentGUID = ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   PersonData = {
	"personId": "W9808839",
	"firstName": "Matthew",
	"lastName": "Smith",
	"gender": "Male",
	"dateOfBirth": "1997.07.22-18.05.33",
	"nationality": "Jamaican",
	"registeredVehicle": "",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "82413"
	},
	"lifeRecords":
	{
		"bMarried": false,
		"numChildren": 0,
		"job": "Mechanic",
		"financialStatus": "Good Standing",
		"gangAffiliation": "None"
	},
	"policeRecords":
	{
		"tickets": 0,
		"misdemeanors": 1,
		"felonies": 2,
		"warrants": 2,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": true,
		"bEscape": true,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": false,
		"bShootingOrHomicideHistory": true,
		"bNarcoticsHistory": false,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 79.378646850585938
}
[2026.04.05-16.10.01:876][411]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	],
	"rightPocket": [
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	]
}
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   CalloutID = 10029
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   Role = 5
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   CivilianInvolvement = 0
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   Criminality = 20.799128
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   Fearfulness = 42.741783
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   Aggressiveness = 37.530441
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   ActivityTags = Als.Activities.Talking
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   CurrentActivityType = 3
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   InteractingObjectSoftPath = /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147437897
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   CommandingActorGUID = D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.10.01:877][411]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.10.01:877][411]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147434523 (Pawn BP_AI_Ped_Civilian_C_2147434543)
[2026.04.05-16.10.01:877][411]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147434498: D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.10.01:877][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 updated role to ERole::Activity
[2026.04.05-16.10.01:878][411]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147434498: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.01:878][411]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147434498: Als.Activities.Talking
[2026.04.05-16.10.01:878][411]LogTemp: BP_AI_Controller_Civilian_C_2147434498: Loaded InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147437867
[2026.04.05-16.10.01:878][411]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147434498: Involvement=ECivilianInvolvement::Bystander, Criminality=5.16, Aggressiveness=95.10, Fearfulness=12.98, IsArmed=False
[2026.04.05-16.10.01:878][411]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147434498: Involvement 0, Crim 5.16, Agg 95.10, Fear 12.98, Armed 0
[2026.04.05-16.10.01:878][411]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147434518 to role ERole::Activity in Callout 10029
[2026.04.05-16.10.01:878][411]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147434498! Available keys:
[2026.04.05-16.10.01:878][411]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147434498 Fully initialized with GUID D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.10.01:878][411]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147434498 -----
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   PersistentGUID = D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   PersonData = {
	"personId": "Y3810994",
	"firstName": "ThommyEric",
	"lastName": "Martin",
	"gender": "Male",
	"dateOfBirth": "1971.07.07-18.05.33",
	"nationality": "Chinese",
	"registeredVehicle": "",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "39109"
	},
	"lifeRecords":
	{
		"bMarried": false,
		"numChildren": 0,
		"job": "Teacher",
		"financialStatus": "Good Standing",
		"gangAffiliation": "Affiliated Gang"
	},
	"policeRecords":
	{
		"tickets": 0,
		"misdemeanors": 3,
		"felonies": 5,
		"warrants": 2,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": false,
		"bEscape": true,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": true,
		"bShootingOrHomicideHistory": true,
		"bNarcoticsHistory": true,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 69.98504638671875
}
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	],
	"rightPocket": [
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	]
}
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CalloutID = 10029
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Role = 5
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CivilianInvolvement = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Criminality = 5.159154
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Fearfulness = 12.980742
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Aggressiveness = 95.099335
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   ActivityTags = Als.Activities.Talking
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CurrentActivityType = 3
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   InteractingObjectSoftPath = /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147437867
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CommandingActorGUID = ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.10.01:878][411]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147434498 (Pawn BP_AI_Ped_Civilian_C_2147434518)
[2026.04.05-16.10.01:878][411]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147434473: 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.10.01:878][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 updated role to ERole::Activity
[2026.04.05-16.10.01:878][411]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147434473: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.01:878][411]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147434473: Als.Activities.InteractItem.Radio
[2026.04.05-16.10.01:878][411]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147434473: Involvement=ECivilianInvolvement::Bystander, Criminality=28.43, Aggressiveness=83.15, Fearfulness=47.96, IsArmed=False
[2026.04.05-16.10.01:878][411]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147434473: Involvement 0, Crim 28.43, Agg 83.15, Fear 47.96, Armed 0
[2026.04.05-16.10.01:878][411]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147434493 to role ERole::Activity in Callout 10029
[2026.04.05-16.10.01:878][411]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147434473! Available keys:
[2026.04.05-16.10.01:878][411]LogTemp: BP_AI_Controller_Civilian_C_2147434473: Flagged for SO claim restoration (SlotIndex: 0, ClaimValid: No)
[2026.04.05-16.10.01:878][411]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147434473 Fully initialized with GUID 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.10.01:878][411]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147434473 -----
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   PersistentGUID = 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   PersonData = {
	"personId": "H7174322",
	"firstName": "Matthew",
	"lastName": "Martin",
	"gender": "Male",
	"dateOfBirth": "1968.06.20-18.05.33",
	"nationality": "American",
	"registeredVehicle": "",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "32712"
	},
	"lifeRecords":
	{
		"bMarried": false,
		"numChildren": 0,
		"job": "Drug Dealer",
		"financialStatus": "In Debt",
		"gangAffiliation": "None"
	},
	"policeRecords":
	{
		"tickets": 1,
		"misdemeanors": 0,
		"felonies": 0,
		"warrants": 0,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": false,
		"bEscape": false,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": false,
		"bShootingOrHomicideHistory": false,
		"bNarcoticsHistory": false,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 31.244850158691406
}
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	],
	"rightPocket": [
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	]
}
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CalloutID = 10029
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Role = 5
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CivilianInvolvement = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Criminality = 28.427992
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Fearfulness = 47.960445
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Aggressiveness = 83.148895
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   ActivityTags = Als.Activities.InteractItem.Radio
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CurrentActivityType = 2
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   bHadValidSOClaim = 1
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   SOSlotIndex = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.10.01:878][411]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.10.01:878][411]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147434473 (Pawn BP_AI_Ped_Civilian_C_2147434493)
[2026.04.05-16.10.01:878][411]LogTemp: Warning: [Restore] AccumulateRoles
[2026.04.05-16.10.01:878][411]LogTemp: Warning: TryFinalizeCalloutRestore executing
[2026.04.05-16.10.01:879][411]LogTemp: Warning: [ApplyRolesSnapshot 10029] Rehydrated Threats: 0
[2026.04.05-16.10.01:879][411]LogTemp: Warning: [ApplyRolesSnapshot 10029] ThreatSet size now: 0
[2026.04.05-16.10.01:879][411]LogTemp: Warning: TryFinalizeCalloutRestore ApplyRolesSnapshot
[2026.04.05-16.10.01:879][411]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.10.01:879][411]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.10.01:879][411]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=None
[2026.04.05-16.10.01:879][411]LogTemp: Warning: BP_AI_Controller_Civilian_C_2147434548: ReclaimSmartObjectSlot - No InteractingObject
[2026.04.05-16.10.01:879][411]LogTemp: Warning: AIManager_RestoreLinks: Failed to reclaim Smart Object slot
[2026.04.05-16.10.01:879][411]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147434548 Executing Activities 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.10.01:879][411]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.10.01:879][411]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.10.01:879][411]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=BP_AI_Ped_Civilian_C_2147434518
[2026.04.05-16.10.01:880][411]LogTemp: Warning: AIManager_RestoreLinks: Failed to resolve SoftPtr: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147437897
[2026.04.05-16.10.01:880][411]LogTemp: AIManager_RestoreLinks: set CommandingActorKey to BP_AI_Ped_Civilian_C_2147434518
[2026.04.05-16.10.01:880][411]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147434523 Executing Activities ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.10.01:880][411]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.10.01:880][411]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.10.01:880][411]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=BP_AI_Ped_Civilian_C_2147434543
[2026.04.05-16.10.01:880][411]LogTemp: Warning: AIManager_RestoreLinks: Failed to resolve SoftPtr: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147437867
[2026.04.05-16.10.01:880][411]LogTemp: AIManager_RestoreLinks: set CommandingActorKey to BP_AI_Ped_Civilian_C_2147434543
[2026.04.05-16.10.01:880][411]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147434498 Executing Activities D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.10.01:880][411]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.10.01:880][411]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.10.01:880][411]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=None
[2026.04.05-16.10.01:880][411]LogTemp: Warning: BP_AI_Controller_Civilian_C_2147434473: ReclaimSmartObjectSlot - No InteractingObject
[2026.04.05-16.10.01:880][411]LogTemp: Warning: AIManager_RestoreLinks: Failed to reclaim Smart Object slot
[2026.04.05-16.10.01:880][411]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147434473 Executing Activities 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.10.01:880][411]LogTemp: Warning: TryFinalizeCalloutRestore: applying 1 role snapshot(s)
[2026.04.05-16.10.01:880][411]LogTemp: Warning: TryFinalizeCalloutRestore: restored links for 4 controller(s)
[2026.04.05-16.10.01:880][411]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147434568 to AllInvolvedAI
[2026.04.05-16.10.01:880][411]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147434543 to AllInvolvedAI
[2026.04.05-16.10.01:880][411]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147434518 to AllInvolvedAI
[2026.04.05-16.10.01:880][411]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147434493 to AllInvolvedAI
[2026.04.05-16.10.01:880][411]LogTemp: Callout 10029: Restored 4 involved AI
[2026.04.05-16.10.01:880][411]LogCalloutPersist: [Restore] Notified Callout 10029 of 4 restored entities
[2026.04.05-16.10.01:880][411]LogCalloutPersist: [Restore] DONE Callout 10029 - GUID mapping + controller links restored
[2026.04.05-16.10.02:014][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.02:014][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.02:014][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.02:014][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.02:014][416]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.02:015][416]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.02:136][420]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.10.02:136][420]LogStreaming: Display: FlushAsyncLoading(417): 1 QueuedPackages, 462 AsyncPackages
[2026.04.05-16.10.02:417][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.02:417][431]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.02:417][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.02:417][431]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.02:417][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.02:417][431]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.02:417][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.02:417][431]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.02:746][442]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.05-16.10.02:746][442]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.05-16.10.02:746][442]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.05-16.10.02:828][444]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.02:828][444]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.02:828][444]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.02:828][444]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.02:828][444]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.02:828][444]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.02:828][444]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.02:828][444]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.02:828][444]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.05-16.10.02:893][448]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.05-16.10.03:050][450]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.10.03:067][450]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 42.65 ms
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.05-16.10.03:069][451]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.05-16.10.03:129][452]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.10.03:152][452]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.10.03:166][452]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 48.12 ms
[2026.04.05-16.10.03:191][453]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.10.03:205][453]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 26.88 ms
[2026.04.05-16.10.03:235][454]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 20.14 ms
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.05-16.10.03:236][455]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.05-16.10.03:248][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.03:248][455]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.03:250][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.03:250][455]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.03:250][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.03:250][455]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.03:250][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.03:250][455]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.03:263][455]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.10.03:275][455]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 26.03 ms
[2026.04.05-16.10.03:647][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.03:647][471]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.03:647][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.03:647][471]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.03:647][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.03:647][471]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.03:647][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.03:648][471]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.04:048][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.04:048][486]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.04:048][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.04:048][486]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.04:048][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.04:048][486]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.04:048][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.04:048][486]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.04:152][490]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.10.04:286][495]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.10.04:470][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.04:470][502]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.04:471][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.04:471][502]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.04:471][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.04:471][502]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.04:471][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.04:471][502]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.04:882][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.04:882][517]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.04:882][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.04:882][517]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.04:882][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.04:882][517]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.04:882][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.04:882][517]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.05:295][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.05:295][532]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.05:295][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.05:295][532]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.05:295][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.05:295][532]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.05:295][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.05:295][532]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.05:718][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.05:718][547]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.05:718][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.05:718][547]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.05:718][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.05:718][547]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.05:718][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.05:718][547]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.06:131][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.06:131][562]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.06:131][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.06:131][562]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.06:131][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.06:131][562]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.06:131][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.06:131][562]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.06:537][576]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.06:538][576]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.06:538][576]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.06:538][576]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.06:538][576]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.06:538][576]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.06:538][576]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.06:538][576]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.06:647][580]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.10.06:937][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.06:937][590]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.06:937][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.06:937][590]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.06:937][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.06:937][590]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.06:937][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.06:937][590]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.07:351][604]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.07:351][604]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.07:351][604]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.07:351][604]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.07:351][604]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.07:351][604]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.07:351][604]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.07:351][604]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.07:761][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.07:761][618]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.07:761][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.07:761][618]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.07:761][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.07:761][618]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.07:761][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.07:761][618]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.08:169][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.08:169][633]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.08:169][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.08:169][633]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.08:169][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.08:169][633]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.08:169][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.08:169][633]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.08:578][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.08:578][648]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.08:579][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.08:579][648]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.08:579][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.08:579][648]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.08:579][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.08:579][648]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.08:983][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.08:983][663]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.08:983][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.08:983][663]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.08:983][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.08:983][663]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.08:983][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.08:983][663]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.09:154][669]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.10.09:401][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.09:401][678]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.09:401][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.09:401][678]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.09:401][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.09:401][678]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.09:401][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.09:401][678]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.09:807][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.09:807][692]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.09:807][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.09:807][692]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.09:808][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.09:808][692]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.09:808][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.09:808][692]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.10:042][700]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.10.10:222][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.10:222][706]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.10:222][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.10:222][706]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.10:222][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.10:222][706]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.10:222][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.10:222][706]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.10:275][708]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.05-16.10.10:275][708]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.05-16.10.10:623][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.10:623][720]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.10:623][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.10:623][720]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.10:624][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.10:624][720]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.10:624][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.10:624][720]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.11:025][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.11:025][734]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.11:025][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.11:025][734]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.11:025][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.11:025][734]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.11:025][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.11:025][734]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.11:443][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.11:443][748]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.11:443][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.11:443][748]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.11:443][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.11:443][748]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.11:443][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.11:443][748]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.11:650][755]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.10.11:858][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.11:858][762]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.11:858][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.11:858][762]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.11:858][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.11:858][762]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.11:858][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.11:858][762]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.12:272][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.12:272][776]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.12:272][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.12:272][776]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.12:273][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.12:273][776]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.12:273][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.12:273][776]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.12:698][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.12:698][790]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.12:698][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.12:698][790]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.12:698][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.12:698][790]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.12:699][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.12:699][790]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.13:126][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.13:126][804]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.13:126][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.13:126][804]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.13:126][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.13:126][804]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.13:126][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.13:126][804]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.13:534][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.13:534][817]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.13:534][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.13:534][817]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.13:534][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.13:534][817]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.13:534][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.13:534][817]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.13:954][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434543 No threats active or valid.
[2026.04.05-16.10.13:954][832]LogTemp: [BP_AI_Controller_Civilian_C_2147434523] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.13:955][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434568 No threats active or valid.
[2026.04.05-16.10.13:955][832]LogTemp: [BP_AI_Controller_Civilian_C_2147434548] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.10.13:955][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434493 No threats active or valid.
[2026.04.05-16.10.13:955][832]LogTemp: [BP_AI_Controller_Civilian_C_2147434473] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.10.13:955][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147434518 No threats active or valid.
[2026.04.05-16.10.13:955][832]LogTemp: [BP_AI_Controller_Civilian_C_2147434498] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.10.14:149][839]LogTemp: Warning: Callout 10029: Player LEFT vicinity, streaming disabled.
[2026.04.05-16.10.14:150][839]LogCalloutPersist: Warning: [Store] Begin Callout 10029  clearing restored-in-vicinity flag
[2026.04.05-16.10.14:150][839]LogCalloutPersist: Warning: [Store] Registered actors to consider: 4
[2026.04.05-16.10.14:150][839]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147434473 with GUID 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.10.14:150][839]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147434473: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.14:150][839]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147434473
[2026.04.05-16.10.14:150][839]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147434473!
[2026.04.05-16.10.14:150][839]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147434493 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.10.14:150][839]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147434498 with GUID D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.10.14:150][839]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147434498: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.14:150][839]LogTemp: BP_AI_Controller_Civilian_C_2147434498: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147434543
[2026.04.05-16.10.14:150][839]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147434498
[2026.04.05-16.10.14:150][839]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147434498!
[2026.04.05-16.10.14:150][839]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147434518 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.10.14:150][839]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147434523 with GUID ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.10.14:150][839]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147434523: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.14:150][839]LogTemp: BP_AI_Controller_Civilian_C_2147434523: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147434518
[2026.04.05-16.10.14:150][839]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147434523
[2026.04.05-16.10.14:150][839]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147434523!
[2026.04.05-16.10.14:150][839]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147434543 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.10.14:150][839]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147434548 with GUID 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.10.14:150][839]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147434548: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.10.14:150][839]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147434548
[2026.04.05-16.10.14:150][839]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147434548!
[2026.04.05-16.10.14:150][839]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147434568 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.10.14:150][839]LogTemp: Warning: [BuildRolesSnapshot 10029] Out: Roles=0 Downed=0 Surrendered=0 Arrested=0 Secured=0 ThreatGUIDs=0
[2026.04.05-16.10.14:150][839]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147434493 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.10.14:150][839]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147434493 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.10.14:151][839]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147434518 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.10.14:151][839]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147434518 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.10.14:151][839]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147434543 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.10.14:151][839]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147434543 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.10.14:151][839]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147434568 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.10.14:151][839]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147434568 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.10.14:151][839]LogCalloutPersist: Warning: [Store] DONE Callout 10029: Stored 4
[2026.04.05-16.10.14:151][839]LogTemp: Warning: Callout 10029: Stored callout data after leaving vicinity.
[2026.04.05-16.10.28:049][308]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.10.28:573][324]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.10.28:573][324]LogStreaming: Display: 0.214 ms for processing 15238 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1665 (14215->12550) packages and 2624 (35558->32934) public exports.
[2026.04.05-16.10.29:311][349]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.10.33:259][481]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.10.39:902][699]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.10.48:288][983]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.10.50:291][ 59]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.10.51:381][ 99]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.10.56:073][344]LogTemp: Game database saved successfully.
[2026.04.05-16.10.56:073][344]LogTemp: Report 10031 created.
[2026.04.05-16.10.56:074][344]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10031
[2026.04.05-16.10.56:074][344]LogTemp: Callout Location = X=-82021.461 Y=-257631.851 Z=-12833.226
[2026.04.05-16.10.56:290][357]LogTemp: Game database saved successfully.
[2026.04.05-16.10.56:290][357]LogTemp: Report 10031 updated.
[2026.04.05-16.10.56:290][357]LogTemp: CalloutAttachment: Initialized callout 10031 (Origin: ECalloutOrigin::Dispatch)
[2026.04.05-16.10.58:461][486]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.10.58:577][493]LogTemp: Callout 10031: Player ENTERED vicinity, streaming enabled.
[2026.04.05-16.10.58:577][493]LogCalloutPersist: [HasStored] Callout 10031 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.05-16.10.58:582][493]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.10.58:582][493]LogStreaming: Display: 0.105 ms for processing 12962 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 22 (12572->12550) packages and 30 (32964->32934) public exports.
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.05-16.10.59:036][511]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.05-16.10.59:145][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [234] has no Geometry
[2026.04.05-16.10.59:146][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [235] has no Geometry
[2026.04.05-16.10.59:146][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [236] has no Geometry
[2026.04.05-16.10.59:146][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [238] has no Geometry
[2026.04.05-16.10.59:146][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [239] has no Geometry
[2026.04.05-16.10.59:146][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [241] has no Geometry
[2026.04.05-16.10.59:146][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [244] has no Geometry
[2026.04.05-16.10.59:146][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [255] has no Geometry
[2026.04.05-16.10.59:146][516]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [263] has no Geometry
[2026.04.05-16.10.59:628][540]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.DomesticDisturbance Voice=Voice_Central_Kayla_Scenario_DomesticDisturbance Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.10.59:628][540]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.DomesticDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.10.59:628][540]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.DomesticDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.10.59:628][540]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.DomesticDisturbance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.10.59:628][540]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.DomesticDisturbance
[2026.04.05-16.10.59:628][540]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.DomesticDisturbance Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.10.59:628][540]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.00:180][562]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.01:078][605]LogTemp: Callout 10031 expects 2 civilian participants.
[2026.04.05-16.11.01:078][605]LogTemp: SpawnCivilianAI: Spawning 1 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.05-16.11.01:078][605]LogTemp: SpawnCivilianAI: Spawning 1 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.05-16.11.01:078][605]LogTemp: SpawnCivilianVehicles: 2 police vehicles found
[2026.04.05-16.11.01:078][605]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.01:214][611]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.11.01:214][611]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.11.01:214][611]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147422465] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147422511)
[2026.04.05-16.11.01:214][611]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.11.01:216][611]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.11.01:217][611]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.11.01:217][611]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147422455] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147422496)
[2026.04.05-16.11.01:217][611]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.11.01:281][614]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.11.01:281][614]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147422511 added to Faction EFaction::Civilian in Callout 10031
[2026.04.05-16.11.01:281][614]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147422511 starts role assignment in Callout 10031
[2026.04.05-16.11.01:281][614]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147422465
[2026.04.05-16.11.01:281][614]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.11.01:281][614]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147422511.
[2026.04.05-16.11.01:281][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 updated role to ERole::Activity
[2026.04.05-16.11.01:281][614]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.11.01:281][614]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147422511, Armed: No
[2026.04.05-16.11.01:281][614]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147422511, Armed: No
[2026.04.05-16.11.01:282][614]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.11.01:282][614]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147422496 added to Faction EFaction::Civilian in Callout 10031
[2026.04.05-16.11.01:282][614]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147422496 starts role assignment in Callout 10031
[2026.04.05-16.11.01:282][614]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147422455
[2026.04.05-16.11.01:282][614]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.11.01:282][614]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147422496.
[2026.04.05-16.11.01:282][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 updated role to ERole::Idle
[2026.04.05-16.11.01:282][614]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Idle applied to BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.11.01:282][614]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147422496, Armed: Yes
[2026.04.05-16.11.01:282][614]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147422496, Armed: Yes
[2026.04.05-16.11.01:282][614]LogTemp: Callout 10031: all 2 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.05-16.11.01:282][614]LogTemp: SetupInitialInteractions: Evaluating activities for 2 civilians in Callout 10031
[2026.04.05-16.11.01:282][614]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.05-16.11.01:282][614]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147422465
[2026.04.05-16.11.01:282][614]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147422496, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.11.01:282][614]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147422496, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.11.01:282][614]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147422511, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.11.01:282][614]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147422511, Class: BP_AI_Ped_Civilian_C
[2026.04.05-16.11.01:282][614]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.05-16.11.01:282][614]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.05-16.11.01:282][614]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000081:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000007D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000007B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000078:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000077:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000072:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000071:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000006F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000082:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000084:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000080:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000007E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000075:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000074:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000073:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000007C:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000083:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000007A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000079:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000076:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x8000000000000070:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000006E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000006D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000007F:D:0  SlotTags=Als.Activities.Sitting
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000007F:D:1  SlotTags=
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning:   SlotHandle=0x800000000000007F:D:2  SlotTags=
[2026.04.05-16.11.01:282][614]LogTemp: Warning:     -> NOT MATCHED
[2026.04.05-16.11.01:282][614]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.05-16.11.01:282][614]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.05-16.11.01:282][614]LogTemp: ActivityComponent: Started Activity Als.Activities.Discussing on BP_AI_Controller_Civilian_C_2147422465 (Target=BP_AI_Ped_Civilian_C_2147422496)
[2026.04.05-16.11.01:282][614]LogTemp: AIController: InitiateActivity - Als.Activities.Discussing (Priority=10)
[2026.04.05-16.11.01:282][614]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.11.01:282][614]LogTemp: SetInteractionActivity: Executing Als.Activities.Discussing (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147422496)
[2026.04.05-16.11.01:282][614]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.05-16.11.01:282][614]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.05-16.11.01:282][614]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147422455
[2026.04.05-16.11.01:282][614]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Discussion from BP_AI_Controller_Civilian_C_2147422465
[2026.04.05-16.11.01:282][614]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.05-16.11.01:282][614]LogTemp: ActivityComponent: Started Activity Als.Activities.Discussing on BP_AI_Controller_Civilian_C_2147422455 (Target=BP_AI_Ped_Civilian_C_2147422511)
[2026.04.05-16.11.01:282][614]LogTemp: AIController: InitiateActivity - Als.Activities.Discussing (Priority=10)
[2026.04.05-16.11.01:282][614]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.11.01:282][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 updated role to ERole::Activity
[2026.04.05-16.11.01:282][614]LogTemp: SetInteractionActivity: Executing Als.Activities.Discussing (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147422511)
[2026.04.05-16.11.01:282][614]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.05-16.11.01:301][615]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147422465 Activity:  
[2026.04.05-16.11.01:301][615]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147422465 Executing Activities 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.11.01:301][615]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147422455 Activity:  
[2026.04.05-16.11.01:301][615]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147422455 Executing Activities 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.11.01:574][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.01:574][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.01:574][627]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.01:574][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.01:574][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.01:574][627]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.01:990][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.01:990][646]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.01:990][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.01:990][646]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.02:291][663]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147422496] Pistol: Master_Weapon_C_2147422344
[2026.04.05-16.11.02:400][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.02:400][669]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.02:400][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.02:400][669]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.02:761][688]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.11.02:822][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.02:822][690]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.02:822][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.02:822][690]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.03:241][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.03:241][706]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.03:241][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.03:241][706]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.03:502][716]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.11.03:581][719]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.03:664][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.03:664][722]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.03:664][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.03:664][722]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.04:074][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.04:074][738]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.04:074][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.04:074][738]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.04:488][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.04:488][755]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.04:489][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.04:489][755]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.04:910][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.04:911][772]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.04:911][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.04:911][772]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.05:313][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.05:313][787]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.05:313][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.05:313][787]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.05:713][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.05:713][804]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.05:713][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.05:713][804]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.06:076][820]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.06:122][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.06:122][822]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.06:122][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.06:122][822]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.06:527][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.06:527][841]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.06:527][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.06:527][841]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.06:934][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.06:934][862]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.06:934][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.06:934][862]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.07:337][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.07:337][880]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.07:337][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.07:337][880]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.07:757][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.07:757][901]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.07:757][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.07:757][901]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.08:156][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.08:156][921]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.08:156][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.08:156][921]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.08:560][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.08:560][941]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.08:561][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.08:561][941]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.08:580][942]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.08:964][961]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.08:964][961]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.08:964][961]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.08:964][961]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.09:374][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.09:374][981]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.09:374][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.09:374][981]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.09:789][  1]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.09:789][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.09:789][  1]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.09:789][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.10:201][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.10:201][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.10:201][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.10:201][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.10:504][ 36]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.11.10:610][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.10:610][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.10:611][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.10:611][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.11:022][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.11:022][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.11:022][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.11:022][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.11:084][ 64]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.11:434][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.11:434][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.11:434][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.11:434][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.11:843][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.11:843][101]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.11:843][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.11:843][101]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.12:259][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.12:259][121]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.12:259][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.12:259][121]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.12:671][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.12:671][141]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.12:671][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.12:671][141]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.12:770][146]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.11.13:084][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.13:084][161]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.13:084][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.13:084][161]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.13:499][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.13:499][181]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.13:499][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.13:499][181]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.13:582][185]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.13:919][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.13:919][201]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.13:919][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.13:919][201]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.14:040][206]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.11.14:051][206]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 27.01 ms
[2026.04.05-16.11.14:077][207]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.11.14:104][207]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.11.14:118][207]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 56.92 ms
[2026.04.05-16.11.14:147][208]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.11.14:160][208]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 32.80 ms
[2026.04.05-16.11.14:186][209]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.11.14:198][209]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 28.80 ms
[2026.04.05-16.11.14:323][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.14:323][217]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.14:323][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.14:323][217]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.14:731][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.14:731][236]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.14:731][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.14:731][236]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.15:133][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.15:133][255]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.15:133][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.15:133][255]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.15:543][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.15:543][274]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.15:543][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.15:543][274]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.15:878][290]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.11.15:955][294]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.15:955][294]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.15:955][294]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.15:955][294]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.16:082][301]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.16:360][316]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.16:360][316]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.16:360][316]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.16:360][316]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.16:688][334]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.11.16:762][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.16:762][338]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.16:762][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.16:762][338]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.17:178][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.17:178][361]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.17:178][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.17:178][361]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.17:583][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.17:583][383]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.17:583][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.17:583][383]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.17:984][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.17:984][405]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.17:984][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.17:984][405]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.18:400][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.18:400][428]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.18:400][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.18:400][428]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.18:581][438]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.18:815][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.18:815][451]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.18:815][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.18:815][451]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.19:214][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.19:214][474]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.19:214][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.19:214][474]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.19:631][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.19:631][498]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.19:631][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.19:631][498]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.20:046][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.20:046][522]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.20:046][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.20:046][522]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.20:461][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.20:461][546]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.20:461][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.20:461][546]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.20:475][547]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.11.20:876][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.20:877][570]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.20:877][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.20:877][570]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.21:082][582]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.21:291][594]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.21:291][594]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.21:291][594]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.21:291][594]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.21:341][597]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147422465 Activity:  
[2026.04.05-16.11.21:341][597]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147422465 Executing Activities 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.11.21:341][597]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147422455 Activity:  
[2026.04.05-16.11.21:341][597]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147422455 Executing Activities 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.11.21:692][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.21:692][617]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.21:692][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.21:692][617]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.22:108][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.22:108][641]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.22:108][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.22:108][641]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.22:509][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.22:509][664]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.22:509][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.22:509][664]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.22:911][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.22:911][687]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.22:911][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.22:911][687]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.23:315][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.23:315][710]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.23:315][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.23:315][710]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.23:578][725]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.23:731][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.23:731][732]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.23:731][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.23:731][732]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.24:146][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.24:146][754]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.24:146][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.24:146][754]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.24:303][763]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.05-16.11.24:554][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.24:554][777]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.24:554][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.24:554][777]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.24:961][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.24:961][800]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.24:961][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.24:961][800]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.25:169][812]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.11.25:364][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.25:364][823]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.25:364][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.25:364][823]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.25:771][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.25:771][846]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.25:771][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.25:771][846]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.26:088][864]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.26:174][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.26:174][869]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.26:175][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.26:175][869]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.26:577][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.26:577][892]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.26:578][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.26:578][892]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.26:979][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.26:979][915]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.26:979][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.26:979][915]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.27:385][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.27:385][938]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.27:385][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.27:385][938]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.27:788][961]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.27:788][961]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.27:788][961]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.27:788][961]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.28:189][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.28:189][984]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.28:189][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.28:189][984]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.28:573][  6]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.28:591][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.28:591][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.28:592][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.28:592][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.28:597][  7]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.11.28:597][  7]LogStreaming: Display: 0.409 ms for processing 76307 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13663->13663) packages and 0 (34803->34803) public exports.
