Failed to load 'aqProf.dll' (GetLastError=126)
File 'aqProf.dll' does not exist
Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
Failed to load 'VtuneApi.dll' (GetLastError=126)
File 'VtuneApi.dll' does not exist
Failed to load 'VtuneApi32e.dll' (GetLastError=126)
File 'VtuneApi32e.dll' does not exist
Custom abort handler registered for crash reporting.
UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe')
Initializing trace...
Finished trace initialization.
Metadata set : platform="Windows"
Metadata set : config="Development"
Metadata set : buildversion="++UE5+Release-5.7-CL-51494982"
Metadata set : engineversion="5.7.4-51494982+++UE5+Release-5.7"
Metadata set : enginereleaseversion="5.7.4"
Metadata set : os="Windows 11 (25H2) [10.0.26200.8037] "
Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5500"
Metadata set : pgoenabled="0"
Metadata set : pgoprofilingenabled="0"
Metadata set : ltoenabled="0"
Metadata set : asan="0"
Metadata set : mergedmodules="0"
Metadata set : commandline="" BetaHub_5_7""
Metadata set : loginid="7d8fc571463a85e821d9f9898420b390"
Metadata set : llm="0"
Initializing PakPlatformFile
Reading toc: ../../../BetaHub_5_7/Content/Paks/global.utoc
Toc loaded : ../../../BetaHub_5_7/Content/Paks/global.utoc, Id=ffffffffffffffff, Order=0, EntryCount=1, SignatureHash=0000000000000000000000000000000000000000
Mounting container '../../../BetaHub_5_7/Content/Paks/global.utoc' in location slot 0
Initialized I/O dispatcher file backend. Mounted the global container: ../../../BetaHub_5_7/Content/Paks/global.utoc
Found Pak file ../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.pak attempting to mount.
Mounting pak file ../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.pak.
Reading toc: ../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.utoc
Toc loaded : ../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.utoc, Id=7410e8839ddbcf0c, Order=4, EntryCount=2185, SignatureHash=0000000000000000000000000000000000000000
Mounting container '../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.utoc' in location slot 0
Mounting container: Id=7410e8839ddbcf0c, Order=4, NumPackages=525
Mounted IoStore container "../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.utoc"
Mounted Pak file '../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.pak', mount point: '../../../'
Stats thread started at 0.163541
Premade AssetRegistry loaded from '../../../BetaHub_5_7/AssetRegistry.bin'
Metadata set : systemresolution.resx="1280"
Metadata set : systemresolution.resy="720"
OS requested locale 'en-GB' is not supported. Using the OS requested language of 'en-GB' as the locale.
ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-42F81FF446F61BA21B63AD9A0FCB18A3
         Session CrashGUID >====================================================
No local boot hotfix file found at: [../../../BetaHub_5_7/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
Pre-Initializing Audio Device Manager...
AudioInfo: 'OPUS' Registered
Lib vorbis DLL was dynamically loaded.
AudioInfo: 'OGG' Registered
AudioInfo: 'ADPCM' Registered
AudioInfo: 'PCM' Registered
AudioInfo: 'BINKA' Registered
AudioInfo: 'RADA' Registered
Audio Device Manager Pre-Initialized
Mounting Engine plugin Paper2D
Mounting Engine plugin AISupport
Mounting Engine plugin EnvironmentQueryEditor
Mounting Engine plugin ACLPlugin
Mounting Engine plugin AnimationData
Mounting Engine plugin ControlRigModules
Mounting Engine plugin ControlRigSpline
Mounting Engine plugin ControlRig
Mounting Engine plugin DeformerGraph
Mounting Engine plugin EaseCurveTool
Mounting Engine plugin IKRig
Mounting Engine plugin RigLogic
Mounting Engine plugin SkeletalMeshModelingTools
Mounting Engine plugin TweeningUtils
Mounting Engine plugin AudioInsights
Mounting Engine plugin BaseMaterial
Mounting Engine plugin Bridge
Mounting Engine plugin CameraShakePreviewer
Mounting Engine plugin EngineCameras
Mounting Engine plugin GameplayCameras
Mounting Engine plugin ChaosCloth
Mounting Engine plugin ChaosVD
Mounting Engine plugin CompositeCore
Mounting Engine plugin OodleNetwork
Mounting Engine plugin AnimationSharing
Mounting Engine plugin DumpGPUServices
Mounting Engine plugin GPUReshape
Mounting Engine plugin NamingTokens
Mounting Engine plugin PixWinPlugin
Mounting Engine plugin PluginUtils
Mounting Engine plugin RenderDocPlugin
Mounting Engine plugin UObjectPlugin
Mounting Engine plugin AssetManagerEditor
Mounting Engine plugin BlueprintHeaderView
Mounting Engine plugin ColorGrading
Mounting Engine plugin ContentBrowserAssetDataSource
Mounting Engine plugin CurveEditorTools
Mounting Engine plugin DataValidation
Mounting Engine plugin EditorScriptingUtilities
Mounting Engine plugin EngineAssetDefinitions
Mounting Engine plugin FacialAnimation
Mounting Engine plugin GeometryMode
Mounting Engine plugin LightMixer
Mounting Engine plugin ObjectMixer
Mounting Engine plugin SequencerAnimTools
Mounting Engine plugin SpeedTreeImporter
Mounting Engine plugin UMGWidgetPreview
Mounting Engine plugin UVEditor
Mounting Engine plugin EnhancedInput
Mounting Engine plugin DatasmithContent
Mounting Engine plugin GLTFExporter
Mounting Engine plugin VariantManagerContent
Mounting Engine plugin VariantManager
Mounting Engine plugin AutomationUtils
Mounting Engine plugin BackChannel
Mounting Engine plugin ChaosCaching
Mounting Engine plugin ChaosEditor
Mounting Engine plugin ChaosNiagara
Mounting Engine plugin ChaosSolverPlugin
Mounting Engine plugin ChaosUserDataPT
Mounting Engine plugin CharacterAI
Mounting Engine plugin Dataflow
Mounting Engine plugin EditorDataStorageFeatures
Mounting Engine plugin EditorDataStorage
Mounting Engine plugin Fracture
Mounting Engine plugin FullBodyIK
Mounting Engine plugin GeometryCollectionPlugin
Mounting Engine plugin GeometryDataflow
Mounting Engine plugin GlobalConfigurationData
Mounting Engine plugin LevelSequenceNavigatorBridge
Mounting Engine plugin LocalizableMessage
Mounting Engine plugin NFORDenoise
Mounting Engine plugin PlatformCrypto
Mounting Engine plugin PythonScriptPlugin
Mounting Engine plugin RuntimeTelemetry
Mounting Engine plugin ToolPresets
Mounting Engine plugin Cascade
Mounting Engine plugin NiagaraPreviewContent
Mounting Engine plugin NiagaraSimCaching
Mounting Engine plugin Niagara
Mounting Engine plugin Fab
Mounting Engine plugin AlembicImporter
Mounting Engine plugin InterchangeAssets
Mounting Engine plugin InterchangeEditor
Mounting Engine plugin Interchange
Mounting Engine plugin AvfMedia
Mounting Engine plugin ImgMedia
Mounting Engine plugin MediaCompositing
Mounting Engine plugin MediaPlate
Mounting Engine plugin WebMMedia
Mounting Engine plugin WmfMedia
Mounting Engine plugin MeshPainting
Mounting Engine plugin TcpMessaging
Mounting Engine plugin UdpMessaging
Mounting Engine plugin MetaHumanSDK
Mounting Engine plugin ActorSequence
Mounting Engine plugin LevelSequenceEditor
Mounting Engine plugin SequenceValidator
Mounting Engine plugin SequencerScripting
Mounting Engine plugin TemplateSequence
Mounting Engine plugin NNEDenoiser
Mounting Engine plugin NNERuntimeORT
Mounting Engine plugin OnlineBase
Mounting Engine plugin OnlineServices
Mounting Engine plugin OnlineSubsystemNull
Mounting Engine plugin OnlineSubsystemUtils
Mounting Engine plugin OnlineSubsystem
Mounting Engine plugin LauncherChunkInstaller
Mounting Engine plugin ActorLayerUtilities
Mounting Engine plugin AndroidFileServer
