Log file open, 04/04/26 17:06:25
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../Responding/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../Responding/Content/Paks/Responding-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Responding/Content/Paks/Responding-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/Responding-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/Responding-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../Responding/Content/Paks/Responding-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../Responding/Content/Paks/Responding-Windows.pak', mount point: '../../../'
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Responding/AssetRegistry.bin'
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-629FC18D4C74254EF6B560AAD1473597
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin MassAI
LogPluginManager: Mounting Engine plugin MassCrowd
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AudioGameplayVolume
LogPluginManager: Mounting Engine plugin AudioGameplay
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AnimToTexture
LogPluginManager: Mounting Engine plugin ContextualAnimation
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FieldSystemPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin TargetingSystem
LogPluginManager: Mounting Engine plugin Gauntlet
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin HairModelingToolset
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LandscapePatch
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin MotoSynth
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RawInput
LogPluginManager: Found config from plugin[RawInput] Input
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
LogPluginManager: Mounting Engine plugin Volumetrics
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LightWeightInstancesEditor
LogPluginManager: Mounting Engine plugin AutoSettings
LogPluginManager: Mounting Engine plugin DialoguePlugin
LogPluginManager: Mounting Engine plugin InstanceTool
LogPluginManager: Mounting Engine plugin SkinnedDecalComponent
LogPluginManager: Mounting Engine plugin Substance
LogPluginManager: Mounting Engine plugin VehicleSystemPlugin
LogPluginManager: Mounting Engine plugin VisualStudioTools
LogPluginManager: Mounting Engine plugin Xsolla
LogPluginManager: Mounting Engine plugin rdTexTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CustomizableSequencerTracks
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSOverlayInputProvider
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Found config from plugin[OnlineServicesEOSGS] Engine
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin EOSVoiceChat
LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioModulation
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameFeatures
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin GameplayBehaviorSmartObjects
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MassEntity
LogPluginManager: Mounting Engine plugin MassGameplay
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModularGameplay
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin NetworkPrediction
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SmartObjects
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Spatialization
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin WorldConditions
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ZoneGraphAnnotations
LogPluginManager: Mounting Engine plugin ZoneGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Project plugin ALS
LogPluginManager: Mounting Project plugin ChaosCarGlass
LogPluginManager: Mounting Project plugin CityBLD
LogPluginManager: Mounting Project plugin Sample_CityKit
LogPluginManager: Mounting Project plugin CitySampleMassCrowd
LogPluginManager: Mounting Project plugin CitySampleSensorGrid
LogPluginManager: Mounting Project plugin Crossfader
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin RespondingShared
LogPluginManager: Mounting Project plugin RuleProcessor
LogPluginManager: Mounting Project plugin Soundscape
LogPluginManager: Mounting Project plugin Traffic
LogPluginManager: Mounting Project plugin VehicleAI
LogPluginManager: Mounting Project plugin WorldAudioDataSystem
LogPluginManager: Mounting Project plugin Modern_CityKit
LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 2658040] Client API initialized 1
LogOnline: STEAM: [AppId: 2658040] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogInit: ExecutableName: Responding-Win64-Shipping.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=Windows
LogInit: MachineId=125374314118f00856bf31b2a6ed47b8
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-0+UE5
LogInit: Compatible Engine Version: 5.4.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.8037] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700F, GPU: NVIDIA GeForce RTX 3060 Ti
LogInit: Compiled (64-bit): Mar 30 2026 19:24:16
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files (x86)/Steam/steamapps/common/Responding/Responding/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogCoreRedirects: AddRedirect(C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
LogConfig: Set CVar [[r.LumenScene.FarField:1]]
LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.SSAO:1]]
LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
LogConfig: Set CVar [[p.Vehicle.BatchQueries:0]]
LogConfig: Set CVar [[p.Vehicle.DisableVehicleSleep:0]]
LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
LogConfig: Set CVar [[r.VT.CsvStats:2]]
LogConfig: Set CVar [[d3d11.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[D3D12.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
LogConfig: Set CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]]
LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
LogConfig: Set CVar [[MassTraffic.SleepCounterThreshold:4]]
LogConfig: Set CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]]
LogConfig: Set CVar [[input.GlobalAxisConfigMode:1]]
LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2026.04.04-15.06.25:824][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Nanite:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.EnableOnDemand:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:16500]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SplineMeshes:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Text:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Cable:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold:0.3]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes.LODBias:2]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.Culling:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius:2000]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.04.04-15.06.25:824][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2026.04.04-15.06.25:824][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.04.04-15.06.25:847][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.04.04-15.06.25:847][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.04.04-15.06.25:848][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.04.04-15.06.25:848][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.04.04-15.06.25:848][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.04.04-15.06.25:848][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.04.04-15.06.25:850][  0]LogRHI: Using Default RHI: D3D12
[2026.04.04-15.06.25:850][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.04-15.06.25:850][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.04-15.06.25:949][  0]LogD3D12RHI: Aftermath initialized
[2026.04.04-15.06.25:949][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.04-15.06.26:094][  0]LogOnline: Warning: STEAM: Failed to obtain steam user stats, user: jorgemairlot [0x11000013E5BBBC1] has no stats entries
[2026.04.04-15.06.26:549][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Ti (VendorId: 10de, DeviceId: 2489, SubSysId: a632174b, Revision: 00a1
[2026.04.04-15.06.26:549][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.04-15.06.26:549][  0]LogD3D12RHI:   Adapter has 8024MB of dedicated video memory, 0MB of dedicated system memory, and 8113MB of shared system memory, 2 output[s]
[2026.04.04-15.06.26:549][  0]LogD3D12RHI:   Driver Version: 581.80 (internal:32.0.15.8180, unified:581.80)
[2026.04.04-15.06.26:549][  0]LogD3D12RHI:      Driver Date: 10-29-2025
[2026.04.04-15.06.26:574][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.04.04-15.06.26:574][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.04-15.06.26:574][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8113MB of shared system memory, 0 output[s]
[2026.04.04-15.06.26:574][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.04.04-15.06.26:575][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.04.04-15.06.26:575][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.04-15.06.26:575][  0]LogInit: Selected Device Profile: [Windows]
[2026.04.04-15.06.26:575][  0]LogHAL: Display: Platform has ~ 16 GB [17016205312 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.04.04-15.06.26:576][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.04-15.06.26:576][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.ViewDistanceScale:0.8]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-0.5]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.AOQuality:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:16]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:32]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:0]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:0]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:64]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SSR.Quality:2]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:2]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.2]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:0]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.MotionBlurQuality:3]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.FastBlurThreshold:3]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Upscale.Quality:2]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0        ; lower gathering accumulator quality]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2          ; Max3x3 postfilering method]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1    ; no background occlusion]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0      ; no bokeh simulation when scattering]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04        ; only a maximum of 4% of scattered bokeh]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0                ; no slight out of focus]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0                ; faster temporal accumulation]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012   ; required because of AccumulatorQuality=0]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012   ; required because of AccumulatorQuality=0]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.MaxAnisotropy:4]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.DetailMode:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SSS.SampleSet:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SSS.Quality:-1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SSGI.Quality:2]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.ParticleLightQuality:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:2]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[foliage.DensityScale:0.8]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[grass.DensityScale:0.8]]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
[2026.04.04-15.06.26:576][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2026.04.04-15.06.26:576][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2026.04.04-15.06.26:576][  0]LogInit: Computer: PC-DE-JORGE
[2026.04.04-15.06.26:576][  0]LogInit: User: jugad
[2026.04.04-15.06.26:576][  0]LogInit: CPU Page size=4096, Cores=12
[2026.04.04-15.06.26:576][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.04.04-15.06.26:577][  0]LogWindows: Error initializing COM [error code 80010119]
[2026.04.04-15.06.26:577][  0]LogMemory: Memory total: Physical=15.8GB (16GB approx) Virtual=38.8GB
[2026.04.04-15.06.26:577][  0]LogMemory: Platform Memory Stats for Windows
[2026.04.04-15.06.26:577][  0]LogMemory: Process Physical Memory: 212.64 MB used, 297.64 MB peak
[2026.04.04-15.06.26:577][  0]LogMemory: Process Virtual Memory: 187.59 MB used, 195.42 MB peak
[2026.04.04-15.06.26:577][  0]LogMemory: Physical Memory: 10270.80 MB used,  5957.12 MB free, 16227.92 MB total
[2026.04.04-15.06.26:577][  0]LogMemory: Virtual Memory: 15627.95 MB used,  24151.96 MB free, 39779.92 MB total
[2026.04.04-15.06.26:579][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.04.04-15.06.26:581][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.04.04-15.06.26:582][  0]LogInit: Using OS detected language (en-US).
[2026.04.04-15.06.26:582][  0]LogInit: Using OS detected locale (es-ES).
[2026.04.04-15.06.26:582][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.04-15.06.26:583][  0]LogInit: Setting process to per monitor DPI aware
[2026.04.04-15.06.26:615][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.04.04-15.06.26:615][  0]LogWindowsTextInputMethodSystem:   - Spanish (Spain, International Sort) - (Keyboard).
[2026.04.04-15.06.26:615][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2026.04.04-15.06.26:615][  0]LogWindowsTextInputMethodSystem:   - Spanish (Spain, International Sort) - Touch Input Correction (TSF IME).
[2026.04.04-15.06.26:615][  0]LogWindowsTextInputMethodSystem: Activated input method: Spanish (Spain, International Sort) - (Keyboard).
[2026.04.04-15.06.26:638][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.04.04-15.06.26:638][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.04.04-15.06.26:707][  0]LogRHI: Using Default RHI: D3D12
[2026.04.04-15.06.26:707][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.04-15.06.26:707][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.04-15.06.26:707][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.04-15.06.26:707][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.04-15.06.26:707][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.04.04-15.06.26:710][  0]LogWindows: Attached monitors:
[2026.04.04-15.06.26:710][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY2' [PRIMARY]
[2026.04.04-15.06.26:710][  0]LogWindows:     resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY1'
[2026.04.04-15.06.26:710][  0]LogWindows: Found 2 attached monitors.
[2026.04.04-15.06.26:710][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.04.04-15.06.26:710][  0]LogRHI: RHI Adapter Info:
[2026.04.04-15.06.26:710][  0]LogRHI:             Name: NVIDIA GeForce RTX 3060 Ti
[2026.04.04-15.06.26:710][  0]LogRHI:   Driver Version: 581.80 (internal:32.0.15.8180, unified:581.80)
[2026.04.04-15.06.26:710][  0]LogRHI:      Driver Date: 10-29-2025
[2026.04.04-15.06.26:711][  0]LogD3D12RHI:     GPU DeviceId: 0x2489 (for the marketing name, search the web for "GPU Device Id")
[2026.04.04-15.06.26:711][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.04.04-15.06.26:712][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2026.04.04-15.06.26:712][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: Bindless resources are supported
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: Raster order views are supported
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.04.04-15.06.26:875][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.04.04-15.06.26:948][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.04.04-15.06.26:948][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.04.04-15.06.26:957][  0]LogRHI: Texture pool is 4571 MB (70% of 6530 MB)
[2026.04.04-15.06.26:957][  0]LogD3D12RHI: Async texture creation enabled
[2026.04.04-15.06.26:957][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.04.04-15.06.26:979][  0]LogVRS: Current RHI supports Variable Rate Shading
[2026.04.04-15.06.26:984][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.04.04-15.06.26:989][  0]LogRendererCore: Ray tracing is enabled (dynamic) for the game. Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5677 unique shaders.