[2026.04.05-16.11.28:993][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.28:993][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.28:993][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.28:993][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.29:394][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.29:395][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.29:395][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.29:395][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.29:794][ 76]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.29:794][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.29:794][ 76]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.29:794][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.30:201][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.30:201][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.30:201][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.30:201][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.30:603][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.30:603][122]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.30:603][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.30:603][122]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.31:005][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.31:005][145]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.31:005][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.31:005][145]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.31:075][149]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.31:407][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.31:407][168]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.31:407][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.31:407][168]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.31:598][179]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.11.31:809][191]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.31:809][191]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.31:809][191]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.31:809][191]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.32:212][214]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.32:212][214]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.32:212][214]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.32:212][214]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.32:614][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.32:614][237]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.32:614][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.32:614][237]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.33:016][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.33:016][260]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.33:016][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.33:016][260]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.33:420][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.33:420][283]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.33:420][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.33:420][283]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.33:577][292]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.33:822][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.33:822][306]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.33:822][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.33:822][306]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.34:224][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.34:224][329]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.34:224][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.34:224][329]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.34:625][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.34:625][352]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.34:625][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.34:625][352]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.35:027][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.35:027][375]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.35:027][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.35:027][375]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.35:435][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.35:435][398]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.35:435][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.35:435][398]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.35:842][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.35:842][421]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.35:842][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.35:842][421]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.36:084][434]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.36:256][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.36:256][443]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.36:256][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.36:256][443]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.36:673][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.36:674][465]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.36:674][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.36:674][465]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.37:090][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.37:090][486]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.37:090][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.37:090][486]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.37:507][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.37:507][506]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.37:507][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.37:507][506]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.37:919][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.37:919][526]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.37:919][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.37:919][526]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.38:329][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.38:329][546]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.38:329][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.38:329][546]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.38:575][558]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.38:740][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.38:740][566]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.38:740][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.38:740][566]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.39:151][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.39:151][586]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.39:151][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.39:151][586]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.39:562][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.39:562][606]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.39:562][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.39:562][606]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.39:973][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.39:973][626]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.39:973][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.39:973][626]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.40:385][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.40:385][646]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.40:385][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.40:385][646]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.40:707][662]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:707][662]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:710][662]LogBlueprintUserMessages: [BP_vehCar_vehicle06_Sandbox_C_2147421291] true
[2026.04.05-16.11.40:714][662]LogTemp: ExecuteVehicle: Callout=0
[2026.04.05-16.11.40:714][662]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:714][662]LogTemp: RestoreSeatsFromState
[2026.04.05-16.11.40:715][662]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 0)
[2026.04.05-16.11.40:717][662]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.11.40:717][662]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147414121
[2026.04.05-16.11.40:717][662]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147414101] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147414121)
[2026.04.05-16.11.40:717][662]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.11.40:718][662]LogTemp: Game database saved successfully.
[2026.04.05-16.11.40:718][662]LogTemp: Vehicle 2065823786 marked as persistent.
[2026.04.05-16.11.40:718][662]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147414121] Vehicle Ref Set  :: BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:718][662]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.05-16.11.40:718][662]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.05-16.11.40:718][662]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147414121.
[2026.04.05-16.11.40:718][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147414101] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehCar_vehicle06_Sandbox_C_2147421291 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.05-16.11.40:719][662]LogTemp: OccupySeat: Vehicle BP_vehCar_vehicle06_Sandbox_C_2147421291 marked as Occupied
[2026.04.05-16.11.40:719][662]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:719][662]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147414101 with GUID 79B2F590469924BD317B50A95E0752BF
[2026.04.05-16.11.40:719][662]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147414101
[2026.04.05-16.11.40:719][662]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147414101!
[2026.04.05-16.11.40:719][662]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:719][662]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:719][662]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:719][662]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.11.40:719][662]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.11.40:719][662]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.11.40:719][662]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=W9808839, Callout=0)
[2026.04.05-16.11.40:719][662]LogTemp: RestoreSeatsFromState
[2026.04.05-16.11.40:719][662]LogTemp: RestoreSeatsFromState
[2026.04.05-16.11.40:719][662]LogTemp: RestoreSeatsFromState
[2026.04.05-16.11.40:719][662]LogBlueprintUserMessages: [BP_vehCar_vehicle06_Sandbox_C_2147421291] AIExecute Vechicle Interface BP_vehCar_vehicle06_Sandbox_C_2147421291 
BackupUnit false
Callout 0
[2026.04.05-16.11.40:719][662]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.40:796][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.40:796][666]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.40:796][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.40:796][666]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.40:817][667]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.05-16.11.41:063][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.41:063][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.41:063][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.41:063][679]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.41:082][680]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.41:201][686]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.41:201][686]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: PulledOver 
[2026.04.05-16.11.41:202][686]LogTemp: === FindPulloverPathFromLane START ===
[2026.04.05-16.11.41:202][686]LogTemp: SearchDistanceAhead: 6000.00, MinPulloverDistance: 300.00
[2026.04.05-16.11.41:202][686]LogTemp: FindPulloverPathFromLane: All subsystems initialized successfully
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Current lane found - Index: 717, Distance: 5398.36
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Starting BFS queue traversal
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Processing Lane 717 (Depth: 0, Length: 6913.45, IsIntersection: false)
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 717, Distance: 5718.36, DepthPenalty: 0, Score: 0.7000
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.7000)
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 717, Distance: 6038.36, DepthPenalty: 0, Score: 0.4200
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.4200)
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 717, Distance: 6358.36, DepthPenalty: 0, Score: 0.4200
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.4200)
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Lane 717 - Evaluated 4 spots, 3 passed distance check
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Lane 717 has 3 connected lanes
[2026.04.05-16.11.41:203][686]LogTemp: FindPulloverPathFromLane: Queued lane 502 (AccumDist: 1515.09, Depth: 1)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Queued lane 501 (AccumDist: 1515.09, Depth: 1)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Queued lane 500 (AccumDist: 1515.09, Depth: 1)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Processing Lane 502 (Depth: 1, Length: 2093.36, IsIntersection: true)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 502 is intersection, skipping sampling
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 502 has 1 connected lanes
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Queued lane 739 (AccumDist: 3608.45, Depth: 2)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Processing Lane 501 (Depth: 1, Length: 2331.55, IsIntersection: true)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 501 is intersection, skipping sampling
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 501 has 1 connected lanes
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Queued lane 175 (AccumDist: 3846.64, Depth: 2)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Processing Lane 500 (Depth: 1, Length: 1415.67, IsIntersection: true)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 500 is intersection, skipping sampling
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 500 has 1 connected lanes
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Queued lane 0 (AccumDist: 2930.76, Depth: 2)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Processing Lane 739 (Depth: 2, Length: 7835.34, IsIntersection: false)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 739, Distance: 0.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 739, Distance: 320.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 739, Distance: 640.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 739, Distance: 960.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 739, Distance: 1280.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 739, Distance: 1600.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 739, Distance: 1920.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 739, Distance: 2240.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Distance limit reached at distance 6168.45
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 739 - Evaluated 9 spots, 8 passed distance check
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate limit reached (7 candidates), stopping queue expansion
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Processing Lane 175 (Depth: 2, Length: 5620.19, IsIntersection: false)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 175, Distance: 0.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 175, Distance: 320.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 175, Distance: 640.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 175, Distance: 960.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 175, Distance: 1280.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 175, Distance: 1600.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 175, Distance: 1920.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Distance limit reached at distance 6086.64
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 175 - Evaluated 8 spots, 7 passed distance check
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate limit reached (10 candidates), stopping queue expansion
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Processing Lane 0 (Depth: 2, Length: 7079.39, IsIntersection: false)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 0.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 320.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 640.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 960.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 1280.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 1600.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 1920.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 2240.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 2560.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 0, Distance: 2880.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Distance limit reached at distance 6130.76
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Lane 0 - Evaluated 11 spots, 10 passed distance check
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidate limit reached (20 candidates), stopping queue expansion
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: BFS completed - Processed 7 nodes, Found 20 candidates
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Candidates sorted
[2026.04.05-16.11.41:204][686]LogTemp:   [0] Lane: 717, Score: 0.7000, LanesAhead: 0
[2026.04.05-16.11.41:204][686]LogTemp:   [1] Lane: 717, Score: 0.4200, LanesAhead: 0
[2026.04.05-16.11.41:204][686]LogTemp:   [2] Lane: 717, Score: 0.4200, LanesAhead: 0
[2026.04.05-16.11.41:204][686]LogTemp:   [3] Lane: 739, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [4] Lane: 739, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [5] Lane: 739, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [6] Lane: 739, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [7] Lane: 175, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [8] Lane: 175, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [9] Lane: 175, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [10] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [11] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [12] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [13] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [14] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [15] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [16] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [17] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [18] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp:   [19] Lane: 0, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Selected best candidate - Lane: 717, Score: 0.7000, LanesAhead: 0
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Generating pullover path...
[2026.04.05-16.11.41:204][686]LogTemp: FindPulloverPathFromLane: Path generated with 6 points
[2026.04.05-16.11.41:205][686]LogTemp: === FindPulloverPathFromLane END (Success: true) ===
[2026.04.05-16.11.41:208][686]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.41:208][686]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.41:208][686]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.41:208][686]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.41:389][695]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147422465 Activity:  
[2026.04.05-16.11.41:389][695]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147422465 Executing Activities 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.11.41:390][695]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147422455 Activity:  
[2026.04.05-16.11.41:390][695]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147422455 Executing Activities 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.11.41:434][697]LogTemp: EnsureIncidentCallout: Created incident callout -2 at X=-92646.727 Y=-253866.903 Z=-13807.030
[2026.04.05-16.11.41:434][697]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.41:435][697]LogTemp: [CalloutResolution] Contact made for Callout -2
[2026.04.05-16.11.41:435][697]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=7190479D4CCA43FF8B27C3AB3EC0F5D3) for Callout -2, Target=BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.41:435][697]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehCar_vehicle06_Sandbox_C_2147421291 (Faction 1)
[2026.04.05-16.11.41:475][699]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.41:475][699]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.41:617][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.41:617][706]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.41:617][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.41:617][706]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.41:701][710]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147414121] Pistol: Master_Weapon_C_2147414031
[2026.04.05-16.11.41:887][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.41:887][719]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.41:948][722]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.42:028][726]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.42:028][726]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.42:028][726]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.42:028][726]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.42:297][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.42:297][739]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.42:440][746]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.42:440][746]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.42:440][746]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.42:440][746]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.42:460][747]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.42:708][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.42:708][759]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.42:842][765]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.42:842][765]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.42:842][765]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.42:842][765]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.42:972][771]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.43:122][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.43:122][778]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.43:250][784]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.43:250][784]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.43:250][784]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.43:250][784]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.43:487][795]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.43:530][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.43:530][797]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.43:592][800]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.43:659][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.43:659][803]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.43:659][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.43:659][803]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.43:939][816]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.43:939][816]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.44:000][819]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.44:059][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.44:060][822]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.44:060][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.44:060][822]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.44:346][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.44:346][836]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.44:467][842]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.44:467][842]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.44:467][842]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.44:467][842]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.44:508][844]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.44:750][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.44:750][856]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.44:873][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.44:873][862]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.44:873][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.44:873][862]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.45:015][869]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.45:163][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.45:163][876]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.45:294][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.45:294][882]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.45:294][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.45:294][882]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.45:530][893]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.45:571][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.45:571][895]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.45:593][896]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=C858AE8440645C7429E62FA7DA3DC2AF) for Callout 0, Target=BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.11.45:593][896]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=CDEBBD4446C23799B3C31BA2732E39E7) for Callout 0, Target=BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.11.45:699][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.45:699][901]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.45:699][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.45:699][901]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.45:826][907]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.05-16.11.45:826][907]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.11.45:978][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.45:978][914]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.46:041][917]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.46:084][919]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.46:104][920]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.46:104][920]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.46:104][920]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.46:104][920]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.46:126][921]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.11.46:127][921]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.05-16.11.46:127][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 updated role to ERole::Engage
[2026.04.05-16.11.46:127][921]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.05-16.11.46:127][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147414101] Dispatched EVehicleAction::ExitVehicle to vehicle BP_vehCar_vehicle06_Sandbox_C_2147421291 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.05-16.11.46:127][921]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147414121 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.04.05-16.11.46:127][921]LogTemp: BP_AI_Controller_Civilian_C_2147414101: Claimed task AI.Task.Civilian.Engage
[2026.04.05-16.11.46:383][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.46:383][933]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.46:491][938]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.05-16.11.46:511][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.46:511][939]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.46:511][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.46:511][939]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.46:554][941]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.46:788][952]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.46:788][952]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.46:916][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.46:916][958]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.46:916][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.46:916][958]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.46:933][959]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147413787' was already added to the screen.
[2026.04.05-16.11.46:958][960]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.11.46:958][960]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.11.47:065][965]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.47:151][969]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.11.47:151][969]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.05-16.11.47:151][969]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147469868
[2026.04.05-16.11.47:151][969]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147469868
[2026.04.05-16.11.47:151][969]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=1 Address=Audio.Radio.Police
[2026.04.05-16.11.47:151][969]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.05-16.11.47:151][969]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.84s
[2026.04.05-16.11.47:151][969]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=1 Matched=0 SkippedSender=1
[2026.04.05-16.11.47:151][969]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.05-16.11.47:151][969]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.05-16.11.47:191][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.47:191][971]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.47:320][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.47:320][977]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.47:320][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.47:320][977]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.47:574][989]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.47:597][990]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.47:597][990]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.47:724][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.47:724][996]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.47:724][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.47:724][996]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.47:998][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.47:998][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.47:998][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.48:083][ 13]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.48:125][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.48:125][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.48:125][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.48:125][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.48:402][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.48:402][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.48:402][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.48:528][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.48:528][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.48:528][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.48:528][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.48:590][ 37]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.48:590][ 37]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.48:823][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.48:823][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.48:823][ 48]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.48:929][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.48:929][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.48:929][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.48:929][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.49:097][ 61]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.49:155][ 64]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.49:155][ 64]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.49:155][ 64]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.49:155][ 64]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.49:155][ 64]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.49:155][ 64]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.05-16.11.49:155][ 64]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.11.49:155][ 64]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.11.49:155][ 64]LogTemp: Warning: VacateSeat: Success
[2026.04.05-16.11.49:155][ 64]LogBlueprintUserMessages: [BP_vehCar_vehicle06_Sandbox_C_2147421291] true
[2026.04.05-16.11.49:155][ 64]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.11.49:155][ 64]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.11.49:155][ 64]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.11.49:155][ 64]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.11.49:155][ 64]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.05-16.11.49:155][ 64]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.05-16.11.49:155][ 64]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Civilian_C_2147414121
[2026.04.05-16.11.49:155][ 64]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147414121 added to Faction EFaction::Civilian in Callout -2
[2026.04.05-16.11.49:155][ 64]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Civilian_C_2147414121
[2026.04.05-16.11.49:155][ 64]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147414121 starts role assignment in Callout -2
[2026.04.05-16.11.49:244][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.49:244][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.49:308][ 71]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.11.49:329][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.49:329][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.49:329][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.49:329][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.49:351][ 73]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.05-16.11.49:601][ 85]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.05-16.11.49:601][ 85]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout -2
[2026.04.05-16.11.49:601][ 85]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=9823077046AECF136628039F5C070C0E) for Callout -2, Target=BP_vehCar_vehicle06_Sandbox_C_2147421291
[2026.04.05-16.11.49:664][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.49:664][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.49:750][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.49:750][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.49:750][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.49:750][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.49:789][ 94]LogBlueprintUserMessages: [Event_ReportIncident_C_0] PlayerCalloutID:  0
[2026.04.05-16.11.49:791][ 94]LogTemp: Game database saved successfully.
[2026.04.05-16.11.49:791][ 94]LogTemp: Report 10033 created.
[2026.04.05-16.11.49:791][ 94]LogTemp: MigrateTasksToCallout: Cleared 1 fire-once keys for old callout -2
[2026.04.05-16.11.49:791][ 94]LogTemp: MigrateTasksToCallout: Migrated 2 tasks from callout -2 -> 10033
[2026.04.05-16.11.49:792][ 94]LogTemp: PromoteIncidentCallout: Register CalloutID 10033
[2026.04.05-16.11.49:792][ 94]LogTemp: CalloutAttachment: Initialized callout 10033 (Origin: ECalloutOrigin::Dynamic)
[2026.04.05-16.11.49:821][ 94]LogBlueprintUserMessages: [BP_Callout_C_2147413502] 10033
[2026.04.05-16.11.49:821][ 94]LogTemp: PromoteIncidentCallout: Promoted incident -2 to full callout 10033 (Type: ECalloutType::TrafficStop) at X=-92646.727 Y=-253866.903 Z=-13807.030
[2026.04.05-16.11.49:822][ 94]LogTemp: CreateTask: Created AI.Task.Global.InvestigateSource (ID=27557BC24D8A6D869CEB6DA28AD48E34) for Callout 10033, Target=BP_Callout_C_2147413502
[2026.04.05-16.11.49:822][ 94]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147469868 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10033)
[2026.04.05-16.11.49:822][ 94]LogTemp: CalloutAttachment: Callout 10033 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.05-16.11.49:822][ 94]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147469868 attached to callout 10033 (Player: Yes, Faction: EFaction::Police)
[2026.04.05-16.11.49:983][103]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.11.49:983][103]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Incident.TrafficStop, Radio=1, Duration=1.41
[2026.04.05-16.11.49:983][103]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Incident.TrafficStop Sender=BP_JayHalstead_C_2147469868
[2026.04.05-16.11.49:983][103]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Incident.TrafficStop Sender=BP_JayHalstead_C_2147469868
[2026.04.05-16.11.49:983][103]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Incident.TrafficStop IsValid=1 Channel=1 Address=Audio.Radio.Police
[2026.04.05-16.11.49:983][103]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Incident.TrafficStop
[2026.04.05-16.11.49:983][103]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.50s
[2026.04.05-16.11.49:983][103]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Incident.TrafficStop Receivers=1 Matched=0 SkippedSender=1
[2026.04.05-16.11.49:983][103]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.05-16.11.50:003][104]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.05-16.11.50:003][104]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.05-16.11.50:005][104]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.50:005][104]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.50:005][104]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.50:005][104]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.50:005][104]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.50:005][104]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.50:005][104]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.50:005][104]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.05-16.11.50:065][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.50:065][107]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.50:108][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.50:173][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.50:173][112]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.50:173][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.50:173][112]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.50:385][122]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.50:475][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.50:475][126]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.50:575][131]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.50:575][131]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.50:575][131]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.50:575][131]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.50:575][131]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.50:575][131]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.50:575][131]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.50:576][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.50:576][131]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.50:576][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.50:576][131]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.50:617][133]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.50:851][144]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.50:871][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.50:871][145]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.50:977][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.50:977][150]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.50:977][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.50:977][150]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.51:080][155]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.51:123][157]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.51:272][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.51:272][164]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.51:331][167]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.05-16.11.51:377][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.51:378][169]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.51:378][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.51:378][169]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.51:461][173]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.11.51:483][174]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.05-16.11.51:483][174]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Incident.TrafficStop
[2026.04.05-16.11.51:483][174]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.51:483][174]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.51:483][174]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.51:483][174]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.51:483][174]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.51:483][174]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.51:483][174]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.51:483][174]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.41s
[2026.04.05-16.11.51:503][175]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Incident.TrafficStop
[2026.04.05-16.11.51:565][178]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.51:565][178]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.51:565][178]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.51:565][178]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.51:565][178]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.51:565][178]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.51:565][178]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.51:627][181]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.51:691][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.51:691][184]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.51:798][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.51:798][189]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.51:798][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.51:798][189]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.51:905][194]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.51:966][197]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.52:025][200]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.11.52:072][202]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.52:072][202]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.52:072][202]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.52:072][202]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.52:072][202]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.52:072][202]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.52:072][202]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.52:095][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.52:095][203]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.52:139][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.52:159][206]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.52:159][206]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.52:159][206]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.52:159][206]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.52:159][206]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.52:159][206]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.52:159][206]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.52:202][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.52:202][208]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.52:202][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.52:202][208]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.52:506][222]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.52:506][222]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.52:569][225]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.52:612][227]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.52:612][227]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.52:612][227]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.52:612][227]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.52:612][227]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.52:612][227]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.52:612][227]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.52:613][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.52:613][227]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.52:613][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.52:613][227]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.52:656][229]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.52:656][229]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.52:656][229]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.52:656][229]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.52:656][229]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.52:656][229]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.52:656][229]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.52:656][229]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.52:721][232]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.52:917][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.52:917][241]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.53:023][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.53:023][246]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.53:023][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.53:023][246]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.53:174][253]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.53:174][253]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.53:174][253]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.53:218][255]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.53:218][255]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.53:218][255]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.53:218][255]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.53:218][255]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.53:218][255]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.53:218][255]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.53:321][260]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.11.53:321][260]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.11.53:321][260]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.11.53:321][260]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.11.53:321][260]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147458904
[2026.04.05-16.11.53:321][260]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.05-16.11.53:321][260]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.11.53:321][260]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.11.53:321][260]LogTemp: Warning: VacateSeat: Success
[2026.04.05-16.11.53:321][260]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147458904] true
[2026.04.05-16.11.53:321][260]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.11.53:321][260]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.11.53:321][260]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.11.53:321][260]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.11.53:322][260]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.11.53:322][260]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.05-16.11.53:322][260]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.11.53:322][260]LogDeviceProfileManager: Active device profile: [0000025521E9C9C0][0000025516B3D560 66] Windows
[2026.04.05-16.11.53:322][260]LogInit: Selected Device Profile: [Windows]
[2026.04.05-16.11.53:322][260]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.11.53:322][260]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.11.53:322][260]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.05-16.11.53:322][260]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.11.53:322][260]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.11.53:322][260]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.11.53:322][260]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147443900 stopped
[2026.04.05-16.11.53:322][260]LogTemp: Warning: TransitionCamera - Start Pivot: X=-92430.610 Y=-254227.103 Z=-13822.001, Start Offset: X=-652.000 Y=0.000 Z=44.000
[2026.04.05-16.11.53:322][260]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-92340.929 Y=-254161.249 Z=-13748.689, Target Offset: X=-652.000 Y=0.000 Z=-10.000
[2026.04.05-16.11.53:322][260]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-21.626194, Yaw=119.372550
[2026.04.05-16.11.53:322][260]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.05-16.11.53:323][260]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.05-16.11.53:323][260]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.11.53:323][260]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.05-16.11.53:328][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.53:328][260]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.53:329][260]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.11.53:434][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.53:434][265]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.53:434][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.53:434][265]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.53:582][272]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.53:691][277]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.53:714][278]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.53:735][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.53:735][279]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.53:851][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.53:851][284]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.53:851][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.53:851][284]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.53:913][287]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.11.53:913][287]LogStreaming: Display: FlushAsyncLoading(510): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.11.53:915][287]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.53:915][287]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.53:915][287]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.11.53:915][287]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.11.53:915][287]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.11.53:915][287]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.11.53:915][287]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.11.54:139][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.11.54:139][298]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.54:269][304]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.54:269][304]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.54:269][304]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.54:269][304]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.54:399][310]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.11.54:543][317]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.54:543][317]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 326.61
[2026.04.05-16.11.54:543][317]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147469868, Level=EThreatLevel::Critical)
[2026.04.05-16.11.54:543][317]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.54:543][317]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 326.61
[2026.04.05-16.11.54:544][317]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=04B3F7914486C380E2E679A22599A92C) for Callout -2, Target=BP_JayHalstead_C_2147469868
[2026.04.05-16.11.54:544][317]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.54:544][317]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.54:690][324]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.54:690][324]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.54:690][324]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.54:691][324]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.54:712][325]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.54:948][336]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.54:948][336]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 214.17
[2026.04.05-16.11.54:948][336]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.54:948][336]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.55:093][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.55:093][343]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.55:093][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.55:093][343]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.55:224][349]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.55:358][355]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.55:358][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 128.39
[2026.04.05-16.11.55:358][355]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.55:358][355]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.55:506][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.55:506][362]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.55:506][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.55:506][362]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.55:743][373]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.55:766][374]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.55:766][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 201.57
[2026.04.05-16.11.55:766][374]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.55:766][374]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.55:855][378]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::Critical, Dist=202)
[2026.04.05-16.11.55:855][378]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.55:855][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 226.14
[2026.04.05-16.11.55:855][378]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147469868, Level=EThreatLevel::Critical)
[2026.04.05-16.11.55:855][378]LogTemp: Warning: AI Decision -> Engage: 288.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.11.55:916][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.55:916][381]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.55:916][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.55:916][381]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.56:081][389]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.56:170][393]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.56:170][393]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 311.93
[2026.04.05-16.11.56:170][393]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.56:170][393]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.56:325][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.56:325][400]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.56:326][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.56:326][400]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.56:573][412]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.56:573][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 382.83
[2026.04.05-16.11.56:573][412]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.56:573][412]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.56:740][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.56:740][420]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.56:740][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.56:740][420]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.56:763][421]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.56:980][430]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.56:980][430]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 547.13
[2026.04.05-16.11.56:980][430]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.56:980][430]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.57:147][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.57:147][438]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.57:147][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.57:147][438]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.57:278][444]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.11.57:388][449]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.57:388][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 702.59
[2026.04.05-16.11.57:388][449]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.57:388][449]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.57:556][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.57:556][456]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.57:556][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.57:556][456]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.57:805][468]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.57:805][468]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 914.07
[2026.04.05-16.11.57:805][468]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.57:805][468]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.57:961][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.57:961][475]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.57:961][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.57:961][475]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.58:133][483]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::Critical, Dist=914)
[2026.04.05-16.11.58:133][483]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.58:134][483]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 1158.64
[2026.04.05-16.11.58:134][483]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147469868, Level=EThreatLevel::Critical)
[2026.04.05-16.11.58:134][483]LogTemp: Warning: AI Decision -> Engage: 488.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.11.58:223][487]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: Critical
[2026.04.05-16.11.58:223][487]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 4, Distance: 1226.44
[2026.04.05-16.11.58:223][487]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.58:223][487]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.58:372][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.58:372][494]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.58:372][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.58:372][494]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.58:534][502]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.11.58:576][504]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.11.58:601][505]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.11.58:602][505]LogStreaming: Display: 0.111 ms for processing 14575 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13686->13686) packages and 0 (34826->34826) public exports.
[2026.04.05-16.11.58:635][507]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.11.58:635][507]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1528.03
[2026.04.05-16.11.58:635][507]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.58:635][507]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.11.58:776][514]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.58:776][514]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.58:776][514]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.58:776][514]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.59:047][527]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.11.59:047][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1606.15
[2026.04.05-16.11.59:047][527]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.59:047][527]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.11.59:047][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1606.15
[2026.04.05-16.11.59:047][527]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.59:047][527]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.59:065][528]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] TrackTarget: Lost visibility, snapping focal to LKL: X=-92145.577 Y=-254464.014 Z=-13798.352
[2026.04.05-16.11.59:065][528]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] TrackTarget: Lost visibility, snapping to LKL
[2026.04.05-16.11.59:194][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.59:194][534]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.59:194][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.59:194][534]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.59:450][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.11.59:450][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1681.99
[2026.04.05-16.11.59:450][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.59:450][546]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.11.59:600][553]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.05-16.11.59:600][553]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.11.59:606][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.11.59:606][553]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.59:606][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.11.59:606][553]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.11.59:823][563]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::High, Dist=1682)
[2026.04.05-16.11.59:823][563]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.11.59:823][563]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1704.22
[2026.04.05-16.11.59:823][563]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.59:823][563]LogTemp: Warning: AI Decision -> Engage: 688.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.11.59:863][565]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.11.59:863][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1711.84
[2026.04.05-16.11.59:863][565]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.11.59:863][565]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.00:013][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.00:013][572]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.00:013][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.00:013][572]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.00:015][572]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.05-16.12.00:265][584]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.00:265][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1786.85
[2026.04.05-16.12.00:265][584]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.00:265][584]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.00:429][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.00:429][592]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.00:429][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.00:429][592]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.00:671][604]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147411040' was already added to the screen.
[2026.04.05-16.12.00:677][604]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.00:677][604]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1863.46
[2026.04.05-16.12.00:677][604]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.00:677][604]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.00:694][605]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-92246.094 Y=-254472.756 Z=-13795.159 (Callout 10033, RequestedBy: BP_JayHalstead_C_2147469868)
[2026.04.05-16.12.00:694][605]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=895587D347C04782C1975D8342D1AFF5) for Callout 10033, Target=GameplayPC_C_2147482181
[2026.04.05-16.12.00:694][605]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-92246.094 Y=-254472.756 Z=-13795.159 (Callout 10033, RequestedBy: BP_JayHalstead_C_2147469868)
[2026.04.05-16.12.00:694][605]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=6B9662C647A27D53102119AD0AA506D1) for Callout 10033, Target=GameplayPC_C_2147482181
[2026.04.05-16.12.00:694][605]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.12.00:694][605]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.12.00:843][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.00:843][612]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.00:843][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.00:843][612]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.01:091][624]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.12.01:091][624]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.01:091][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1940.90
[2026.04.05-16.12.01:091][624]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.01:091][624]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.01:257][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.01:257][632]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.01:257][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.01:257][632]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.01:441][641]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147422465 Activity:  
[2026.04.05-16.12.01:441][641]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147422465 Executing Activities 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.12.01:441][641]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147422455 Activity:  
[2026.04.05-16.12.01:441][641]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147422455 Executing Activities 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.12.01:505][644]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.01:505][644]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2017.97
[2026.04.05-16.12.01:505][644]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.01:505][644]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.01:505][644]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::High, Dist=2018)
[2026.04.05-16.12.01:505][644]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.01:505][644]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2017.97
[2026.04.05-16.12.01:505][644]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.01:505][644]LogTemp: Warning: AI Decision -> Engage: 928.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.12.01:668][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.01:668][652]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.01:668][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.01:668][652]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.01:688][653]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.05-16.12.01:689][653]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2623 Sn=3181) at V(X=-89544.87, Y=-236611.81, Z=-13009.57), ExternalControl tag scheduled after 3.000s
[2026.04.05-16.12.01:913][664]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.01:913][664]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2094.46
[2026.04.05-16.12.01:913][664]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.01:913][664]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.02:075][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.02:075][672]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.02:075][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.02:075][672]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.02:324][684]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.02:324][684]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2171.03
[2026.04.05-16.12.02:324][684]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.02:324][684]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.02:487][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.02:487][692]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.02:487][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.02:487][692]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.02:608][698]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.02:711][703]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.02:731][704]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.02:731][704]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2247.59
[2026.04.05-16.12.02:731][704]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.02:731][704]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.02:771][706]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::High, Dist=2248)
[2026.04.05-16.12.02:771][706]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.02:771][706]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2255.44
[2026.04.05-16.12.02:771][706]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.02:771][706]LogTemp: Warning: AI Decision -> Engage: 1088.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.12.02:810][708]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.05-16.12.02:814][708]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.02:831][709]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] Als.Equipment.Weapon
[2026.04.05-16.12.02:894][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.02:894][712]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.02:894][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.02:894][712]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.02:914][713]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:017][718]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:093][722]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.05-16.12.03:093][722]LogStreaming: Display: FlushAsyncLoading(511): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.12.03:118][723]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:139][724]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.03:139][724]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2324.53
[2026.04.05-16.12.03:139][724]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.03:139][724]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.03:220][728]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:303][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.03:303][732]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.03:303][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.03:303][732]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.03:325][733]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:427][738]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:530][743]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:549][744]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.03:549][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2399.35
[2026.04.05-16.12.03:549][744]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.03:549][744]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.03:590][746]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.12.03:631][748]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:715][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.03:715][752]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.03:715][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.03:715][752]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.03:735][753]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:841][758]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:882][760]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::High, Dist=2399)
[2026.04.05-16.12.03:882][760]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.03:882][760]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2493.41
[2026.04.05-16.12.03:882][760]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.03:882][760]LogTemp: Warning: AI Decision -> Engage: 1208.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.12.03:944][763]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.03:967][764]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.03:967][764]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2503.92
[2026.04.05-16.12.03:967][764]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.03:967][764]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.04:046][768]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.04:129][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.04:129][772]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.04:129][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.04:129][772]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.04:149][773]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.04:252][778]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.04:356][783]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.04:376][784]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.04:376][784]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2542.46
[2026.04.05-16.12.04:376][784]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.04:376][784]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.04:417][786]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.12.04:457][788]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.04:538][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.04:538][792]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.04:538][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.04:538][792]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.04:577][794]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.04:681][799]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.04:702][800]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2623)
[2026.04.05-16.12.04:806][804]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10033
[2026.04.05-16.12.04:806][804]LogTemp: ExecuteVehicle: Callout=10033
[2026.04.05-16.12.04:806][804]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.04:806][804]LogTemp: RestoreSeatsFromState
[2026.04.05-16.12.04:806][804]LogTemp: RestoreSeatsFromState
[2026.04.05-16.12.04:806][804]LogTemp: RestoreSeatsFromState
[2026.04.05-16.12.04:806][804]LogTemp: RestoreSeatsFromState
[2026.04.05-16.12.04:806][804]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147410690 
BackupUnit true
Callout 10 033
[2026.04.05-16.12.04:806][804]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.04:806][804]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.04:806][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2580.71
[2026.04.05-16.12.04:806][804]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.04:914][810]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.05-16.12.04:918][810]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.12.04:918][810]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147410052
[2026.04.05-16.12.04:918][810]LogTemp: [BP_AI_Ped_Police_C_2147410052] Police behavior component initialized
[2026.04.05-16.12.04:918][810]LogTemp: Warning: [BP_AI_Controller_Police_C_2147410031] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147410052)
[2026.04.05-16.12.04:918][810]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.12.04:920][810]LogTemp: Game database saved successfully.