Mounting Engine plugin AndroidPermission
Mounting Engine plugin AppleImageUtils
Mounting Engine plugin ArchVisCharacter
Mounting Engine plugin AssetTags
Mounting Engine plugin AudioCapture
Mounting Engine plugin AudioSynesthesia
Mounting Engine plugin AudioWidgets
Mounting Engine plugin CableComponent
Mounting Engine plugin ChunkDownloader
Mounting Engine plugin ComputeFramework
Mounting Engine plugin CustomMeshComponent
Mounting Engine plugin ExampleDeviceProfileSelector
Mounting Engine plugin GeometryCache
Mounting Engine plugin GeometryProcessing
Mounting Engine plugin GooglePAD
Mounting Engine plugin HairStrands
Mounting Engine plugin InputDebugging
Mounting Engine plugin LocationServicesBPLibrary
Mounting Engine plugin Metasound
Mounting Engine plugin MobilePatchingUtils
Mounting Engine plugin MsQuic
Mounting Engine plugin ProceduralMeshComponent
Mounting Engine plugin PropertyAccessEditor
Mounting Engine plugin PropertyBindingUtils
Mounting Engine plugin ResonanceAudio
Mounting Engine plugin RigVM
Mounting Engine plugin SignificanceManager
Mounting Engine plugin SoundFields
Mounting Engine plugin StateTree
Mounting Engine plugin Synthesis
Mounting Engine plugin WaveTable
Mounting Engine plugin WebMMoviePlayer
Mounting Engine plugin WindowsDeviceProfileSelector
Mounting Engine plugin WindowsMoviePlayer
Mounting Engine plugin XInputDevice
Mounting Engine plugin InterchangeTests
Mounting Engine plugin TraceUtilities
Mounting Engine plugin Takes
Mounting Engine plugin WorldMetrics
Mounting Project plugin BetaHubBugReporter
Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
File 'WinPixGpuCapturer.dll' does not exist
PIX capture plugin failed to initialize! Check that the process is launched from PIX.
Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
NFORDenoise function starting up
Started StudioTelemetry Session
Using libcurl 8.12.1
 - built for Windows
 - supports SSL with OpenSSL/1.1.1t
 - supports HTTP deflate (compression) using libz 1.3
 - other features:
     CURL_VERSION_SSL
     CURL_VERSION_LIBZ
     CURL_VERSION_IPV6
     CURL_VERSION_ASYNCHDNS
     CURL_VERSION_LARGEFILE
     CURL_VERSION_TLSAUTH_SRP
     CURL_VERSION_HTTP2
 CurlRequestOptions (configurable via config and command line):
 - bVerifyPeer = true  - Libcurl will verify peer certificate
 - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 - CVarHttpCurlReuseConnectionEnabled = true  - Libcurl will reuse connections
 - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 - LocalHostAddr = Default
 - BufferSize = 65536
CreateHttpThread using FCurlMultiPollEventLoopHttpThread
Creating http thread with maximum 256 concurrent requests
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
OSS: Created online subsystem instance for: NULL
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
ExecutableName: BetaHub_5_7.exe
Build: ++UE5+Release-5.7-CL-51494982
Platform=Windows
MachineId=7d8fc571463a85e821d9f9898420b390
DeviceId=
Engine Version: 5.7.4-51494982+++UE5+Release-5.7
Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7
Net CL: 47537391
OS: Windows 11 (25H2) [10.0.26200.8037] (), CPU: AMD Ryzen 5 5500                               , GPU: Microsoft Remote Display Adapter
CPU Model ID: 19500, microcode revision: a500014
Compiled (64-bit): Mar  6 2026 12:47:26
Architecture: x64
Compiled with Visual C++: 19.44.35223.00
Build Configuration: Development
Branch Name: ++UE5+Release-5.7
Command Line: 
Base Directory: C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/
Allocator: Binned2
Installed Engine Build: 0
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
Number of dev versions registered: 41
  Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
  Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
  Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
  Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225
  FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
  FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
  FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
  Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
  Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
  Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
  UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61
  UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
  Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
  Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 19
  Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 40
  Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 11
  Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
  Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 14
  FN-Main-InterchangePipeline (B69D2E47-E2A8-4003-BF77-18A492C4D899): 1
Presizing for max 2097152 objects, including 1 objects not considered by GC.
Object subsystem initialized
Set CVar [[con.DebugEarlyDefault:1]]
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
Set CVar [[r.setres:1280x720]]
CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
CVar [[QualityLevelMapping:high]] deferred - dummy variable created
CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]]
Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
Set CVar [[r.PSOPrecache.GlobalShaders:1]]
Set CVar [[r.VRS.EnableSoftware:1]]
Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
CVar [[QualityLevelMapping:high]] deferred - dummy variable created
CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
Set CVar [[r.GPUCrashDebugging:0]]
CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
Set CVar [[r.Substrate.RoughDiffuse:1]]
Set CVar [[r.Substrate.SheenQuality:1]]
Set CVar [[r.Substrate.ShadingQuality:1]]
Set CVar [[r.Substrate.TileCoord8bits:0]]
Set CVar [[r.Substrate.Glints:1]]
Set CVar [[r.Substrate.ClosuresPerPixel:4]]
Set CVar [[r.Refraction.Blur:1]]
Set CVar [[r.AllowStaticLighting:0]]
Set CVar [[r.GenerateMeshDistanceFields:1]]
Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
Set CVar [[r.ReflectionMethod:1]]
Set CVar [[r.SkinCache.CompileShaders:1]]
Set CVar [[r.RayTracing:1]]
Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
Set CVar [[r.Substrate:1]]
Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
Set CVar [[r.Shadow.Virtual.Enable:1]]
Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Set CVar [[s.AsyncLoadingThreadEnabled:1]]
Set CVar [[s.EventDrivenLoaderEnabled:1]]
Set CVar [[s.WarnIfTimeLimitExceeded:0]]
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
Set CVar [[s.TimeLimitExceededMinTime:0.005]]
Set CVar [[s.UseBackgroundLevelStreaming:1]]
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
Set CVar [[s.FlushStreamingOnExit:1]]
CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Set CVar [[gc.FlushStreamingOnGC:0]]
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
Set CVar [[gc.AllowParallelGC:1]]
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Set CVar [[gc.MaxObjectsInEditor:25165824]]
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Set CVar [[gc.CreateGCClusters:1]]
Set CVar [[gc.MinGCClusterSize:5]]
Set CVar [[gc.AssetClustreringEnabled:0]]
Set CVar [[gc.ActorClusteringEnabled:0]]
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
Set CVar [[gc.GarbageEliminationEnabled:1]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
Metadata set : systemresolution.resx="1920"
Metadata set : systemresolution.resy="1080"