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:991][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.26:992][  0]LogTemp: Display: Clearing the OS Cache
[2026.04.04-15.06.27:005][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.04.04-15.06.27:005][  0]LogInit: XR: MultiViewport is Disabled
[2026.04.04-15.06.27:005][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.04.04-15.06.27:012][  0]LogSlate: Using FreeType 2.10.0
[2026.04.04-15.06.27:016][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.04.04-15.06.27:074][  0]LogMoviePlayer: Initializing movie player
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:084][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:085][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.04-15.06.27:089][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Responding. Total 21462 unique shaders.
[2026.04.04-15.06.27:089][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Responding
[2026.04.04-15.06.27:089][  0]LogShaderLibrary: Display: Logical shader library 'Responding' has been created as a monolithic library
[2026.04.04-15.06.27:089][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.04-15.06.27:089][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.04-15.06.27:089][  0]LogRHI: Base name for record PSOs is C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/CollectedPSOs/UE5-CL-0-Responding_PCD3D_SM6_7107E3A244FC4337767C12B1BC16B9A4.rec.upipelinecache
[2026.04.04-15.06.27:089][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() Begin
[2026.04.04-15.06.27:089][  0]LogRHI: User cache GC is disabled
[2026.04.04-15.06.27:089][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() End
[2026.04.04-15.06.27:095][  0]LogRHI: FPipelineCacheFile Header Game Version: 0
[2026.04.04-15.06.27:095][  0]LogRHI: FPipelineCacheFile Header Engine Data Version: 28
[2026.04.04-15.06.27:095][  0]LogRHI: FPipelineCacheFile Header TOC Offset: 660108
[2026.04.04-15.06.27:095][  0]LogRHI: FPipelineCacheFile File Size: 939849 Bytes
[2026.04.04-15.06.27:098][  0]LogRHI: Opened FPipelineCacheFile: C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache (GUID: 4D5F35D64E70364F591A93833DCF7AB2) with 2170 entries.
[2026.04.04-15.06.27:098][  0]LogRHI: Display: FPipelineCacheFile User cache [key:Responding_usr] opened 'Responding'=1, filename Responding, guid 4D5F35D64E70364F591A93833DCF7AB2. 
[2026.04.04-15.06.27:099][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Responding_usr begining compile.
[2026.04.04-15.06.27:100][  0]LogRHI: Display: FShaderPipelineCache starting pipeline cache 'Responding_usr' and enqueued 2170 tasks for precompile. (cache contains 2170, 2170 eligible, 0 had missing shaders. 0 already compiled). BatchSize 50 and BatchTime 16.000000.
[2026.04.04-15.06.27:100][  0]LogShaderLibrary: Display: Tried to open again shader library 'Responding', but could not find new components for it (existing components: 1).
[2026.04.04-15.06.27:100][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.04-15.06.27:100][  0]LogInit: Using OS detected language (en-US).
[2026.04.04-15.06.27:100][  0]LogInit: Using OS detected locale (es-ES).
[2026.04.04-15.06.27:100][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.04-15.06.27:103][  0]LogAssetRegistry: FAssetRegistry took 0.0010 seconds to start up
[2026.04.04-15.06.27:261][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.06.27:697][  0]LogDeviceProfileManager: Active device profile: [000002093E31C9C0][0000020932E3D560 66] Windows
[2026.04.04-15.06.27:745][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2026.04.04-15.06.27:745][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2026.04.04-15.06.27:745][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.04.04-15.06.27:840][  0]LogPackageLocalizationCache: Processed 111 localized package path(s) for 1 prioritized culture(s) in 0.000876 seconds
[2026.04.04-15.06.27:922][  0]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.06.27:948][  0]LogPhysics: Warning: TConvex Name:BodySetup /VehicleAI/VehicleAI/Material/PathMesh.PathMesh:BodySetup_1, Element [0] has no Geometry
[2026.04.04-15.06.27:957][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.002 s
[2026.04.04-15.06.27:959][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.04-15.06.27:959][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.04-15.06.28:252][  0]LogGauntlet: Display: Gauntlet Initialized
[2026.04.04-15.06.28:256][  0]LogAutoSettings: AutoSettings module starting up
[2026.04.04-15.06.28:256][  0]LogAutoSettingsInput: AutoSettingsInput module starting up
[2026.04.04-15.06.28:256][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2026.04.04-15.06.28:258][  0]LogXsollaSettings: FXsollaSettingsModule::StartupModule(24): XsollaSettings module started
[2026.04.04-15.06.28:258][  0]LogXsollaUIBuilder: FXsollaUIBuilderModule::StartupModule(26): XsollaUIBuilder module started
[2026.04.04-15.06.28:724][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.04.04-15.06.28:992][  0]LogXsollaLogin: FXsollaLoginModule::StartupModule(15): XsollaLogin module started
[2026.04.04-15.06.29:000][  0]LogXsollaStore: FXsollaStoreModule::StartupModule(20): XsollaStore module started
[2026.04.04-15.06.29:000][  0]LogXsollaInventory: FXsollaInventoryModule::StartupModule(13): XsollaInventory module started
[2026.04.04-15.06.29:001][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2026.04.04-15.06.29:001][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2026.04.04-15.06.29:002][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2026.04.04-15.06.29:002][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2026.04.04-15.06.29:002][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2026.04.04-15.06.29:002][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'pitch'
[2026.04.04-15.06.29:002][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2026.04.04-15.06.29:002][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2026.04.04-15.06.29:002][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2026.04.04-15.06.29:002][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2026.04.04-15.06.29:052][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.04.04-15.06.29:054][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2026.04.04-15.06.29:054][  0]LogAudioModulation: Audio Modulation Initialized
[2026.04.04-15.06.29:057][  0]LogSockets: Warning: Tried to bind address with protocol STEAM to a socket with protocol IPv4
[2026.04.04-15.06.29:057][  0]LogAppleARKitFace: Warning: Failed to bind to the listen port (76561199006464961:11111) for LiveLink face AR receiving with error (SE_NO_ERROR)
[2026.04.04-15.06.29:057][  0]LogAppleARKitFace: Warning: Could not start AppleARKit remote listener on port 11111
[2026.04.04-15.06.29:058][  0]AudioGameplayLog: FAudioGameplayModule::StartupModule
[2026.04.04-15.06.29:061][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.04.04-15.06.29:062][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png' error.
[2026.04.04-15.06.29:062][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2026.04.04-15.06.29:071][  0]LogUObjectArray: 36485 objects as part of root set at end of initial load.
[2026.04.04-15.06.29:071][  0]LogUObjectArray: 721 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.04.04-15.06.29:071][  0]LogUObjectAllocator: 7894624 out of 0 bytes used by permanent object pool.
[2026.04.04-15.06.29:071][  0]LogUObjectArray: CloseDisregardForGC: 36485/36485 objects in disregard for GC pool
[2026.04.04-15.06.29:074][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 34873 public script object entries (953.80 KB)
[2026.04.04-15.06.29:093][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2026.04.04-15.06.29:094][  0]LogEngine: Initializing Engine...
[2026.04.04-15.06.29:094][  0]LogGameFeatures: Initializing game features subsystem
[2026.04.04-15.06.29:180][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2026.04.04-15.06.29:180][  0]LogGameFeatures: Loading 232 builtins
[2026.04.04-15.06.29:182][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.001 s
[2026.04.04-15.06.29:182][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.04.04-15.06.29:182][  0]LogInit: Texture streaming: Enabled
[2026.04.04-15.06.29:183][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.04.04-15.06.29:183][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.04.04-15.06.29:185][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.04.04-15.06.29:185][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2026.04.04-15.06.29:263][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.04.04-15.06.29:263][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2026.04.04-15.06.29:263][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2026.04.04-15.06.29:263][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2026.04.04-15.06.29:263][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2026.04.04-15.06.29:263][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2026.04.04-15.06.29:263][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.04.04-15.06.29:263][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.04.04-15.06.29:264][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.04.04-15.06.29:264][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.04.04-15.06.29:264][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 256
[2026.04.04-15.06.29:264][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  256
[2026.04.04-15.06.29:264][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  7
[2026.04.04-15.06.29:264][  0]LogAudioMixer: Display: 	Max Channels (voices):				  64
[2026.04.04-15.06.29:264][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.04.04-15.06.29:264][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2026.04.04-15.06.29:264][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.04.04-15.06.29:264][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.04.04-15.06.29:264][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.04.04-15.06.29:264][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2026.04.04-15.06.29:292][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.04.04-15.06.29:329][  0]LogAudioMixer: Display: Using Audio Hardware Device Auriculares (G321 LIGHTSPEED)
[2026.04.04-15.06.29:330][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.04.04-15.06.29:332][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2026.04.04-15.06.29:334][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.04.04-15.06.29:341][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.04.04-15.06.29:341][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=2, Samples=512, InstanceID=1
[2026.04.04-15.06.29:341][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.04.04-15.06.29:341][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.04.04-15.06.29:341][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.04.04-15.06.29:343][  0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.04.04-15.06.29:343][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.04.04-15.06.29:500][  0]LogStaticMesh: [Portal_Arrow] Mesh is marked for CPU read.
[2026.04.04-15.06.29:547][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:354][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.04-15.06.30:354][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.04-15.06.30:354][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.04-15.06.30:355][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.04-15.06.30:366][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:366][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:367][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:370][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:372][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:373][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:374][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:376][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:384][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:389][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:390][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:398][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:399][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:401][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:401][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:402][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:404][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:407][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:408][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:411][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:414][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:415][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:417][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:417][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:418][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:418][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:419][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:421][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:422][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:423][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:425][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:426][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:429][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:430][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:433][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:434][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:437][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:440][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:444][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:450][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:456][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:459][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:463][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:466][  0]LogStaticMesh: [panel_front_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:466][  0]LogStaticMesh: [panel_front_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:467][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:470][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:472][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:477][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:479][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:484][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:488][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:493][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:497][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:501][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:503][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:505][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:507][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:510][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:514][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:517][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:521][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:523][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:533][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:536][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:539][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:540][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:544][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:546][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:549][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:551][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:554][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:560][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:562][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:564][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:570][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:573][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:576][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:580][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:589][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:592][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.04-15.06.30:686][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.04-15.06.30:687][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.04-15.06.30:687][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.04-15.06.30:687][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.04-15.06.30:778][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.04-15.06.30:778][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.04-15.06.31:043][  0]LogRHI: Warning: FShaderPipelineCache Responding_usr completed 2170 tasks in 0.48s (3.91s wall time since intial open).