[2026.04.05-16.12.04:920][810]LogTemp: Vehicle 1190892450 marked as persistent.
[2026.04.05-16.12.04:920][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147410690 Keys=1
[2026.04.05-16.12.04:920][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.04:920][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> None (no condition matched)
[2026.04.05-16.12.04:920][810]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410052] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.04:920][810]LogTemp: FinalizeSpawnOccupant: Callout=10033
[2026.04.05-16.12.04:920][810]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10033
[2026.04.05-16.12.04:920][810]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147410052
[2026.04.05-16.12.04:920][810]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147410052 added to Faction EFaction::Police in Callout 10033
[2026.04.05-16.12.04:920][810]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147410052 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10033)
[2026.04.05-16.12.04:920][810]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147410052 attached to callout 10033 (Player: No, Faction: EFaction::Police)
[2026.04.05-16.12.04:920][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] EnteredVehicle: BP_Voss_Discovery_2018_C_2147410690 Seat=0 Driver=1
[2026.04.05-16.12.04:920][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.04:920][810]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410031] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.04:920][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147410690 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.05-16.12.04:920][810]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147410690 marked as Occupied
[2026.04.05-16.12.04:920][810]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.04:920][810]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147410031 with GUID 898545D54A382BF19C8628A685D9C7CD
[2026.04.05-16.12.04:920][810]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147410031: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.05-16.12.04:920][810]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147410031
[2026.04.05-16.12.04:920][810]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147410031!
[2026.04.05-16.12.04:920][810]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.04:920][810]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.04:920][810]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.04:920][810]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.12.04:920][810]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.12.04:920][810]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.12.04:920][810]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=H7174322, Callout=10033)
[2026.04.05-16.12.04:920][810]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.05-16.12.04:936][811]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.12.04:963][812]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.04:963][812]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.04:963][812]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.04:963][812]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.05:016][815]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.05-16.12.05:016][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] EnteredVehicle: BP_Voss_Discovery_2018_C_2147410690 Seat=0 Driver=1
[2026.04.05-16.12.05:016][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.05:366][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.05:366][832]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.05:366][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.05:366][832]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.05:446][836]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10033
[2026.04.05-16.12.05:654][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.05:779][852]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.05:779][852]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.05:779][852]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.05:779][852]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.05:799][853]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.05-16.12.05:799][853]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2626 Sn=3183) at V(X=-98622.73, Y=-235720.62, Z=-13148.18), ExternalControl tag scheduled after 3.000s
[2026.04.05-16.12.05:861][856]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.05:861][856]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2321.75
[2026.04.05-16.12.05:861][856]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.05:861][856]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.05:861][856]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2321.75
[2026.04.05-16.12.05:861][856]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.05:861][856]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.12.05:881][857]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::High, Dist=2322)
[2026.04.05-16.12.05:881][857]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.05:881][857]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2314.25
[2026.04.05-16.12.05:881][857]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.05:881][857]LogTemp: Warning: AI Decision -> Engage: 1448.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.12.05:924][859]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410052] Pistol: Master_Weapon_C_2147409972
[2026.04.05-16.12.06:078][867]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.12.06:179][872]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.06:179][872]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.06:179][872]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.06:179][872]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.06:263][876]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.06:263][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2174.41
[2026.04.05-16.12.06:263][876]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.06:263][876]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.12.06:584][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.06:584][892]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.06:585][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.06:585][892]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.06:641][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.06:682][897]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.06:682][897]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2099.14
[2026.04.05-16.12.06:682][897]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.06:682][897]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.12.06:702][898]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.06:807][903]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.06:911][908]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.06:952][910]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::High, Dist=2099)
[2026.04.05-16.12.06:952][910]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.06:952][910]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2076.04
[2026.04.05-16.12.06:952][910]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.06:952][910]LogTemp: Warning: AI Decision -> Engage: 1568.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.12.06:993][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.06:993][912]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.06:993][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.06:993][912]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.07:012][913]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:092][917]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.07:092][917]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2068.74
[2026.04.05-16.12.07:092][917]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.07:092][917]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.12.07:113][918]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:221][923]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:326][928]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:410][932]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.07:410][932]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.07:410][932]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.07:410][932]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.07:431][933]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:510][937]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.07:510][937]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2127.45
[2026.04.05-16.12.07:510][937]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.07:527][938]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] TrackTarget: Lost visibility, snapping focal to LKL: X=-92451.542 Y=-253582.020 Z=-13694.138
[2026.04.05-16.12.07:527][938]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] TrackTarget: Lost visibility, snapping to LKL
[2026.04.05-16.12.07:549][939]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:649][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.07:670][945]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:775][950]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:818][952]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.07:819][952]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.07:819][952]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.07:819][952]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.07:880][955]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.07:996][961]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.08:109][967]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.08:130][968]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::High, Dist=2127)
[2026.04.05-16.12.08:130][968]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.08:130][968]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1960.16
[2026.04.05-16.12.08:130][968]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.08:130][968]LogTemp: Warning: AI Decision -> Engage: 1688.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.12.08:229][973]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.08:229][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.08:229][973]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.08:229][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.08:229][973]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.08:333][978]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.08:451][984]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.08:563][990]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.08:578][991]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.12.08:578][991]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.04.05-16.12.08:578][991]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147410052
[2026.04.05-16.12.08:578][991]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147410052
[2026.04.05-16.12.08:578][991]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10033 Address=Audio.Radio.Police
[2026.04.05-16.12.08:578][991]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.08:578][991]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.41s
[2026.04.05-16.12.08:578][991]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=2 Matched=0 SkippedSender=1
[2026.04.05-16.12.08:578][991]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.05-16.12.08:584][991]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.12.08:585][991]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.08:585][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2033.37
[2026.04.05-16.12.08:585][991]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.08:585][991]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.08:585][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2033.37
[2026.04.05-16.12.08:585][991]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.08:585][991]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.08:641][994]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.08:641][994]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.08:641][994]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.08:641][994]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.08:641][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.08:680][996]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.08:700][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.08:700][997]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.08:701][997]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410052 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.05-16.12.08:701][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.08:701][997]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410052 -> ERole::MoveToBackup (Callout 10033)
[2026.04.05-16.12.08:701][997]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410052 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.05-16.12.08:701][997]LogTemp: BP_AI_Controller_Police_C_2147410031: Claimed task AI.Task.Global.MoveToLocation
[2026.04.05-16.12.08:784][  1]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.08:806][  2]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2626)
[2026.04.05-16.12.08:886][  6]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.05-16.12.09:001][ 12]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10033
[2026.04.05-16.12.09:001][ 12]LogTemp: ExecuteVehicle: Callout=10033
[2026.04.05-16.12.09:001][ 12]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.09:001][ 12]LogTemp: RestoreSeatsFromState
[2026.04.05-16.12.09:003][ 12]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.05-16.12.09:006][ 12]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.12.09:007][ 12]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147409034
[2026.04.05-16.12.09:007][ 12]LogTemp: [BP_AI_Ped_Police_C_2147409034] Police behavior component initialized
[2026.04.05-16.12.09:007][ 12]LogTemp: Warning: [BP_AI_Controller_Police_C_2147409013] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147409034)
[2026.04.05-16.12.09:007][ 12]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.12.09:008][ 12]LogTemp: Game database saved successfully.
[2026.04.05-16.12.09:009][ 12]LogTemp: Vehicle -1663436186 marked as persistent.
[2026.04.05-16.12.09:009][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147409700 Keys=1
[2026.04.05-16.12.09:009][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.09:009][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> None (no condition matched)
[2026.04.05-16.12.09:009][ 12]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147409034] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.09:009][ 12]LogTemp: FinalizeSpawnOccupant: Callout=10033
[2026.04.05-16.12.09:009][ 12]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10033
[2026.04.05-16.12.09:009][ 12]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147409034
[2026.04.05-16.12.09:009][ 12]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147409034 added to Faction EFaction::Police in Callout 10033
[2026.04.05-16.12.09:009][ 12]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147409034 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10033)
[2026.04.05-16.12.09:009][ 12]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147409034 attached to callout 10033 (Player: No, Faction: EFaction::Police)
[2026.04.05-16.12.09:009][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] EnteredVehicle: BP_Voss_Discovery_2018_C_2147409700 Seat=0 Driver=1
[2026.04.05-16.12.09:009][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.09:009][ 12]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147409013] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.09:009][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147409700 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.05-16.12.09:009][ 12]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147409700 marked as Occupied
[2026.04.05-16.12.09:009][ 12]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.09:009][ 12]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147409013 with GUID 418D20EF46A0592E00310E96ABAE7598
[2026.04.05-16.12.09:009][ 12]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147409013: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.05-16.12.09:009][ 12]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147409013
[2026.04.05-16.12.09:009][ 12]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147409013!
[2026.04.05-16.12.09:009][ 12]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.09:009][ 12]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.09:009][ 12]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.09:009][ 12]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.12.09:009][ 12]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.12.09:009][ 12]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.12.09:009][ 12]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=O7467682, Callout=10033)
[2026.04.05-16.12.09:009][ 12]LogTemp: RestoreSeatsFromState
[2026.04.05-16.12.09:009][ 12]LogTemp: RestoreSeatsFromState
[2026.04.05-16.12.09:009][ 12]LogTemp: RestoreSeatsFromState
[2026.04.05-16.12.09:009][ 12]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409700] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147409700 
BackupUnit true
Callout 10 033
[2026.04.05-16.12.09:009][ 12]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.09:009][ 12]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.09:009][ 12]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2101.05
[2026.04.05-16.12.09:009][ 12]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.09:009][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.09:051][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.09:051][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.09:051][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.09:051][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.09:106][ 18]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.05-16.12.09:106][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] EnteredVehicle: BP_Voss_Discovery_2018_C_2147409700 Seat=0 Driver=1
[2026.04.05-16.12.09:106][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.09:404][ 35]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.09:404][ 35]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 2168.31
[2026.04.05-16.12.09:404][ 35]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.09:404][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.09:456][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.09:456][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.09:456][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.09:456][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.09:598][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.09:652][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16323 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.09:652][ 49]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410031] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.09:652][ 49]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.05-16.12.09:653][ 49]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] Disable
[2026.04.05-16.12.09:653][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147410690 (Target=X=-93063.569 Y=-252468.533 Z=-13603.515, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.05-16.12.09:817][ 58]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.09:817][ 58]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1690.94
[2026.04.05-16.12.09:817][ 58]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.09:817][ 58]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.09:817][ 58]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1690.94
[2026.04.05-16.12.09:817][ 58]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.09:817][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.12.09:875][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.09:875][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.09:875][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.09:875][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.10:006][ 68]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147409034] Pistol: Master_Weapon_C_2147408882
[2026.04.05-16.12.10:006][ 68]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.05-16.12.10:006][ 68]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.05-16.12.10:006][ 68]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.10:006][ 68]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.10:006][ 68]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.10:006][ 68]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.10:006][ 68]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.10:006][ 68]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.10:006][ 68]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.10:006][ 68]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.10:007][ 68]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.04.05-16.12.10:122][ 74]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Using CurrentThreat -> BP_JayHalstead_C_2147469868 (ThreatLevel=EThreatLevel::High, Dist=1691)
[2026.04.05-16.12.10:122][ 74]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.10:122][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1658.74
[2026.04.05-16.12.10:122][ 74]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.10:122][ 74]LogTemp: Warning: AI Decision -> Engage: 1968.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.12.10:220][ 79]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147414101] AI : BP_AI_Controller_Civilian_C_2147414101 
Actor: BP_JayHalstead_C_2147469868 - Threat: High
[2026.04.05-16.12.10:220][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147469868, Level: 3, Distance: 1651.85
[2026.04.05-16.12.10:220][ 79]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.05-16.12.10:220][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.05-16.12.10:278][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.10:278][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.10:278][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.10:278][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.10:296][ 83]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.10:336][ 85]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.10:336][ 85]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.10:584][ 98]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.10:584][ 98]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.10:584][ 98]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.10:584][ 98]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.10:584][ 98]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.10:584][ 98]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.10:584][ 98]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.10:584][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.10:621][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.10:621][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.10:621][100]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.10:637][101]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.12.10:641][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16231 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.10:679][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.10:679][103]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.10:679][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.10:679][103]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.10:699][104]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.10:699][104]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.10:904][115]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.10:997][120]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.11:034][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.11:034][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.11:034][122]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.11:090][125]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.12.11:090][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.11:090][125]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.11:090][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.11:090][125]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.11:127][127]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.11:184][130]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.11:184][130]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.11:184][130]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.11:184][130]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.11:184][130]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.11:184][130]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.11:184][130]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.11:184][130]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.12.11:201][131]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: No valid CurrentThreat, falling back to stimuli.
[2026.04.05-16.12.11:201][131]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147414101]: Fallback ThreatSpotted -> BP_JayHalstead_C_2147469868
[2026.04.05-16.12.11:201][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.11:201][131]LogTemp: Warning: AI Decision -> Engage: 2048.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.05-16.12.11:240][133]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.11:456][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.11:456][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.11:456][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.11:456][144]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.11:515][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.11:515][146]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.11:515][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.11:515][146]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.11:605][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.11:628][150]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.11:670][151]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.11:671][151]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.11:671][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=15526 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.11:671][151]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.11:729][154]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.11:813][157]LogSlate: Took 0.000731 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Messageboard_led-Regular.ufont' (32K)
[2026.04.05-16.12.11:845][159]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.11:933][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.11:933][163]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.11:933][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.11:934][163]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.11:934][163]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.11:934][163]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.11:934][163]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.11:934][163]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.11:934][163]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.11:934][163]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.11:934][163]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.12:229][176]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.12:229][176]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.12:343][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.12:343][181]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.12:344][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.12:344][181]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.12:344][181]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.12:411][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.12:411][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.12:411][184]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.12:596][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.12:641][194]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.12:641][194]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.12:641][194]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.12:641][194]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.12:641][194]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.12:641][194]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.12:641][194]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.12:641][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14764 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.12:687][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.12:687][196]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.12:731][198]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.12.12:731][198]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.52
[2026.04.05-16.12.12:731][198]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147409034
[2026.04.05-16.12.12:731][198]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147409034
[2026.04.05-16.12.12:731][198]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10033 Address=Audio.Radio.Police
[2026.04.05-16.12.12:731][198]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.12:731][198]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.61s
[2026.04.05-16.12.12:731][198]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=3 Matched=1 SkippedSender=1
[2026.04.05-16.12.12:731][198]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.05-16.12.12:758][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.12:758][199]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.12:758][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.12:758][199]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.12:781][200]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.12:781][200]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.12:781][200]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409034 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.05-16.12.12:781][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.12:781][200]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147409034 -> ERole::MoveToBackup (Callout 10033)
[2026.04.05-16.12.12:781][200]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409034 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.05-16.12.12:781][200]LogTemp: BP_AI_Controller_Police_C_2147409013: Claimed task AI.Task.Global.MoveToLocation
[2026.04.05-16.12.12:851][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.13:041][211]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.13:139][215]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.12.13:143][215]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.13:169][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.13:169][216]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.13:169][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.13:169][216]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.13:243][219]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.13:337][223]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.13:337][223]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.13:360][224]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.05-16.12.13:360][224]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.13:574][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.13:574][233]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.13:574][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.13:574][233]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.13:601][234]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.12.13:601][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=17209 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.13:601][234]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147409013] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.13:601][234]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.05-16.12.13:601][234]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409700] Disable
[2026.04.05-16.12.13:601][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147409700 (Target=X=-93334.089 Y=-252311.366 Z=-13606.159, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.05-16.12.13:651][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=13690 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.13:845][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.13:988][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.13:988][250]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.13:988][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.13:988][250]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.14:343][264]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.14:410][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.14:410][267]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.14:410][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.14:410][267]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.14:598][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=17012 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.14:639][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=12709 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.14:699][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.14:699][281]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.14:780][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.14:780][285]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.14:821][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.14:821][287]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.14:821][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.14:821][287]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.14:841][288]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.15:083][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.15:083][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.15:083][300]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.15:228][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.15:228][307]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.15:228][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.15:228][307]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.15:308][311]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.12.15:347][313]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.15:367][314]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.15:489][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.15:489][320]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.15:589][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=17036 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.15:630][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.15:630][327]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.15:630][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.15:630][327]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.15:649][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=11844 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.15:849][338]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.15:849][338]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.15:889][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.15:889][340]LogTemp: [BP_AI_Controller_Civilian_C_2147414101] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.12.16:050][348]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.05-16.12.16:050][348]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.05-16.12.16:050][348]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.05-16.12.16:050][348]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.05-16.12.16:050][348]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.05-16.12.16:106][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.16:106][348]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.16:106][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.16:106][348]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.16:158][349]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.16:159][349]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.12.16:179][350]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.05-16.12.16:179][350]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.05-16.12.16:179][350]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.05-16.12.16:179][350]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.05-16.12.16:179][350]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.05-16.12.16:179][350]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.05-16.12.16:294][352]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.16:294][352]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.16:354][356]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.16:354][356]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.16:470][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.16:470][361]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.16:471][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.16:471][361]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.16:524][363]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469868] BP_BaseCharacter::Destroyed
[2026.04.05-16.12.16:524][363]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.05-16.12.16:524][363]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.12.16:524][363]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.12.16:524][363]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.12.16:525][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.05-16.12.16:527][363]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.05-16.12.16:527][363]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.05-16.12.16:527][363]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.05-16.12.16:527][363]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.12.16:527][363]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98944.415 Y=-245727.817 Z=-13209.457 with rotation P=0.000000 Y=47.917427 R=0.000000
[2026.04.05-16.12.16:611][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8309 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.16:641][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8486 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.16:696][370]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.16:710][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.16:710][371]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.16:716][372]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.05-16.12.16:717][372]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.12.16:778][376]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.16:778][376]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.16:837][378]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.16:837][378]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.16:848][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147414121 No threats active or valid.
[2026.04.05-16.12.16:848][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.16:848][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.16:881][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.16:881][382]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.16:881][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.16:881][382]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.17:281][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.17:282][405]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.17:282][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.17:282][405]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.17:354][409]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.17:354][409]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.17:585][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8292 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.17:646][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8334 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.17:694][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.17:694][430]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.17:694][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.17:694][430]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.17:762][433]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.17:838][439]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.17:838][439]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.18:041][451]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.05-16.12.18:041][451]LogStreaming: Display: FlushAsyncLoading(523): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.12.18:045][451]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.18:102][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.18:102][456]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.18:102][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.18:102][456]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.18:346][472]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.18:346][472]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.05-16.12.18:515][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422496 No threats active or valid.
[2026.04.05-16.12.18:515][483]LogTemp: [BP_AI_Controller_Civilian_C_2147422455] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.18:516][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147422511 No threats active or valid.
[2026.04.05-16.12.18:516][483]LogTemp: [BP_AI_Controller_Civilian_C_2147422465] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.18:575][487]LogTemp: Warning: Callout 10031: Player LEFT vicinity, streaming disabled.
[2026.04.05-16.12.18:575][487]LogCalloutPersist: Warning: [Store] Begin Callout 10031  clearing restored-in-vicinity flag
[2026.04.05-16.12.18:575][487]LogCalloutPersist: Warning: [Store] Registered actors to consider: 2
[2026.04.05-16.12.18:575][487]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147422455 with GUID 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.12.18:575][487]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147422455: /Game/Blueprints/Gameplay/DialogueSystem/DomesticDisturbance_M_01.DomesticDisturbance_M_01
[2026.04.05-16.12.18:575][487]LogTemp: BP_AI_Controller_Civilian_C_2147422455: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.12.18:575][487]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147422455
[2026.04.05-16.12.18:575][487]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147422455!
[2026.04.05-16.12.18:575][487]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147422496 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.12.18:575][487]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147422465 with GUID 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.12.18:575][487]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147422465: /Game/Blueprints/Gameplay/DialogueSystem/DomesticDisturbance_M_01.DomesticDisturbance_M_01
[2026.04.05-16.12.18:575][487]LogTemp: BP_AI_Controller_Civilian_C_2147422465: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.12.18:575][487]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147422465
[2026.04.05-16.12.18:575][487]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147422465!
[2026.04.05-16.12.18:575][487]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147422511 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.12.18:575][487]LogTemp: Warning: [BuildRolesSnapshot 10031] Out: Roles=0 Downed=0 Surrendered=0 Arrested=0 Secured=0 ThreatGUIDs=0
[2026.04.05-16.12.18:575][487]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147422496 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.18:576][487]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] BTT::ActivityAborted
[2026.04.05-16.12.18:576][487]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147422496 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.18:576][487]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147422511 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.18:576][487]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] BTT::ActivityAborted
[2026.04.05-16.12.18:576][487]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147422511 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.18:576][487]LogCalloutPersist: Warning: [Store] DONE Callout 10031: Stored 2
[2026.04.05-16.12.18:576][487]LogTemp: Warning: Callout 10031: Stored callout data after leaving vicinity.
[2026.04.05-16.12.18:619][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8133 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.18:682][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7838 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.18:693][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.18:693][491]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.18:693][491]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410052 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.05-16.12.18:693][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.18:693][491]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.18:693][491]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410052 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.05-16.12.18:693][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=10702 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.18:693][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10702)
[2026.04.05-16.12.18:693][491]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410052 -> ERole::SecureTarget (Callout 10033)
[2026.04.05-16.12.18:693][491]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410052 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.05-16.12.18:693][491]LogTemp: BP_AI_Controller_Police_C_2147410031: Interrupted for higher priority task AI.Task.Police.SecureTarget
[2026.04.05-16.12.18:786][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.18:786][494]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.18:786][494]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147409034 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.05-16.12.18:786][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10033 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.05-16.12.18:786][494]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10033). Not secured.
[2026.04.05-16.12.18:786][494]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409034 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.05-16.12.18:786][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8293 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.18:786][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=8293)
[2026.04.05-16.12.18:786][494]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147409034 -> ERole::SecureTarget (Callout 10033)
[2026.04.05-16.12.18:786][494]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409034 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.05-16.12.18:786][494]LogTemp: BP_AI_Controller_Police_C_2147409013: Interrupted for higher priority task AI.Task.Police.SecureTarget
[2026.04.05-16.12.18:801][495]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.12.18:801][495]LogStreaming: Display: 0.360 ms for processing 52043 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1227 (13987->12760) packages and 2198 (35258->33060) public exports.
[2026.04.05-16.12.18:978][509]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.12.18:978][509]LogStreaming: Display: FlushAsyncLoading(524): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.12.19:021][510]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.19:021][510]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.19:585][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17511 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.19:585][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17511)
[2026.04.05-16.12.19:641][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11655 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.19:641][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=11655)
[2026.04.05-16.12.20:406][607]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] true
[2026.04.05-16.12.20:406][607]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] 
This asset:
BP_Voss_Discovery_2018_C_2147410690
is missing broken glass asset references.
[2026.04.05-16.12.20:406][607]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] 
This asset:
BP_Voss_Discovery_2018_C_2147410690
is missing broken glass asset references.
[2026.04.05-16.12.20:406][607]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] 
This asset:
BP_Voss_Discovery_2018_C_2147410690
is missing broken glass asset references.
[2026.04.05-16.12.20:471][612]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorMesh SM_Door_Commercial_02b
[2026.04.05-16.12.20:488][613]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] 
This asset:
BP_Voss_Discovery_2018_C_2147410690
is missing broken glass asset references.
[2026.04.05-16.12.20:488][613]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] 
This asset:
BP_Voss_Discovery_2018_C_2147410690
is missing broken glass asset references.
[2026.04.05-16.12.20:583][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17510 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.20:583][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17510)
[2026.04.05-16.12.20:643][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11165 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.20:643][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=11165)
[2026.04.05-16.12.20:789][633]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] 
This asset:
BP_Voss_Discovery_2018_C_2147410690
is missing broken glass asset references.
[2026.04.05-16.12.21:546][682]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.21:547][682]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.21:547][682]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.21:582][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17509 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.21:582][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17509)
[2026.04.05-16.12.21:649][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10843 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.21:649][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10843)
[2026.04.05-16.12.22:024][716]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.22:089][720]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.22:590][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17509 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.22:590][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17509)
[2026.04.05-16.12.22:648][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10886 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.22:648][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10886)
[2026.04.05-16.12.23:180][797]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.interactbox
[2026.04.05-16.12.23:582][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17508 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.23:582][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17508)
[2026.04.05-16.12.23:640][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10874 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.23:640][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10874)
[2026.04.05-16.12.24:268][872]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.05-16.12.24:268][872]LogStreaming: Display: FlushAsyncLoading(526): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.12.24:269][872]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.05-16.12.24:269][872]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.05-16.12.24:269][872]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.05-16.12.24:269][872]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.05-16.12.24:269][872]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.05-16.12.24:269][872]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.05-16.12.24:272][872]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.05-16.12.24:381][878]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.24:381][878]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.24:584][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17508 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.24:584][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17508)
[2026.04.05-16.12.24:648][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10876 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.24:648][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10876)
[2026.04.05-16.12.24:708][900]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.05-16.12.25:588][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17507 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.25:588][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17507)
[2026.04.05-16.12.25:644][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10860 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.25:644][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10860)
[2026.04.05-16.12.26:585][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17507 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.26:585][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17507)
[2026.04.05-16.12.26:645][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10947 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.26:645][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10947)
[2026.04.05-16.12.27:593][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.27:593][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17506)
[2026.04.05-16.12.27:650][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10943 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.27:650][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10943)
[2026.04.05-16.12.28:190][ 87]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.12.28:495][101]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.28:495][101]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.28:547][103]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.28:593][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.28:593][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17506)
[2026.04.05-16.12.28:654][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10873 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.28:654][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10873)
[2026.04.05-16.12.29:036][130]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452.VehicleMesh SKM_VehCar_Explorer
[2026.04.05-16.12.29:151][136]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.12.29:585][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.29:585][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17506)
[2026.04.05-16.12.29:653][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10850 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.29:653][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10850)
[2026.04.05-16.12.29:867][176]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.12.29:870][176]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147407452] true
[2026.04.05-16.12.30:587][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17505 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.30:587][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17505)
[2026.04.05-16.12.30:648][222]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.05-16.12.30:648][222]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.12.30:648][222]LogDeviceProfileManager: Active device profile: [00000255DFBBC8E0][0000025750966DC0 66] Windows_DrivingMode
[2026.04.05-16.12.30:648][222]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.05-16.12.30:648][222]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.05-16.12.30:648][222]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.12.30:648][222]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.12.30:649][222]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.05-16.12.30:649][222]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.12.30:649][222]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147393844 started
[2026.04.05-16.12.30:649][222]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.12.30:649][222]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.12.30:649][222]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147407452 Possessed
[2026.04.05-16.12.30:649][222]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.12.30:649][222]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.12.30:649][222]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.12.30:649][222]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98752.462 Y=-244456.223 Z=-13280.024, Start Offset: X=-243.805 Y=53.980 Z=55.891
[2026.04.05-16.12.30:649][222]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98842.672 Y=-244529.192 Z=-13319.169, Target Offset: X=-225.000 Y=45.000 Z=74.000
[2026.04.05-16.12.30:649][222]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-24.571543, Yaw=-151.373764
[2026.04.05-16.12.30:650][222]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.05-16.12.30:650][222]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.12.30:650][222]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.05-16.12.30:654][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10849 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.30:655][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10849)
[2026.04.05-16.12.30:656][222]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.12.31:162][253]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147407452 marked as Occupied
[2026.04.05-16.12.31:162][253]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.12.31:162][253]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.12.31:162][253]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.12.31:162][253]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.12.31:162][253]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.12.31:162][253]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.12.31:162][253]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.12.31:162][253]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147404942
[2026.04.05-16.12.31:162][253]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.12.31:162][253]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.12.31:162][253]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.12.31:171][253]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.12.31:368][265]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.05-16.12.31:467][271]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.12.31:551][275]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.31:613][278]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.31:614][278]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.12.31:614][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17505 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.31:614][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17505)
[2026.04.05-16.12.31:646][281]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.05-16.12.31:646][281]LogTemp: Warning:   Transition Final CameraLocation: X=-98969.451 Y=-245061.605 Z=-12962.048
[2026.04.05-16.12.31:646][281]LogTemp: Warning:   Transition Final PivotLocation:  X=-98842.674 Y=-244529.195 Z=-13319.129
[2026.04.05-16.12.31:646][281]LogTemp: Warning:   
[2026.04.05-16.12.31:646][281]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.05-16.12.31:646][281]LogTemp: Warning:     VehiclePivot (from socket): X=-98842.674 Y=-244529.195 Z=-13319.129
[2026.04.05-16.12.31:646][281]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.05-16.12.31:646][281]LogTemp: Warning:     ExpectedRotatedOffset: X=6.114 Y=25.677 Z=47.109
[2026.04.05-16.12.31:646][281]LogTemp: Warning:     ExpectedCurveOffset: X=-132.891 Y=-558.087 Z=309.972
[2026.04.05-16.12.31:646][281]LogTemp: Warning:     ExpectedCameraTarget: X=-98969.451 Y=-245061.605 Z=-12962.048
[2026.04.05-16.12.31:646][281]LogTemp: Warning:   
[2026.04.05-16.12.31:646][281]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=0.000 Z=0.000
[2026.04.05-16.12.31:646][281]LogTemp: Warning:   Z DELTA:  0.00
[2026.04.05-16.12.31:647][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10849 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.31:647][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10849)
[2026.04.05-16.12.32:585][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17505 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.32:585][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17505)
[2026.04.05-16.12.32:638][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10850 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.32:638][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10850)
[2026.04.05-16.12.33:591][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17505 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.33:591][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17505)
[2026.04.05-16.12.33:646][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10850 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.33:646][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10850)
[2026.04.05-16.12.34:586][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17505 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.34:586][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17505)
[2026.04.05-16.12.34:639][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10850 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.34:639][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10850)
[2026.04.05-16.12.35:583][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17504 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.35:583][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17504)
[2026.04.05-16.12.35:655][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10850 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.35:655][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10850)
[2026.04.05-16.12.36:584][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17504 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.36:584][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17504)
[2026.04.05-16.12.36:639][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10850 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.36:639][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10850)
[2026.04.05-16.12.37:597][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17504 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.37:597][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17504)
[2026.04.05-16.12.37:648][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10850 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.37:648][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10850)
[2026.04.05-16.12.38:593][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17504 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.38:593][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17504)
[2026.04.05-16.12.38:607][671]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.12.38:651][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.38:651][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.39:140][698]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.05-16.12.39:140][698]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.12.39:581][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17504 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.39:581][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17504)
[2026.04.05-16.12.39:642][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.39:642][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.40:043][743]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.05-16.12.40:358][759]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147391362' was already added to the screen.