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
Set CVar [[r.SkeletalMeshLODBias:0]]
Set CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
Set CVar [[r.FXAA.Quality:4]]
Set CVar [[r.TemporalAA.Quality:2]]
Set CVar [[r.TSR.History.R11G11B10:1]]
Set CVar [[r.TSR.History.ScreenPercentage:200]]
Set CVar [[r.TSR.History.UpdateQuality:3]]
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
Set CVar [[r.TSR.ReprojectionField:1]]
Set CVar [[r.TSR.Resurrection:1]]
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
Set CVar [[r.LightFunctionQuality:1]]
Set CVar [[r.ShadowQuality:5]]
Set CVar [[r.Shadow.CSM.MaxCascades:10]]
Set CVar [[r.Shadow.MaxResolution:2048]]
Set CVar [[r.Shadow.MaxCSMResolution:2048]]
Set CVar [[r.Shadow.RadiusThreshold:0.01]]
Set CVar [[r.Shadow.DistanceScale:1.0]]
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Set CVar [[r.DistanceFieldShadowing:1]]
Set CVar [[r.VolumetricFog:1]]
Set CVar [[r.VolumetricFog.GridPixelSize:8]]
Set CVar [[r.VolumetricFog.GridSizeZ:128]]
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Set CVar [[r.LightMaxDrawDistanceScale:1]]
Set CVar [[r.CapsuleShadows:1]]
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
Set CVar [[r.DistanceFieldAO:1]]
Set CVar [[r.SkylightIntensityMultiplier:1.0]]
Set CVar [[r.AOQuality:2]]
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
Set CVar [[r.RayTracing.Scene.BuildMode:1]]
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
Set CVar [[r.SSR.Quality:3]]
Set CVar [[r.SSR.HalfResSceneColor:0]]
Set CVar [[r.Lumen.Reflections.Allow:1]]
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
Set CVar [[r.MotionBlurQuality:4]]
Set CVar [[r.MotionBlur.HalfResGather:0]]
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Set CVar [[r.AmbientOcclusionMaxQuality:100]]
Set CVar [[r.AmbientOcclusionLevels:-1]]
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Set CVar [[r.DepthOfFieldQuality:2]]
Set CVar [[r.RenderTargetPoolMin:400]]
Set CVar [[r.LensFlareQuality:2]]
Set CVar [[r.SceneColorFringeQuality:1]]
Set CVar [[r.EyeAdaptationQuality:2]]
Set CVar [[r.BloomQuality:5]]
Set CVar [[r.Bloom.ScreenPercentage:50.000]]
Set CVar [[r.FastBlurThreshold:100]]
Set CVar [[r.Upscale.Quality:3]]
Set CVar [[r.LightShaftQuality:1]]
Set CVar [[r.Filter.SizeScale:1]]
Set CVar [[r.Tonemapper.Quality:5]]
Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [Scalability]
Set CVar [[r.Streaming.MipBias:0]]
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Set CVar [[r.Streaming.Boost:1]]
Set CVar [[r.MaxAnisotropy:8]]
Set CVar [[r.VT.MaxAnisotropy:8]]
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Set CVar [[r.Streaming.PoolSize:1000]]
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
Set CVar [[r.RefractionQuality:2]]
Set CVar [[r.SceneColorFormat:4]]
Set CVar [[r.DetailMode:3]]
Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
Set CVar [[r.SSS.Scale:1]]
Set CVar [[r.SSS.SampleSet:2]]
Set CVar [[r.SSS.Quality:1]]
Set CVar [[r.SSS.HalfRes:0]]
Set CVar [[r.SSGI.Quality:3]]
Set CVar [[r.EmitterSpawnRateScale:1.0]]
Set CVar [[r.ParticleLightQuality:2]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Set CVar [[fx.Niagara.QualityLevel:3]]
Set CVar [[r.Refraction.OffsetQuality:1]]
Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
Set CVar [[foliage.DensityScale:1.0]]
Set CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Set CVar [[r.AnisotropicMaterials:1]]
Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
Using Default RHI: D3D12
Using Highest Feature Level of D3D12: SM6
Loading RHI module D3D12RHI
Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
Found D3D12 adapter 0: NVIDIA GeForce GTX 1060 6GB (VendorId: 10de, DeviceId: 1c03, SubSysId: 37711458, Revision: 00a1
  Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
  Adapter has 6029MB of dedicated video memory, 0MB of dedicated system memory, and 8126MB of shared system memory, 1 output[s], UMA:false
  Driver Version: 581.57 (internal:32.0.15.8157, unified:581.57)
     Driver Date: 10-9-2025
Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
  Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
  Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8126MB of shared system memory, 0 output[s], UMA:true
  D3D10Warp Version: 10.0.26100.7309
Found D3D12 adapter 2: NVIDIA GeForce GTX 1060 6GB (VendorId: 10de, DeviceId: 1c03, SubSysId: 37711458, Revision: 00a1
  Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
  Adapter has 6029MB of dedicated video memory, 0MB of dedicated system memory, and 8126MB of shared system memory, 0 output[s], UMA:false
  Driver Version: 581.57 (internal:32.0.15.8157, unified:581.57)
     Driver Date: 10-9-2025
DirectX Agility SDK runtime found.
Chosen D3D12 Adapter Id = 0
RHI D3D12 with Feature Level SM6 is supported and will be used.
Selected Device Profile: [Windows]
Platform has ~ 16 GB [17041690624 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile []
Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
Set CVar [[r.DumpShaderDebugInfo:2]]
Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
Applying CVar settings from Section [ConsoleVariables] File [Engine]
Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
Computer: UPSOFT-TG-1
User: upsoft
CPU Page size=4096, Cores=6
High frequency timer resolution =10.000000 MHz
Handheld Device: 0
Process is running as part of a Windows Job with separate resource limits
Memory total: Physical=15.9GB (16GB approx) Virtual=20.1GB
Platform Memory Stats for Windows
Process Physical Memory: 193.33 MB used, 260.72 MB peak
Process Virtual Memory: 146.81 MB used, 155.12 MB peak
Physical Memory: 9215.29 MB used,  7036.93 MB free, 16252.22 MB total
Virtual Memory: 16617.45 MB used,  3936.23 MB free, 20553.69 MB total
Metadata set : extradevelopmentmemorymb="0"
WindowsPlatformFeatures enabled
Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
Chaos Debug Draw Startup
Physics initialised using underlying interface: Chaos
Using OS detected language (en-GB).
Using OS detected locale (en-GB).
No specific localization for 'en-GB' exists, so 'en' will be used for the language.
Available input methods:
  - English (United Kingdom) - (Keyboard).
  - English (United Kingdom) - (Keyboard).
  - Polish (Poland) - (Keyboard).
Activated input method: Polish (Poland) - (Keyboard).
CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
Slate User Registered.  User Index 0, Is Virtual User: 0
Using Default RHI: D3D12
Using Highest Feature Level of D3D12: SM6
Loading RHI module D3D12RHI
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
RHI D3D12 with Feature Level SM6 is supported and will be used.
Integrated GPU (iGPU): false
Creating D3D12 RHI with Max Feature Level SM6
Attached monitors:
    resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY17' [PRIMARY]
Found 1 attached monitors.
Gathering driver information using Windows Setup API
RHI Adapter Info:
            Name: NVIDIA GeForce GTX 1060 6GB
  Driver Version: 581.57 (internal:32.0.15.8157, unified:581.57)
     Driver Date: 10-9-2025
    GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
Aftermath initialized
Emitting draw events for PIX profiling.
Aftermath enabled. Active feature flags: 
 - Feature: EnableResourceTracking
ID3D12Device1 is supported.
ID3D12Device2 is supported.
ID3D12Device3 is supported.
ID3D12Device4 is supported.
ID3D12Device5 is supported.
ID3D12Device6 is supported.