[2026.04.04-15.06.31:299][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.04-15.06.31:693][  0]LogXsollaLogin: UXsollaLoginSubsystem::Initialize(64): XsollaLogin subsystem initialized
[2026.04.04-15.06.31:694][  0]LogXsollaStore: UXsollaStoreSubsystem::Initialize(67): XsollaStore subsystem initialized
[2026.04.04-15.06.31:705][  0]LogTemp: GenerateSessionDatabase: Collected 500 persons.
[2026.04.04-15.06.31:705][  0]LogXsollaInventory: UXsollaInventorySubsystem::Initialize(35): XsollaInventory subsystem initialized
[2026.04.04-15.06.31:705][  0]LogSoundscapeSubsystem: Audio device valid, will create subsystem
[2026.04.04-15.06.31:705][  0]LogSoundscapeSubsystem: Subsystem Initializing
[2026.04.04-15.06.31:705][  0]LogSoundscapeSubsystem: Project settings Soundscape Palette Collection is empty
[2026.04.04-15.06.31:705][  0]LogWorldAudioDataSystem: Audio device valid, will create subsystem
[2026.04.04-15.06.31:705][  0]LogWorldAudioDataSystem: Subsystem initializing
[2026.04.04-15.06.31:707][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.04-15.06.31:707][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Bus_Preset.WAD_NPC_Bus_Preset added
[2026.04.04-15.06.31:708][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_GarbageTruck_Preset.WAD_NPC_GarbageTruck_Preset added
[2026.04.04-15.06.31:708][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.04-15.06.31:708][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Sedan_Preset.WAD_NPC_Sedan_Preset added
[2026.04.04-15.06.31:708][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.04-15.06.31:709][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SportsCar_Preset.WAD_NPC_SportsCar_Preset added
[2026.04.04-15.06.31:709][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.04-15.06.31:709][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Minivan_Preset.WAD_NPC_Minivan_Preset added
[2026.04.04-15.06.31:709][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Semi_Preset.WAD_NPC_Semi_Preset added
[2026.04.04-15.06.31:710][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_ParcelTruck_Preset.WAD_NPC_ParcelTruck_Preset added
[2026.04.04-15.06.31:710][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.04.04-15.06.31:710][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.04-15.06.31:710][  0]LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
[2026.04.04-15.06.31:710][  0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.04.04-15.06.31:710][  0]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.04.04-15.06.31:710][  0]LogInit: Display: Game Engine Initialized.
[2026.04.04-15.06.31:713][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png' error.
[2026.04.04-15.06.31:713][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2026.04.04-15.06.31:713][  0]LogInit: Display: Starting Game.
[2026.04.04-15.06.31:713][  0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/GameWorld?Name=Player"
[2026.04.04-15.06.31:713][  0]LogNet: Browse: /Game/Maps/GameWorld?Name=Player
[2026.04.04-15.06.31:713][  0]LogLoad: LoadMap: /Game/Maps/GameWorld?Name=Player
[2026.04.04-15.06.31:713][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.04.04-15.06.31:714][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.06.31:714][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.04-15.06.31:714][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.04-15.06.31:716][  0]LogStreaming: Display: 0.030 ms for processing 640 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 18 (6034->6016) packages and 459 (14685->14226) public exports.
[2026.04.04-15.06.31:716][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.04.04-15.06.31:720][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.40ms
[2026.04.04-15.06.31:722][  0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.06.43:650][  0]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.06.43:651][  0]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.06.43:991][  0]LogStreaming: Warning: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Skipped failed export ZoneGraphRenderingComp
[2026.04.04-15.06.44:355][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameWorld'.
[2026.04.04-15.06.44:379][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.04-15.06.44:434][  0]LogWorldPartition: ULevel::OnLevelLoaded(GameWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.04.04-15.06.44:434][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.04.04-15.06.44:434][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Maps/GameWorld.GameWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
[2026.04.04-15.06.44:434][  0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.04.04-15.06.44:436][  0]LogWorldPartition: Initial Data Layer Effective States Activated(Buildings,Trees,Street_Vegetation) Loaded()
[2026.04.04-15.06.44:436][  0]LogContentBundle: [GameWorld(Standalone)] Creating new container.
[2026.04.04-15.06.44:440][  0]LogWorldPartition: Display: WorldPartition initialize took 6.585 ms
[2026.04.04-15.06.44:452][  0]LogLoad: Game class is 'GameplayGM_C'
[2026.04.04-15.06.44:469][  0]LogMaterial: Warning: Material 'MI_Tire_02' expects texture 'T_decal3_BC' to be Virtual
[2026.04.04-15.06.44:524][  0]LogWorld: Bringing World /Game/Maps/GameWorld.GameWorld up for play (max tick rate 0) at 2026.04.04-17.06.44
[2026.04.04-15.06.44:533][  0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.04-15.06.44:536][  0]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.04-15.06.44:550][  0]LogWorld: Bringing up level for play took: 0.092672
[2026.04.04-15.06.44:613][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.04.04-15.06.44:613][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.04.04-15.06.44:613][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.04.04-15.06.47:988][  0]r.VolumetricRenderTarget.Mode = "2"
[2026.04.04-15.06.47:989][  0]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.04.04-15.06.47:989][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.04.04-15.06.49:277][  0]LogMaterial: Warning: Material 'MI_Tire_01' expects texture 'T_decal3_BC' to be Virtual
[2026.04.04-15.06.49:711][  0]r.Velocity.EnableVertexDeformation = "0"
[2026.04.04-15.06.49:761][  0]LogTemp: ZoneGraphStorage forced. Number of Zones: 204
[2026.04.04-15.06.49:761][  0]LogTemp: Number of Lanes: 1014
[2026.04.04-15.06.49:761][  0]LogTemp: Number of Lane Points: 8397
[2026.04.04-15.06.49:778][  0]LogTemp: Warning: [Dispatcher] Successfully subscribed to radio traffic
[2026.04.04-15.06.49:966][  0]LogResponding: Display: Logging Custom Event Sandbox-Entered to CSV.
[2026.04.04-15.06.50:573][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.04-15.06.50:573][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.04-15.06.50:715][  0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.04-15.06.50:715][  0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.04-15.06.50:715][  0]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.04-15.06.50:752][  0]LogMaterial: Warning: [AssetLog] C:\Program Files (x86)\Steam\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.04-15.06.51:165][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.04.04-15.06.51:168][  0]LogLoad: Took 19.454806 seconds to LoadMap(/Game/Maps/GameWorld)
[2026.04.04-15.06.51:168][  0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/GameWorld
[2026.04.04-15.06.51:237][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.06.51:237][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.06.51:239][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2026.04.04-15.06.56:110][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.04.04-15.06.56:111][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.04.04-15.06.56:111][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.04.04-15.06.56:166][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.04.04-15.06.56:166][  0]LogLoad: (Engine Initialization) Total time: 31.66 seconds
[2026.04.04-15.06.56:172][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.04-15.06.56:172][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.04-15.06.56:172][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.04-15.06.56:201][  0]LogAutoSettingsInput: Registering input overrides for jorgemairlot
[2026.04.04-15.06.56:201][  0]LogAutoSettingsInput: Saving input overrides for jorgemairlot
[2026.04.04-15.06.56:204][  0]LogSoundscapeSubsystem: Set State called
[2026.04.04-15.06.56:204][  0]LogSoundscapeSubsystem: Set State called
[2026.04.04-15.06.56:204][  0]LogSoundscapeSubsystem: Set State called
[2026.04.04-15.06.56:205][  0]LogWorldAudioDataSystem: WorldAudioDataGameplayScript BlueprintGeneratedClass /Game/Audio/Scripts/RespondingWorldAudioDataScript.RespondingWorldAudioDataScript_C, spawned in world World /Game/Maps/GameWorld.GameWorld
[2026.04.04-15.06.56:304][  0]LogMassTraffic: Keeping 2-sided intersection 144  sides are not opposite (dot=-0.04), likely cross-traffic.
[2026.04.04-15.06.56:304][  0]LogMassTraffic: Keeping 2-sided intersection 44  sides are not opposite (dot=-0.48), likely cross-traffic.
[2026.04.04-15.06.56:304][  0]LogMassTraffic: Keeping 2-sided intersection 81  sides are not opposite (dot=0.09), likely cross-traffic.
[2026.04.04-15.06.56:304][  0]LogMassTraffic: Removing intersection 187  2 sides, no crosswalks, no hidden sides.
[2026.04.04-15.06.56:304][  0]LogMassTraffic: Keeping 2-sided intersection 102  sides are not opposite (dot=-0.10), likely cross-traffic.
[2026.04.04-15.06.56:304][  0]LogMassTraffic: Keeping 2-sided intersection 194  sides are not opposite (dot=0.73), likely cross-traffic.
[2026.04.04-15.06.56:304][  0]LogMassTraffic: Keeping 2-sided intersection 200  sides are not opposite (dot=-0.07), likely cross-traffic.
[2026.04.04-15.06.56:304][  0]LogMassRepresentation: Warning: UMassVisualizationComponent::FindOrAddVisualDesc: invalid FStaticMeshInstanceVisualizationDesc passed in. Check the contained meshes.
[2026.04.04-15.06.56:305][  0]LogContentStreaming: Texture pool size now 2300 MB
[2026.04.04-15.06.56:310][  0]AssetCheck: Error: DefaultTexture Black Same lighting guid, modify or touch any property in the texture editor to generate a new guid and fix the issue.