[2026.04.05-16.12.40:379][760]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.12.40:379][760]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.12.40:584][770]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.12.40:584][770]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.05-16.12.40:584][770]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147404942
[2026.04.05-16.12.40:584][770]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147404942
[2026.04.05-16.12.40:584][770]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=1 Address=Audio.Radio.Police
[2026.04.05-16.12.40:584][770]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.05-16.12.40:584][770]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.33s
[2026.04.05-16.12.40:584][770]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=3 Matched=0 SkippedSender=1
[2026.04.05-16.12.40:584][770]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.05-16.12.40:584][770]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.05-16.12.40:584][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17504 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.40:584][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17504)
[2026.04.05-16.12.40:642][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.40:642][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.41:593][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17503 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.41:593][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17503)
[2026.04.05-16.12.41:642][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.41:642][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.42:582][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17503 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.42:582][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17503)
[2026.04.05-16.12.42:648][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.42:648][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.42:746][900]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.12.42:795][903]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.05-16.12.42:924][911]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.05-16.12.42:924][911]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.05-16.12.42:924][911]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.42:924][911]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.42:924][911]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.42:924][911]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.42:924][911]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.42:924][911]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.42:924][911]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.42:924][911]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.05-16.12.43:189][927]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.43:402][940]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.43:499][946]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.43:499][946]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.43:499][946]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.43:499][946]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.43:499][946]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.43:499][946]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.43:499][946]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.43:499][946]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.43:581][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17503 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.43:581][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17503)
[2026.04.05-16.12.43:648][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.43:648][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.43:930][972]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.43:978][975]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.44:043][979]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.44:482][  6]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.44:482][  6]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.44:482][  6]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.44:482][  6]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.44:482][  6]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.44:482][  6]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.44:482][  6]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.44:596][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17503 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.44:596][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17503)
[2026.04.05-16.12.44:644][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.44:644][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.44:821][ 27]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.44:871][ 30]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.44:919][ 33]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.45:064][ 42]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.45:064][ 42]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.45:064][ 42]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.45:064][ 42]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.45:064][ 42]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.45:064][ 42]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.45:064][ 42]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.45:257][ 54]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147404942 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10033)
[2026.04.05-16.12.45:257][ 54]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147404942 attached to callout 10033 (Player: Yes, Faction: EFaction::Police)
[2026.04.05-16.12.45:257][ 54]LogTemp: Player attached to callout 10033
[2026.04.05-16.12.45:257][ 54]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147404942 already attached to callout 10033
[2026.04.05-16.12.45:440][ 65]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.45:455][ 66]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.12.45:455][ 66]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=1.20
[2026.04.05-16.12.45:455][ 66]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_JayHalstead_C_2147404942
[2026.04.05-16.12.45:455][ 66]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_JayHalstead_C_2147404942
[2026.04.05-16.12.45:455][ 66]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10033 Address=Audio.Radio.Police
[2026.04.05-16.12.45:455][ 66]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.45:455][ 66]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.32s
[2026.04.05-16.12.45:455][ 66]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=3 Matched=2 SkippedSender=1
[2026.04.05-16.12.45:455][ 66]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.05-16.12.45:521][ 70]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.45:521][ 70]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.45:521][ 70]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.45:521][ 70]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.45:521][ 70]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.45:521][ 70]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.45:521][ 70]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.45:537][ 71]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.45:585][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17503 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.45:586][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17503)
[2026.04.05-16.12.45:586][ 74]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.45:630][ 77]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.05-16.12.45:630][ 77]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.12.45:650][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.45:650][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.45:714][ 82]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.45:796][ 87]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.45:812][ 88]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.45:893][ 93]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.45:926][ 95]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.46:417][125]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.05-16.12.46:428][126]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.12.46:597][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17503 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.46:597][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17503)
[2026.04.05-16.12.46:647][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.46:647][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.46:710][143]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.12.46:721][144]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147390595' was already added to the screen.
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147404942
ID 10 033
CAlloutTypeTrafficStop
[2026.04.05-16.12.46:739][145]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.12.46:739][145]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.12.46:760][146]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.46:775][147]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.05-16.12.46:775][147]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.05-16.12.46:775][147]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.46:775][147]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.46:775][147]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.46:775][147]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.46:775][147]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.46:775][147]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.46:775][147]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.46:775][147]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.41s
[2026.04.05-16.12.46:941][157]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.12.46:941][157]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.05-16.12.46:941][157]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147404942
[2026.04.05-16.12.46:941][157]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147404942
[2026.04.05-16.12.46:941][157]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10033 Address=Audio.Radio.Police
[2026.04.05-16.12.46:941][157]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.05-16.12.46:943][157]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.56s
[2026.04.05-16.12.46:943][157]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=3 Matched=2 SkippedSender=1
[2026.04.05-16.12.46:943][157]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.05-16.12.46:943][157]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.05-16.12.47:040][163]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.47:156][170]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.47:352][182]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.47:352][182]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.47:352][182]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.47:352][182]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.47:352][182]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.47:352][182]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.47:352][182]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.47:369][183]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.47:434][187]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.47:482][190]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.47:596][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17503 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.47:596][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17503)
[2026.04.05-16.12.47:644][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.47:644][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.47:693][203]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.47:742][206]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.47:867][214]LogTemp: EndMobileTracking: Callout 10033 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.05-16.12.47:867][214]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147404942 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Detached (Callout 10033)
[2026.04.05-16.12.47:867][214]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147404942 detached from callout 10033
[2026.04.05-16.12.47:867][214]LogTemp: BeginCalloutResolution: Callout 10033 starting resolution (Reason: ETaskProtocolTrigger::CalloutResolutionStarted)
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Global.Engage cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: Attempting to handletaskcompleted
[2026.04.05-16.12.47:867][214]LogTemp: BP_AI_Controller_Police_C_2147410031: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.05-16.12.47:867][214]LogTemp: BP_AI_Controller_Police_C_2147410031: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=false, Target=None, Role=ERole::SecureTarget)
[2026.04.05-16.12.47:867][214]LogTemp: Attempting to handletaskcompleted
[2026.04.05-16.12.47:867][214]LogTemp: BP_AI_Controller_Police_C_2147409013: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.05-16.12.47:867][214]LogTemp: BP_AI_Controller_Police_C_2147409013: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=false, Target=None, Role=ERole::SecureTarget)
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Global.InvestigateSource cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 1 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::CalloutInitialized
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Global.InvestigateSource -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10033
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Global.Engage cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Global.InvestigateSource cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::CalloutInitialized
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Global.InvestigateSource -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10033, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.05-16.12.47:867][214]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.05-16.12.47:867][214]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.12.47:867][214]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.BackInService, Radio=1, Duration=2.66
[2026.04.05-16.12.47:867][214]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2147410052
[2026.04.05-16.12.47:867][214]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2147410052
[2026.04.05-16.12.47:867][214]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.BackInService IsValid=1 Channel=10033 Address=Audio.Radio.Police
[2026.04.05-16.12.47:867][214]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.BackInService
[2026.04.05-16.12.47:867][214]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.BackInService Receivers=3 Matched=1 SkippedSender=1
[2026.04.05-16.12.47:867][214]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.05-16.12.47:867][214]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147410052 in Callout 10033
[2026.04.05-16.12.47:867][214]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147409034 in Callout 10033
[2026.04.05-16.12.47:867][214]LogTemp: AIManager: Started cleanup timer for Callout 10033 (10 seconds)
[2026.04.05-16.12.47:868][214]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.05-16.12.47:868][214]LogTemp: EndMobileTracking: Callout 10033 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.05-16.12.47:868][214]LogTemp: Warning: BeginCalloutResolution: Callout 10033 already in resolution
[2026.04.05-16.12.47:868][214]LogTemp: Warning: CreateTask: Null definition
[2026.04.05-16.12.47:903][214]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.05-16.12.47:903][214]LogTemp: AIManager: Called EndCallout on ACallout (ID 10033) via UGameplayStatics.
[2026.04.05-16.12.47:903][214]LogTemp: AIManager: Cleaned up Callout ID 10033
[2026.04.05-16.12.47:903][214]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=5780B6974E2892F6ABB8648F88088F7C) for Callout 10033, Target=None
[2026.04.05-16.12.47:903][214]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted 10033
[2026.04.05-16.12.47:909][214]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.47:943][218]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.47:943][218]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.47:943][218]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.47:943][218]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.47:943][218]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.47:943][218]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.47:943][218]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.48:266][238]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:283][239]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:349][243]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:414][247]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:494][252]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.48:494][252]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.48:494][252]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.48:494][252]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.48:494][252]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.48:494][252]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.48:494][252]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.48:510][253]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.05-16.12.48:510][253]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.05-16.12.48:510][253]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.48:510][253]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.48:510][253]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.48:510][253]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.48:510][253]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.48:510][253]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.48:510][253]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.48:510][253]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.05-16.12.48:591][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17502 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.48:591][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> DriveToLocation (on-foot role, continuing drive, dist=17502)
[2026.04.05-16.12.48:640][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.48:640][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.48:640][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.48:640][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> DriveToLocation (on-foot role, continuing drive, dist=10951)
[2026.04.05-16.12.48:688][264]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410052 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.05-16.12.48:688][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.48:688][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.48:688][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.48:688][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.48:688][264]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410031] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.12.48:688][264]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.05-16.12.48:688][264]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147410690] Disable
[2026.04.05-16.12.48:688][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2147410690 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.05-16.12.48:688][264]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410052 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.05-16.12.48:688][264]LogTemp: BP_AI_Controller_Police_C_2147410031: Claimed task AI.Task.Global.ReturnToStation
[2026.04.05-16.12.48:753][268]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:785][270]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409034 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.05-16.12.48:785][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17502 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.05-16.12.48:785][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.48:785][270]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147409013] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.12.48:785][270]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.05-16.12.48:785][270]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409700] Disable
[2026.04.05-16.12.48:785][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2147409700 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.05-16.12.48:785][270]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409034 claimed task AI.Task.Global.ReturnToStation (2/20 claimers, Role=ERole::Roam)
[2026.04.05-16.12.48:785][270]LogTemp: BP_AI_Controller_Police_C_2147409013: Claimed task AI.Task.Global.ReturnToStation
[2026.04.05-16.12.48:800][271]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:808][271]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.12.48:808][271]LogStreaming: Display: 0.357 ms for processing 75995 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (12810->12801) packages and 9 (33205->33196) public exports.
[2026.04.05-16.12.48:914][278]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:914][278]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:931][279]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:931][279]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.48:959][281]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.05-16.12.48:959][281]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.12.49:093][289]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.49:093][289]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.49:093][289]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.49:093][289]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.49:093][289]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.49:093][289]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.49:093][289]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.49:093][289]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.12.49:127][291]LogMetaSound: Warning: Failed to find active Node Unregistration tasks for the graph 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.05-16.12.49:141][292]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.05-16.12.49:190][295]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.49:190][295]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.49:190][295]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.49:190][295]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.49:190][295]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.49:190][295]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.49:190][295]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.49:383][307]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.49:497][314]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.49:529][316]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.49:545][317]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.49:594][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17502 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.49:594][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.49:611][321]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.49:628][322]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.49:644][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.49:644][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.49:644][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.49:644][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.49:852][336]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147388542' was already added to the screen.
[2026.04.05-16.12.49:869][337]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.12.49:869][337]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.12.50:068][349]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.50:068][349]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.50:068][349]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.50:068][349]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.50:068][349]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.50:068][349]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.50:068][349]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.50:342][365]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.50:380][367]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.50:580][377]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.50:580][377]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.12.50:599][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17502 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.50:599][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.50:638][380]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.BackInService
[2026.04.05-16.12.50:638][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.50:638][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.50:638][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.50:638][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.50:658][381]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.50:658][381]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.50:658][381]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.50:658][381]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.50:658][381]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.50:658][381]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.50:658][381]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.51:014][399]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.51:075][402]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.51:113][404]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.51:113][404]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.51:113][404]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.12.51:113][404]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.12.51:113][404]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.12.51:113][404]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.05-16.12.51:113][404]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.12.51:193][408]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.51:435][420]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.51:555][426]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.51:595][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17486 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.51:595][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.51:636][430]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.12.51:656][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.51:656][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.51:656][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10951 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.51:656][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.52:591][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17228 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.52:591][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.52:661][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.52:661][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.52:661][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10950 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.52:661][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.53:595][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=16607 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.53:595][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.53:641][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.53:641][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.53:641][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10932 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.53:641][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.54:169][545]LogTemp: Callout 10029: Player ENTERED vicinity, streaming enabled.
[2026.04.05-16.12.54:169][545]LogCalloutPersist: [HasStored] Callout 10029 -> HasSnapshot=YES Num=4 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.05-16.12.54:171][545]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.12.54:172][545]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147387835
[2026.04.05-16.12.54:172][545]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147387815] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147387835)
[2026.04.05-16.12.54:172][545]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.12.54:175][545]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.12.54:175][545]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147387810
[2026.04.05-16.12.54:175][545]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147387790] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147387810)
[2026.04.05-16.12.54:175][545]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.12.54:179][545]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.12.54:179][545]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147387785
[2026.04.05-16.12.54:179][545]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147387765] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147387785)
[2026.04.05-16.12.54:179][545]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.12.54:185][545]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.12.54:185][545]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147387760
[2026.04.05-16.12.54:185][545]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147387740] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147387760)
[2026.04.05-16.12.54:185][545]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.12.54:186][545]LogCalloutPersist: [Restore] Callout 10029 spawned 4/4 actors
[2026.04.05-16.12.54:186][545]LogTemp: Callout 10029: Restored entities after re-entering vicinity.
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147387815: 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.12.54:391][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 updated role to ERole::Activity
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147387815: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147387815: Als.Activities.InteractItem.Radio
[2026.04.05-16.12.54:391][554]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147387815: Involvement=ECivilianInvolvement::Bystander, Criminality=28.43, Aggressiveness=83.15, Fearfulness=47.96, IsArmed=False
[2026.04.05-16.12.54:391][554]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147387815: Involvement 0, Crim 28.43, Agg 83.15, Fear 47.96, Armed 0
[2026.04.05-16.12.54:391][554]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147387835 to role ERole::Activity in Callout 10029
[2026.04.05-16.12.54:391][554]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147387815! Available keys:
[2026.04.05-16.12.54:391][554]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147387815 Fully initialized with GUID 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.12.54:391][554]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147387815 -----
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   PersistentGUID = 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   PersonData = {
	"personId": "H7174322",
	"firstName": "Matthew",
	"lastName": "Martin",
	"gender": "Male",
	"dateOfBirth": "1968.06.20-18.05.33",
	"nationality": "American",
	"registeredVehicle": "",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "32712"
	},
	"lifeRecords":
	{
		"bMarried": false,
		"numChildren": 0,
		"job": "Drug Dealer",
		"financialStatus": "In Debt",
		"gangAffiliation": "None"
	},
	"policeRecords":
	{
		"tickets": 1,
		"misdemeanors": 0,
		"felonies": 0,
		"warrants": 0,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": false,
		"bEscape": false,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": false,
		"bShootingOrHomicideHistory": false,
		"bNarcoticsHistory": false,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 31.244850158691406
}
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	],
	"rightPocket": [
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	]
}
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CalloutID = 10029
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Role = 5
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CivilianInvolvement = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Criminality = 28.427992
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Fearfulness = 47.960445
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Aggressiveness = 83.148895
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   ActivityTags = Als.Activities.InteractItem.Radio
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CurrentActivityType = 2
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.12.54:391][554]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147387815 (Pawn BP_AI_Ped_Civilian_C_2147387835)
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147387790: D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.12.54:391][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 updated role to ERole::Activity
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147387790: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147387790: Als.Activities.Talking
[2026.04.05-16.12.54:391][554]LogTemp: BP_AI_Controller_Civilian_C_2147387790: Loaded InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147434543
[2026.04.05-16.12.54:391][554]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147387790: Involvement=ECivilianInvolvement::Bystander, Criminality=5.16, Aggressiveness=95.10, Fearfulness=12.98, IsArmed=False
[2026.04.05-16.12.54:391][554]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147387790: Involvement 0, Crim 5.16, Agg 95.10, Fear 12.98, Armed 0
[2026.04.05-16.12.54:391][554]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147387810 to role ERole::Activity in Callout 10029
[2026.04.05-16.12.54:391][554]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147387790! Available keys:
[2026.04.05-16.12.54:391][554]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147387790 Fully initialized with GUID D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.12.54:391][554]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147387790 -----
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   PersistentGUID = D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   PersonData = {
	"personId": "Y3810994",
	"firstName": "ThommyEric",
	"lastName": "Martin",
	"gender": "Male",
	"dateOfBirth": "1971.07.07-18.05.33",
	"nationality": "Chinese",
	"registeredVehicle": "",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "39109"
	},
	"lifeRecords":
	{
		"bMarried": false,
		"numChildren": 0,
		"job": "Teacher",
		"financialStatus": "Good Standing",
		"gangAffiliation": "Affiliated Gang"
	},
	"policeRecords":
	{
		"tickets": 0,
		"misdemeanors": 3,
		"felonies": 5,
		"warrants": 2,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": false,
		"bEscape": true,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": true,
		"bShootingOrHomicideHistory": true,
		"bNarcoticsHistory": true,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 69.98504638671875
}
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	],
	"rightPocket": [
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	]
}
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CalloutID = 10029
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Role = 5
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CivilianInvolvement = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Criminality = 5.159154
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Fearfulness = 12.980742
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Aggressiveness = 95.099335
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   ActivityTags = Als.Activities.Talking
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CurrentActivityType = 3
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   InteractingObjectSoftPath = /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147434543
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CommandingActorGUID = ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.12.54:391][554]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147387790 (Pawn BP_AI_Ped_Civilian_C_2147387810)
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147387765: ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.12.54:391][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 updated role to ERole::Activity
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147387765: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.54:391][554]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147387765: Als.Activities.Talking
[2026.04.05-16.12.54:391][554]LogTemp: BP_AI_Controller_Civilian_C_2147387765: Loaded InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147434518
[2026.04.05-16.12.54:391][554]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147387765: Involvement=ECivilianInvolvement::Bystander, Criminality=20.80, Aggressiveness=37.53, Fearfulness=42.74, IsArmed=False
[2026.04.05-16.12.54:391][554]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147387765: Involvement 0, Crim 20.80, Agg 37.53, Fear 42.74, Armed 0
[2026.04.05-16.12.54:391][554]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147387785 to role ERole::Activity in Callout 10029
[2026.04.05-16.12.54:391][554]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147387765! Available keys:
[2026.04.05-16.12.54:391][554]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147387765 Fully initialized with GUID ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.12.54:391][554]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147387765 -----
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   PersistentGUID = ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   PersonData = {
	"personId": "W9808839",
	"firstName": "Matthew",
	"lastName": "Smith",
	"gender": "Male",
	"dateOfBirth": "1997.07.22-18.05.33",
	"nationality": "Jamaican",
	"registeredVehicle": "",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "82413"
	},
	"lifeRecords":
	{
		"bMarried": false,
		"numChildren": 0,
		"job": "Mechanic",
		"financialStatus": "Good Standing",
		"gangAffiliation": "None"
	},
	"policeRecords":
	{
		"tickets": 0,
		"misdemeanors": 1,
		"felonies": 2,
		"warrants": 2,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": true,
		"bEscape": true,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": false,
		"bShootingOrHomicideHistory": true,
		"bNarcoticsHistory": false,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 79.378646850585938
}
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	],
	"rightPocket": [
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	]
}
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CalloutID = 10029
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Role = 5
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   CivilianInvolvement = 0
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Criminality = 20.799128
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Fearfulness = 42.741783
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Aggressiveness = 37.530441
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.12.54:391][554]LogTemp: Warning:   ActivityTags = Als.Activities.Talking
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CurrentActivityType = 3
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   InteractingObjectSoftPath = /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147434518
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CommandingActorGUID = D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.12.54:393][554]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147387765 (Pawn BP_AI_Ped_Civilian_C_2147387785)
[2026.04.05-16.12.54:393][554]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147387740: 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.12.54:393][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 updated role to ERole::Activity
[2026.04.05-16.12.54:393][554]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147387740: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.54:393][554]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147387740: Als.Activities.Sitting
[2026.04.05-16.12.54:393][554]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147387740: Involvement=ECivilianInvolvement::Bystander, Criminality=48.70, Aggressiveness=34.76, Fearfulness=53.52, IsArmed=False
[2026.04.05-16.12.54:393][554]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147387740: Involvement 0, Crim 48.70, Agg 34.76, Fear 53.52, Armed 0
[2026.04.05-16.12.54:393][554]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147387760 to role ERole::Activity in Callout 10029
[2026.04.05-16.12.54:393][554]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147387740! Available keys:
[2026.04.05-16.12.54:393][554]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147387740 Fully initialized with GUID 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.12.54:393][554]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147387740 -----
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   PersistentGUID = 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   PersonData = {
	"personId": "E1288166",
	"firstName": "Christopher",
	"lastName": "Miller",
	"gender": "Male",
	"dateOfBirth": "1982.03.07-18.05.33",
	"nationality": "Haitian",
	"registeredVehicle": "IHA9759",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "30594"
	},
	"lifeRecords":
	{
		"bMarried": true,
		"numChildren": 2,
		"job": "Software Developer",
		"financialStatus": "Good Standing",
		"gangAffiliation": "None"
	},
	"policeRecords":
	{
		"tickets": 0,
		"misdemeanors": 0,
		"felonies": 0,
		"warrants": 0,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": false,
		"bEscape": false,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": false,
		"bShootingOrHomicideHistory": false,
		"bNarcoticsHistory": true,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 9.6865749359130859
}
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	],
	"rightPocket": [
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	]
}
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CalloutID = 10029
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   Role = 5
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CivilianInvolvement = 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   Criminality = 48.698383
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   Fearfulness = 53.516037
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   Aggressiveness = 34.761803
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   ActivityTags = Als.Activities.Sitting
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CurrentActivityType = 2
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.12.54:393][554]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147387740 (Pawn BP_AI_Ped_Civilian_C_2147387760)
[2026.04.05-16.12.54:393][554]LogTemp: Warning: [Restore] AccumulateRoles
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore executing
[2026.04.05-16.12.54:393][554]LogTemp: Warning: [ApplyRolesSnapshot 10029] Rehydrated Threats: 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning: [ApplyRolesSnapshot 10029] ThreatSet size now: 0
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore ApplyRolesSnapshot
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.12.54:393][554]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=None
[2026.04.05-16.12.54:393][554]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147387815 Executing Activities 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.12.54:393][554]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=BP_AI_Ped_Civilian_C_2147387785
[2026.04.05-16.12.54:393][554]LogTemp: Warning: AIManager_RestoreLinks: Failed to resolve SoftPtr: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147434543
[2026.04.05-16.12.54:393][554]LogTemp: AIManager_RestoreLinks: set CommandingActorKey to BP_AI_Ped_Civilian_C_2147387785
[2026.04.05-16.12.54:393][554]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147387790 Executing Activities D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.12.54:393][554]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=BP_AI_Ped_Civilian_C_2147387810
[2026.04.05-16.12.54:393][554]LogTemp: Warning: AIManager_RestoreLinks: Failed to resolve SoftPtr: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147434518
[2026.04.05-16.12.54:393][554]LogTemp: AIManager_RestoreLinks: set CommandingActorKey to BP_AI_Ped_Civilian_C_2147387810
[2026.04.05-16.12.54:393][554]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147387765 Executing Activities ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.12.54:393][554]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=None
[2026.04.05-16.12.54:393][554]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147387740 Executing Activities 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore: applying 1 role snapshot(s)
[2026.04.05-16.12.54:393][554]LogTemp: Warning: TryFinalizeCalloutRestore: restored links for 4 controller(s)
[2026.04.05-16.12.54:393][554]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147387835 to AllInvolvedAI
[2026.04.05-16.12.54:393][554]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147387810 to AllInvolvedAI
[2026.04.05-16.12.54:393][554]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147387785 to AllInvolvedAI
[2026.04.05-16.12.54:393][554]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147387760 to AllInvolvedAI
[2026.04.05-16.12.54:393][554]LogTemp: Callout 10029: Restored 4 involved AI
[2026.04.05-16.12.54:393][554]LogCalloutPersist: [Restore] Notified Callout 10029 of 4 restored entities
[2026.04.05-16.12.54:393][554]LogCalloutPersist: [Restore] DONE Callout 10029 - GUID mapping + controller links restored
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.54:538][560]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.54:606][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=15593 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.54:607][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.54:671][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.54:671][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.54:672][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.54:672][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.54:951][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.54:951][577]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.54:951][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.54:951][577]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.54:951][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.54:951][577]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.54:951][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.54:951][577]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.55:177][586]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.12.55:177][586]LogStreaming: Display: FlushAsyncLoading(561): 3 QueuedPackages, 109 AsyncPackages
[2026.04.05-16.12.55:193][586]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.05-16.12.55:193][586]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.05-16.12.55:193][586]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.05-16.12.55:193][586]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.05-16.12.55:193][586]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.05-16.12.55:194][586]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt'
[2026.04.05-16.12.55:378][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.55:378][592]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.55:378][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.55:378][592]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.55:378][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.55:378][592]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.55:378][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.55:378][592]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.55:603][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=14239 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.55:603][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.55:669][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.55:669][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.55:669][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10915 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.55:669][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.55:687][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.05-16.12.55:687][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.05-16.12.55:687][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.05-16.12.55:687][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.05-16.12.55:687][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.05-16.12.55:688][604]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.05-16.12.55:791][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.55:791][606]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.55:791][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.55:791][606]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.55:791][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.55:791][606]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.55:791][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.55:791][606]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.05-16.12.55:885][608]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.05-16.12.56:193][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.56:193][617]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.56:193][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.56:193][617]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.56:193][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.56:193][617]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.56:193][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.56:193][617]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.56:423][624]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.12.56:612][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.56:612][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.56:612][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=13146 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.56:612][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.56:613][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.56:613][629]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.56:613][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.56:613][629]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.56:614][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.56:614][629]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.56:614][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.56:614][629]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.56:645][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.56:645][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.56:645][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10914 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.56:645][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.56:679][631]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.12.57:029][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.57:029][641]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.57:029][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.57:029][641]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.57:029][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.57:029][641]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.57:029][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.57:029][641]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.57:437][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.57:437][653]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.57:437][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.57:437][653]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.57:437][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.57:437][653]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.57:437][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.57:437][653]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.57:597][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.57:597][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.57:597][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=12293 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.57:597][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.57:657][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.57:657][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.57:657][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.57:657][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.57:839][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.57:839][666]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.57:839][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.57:839][666]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.57:839][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.57:839][666]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.57:839][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.57:839][666]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.57:898][668]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10033
[2026.04.05-16.12.58:266][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.58:266][680]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.58:266][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.58:266][680]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.58:266][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.58:266][680]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.58:266][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.58:266][680]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.58:601][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.58:601][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.58:601][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11538 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.58:601][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.58:665][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.58:665][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.58:665][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10911 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.58:665][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.12.58:665][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.58:665][693]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.58:666][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.58:666][693]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.58:666][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.58:666][693]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.58:666][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.58:666][693]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.59:098][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387810 No threats active or valid.
[2026.04.05-16.12.59:098][706]LogTemp: [BP_AI_Controller_Civilian_C_2147387790] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.05-16.12.59:098][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387835 No threats active or valid.
[2026.04.05-16.12.59:098][706]LogTemp: [BP_AI_Controller_Civilian_C_2147387815] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.12.59:098][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387760 No threats active or valid.
[2026.04.05-16.12.59:098][706]LogTemp: [BP_AI_Controller_Civilian_C_2147387740] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.59:098][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147387785 No threats active or valid.
[2026.04.05-16.12.59:098][706]LogTemp: [BP_AI_Controller_Civilian_C_2147387765] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.05-16.12.59:167][708]LogTemp: Warning: Callout 10029: Player LEFT vicinity, streaming disabled.
[2026.04.05-16.12.59:168][708]LogCalloutPersist: Warning: [Store] Begin Callout 10029  clearing restored-in-vicinity flag
[2026.04.05-16.12.59:168][708]LogCalloutPersist: Warning: [Store] Registered actors to consider: 4
[2026.04.05-16.12.59:168][708]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147387790 with GUID D016C9454E9B49064E1304BBE453B4E1
[2026.04.05-16.12.59:168][708]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147387790: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.59:168][708]LogTemp: BP_AI_Controller_Civilian_C_2147387790: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147387785
[2026.04.05-16.12.59:168][708]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147387790
[2026.04.05-16.12.59:168][708]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147387790!
[2026.04.05-16.12.59:168][708]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147387810 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.12.59:168][708]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147387815 with GUID 39E7A32B4A3D02A9346ADCACAFD76CCF
[2026.04.05-16.12.59:168][708]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147387815: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.59:168][708]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147387815
[2026.04.05-16.12.59:168][708]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147387815!
[2026.04.05-16.12.59:168][708]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147387835 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.12.59:168][708]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147387765 with GUID ABA9FE94491A5E443CDB8788215E549C
[2026.04.05-16.12.59:168][708]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147387765: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.59:168][708]LogTemp: BP_AI_Controller_Civilian_C_2147387765: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147387810
[2026.04.05-16.12.59:168][708]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147387765
[2026.04.05-16.12.59:168][708]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147387765!
[2026.04.05-16.12.59:168][708]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147387785 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.12.59:168][708]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147387740 with GUID 621783EA45D2B2F8F637358631E429EF
[2026.04.05-16.12.59:168][708]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147387740: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.05-16.12.59:168][708]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147387740
[2026.04.05-16.12.59:168][708]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147387740!
[2026.04.05-16.12.59:168][708]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147387760 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.12.59:168][708]LogTemp: Warning: [BuildRolesSnapshot 10029] Out: Roles=0 Downed=0 Surrendered=0 Arrested=0 Secured=0 ThreatGUIDs=0
[2026.04.05-16.12.59:168][708]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147387810 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.59:168][708]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147387810 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.59:168][708]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147387835 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.59:168][708]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147387835 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.59:169][708]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147387785 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.59:169][708]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147387785 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.59:169][708]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147387760 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.59:169][708]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147387760 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.12.59:169][708]LogCalloutPersist: Warning: [Store] DONE Callout 10029: Stored 4
[2026.04.05-16.12.59:169][708]LogTemp: Warning: Callout 10029: Stored callout data after leaving vicinity.