ID3D12Device7 is supported.
ID3D12Device8 is supported.
ID3D12Device9 is supported.
ID3D12Device10 is supported.
ID3D12Device11 is supported.
ID3D12Device12 is supported.
Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
Stencil ref from pixel shader is not supported
Raster order views are supported
Wave Operations are supported (wave size: min=32 max=32).
     Legacy Barriers Present in Build: Yes
   Enhanced Barriers Present in Build: Yes
     Enhanced Barriers Driver Support: Yes
Preferred Barrier Implementation Type: Legacy
        Chosen Barrier Implementation: D3D12LegacyBarriers
Ray tracing is disabled because bindless resources are not supported (Shader Model 6.6 and Resource Binding Tier 3 are required).
AtomicInt64OnTypedResource is supported
AtomicInt64OnGroupShared is supported
AtomicInt64OnDescriptorHeapResource is supported
Shader Model 6.6 atomic64 is supported
Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000157A910F440)
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000157A910F700)
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000157A910F9C0)
Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
NVIDIA Shader Execution Reordering NOT supported!
NVIDIA Ray Tracing Cluster Operations not supported on this device
Texture pool is 3314 MB (70% of 4734 MB)
Async texture creation enabled
RHI has support for 64 bit atomics
Current RHI does not support Variable Rate Shading
Metadata set : verbatimrhiname="D3D12"
Metadata set : rhiname="D3D12"
Metadata set : rhifeaturelevel="SM6"
Metadata set : shaderplatform="PCD3D_SM6"
Initializing FReadOnlyCVARCache
Ray tracing is disabled. Reason: not supported by current RHI.
Using IoDispatcher for shader code library Global. Total 13090 unique shaders.
Cooked Context: Using Shared Shader Library Global
Logical shader library 'Global' has been created as a monolithic library
Clearing the OS Cache
FStereoShaderAspects: --- StereoAspects begin ---
FStereoShaderAspects: Platform=PCD3D_SM6 (49)
FStereoShaderAspects: bInstancedStereo = 0
FStereoShaderAspects: bMobilePlatform = 0
FStereoShaderAspects: bMobilePostprocessing = 1
FStereoShaderAspects: bMobileMultiView = 0
FStereoShaderAspects: bMultiViewportCapable = 1
FStereoShaderAspects: bInstancedStereoNative = 0
FStereoShaderAspects: ---
FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
FStereoShaderAspects: bMobileMultiViewNative = 0
FStereoShaderAspects: bMobileMultiViewFallback = 0
FStereoShaderAspects: ---
FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
FStereoShaderAspects: bInstancedStereoEnabled = 0
FStereoShaderAspects: bMobileMultiViewEnabled = 0
FStereoShaderAspects: --- StereoAspects end ---
XR: Instanced Stereo Rendering is Disabled
XR: MultiViewport is Disabled
XR: Mobile Multiview is Disabled
Using FreeType 2.10.0
SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
Using IoDispatcher for shader code library BetaHub_5_7. Total 2185 unique shaders.
Cooked Context: Using Shared Shader Library BetaHub_5_7
Logical shader library 'BetaHub_5_7' has been created as a monolithic library
Could not open FPipelineCacheFile: ../../../BetaHub_5_7/Content/PipelineCaches/Windows/BetaHub_5_7_PCD3D_SM6.stable.upipelinecache
Could not open FPipelineCacheFile: ../../../BetaHub_5_7/Content/PipelineCaches/Windows/BetaHub_5_7_PCD3D_SM6.stable.upipelinecache
Tried to open again shader library 'BetaHub_5_7', but could not find new components for it (existing components: 1).
Could not open FPipelineCacheFile: ../../../BetaHub_5_7/Content/PipelineCaches/Windows/BetaHub_5_7_PCD3D_SM6.stable.upipelinecache
Using OS detected language (en-GB).
Using OS detected locale (en-GB).
No localization for 'en-GB' exists, so 'en' will be used for the language.
No localization for 'en-GB' exists, so 'en' will be used for the locale.
FontCache flush requested. Reason: Culture for localization was changed
FontCache flush requested. Reason: Culture for localization was changed
FAssetRegistry took 0.0003 seconds to start up
Deviceprofile LinuxArm64Editor not found.
Deviceprofile LinuxArm64 not found.
Active device profile: [00007FF46F300510][00000157E0B3B6E0 82] Windows
Metadata set : deviceprofile="Windows"
FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
Updated: NewPackages=525, OldPackages=0, TotalPackages=526
Processed 66 localized package path(s) for 1 prioritized culture(s) in 0.000251 seconds
No Audio Capture implementations found. Audio input will be silent.
MetaSound Page Target Initialized to 'Default'
UGameplayTagsManager::InitializeManager -  0.000 s
Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
No Audio Capture implementations found. Audio input will be silent.
Initializing movie player
Niagara Debugger Client Initialized | Session: 01DADE092EF64FB78000000000008F00 | Instance: 7633145640406875F3F47C8C23860CD7 (UPSOFT-TG-1-14308).
No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
Available graphics and compute adapters:
0: NVIDIA GeForce GTX 1060 6GB (Compute, Graphics)
1: Microsoft Basic Render Driver (Compute, Graphics)
No NPU adapter found!
MakeRuntimeORTDml:
  DirectML:  yes
  RHI D3D12: yes
  D3D12:     yes
  NPU:       no
Interface availability:
  GPU: yes
  RDG: yes
  NPU: no
No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
Available graphics and compute adapters:
0: NVIDIA GeForce GTX 1060 6GB (Compute, Graphics)
1: Microsoft Basic Render Driver (Compute, Graphics)
No NPU adapter found!
Registering Engine Module Parameter Interfaces...
MetaSound Engine Initialized
UAndroidPermissionCallbackProxy::GetInstance
28432 objects as part of root set at end of initial load.
94 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
CloseDisregardForGC: 28432/28432 objects in disregard for GC pool
Initializing Engine...
Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
Texture streaming: Enabled
Initializing Audio Device Manager...
Loading Default Audio Settings Objects...
No default SoundConcurrencyObject specified (or failed to load).
Audio Device Manager Initialized
Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
Audio Mixer Platform Settings:
	Sample Rate:						  48000
	Callback Buffer Frame Size Requested: 1024
	Callback Buffer Frame Size To Use:	  1024
	Number of buffers to queue:			  1
	Max Channels (voices):				  32
	Number of Async Source Workers:		  4
AudioDevice MaxSources: 32
Audio Spatialization Plugin: None (built-in).
Audio Reverb Plugin: None (built-in).
Audio Occlusion Plugin: None (built-in).
Initializing audio mixer using platform API: 'XAudio2'
FWindowsMMDeviceCache: Default Render Role='Console', Device='Remote Audio'
FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Remote Audio'
FWindowsMMDeviceCache: Default Render Role='Communications', Device='Remote Audio'
Using Audio Hardware Device Remote Audio
Initializing Sound Submixes...
Creating Master Submix 'MasterSubmixDefault'
Creating Master Submix 'MasterReverbSubmixDefault'
FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
FAudioDevice initialized with ID 1.
Initializing Audio Bus Subsystem for audio device with ID 1
Metadata set : largeworldcoordinates="1"
Creating Chaos Debug Draw Scene for world Untitled
Failed to create pipeline state with combined hash 32CF28BC815B9962, error 80070057.
Failed to create pipeline state with combined hash 3141C350BE2B1356, error 80070057.
Failed to create compute PSO with combined hash 0x32CF28BC815B9962:

Failed to create compute pipeline with hash D8CE900E172E4017DBE1E8D348AECB575DB06935.
Shader: <unknown>
Failed to create compute PSO with combined hash 0x3141C350BE2B1356:

Failed to create compute pipeline with hash 71EB4FE016B1EC095C2B8CC3BD2EA93C7DB40254.
Shader: <unknown>
Failed to create pipeline state with combined hash 85CAA699BECD1757, error 80070057.
Failed to create pipeline state with combined hash 6061A9105A03352A, error 80070057.
Failed to create pipeline state with combined hash CEF41A90D1794B31, error 80070057.
Failed to create pipeline state with combined hash 5BF623532098A1B1, error 80070057.
Failed to create compute PSO with combined hash 0x85CAA699BECD1757:

Failed to create compute pipeline with hash 8B6FD3EBA93F360A4B71D29423C4BAF1CAF0D8E0.
Shader: <unknown>
Failed to create compute PSO with combined hash 0x6061A9105A03352A:

Failed to create compute pipeline with hash 64F6116157B732869B4D821ED67ED1D81330E6F4.
Shader: <unknown>
BH_GameInstanceSubsystem initialized.
Spawning background service automatically. This can be disabled in the plugin settings.
Failed to create pipeline state with combined hash 284F9EC4A9F6A169, error 80070057.
Audio Device (ID: 1) registered with world 'Untitled'.
Failed to create compute PSO with combined hash 0xCEF41A90D1794B31:

Failed to create compute pipeline with hash EA2291616C5D81628FE2328CB7B25D48BFCBC185.
Shader: <unknown>
Failed to create pipeline state with combined hash 6F128E09061FA7AB, error 80070057.
Failed to create compute PSO with combined hash 0x5BF623532098A1B1:

Failed to create compute pipeline with hash F0E35A0E8580E897601807976092B9C6B7F7B70D.
Shader: <unknown>
Failed to create compute PSO with combined hash 0x284F9EC4A9F6A169:

Failed to create compute pipeline with hash 36D1261555BC9E4B569756550FE713D0CF3969AF.
Shader: <unknown>
Failed to create compute PSO with combined hash 0x6F128E09061FA7AB:

Failed to create compute pipeline with hash 044C6F0B4507BE7CDC21B84F758EA949F6262D7D.
Shader: <unknown>
Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Game Engine Initialized.
Failed to create pipeline state with combined hash D218E3D6870A2CC2, error 80070057.
Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
Failed to create compute PSO with combined hash 0xD218E3D6870A2CC2:

Failed to create compute pipeline with hash 72B8380FF87CFD152DEA66EB854A367A3E05B212.
Shader: <unknown>
Failed to create pipeline state with combined hash 0C888AF9491C3ADA, error 80070057.
Failed to create compute PSO with combined hash 0x0C888AF9491C3ADA:

Failed to create compute pipeline with hash A564408E964C6D14AA409525C1A7EF41AADE23FC.
Shader: <unknown>
Failed to create pipeline state with combined hash F6A7E45599224122, error 80070057.
Failed to create compute PSO with combined hash 0xF6A7E45599224122:

Failed to create compute pipeline with hash 3358A5C8927B01F967D3AFD7E068E67C57C66ED5.
Shader: <unknown>
Failed to create pipeline state with combined hash 5CD9D54DD81A85EE, error 80070057.
Failed to create compute PSO with combined hash 0x5CD9D54DD81A85EE:

Failed to create compute pipeline with hash E86739017A8068ACCC08D607DDF65693911CA82A.
Shader: <unknown>
Failed to create pipeline state with combined hash 8963BFB67EA7CD80, error 80070057.
Failed to create compute PSO with combined hash 0x8963BFB67EA7CD80:

Failed to create compute pipeline with hash 37F7D681C8EC85BFCC2C633A639E6414014B9945.
Shader: <unknown>
Failed to create pipeline state with combined hash 3E6C6A2C4DCA50F1, error 80070057.
Failed to create compute PSO with combined hash 0x3E6C6A2C4DCA50F1:

Failed to create compute pipeline with hash D681FD5E0CE8607CFDED3C923B6327AF8D13E2BC.
Shader: <unknown>
Failed to create pipeline state with combined hash C7D9A1AF61AD3741, error 80070057.
Failed to create compute PSO with combined hash 0xC7D9A1AF61AD3741:

Failed to create compute pipeline with hash 5EA39DCB1514709E7F55A578CC44377E2D360C15.
Shader: <unknown>
Failed to create pipeline state with combined hash 3D4610C080199FB6, error 80070057.
Failed to create compute PSO with combined hash 0x3D4610C080199FB6:

Failed to create compute pipeline with hash 2FE8279FB0A36957D047436671DB10E46AAE76A2.
Shader: <unknown>
Failed to create pipeline state with combined hash 1D0F58012261755D, error 80070057.
Failed to create compute PSO with combined hash 0x1D0F58012261755D:

Failed to create compute pipeline with hash 1AB21EC73926DD1376BA78BE86165F6713ACBBB3.
Shader: <unknown>
Failed to create pipeline state with combined hash 7C7D51E21450464E, error 80070057.
Failed to create compute PSO with combined hash 0x7C7D51E21450464E:

Failed to create compute pipeline with hash FEBC85D517F20AB3435FE1A6A05E18405C28E9F9.
Shader: <unknown>
Failed to create pipeline state with combined hash 034C3BD1C360C62B, error 80070057.
Failed to create compute PSO with combined hash 0x034C3BD1C360C62B:

Failed to create compute pipeline with hash BCB14E37D38AF2499A3B3F3D0EABC216F96B0971.
Shader: <unknown>
Failed to create pipeline state with combined hash 76D14651BD3715E2, error 80070057.
Failed to create compute PSO with combined hash 0x76D14651BD3715E2:

Failed to create compute pipeline with hash 050632C3410FBA121AE5D04C25E1D81C42B1252C.
Shader: <unknown>
Failed to create pipeline state with combined hash FB866C4BAA547073, error 80070057.
Failed to create compute PSO with combined hash 0xFB866C4BAA547073:

Failed to create compute pipeline with hash 19BC045E4E3C2EDA9287E3BF41D38CC474D00AB8.
Shader: <unknown>
Failed to create pipeline state with combined hash 384B3B9EA4E76250, error 80070057.
Failed to create compute PSO with combined hash 0x384B3B9EA4E76250:

Failed to create compute pipeline with hash 2EAAC378269C81BECDEFD06B2A15F42B1E98CF44.
Shader: <unknown>
Failed to create pipeline state with combined hash 25895F843CAC1409, error 80070057.
Failed to create compute PSO with combined hash 0x25895F843CAC1409:

Failed to create compute pipeline with hash 0E53228931FD6992E709C577270801A2280D5A7E.
Shader: <unknown>
Failed to create pipeline state with combined hash 2A04499B0273EA54, error 80070057.
Failed to create compute PSO with combined hash 0x2A04499B0273EA54:

Failed to create compute pipeline with hash E3F9EACCFB38C7D0E4E971EDBE5499E87B01C048.
Shader: <unknown>
Starting Game.
UEngine::Browse Started Browse: "/Engine/Maps/Templates/OpenWorld?Name=Player"
Browse: /Engine/Maps/Templates/OpenWorld?Name=Player
LoadMap: /Engine/Maps/Templates/OpenWorld?Name=Player
BeginTearingDown for /Temp/Untitled_0
UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
InvalidateAllWidgets triggered.  All widgets were invalidated
Audio Device unregistered from world 'None'.
Compacting FUObjectHashTables data took   1.21ms
Audio Device (ID: 1) registered with world 'OpenWorld'.
Creating Chaos Debug Draw Scene for world OpenWorld
ULevel::OnLevelLoaded(OpenWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
WorldPartition initialize started...
UWorldPartition::Initialize : World = /Engine/Maps/Templates/OpenWorld.OpenWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
WorldPartition initialize took 284 us
Game class is 'GameModeBase'
Bringing World /Engine/Maps/Templates/OpenWorld.OpenWorld up for play (max tick rate 0) at 2026.04.01-15.55.48
Bringing up level for play took: 0.001705
Encountered a new graphics PSO: 2134866024
Took 0.249289 seconds to LoadMap(/Engine/Maps/Templates/OpenWorld)
UEngine::LoadMap Load map complete /Engine/Maps/Templates/OpenWorld
Took 0.000667 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
ShaderPipelineCache: Paused Batching. 1
AllPaks IndexSizes: DirectoryHashSize=32, PathHashSize=16, EntriesSize=32752, DirTreeIndexSize=145044, TotalSize=177844
ShaderPipelineCache: Resumed Batching. 0
ShaderPipelineCache: Batching Resumed.
Engine is initialized. Leaving FEngineLoop::Init()
(Engine Initialization) Total time: 3.24 seconds
Texture pool size now 1000 MB
Metadata set : streamingpoolsizemb="1000"
InvalidateAllWidgets triggered.  All widgets were invalidated
Encountered a new graphics PSO: 3677113228
Encountered a new compute PSO: 2164177633
Encountered a new graphics PSO: 2800702753
Encountered a new graphics PSO: 1315878622
Encountered a new graphics PSO: 2261806865
Encountered a new graphics PSO: 345577987
Encountered a new graphics PSO: 3695969077
Encountered a new graphics PSO: 3563141089
Encountered a new graphics PSO: 569680169
Encountered a new graphics PSO: 2746025581
Encountered a new compute PSO: 1169135898
Encountered a new graphics PSO: 3559761228
Encountered a new graphics PSO: 276314573
Encountered a new graphics PSO: 1253541765
Encountered a new graphics PSO: 2370133464
Encountered a new graphics PSO: 3907711503
Encountered a new graphics PSO: 97087726
Encountered a new graphics PSO: 2175913705
Encountered a new graphics PSO: 3841657486
Encountered a new graphics PSO: 317088521
Encountered a new graphics PSO: 333001507
Encountered a new graphics PSO: 703340305
Encountered a new graphics PSO: 1469201926
Encountered a new graphics PSO: 1717391115
Encountered a new graphics PSO: 2498152938
Encountered a new graphics PSO: 3169168135
Encountered a new graphics PSO: 4226233574
Encountered a new graphics PSO: 1655226057
Encountered a new graphics PSO: 2982897946
Encountered a new graphics PSO: 4060824594
Forcing update for all mesh draw commands: SkyLight real-time capture change
Slate font cache was flushed
InvalidateAllWidgets triggered.  All widgets were invalidated
Control listening on port 1985
Took 0.000587 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
Encountered a new graphics PSO: 3563740844
Encountered a new graphics PSO: 2222421403
Encountered a new graphics PSO: 1915050265
Encountered a new graphics PSO: 2131467012
Encountered a new graphics PSO: 3406398192
Encountered a new graphics PSO: 3693515031
Encountered a new graphics PSO: 3878481167
Encountered a new graphics PSO: 1512455156
Encountered a new graphics PSO: 891799288
Encountered a new graphics PSO: 2892516567
Encountered a new graphics PSO: 3709452605
Encountered a new graphics PSO: 3610167418
Encountered a new graphics PSO: 3267262678
Encountered a new graphics PSO: 2671929825
Encountered a new graphics PSO: 4209299837
Encountered a new graphics PSO: 3762740916
Encountered a new graphics PSO: 3489666494
Encountered a new graphics PSO: 3567388513
Retrying to initialize service.
Viewport fully ready. Initializing service with viewport size: 1920x1080
StartRecording called with FPS: 30, Duration: 60 seconds
Starting process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -encoders.
Process exited with code 0.
Stopping process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -encoders.
Starting process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -f lavfi -i nullsrc=d=1 -c:v h264_nvenc -preset p1 -t 1 -f null -.
Process exited with code 0.
Stopping process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -f lavfi -i nullsrc=d=1 -c:v h264_nvenc -preset p1 -t 1 -f null -.
Preferred FFmpeg options: -c:v h264_nvenc -preset p1
Waiting for the first valid frame...
Viewport size has changed. Restarting recording. Was: 0x0, Now: 1920x1080
Resizing recording from viewport size: 1920x1080
Stopping recording for resize operation
Stopping video encoding...
Stopping video encoding...
Stopping video encoding...
Restarting recording after resize with dimensions: 1920x1080
StartRecording called with FPS: 30, Duration: 60 seconds
Waiting for the first valid frame...
Starting process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -y -f rawvideo -pix_fmt bgra -s 1920x1080 -r 30 -i - -c:v h264_nvenc -preset p1 -pix_fmt yuv420p -f segment -segment_time 10 -reset_timestamps 1  "C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_%06d.mp4".
FFmpeg process started successfully.
FFmpeg Output: ffmpeg version 6.1.1-essentials_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers
  built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --pkg-config=pkgconf --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-dxva2 --enable-d3d11va --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
  libavutil      58. 29.100 / 58. 29.100
  libavcodec     60. 31.102 / 60. 31.102
  libavformat    60. 16.100 / 60. 16.100
  libavdevice    60.  3.100 / 60.  3.100
  libavfilter     9. 12.100 /  9. 12.100
  libswscale      7.  5.100 /  7.  5.100
  libswresample   4. 12.100 /  4. 12.100
  libpostproc    57.  3.100 / 57.  3.100