[2026.04.04-15.06.56:375][  1]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.06.56:414][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_Keyboard
[2026.04.04-15.06.56:414][  1]LogStreaming: Display: FlushAsyncLoading(174): 1 QueuedPackages, 362 AsyncPackages
[2026.04.04-15.06.56:418][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_XboxOne
[2026.04.04-15.06.56:793][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_scalar_128x128x64
[2026.04.04-15.06.56:793][  1]LogStreaming: Display: FlushAsyncLoading(176): 1 QueuedPackages, 362 AsyncPackages
[2026.04.04-15.06.56:797][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_vec2_128x128x64
[2026.04.04-15.06.56:848][  2]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.06.57:000][  2]LogSoundscapeSubsystem: Palette Collection SandboxPallete added
[2026.04.04-15.06.57:000][  2]LogSoundscapeSubsystem: Attempting to load Palette Collection SandboxPallete
[2026.04.04-15.06.57:000][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/BaseCityPalette
[2026.04.04-15.06.57:010][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/BaseCityPalette.BaseCityPalette in Palette Collection SandboxPallete
[2026.04.04-15.06.57:010][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityCrowdsPalette
[2026.04.04-15.06.57:011][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityCrowdsPalette.CityCrowdsPalette in Palette Collection SandboxPallete
[2026.04.04-15.06.57:011][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityPlazaPalette
[2026.04.04-15.06.57:012][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityPlazaPalette.CityPlazaPalette in Palette Collection SandboxPallete
[2026.04.04-15.06.57:012][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityRoadsPalette
[2026.04.04-15.06.57:016][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityRoadsPalette.CityRoadsPalette in Palette Collection SandboxPallete
[2026.04.04-15.06.57:016][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityShorelinePalette
[2026.04.04-15.06.57:017][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityShorelinePalette.CityShorelinePalette in Palette Collection SandboxPallete
[2026.04.04-15.06.57:017][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighAltitudePalette
[2026.04.04-15.06.57:018][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighAltitudePalette.HighAltitudePalette in Palette Collection SandboxPallete
[2026.04.04-15.06.57:018][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighVelocityPalette
[2026.04.04-15.06.57:018][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighVelocityPalette.HighVelocityPalette in Palette Collection SandboxPallete
[2026.04.04-15.06.57:018][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/NighttimePalette
[2026.04.04-15.06.57:018][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/NighttimePalette.NighttimePalette in Palette Collection SandboxPallete
[2026.04.04-15.06.57:019][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477398 started
[2026.04.04-15.06.57:019][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477392 started
[2026.04.04-15.06.57:019][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477375 started
[2026.04.04-15.06.57:019][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477347 started
[2026.04.04-15.06.58:207][  2]LogD3D12RHI: Creating RTPSO with 21 shaders (21 cached, 0 new) took 283.17 ms. Compile time 0.18 ms, link time 282.96 ms.
[2026.04.04-15.06.58:536][  2]LogRHI: Display: Encountered a new compute PSO: 3365801132
[2026.04.04-15.06.58:536][  2]LogRHI: Display: Encountered a new compute PSO: 2897579063
[2026.04.04-15.06.58:537][  2]LogRHI: Display: Encountered a new compute PSO: 233284733
[2026.04.04-15.06.58:538][  2]LogRHI: Display: Encountered a new compute PSO: 2327306777
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:574][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.04-15.06.58:610][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.06.58:610][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/764] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.06.58:610][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/768] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.06.58:610][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.00:980][  3]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.04-15.07.01:095][  3]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.04-15.07.02:054][  4]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.07.02:067][  4]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.04-15.07.02:079][  4]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.04-15.07.02:183][  4]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/764] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.07.02:183][  4]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.02:183][  4]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/760] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.07.02:672][  4]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.04-15.07.02:675][  4]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.04-15.07.02:695][  5]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.07.02:704][  5]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.02:768][  6]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.02:927][  7]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:056][  8]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:072][  8]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/UI/Menu/W_RoleSelection.W_RoleSelection_C:ExecuteUbergraph_W_RoleSelection'!
[2026.04.04-15.07.03:087][  8]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.04-15.07.03:087][  8]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2026.04.04-15.07.03:140][  8]LogSlate: Took 0.002711 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.04.04-15.07.03:187][  9]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:187][  9]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:334][ 10]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:334][ 10]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:399][ 11]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:399][ 11]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:504][ 12]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:504][ 12]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:504][ 12]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/764] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.07.03:652][ 13]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:652][ 13]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:728][ 14]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:728][ 14]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:832][ 15]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.03:832][ 15]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.04:065][ 16]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.04:065][ 16]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.04:087][ 17]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.04:087][ 17]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.04:088][ 17]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147476788] EXECUTE VEH BEHAVIOR
[2026.04.04-15.07.04:088][ 17]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehVan_vehicle01_Sandbox_C_2147476788
[2026.04.04-15.07.04:090][ 17]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.04-15.07.04:094][ 17]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.04-15.07.04:176][ 18]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.04:296][ 19]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.07.04:340][ 19]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.04:585][ 21]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.07.04:592][ 21]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147476654
[2026.04.04-15.07.04:592][ 21]LogTemp: [BP_AI_Ped_Police_C_2147476654] Police behavior component initialized
[2026.04.04-15.07.04:592][ 21]LogTemp: Warning: [BP_AI_Controller_Police_C_2147476633] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147476654)
[2026.04.04-15.07.04:592][ 21]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.07.04:594][ 21]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147476654, Armed: Yes
[2026.04.04-15.07.04:595][ 21]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476654
[2026.04.04-15.07.04:652][ 22]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.07.05:462][ 29]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147476654] Pistol: Master_Weapon_C_2147476504
[2026.04.04-15.07.05:575][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.05:575][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.06:563][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:563][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:563][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:563][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:565][ 38]LogSlate: Took 0.000196 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.04.04-15.07.06:565][ 38]LogAutoSettings: Applying setting Responding.MouseSensitivity with value: 1.0, prevous: 1
[2026.04.04-15.07.06:566][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:566][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:566][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:566][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:566][ 38]LogAutoSettings: Applying setting Responding.FOVFirstPerson with value: 70.0, prevous: 70
[2026.04.04-15.07.06:566][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:566][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:566][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:566][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:566][ 38]LogAutoSettings: Applying setting Responding.FOVThirdPerson with value: 70.0, prevous: 70
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Applying setting Responding.World.TrafficDensity with value: 1.0, prevous: 1
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Applying setting Responding.Audio.Master with value: 84.0, prevous: 84
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Applying setting Responding.Audio.Effects with value: 100.0, prevous: 100
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Applying setting Responding.Audio.Weather with value: 100.0, prevous: 100
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:567][ 38]LogAutoSettings: Applying setting Responding.Audio.Sirens with value: 100.0, prevous: 100
[2026.04.04-15.07.06:582][ 38]PIE: Error: Auto Settings: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:582][ 38]LogAutoSettings: Error: CustomSliderSetting: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:582][ 38]PIE: Error: Auto Settings: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:582][ 38]LogAutoSettings: Error: Get Value: Missing or unregistered CVar: 'None'. Please ensure the CVar is registered correctly.
[2026.04.04-15.07.06:582][ 38]LogAutoSettings: Applying setting r.ScreenPercentage with value: 100.0, prevous: 100
[2026.04.04-15.07.06:583][ 38]LogBlueprintUserMessages: [CustomSpinnerSetting_1] 0
[2026.04.04-15.07.06:583][ 38]LogBlueprintUserMessages: [CustomSpinnerSetting_4] 3
[2026.04.04-15.07.06:583][ 38]LogBlueprintUserMessages: [CustomSpinnerSetting] 4
[2026.04.04-15.07.06:583][ 38]LogBlueprintUserMessages: [CustomSpinnerSetting_3] 3
[2026.04.04-15.07.06:584][ 38]LogBlueprintUserMessages: [CustomSpinnerSetting_6] 0
[2026.04.04-15.07.06:593][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.06:594][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.06:597][ 38]LogSlate: Took 0.000240 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.04.04-15.07.06:598][ 38]LogSlate: Took 0.000874 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Light.ufont' (81K)
[2026.04.04-15.07.07:560][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.07:560][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.08:540][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.08:540][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.09:579][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.09:579][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.09:800][ 73]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.07.10:519][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.10:520][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.10:520][103]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_Wind_lp_meta
[2026.04.04-15.07.10:520][103]LogStreaming: Display: FlushAsyncLoading(187): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.07.10:526][103]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_HiAltAir_lp_meta
[2026.04.04-15.07.10:527][103]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Urban_Air_lp_meta
[2026.04.04-15.07.10:611][107]LogScript: Warning: Script Msg: Attempted to access index 53 from array 'CallFunc_Map_Values_Values' of length 53 in '/Game/UI/Menu/W_SettingsMenu.W_SettingsMenu_C:ExecuteUbergraph_W_SettingsMenu'!
[2026.04.04-15.07.11:505][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.11:505][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.11:518][153]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.11:655][160]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/760] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.07.12:506][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.12:506][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.13:506][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.13:506][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.14:498][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.14:498][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.15:509][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.15:509][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.16:500][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.16:500][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.17:497][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.17:497][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.18:515][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.18:515][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.19:500][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.19:500][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.20:510][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.20:510][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.21:502][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.21:503][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.22:154][713]LogTemp: Game database saved successfully.
[2026.04.04-15.07.22:154][713]LogTemp: Report 10013 created.
[2026.04.04-15.07.22:156][713]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10013
[2026.04.04-15.07.22:156][713]LogTemp: Callout Location = X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.04.04-15.07.22:356][724]LogTemp: Game database saved successfully.
[2026.04.04-15.07.22:356][724]LogTemp: Report 10013 updated.
[2026.04.04-15.07.22:356][724]LogTemp: CalloutAttachment: Initialized callout 10013 (Origin: ECalloutOrigin::Dispatch)
[2026.04.04-15.07.22:390][726]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.22:508][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.22:508][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.23:511][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.23:511][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.24:044][813]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ArmedDisturbance Voice=Voice_Central_Kayla_Scenario_ArmedGunman Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.07.24:044][813]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.07.24:044][813]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.07.24:044][813]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ArmedDisturbance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.07.24:044][813]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ArmedDisturbance
[2026.04.04-15.07.24:045][813]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ArmedDisturbance Receivers=1 Matched=1 SkippedSender=0
[2026.04.04-15.07.24:045][813]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.07.24:497][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.24:497][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.24:650][843]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.07.24:657][844]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.25:510][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.25:510][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.26:317][907]LogStreaming: Display: 0.282 ms for processing 10405 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 99 (11681->11582) packages and 417 (32488->32071) public exports.