[2026.04.05-16.12.59:611][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.59:611][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.59:611][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11112 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.59:611][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.12.59:644][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.59:644][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.12.59:644][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.12.59:644][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.00:604][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.00:604][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.00:604][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11234 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.00:604][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.00:664][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.00:664][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.00:664][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.00:664][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.01:092][768]LogTemp: Callout 10031: Player ENTERED vicinity, streaming enabled.
[2026.04.05-16.13.01:092][768]LogCalloutPersist: [HasStored] Callout 10031 -> HasSnapshot=YES Num=2 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.05-16.13.01:096][768]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.13.01:096][768]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147386484
[2026.04.05-16.13.01:096][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147386464] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147386484)
[2026.04.05-16.13.01:096][768]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.13.01:100][768]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.13.01:100][768]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147386459
[2026.04.05-16.13.01:100][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147386439] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147386459)
[2026.04.05-16.13.01:100][768]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.13.01:101][768]LogCalloutPersist: [Restore] Callout 10031 spawned 2/2 actors
[2026.04.05-16.13.01:101][768]LogTemp: Callout 10031: Restored entities after re-entering vicinity.
[2026.04.05-16.13.01:306][774]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147386464: 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.13.01:306][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 updated role to ERole::Activity
[2026.04.05-16.13.01:306][774]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147386464: /Game/Blueprints/Gameplay/DialogueSystem/DomesticDisturbance_M_01.DomesticDisturbance_M_01
[2026.04.05-16.13.01:306][774]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147386464: Als.Activities.Discussing
[2026.04.05-16.13.01:306][774]LogTemp: BP_AI_Controller_Civilian_C_2147386464: Loaded InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.13.01:306][774]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147386464: Involvement=ECivilianInvolvement::Suspect, Criminality=86.53, Aggressiveness=96.72, Fearfulness=8.23, IsArmed=True
[2026.04.05-16.13.01:306][774]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147386464: Involvement 2, Crim 86.53, Agg 96.72, Fear 8.23, Armed 1
[2026.04.05-16.13.01:306][774]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147386484 to role ERole::Activity in Callout 10031
[2026.04.05-16.13.01:306][774]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147386464! Available keys:
[2026.04.05-16.13.01:306][774]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147386464 Fully initialized with GUID 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.13.01:306][774]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147386464 -----
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   PersistentGUID = 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   PersonData = {
	"personId": "R5916270",
	"firstName": "Justin",
	"lastName": "Perez",
	"gender": "Male",
	"dateOfBirth": "1983.05.03-18.05.33",
	"nationality": "Italian",
	"registeredVehicle": "",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "55657"
	},
	"lifeRecords":
	{
		"bMarried": true,
		"numChildren": 1,
		"job": "Mechanic",
		"financialStatus": "In Debt",
		"gangAffiliation": "Affiliated Gang"
	},
	"policeRecords":
	{
		"tickets": 0,
		"misdemeanors": 3,
		"felonies": 1,
		"warrants": 2,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": false,
		"bEscape": true,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": false,
		"bShootingOrHomicideHistory": true,
		"bNarcoticsHistory": false,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 83.776359558105469
}
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	],
	"rightPocket": [
		{
			"itemName": "Pistol",
			"actor": "/Game/Blueprints/Gameplay/Weapons/Master_Weapon.Master_Weapon_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		},
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	]
}
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CalloutID = 10031
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   IsArmed = 1
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Role = 5
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CivilianInvolvement = 2
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Criminality = 86.526077
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Fearfulness = 8.230842
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Aggressiveness = 96.71743
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/DomesticDisturbance_M_01.DomesticDisturbance_M_01
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Tags = AI,Civilian,Suspected,ActivityOccupied,HasWeapon
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   ActivityTags = Als.Activities.Discussing
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CurrentActivityType = 3
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   InteractingObjectSoftPath = /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CommandingActorGUID = 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.13.01:306][774]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147386464 (Pawn BP_AI_Ped_Civilian_C_2147386484)
[2026.04.05-16.13.01:306][774]LogTemp: Warning: Loaded PersistentGUID for BP_AI_Controller_Civilian_C_2147386439: 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.13.01:306][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 updated role to ERole::Activity
[2026.04.05-16.13.01:306][774]LogTemp: Warning: Restored AssignedDialogue for BP_AI_Controller_Civilian_C_2147386439: /Game/Blueprints/Gameplay/DialogueSystem/DomesticDisturbance_M_01.DomesticDisturbance_M_01
[2026.04.05-16.13.01:306][774]LogTemp: Warning: Loaded Gameplay Tags for BP_AI_Controller_Civilian_C_2147386439: Als.Activities.Discussing
[2026.04.05-16.13.01:306][774]LogTemp: BP_AI_Controller_Civilian_C_2147386439: Loaded InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.13.01:306][774]LogTemp: SetTraits called on BP_AI_Controller_Civilian_C_2147386439: Involvement=ECivilianInvolvement::Victim, Criminality=18.39, Aggressiveness=2.62, Fearfulness=37.26, IsArmed=False
[2026.04.05-16.13.01:306][774]LogTemp: Warning: SetTraits for BP_AI_Controller_Civilian_C_2147386439: Involvement 3, Crim 18.39, Agg 2.62, Fear 37.26, Armed 0
[2026.04.05-16.13.01:306][774]LogTemp: RegisterAIToCallout: (Restored) Registered BP_AI_Ped_Civilian_C_2147386459 to role ERole::Activity in Callout 10031
[2026.04.05-16.13.01:306][774]LogTemp: Error: MoveLocation key NOT found in saved data for BP_AI_Controller_Civilian_C_2147386439! Available keys:
[2026.04.05-16.13.01:306][774]LogTemp: Warning: CalloutPersistentManager: BP_AI_Controller_Civilian_C_2147386439 Fully initialized with GUID 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.13.01:306][774]LogTemp: Warning: ----- INDATA DUMP for BP_AI_Controller_Civilian_C_2147386439 -----
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   PersistentGUID = 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   PersonData = {
	"personId": "R5916270",
	"firstName": "Justin",
	"lastName": "Perez",
	"gender": "Male",
	"dateOfBirth": "1983.05.03-18.05.33",
	"nationality": "Italian",
	"registeredVehicle": "",
	"residence":
	{
		"street": "PlaceHolder Street",
		"city": "New York",
		"stateProvince": "NY",
		"country": "",
		"postalCode": "55657"
	},
	"lifeRecords":
	{
		"bMarried": true,
		"numChildren": 1,
		"job": "Mechanic",
		"financialStatus": "In Debt",
		"gangAffiliation": "Affiliated Gang"
	},
	"policeRecords":
	{
		"tickets": 0,
		"misdemeanors": 3,
		"felonies": 1,
		"warrants": 2,
		"gunHistory": 0,
		"bAssaultOnPoliceOfficer": false,
		"bEscape": true,
		"bResistingArrest": false,
		"bEDPSuicideHistory": false,
		"bCEWHistory": false,
		"bShootingOrHomicideHistory": true,
		"bNarcoticsHistory": false,
		"bOnProbation": false,
		"bOnParole": false,
		"summonses": [],
		"assignedCases": []
	},
	"criminality": 83.776359558105469
}
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Pockets = {
	"leftPocket": [
		{
			"itemName": "phone",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_Phone.BP_Phone_C",
			"minimalCriminality": 0,
			"bSingleInstance": false
		}
	],
	"rightPocket": [
		{
			"itemName": "Keys",
			"actor": "None",
			"minimalCriminality": 0,
			"bSingleInstance": false
		},
		{
			"itemName": "Drivers License",
			"actor": "/Game/Blueprints/Gameplay/InteractionSystem/BP_IDCard.BP_IDCard_C",
			"minimalCriminality": 0,
			"bSingleInstance": true
		}
	]
}
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CalloutID = 10031
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   IsArmed = 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Role = 5
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   ScenarioAssignment = 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CivilianInvolvement = 3
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Criminality = 18.390453
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Fearfulness = 37.255775
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Aggressiveness = 2.62154
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   AssignedDialoguePath = /Game/Blueprints/Gameplay/DialogueSystem/DomesticDisturbance_M_01.DomesticDisturbance_M_01
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   Tags = AI,Civilian,ActivityOccupied
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   ActivityTags = Als.Activities.Discussing
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CurrentActivityType = 3
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   InteractingObjectSoftPath = /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   LastKnownLocation = X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   TargetVisible = 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CommandingActorGUID = 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CurrentThreatLevel = 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning:   CurrentThreatDistance = 0.0
[2026.04.05-16.13.01:306][774]LogCalloutPersist: [Restore] Applied Controller data to BP_AI_Controller_Civilian_C_2147386439 (Pawn BP_AI_Ped_Civilian_C_2147386459)
[2026.04.05-16.13.01:306][774]LogTemp: Warning: [Restore] AccumulateRoles
[2026.04.05-16.13.01:306][774]LogTemp: Warning: TryFinalizeCalloutRestore executing
[2026.04.05-16.13.01:306][774]LogTemp: Warning: [ApplyRolesSnapshot 10031] Rehydrated Threats: 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning: [ApplyRolesSnapshot 10031] ThreatSet size now: 0
[2026.04.05-16.13.01:306][774]LogTemp: Warning: TryFinalizeCalloutRestore ApplyRolesSnapshot
[2026.04.05-16.13.01:306][774]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.13.01:306][774]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.13.01:306][774]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=BP_AI_Ped_Civilian_C_2147386459
[2026.04.05-16.13.01:306][774]LogTemp: Warning: AIManager_RestoreLinks: Failed to resolve SoftPtr: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147422511
[2026.04.05-16.13.01:306][774]LogTemp: AIManager_RestoreLinks: set CommandingActorKey to BP_AI_Ped_Civilian_C_2147386459
[2026.04.05-16.13.01:306][774]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147386464 Executing Activities 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.13.01:306][774]LogTemp: Warning: TryFinalizeCalloutRestore controllers invalid
[2026.04.05-16.13.01:306][774]LogTemp: Warning: TryFinalizeCalloutRestore Pendingcontrollers restore
[2026.04.05-16.13.01:306][774]LogTemp: AIManager_RestoreLinks: threats=0, target=None, commanding=BP_AI_Ped_Civilian_C_2147386484
[2026.04.05-16.13.01:306][774]LogTemp: Warning: AIManager_RestoreLinks: Failed to resolve SoftPtr: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147422496
[2026.04.05-16.13.01:306][774]LogTemp: AIManager_RestoreLinks: set CommandingActorKey to BP_AI_Ped_Civilian_C_2147386484
[2026.04.05-16.13.01:306][774]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147386439 Executing Activities 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.13.01:306][774]LogTemp: Warning: TryFinalizeCalloutRestore: applying 1 role snapshot(s)
[2026.04.05-16.13.01:306][774]LogTemp: Warning: TryFinalizeCalloutRestore: restored links for 2 controller(s)
[2026.04.05-16.13.01:306][774]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147386484 to AllInvolvedAI
[2026.04.05-16.13.01:306][774]LogTemp: OnEntitiesRestored: Added BP_AI_Ped_Civilian_C_2147386459 to AllInvolvedAI
[2026.04.05-16.13.01:307][774]LogTemp: Callout 10031: Restored 2 involved AI
[2026.04.05-16.13.01:307][774]LogCalloutPersist: [Restore] Notified Callout 10031 of 2 restored entities
[2026.04.05-16.13.01:307][774]LogCalloutPersist: [Restore] DONE Callout 10031 - GUID mapping + controller links restored
[2026.04.05-16.13.01:318][775]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147386439 Activity:  
[2026.04.05-16.13.01:318][775]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147386439 Executing Activities 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.13.01:319][775]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147386464 Activity:  
[2026.04.05-16.13.01:319][775]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147386464 Executing Activities 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.13.01:483][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.01:483][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.01:483][779]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.01:483][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.01:483][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.01:484][779]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.01:595][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.01:595][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.01:595][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11508 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.01:595][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [234] has no Geometry
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [235] has no Geometry
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [236] has no Geometry
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [238] has no Geometry
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [239] has no Geometry
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [241] has no Geometry
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [244] has no Geometry
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [255] has no Geometry
[2026.04.05-16.13.01:619][784]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [263] has no Geometry
[2026.04.05-16.13.01:662][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.01:662][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.01:662][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.01:662][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.01:905][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.01:905][791]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.01:905][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.01:905][791]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.02:314][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.02:314][803]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.02:314][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.02:314][803]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.02:602][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.02:602][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.02:602][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11847 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.02:602][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.02:666][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.02:666][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.02:666][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.02:666][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.02:729][816]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.02:729][816]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.02:729][816]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.02:729][816]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.03:151][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.03:151][829]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.03:151][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.03:151][829]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.03:207][831]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.13.03:567][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.03:567][843]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.03:567][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.03:567][843]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.03:595][844]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.13.03:595][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.03:595][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.03:595][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11925 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.03:595][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.03:649][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.03:649][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.03:649][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10913 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.03:649][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.03:979][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.03:979][858]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.03:979][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.03:979][858]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.04:392][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.04:392][873]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.04:393][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.04:393][873]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.04:614][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.04:614][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.04:614][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11925 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.04:614][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.04:651][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.04:651][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.04:651][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.04:651][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.04:820][886]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.04:820][886]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.04:820][886]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.04:820][886]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.05:003][891]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.13.05:200][897]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.05-16.13.05:254][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.05:254][899]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.05:254][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.05:254][899]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.05:583][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.05:583][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.05:583][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=12468 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.05:583][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.05:651][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.05:651][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.05:651][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.05:651][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.05:684][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.05:684][912]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.05:684][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.05:684][912]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.06:091][924]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.13.06:091][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.06:091][924]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.06:091][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.06:091][924]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.06:521][936]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.06:521][936]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.06:522][936]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.06:522][936]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.06:598][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.06:598][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.06:598][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=13164 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.06:598][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.06:676][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.06:676][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.06:676][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10966 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.06:676][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.06:924][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.06:924][947]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.06:924][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.06:924][947]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.07:327][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.07:327][958]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.07:327][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.07:327][958]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.07:585][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.07:585][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.07:585][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=13881 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.07:585][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.07:658][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.07:658][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.07:658][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.07:658][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.07:730][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.07:730][969]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.07:730][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.07:730][969]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.08:139][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.08:139][980]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.08:139][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.08:139][980]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.08:546][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.08:546][991]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.08:547][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.08:547][991]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.08:584][992]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.13.08:584][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.08:584][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.08:584][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=15280 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.08:584][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147409013]  -> Roam
[2026.04.05-16.13.08:662][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.08:662][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.08:662][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=9692 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.08:662][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.08:813][998]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.05-16.13.08:813][998]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147409034
[2026.04.05-16.13.08:813][998]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147409013 with GUID 418D20EF46A0592E00310E96ABAE7598
[2026.04.05-16.13.08:813][998]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147409013: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.05-16.13.08:813][998]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147409013
[2026.04.05-16.13.08:813][998]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147409013!
[2026.04.05-16.13.08:813][998]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147409034 (BP_AI_Ped_Police_C)
[2026.04.05-16.13.08:813][998]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147409034 (BP_AI_Ped_Police_C) removed
[2026.04.05-16.13.08:813][998]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.13.08:813][998]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.13.08:813][998]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.13.08:813][998]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409700
[2026.04.05-16.13.08:813][998]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.13.08:813][998]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.13.08:813][998]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.13.08:813][998]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.05-16.13.08:813][998]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.05-16.13.08:813][998]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.05-16.13.08:963][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.08:963][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.08:963][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.08:963][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.09:397][ 13]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.09:397][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.09:397][ 13]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.09:397][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.09:670][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.09:670][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.09:670][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=8393 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.09:670][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.09:831][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.09:831][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.09:831][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.09:831][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.10:250][ 35]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.10:250][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.10:250][ 35]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.10:250][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.10:661][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.10:661][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.10:661][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=7214 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.10:661][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.10:661][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.10:661][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.10:661][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.10:661][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.11:097][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.11:097][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.11:097][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.11:097][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.11:097][ 58]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.13.11:508][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.11:508][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.11:508][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.11:508][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.11:642][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.11:642][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.11:642][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6053 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.11:642][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.11:933][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.11:933][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.11:933][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.11:933][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.12:374][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.12:374][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.12:374][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.12:374][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.12:645][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.12:645][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  Using cached target location fallback: X=-92715.079 Y=-253739.362 Z=-13790.998
[2026.04.05-16.13.12:645][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4844 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.12:645][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.12:796][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.12:796][106]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.12:796][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.12:796][106]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.12:943][110]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.05-16.13.12:943][110]LogTemp: [CalloutResolution] Contact made for Callout 10033
[2026.04.05-16.13.12:943][110]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=3144EF5D4E9E22591005B683FF3EAA27) for Callout 10033, Target=BP_AI_Ped_Civilian_C_2147414121
[2026.04.05-16.13.12:943][110]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147414121 (Faction 1)
[2026.04.05-16.13.12:943][110]LogTemp: [CalloutResolution] Contact made for Callout 10033
[2026.04.05-16.13.13:232][118]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.13:232][118]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.13:232][118]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.13:232][118]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.13:393][123]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.13.13:431][124]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.13:586][129]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.13.13:647][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.13:647][131]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.13:647][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.13:647][131]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.13:647][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=3635 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.13:647][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.13:923][140]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.14:073][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.14:073][145]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.14:073][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.14:073][145]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.14:426][156]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.14:485][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.14:485][158]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.14:486][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.14:486][158]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.14:661][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=3430 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.14:661][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.14:693][165]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.13.14:897][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.14:897][172]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.14:897][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.14:897][172]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.14:925][173]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.15:306][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.15:306][186]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.15:306][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.15:306][186]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.15:426][190]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.15:665][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=4365 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.15:665][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.15:729][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.15:729][200]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.15:729][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.15:729][200]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.15:921][206]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.16:088][211]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.05-16.13.16:156][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.16:156][213]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.16:156][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.16:156][213]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.16:436][221]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.16:575][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.16:575][225]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.16:575][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.16:575][225]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.16:648][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=5542 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.16:648][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.16:687][228]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.13.16:947][235]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.16:983][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.16:983][236]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.16:983][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.16:983][236]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.17:394][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.17:394][247]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.17:394][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.17:394][247]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.17:431][248]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.17:648][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=6728 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.17:648][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.17:819][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.17:819][259]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.17:819][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.17:819][259]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.17:919][262]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.18:245][272]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.18:245][272]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.18:245][272]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.18:245][272]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.18:438][278]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.18:597][283]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.13.18:659][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=7982 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.18:659][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.18:660][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.18:660][285]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.18:660][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.18:660][285]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.18:690][286]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.13.18:821][290]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.13.18:822][290]LogStreaming: Display: 0.810 ms for processing 139665 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 955 (14684->13729) packages and 1565 (36425->34860) public exports.
[2026.04.05-16.13.18:936][294]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.19:087][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.19:087][299]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.19:087][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.19:087][299]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.19:418][310]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.19:508][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.19:508][313]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.19:508][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.19:508][313]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.19:595][316]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.13.19:659][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=9185 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.19:659][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.19:935][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.19:935][327]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.19:935][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.19:935][327]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.19:935][327]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.20:358][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.20:358][341]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.20:358][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.20:358][341]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.20:415][343]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.20:662][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=10399 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.20:663][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.20:691][352]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.13.20:781][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.20:781][355]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.20:781][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.20:781][355]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.20:928][360]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.21:076][365]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.13.21:191][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.21:191][369]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.21:191][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.21:191][369]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.21:390][376]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147386439 Activity:  
[2026.04.05-16.13.21:390][376]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147386439 Executing Activities 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.13.21:390][376]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147386464 Activity:  
[2026.04.05-16.13.21:390][376]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147386464 Executing Activities 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.13.21:421][377]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.21:591][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.21:591][383]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.21:591][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.21:591][383]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.21:649][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=11873 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.21:649][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.21:924][395]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.22:007][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.22:007][398]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.22:007][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.22:007][398]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.22:424][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.22:425][413]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.22:425][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.22:425][413]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.22:425][413]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.22:650][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=12969 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.22:650][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.22:705][423]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.13.22:847][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.22:847][428]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.22:847][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.22:847][428]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.22:930][431]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.23:271][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.23:271][443]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.23:271][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.23:271][443]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.23:438][449]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.23:586][454]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.05-16.13.23:648][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=13158 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.23:648][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.23:684][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.23:684][457]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.23:684][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.23:684][457]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.23:946][465]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.24:087][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.24:087][469]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.24:087][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.24:087][469]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.24:445][479]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.24:514][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.24:514][481]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.24:514][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.24:514][481]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.24:668][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=13429 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.24:668][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.24:706][486]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.13.24:932][492]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.24:932][492]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.24:932][492]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.24:932][492]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.24:932][492]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.25:356][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.25:356][503]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.25:356][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.25:356][503]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.25:432][505]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.25:667][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=13784 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.25:667][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.25:780][514]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386459 No threats active or valid.
[2026.04.05-16.13.25:780][514]LogTemp: [BP_AI_Controller_Civilian_C_2147386439] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.25:780][514]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386484 No threats active or valid.
[2026.04.05-16.13.25:780][514]LogTemp: [BP_AI_Controller_Civilian_C_2147386464] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.05-16.13.25:929][518]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.26:078][522]LogTemp: Warning: Callout 10031: Player LEFT vicinity, streaming disabled.
[2026.04.05-16.13.26:078][522]LogCalloutPersist: Warning: [Store] Begin Callout 10031  clearing restored-in-vicinity flag
[2026.04.05-16.13.26:078][522]LogCalloutPersist: Warning: [Store] Registered actors to consider: 2
[2026.04.05-16.13.26:078][522]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147386439 with GUID 233C0065436AD4C12C4F74B4A400757F
[2026.04.05-16.13.26:079][522]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147386439: /Game/Blueprints/Gameplay/DialogueSystem/DomesticDisturbance_M_01.DomesticDisturbance_M_01
[2026.04.05-16.13.26:079][522]LogTemp: BP_AI_Controller_Civilian_C_2147386439: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147386484
[2026.04.05-16.13.26:079][522]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147386439
[2026.04.05-16.13.26:079][522]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147386439!
[2026.04.05-16.13.26:079][522]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147386459 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.13.26:079][522]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147386464 with GUID 24F4D2964D56781A07B0E1B2CC3F4FC6
[2026.04.05-16.13.26:079][522]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147386464: /Game/Blueprints/Gameplay/DialogueSystem/DomesticDisturbance_M_01.DomesticDisturbance_M_01
[2026.04.05-16.13.26:079][522]LogTemp: BP_AI_Controller_Civilian_C_2147386464: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147386459
[2026.04.05-16.13.26:079][522]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147386464
[2026.04.05-16.13.26:079][522]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147386464!
[2026.04.05-16.13.26:079][522]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147386484 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.05-16.13.26:079][522]LogTemp: Warning: [BuildRolesSnapshot 10031] Out: Roles=0 Downed=0 Surrendered=0 Arrested=0 Secured=0 ThreatGUIDs=0
[2026.04.05-16.13.26:079][522]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147386459 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.13.26:079][522]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] BTT::ActivityAborted
[2026.04.05-16.13.26:079][522]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147386459 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.13.26:079][522]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147386484 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.13.26:079][522]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147447114] BTT::ActivityAborted
[2026.04.05-16.13.26:079][522]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147386484 (BP_AI_Ped_Civilian_C)
[2026.04.05-16.13.26:079][522]LogCalloutPersist: Warning: [Store] DONE Callout 10031: Stored 2
[2026.04.05-16.13.26:079][522]LogTemp: Warning: Callout 10031: Stored callout data after leaving vicinity.
[2026.04.05-16.13.26:377][529]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.13.26:377][529]LogStreaming: Display: 0.308 ms for processing 16514 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1899 (13739->11840) packages and 2922 (34870->31948) public exports.
[2026.04.05-16.13.26:448][531]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.26:670][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=14252 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.26:670][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.26:707][538]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.13.26:931][544]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.27:412][557]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.27:660][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=14909 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.27:660][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.27:912][572]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.28:413][589]LogTemp: [BP_AI_Ped_Police_C_2147410052] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147414121 Stimulus=EStimulusType::ThreatSpotted Callout=10033
[2026.04.05-16.13.28:651][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147414121 DistTarget=14651 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.05-16.13.28:651][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147410031]  -> Roam
[2026.04.05-16.13.28:683][598]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.13.28:714][599]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.05-16.13.28:714][599]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147410052
[2026.04.05-16.13.28:714][599]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147410031 with GUID 898545D54A382BF19C8628A685D9C7CD
[2026.04.05-16.13.28:714][599]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147410031: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.05-16.13.28:714][599]LogTemp: Warning: Saving Threat (Controller): BP_AI_Controller_Civilian_C_2147414101 [Pawn: BP_AI_Ped_Civilian_C_2147414121] GUID: 79B2F590469924BD317B50A95E0752BF
[2026.04.05-16.13.28:714][599]LogTemp: Warning: SAVE DEBUG: Saved 1 Threats for BP_AI_Controller_Police_C_2147410031: 79B2F590469924BD317B50A95E0752BF
[2026.04.05-16.13.28:714][599]LogTemp: Warning: SAVE DEBUG: Threats key PRESENT in OutData for BP_AI_Controller_Police_C_2147410031: 79B2F590469924BD317B50A95E0752BF
[2026.04.05-16.13.28:714][599]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147410052 (BP_AI_Ped_Police_C)
[2026.04.05-16.13.28:714][599]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147410052 (BP_AI_Ped_Police_C) removed
[2026.04.05-16.13.28:714][599]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.13.28:714][599]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.13.28:714][599]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.13.28:714][599]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147410690
[2026.04.05-16.13.28:714][599]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.13.28:714][599]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.13.28:714][599]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.13.28:714][599]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.05-16.13.28:714][599]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.05-16.13.28:714][599]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.05-16.13.31:008][682]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.13.31:019][682]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.05-16.13.31:065][683]LogSlate: Took 0.000963 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Medium.ufont' (81K)
[2026.04.05-16.13.31:065][683]LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Regular.ufont' (80K)
[2026.04.05-16.13.31:715][710]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.13.36:527][838]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.05-16.13.36:527][838]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.05-16.13.36:527][838]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.13.38:130][897]LogBlueprintUserMessages: [DAS_Laptop_C_2147407426] Search Engine
[2026.04.05-16.13.39:981][970]LogTemp: Warning: GetPersonByID: No match for C-051-434415940
[2026.04.05-16.13.39:993][970]LogTemp: Warning: GetPersonByID: No match for C-050-2817159692
[2026.04.05-16.13.40:004][970]LogTemp: Warning: GetPersonByID: No match for C-022-4265205843
[2026.04.05-16.13.40:015][970]LogTemp: Warning: GetPersonByID: No match for C-017-3022810363
[2026.04.05-16.13.40:025][970]LogTemp: Warning: GetPersonByID: No match for C-027-1294653750
[2026.04.05-16.13.40:055][970]LogStreaming: Display: 0.081 ms for processing 9079 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 141 (11844->11703) packages and 173 (31952->31779) public exports.
[2026.04.05-16.13.40:070][970]LogUObjectHash: Compacting FUObjectHashTables data took   5.92ms
[2026.04.05-16.13.40:073][970]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.13.40:200][977]LogTemp: Warning: GetPersonByID: No match for C-027-1294653750
[2026.04.05-16.13.40:209][977]LogStreaming: Display: 0.002 ms for processing 17 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11703->11703) packages and 0 (31779->31779) public exports.
[2026.04.05-16.13.40:211][977]LogUObjectHash: Compacting FUObjectHashTables data took   2.11ms
[2026.04.05-16.13.40:213][977]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.13.41:219][ 18]LogTemp: Warning: GetPersonByID: No match for C-027-1294653750
[2026.04.05-16.13.41:228][ 18]LogStreaming: Display: 0.003 ms for processing 49 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11703->11703) packages and 0 (31779->31779) public exports.
[2026.04.05-16.13.41:230][ 18]LogUObjectHash: Compacting FUObjectHashTables data took   1.57ms
[2026.04.05-16.13.41:232][ 18]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.13.41:483][ 29]LogTemp: Warning: GetPersonByID: No match for C-027-1294653750
[2026.04.05-16.13.41:491][ 29]LogStreaming: Display: 0.001 ms for processing 13 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11703->11703) packages and 0 (31779->31779) public exports.
[2026.04.05-16.13.41:492][ 29]LogUObjectHash: Compacting FUObjectHashTables data took   1.29ms
[2026.04.05-16.13.41:494][ 29]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.13.41:797][ 42]LogTemp: Warning: GetPersonByID: No match for C-027-1294653750
[2026.04.05-16.13.41:808][ 42]LogStreaming: Display: 0.001 ms for processing 13 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11703->11703) packages and 0 (31779->31779) public exports.
[2026.04.05-16.13.41:809][ 42]LogUObjectHash: Compacting FUObjectHashTables data took   1.30ms
[2026.04.05-16.13.41:811][ 42]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.13.43:281][105]LogTemp: Game database saved successfully.
[2026.04.05-16.13.43:281][105]LogTemp: Vehicle 1294653750 marked as persistent.
[2026.04.05-16.13.48:191][308]LogRHI: Display: Encountered a new graphics PSO: 3195614814
[2026.04.05-16.13.49:509][362]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.13.50:955][422]LogBlueprintUserMessages: [DAS_Laptop_C_2147407426] Search Engine
[2026.04.05-16.13.50:960][422]LogSlate: Took 0.000608 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-SemiBold.ufont' (62K)
[2026.04.05-16.13.54:204][557]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.05-16.13.54:204][557]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.13.55:544][603]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.13.56:604][635]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.13.58:183][685]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.14.02:571][839]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.14.02:852][849]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:852][849]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:854][849]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824] true
[2026.04.05-16.14.02:858][849]LogTemp: ExecuteVehicle: Callout=0
[2026.04.05-16.14.02:859][849]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:859][849]LogTemp: RestoreSeatsFromState
[2026.04.05-16.14.02:860][849]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 0)
[2026.04.05-16.14.02:861][849]LogTemp: AIController: ActivityComponent Added
[2026.04.05-16.14.02:861][849]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147378644
[2026.04.05-16.14.02:861][849]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378624] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147378644)
[2026.04.05-16.14.02:861][849]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.05-16.14.02:866][849]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147378644] Vehicle Ref Set  :: BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:866][849]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.05-16.14.02:866][849]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.05-16.14.02:866][849]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147378644.
[2026.04.05-16.14.02:866][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147378624] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.05-16.14.02:866][849]LogTemp: OccupySeat: Vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824 marked as Occupied
[2026.04.05-16.14.02:866][849]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:866][849]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147378624 with GUID 9E82171F4D98DAC5E45333A7234E8E2B
[2026.04.05-16.14.02:866][849]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147378624
[2026.04.05-16.14.02:866][849]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147378624!