FFmpeg Output: Input #0, rawvideo, from 'fd:':
  Duration: N/A, start: 0.000000, bitrate: 1990656 kb/s
  Stream #0:0: Video: rawvideo (BGRA / 0x41524742), bgra, 1920x1080, 1990656 kb/s, 30 tbr, 30 tbn
Stream mapping:
  Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (h264_nvenc))

Player bShowMouseCursor Changed, False -> True
Viewport MouseLockMode Changed, LockOnCapture -> LockInFullscreen
Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
Stopping video encoding...
Stopping process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -y -f rawvideo -pix_fmt bgra -s 1920x1080 -r 30 -i - -c:v h264_nvenc -preset p1 -pix_fmt yuv420p -f segment -segment_time 10 -reset_timestamps 1  "C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_%06d.mp4".
Process stopped.
ReportForm widget created successfully.
Took 0.000990 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
Took 0.000720 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
Took 0.000529 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
StartRecording called with FPS: 30, Duration: 60 seconds
Player bShowMouseCursor Changed, True -> False
Viewport MouseLockMode Changed, LockInFullscreen -> LockOnCapture
Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
Starting process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -y -f rawvideo -pix_fmt bgra -s 1920x1080 -r 30 -i - -c:v h264_nvenc -preset p1 -pix_fmt yuv420p -f segment -segment_time 10 -reset_timestamps 1  "C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_%06d.mp4".
FFmpeg process started successfully.
FFmpeg Output: ffmpeg version 6.1.1-essentials_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers
  built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --pkg-config=pkgconf --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-dxva2 --enable-d3d11va --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
  libavutil      58. 29.100 / 58. 29.100
  libavcodec     60. 31.102 / 60. 31.102
  libavformat    60. 16.100 / 60. 16.100
  libavdevice    60.  3.100 / 60.  3.100
  libavfilter     9. 12.100 /  9. 12.100
  libswscale      7.  5.100 /  7.  5.100
  libswresample   4. 12.100 /  4. 12.100
  libpostproc    57.  3.100 / 57.  3.100

FFmpeg Output: Input #0, rawvideo, from 'fd:':
  Duration: N/A, start: 0.000000, bitrate: 1990656 kb/s
  Stream #0:0: Video: rawvideo (BGRA / 0x41524742), bgra, 1920x1080, 1990656 kb/s, 30 tbr, 30 tbn
Stream mapping:
  Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (h264_nvenc))

FFmpeg Output: [segment @ 000001441b5b1640] Opening 'C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_000000.mp4' for writing
Output #0, segment, to 'C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_%06d.mp4':
  Metadata:
    encoder         : Lavf60.16.100
  Stream #0:0: Video: h264 (Main), yuv420p(tv, progressive), 1920x1080, q=2-31, 2000 kb/s, 30 fps, 15360 tbn
    Metadata:
      encoder         : Lavc60.31.102 h264_nvenc
    Side data:
      cpb: bitrate max/min/avg: 0/0/2000000 buffer size: 4000000 vbv_delay: N/A

FFmpeg Output: frame=    0 fps=0.0 q=0.0 size=       0kB time=N/A bitrate=N/A speed=N/A    frame=    0 fps=0.0 q=0.0 size=       0kB time=N/A bitrate=N/A speed=N/A    
FFmpeg Output: frame=    5 fps=2.7 q=30.0 size=N/A time=00:00:00.13 bitrate=N/A speed=0.0717x    
FFmpeg Output: frame=   12 fps=5.0 q=28.0 size=N/A time=00:00:00.36 bitrate=N/A speed=0.152x    
FFmpeg Output: frame=   18 fps=6.1 q=29.0 size=N/A time=00:00:00.60 bitrate=N/A speed=0.204x    
FFmpeg Output: frame=   26 fps=7.4 q=28.0 size=N/A time=00:00:00.83 bitrate=N/A speed=0.237x    
FFmpeg Output: frame=   32 fps=7.9 q=32.0 size=N/A time=00:00:01.06 bitrate=N/A speed=0.263x    
FFmpeg Output: frame=   39 fps=8.5 q=33.0 size=N/A time=00:00:01.30 bitrate=N/A speed=0.282x    
FFmpeg Output: frame=   46 fps=8.9 q=34.0 size=N/A time=00:00:01.53 bitrate=N/A speed=0.298x    
FFmpeg Output: frame=   53 fps=9.3 q=35.0 size=N/A time=00:00:01.73 bitrate=N/A speed=0.306x    
FFmpeg Output: frame=   59 fps=9.6 q=36.0 size=N/A time=00:00:01.96 bitrate=N/A speed=0.318x    
FFmpeg Output: frame=   67 fps= 10 q=37.0 size=N/A time=00:00:02.23 bitrate=N/A speed=0.333x    
FFmpeg Output: frame=   75 fps= 10 q=37.0 size=N/A time=00:00:02.50 bitrate=N/A speed=0.347x    
FFmpeg Output: frame=   84 fps= 11 q=37.0 size=N/A time=00:00:02.80 bitrate=N/A speed=0.36x    
FFmpeg Output: frame=   92 fps= 11 q=37.0 size=N/A time=00:00:03.06 bitrate=N/A speed=0.37x    
FFmpeg Output: frame=  100 fps= 11 q=37.0 size=N/A time=00:00:03.33 bitrate=N/A speed=0.379x    
FFmpeg Output: frame=  109 fps= 12 q=37.0 size=N/A time=00:00:03.60 bitrate=N/A speed=0.386x    
FFmpeg Output: frame=  116 fps= 12 q=36.0 size=N/A time=00:00:03.86 bitrate=N/A speed=0.394x    