[2026.04.04-15.07.26:319][907]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.07.26:590][918]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.04-15.07.26:594][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.26:594][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.27:153][940]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.27:501][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.27:501][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.28:493][ 32]LogSlate: Took 0.000438 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Regular.ufont' (81K)
[2026.04.04-15.07.28:508][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.28:508][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.28:520][ 34]LogSlate: Took 0.000474 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-SemiBold.ufont' (81K)
[2026.04.04-15.07.29:511][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.29:511][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.29:659][ 94]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.30:500][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.30:500][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.31:508][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.31:508][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.31:640][200]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.32:150][227]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.32:505][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.32:505][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.33:498][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.33:498][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.34:507][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.34:507][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.34:653][363]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.35:500][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.35:500][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.36:508][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.36:508][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.37:154][499]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.37:502][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.37:502][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.38:214][557]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.38:511][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.38:511][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.39:503][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.39:503][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.39:649][635]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.40:106][660]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:124][661]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:143][662]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:162][663]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:180][664]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:198][665]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:216][666]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:235][667]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:253][668]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:272][669]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:291][670]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:309][671]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:327][672]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:345][673]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:364][674]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:382][675]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:400][676]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:418][677]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:437][678]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:456][679]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:475][680]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:492][681]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.40:513][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.40:513][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.41:510][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.41:510][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.42:153][771]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.42:504][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.42:504][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.43:502][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.43:502][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.44:501][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.44:501][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.44:665][907]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.45:211][936]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.04.04-15.07.45:238][936]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1710 AsyncPackages
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.04-15.07.46:392][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.04-15.07.46:393][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.04-15.07.46:395][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.04-15.07.46:398][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.04-15.07.46:399][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.04-15.07.46:399][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.04-15.07.46:399][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.04-15.07.46:399][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.04-15.07.46:399][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.04-15.07.46:399][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.04-15.07.46:399][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.04-15.07.46:399][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.04-15.07.46:411][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.04-15.07.46:411][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.04-15.07.46:411][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.04-15.07.46:411][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.04-15.07.46:411][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.04-15.07.46:417][936]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.04-15.07.46:495][936]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/14LSRNMYVI94Y78SIR29697OS took (less than) 22.02 ms
[2026.04.04-15.07.46:578][936]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.04-15.07.46:590][936]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 27.40 ms
[2026.04.04-15.07.46:614][936]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.04-15.07.46:644][936]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.04-15.07.46:660][936]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 58.34 ms
[2026.04.04-15.07.46:679][936]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.04-15.07.46:688][936]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 27.56 ms
[2026.04.04-15.07.46:711][936]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.04-15.07.46:725][936]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 35.41 ms
[2026.04.04-15.07.47:074][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.47:074][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.47:074][937]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.04.04-15.07.47:353][938]LogD3D12RHI: Creating RTPSO with 140 shaders (140 cached, 0 new) took 51.53 ms. Compile time 0.07 ms, link time 51.42 ms.
[2026.04.04-15.07.47:517][945]LogSoundscapeSubsystem: Clear State called
[2026.04.04-15.07.47:779][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.47:779][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.48:432][990]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.48:505][993]LogScript: Warning: Script Msg: The widget 'W_MainMenu_C_2147476938' was already added to the screen.
[2026.04.04-15.07.48:507][993]LogSlate: Took 0.000685 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.04.04-15.07.48:789][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.48:789][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.49:788][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.49:788][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.50:781][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.50:781][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.50:932][142]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.04-15.07.51:389][171]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.04-15.07.51:389][171]LogSoundscapeSubsystem: Set State called
[2026.04.04-15.07.51:389][171]LogSoundscapeSubsystem: Clear State called
[2026.04.04-15.07.51:389][171]LogSoundscapeSubsystem: Clear State called
[2026.04.04-15.07.51:393][171]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.04-15.07.51:397][171]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.04-15.07.51:397][171]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.04-15.07.51:397][171]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.04-15.07.51:397][171]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.04-15.07.51:397][171]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98981.524 Y=-245694.307 Z=-13209.457 with rotation P=0.000000 Y=47.917427 R=0.000000
[2026.04.04-15.07.51:442][173]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.04-15.07.51:442][173]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.04-15.07.51:442][173]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.04-15.07.51:442][173]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.04-15.07.51:442][173]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.04-15.07.51:442][173]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.04-15.07.51:520][175]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.04-15.07.51:520][175]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.04-15.07.51:528][175]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_LightingCatalog
[2026.04.04-15.07.51:528][175]LogStreaming: Display: FlushAsyncLoading(235): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.07.51:531][175]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_EquipmentCatalog
[2026.04.04-15.07.51:589][176]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.04-15.07.51:591][176]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.04-15.07.51:591][176]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.04-15.07.51:591][176]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.07.51:599][176]LogSlate: Took 0.000959 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.04.04-15.07.51:679][176]LogSlate: Took 0.000727 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.04.04-15.07.51:719][177]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.51:720][177]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.51:732][178]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.51:734][178]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.51:735][178]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.51:777][179]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.51:826][180]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.51:827][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.51:827][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.51:872][181]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.51:917][182]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.52:755][232]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476654
[2026.04.04-15.07.52:756][232]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476654
[2026.04.04-15.07.52:756][232]LogTemp: EnsureIncidentCallout: Created incident callout -2 at X=-96501.830 Y=-243974.534 Z=-13407.653
[2026.04.04-15.07.52:757][232]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147476654 added to Faction EFaction::Police in Callout -2
[2026.04.04-15.07.52:757][232]LogTemp: Warning: CalloutAttachment: Callout -2 not initialized. Call InitializeCalloutState first.
[2026.04.04-15.07.52:757][232]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller BP_AI_Controller_Police_C_2147476633
[2026.04.04-15.07.52:785][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.52:785][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.53:436][271]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.53:753][289]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.07.53:798][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.53:798][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.54:402][324]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.04-15.07.54:402][324]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.04-15.07.54:402][324]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.04-15.07.54:417][325]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147461995' was already added to the screen.
[2026.04.04-15.07.54:447][326]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.04-15.07.54:447][326]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.07.54:667][338]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.04-15.07.54:667][338]LogStreaming: Display: FlushAsyncLoading(265): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.07.54:790][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.54:790][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.55:786][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.07.55:786][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.07.56:084][413]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.56:218][420]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147476654 (BP_AI_Ped_Police_C)
[2026.04.04-15.07.56:218][420]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147476654 (BP_AI_Ped_Police_C) removed
[2026.04.04-15.07.56:260][423]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.07.56:262][423]LogStreaming: Display: 0.481 ms for processing 59608 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 972 (13580->12608) packages and 2414 (35249->32835) public exports.
[2026.04.04-15.07.56:302][425]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.07.56:326][425]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.56:512][436]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.56:513][436]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.57:015][463]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.58:036][519]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.58:036][519]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.58:699][557]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.58:901][568]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.58:902][568]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.58:979][572]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.07.59:666][612]LogRHI: Display: Encountered a new graphics PSO: 1192706781
[2026.04.04-15.07.59:666][612]LogRHI: Display: Encountered a new graphics PSO: 2241635855
[2026.04.04-15.08.00:001][633]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.01:750][738]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.01:941][749]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.02:288][766]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.02:309][767]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.08.02:309][767]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147451428
[2026.04.04-15.08.02:309][767]LogTemp: [BP_AI_Ped_Police_C_2147451428] Police behavior component initialized
[2026.04.04-15.08.02:309][767]LogTemp: Warning: [BP_AI_Controller_Police_C_2147451407] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147451428)
[2026.04.04-15.08.02:309][767]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.08.02:309][767]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147451428, Armed: Yes
[2026.04.04-15.08.02:309][767]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147451428
[2026.04.04-15.08.02:362][769]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.02:362][769]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.03:202][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147451407] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.03:202][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147451407]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.08.03:270][823]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147451428] Pistol: Master_Weapon_C_2147450706
[2026.04.04-15.08.04:206][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147451407] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.04:206][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147451407]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.08.05:206][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147451407] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.05:206][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147451407]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.08.05:380][938]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.05:582][950]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.05:753][959]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469260] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.interactbox
[2026.04.04-15.08.08:342][ 96]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.08:818][123]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.04-15.08.08:818][123]LogStreaming: Display: FlushAsyncLoading(268): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.08.09:239][144]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.09:395][153]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.04-15.08.09:395][153]LogStreaming: Display: FlushAsyncLoading(269): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.08.10:111][187]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.10:112][187]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.10:112][187]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.10:257][195]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.10:692][216]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.12:249][293]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.04-15.08.12:249][293]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.04-15.08.12:428][302]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147445236' was already added to the screen.
[2026.04.04-15.08.12:448][303]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.04-15.08.12:448][303]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.08.12:927][327]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.04-15.08.12:927][327]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.04-15.08.14:161][390]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.08.14:880][427]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.08.14:880][427]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'!
[2026.04.04-15.08.14:996][433]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.08.15:555][462]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.08.15:555][462]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'!
[2026.04.04-15.08.15:575][463]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.08.15:954][483]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147445181' was already added to the screen.
[2026.04.04-15.08.15:986][484]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-99007.005 Y=-244237.653 Z=-13268.273 (Callout 0, RequestedBy: BP_JayHalstead_C_2147469260)
[2026.04.04-15.08.15:987][484]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=2A7A5DE445932BA594F28FB6958B3165) for Callout 0, Target=GameplayPC_C_2147482181
[2026.04.04-15.08.15:987][484]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-99007.005 Y=-244237.653 Z=-13268.273 (Callout 0, RequestedBy: BP_JayHalstead_C_2147469260)
[2026.04.04-15.08.15:987][484]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=2CD1820B4C542C1A799D9391B8F87211) for Callout 0, Target=GameplayPC_C_2147482181
[2026.04.04-15.08.15:987][484]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.04-15.08.15:987][484]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.08.16:970][536]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.04-15.08.16:975][536]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2620 Sn=2623) at V(X=-87620.59, Y=-266646.49, Z=-14809.51), ExternalControl tag scheduled after 3.000s
[2026.04.04-15.08.17:884][586]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.17:990][592]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:095][598]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:206][604]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:314][610]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:424][616]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:528][622]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:632][628]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:737][634]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:842][640]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.18:946][646]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:057][652]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:145][657]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.19:166][658]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:281][664]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:390][669]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.19:400][670]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:509][677]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:632][683]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:742][690]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:848][696]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:952][702]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.19:988][704]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2620)
[2026.04.04-15.08.20:073][708]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:0
[2026.04.04-15.08.20:085][708]LogTemp: ExecuteVehicle: Callout=0
[2026.04.04-15.08.20:085][708]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.20:085][708]LogTemp: RestoreSeatsFromState
[2026.04.04-15.08.20:087][708]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.04-15.08.20:089][708]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.08.20:089][708]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147442895
[2026.04.04-15.08.20:089][708]LogTemp: [BP_AI_Ped_Police_C_2147442895] Police behavior component initialized
[2026.04.04-15.08.20:089][708]LogTemp: Warning: [BP_AI_Controller_Police_C_2147442874] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147442895)
[2026.04.04-15.08.20:089][708]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.08.20:090][708]LogTemp: Game database saved successfully.
[2026.04.04-15.08.20:090][708]LogTemp: Vehicle 268254671 marked as persistent.
[2026.04.04-15.08.20:090][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147443510 Keys=1
[2026.04.04-15.08.20:090][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.20:090][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.20:090][708]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.20:090][708]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.04-15.08.20:090][708]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.04-15.08.20:090][708]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147442895
[2026.04.04-15.08.20:090][708]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147442895
[2026.04.04-15.08.20:090][708]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147442895 added to Faction EFaction::Police in Callout -1
[2026.04.04-15.08.20:090][708]LogTemp: Warning: CalloutAttachment: Callout -1 not initialized. Call InitializeCalloutState first.