[2026.04.05-16.14.02:866][849]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:866][849]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:866][849]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:866][849]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.14.02:866][849]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.14.02:866][849]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.14.02:866][849]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Q8652613, Callout=0)
[2026.04.05-16.14.02:866][849]LogTemp: RestoreSeatsFromState
[2026.04.05-16.14.02:866][849]LogTemp: RestoreSeatsFromState
[2026.04.05-16.14.02:866][849]LogTemp: RestoreSeatsFromState
[2026.04.05-16.14.02:866][849]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824] AIExecute Vechicle Interface BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824 
BackupUnit false
Callout 0
[2026.04.05-16.14.02:866][849]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.02:972][853]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.05-16.14.03:235][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.03:235][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.03:235][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.03:235][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.03:235][862]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.03:343][866]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.03:344][866]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: PulledOver 
[2026.04.05-16.14.03:344][866]LogTemp: === FindPulloverPathFromLane START ===
[2026.04.05-16.14.03:344][866]LogTemp: SearchDistanceAhead: 6000.00, MinPulloverDistance: 2800.00
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: All subsystems initialized successfully
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Current lane found - Index: 430, Distance: 5991.83
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Starting BFS queue traversal
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Processing Lane 430 (Depth: 0, Length: 8946.71, IsIntersection: false)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 430 - Evaluated 9 spots, 0 passed distance check
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 430 has 2 connected lanes
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 293 (AccumDist: 2954.88, Depth: 1)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 292 (AccumDist: 2954.88, Depth: 1)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Processing Lane 293 (Depth: 1, Length: 2252.75, IsIntersection: true)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 293 is intersection, skipping sampling
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 293 has 1 connected lanes
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 690 (AccumDist: 5207.63, Depth: 2)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Processing Lane 292 (Depth: 1, Length: 2085.95, IsIntersection: true)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 292 is intersection, skipping sampling
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 292 has 1 connected lanes
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 99 (AccumDist: 5040.83, Depth: 2)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Processing Lane 690 (Depth: 2, Length: 17644.19, IsIntersection: false)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 690, Distance: 0.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 690, Distance: 320.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 690, Distance: 640.00, DepthPenalty: 2, Score: 0.3791
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Distance limit reached at distance 6167.63
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 690 - Evaluated 4 spots, 3 passed distance check
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 690 has 2 connected lanes
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 738 (AccumDist: 22851.83, Depth: 3)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 737 (AccumDist: 22851.83, Depth: 3)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Processing Lane 99 (Depth: 2, Length: 1444.58, IsIntersection: false)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 99, Distance: 0.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 99, Distance: 320.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 99, Distance: 640.00, DepthPenalty: 2, Score: 0.1264
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Distance limit reached at distance 6000.83
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 99 - Evaluated 4 spots, 3 passed distance check
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Lane 99 has 3 connected lanes
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 530 (AccumDist: 6485.42, Depth: 3)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 529 (AccumDist: 6485.42, Depth: 3)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Queued lane 528 (AccumDist: 6485.42, Depth: 3)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Stopping - Lane 738 (Depth: 3, AccumDist: 22851.83)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Stopping - Lane 737 (Depth: 3, AccumDist: 22851.83)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Stopping - Lane 530 (Depth: 3, AccumDist: 6485.42)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Stopping - Lane 529 (Depth: 3, AccumDist: 6485.42)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Stopping - Lane 528 (Depth: 3, AccumDist: 6485.42)
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: BFS completed - Processed 10 nodes, Found 1 candidates
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Candidates sorted
[2026.04.05-16.14.03:344][866]LogTemp:   [0] Lane: 690, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Selected best candidate - Lane: 690, Score: 0.3791, LanesAhead: 2
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Generating pullover path...
[2026.04.05-16.14.03:344][866]LogTemp: GenerateLaneChangePulloverPath: Building multi-segment path from lane 430 to lane 690
[2026.04.05-16.14.03:344][866]LogTemp: FindPulloverPathFromLane: Path generated with 28 points
[2026.04.05-16.14.03:344][866]LogTemp: === FindPulloverPathFromLane END (Success: true) ===
[2026.04.05-16.14.03:636][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.03:636][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.03:636][876]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.03:664][877]LogTemp: EnsureIncidentCallout: Created incident callout -3 at X=-84192.305 Y=-274278.983 Z=-15143.873
[2026.04.05-16.14.03:664][877]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.03:664][877]LogTemp: [CalloutResolution] Contact made for Callout -3
[2026.04.05-16.14.03:664][877]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=310CA3F84B4677CC3C8DEDAC6376747A) for Callout -3, Target=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.03:664][877]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824 (Faction 1)
[2026.04.05-16.14.04:059][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.04:059][891]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.04:173][895]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.04:468][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.04:468][906]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.04:678][914]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.04:886][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.04:886][922]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.05:200][934]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.05:303][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.05:303][938]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.05:717][953]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.05:718][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.05:718][953]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.05:877][959]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.06:137][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.06:137][969]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.06:237][973]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.06:541][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.06:541][985]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.06:743][993]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.06:945][  1]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.06:945][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.07:255][ 13]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.07:349][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.07:349][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.07:349][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.07:772][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.07:772][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.07:772][ 34]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.07:872][ 38]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.08:175][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.08:175][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.08:175][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.08:277][ 54]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.08:581][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.08:582][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.08:582][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.08:582][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.08:676][ 70]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.14.08:779][ 74]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.08:987][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.08:987][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.09:285][ 94]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.09:410][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.09:410][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.09:788][114]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.09:814][115]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.09:814][115]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.09:865][117]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.10:227][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.10:227][131]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.10:304][134]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.10:644][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.10:644][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.10:644][147]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.10:820][154]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.11:053][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.11:053][163]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.11:332][174]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.11:460][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.11:460][179]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.11:808][192]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.14.11:810][192]LogStreaming: Display: 0.026 ms for processing 2165 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 15 (11728->11713) packages and 15 (32037->32022) public exports.
[2026.04.05-16.14.11:847][194]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.11:872][195]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.11:874][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.11:874][195]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.12:285][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.12:285][211]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.12:361][214]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.12:693][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.12:693][227]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.12:869][234]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.13:095][243]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.05-16.14.13:100][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.13:100][243]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.13:350][253]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.14.13:379][254]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.13:508][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.13:508][259]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.13:787][270]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.13:867][273]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.13:893][274]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.13:919][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.13:919][275]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.14:327][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.14:327][291]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.14:402][294]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.14:736][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.14:736][307]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.14:914][314]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.15:097][321]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.15:097][321]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.15:097][321]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.15:097][321]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.15:097][321]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.15:097][321]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.05-16.14.15:097][321]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.14.15:097][321]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.14.15:097][321]LogTemp: Warning: VacateSeat: Success
[2026.04.05-16.14.15:097][321]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147407452] true
[2026.04.05-16.14.15:097][321]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.14.15:097][321]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.14.15:097][321]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.14.15:097][321]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.14.15:098][321]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.14.15:098][321]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.05-16.14.15:098][321]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.14.15:098][321]LogDeviceProfileManager: Active device profile: [0000025521E9C9C0][0000025516B3D560 66] Windows
[2026.04.05-16.14.15:098][321]LogInit: Selected Device Profile: [Windows]
[2026.04.05-16.14.15:098][321]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.14.15:098][321]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.14.15:098][321]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.05-16.14.15:098][321]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.14.15:098][321]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.14.15:098][321]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.14.15:098][321]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147393844 stopped
[2026.04.05-16.14.15:098][321]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84200.828 Y=-274370.367 Z=-15120.571, Start Offset: X=-652.000 Y=0.000 Z=44.000
[2026.04.05-16.14.15:098][321]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-84306.088 Y=-274411.241 Z=-15051.620, Target Offset: X=-652.000 Y=0.000 Z=-10.000
[2026.04.05-16.14.15:098][321]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-33.811543, Yaw=300.738505
[2026.04.05-16.14.15:098][321]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.05-16.14.15:098][321]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.05-16.14.15:098][321]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.14.15:098][321]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.05-16.14.15:105][321]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.14.15:154][323]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.15:154][323]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.15:436][334]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.15:563][339]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.15:563][339]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.15:866][351]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.15:944][354]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.15:970][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.15:970][355]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.16:150][362]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 5.03 cm
[2026.04.05-16.14.16:150][362]LogTemp: Error:     Before: X=-84427.142 Y=-274389.508 Z=-14916.126
[2026.04.05-16.14.16:150][362]LogTemp: Error:     After:  X=-84426.991 Y=-274394.537 Z=-14916.085
[2026.04.05-16.14.16:150][362]LogTemp: Error:     ZDelta: 0.04
[2026.04.05-16.14.16:274][367]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.14.16:274][367]LogStreaming: Display: FlushAsyncLoading(628): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.14.16:381][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378644 No threats active or valid.
[2026.04.05-16.14.16:381][371]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.16:457][374]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.16:796][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 418.88
[2026.04.05-16.14.16:796][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 418.88
[2026.04.05-16.14.16:796][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 418.88
[2026.04.05-16.14.16:796][387]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.17:200][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 334.10
[2026.04.05-16.14.17:200][402]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.17:612][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 248.40
[2026.04.05-16.14.17:612][417]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.17:809][425]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 28768.500558
[2026.04.05-16.14.17:876][428]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.17:900][429]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 20914.715315
[2026.04.05-16.14.17:997][433]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 13952.362996
[2026.04.05-16.14.18:022][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 147.75
[2026.04.05-16.14.18:022][434]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.18:093][437]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 8439.898354
[2026.04.05-16.14.18:204][442]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5223.462115
[2026.04.05-16.14.18:313][447]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5062.990757
[2026.04.05-16.14.18:399][451]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5061.516488
[2026.04.05-16.14.18:423][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 106.34
[2026.04.05-16.14.18:423][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 106.34
[2026.04.05-16.14.18:423][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 106.34
[2026.04.05-16.14.18:423][452]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.18:492][455]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5059.196723
[2026.04.05-16.14.18:608][460]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 4043.918791
[2026.04.05-16.14.18:671][463]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.18:692][464]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3197.195409
[2026.04.05-16.14.18:793][469]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 2375.372738
[2026.04.05-16.14.18:834][471]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 89.06
[2026.04.05-16.14.18:834][471]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.18:893][474]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 2199.550161
[2026.04.05-16.14.19:002][479]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 2236.894302
[2026.04.05-16.14.19:107][484]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 2238.301153
[2026.04.05-16.14.19:204][489]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 2216.976655
[2026.04.05-16.14.19:244][491]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 89.81
[2026.04.05-16.14.19:244][491]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 89.81
[2026.04.05-16.14.19:244][491]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.19:301][494]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1846.105022
[2026.04.05-16.14.19:398][499]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1479.578872
[2026.04.05-16.14.19:505][504]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1479.169247
[2026.04.05-16.14.19:609][509]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1478.884152
[2026.04.05-16.14.19:649][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 82.78
[2026.04.05-16.14.19:649][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 82.78
[2026.04.05-16.14.19:649][511]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.19:708][514]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1478.990989
[2026.04.05-16.14.19:804][519]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1479.178927
[2026.04.05-16.14.19:862][522]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.19:901][524]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1479.16927
[2026.04.05-16.14.20:008][529]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1478.571143
[2026.04.05-16.14.20:053][531]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 82.78
[2026.04.05-16.14.20:053][531]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.20:092][533]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1478.114476
[2026.04.05-16.14.20:209][539]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1478.279189
[2026.04.05-16.14.20:303][544]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1500.688743
[2026.04.05-16.14.20:403][549]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1719.880113
[2026.04.05-16.14.20:463][552]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 86.02
[2026.04.05-16.14.20:463][552]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.20:505][554]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1719.608237
[2026.04.05-16.14.20:605][559]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1719.34994
[2026.04.05-16.14.20:701][564]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1719.388098
[2026.04.05-16.14.20:756][567]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824.VehicleMesh SKM_vehCar_vehicle03
[2026.04.05-16.14.20:756][567]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] Als.PersistentInteractionTags.TrafficStop
[2026.04.05-16.14.20:797][569]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1719.298741
[2026.04.05-16.14.20:874][573]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 86.02
[2026.04.05-16.14.20:874][573]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.20:889][574]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824, Occupant=BP_AI_Ped_Civilian_C_2147378644
[2026.04.05-16.14.20:889][574]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.20:895][574]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1719.14031
[2026.04.05-16.14.20:997][579]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1718.49451
[2026.04.05-16.14.21:100][584]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1717.970805
[2026.04.05-16.14.21:196][589]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1717.845288
[2026.04.05-16.14.21:289][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 86.01
[2026.04.05-16.14.21:289][594]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.21:308][595]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1717.830335
[2026.04.05-16.14.21:403][600]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1717.651118
[2026.04.05-16.14.21:507][605]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1717.036897
[2026.04.05-16.14.21:609][610]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1716.452932
[2026.04.05-16.14.21:706][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 86.00
[2026.04.05-16.14.21:706][615]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.21:706][615]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1716.378957
[2026.04.05-16.14.21:798][620]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1716.34275
[2026.04.05-16.14.21:875][624]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.21:895][625]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1716.15194
[2026.04.05-16.14.21:999][630]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1715.462453
[2026.04.05-16.14.22:102][635]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1714.914204
[2026.04.05-16.14.22:122][636]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.99
[2026.04.05-16.14.22:122][636]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.22:201][640]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1714.691178
[2026.04.05-16.14.22:297][645]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1714.64249
[2026.04.05-16.14.22:396][650]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1714.459466
[2026.04.05-16.14.22:502][655]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1713.769329
[2026.04.05-16.14.22:524][656]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.99
[2026.04.05-16.14.22:524][656]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.22:604][660]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1713.334735
[2026.04.05-16.14.22:702][665]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1713.265865
[2026.04.05-16.14.22:796][670]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1713.327225
[2026.04.05-16.14.22:893][675]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1713.26083
[2026.04.05-16.14.22:934][677]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.97
[2026.04.05-16.14.22:934][677]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.22:997][680]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1712.772361
[2026.04.05-16.14.23:104][685]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1712.117269
[2026.04.05-16.14.23:201][690]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1712.014916
[2026.04.05-16.14.23:297][695]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1712.153078
[2026.04.05-16.14.23:334][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.97
[2026.04.05-16.14.23:334][697]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.23:393][700]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1712.134556
[2026.04.05-16.14.23:497][705]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1711.656762
[2026.04.05-16.14.23:602][710]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1711.17585
[2026.04.05-16.14.23:701][715]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1711.107325
[2026.04.05-16.14.23:739][717]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.96
[2026.04.05-16.14.23:740][717]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.23:796][720]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1711.223103
[2026.04.05-16.14.23:873][724]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.23:894][725]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1711.217903
[2026.04.05-16.14.23:997][730]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.827055
[2026.04.05-16.14.24:101][735]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.401819
[2026.04.05-16.14.24:140][737]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.96
[2026.04.05-16.14.24:140][737]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.24:198][740]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.431654
[2026.04.05-16.14.24:292][745]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.585726
[2026.04.05-16.14.24:409][751]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.577637
[2026.04.05-16.14.24:491][755]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.308203
[2026.04.05-16.14.24:553][758]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.24:554][758]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.24:593][760]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.024431
[2026.04.05-16.14.24:708][766]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.1106
[2026.04.05-16.14.24:803][771]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.145882
[2026.04.05-16.14.24:901][776]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1710.036911
[2026.04.05-16.14.24:964][779]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.24:964][779]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.25:007][781]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1709.471151
[2026.04.05-16.14.25:109][786]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1709.131448
[2026.04.05-16.14.25:206][791]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1709.265728
[2026.04.05-16.14.25:302][796]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1709.363323
[2026.04.05-16.14.25:380][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.94
[2026.04.05-16.14.25:380][800]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.25:399][801]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1709.40952
[2026.04.05-16.14.25:502][806]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1709.062959
[2026.04.05-16.14.25:605][811]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.83254
[2026.04.05-16.14.25:701][816]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.888327
[2026.04.05-16.14.25:797][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.94
[2026.04.05-16.14.25:797][821]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.25:797][821]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1709.067851
[2026.04.05-16.14.25:872][825]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.25:891][826]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1709.136213
[2026.04.05-16.14.25:996][831]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.769911
[2026.04.05-16.14.26:099][836]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.480521
[2026.04.05-16.14.26:199][841]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.244058
[2026.04.05-16.14.26:200][841]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.94
[2026.04.05-16.14.26:200][841]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.26:296][846]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.423117
[2026.04.05-16.14.26:391][851]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.557301
[2026.04.05-16.14.26:496][856]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.25643
[2026.04.05-16.14.26:598][861]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.044191
[2026.04.05-16.14.26:617][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.94
[2026.04.05-16.14.26:617][862]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.26:694][866]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.167026
[2026.04.05-16.14.26:808][872]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.412169
[2026.04.05-16.14.26:904][877]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.476305
[2026.04.05-16.14.27:010][882]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.087028
[2026.04.05-16.14.27:031][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.94
[2026.04.05-16.14.27:031][883]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.27:091][886]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.921571
[2026.04.05-16.14.27:208][892]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.066394
[2026.04.05-16.14.27:302][897]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.229496
[2026.04.05-16.14.27:401][902]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1708.225673
[2026.04.05-16.14.27:443][904]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.27:443][904]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.27:508][907]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.714743
[2026.04.05-16.14.27:592][911]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.426058
[2026.04.05-16.14.27:710][917]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.508007
[2026.04.05-16.14.27:804][922]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.796829
[2026.04.05-16.14.27:843][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.27:843][924]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.27:862][925]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.27:902][927]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.851145
[2026.04.05-16.14.28:007][932]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.51382
[2026.04.05-16.14.28:108][937]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.391745
[2026.04.05-16.14.28:206][942]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.509414
[2026.04.05-16.14.28:245][944]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.28:245][944]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.28:301][947]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.710963
[2026.04.05-16.14.28:399][952]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.782413
[2026.04.05-16.14.28:504][957]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.474469
[2026.04.05-16.14.28:605][962]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.340983
[2026.04.05-16.14.28:665][965]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.28:665][965]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.28:704][967]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.419421
[2026.04.05-16.14.28:801][972]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.527187
[2026.04.05-16.14.28:898][977]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.647511
[2026.04.05-16.14.29:003][982]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.316763
[2026.04.05-16.14.29:064][985]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.29:065][985]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.29:105][987]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.165183
[2026.04.05-16.14.29:201][992]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.327909
[2026.04.05-16.14.29:296][997]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.537252
[2026.04.05-16.14.29:393][  2]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.64165
[2026.04.05-16.14.29:477][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.29:477][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.29:498][  7]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.335607
[2026.04.05-16.14.29:601][ 12]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.117569
[2026.04.05-16.14.29:698][ 17]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.30104
[2026.04.05-16.14.29:792][ 22]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.505104
[2026.04.05-16.14.29:871][ 26]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.29:890][ 27]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.29:890][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.29:911][ 28]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.543446
[2026.04.05-16.14.29:996][ 32]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.235661
[2026.04.05-16.14.30:100][ 37]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.89421
[2026.04.05-16.14.30:200][ 42]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.975493
[2026.04.05-16.14.30:297][ 47]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.30:297][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.30:297][ 47]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.21526
[2026.04.05-16.14.30:394][ 52]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.338383
[2026.04.05-16.14.30:498][ 57]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.097747
[2026.04.05-16.14.30:601][ 62]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.931875
[2026.04.05-16.14.30:698][ 67]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.12997
[2026.04.05-16.14.30:698][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.30:698][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.30:794][ 72]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.333473
[2026.04.05-16.14.30:891][ 77]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.445914
[2026.04.05-16.14.30:996][ 82]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.178574
[2026.04.05-16.14.31:100][ 87]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.941368
[2026.04.05-16.14.31:100][ 87]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.31:100][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.31:199][ 92]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.988244
[2026.04.05-16.14.31:297][ 97]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.078477
[2026.04.05-16.14.31:399][102]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.022146
[2026.04.05-16.14.31:502][107]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.787621
[2026.04.05-16.14.31:502][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.31:502][107]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.31:606][112]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.546879
[2026.04.05-16.14.31:704][117]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.831954
[2026.04.05-16.14.31:800][122]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.100878
[2026.04.05-16.14.31:877][126]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.31:897][127]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.299785
[2026.04.05-16.14.31:917][128]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.31:917][128]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.32:003][132]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.813415
[2026.04.05-16.14.32:106][137]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.726001
[2026.04.05-16.14.32:203][142]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.954556
[2026.04.05-16.14.32:298][147]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.239468
[2026.04.05-16.14.32:337][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.32:337][149]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.32:394][152]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.406821
[2026.04.05-16.14.32:501][157]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.982568
[2026.04.05-16.14.32:606][162]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.667691
[2026.04.05-16.14.32:682][166]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.14.32:705][167]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.814789
[2026.04.05-16.14.32:748][169]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.32:748][169]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.32:803][172]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.94522
[2026.04.05-16.14.32:901][177]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.092749
[2026.04.05-16.14.33:005][182]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.898265
[2026.04.05-16.14.33:107][187]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.817292
[2026.04.05-16.14.33:167][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.33:167][190]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.33:205][192]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.038441
[2026.04.05-16.14.33:301][197]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.239321
[2026.04.05-16.14.33:399][202]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.347926
[2026.04.05-16.14.33:504][207]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.023145
[2026.04.05-16.14.33:586][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.33:586][211]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.33:605][212]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.899906
[2026.04.05-16.14.33:665][215]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.33:703][217]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.078051
[2026.04.05-16.14.33:799][222]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.263838
[2026.04.05-16.14.33:878][226]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.33:898][227]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.329813
[2026.04.05-16.14.34:003][232]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.34:003][232]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.34:003][232]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.98952
[2026.04.05-16.14.34:105][237]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.880078
[2026.04.05-16.14.34:202][242]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.075572
[2026.04.05-16.14.34:301][247]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.127623
[2026.04.05-16.14.34:398][252]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.289762
[2026.04.05-16.14.34:418][253]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.34:418][253]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.34:501][257]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.043683
[2026.04.05-16.14.34:603][262]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.913935
[2026.04.05-16.14.34:701][267]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.087371
[2026.04.05-16.14.34:795][272]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.329736
[2026.04.05-16.14.34:834][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.34:834][274]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.34:892][277]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.431495
[2026.04.05-16.14.34:999][282]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.055642
[2026.04.05-16.14.35:103][287]LogSlate: Took 0.001296 seconds to synchronously load lazily loaded font '../../Plugins/CityBLD/CityBLD/Content/CityBLD/Blueprints/EditorUtilities/UIAssets/Lato-Bold.ufont' (72K)
[2026.04.05-16.14.35:104][287]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../Plugins/CityBLD/CityBLD/Content/CityBLD/Blueprints/EditorUtilities/UIAssets/Lato-Regular.ufont' (74K)
[2026.04.05-16.14.35:108][287]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.723787
[2026.04.05-16.14.35:204][292]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.83063
[2026.04.05-16.14.35:242][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.35:242][294]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.35:299][297]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.10808
[2026.04.05-16.14.35:396][302]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.243372
[2026.04.05-16.14.35:501][307]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.98077
[2026.04.05-16.14.35:604][312]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.82813
[2026.04.05-16.14.35:644][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.35:644][314]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.35:701][317]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.018731
[2026.04.05-16.14.35:797][322]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.225
[2026.04.05-16.14.35:874][326]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.35:894][327]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.369556
[2026.04.05-16.14.35:999][332]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1707.032312
[2026.04.05-16.14.36:064][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.93
[2026.04.05-16.14.36:064][335]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.36:103][337]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.835126
[2026.04.05-16.14.36:202][342]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.977575
[2026.04.05-16.14.36:307][347]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.821975
[2026.04.05-16.14.36:393][351]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1706.426917
[2026.04.05-16.14.36:465][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.94
[2026.04.05-16.14.36:465][354]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.36:513][356]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.920879
[2026.04.05-16.14.36:607][360]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.11943
[2026.04.05-16.14.36:696][364]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.151624
[2026.04.05-16.14.36:804][369]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.463827
[2026.04.05-16.14.36:869][372]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.36:869][372]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.36:869][372]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.36:892][373]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.580052
[2026.04.05-16.14.37:011][378]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.958537
[2026.04.05-16.14.37:104][382]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.572876
[2026.04.05-16.14.37:193][386]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.820974
[2026.04.05-16.14.37:278][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.37:278][390]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.37:299][391]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.30066
[2026.04.05-16.14.37:412][396]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.252687
[2026.04.05-16.14.37:510][400]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.62775
[2026.04.05-16.14.37:604][404]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.33459
[2026.04.05-16.14.37:694][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.37:694][408]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.37:694][408]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.497969
[2026.04.05-16.14.37:805][413]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.828466
[2026.04.05-16.14.37:871][416]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.37:893][417]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.034933
[2026.04.05-16.14.38:012][422]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.672419
[2026.04.05-16.14.38:105][426]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.447062
[2026.04.05-16.14.38:105][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.38:105][426]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.38:194][430]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.726939
[2026.04.05-16.14.38:301][435]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.207242
[2026.04.05-16.14.38:410][440]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.407899
[2026.04.05-16.14.38:506][444]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.94548
[2026.04.05-16.14.38:506][444]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.38:507][444]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.38:507][444]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.38:599][448]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.74682
[2026.04.05-16.14.38:708][453]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.062225
[2026.04.05-16.14.38:792][457]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.422485
[2026.04.05-16.14.38:903][462]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.580121
[2026.04.05-16.14.38:924][463]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 85.95
[2026.04.05-16.14.38:924][463]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.38:998][466]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1704.063289
[2026.04.05-16.14.39:093][470]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.618122
[2026.04.05-16.14.39:202][475]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 1703.930341
[2026.04.05-16.14.39:219][476]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] "error:" BaseCharacter Stop Any Actions
[2026.04.05-16.14.39:220][476]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.14.39:309][480]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 2582.273799
[2026.04.05-16.14.39:331][481]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 100.46
[2026.04.05-16.14.39:331][481]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.39:395][484]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5080.149727
[2026.04.05-16.14.39:509][489]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 10307.234014
[2026.04.05-16.14.39:552][491]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.39:595][493]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 15555.064792
[2026.04.05-16.14.39:694][498]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 22913.808422
[2026.04.05-16.14.39:733][500]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 204.92
[2026.04.05-16.14.39:733][500]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.39:809][504]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 31943.781958
[2026.04.05-16.14.39:867][507]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.39:906][509]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 40153.666466
[2026.04.05-16.14.40:009][514]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 49749.678161
[2026.04.05-16.14.40:071][517]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.40:091][518]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 58119.772153
[2026.04.05-16.14.40:149][521]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 288.28
[2026.04.05-16.14.40:149][521]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.40:206][524]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 71014.090197
[2026.04.05-16.14.40:302][529]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 79782.717176
[2026.04.05-16.14.40:506][539]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 95934.399656
[2026.04.05-16.14.40:568][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 338.35
[2026.04.05-16.14.40:568][542]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.40:971][563]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 407.32
[2026.04.05-16.14.40:971][563]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 407.32
[2026.04.05-16.14.40:971][563]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.41:085][569]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.05-16.14.41:370][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.89
[2026.04.05-16.14.41:370][584]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.41:774][605]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.91
[2026.04.05-16.14.41:775][605]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.41:813][607]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.14.41:813][607]LogStreaming: Display: 0.046 ms for processing 3363 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 22 (11736->11714) packages and 84 (32045->31961) public exports.
[2026.04.05-16.14.41:878][611]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.42:190][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.91
[2026.04.05-16.14.42:190][629]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.42:593][652]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.91
[2026.04.05-16.14.42:593][652]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.43:007][676]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.43:007][676]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.43:410][700]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.43:410][700]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.43:829][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.43:829][723]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.43:867][725]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.44:234][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.44:234][744]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.44:643][765]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.44:643][765]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.45:060][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.45:060][786]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.45:473][807]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.45:473][807]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.45:669][817]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.14.45:864][827]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.45:884][828]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.45:884][828]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.46:302][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.46:302][849]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.46:719][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.46:719][870]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.47:132][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.47:132][891]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.47:549][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.47:549][912]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.47:864][928]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.47:964][933]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.47:964][933]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.48:366][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 406.90
[2026.04.05-16.14.48:366][955]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.48:668][971]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.14.48:786][977]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 444.44
[2026.04.05-16.14.48:786][977]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.49:187][997]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 487.35
[2026.04.05-16.14.49:187][997]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.49:592][ 16]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.56
[2026.04.05-16.14.49:592][ 16]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.49:872][ 31]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.50:010][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.56
[2026.04.05-16.14.50:010][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.56
[2026.04.05-16.14.50:010][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.50:413][ 58]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.56
[2026.04.05-16.14.50:413][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.50:511][ 63]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452.NODE_AddStaticMeshComponent-5 door_front_l_trans_hitbox
[2026.04.05-16.14.50:613][ 68]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.14.50:820][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.55
[2026.04.05-16.14.50:820][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.51:229][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.55
[2026.04.05-16.14.51:229][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.51:321][103]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.51:644][119]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.55
[2026.04.05-16.14.51:644][119]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.51:820][128]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.51:880][131]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.52:061][140]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.55
[2026.04.05-16.14.52:061][140]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.52:118][143]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.05-16.14.52:118][143]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.14.52:118][143]LogDeviceProfileManager: Active device profile: [00000255DFBBC8E0][0000025750966DC0 66] Windows_DrivingMode
[2026.04.05-16.14.52:118][143]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.05-16.14.52:118][143]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.05-16.14.52:118][143]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.14.52:118][143]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.14.52:118][143]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.05-16.14.52:118][143]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.14.52:118][143]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147375810 started
[2026.04.05-16.14.52:118][143]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.14.52:118][143]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.14.52:119][143]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147407452 Possessed
[2026.04.05-16.14.52:119][143]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.52:119][143]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.52:119][143]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.14.52:119][143]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84291.435 Y=-274444.305 Z=-15086.850, Start Offset: X=-89.233 Y=46.065 Z=69.703
[2026.04.05-16.14.52:119][143]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-84200.852 Y=-274370.390 Z=-15120.728, Target Offset: X=-73.000 Y=45.000 Z=89.000
[2026.04.05-16.14.52:119][143]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-24.151543, Yaw=11.648506
[2026.04.05-16.14.52:119][143]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.05-16.14.52:119][143]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.14.52:119][143]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.05-16.14.52:124][143]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.14.52:337][154]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.52:463][160]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.55
[2026.04.05-16.14.52:463][160]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.52:627][168]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147407452 marked as Occupied
[2026.04.05-16.14.52:627][168]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.52:627][168]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.52:627][168]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.52:627][168]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.14.52:627][168]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.14.52:627][168]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.14.52:627][168]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.14.52:627][168]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147404942
[2026.04.05-16.14.52:627][168]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.14.52:627][168]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.14.52:627][168]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.14.52:633][168]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.14.52:837][178]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.05-16.14.52:840][178]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.52:881][180]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.55
[2026.04.05-16.14.52:881][180]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.53:109][191]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.05-16.14.53:109][191]LogTemp: Warning:   Transition Final CameraLocation: X=-84556.343 Y=-274443.676 Z=-14898.774
[2026.04.05-16.14.53:109][191]LogTemp: Warning:   Transition Final PivotLocation:  X=-84200.852 Y=-274370.390 Z=-15120.710
[2026.04.05-16.14.53:109][191]LogTemp: Warning:   
[2026.04.05-16.14.53:109][191]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.05-16.14.53:109][191]LogTemp: Warning:     VehiclePivot (from socket): X=-84200.852 Y=-274370.390 Z=-15120.710
[2026.04.05-16.14.53:109][191]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.05-16.14.53:109][191]LogTemp: Warning:     ExpectedRotatedOffset: X=21.639 Y=4.461 Z=49.273
[2026.04.05-16.14.53:109][191]LogTemp: Warning:     ExpectedCurveOffset: X=-377.130 Y=-77.747 Z=172.662
[2026.04.05-16.14.53:109][191]LogTemp: Warning:     ExpectedCameraTarget: X=-84556.343 Y=-274443.676 Z=-14898.774
[2026.04.05-16.14.53:109][191]LogTemp: Warning:   
[2026.04.05-16.14.53:109][191]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=0.000 Z=-0.000
[2026.04.05-16.14.53:109][191]LogTemp: Warning:   Z DELTA:  -0.00
[2026.04.05-16.14.53:300][200]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 497.55
[2026.04.05-16.14.53:300][200]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.53:344][202]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.53:712][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.97
[2026.04.05-16.14.53:712][218]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.53:851][224]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.53:875][225]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.54:131][236]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 449.23
[2026.04.05-16.14.54:131][236]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 449.23
[2026.04.05-16.14.54:131][236]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.54:358][246]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.54:399][248]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.14.54:517][253]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.14.54:546][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 447.89
[2026.04.05-16.14.54:546][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 447.89
[2026.04.05-16.14.54:546][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 447.89
[2026.04.05-16.14.54:546][254]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.54:735][263]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.14.54:863][269]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.54:950][273]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.10
[2026.04.05-16.14.54:950][273]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.10
[2026.04.05-16.14.54:950][273]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.55:369][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.55:369][291]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.55:369][291]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.55:783][309]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.55:783][309]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.55:783][309]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.55:867][313]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.14.55:872][313]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.55:873][313]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.56:194][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.56:195][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.56:195][327]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.56:325][333]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.14.56:376][335]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.56:605][345]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.56:605][345]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.56:605][345]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.56:877][359]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.57:014][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.57:014][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.57:014][366]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.57:367][385]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.05-16.14.57:367][385]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.14.57:390][386]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.57:427][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.57:427][388]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.57:834][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.57:834][412]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.57:865][414]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.57:898][416]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.58:245][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.58:245][438]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.58:414][449]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.58:653][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.58:653][464]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.58:915][481]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.59:059][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.59:059][490]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.59:428][514]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.14.59:475][517]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.59:475][517]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.59:868][542]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.14.59:883][543]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.14.59:884][543]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.14.59:932][546]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.00:293][569]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.00:293][569]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.00:447][579]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.00:700][595]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.00:700][595]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.00:948][611]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.01:107][621]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.01:107][621]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.01:459][644]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.01:508][647]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.01:509][647]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.01:868][670]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.01:914][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.01:914][673]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.01:961][676]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.02:319][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.02:319][699]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.02:462][708]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.02:730][725]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.02:730][725]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.02:975][741]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.03:133][751]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.03:133][751]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.03:490][774]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.03:540][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.03:540][777]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.03:665][785]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.15.03:862][798]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.03:941][803]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.03:941][803]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.04:005][807]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.04:344][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.04:344][829]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.04:498][839]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.05-16.15.04:498][839]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.15.04:519][840]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.04:761][853]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.04:761][853]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.05:022][867]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.05:076][870]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.15.05:173][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.05:173][874]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.05:534][886]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.05:595][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.05:595][888]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.05:862][897]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.06:016][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.06:016][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.06:016][902]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.06:046][903]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.06:283][913]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.05-16.15.06:435][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.06:435][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.06:435][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.06:435][919]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.06:560][924]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.06:853][936]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.06:853][936]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.06:980][941]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.07:063][944]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.07:261][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.07:261][952]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.07:570][964]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.07:674][968]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.07:674][968]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.07:863][975]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.08:072][982]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.08:101][983]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.08:101][983]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.08:277][989]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.08:277][989]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.08:277][989]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.08:277][989]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.08:277][989]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.08:277][989]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.05-16.15.08:277][989]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.15.08:277][989]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.15.08:277][989]LogTemp: Warning: VacateSeat: Success
[2026.04.05-16.15.08:277][989]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147407452] true
[2026.04.05-16.15.08:277][989]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.08:277][989]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.08:277][989]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.08:277][989]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.08:278][989]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.08:278][989]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.05-16.15.08:278][989]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.15.08:278][989]LogDeviceProfileManager: Active device profile: [0000025521E9C9C0][0000025516B3D560 66] Windows
[2026.04.05-16.15.08:278][989]LogInit: Selected Device Profile: [Windows]
[2026.04.05-16.15.08:278][989]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.15.08:278][989]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.15.08:278][989]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.05-16.15.08:278][989]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.15.08:278][989]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.15.08:278][989]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.15.08:278][989]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147375810 stopped
[2026.04.05-16.15.08:278][989]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84200.855 Y=-274370.393 Z=-15120.497, Start Offset: X=-19.040 Y=-93.846 Z=150.657
[2026.04.05-16.15.08:278][989]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-22.191542, Yaw=-78.441493
[2026.04.05-16.15.08:278][989]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.05-16.15.08:278][989]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.05-16.15.08:278][989]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.15.08:278][989]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=1
[2026.04.05-16.15.08:285][989]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.08:532][997]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.08:532][997]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.08:532][997]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.08:598][999]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.08:935][ 10]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.08:935][ 10]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.08:935][ 10]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.08:936][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.09:123][ 16]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.09:359][ 24]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.09:359][ 24]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 448.12
[2026.04.05-16.15.09:359][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.09:628][ 33]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.09:772][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 489.37
[2026.04.05-16.15.09:772][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 489.37
[2026.04.05-16.15.09:772][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.09:823][ 40]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.05-16.15.09:827][ 40]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 146.94 cm
[2026.04.05-16.15.09:827][ 40]LogTemp: Error:     Before: X=-84457.258 Y=-274523.787 Z=-15011.548
[2026.04.05-16.15.09:827][ 40]LogTemp: Error:     After:  X=-84355.238 Y=-274626.338 Z=-15037.360
[2026.04.05-16.15.09:827][ 40]LogTemp: Error:     ZDelta: -25.81
[2026.04.05-16.15.09:855][ 41]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 145.21 cm
[2026.04.05-16.15.09:855][ 41]LogTemp: Error:     Before: X=-84457.258 Y=-274523.787 Z=-15011.548
[2026.04.05-16.15.09:855][ 41]LogTemp: Error:     After:  X=-84360.318 Y=-274619.246 Z=-15062.304
[2026.04.05-16.15.09:855][ 41]LogTemp: Error:     ZDelta: -50.76
[2026.04.05-16.15.09:885][ 42]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.10:138][ 51]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.10:193][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 381.52
[2026.04.05-16.15.10:193][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.10:500][ 64]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.05-16.15.10:622][ 68]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 298.51
[2026.04.05-16.15.10:622][ 68]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 298.51
[2026.04.05-16.15.10:622][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.10:904][ 79]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 45484.846577
[2026.04.05-16.15.11:001][ 83]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 34730.43165
[2026.04.05-16.15.11:025][ 84]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 210.98
[2026.04.05-16.15.11:025][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.11:067][ 86]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.05-16.15.11:097][ 87]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 25687.445386
[2026.04.05-16.15.11:207][ 92]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 17138.409206
[2026.04.05-16.15.11:294][ 96]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 11517.82926
[2026.04.05-16.15.11:404][101]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 6524.610708
[2026.04.05-16.15.11:428][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 108.34
[2026.04.05-16.15.11:428][102]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.11:496][105]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5594.366508
[2026.04.05-16.15.11:608][110]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5594.730417
[2026.04.05-16.15.11:694][114]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5595.298312
[2026.04.05-16.15.11:798][119]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5595.978024
[2026.04.05-16.15.11:825][120]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.15.11:825][120]LogStreaming: Display: 0.030 ms for processing 3781 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11714->11714) packages and 0 (31961->31961) public exports.
[2026.04.05-16.15.11:840][121]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.32
[2026.04.05-16.15.11:840][121]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.11:881][123]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.11:903][124]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5596.447223
[2026.04.05-16.15.12:012][129]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5596.402864
[2026.04.05-16.15.12:099][133]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5596.54138
[2026.04.05-16.15.12:200][138]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5597.039548
[2026.04.05-16.15.12:240][140]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.32
[2026.04.05-16.15.12:240][140]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.12:300][143]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5597.537148
[2026.04.05-16.15.12:403][148]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5597.649323
[2026.04.05-16.15.12:513][153]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5597.338944
[2026.04.05-16.15.12:598][157]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5597.323805
[2026.04.05-16.15.12:613][158]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824.VehicleMesh SKM_vehCar_vehicle03
[2026.04.05-16.15.12:613][158]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] Als.PersistentInteractionTags.TrafficStop
[2026.04.05-16.15.12:659][160]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.32
[2026.04.05-16.15.12:659][160]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.32
[2026.04.05-16.15.12:659][160]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.12:699][162]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5597.64646
[2026.04.05-16.15.12:753][165]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824, Occupant=BP_AI_Ped_Civilian_C_2147378644
[2026.04.05-16.15.12:753][165]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.15.12:797][167]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.059988
[2026.04.05-16.15.12:899][172]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.261498
[2026.04.05-16.15.13:007][177]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5597.892449
[2026.04.05-16.15.13:073][180]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.13:073][180]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.13:093][181]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5597.70718
[2026.04.05-16.15.13:193][186]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.000329
[2026.04.05-16.15.13:310][192]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.538699
[2026.04.05-16.15.13:409][197]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.796818
[2026.04.05-16.15.13:493][201]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.13:493][201]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.13:493][201]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.561001
[2026.04.05-16.15.13:598][206]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.311822
[2026.04.05-16.15.13:696][211]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.610475
[2026.04.05-16.15.13:792][216]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.966
[2026.04.05-16.15.13:871][220]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.13:912][222]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.122698
[2026.04.05-16.15.13:912][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.13:912][222]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.13:996][226]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.804535
[2026.04.05-16.15.14:099][231]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.56373
[2026.04.05-16.15.14:198][236]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.774572
[2026.04.05-16.15.14:296][241]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.028595
[2026.04.05-16.15.14:315][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.14:315][242]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.14:394][246]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.085604
[2026.04.05-16.15.14:501][251]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.597486
[2026.04.05-16.15.14:607][256]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.329371
[2026.04.05-16.15.14:706][261]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.549784
[2026.04.05-16.15.14:726][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.14:726][262]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.14:802][266]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.869548
[2026.04.05-16.15.14:900][271]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.036898
[2026.04.05-16.15.15:006][276]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.737422
[2026.04.05-16.15.15:109][281]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.57691
[2026.04.05-16.15.15:129][282]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.15:129][282]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.15:208][286]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.772531
[2026.04.05-16.15.15:304][291]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.034454
[2026.04.05-16.15.15:402][296]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.153634
[2026.04.05-16.15.15:508][301]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.76081
[2026.04.05-16.15.15:529][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.15:529][302]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.15:591][305]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.566075
[2026.04.05-16.15.15:691][310]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.714692
[2026.04.05-16.15.15:808][316]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.97494
[2026.04.05-16.15.15:868][319]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.15:908][321]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.046392
[2026.04.05-16.15.15:951][323]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.15:951][323]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.15:993][325]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.76671
[2026.04.05-16.15.16:097][330]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.547519
[2026.04.05-16.15.16:195][335]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.764153
[2026.04.05-16.15.16:292][340]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.025
[2026.04.05-16.15.16:370][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.16:370][344]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.16:410][346]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.161587
[2026.04.05-16.15.16:495][350]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.865569
[2026.04.05-16.15.16:599][355]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.564549
[2026.04.05-16.15.16:697][360]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.785581
[2026.04.05-16.15.16:775][364]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.16:775][364]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.16:794][365]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.063355
[2026.04.05-16.15.16:893][370]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.177177
[2026.04.05-16.15.16:998][375]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.798293
[2026.04.05-16.15.17:016][376]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.15.17:105][380]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.373099
[2026.04.05-16.15.17:185][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.17:185][384]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.17:204][385]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.524296
[2026.04.05-16.15.17:302][390]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.753571
[2026.04.05-16.15.17:403][395]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.834577
[2026.04.05-16.15.17:510][400]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.490046
[2026.04.05-16.15.17:593][404]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.17:593][404]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.17:593][404]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.344313
[2026.04.05-16.15.17:692][409]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.59959
[2026.04.05-16.15.17:808][415]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.916201
[2026.04.05-16.15.17:867][418]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.17:908][420]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.995405
[2026.04.05-16.15.17:992][424]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.747633
[2026.04.05-16.15.18:013][425]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.18:013][425]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.18:097][429]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.53466
[2026.04.05-16.15.18:195][434]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.729587
[2026.04.05-16.15.18:293][439]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.956417
[2026.04.05-16.15.18:391][444]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.066272
[2026.04.05-16.15.18:435][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.18:435][446]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.18:499][449]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.654705
[2026.04.05-16.15.18:605][454]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.347165
[2026.04.05-16.15.18:682][458]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.15.18:702][459]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.587447
[2026.04.05-16.15.18:799][464]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.874864
[2026.04.05-16.15.18:838][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.18:838][466]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.18:898][469]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5599.025745
[2026.04.05-16.15.19:003][474]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.697204
[2026.04.05-16.15.19:107][479]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.481822
[2026.04.05-16.15.19:207][484]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.706811
[2026.04.05-16.15.19:246][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.19:246][486]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.19:306][489]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.93279
[2026.04.05-16.15.19:404][494]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.971502
[2026.04.05-16.15.19:511][499]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.572464
[2026.04.05-16.15.19:596][503]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.289618
[2026.04.05-16.15.19:659][506]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 105.31
[2026.04.05-16.15.19:659][506]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.19:701][508]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5598.1064
[2026.04.05-16.15.19:718][509]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] "error:" BaseCharacter Stop Any Actions
[2026.04.05-16.15.19:719][509]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.19:812][513]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 7448.420988
[2026.04.05-16.15.19:879][516]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.19:901][517]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 11780.918621
[2026.04.05-16.15.19:997][521]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 17875.695522
[2026.04.05-16.15.20:070][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 188.23
[2026.04.05-16.15.20:070][524]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.20:094][525]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 25522.581732
[2026.04.05-16.15.20:205][530]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 36245.251484
[2026.04.05-16.15.20:271][533]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.20:293][534]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 45705.529695
[2026.04.05-16.15.20:404][539]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 50377.077256
[2026.04.05-16.15.20:475][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 260.28
[2026.04.05-16.15.20:475][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 260.28
[2026.04.05-16.15.20:475][542]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.20:500][543]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 50376.413
[2026.04.05-16.15.20:595][547]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 50375.798994
[2026.04.05-16.15.20:709][552]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 50376.043281
[2026.04.05-16.15.20:774][555]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.20:797][556]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 46611.382515
[2026.04.05-16.15.20:885][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 230.46
[2026.04.05-16.15.20:885][560]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.20:909][561]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 35453.438231
[2026.04.05-16.15.21:003][565]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 26996.417481
[2026.04.05-16.15.21:100][569]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 19498.495023
[2026.04.05-16.15.21:205][574]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 12243.4408
[2026.04.05-16.15.21:289][578]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 127.10
[2026.04.05-16.15.21:289][578]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.21:310][579]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 7200.134097
[2026.04.05-16.15.21:397][583]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5742.847827
[2026.04.05-16.15.21:512][588]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.768991
[2026.04.05-16.15.21:554][590]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824.VehicleMesh SKM_vehCar_vehicle03
[2026.04.05-16.15.21:554][590]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] Als.PersistentInteractionTags.TrafficStop
[2026.04.05-16.15.21:604][592]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.650409
[2026.04.05-16.15.21:664][595]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824, Occupant=BP_AI_Ped_Civilian_C_2147378644
[2026.04.05-16.15.21:664][595]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.15.21:691][596]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.47
[2026.04.05-16.15.21:691][596]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.21:711][597]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.967472
[2026.04.05-16.15.21:798][601]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.250389
[2026.04.05-16.15.21:861][604]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.21:905][606]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.483555
[2026.04.05-16.15.21:998][610]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.183872
[2026.04.05-16.15.22:117][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.47
[2026.04.05-16.15.22:117][615]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.22:117][615]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.755133
[2026.04.05-16.15.22:201][619]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.886236
[2026.04.05-16.15.22:308][624]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.220709
[2026.04.05-16.15.22:401][628]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.990842
[2026.04.05-16.15.22:495][632]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.619961
[2026.04.05-16.15.22:518][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.48
[2026.04.05-16.15.22:518][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.48
[2026.04.05-16.15.22:518][633]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.22:608][637]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.3393
[2026.04.05-16.15.22:696][641]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.618471
[2026.04.05-16.15.22:803][646]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.902879
[2026.04.05-16.15.22:910][651]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.246309
[2026.04.05-16.15.22:933][652]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.47
[2026.04.05-16.15.22:933][652]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.23:003][655]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.985706
[2026.04.05-16.15.23:095][659]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.745759
[2026.04.05-16.15.23:204][664]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.965242
[2026.04.05-16.15.23:312][669]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.239765
[2026.04.05-16.15.23:355][671]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.47
[2026.04.05-16.15.23:355][671]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.23:399][673]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.422457
[2026.04.05-16.15.23:492][677]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.924654
[2026.04.05-16.15.23:607][682]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.606507
[2026.04.05-16.15.23:694][686]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.829826
[2026.04.05-16.15.23:760][689]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.47
[2026.04.05-16.15.23:760][689]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.23:802][691]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.148534
[2026.04.05-16.15.23:866][694]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.23:910][696]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.360255
[2026.04.05-16.15.24:002][700]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.079306
[2026.04.05-16.15.24:096][704]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.690338
[2026.04.05-16.15.24:161][707]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.47
[2026.04.05-16.15.24:161][707]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.24:204][709]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.952341
[2026.04.05-16.15.24:311][714]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.296455
[2026.04.05-16.15.24:398][718]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5707.448308
[2026.04.05-16.15.24:515][723]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.975973
[2026.04.05-16.15.24:585][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 111.47
[2026.04.05-16.15.24:585][726]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.24:608][727]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.691249
[2026.04.05-16.15.24:694][731]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5706.91692
[2026.04.05-16.15.24:731][733]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] "error:" BaseCharacter Stop Any Actions
[2026.04.05-16.15.24:732][733]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.24:800][736]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 6517.490562
[2026.04.05-16.15.24:909][741]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 10859.910162
[2026.04.05-16.15.24:998][745]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 155.39
[2026.04.05-16.15.24:998][745]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.24:998][745]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 16579.333577
[2026.04.05-16.15.25:108][750]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 25203.789803
[2026.04.05-16.15.25:194][754]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 32645.704429
[2026.04.05-16.15.25:404][764]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 248.55
[2026.04.05-16.15.25:404][764]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 248.55
[2026.04.05-16.15.25:404][764]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.25:809][783]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 346.30
[2026.04.05-16.15.25:809][783]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.25:873][786]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.26:211][802]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 451.66
[2026.04.05-16.15.26:211][802]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.26:629][822]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.26:629][822]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.26:685][825]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452.VehicleMesh SKM_VehCar_Explorer
[2026.04.05-16.15.26:888][835]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.27:029][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.27:029][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.27:029][842]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.27:443][861]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.27:443][861]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.27:602][868]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.27:848][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.27:848][878]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.27:871][879]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.27:919][881]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.28:253][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.28:253][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.28:253][895]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.28:389][901]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.05-16.15.28:389][901]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.15.28:389][901]LogDeviceProfileManager: Active device profile: [00000255DFBBC8E0][0000025750966DC0 66] Windows_DrivingMode
[2026.04.05-16.15.28:389][901]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.05-16.15.28:389][901]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.05-16.15.28:389][901]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.15.28:389][901]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.15.28:389][901]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.05-16.15.28:389][901]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.15.28:389][901]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147373356 started
[2026.04.05-16.15.28:389][901]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.15.28:389][901]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.15.28:390][901]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147407452 Possessed
[2026.04.05-16.15.28:390][901]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.28:390][901]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.28:390][901]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.15.28:390][901]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84293.478 Y=-274441.998 Z=-15086.869, Start Offset: X=-247.143 Y=48.165 Z=54.665
[2026.04.05-16.15.28:390][901]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-84200.869 Y=-274370.410 Z=-15120.638, Target Offset: X=-225.000 Y=45.000 Z=74.000
[2026.04.05-16.15.28:390][901]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.356300, Yaw=-21.340633
[2026.04.05-16.15.28:390][901]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.05-16.15.28:390][901]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.15.28:390][901]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.05-16.15.28:396][901]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.28:441][903]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.28:657][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.28:657][912]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.28:908][923]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147407452 marked as Occupied
[2026.04.05-16.15.28:909][923]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.28:909][923]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.28:909][923]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.28:909][923]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.28:909][923]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.15.28:909][923]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.15.28:909][923]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.15.28:909][923]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147404942
[2026.04.05-16.15.28:909][923]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.28:909][923]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.28:909][923]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.28:916][923]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.28:961][925]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.29:060][929]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.29:061][929]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.29:107][931]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.05-16.15.29:381][942]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.05-16.15.29:381][942]LogTemp: Warning:   Transition Final CameraLocation: X=-84707.453 Y=-274115.285 Z=-14796.085
[2026.04.05-16.15.29:381][942]LogTemp: Warning:   Transition Final PivotLocation:  X=-84200.869 Y=-274370.410 Z=-15120.622
[2026.04.05-16.15.29:381][942]LogTemp: Warning:   
[2026.04.05-16.15.29:381][942]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.05-16.15.29:381][942]LogTemp: Warning:     VehiclePivot (from socket): X=-84200.869 Y=-274370.410 Z=-15120.622
[2026.04.05-16.15.29:381][942]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.05-16.15.29:381][942]LogTemp: Warning:     ExpectedRotatedOffset: X=21.079 Y=-10.616 Z=48.569
[2026.04.05-16.15.29:381][942]LogTemp: Warning:     ExpectedCurveOffset: X=-527.663 Y=265.740 Z=275.967
[2026.04.05-16.15.29:381][942]LogTemp: Warning:     ExpectedCameraTarget: X=-84707.453 Y=-274115.285 Z=-14796.085
[2026.04.05-16.15.29:381][942]LogTemp: Warning:   
[2026.04.05-16.15.29:381][942]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=0.000 Y=0.000 Z=0.000
[2026.04.05-16.15.29:381][942]LogTemp: Warning:   Z DELTA:  0.00
[2026.04.05-16.15.29:483][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.29:483][946]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.29:483][946]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.29:881][962]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.29:906][963]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.29:906][963]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.30:008][967]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.30:308][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.30:308][979]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.30:532][988]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.30:733][996]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.30:733][996]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.31:047][  9]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.31:143][ 13]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.31:143][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.31:544][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.31:544][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.31:568][ 31]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.31:876][ 44]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.31:946][ 47]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.31:946][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.32:087][ 53]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.32:342][ 64]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.05-16.15.32:342][ 64]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.05-16.15.32:342][ 64]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.05-16.15.32:347][ 64]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.32:347][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.32:609][ 75]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.32:752][ 81]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.32:752][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.33:128][ 97]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.33:151][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.33:151][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.33:322][105]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.05-16.15.33:553][115]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.33:553][115]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.33:596][117]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147372969' was already added to the screen.
[2026.04.05-16.15.33:621][118]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.05-16.15.33:621][118]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.05-16.15.33:647][119]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.33:672][120]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.15.33:816][126]LogTemp: [Voice] Playing local TPT
[2026.04.05-16.15.33:816][126]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.05-16.15.33:816][126]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147404942
[2026.04.05-16.15.33:816][126]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147404942
[2026.04.05-16.15.33:816][126]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.33:816][126]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.05-16.15.33:816][126]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.21s
[2026.04.05-16.15.33:816][126]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=1 Matched=0 SkippedSender=1
[2026.04.05-16.15.33:816][126]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.05-16.15.33:816][126]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.05-16.15.33:862][128]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.33:959][132]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.33:959][132]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.34:150][140]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.34:364][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.34:364][149]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.34:671][162]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.34:765][166]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.34:765][166]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.35:167][183]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.35:167][183]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.35:190][184]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.35:571][200]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.35:571][200]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.35:712][206]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.35:877][213]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.35:971][217]LogTemp: [Voice] Playing local squelch tail
[2026.04.05-16.15.35:971][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.35:971][217]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.36:019][219]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.05-16.15.36:041][220]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.05-16.15.36:041][220]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.05-16.15.36:041][220]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.36:041][220]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.36:041][220]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.36:041][220]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.36:041][220]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.15.36:041][220]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.15.36:041][220]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.15.36:041][220]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.05-16.15.36:233][228]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.36:374][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.36:375][234]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.36:586][243]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.15.36:632][245]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.36:633][245]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.36:633][245]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.36:633][245]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.36:633][245]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.15.36:633][245]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.15.36:633][245]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.15.36:751][250]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.36:775][251]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.36:775][251]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.37:065][263]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.15.37:183][268]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.37:183][268]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.37:255][271]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.37:369][276]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.15.37:587][285]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.37:587][285]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.37:610][286]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.37:610][286]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.37:610][286]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.37:610][286]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.37:610][286]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.15.37:610][286]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.15.37:610][286]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.15.37:773][293]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.37:868][297]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.37:891][298]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.15.38:000][303]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.38:000][303]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.38:194][312]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.38:194][312]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.38:194][312]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.38:194][312]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.38:194][312]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.15.38:194][312]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.15.38:194][312]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.15.38:279][316]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.38:408][322]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.38:408][322]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.38:643][333]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.38:643][333]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.38:643][333]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.05-16.15.38:643][333]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.05-16.15.38:643][333]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.05-16.15.38:643][333]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.05-16.15.38:643][333]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.05-16.15.38:643][333]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.15.38:794][340]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.38:814][341]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.38:815][341]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.39:197][359]LogTemp: [RadioReceiver] Playing audio
[2026.04.05-16.15.39:219][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.39:219][360]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.39:305][364]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.39:626][379]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.39:626][379]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.39:796][387]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.05-16.15.39:821][388]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.39:865][390]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.40:036][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.40:036][398]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.40:333][412]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.40:440][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.40:440][417]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.40:479][419]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.40:845][436]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.40:846][436]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.40:846][436]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.41:253][455]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.41:253][455]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.41:360][460]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.41:658][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.41:658][474]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.41:802][481]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.41:802][481]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.41:802][481]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.41:802][481]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.41:802][481]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.41:802][481]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.05-16.15.41:802][481]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.15.41:802][481]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.15.41:802][481]LogTemp: Warning: VacateSeat: Success
[2026.04.05-16.15.41:802][481]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147407452] true
[2026.04.05-16.15.41:802][481]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.41:802][481]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.41:802][481]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.41:802][481]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.41:803][481]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.41:803][481]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.05-16.15.41:803][481]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.15.41:803][481]LogDeviceProfileManager: Active device profile: [0000025521E9C9C0][0000025516B3D560 66] Windows
[2026.04.05-16.15.41:803][481]LogInit: Selected Device Profile: [Windows]
[2026.04.05-16.15.41:803][481]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.15.41:803][481]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.15.41:804][481]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.05-16.15.41:804][481]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.15.41:804][481]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.15.41:804][481]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.15.41:804][481]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147373356 stopped
[2026.04.05-16.15.41:804][481]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84200.878 Y=-274370.420 Z=-15120.699, Start Offset: X=-652.000 Y=0.000 Z=44.000
[2026.04.05-16.15.41:804][481]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-84307.455 Y=-274410.471 Z=-15051.587, Target Offset: X=-652.000 Y=0.000 Z=-10.000
[2026.04.05-16.15.41:804][481]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-42.156303, Yaw=328.859367
[2026.04.05-16.15.41:804][481]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.05-16.15.41:804][481]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.05-16.15.41:804][481]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.15.41:804][481]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.05-16.15.41:810][481]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.41:834][482]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.15.41:834][482]LogStreaming: Display: 0.048 ms for processing 3212 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11714->11691) packages and 23 (31961->31938) public exports.