[2026.04.04-15.08.20:090][708]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147442895
[2026.04.04-15.08.20:092][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] EnteredVehicle: BP_Voss_Discovery_2018_C_2147443510 Seat=0 Driver=1
[2026.04.04-15.08.20:092][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.20:092][708]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147442874] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.20:092][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147443510 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.04-15.08.20:092][708]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147442895
[2026.04.04-15.08.20:092][708]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147443510 marked as Occupied
[2026.04.04-15.08.20:093][708]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.20:093][708]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147442874 with GUID BDA571704DF48CB5C3834C9090B9A2AB
[2026.04.04-15.08.20:094][708]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147442874: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.04-15.08.20:095][708]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147442874
[2026.04.04-15.08.20:095][708]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147442874!
[2026.04.04-15.08.20:095][708]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.20:095][708]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.20:095][708]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.20:095][708]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.04-15.08.20:095][708]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.04-15.08.20:095][708]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.04-15.08.20:095][708]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=B2635159, Callout=0)
[2026.04.04-15.08.20:095][708]LogTemp: RestoreSeatsFromState
[2026.04.04-15.08.20:095][708]LogTemp: RestoreSeatsFromState
[2026.04.04-15.08.20:095][708]LogTemp: RestoreSeatsFromState
[2026.04.04-15.08.20:096][708]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.04-15.08.20:096][708]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147443510 
BackupUnit true
Callout 0
[2026.04.04-15.08.20:096][708]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.20:100][709]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.08.20:199][715]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.04-15.08.20:199][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] EnteredVehicle: BP_Voss_Discovery_2018_C_2147443510 Seat=0 Driver=1
[2026.04.04-15.08.20:199][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.20:756][748]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469260] BP_Voss_Discovery_2018_C_2147466568.VehicleMesh SKM_VehCar_Explorer
[2026.04.04-15.08.20:895][756]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.21:057][765]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] Pistol: Master_Weapon_C_2147442717
[2026.04.04-15.08.21:057][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.21:075][766]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.04-15.08.21:075][766]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2623 Sn=2625) at V(X=-87974.14, Y=-268282.17, Z=-14809.69), ExternalControl tag scheduled after 3.000s
[2026.04.04-15.08.21:605][796]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469260] BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.08.21:621][796]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147466568] true
[2026.04.04-15.08.22:001][818]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:057][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.22:110][824]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:215][830]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:323][836]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:395][840]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.04-15.08.22:395][840]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.04-15.08.22:395][840]LogDeviceProfileManager: Active device profile: [00000209A0F697E0][0000020AAA950010 66] Windows_DrivingMode
[2026.04.04-15.08.22:396][840]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.04-15.08.22:396][840]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.04-15.08.22:396][840]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.04-15.08.22:396][840]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.04-15.08.22:396][840]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.04-15.08.22:396][840]LogSoundscapeSubsystem: Set State called
[2026.04.04-15.08.22:396][840]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147442622 started
[2026.04.04-15.08.22:396][840]LogSoundscapeSubsystem: Clear State called
[2026.04.04-15.08.22:396][840]LogSoundscapeSubsystem: Clear State called
[2026.04.04-15.08.22:397][840]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147466568 Possessed
[2026.04.04-15.08.22:397][840]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.08.22:397][840]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147466503] MDC TICK
[2026.04.04-15.08.22:398][840]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98753.227 Y=-244455.380 Z=-13280.221, Start Offset: X=-225.926 Y=57.798 Z=56.349
[2026.04.04-15.08.22:398][840]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98842.608 Y=-244529.120 Z=-13319.153, Target Offset: X=-200.000 Y=50.000 Z=79.000
[2026.04.04-15.08.22:398][840]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-33.389110, Yaw=-167.472184
[2026.04.04-15.08.22:398][840]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.04-15.08.22:398][840]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.04-15.08.22:398][840]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.04-15.08.22:407][840]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.04-15.08.22:413][841]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.08.22:436][842]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:544][848]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:659][854]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:785][860]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:890][866]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.22:903][867]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147466568 marked as Occupied
[2026.04.04-15.08.22:903][867]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.08.22:903][867]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.08.22:903][867]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.08.22:903][867]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.08.22:903][867]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.04-15.08.22:903][867]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.04-15.08.22:903][867]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.04-15.08.22:903][867]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147469260
[2026.04.04-15.08.22:903][867]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.22:903][867]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.22:903][867]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.22:912][867]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.04-15.08.22:914][867]LogSlate: Took 0.001441 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.04.04-15.08.23:006][872]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:062][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.23:118][878]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.04-15.08.23:120][878]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:238][884]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:356][890]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:396][892]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.04-15.08.23:396][892]LogTemp: Warning:   Transition Final CameraLocation: X=-98334.817 Y=-244416.287 Z=-12923.568
[2026.04.04-15.08.23:396][892]LogTemp: Warning:   Transition Final PivotLocation:  X=-98842.607 Y=-244529.119 Z=-13319.116
[2026.04.04-15.08.23:396][892]LogTemp: Warning:   
[2026.04.04-15.08.23:396][892]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.04-15.08.23:396][892]LogTemp: Warning:     VehiclePivot (from socket): X=-98842.607 Y=-244529.119 Z=-13319.116
[2026.04.04-15.08.23:396][892]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.04-15.08.23:396][892]LogTemp: Warning:     ExpectedRotatedOffset: X=-29.010 Y=-6.446 Z=45.087
[2026.04.04-15.08.23:396][892]LogTemp: Warning:     ExpectedCurveOffset: X=536.800 Y=119.279 Z=350.460
[2026.04.04-15.08.23:396][892]LogTemp: Warning:     ExpectedCameraTarget: X=-98334.817 Y=-244416.286 Z=-12923.568
[2026.04.04-15.08.23:396][892]LogTemp: Warning:   
[2026.04.04-15.08.23:396][892]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=0.000 Z=-0.000
[2026.04.04-15.08.23:396][892]LogTemp: Warning:   Z DELTA:  -0.00
[2026.04.04-15.08.23:459][895]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:470][896]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.04-15.08.23:475][896]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.04-15.08.23:568][901]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:645][905]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147442895 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.04-15.08.23:645][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.23:645][905]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147442895 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.04-15.08.23:645][905]LogTemp: BP_AI_Controller_Police_C_2147442874: Claimed task AI.Task.Global.MoveToLocation
[2026.04.04-15.08.23:683][907]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:792][913]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:899][919]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.23:953][922]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.08.23:953][922]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.40
[2026.04.04-15.08.23:953][922]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147442895
[2026.04.04-15.08.23:953][922]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147442895
[2026.04.04-15.08.23:953][922]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.23:953][922]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.04-15.08.23:953][922]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.66s
[2026.04.04-15.08.23:953][922]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=2 Matched=1 SkippedSender=1
[2026.04.04-15.08.23:953][922]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.08.24:010][925]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.24:067][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24873 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.24:067][928]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147442874] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.24:067][928]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.04-15.08.24:068][928]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] Disable
[2026.04.04-15.08.24:068][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147443510 (Target=X=-98843.142 Y=-244529.856 Z=-13353.003, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.04-15.08.24:087][929]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2623)
[2026.04.04-15.08.24:123][931]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.04-15.08.24:238][937]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:0
[2026.04.04-15.08.24:238][937]LogTemp: ExecuteVehicle: Callout=0
[2026.04.04-15.08.24:238][937]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.24:238][937]LogTemp: RestoreSeatsFromState
[2026.04.04-15.08.24:240][937]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.04-15.08.24:243][937]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.08.24:243][937]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.24:243][937]LogTemp: [BP_AI_Ped_Police_C_2147441630] Police behavior component initialized
[2026.04.04-15.08.24:244][937]LogTemp: Warning: [BP_AI_Controller_Police_C_2147441609] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147441630)
[2026.04.04-15.08.24:244][937]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.08.24:244][937]LogTemp: Game database saved successfully.
[2026.04.04-15.08.24:244][937]LogTemp: Vehicle -1665796369 marked as persistent.
[2026.04.04-15.08.24:244][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147442257 Keys=1
[2026.04.04-15.08.24:244][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.24:244][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.08.24:244][937]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.24:244][937]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.04-15.08.24:244][937]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.04-15.08.24:244][937]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.24:244][937]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.24:244][937]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147441630 added to Faction EFaction::Police in Callout -1
[2026.04.04-15.08.24:244][937]LogTemp: Warning: CalloutAttachment: Callout -1 not initialized. Call InitializeCalloutState first.
[2026.04.04-15.08.24:244][937]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.24:245][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] EnteredVehicle: BP_Voss_Discovery_2018_C_2147442257 Seat=0 Driver=1
[2026.04.04-15.08.24:245][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.24:245][937]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147441609] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.24:245][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147442257 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.04-15.08.24:245][937]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.24:245][937]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147442257 marked as Occupied
[2026.04.04-15.08.24:245][937]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.24:245][937]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147441609 with GUID 05904841425CC52417AE61BA01F4EE95
[2026.04.04-15.08.24:245][937]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147441609: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.04-15.08.24:245][937]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147441609
[2026.04.04-15.08.24:245][937]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147441609!
[2026.04.04-15.08.24:245][937]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.24:245][937]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.24:245][937]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.24:245][937]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.04-15.08.24:245][937]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.04-15.08.24:245][937]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.04-15.08.24:245][937]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=B9495709, Callout=0)
[2026.04.04-15.08.24:245][937]LogTemp: RestoreSeatsFromState
[2026.04.04-15.08.24:245][937]LogTemp: RestoreSeatsFromState
[2026.04.04-15.08.24:245][937]LogTemp: RestoreSeatsFromState
[2026.04.04-15.08.24:245][937]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.04-15.08.24:245][937]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147442257 
BackupUnit true
Callout 0
[2026.04.04-15.08.24:245][937]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.24:254][938]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.24:354][943]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.04-15.08.24:354][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] EnteredVehicle: BP_Voss_Discovery_2018_C_2147442257 Seat=0 Driver=1
[2026.04.04-15.08.24:354][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.24:533][952]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.24:625][957]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.04-15.08.24:625][957]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.04-15.08.24:625][957]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.24:625][957]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.24:625][957]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.24:625][957]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.24:625][957]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.24:625][957]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.24:625][957]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.24:625][957]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.04.04-15.08.24:747][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.25:047][979]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.25:065][980]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.25:065][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24873 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.25:185][986]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.25:206][987]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.25:206][987]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.25:206][987]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.25:206][987]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.25:206][987]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.25:206][987]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.25:206][987]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.25:227][988]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] Pistol: Master_Weapon_C_2147441546
[2026.04.04-15.08.25:247][989]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.04-15.08.25:478][  0]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.25:515][  2]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.25:553][  4]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.25:751][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.25:787][ 17]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.25:787][ 17]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.25:787][ 17]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.25:787][ 17]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.25:787][ 17]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.25:787][ 17]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.25:787][ 17]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.26:066][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=23697 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.26:066][ 33]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.26:108][ 35]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.26:284][ 43]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.26:285][ 43]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.26:293][ 43]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.08.26:294][ 43]LogStreaming: Display: 1.227 ms for processing 148319 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 32 (12772->12740) packages and 32 (33031->32999) public exports.
[2026.04.04-15.08.26:350][ 45]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.26:374][ 47]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.26:414][ 50]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.08.26:475][ 53]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.04-15.08.26:557][ 57]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.26:557][ 57]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.26:557][ 57]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.26:557][ 57]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.26:557][ 57]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.26:557][ 57]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.26:557][ 57]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.26:701][ 62]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.26:747][ 63]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.26:748][ 63]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.26:748][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.26:763][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.26:855][ 69]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.26:856][ 69]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.26:880][ 71]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.26:913][ 74]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.27:067][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=22513 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.27:119][ 86]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.27:205][ 91]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.27:256][ 94]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.27:256][ 94]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.27:256][ 94]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.27:256][ 94]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.27:256][ 94]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.27:256][ 94]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.27:256][ 94]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.27:340][ 99]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147441630 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.04-15.08.27:340][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.27:340][ 99]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147441630 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.04-15.08.27:340][ 99]LogTemp: BP_AI_Controller_Police_C_2147441609: Claimed task AI.Task.Global.MoveToLocation
[2026.04.04-15.08.27:523][110]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.08.27:523][110]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.40
[2026.04.04-15.08.27:523][110]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.27:523][110]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.27:523][110]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.27:523][110]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.04-15.08.27:523][110]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.41s
[2026.04.04-15.08.27:523][110]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=3 Matched=2 SkippedSender=1
[2026.04.04-15.08.27:523][110]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.08.27:663][118]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.27:681][119]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.27:708][120]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.27:732][122]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.27:754][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=26154 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.27:754][123]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147441609] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.27:755][123]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.04-15.08.27:755][123]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] Disable
[2026.04.04-15.08.27:755][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147442257 (Target=X=-98843.127 Y=-244529.849 Z=-13352.975, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.04-15.08.27:803][126]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.27:838][128]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.28:065][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=21302 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.28:212][149]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.28:712][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.28:746][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=26154 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.28:947][185]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.04-15.08.28:947][185]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.04-15.08.29:066][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=20147 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.29:144][194]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.29:212][198]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.29:297][201]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.29:709][220]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.29:743][221]LogRHI: Display: Encountered a new graphics PSO: 505622178
[2026.04.04-15.08.29:750][221]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.29:751][221]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.29:761][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=25730 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.29:993][233]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.08.30:037][235]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.04-15.08.30:059][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=18943 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.30:209][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.30:706][266]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.30:706][266]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.30:747][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24770 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.31:065][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=17726 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.31:214][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.31:214][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.31:702][313]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.31:702][313]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.31:743][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=23649 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.32:065][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16628 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.32:207][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.32:207][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.32:667][359]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.32:714][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.32:714][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.32:756][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=22542 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.33:054][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=15553 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.33:202][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.33:203][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.33:716][408]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.33:716][408]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.33:758][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=21449 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.34:055][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14437 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.34:200][431]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.34:200][431]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.34:706][455]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.34:706][455]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.34:722][456]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147466503] MDC TICK
[2026.04.04-15.08.34:728][456]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.04-15.08.34:762][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=20309 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.34:769][458]LogSlate: Took 0.000769 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Medium.ufont' (81K)
[2026.04.04-15.08.34:769][458]LogSlate: Took 0.000229 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Regular.ufont' (80K)
[2026.04.04-15.08.35:061][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=13290 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.35:154][474]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147466503] MDC TICK
[2026.04.04-15.08.35:202][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.35:202][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.35:328][481]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.08.35:712][501]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.35:712][501]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.35:753][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=19199 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.36:062][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=12128 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.36:206][525]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.36:206][525]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.36:368][533]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147466503] MDC TICK
[2026.04.04-15.08.36:707][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.36:707][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.36:749][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=18012 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.37:062][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=10928 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.37:209][573]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.37:209][573]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.37:350][580]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147466503] MDC TICK
[2026.04.04-15.08.37:702][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.37:702][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.37:740][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16812 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.38:087][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9935 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.38:217][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.38:217][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.38:558][638]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.04-15.08.38:558][638]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.04-15.08.38:615][639]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.38:702][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.38:702][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.38:740][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=15588 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.39:063][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9849 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.39:215][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.39:215][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.39:427][683]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.08.39:711][698]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.39:711][698]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.39:749][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14372 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.40:050][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9458 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.40:204][724]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.40:204][724]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.40:640][747]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147433396' was already added to the screen.
[2026.04.04-15.08.40:661][748]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.04-15.08.40:661][748]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.08.40:703][750]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.40:703][750]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.40:739][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=13184 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.40:854][758]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.08.40:854][758]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.04-15.08.40:854][758]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147469260
[2026.04.04-15.08.40:854][758]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147469260
[2026.04.04-15.08.40:854][758]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=1 Address=Audio.Radio.Police
[2026.04.04-15.08.40:854][758]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.04-15.08.40:854][758]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.66s
[2026.04.04-15.08.40:854][758]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=3 Matched=0 SkippedSender=1
[2026.04.04-15.08.40:854][758]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.04-15.08.40:854][758]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.04-15.08.41:061][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8715 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.41:209][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.41:209][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.41:703][804]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.41:703][804]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.41:740][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=11956 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.42:051][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7655 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.42:197][831]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.42:197][831]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.42:266][835]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.42:524][849]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.04-15.08.42:524][849]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.04-15.08.42:524][849]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.42:524][849]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.42:524][849]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.42:524][849]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.42:524][849]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.42:524][849]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.42:524][849]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.42:524][849]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.04-15.08.42:706][859]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.42:706][859]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.42:744][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=10721 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.42:834][866]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.42:961][873]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.42:978][874]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.43:014][876]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.08.43:051][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6290 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.43:051][878]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.04-15.08.43:106][881]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.43:106][881]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.43:106][881]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.43:106][881]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.43:106][881]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.43:106][881]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.43:106][881]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.43:201][886]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.43:201][886]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.43:486][901]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.43:525][903]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.43:620][908]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.43:700][912]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.43:700][912]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.43:739][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9958 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.44:067][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4688 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.44:088][931]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.44:088][931]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.44:088][931]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.44:088][931]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.44:088][931]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.44:088][931]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.44:088][931]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.44:212][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.44:212][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.44:378][945]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.44:438][948]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.44:637][957]LogRHI: Display: Encountered a new graphics PSO: 3116993386
[2026.04.04-15.08.44:637][957]LogRHI: Display: Encountered a new graphics PSO: 3258500315
[2026.04.04-15.08.44:637][957]LogRHI: Display: Encountered a new graphics PSO: 384611450
[2026.04.04-15.08.44:637][957]LogRHI: Display: Encountered a new graphics PSO: 139953441
[2026.04.04-15.08.44:643][958]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.44:662][959]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.44:662][959]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.44:662][959]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.44:662][959]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.44:662][959]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.44:662][959]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.44:662][959]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.44:704][961]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.44:704][961]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.44:747][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9676 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.44:915][971]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.44:954][973]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.04-15.08.44:954][973]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.04-15.08.44:954][973]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.04-15.08.45:088][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3236 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.45:116][980]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.45:141][981]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.45:141][981]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.45:141][981]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.08.45:141][981]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.08.45:141][981]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.08.45:141][981]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.04-15.08.45:141][981]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.08.45:215][984]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.45:215][984]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.45:240][985]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.45:402][992]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.45:447][994]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.45:580][  0]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.08.45:715][  6]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.45:715][  6]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.45:759][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9340 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.46:065][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2553 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.46:168][ 27]LogRHI: Display: Encountered a new graphics PSO: 2836562297
[2026.04.04-15.08.46:218][ 29]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.46:218][ 29]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.46:704][ 51]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.46:704][ 51]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.46:716][ 52]LogBlueprintUserMessages: [DAS_Laptop_C_2147466498] Character: BP_JayHalstead_C_2147469260
[2026.04.04-15.08.46:744][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8681 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.47:051][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2319 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.47:205][ 74]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.47:205][ 74]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.47:709][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.47:710][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.47:754][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7663 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.47:904][106]LogBlueprintUserMessages: [DAS_Tab_C_2147434630] 10013
[2026.04.04-15.08.48:065][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2055 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.48:201][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.48:201][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.48:291][123]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.04-15.08.48:691][141]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.04-15.08.48:691][141]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.04-15.08.48:691][141]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.04-15.08.48:693][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] Vehicle arrived at destination
[2026.04.04-15.08.48:693][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1984 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.48:693][141]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147442874] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.48:693][141]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.04-15.08.48:693][141]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] Disable
[2026.04.04-15.08.48:693][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147443510 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.04-15.08.48:693][141]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] NotifyArrival from Vehicle
[2026.04.04-15.08.48:693][141]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] Invalid Occcupant
[2026.04.04-15.08.48:693][141]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] Invalid Occcupant
[2026.04.04-15.08.48:693][141]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] Invalid Occcupant
[2026.04.04-15.08.48:693][141]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] Disable
[2026.04.04-15.08.48:714][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.48:714][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.48:758][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6351 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.49:068][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1987 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.49:202][164]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.49:202][164]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.49:246][166]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.08.49:718][187]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.49:718][187]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.49:738][188]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] true
[2026.04.04-15.08.49:744][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4858 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.50:056][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1988 DistVeh=156 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.50:139][205]LogRHI: Display: Encountered a new graphics PSO: 266139737
[2026.04.04-15.08.50:217][209]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.50:217][209]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.50:714][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.50:714][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.50:761][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3427 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.50:980][243]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147469260 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10013)
[2026.04.04-15.08.50:981][243]LogTemp: CalloutAttachment: Callout 10013 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.04-15.08.50:981][243]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147469260 attached to callout 10013 (Player: Yes, Faction: EFaction::Police)
[2026.04.04-15.08.50:981][243]LogTemp: Player attached to callout 10013
[2026.04.04-15.08.51:047][246]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.51:047][246]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.51:047][246]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.51:047][246]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.51:047][246]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.51:047][246]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.04-15.08.51:047][246]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.04-15.08.51:047][246]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.04-15.08.51:047][246]LogTemp: Warning: VacateSeat: Success
[2026.04.04-15.08.51:047][246]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147443510] true
[2026.04.04-15.08.51:047][246]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.51:047][246]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.51:048][246]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.51:048][246]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.51:048][246]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.04-15.08.51:048][246]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.04-15.08.51:048][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] ExitedVehicle: BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.08.51:048][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2073 DistVeh=175 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.51:048][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.51:048][246]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147442874] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.04-15.08.51:048][246]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147442895
[2026.04.04-15.08.51:048][246]LogCalloutPersist: [Register] Move BP_AI_Ped_Police_C_2147442895 (BP_AI_Ped_Police_C) from Callout -1 -> -2
[2026.04.04-15.08.51:048][246]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147442895 added to Faction EFaction::Police in Callout -2
[2026.04.04-15.08.51:048][246]LogTemp: Warning: CalloutAttachment: Callout -2 not initialized. Call InitializeCalloutState first.