[2026.04.05-16.15.41:871][484]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.41:871][484]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.42:064][493]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.42:064][493]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.42:391][508]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.42:432][510]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.15.42:432][510]LogStreaming: Display: FlushAsyncLoading(629): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.15.42:477][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 555.93
[2026.04.05-16.15.42:477][512]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.42:883][531]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 478.41
[2026.04.05-16.15.42:883][531]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 478.41
[2026.04.05-16.15.42:883][531]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.42:906][532]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.43:296][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 382.14
[2026.04.05-16.15.43:296][550]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.43:496][559]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 102416.64926
[2026.04.05-16.15.43:614][564]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 84662.771455
[2026.04.05-16.15.43:707][568]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 71849.694713
[2026.04.05-16.15.43:707][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 289.02
[2026.04.05-16.15.43:707][568]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.43:798][572]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 60464.221554
[2026.04.05-16.15.43:864][575]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.43:908][577]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 47840.506323
[2026.04.05-16.15.43:997][581]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 38924.081685
[2026.04.05-16.15.44:103][586]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 29323.899224
[2026.04.05-16.15.44:124][587]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 198.99
[2026.04.05-16.15.44:124][587]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.44:209][591]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 21078.191614
[2026.04.05-16.15.44:312][596]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 14256.945977
[2026.04.05-16.15.44:391][600]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 9493.16265
[2026.04.05-16.15.44:495][605]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 5166.680675
[2026.04.05-16.15.44:538][607]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 101.86
[2026.04.05-16.15.44:538][607]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 101.86
[2026.04.05-16.15.44:538][607]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.44:601][610]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.491736
[2026.04.05-16.15.44:707][615]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.326925
[2026.04.05-16.15.44:768][618]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824.VehicleMesh SKM_vehCar_vehicle03
[2026.04.05-16.15.44:768][618]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] Als.PersistentInteractionTags.TrafficStop
[2026.04.05-16.15.44:793][619]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.293759
[2026.04.05-16.15.44:894][624]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824, Occupant=BP_AI_Ped_Civilian_C_2147378644
[2026.04.05-16.15.44:895][624]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.15.44:900][624]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.282107
[2026.04.05-16.15.44:943][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.90
[2026.04.05-16.15.44:943][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.90
[2026.04.05-16.15.44:943][626]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.45:006][629]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.29775
[2026.04.05-16.15.45:111][634]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.355714
[2026.04.05-16.15.45:196][638]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.386512
[2026.04.05-16.15.45:299][643]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.449462
[2026.04.05-16.15.45:363][646]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.90
[2026.04.05-16.15.45:363][646]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.45:404][648]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.564858
[2026.04.05-16.15.45:509][653]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.664807
[2026.04.05-16.15.45:591][657]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.67915
[2026.04.05-16.15.45:696][662]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.697548
[2026.04.05-16.15.45:778][666]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.45:778][666]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.45:800][667]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.764457
[2026.04.05-16.15.45:862][670]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.45:906][672]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.797706
[2026.04.05-16.15.46:009][677]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.779628
[2026.04.05-16.15.46:110][682]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.890238
[2026.04.05-16.15.46:194][686]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.46:194][686]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.46:194][686]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.894998
[2026.04.05-16.15.46:298][691]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.875066
[2026.04.05-16.15.46:401][696]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.941635
[2026.04.05-16.15.46:505][701]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.005753
[2026.04.05-16.15.46:607][706]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.036973
[2026.04.05-16.15.46:608][706]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.46:608][706]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.46:692][710]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.953119
[2026.04.05-16.15.46:794][715]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.039847
[2026.04.05-16.15.46:897][720]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.054327
[2026.04.05-16.15.47:001][725]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.041183
[2026.04.05-16.15.47:021][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.47:021][726]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.47:103][730]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.10958
[2026.04.05-16.15.47:208][735]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.01127
[2026.04.05-16.15.47:311][740]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.070474
[2026.04.05-16.15.47:395][744]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.982316
[2026.04.05-16.15.47:436][746]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.47:436][746]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.47:498][749]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.99672
[2026.04.05-16.15.47:601][754]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.001137
[2026.04.05-16.15.47:705][759]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.011424
[2026.04.05-16.15.47:808][764]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.011446
[2026.04.05-16.15.47:850][766]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.47:850][766]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.47:871][767]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.47:891][768]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.976095
[2026.04.05-16.15.47:996][773]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.919966
[2026.04.05-16.15.48:101][778]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.912828
[2026.04.05-16.15.48:203][783]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.947447
[2026.04.05-16.15.48:266][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.48:266][786]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.48:306][788]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.025181
[2026.04.05-16.15.48:409][793]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.037098
[2026.04.05-16.15.48:511][798]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.139478
[2026.04.05-16.15.48:594][802]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.107133
[2026.04.05-16.15.48:677][806]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.15.48:678][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.48:678][806]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.48:698][807]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.087274
[2026.04.05-16.15.48:801][812]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.078734
[2026.04.05-16.15.48:902][817]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.164709
[2026.04.05-16.15.49:005][822]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.18642
[2026.04.05-16.15.49:089][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.49:089][826]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.49:109][827]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.106818
[2026.04.05-16.15.49:193][831]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.071638
[2026.04.05-16.15.49:294][836]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.112231
[2026.04.05-16.15.49:397][841]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.181574
[2026.04.05-16.15.49:500][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.49:500][846]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.49:500][846]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.213928
[2026.04.05-16.15.49:603][851]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.225782
[2026.04.05-16.15.49:704][856]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.244922
[2026.04.05-16.15.49:808][861]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.249941
[2026.04.05-16.15.49:869][864]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.49:910][866]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.262027
[2026.04.05-16.15.49:910][866]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.49:910][866]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.49:993][870]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.236231
[2026.04.05-16.15.50:095][875]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.250437
[2026.04.05-16.15.50:197][880]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.314179
[2026.04.05-16.15.50:298][885]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.327886
[2026.04.05-16.15.50:320][886]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.50:320][886]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.50:401][890]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.238597
[2026.04.05-16.15.50:505][895]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.17553
[2026.04.05-16.15.50:611][900]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.026046
[2026.04.05-16.15.50:694][904]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.994499
[2026.04.05-16.15.50:735][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.50:735][906]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.50:798][909]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.98348
[2026.04.05-16.15.50:901][914]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3892.975112
[2026.04.05-16.15.51:004][919]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.008264
[2026.04.05-16.15.51:108][924]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.024105
[2026.04.05-16.15.51:149][926]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.51:149][926]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.51:210][929]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.082387
[2026.04.05-16.15.51:291][933]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.122553
[2026.04.05-16.15.51:395][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.152877
[2026.04.05-16.15.51:497][943]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.160594
[2026.04.05-16.15.51:560][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.51:560][946]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.51:599][948]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.194749
[2026.04.05-16.15.51:702][953]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.229317
[2026.04.05-16.15.51:805][958]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.212386
[2026.04.05-16.15.51:867][961]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.51:908][963]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] 3893.177935
[2026.04.05-16.15.51:946][965]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.05-16.15.51:946][965]LogBlueprintUserMessages: [Event_ContinueDriving_C_2] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.15.51:970][966]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 97.89
[2026.04.05-16.15.51:970][966]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.52:357][985]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] "error:" BaseCharacter Stop Any Actions
[2026.04.05-16.15.52:358][985]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.52:382][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 99.91
[2026.04.05-16.15.52:382][986]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.52:648][999]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.52:785][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 192.33
[2026.04.05-16.15.52:785][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.53:197][ 26]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 278.49
[2026.04.05-16.15.53:197][ 26]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 278.49
[2026.04.05-16.15.53:197][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.53:597][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 424.48
[2026.04.05-16.15.53:597][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.53:877][ 59]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.54:013][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.54:013][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.54:372][ 85]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452.VehicleMesh SKM_VehCar_Explorer
[2026.04.05-16.15.54:416][ 87]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.54:416][ 87]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.54:416][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.54:506][ 92]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.54:816][108]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.54:816][108]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.55:217][128]LogBlueprintUserMessages: [BP_JayHalstead_C_2147404942] BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.55:218][128]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.15.55:221][128]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.55:221][128]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.55:626][146]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.55:626][146]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.55:717][150]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.55:879][157]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.56:011][163]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.05-16.15.56:011][163]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.15.56:011][163]LogDeviceProfileManager: Active device profile: [00000255DFBBC8E0][0000025750966DC0 66] Windows_DrivingMode
[2026.04.05-16.15.56:011][163]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.05-16.15.56:011][163]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.05-16.15.56:011][163]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.15.56:011][163]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.15.56:011][163]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.05-16.15.56:011][163]LogSoundscapeSubsystem: Set State called
[2026.04.05-16.15.56:011][163]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147371500 started
[2026.04.05-16.15.56:011][163]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.15.56:011][163]LogSoundscapeSubsystem: Clear State called
[2026.04.05-16.15.56:012][163]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147407452 Possessed
[2026.04.05-16.15.56:012][163]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.56:012][163]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.56:012][163]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147407431] MDC TICK
[2026.04.05-16.15.56:012][163]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84293.816 Y=-274442.412 Z=-15086.930, Start Offset: X=-247.894 Y=47.975 Z=54.120
[2026.04.05-16.15.56:012][163]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-84200.870 Y=-274370.421 Z=-15120.670, Target Offset: X=-225.000 Y=45.000 Z=74.000
[2026.04.05-16.15.56:012][163]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-26.612608, Yaw=-23.851316
[2026.04.05-16.15.56:012][163]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.05-16.15.56:012][163]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.05-16.15.56:012][163]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.05-16.15.56:019][163]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.56:041][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.56:041][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.56:041][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.56:041][164]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.56:220][172]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.56:448][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.56:449][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.56:449][182]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.56:510][185]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147407452 marked as Occupied
[2026.04.05-16.15.56:510][185]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.56:510][185]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.56:510][185]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.56:510][185]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.15.56:510][185]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.05-16.15.56:510][185]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.05-16.15.56:510][185]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.05-16.15.56:510][185]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147404942
[2026.04.05-16.15.56:510][185]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.56:510][185]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.56:510][185]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.05-16.15.56:517][185]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.05-16.15.56:723][194]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.05-16.15.56:725][194]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.56:865][200]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.56:865][200]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.57:004][206]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.05-16.15.57:004][206]LogTemp: Warning:   Transition Final CameraLocation: X=-84691.929 Y=-274100.162 Z=-14767.965
[2026.04.05-16.15.57:004][206]LogTemp: Warning:   Transition Final PivotLocation:  X=-84205.613 Y=-274358.537 Z=-15119.787
[2026.04.05-16.15.57:004][206]LogTemp: Warning:   
[2026.04.05-16.15.57:004][206]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.05-16.15.57:004][206]LogTemp: Warning:     VehiclePivot (from socket): X=-84205.613 Y=-274358.537 Z=-15119.787
[2026.04.05-16.15.57:004][206]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.05-16.15.57:004][206]LogTemp: Warning:     ExpectedRotatedOffset: X=22.910 Y=-12.172 Z=47.360
[2026.04.05-16.15.57:004][206]LogTemp: Warning:     ExpectedCurveOffset: X=-509.226 Y=270.547 Z=304.461
[2026.04.05-16.15.57:004][206]LogTemp: Warning:     ExpectedCameraTarget: X=-84691.929 Y=-274100.162 Z=-14767.965
[2026.04.05-16.15.57:004][206]LogTemp: Warning:   
[2026.04.05-16.15.57:004][206]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=0.000 Y=0.000 Z=0.000
[2026.04.05-16.15.57:004][206]LogTemp: Warning:   Z DELTA:  0.00
[2026.04.05-16.15.57:242][216]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.57:289][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.57:289][218]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.57:696][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.57:696][234]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.57:754][236]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.57:866][240]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.15.58:118][249]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.58:118][249]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.58:259][254]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.58:522][263]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.15.58:522][263]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.58:759][271]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.58:938][277]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.84
[2026.04.05-16.15.58:938][277]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.59:267][288]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.59:355][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.84
[2026.04.05-16.15.59:355][291]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.59:766][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.84
[2026.04.05-16.15.59:766][305]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.15.59:795][306]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.15.59:882][309]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.00:173][319]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.84
[2026.04.05-16.16.00:173][319]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.00:321][324]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.00:576][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.84
[2026.04.05-16.16.00:576][335]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.00:824][347]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.00:986][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.00:986][355]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.01:335][372]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.01:392][375]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.01:392][375]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.01:801][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.01:801][392]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.01:849][394]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.01:874][395]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.01:966][399]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.04.05-16.16.02:212][409]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.02:212][409]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.02:212][409]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.02:358][415]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.02:627][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.02:627][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.02:627][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.02:627][426]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.02:868][436]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.03:037][443]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.03:037][443]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.03:379][457]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.03:450][460]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.03:450][460]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.03:668][469]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.16.03:860][477]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.03:860][477]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.03:860][477]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.03:885][478]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.04:272][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.04:272][494]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.04:393][499]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.04:686][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.04:686][511]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.04:904][520]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.05:101][528]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.05:101][528]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.05:417][541]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.05:514][545]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.05:514][545]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.05:877][560]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.05:924][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.05:924][562]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.05:924][562]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.06:338][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.06:338][579]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.06:433][583]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.06:454][584]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.16.06:748][596]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.06:748][596]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.06:941][604]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.07:160][613]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.07:160][613]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.07:453][625]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.07:572][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.07:572][630]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.07:864][642]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.07:960][646]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.07:985][647]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.07:985][647]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.08:399][664]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.08:399][664]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.08:473][667]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.08:811][681]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.08:811][681]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.08:979][688]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.09:221][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.09:221][698]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.09:485][709]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.09:630][715]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.09:630][715]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.09:871][725]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.09:992][730]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.10:040][732]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.10:040][732]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.10:451][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.10:451][749]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.10:499][751]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.10:863][766]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.10:863][766]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.11:011][772]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.11:277][783]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.11:277][783]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.11:521][793]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.11:686][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.11:686][799]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.11:875][805]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.16.11:875][805]LogStreaming: Display: 0.052 ms for processing 4109 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11714->11691) packages and 23 (31961->31938) public exports.
[2026.04.05-16.16.11:886][806]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.12:045][812]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.12:103][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.12:103][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.12:103][814]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.12:412][825]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.16.12:530][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.12:530][829]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.12:557][830]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.12:949][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.12:949][844]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.13:061][848]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.13:369][859]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.13:369][859]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.13:567][866]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.13:790][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.13:790][874]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.13:873][877]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.14:073][884]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.14:212][889]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.14:212][889]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.14:575][902]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.14:632][904]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.14:632][904]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.15:051][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.15:051][919]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.15:080][920]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.15:471][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.15:471][934]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.15:586][938]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.15:864][948]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.15:892][949]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.15:892][949]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.16:088][956]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.16:310][964]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.16:310][964]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.16:591][974]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.16:730][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.16:730][979]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.17:094][992]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.17:149][994]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.17:149][994]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.17:574][  9]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.17:574][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.17:602][ 10]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.17:881][ 20]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.17:994][ 24]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.17:994][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.18:105][ 28]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.18:412][ 39]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.18:412][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.18:518][ 43]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.16.18:606][ 46]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.18:690][ 49]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.16.18:829][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.18:829][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.19:107][ 64]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.19:247][ 69]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.19:247][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.19:609][ 82]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.19:665][ 84]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.19:665][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.19:861][ 91]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.20:085][ 99]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.20:085][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.20:112][100]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.20:502][114]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.20:502][114]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.20:615][118]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.20:924][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.20:924][129]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.21:118][136]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.21:341][144]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.21:341][144]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.21:620][154]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.21:759][159]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.21:759][159]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.21:870][163]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.22:123][172]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.22:178][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.22:178][174]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.22:598][189]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.22:598][189]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.22:625][190]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.23:014][204]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.23:014][204]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.23:125][208]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.23:431][219]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.23:431][219]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.23:627][226]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.23:849][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.23:849][234]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.23:877][235]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.24:131][244]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.24:269][249]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.24:269][249]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.24:658][263]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.24:685][264]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.24:686][264]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.25:104][279]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.25:104][279]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.25:158][281]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.25:521][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.25:521][294]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.25:660][299]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.25:880][307]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.25:936][309]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.25:936][309]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.26:186][318]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.26:351][324]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.26:351][324]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.26:711][337]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.26:769][339]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.26:769][339]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.27:187][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.27:187][354]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.27:214][355]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.27:607][369]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.27:607][369]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.27:718][373]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.27:884][379]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.28:025][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.28:025][384]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.28:219][391]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.28:440][399]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.28:440][399]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.28:744][410]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.28:855][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.28:855][414]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.29:267][429]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.29:268][429]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.29:268][429]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.29:681][444]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.29:681][444]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.29:791][448]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.29:875][451]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.30:095][459]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.30:096][459]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.30:318][467]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.30:511][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.30:511][474]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.30:845][486]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.30:928][489]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.30:928][489]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.31:341][504]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.31:341][504]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.31:368][505]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.31:755][519]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.31:755][519]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.31:865][523]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.31:892][524]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.32:169][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.32:169][534]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.32:418][543]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.32:584][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.32:584][549]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.32:941][562]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.32:996][564]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.32:996][564]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.33:410][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.33:410][579]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.33:467][581]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.33:687][589]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.16.33:826][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.33:826][594]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.33:882][596]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.33:993][600]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.34:241][609]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.34:241][609]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.34:517][619]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.34:656][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.34:656][624]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.35:040][638]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.35:069][639]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.35:069][639]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.35:483][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.35:483][654]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.35:565][657]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.35:867][668]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.35:896][669]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.35:896][669]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.36:088][676]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.36:308][684]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.36:308][684]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.36:611][695]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.36:724][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.36:724][699]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.37:138][714]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.37:138][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.37:138][714]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.37:554][729]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.37:554][729]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.37:663][733]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.37:884][741]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.37:967][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.37:967][744]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.38:187][752]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.38:381][759]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.38:381][759]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.38:709][771]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.38:792][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.38:792][774]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.39:203][789]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.39:203][789]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.39:230][790]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.39:615][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.39:615][804]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.39:753][809]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.39:863][813]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.40:030][819]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.40:030][819]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.40:281][828]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.40:446][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.40:446][834]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.40:800][847]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.40:855][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.40:855][849]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.41:268][864]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.41:268][864]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.41:323][866]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.41:680][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.41:680][879]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.41:845][885]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.41:872][886]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.41:885][886]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.16.41:885][886]LogStreaming: Display: 0.013 ms for processing 1304 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11691->11691) packages and 0 (31938->31938) public exports.
[2026.04.05-16.16.42:090][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.42:090][894]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.42:364][904]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.42:504][909]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.42:504][909]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.42:887][923]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.42:914][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.42:914][924]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.43:328][939]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.43:328][939]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.43:411][942]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.43:744][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.43:744][954]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.43:881][959]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.43:937][961]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.44:157][969]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.44:157][969]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.44:457][980]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.44:567][984]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.44:567][984]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.44:980][999]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.44:981][999]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.44:981][999]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.45:390][ 14]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.45:390][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.45:499][ 18]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.45:801][ 29]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.45:801][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.45:885][ 32]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.46:020][ 37]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.46:213][ 44]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.46:213][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.46:543][ 56]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.46:627][ 59]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.46:627][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.47:038][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.47:038][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.47:066][ 75]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.47:452][ 89]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.47:452][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.47:589][ 94]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.47:861][104]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.47:861][104]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.47:861][104]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.48:110][113]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.48:274][119]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.48:274][119]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.48:629][132]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.48:683][134]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.16.48:683][134]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.48:683][134]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.49:094][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.49:094][149]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.49:148][151]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.49:506][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.49:506][164]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.49:670][170]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.49:864][177]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.49:919][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.49:919][179]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.50:192][189]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.50:330][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.50:330][194]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.50:713][208]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.50:740][209]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.50:740][209]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.51:150][224]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.51:150][224]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.51:233][227]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.51:561][239]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.51:561][239]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.51:752][246]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.51:861][250]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.51:970][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.51:970][254]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.52:272][265]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.52:383][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.52:383][269]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.52:794][284]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.52:795][284]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.52:795][284]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.53:210][299]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.53:210][299]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.53:318][303]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.53:618][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.53:618][314]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.53:837][322]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.53:865][323]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.54:029][329]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.54:029][329]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.54:357][341]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.54:439][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.54:439][344]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.54:847][359]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.54:847][359]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.54:873][360]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.55:256][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.55:256][374]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.55:392][379]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.55:666][389]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.55:666][389]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.55:881][397]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.16.55:885][397]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.55:912][398]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.56:078][404]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.56:078][404]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.56:435][417]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.56:489][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.56:489][419]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.56:900][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.56:900][434]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.56:955][436]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.57:310][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.57:310][449]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.57:478][455]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.57:723][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.57:723][464]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.57:885][470]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.16.57:994][474]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.58:131][479]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.58:131][479]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.58:514][493]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.58:541][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.58:541][494]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.58:954][509]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.58:954][509]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.59:036][512]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.59:366][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.59:366][524]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.59:556][531]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.16.59:774][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.16.59:774][539]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.16.59:882][543]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.00:074][550]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.00:183][554]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.00:183][554]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.00:595][569]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.00:595][569]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.00:595][569]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.01:003][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.01:003][584]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.01:111][588]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.01:411][599]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.01:411][599]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.01:628][607]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.01:819][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.01:819][614]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.01:874][616]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.02:147][626]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.02:230][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.02:230][629]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.02:644][644]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.02:644][644]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.02:670][645]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.03:052][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.03:052][659]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.03:189][664]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.03:461][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.03:461][674]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.03:681][682]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.17.03:708][683]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.03:871][689]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.03:871][689]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.03:871][689]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.04:225][702]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.04:279][704]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.04:279][704]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.04:687][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.04:687][719]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.04:741][721]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.05:098][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.05:098][734]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.05:260][740]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.05:510][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.05:510][749]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.05:781][759]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.05:862][762]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.05:916][764]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.05:916][764]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.06:296][778]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.06:323][779]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.06:323][779]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.06:731][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.06:731][794]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.06:814][797]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.07:137][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.07:137][809]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.07:326][816]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.07:546][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.07:546][824]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.07:844][835]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.07:870][836]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.07:952][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.07:952][839]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.08:360][854]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.08:361][854]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.08:361][854]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.08:768][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.08:768][869]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.08:876][873]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.09:174][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.09:174][884]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.09:390][892]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.09:580][899]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.09:580][899]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.09:879][910]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.09:906][911]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.09:987][914]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.09:987][914]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.10:392][929]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.10:392][929]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.10:419][930]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.10:796][944]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.10:796][944]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.10:930][949]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.11:201][959]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.11:201][959]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.11:443][968]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.11:606][974]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.11:606][974]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.11:875][984]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.11:885][984]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.17.11:885][984]LogStreaming: Display: 0.028 ms for processing 1314 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11691->11691) packages and 0 (31938->31938) public exports.
[2026.04.05-16.17.11:954][987]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.12:008][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.12:008][989]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.12:411][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.12:411][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.12:468][  6]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.12:817][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.12:817][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.12:978][ 25]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.13:218][ 34]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.13:218][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.13:487][ 44]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.13:620][ 49]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.13:620][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.13:862][ 58]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.13:996][ 63]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.14:024][ 64]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.14:024][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.14:290][ 74]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.17.14:428][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.14:428][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.14:510][ 82]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.14:835][ 94]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.14:835][ 94]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.15:021][101]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.15:236][109]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.15:236][109]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.15:530][120]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.15:637][124]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.15:637][124]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.15:879][133]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.16:045][139]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.16:046][139]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.16:046][139]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.16:466][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.16:466][155]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.16:546][158]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.16:868][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.16:868][170]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.17:049][177]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.17:273][189]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.17:273][189]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.17:563][205]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.17:678][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.17:678][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.17:678][211]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.17:876][221]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.18:075][231]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.18:094][232]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.18:094][232]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.18:515][252]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.18:515][252]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.18:515][252]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.18:581][255]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.18:669][259]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147381824
[2026.04.05-16.17.18:935][271]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.18:935][271]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.18:935][271]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.19:092][278]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.05-16.17.19:357][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.19:357][290]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.19:775][306]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.19:775][306]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.19:880][310]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.20:197][322]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.20:197][322]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.20:620][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.20:620][338]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.21:030][353]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.21:030][353]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.21:442][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.21:442][368]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.21:858][383]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.21:858][383]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.21:886][384]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.22:286][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.22:286][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.22:286][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.85
[2026.04.05-16.17.22:286][398]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.22:688][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147404942, Level: 1, Distance: 562.84
[2026.04.05-16.17.22:688][412]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.23:099][431]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Hysteresis HOLD: keeping BP_JayHalstead_C_2147404942 (hold=186.30s, delta=14123, need=5000, visUpgrade=true)
[2026.04.05-16.17.23:099][431]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 2529.55
[2026.04.05-16.17.23:099][431]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.23:503][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 3037.27
[2026.04.05-16.17.23:503][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 3037.27
[2026.04.05-16.17.23:503][449]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.23:628][454]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.17.23:867][463]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.23:921][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 3037.27
[2026.04.05-16.17.23:921][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 3037.27
[2026.04.05-16.17.23:921][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 3037.27
[2026.04.05-16.17.23:921][465]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.24:339][481]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 3037.27
[2026.04.05-16.17.24:339][481]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.24:761][497]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 4883.14
[2026.04.05-16.17.24:761][497]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 4883.14
[2026.04.05-16.17.24:761][497]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.25:164][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 5553.91
[2026.04.05-16.17.25:164][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 5553.91
[2026.04.05-16.17.25:164][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 5553.91
[2026.04.05-16.17.25:164][512]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.25:589][528]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 5553.91
[2026.04.05-16.17.25:589][528]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 5553.91
[2026.04.05-16.17.25:589][528]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.25:879][539]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.05-16.17.26:013][544]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 5535.92
[2026.04.05-16.17.26:013][544]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.26:424][559]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2147407452, Level: 1, Distance: 5464.58
[2026.04.05-16.17.26:424][559]LogTemp: [BP_AI_Controller_Civilian_C_2147378624] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.05-16.17.26:583][565]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.05-16.17.26:583][565]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.05-16.17.26:811][573]LogTemp: Warning: [Destroy] Seat 0: Saving and detaching BP_AI_Ped_Civilian_C_2147378644
[2026.04.05-16.17.26:811][573]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147378624 with GUID 9E82171F4D98DAC5E45333A7234E8E2B
[2026.04.05-16.17.26:812][573]LogTemp: Warning: Threat.Actor set but could not retrieve GUID for BP_JayHalstead_C_2147404942
[2026.04.05-16.17.26:812][573]LogTemp: Warning: Threat.Actor set but could not retrieve GUID for BP_Voss_Discovery_2018_C_2147407452
[2026.04.05-16.17.26:812][573]LogTemp: Error: SAVE DEBUG: ThreatGUIDStrings is EMPTY for BP_AI_Controller_Civilian_C_2147378624! EvaluatedThreats.Num() was 2
[2026.04.05-16.17.26:812][573]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147378624!
[2026.04.05-16.17.33:765][865]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.17.35:754][946]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.05-16.17.35:754][946]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.05-16.17.39:374][ 87]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.05-16.17.39:374][ 87]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.05-16.17.39:390][ 88]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.05-16.17.39:390][ 88]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.05-16.17.39:390][ 88]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.05-16.17.39:391][ 88]LogMaterial: Warning: [AssetLog] C:\Program Files (x86)\Steam\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.05-16.17.39:600][ 96]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.05-16.17.39:600][ 96]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.05-16.17.41:896][187]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.17.41:896][187]LogStreaming: Display: 0.148 ms for processing 11353 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 144 (11800->11656) packages and 403 (32534->32131) public exports.
[2026.04.05-16.17.42:641][218]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.05-16.17.42:641][218]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.05-16.17.45:235][331]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.17.46:386][390]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.05-16.17.46:386][390]LogStreaming: Display: FlushAsyncLoading(639): 1 QueuedPackages, 0 AsyncPackages
[2026.04.05-16.17.51:429][605]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.18.02:366][ 78]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.18.06:945][278]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.18.11:479][477]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.18.11:915][493]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.18.11:916][493]LogStreaming: Display: 0.073 ms for processing 5898 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 48 (11679->11631) packages and 281 (32154->31873) public exports.
[2026.04.05-16.18.33:678][447]LogTemp: TickIncidentExpiration: Expiring incident -3 (inactive 74.6s)
[2026.04.05-16.18.33:718][449]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.18.41:945][821]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.18.41:945][821]LogStreaming: Display: 0.021 ms for processing 1332 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11631->11631) packages and 0 (31873->31873) public exports.
[2026.04.05-16.18.52:281][298]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.18.58:043][566]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.19.07:595][  9]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.19.11:947][210]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.19.11:947][210]LogStreaming: Display: 0.016 ms for processing 1320 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11631->11631) packages and 0 (31873->31873) public exports.
[2026.04.05-16.19.22:232][686]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.19.41:940][517]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.19.41:940][517]LogStreaming: Display: 0.020 ms for processing 1651 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11631->11631) packages and 0 (31873->31873) public exports.
[2026.04.05-16.19.53:194][ 13]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.20.07:007][593]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.20.11:941][799]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.20.11:941][799]LogStreaming: Display: 0.018 ms for processing 1326 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11631->11631) packages and 0 (31873->31873) public exports.
[2026.04.05-16.20.41:956][ 42]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.20.41:956][ 42]LogStreaming: Display: 0.013 ms for processing 1308 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11631->11631) packages and 0 (31873->31873) public exports.
[2026.04.05-16.20.54:025][554]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.21.11:977][293]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.21.11:977][293]LogStreaming: Display: 0.015 ms for processing 1320 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11631->11631) packages and 0 (31873->31873) public exports.
[2026.04.05-16.21.18:072][564]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147363665] EXECUTE VEH BEHAVIOR
[2026.04.05-16.21.18:072][564]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle07_Sandbox_C_2147363665
[2026.04.05-16.21.18:072][564]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.05-16.21.18:072][564]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.05-16.21.27:568][986]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.21.41:981][596]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.05-16.21.41:981][596]LogStreaming: Display: 0.015 ms for processing 1378 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11631->11631) packages and 0 (31873->31873) public exports.
[2026.04.05-16.21.54:665][161]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.05-16.22.04:166][590]LogWindowsDesktop: Alt-F4 pressed!
[2026.04.05-16.22.04:168][590]LogSlate: Request Window 'Responding  ' being destroyed
[2026.04.05-16.22.04:201][590]LogSlate: Window 'Responding  ' being destroyed
[2026.04.05-16.22.04:232][590]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.05-16.22.04:232][590]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.05-16.22.04:232][590]LogDeviceProfileManager: Active device profile: [0000025521E9C9C0][0000025516B3D560 66] Windows
[2026.04.05-16.22.04:232][590]LogInit: Selected Device Profile: [Windows]
[2026.04.05-16.22.04:232][590]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.05-16.22.04:232][590]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.05-16.22.04:238][590]LogOnlineSession: Warning: STEAM: Can't destroy a null online session (GameSession)
[2026.04.05-16.22.04:241][590]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.05-16.22.04:241][590]LogEngine: All Windows Closed
[2026.04.05-16.22.04:242][590]LogWindows: FPlatformMisc::RequestExit(0, UGameEngine::Tick.ViewportClosed)
[2026.04.05-16.22.04:242][590]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, UGameEngine::Tick.ViewportClosed)
[2026.04.05-16.22.04:242][590]LogCore: Engine exit requested (reason: Win RequestExit)
[2026.04.05-16.22.04:244][591]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2026.04.05-16.22.04:246][591]LogInit: Display: PreExit Game.
[2026.04.05-16.22.04:246][591]LogWorld: BeginTearingDown for /Game/Maps/GameWorld
[2026.04.05-16.22.04:290][591]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147414121 (Reason: Controller EndPlay)
[2026.04.05-16.22.04:290][591]LogTemp: NotifyPawnUnavailable: Task AI.Task.Civilian.Engage reverted to Pending (was sole claimer)
[2026.04.05-16.22.04:292][591]LogSoundscapeSubsystem: Subsystem Deinitializing
[2026.04.05-16.22.04:292][591]LogWorldAudioDataSystem: Subsystem deinitializing
[2026.04.05-16.22.04:292][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:347][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:347][591]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/GameWorld.GameWorld
[2026.04.05-16.22.04:348][591]LogContentBundle: [GameWorld(Standalone)] Deleting container.
[2026.04.05-16.22.04:349][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:349][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:349][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:349][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:349][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:349][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:349][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:349][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:349][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:349][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:349][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:349][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:349][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:349][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:349][591]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.05-16.22.04:349][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.05-16.22.04:354][591]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.05-16.22.04:354][591]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.05-16.22.04:454][591]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.04.05-16.22.05:111][591]LogGameFeatures: Shutting down game features subsystem
[2026.04.05-16.22.05:114][591]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2026.04.05-16.22.05:114][591]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2026.04.05-16.22.05:114][591]LogAudio: Display: Audio Device unregistered from world 'GameWorld'.
[2026.04.05-16.22.05:115][591]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2026.04.05-16.22.05:241][591]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2026.04.05-16.22.05:243][591]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2026.04.05-16.22.05:248][591]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2026.04.05-16.22.05:248][591]LogAudio: Display: Audio Device Manager Shutdown
[2026.04.05-16.22.05:256][591]LogExit: Preparing to exit.
[2026.04.05-16.22.05:258][591]LogMoviePlayer: Shutting down movie player
[2026.04.05-16.22.05:436][591]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.05-16.22.05:505][591]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.04.05-16.22.05:557][591]LogExit: Game engine shut down
[2026.04.05-16.22.06:215][591]LogExit: Object subsystem successfully closed.
[2026.04.05-16.22.06:285][591]LogRHI: FPipelineFileCacheManager Incremental saved 2663 total, 12 new, 0 removed, 0 cons .upipelinecache (took   8.31ms): C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache.
[2026.04.05-16.22.06:330][591]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2026.04.05-16.22.06:330][591]LogSlate: Slate User Destroyed.  User Index 8, Is Virtual User: 1
[2026.04.05-16.22.06:332][591]LogAudioModulation: Audio Modulation Shutdown
[2026.04.05-16.22.06:523][591]LogGauntlet: Gauntlet Shutdown
[2026.04.05-16.22.06:537][591]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2026.04.05-16.22.06:546][591]LogOnline: STEAM: AUTH: Revoking all tickets.
[2026.04.05-16.22.06:547][591]LogSteamShared: Unloading the Steam server API...
[2026.04.05-16.22.06:566][591]LogSteamShared: Unloading the Steam API...
[2026.04.05-16.22.06:647][591]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2026.04.05-16.22.06:648][591]LogSteamShared: Freeing the Steam Loaded Modules...
[2026.04.05-16.22.06:702][591]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2026.04.05-16.22.06:758][591]LogPakFile: Destroying PakPlatformFile
[2026.04.05-16.22.09:279][591]LogD3D12RHI: ~FD3D12DynamicRHI
[2026.04.05-16.22.09:300][591]LogMemory: Warning: FMallocBinned2 took  20.23ms to wait for mutex AND trim.
[2026.04.05-16.22.09:338][591]LogExit: Exiting.
[2026.04.05-16.22.09:361][591]Log file closed, 04/05/26 18:22:09