[2026.04.04-15.08.51:053][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2081 DistVeh=184 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.51:053][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.51:215][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.51:215][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.51:459][263]LogRHI: Display: Encountered a new graphics PSO: 1639869945
[2026.04.04-15.08.51:717][275]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.51:717][275]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.51:740][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2699 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.52:059][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2108 DistVeh=188 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.52:059][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.52:198][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.52:198][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.52:707][318]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.52:707][318]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.52:750][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2326 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.53:067][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2108 DistVeh=192 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.53:067][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.53:204][340]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.53:204][340]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.53:715][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.53:715][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.53:762][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2323 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.54:062][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2108 DistVeh=192 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.54:062][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.54:175][382]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.04-15.08.54:204][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.54:204][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.54:371][390]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.04-15.08.54:720][405]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.54:720][405]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.54:744][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2403 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.04-15.08.54:793][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] Vehicle arrived at destination
[2026.04.04-15.08.54:793][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2402 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.04-15.08.54:793][408]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147441609] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] Disable
[2026.04.04-15.08.54:793][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147442257 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] NotifyArrival from Vehicle
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] Invalid Occcupant
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] Invalid Occcupant
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] Invalid Occcupant
[2026.04.04-15.08.54:793][408]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] Disable
[2026.04.04-15.08.55:070][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2108 DistVeh=192 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.55:070][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.55:211][426]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.55:211][426]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.55:393][434]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.04-15.08.55:393][434]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.08.55:510][438]LogRHI: Display: Encountered a new graphics PSO: 1074338718
[2026.04.04-15.08.55:641][444]LogRHI: Display: Encountered a new graphics PSO: 2148993829
[2026.04.04-15.08.55:712][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.55:712][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.55:757][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2403 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.56:061][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2108 DistVeh=192 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.56:061][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.56:203][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.56:203][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.56:287][475]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.08.56:287][475]LogStreaming: Display: 0.279 ms for processing 58258 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12770->12770) packages and 0 (33124->33124) public exports.
[2026.04.04-15.08.56:712][497]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.56:712][497]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.56:750][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2439 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.56:953][510]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] true
[2026.04.04-15.08.57:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2071 DistVeh=192 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.57:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.57:207][523]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.57:207][523]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.57:286][527]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.57:286][527]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147441630
[2026.04.04-15.08.57:286][527]LogCalloutPersist: [Register] Move BP_AI_Ped_Police_C_2147441630 (BP_AI_Ped_Police_C) from Callout -1 -> -2
[2026.04.04-15.08.57:286][527]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147441630 added to Faction EFaction::Police in Callout -2
[2026.04.04-15.08.57:286][527]LogTemp: Warning: CalloutAttachment: Callout -2 not initialized. Call InitializeCalloutState first.
[2026.04.04-15.08.57:286][527]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller BP_AI_Controller_Police_C_2147441609
[2026.04.04-15.08.57:435][535]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.04-15.08.57:435][535]LogStreaming: Display: FlushAsyncLoading(274): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.08.57:716][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.57:716][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.57:755][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2410 DistVeh=157 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.58:068][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1721 DistVeh=231 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.58:068][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.58:208][574]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.58:208][574]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.58:261][577]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.58:261][577]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.58:261][577]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.58:261][577]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.58:261][577]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.58:261][577]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.04-15.08.58:261][577]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.04-15.08.58:261][577]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.04-15.08.58:261][577]LogTemp: Warning: VacateSeat: Success
[2026.04.04-15.08.58:261][577]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147442257] true
[2026.04.04-15.08.58:261][577]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.58:261][577]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.58:261][577]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.58:261][577]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.04-15.08.58:261][577]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.04-15.08.58:261][577]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.04-15.08.58:261][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] ExitedVehicle: BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.08.58:261][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2377 DistVeh=176 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.58:262][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.08.58:262][577]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147441609] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.04-15.08.58:262][577]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147441630 added to Faction EFaction::Police in Callout -2
[2026.04.04-15.08.58:262][577]LogTemp: Warning: CalloutAttachment: Callout -2 not initialized. Call InitializeCalloutState first.
[2026.04.04-15.08.58:708][599]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.58:708][599]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.58:751][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2292 DistVeh=183 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.58:751][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.08.58:945][611]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147466503] MDC TICK
[2026.04.04-15.08.59:056][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1225 DistVeh=388 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.59:056][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.08.59:203][624]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.59:203][624]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.59:701][649]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.59:701][649]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.08.59:744][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2082 DistVeh=184 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.08.59:744][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.00:054][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=766 DistVeh=551 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.00:054][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.00:205][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.00:205][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.00:600][693]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.04-15.09.00:600][693]LogStreaming: Display: FlushAsyncLoading(275): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.09.00:681][697]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147466503] MDC TICK
[2026.04.04-15.09.00:708][698]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.00:708][698]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.00:749][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1652 DistVeh=344 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.00:749][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.01:072][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=493 DistVeh=682 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.01:072][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.01:216][723]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.01:216][723]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.01:707][747]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.01:707][747]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.01:749][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1237 DistVeh=535 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.01:749][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.02:072][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=625 DistVeh=817 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.02:072][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.02:219][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.02:219][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.02:726][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.02:726][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.02:761][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=961 DistVeh=787 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.02:761][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.03:073][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=998 DistVeh=957 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.03:073][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.03:217][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.03:217][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.03:715][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.03:715][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.03:762][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=952 DistVeh=931 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.03:762][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.04:101][854]LogRHI: Display: Encountered a new ray tracing PSO: 3714439632
[2026.04.04-15.09.04:118][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1353 DistVeh=1105 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.04:118][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.04:218][857]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.04:218][857]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.04:705][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.04:705][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.04:778][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1122 DistVeh=1112 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.04:778][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.05:056][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1735 DistVeh=1240 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.05:056][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.05:200][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.05:200][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.05:704][924]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.05:705][924]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.05:747][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1456 DistVeh=1379 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.05:747][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.06:072][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2076 DistVeh=1389 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.06:072][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.06:209][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.06:209][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.06:714][970]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.06:714][970]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.06:743][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1795 DistVeh=1654 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.06:743][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.07:068][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2384 DistVeh=1554 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.07:068][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.07:201][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.07:201][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.04-15.09.07:387][  1]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.04-15.09.07:707][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.07:707][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.07:752][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2355 DistVeh=1898 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.07:752][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.07:837][ 21]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.09.08:053][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3001 DistVeh=1816 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.08:053][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.08:219][ 37]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.08:220][ 37]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.08:237][ 38]LogRHI: Display: Encountered a new graphics PSO: 2414024630
[2026.04.04-15.09.08:237][ 38]LogRHI: Display: Encountered a new graphics PSO: 3400137224
[2026.04.04-15.09.08:689][ 56]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.09.08:719][ 57]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.08:719][ 57]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.08:743][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3328 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.08:743][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.09:062][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3778 DistVeh=1859 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.09:062][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.09:218][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.09:218][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.09:321][ 79]LogRHI: Display: Encountered a new graphics PSO: 635640622
[2026.04.04-15.09.09:321][ 79]LogRHI: Display: Encountered a new graphics PSO: 1036522199
[2026.04.04-15.09.09:704][ 94]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.09:705][ 94]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.09:754][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4329 DistVeh=2178 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.09:754][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.09.10:042][107]LogRHI: Display: Encountered a new graphics PSO: 2914713597
[2026.04.04-15.09.10:077][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4830 DistVeh=1859 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.10:077][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.09.10:212][113]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.10:212][113]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.10:443][121]LogRHI: Display: Encountered a new graphics PSO: 1021697161
[2026.04.04-15.09.10:443][121]LogRHI: Display: Encountered a new graphics PSO: 1450846478
[2026.04.04-15.09.10:711][132]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.10:711][132]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.10:762][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5644 DistVeh=2178 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.10:773][134]LogVCC:   IsRoadNavigationViable: OnFoot=5644 RoadEnd->Target=0 Saved=5644 RoadDist=3948 Drive+Walk=3948 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.10:773][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.10:773][134]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147441609] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147442257
[2026.04.04-15.09.10:773][134]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.04-15.09.10:774][134]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  BP_Voss_Discovery_2018_C_2147442257-  Door :: DoorLF
[2026.04.04-15.09.11:055][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6183 DistVeh=1859 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.11:055][145]LogVCC:   IsRoadNavigationViable: OnFoot=6183 RoadEnd->Target=0 Saved=6183 RoadDist=4793 Drive+Walk=4793 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.11:055][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.11:055][145]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147442874] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147443510
[2026.04.04-15.09.11:055][145]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.04-15.09.11:055][145]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  BP_Voss_Discovery_2018_C_2147443510-  Door :: DoorLF
[2026.04.04-15.09.11:176][150]LogRHI: Display: Encountered a new graphics PSO: 1945548841
[2026.04.04-15.09.11:213][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.11:213][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.11:717][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.11:717][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.11:743][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7243 DistVeh=2102 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.11:743][171]LogVCC:   IsRoadNavigationViable: OnFoot=7243 RoadEnd->Target=0 Saved=7243 RoadDist=5719 Drive+Walk=5719 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.11:743][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.12:070][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7970 DistVeh=1859 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.12:070][183]LogVCC:   IsRoadNavigationViable: OnFoot=7970 RoadEnd->Target=0 Saved=7970 RoadDist=6687 Drive+Walk=6687 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.12:070][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.12:203][188]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.12:203][188]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.12:720][207]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.12:720][207]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.12:782][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9093 DistVeh=2102 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.12:782][208]LogVCC:   IsRoadNavigationViable: OnFoot=9093 RoadEnd->Target=0 Saved=9093 RoadDist=7571 Drive+Walk=7571 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.12:782][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.12:820][209]LogRHI: Display: Encountered a new graphics PSO: 1954211669
[2026.04.04-15.09.12:897][212]LogRHI: Display: Encountered a new graphics PSO: 2190854640
[2026.04.04-15.09.12:897][212]LogRHI: Display: Encountered a new graphics PSO: 856772733
[2026.04.04-15.09.13:058][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9687 DistVeh=1859 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.13:058][219]LogVCC:   IsRoadNavigationViable: OnFoot=9687 RoadEnd->Target=0 Saved=9687 RoadDist=8484 Drive+Walk=8484 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.13:058][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.13:125][221]LogRHI: Display: Encountered a new graphics PSO: 3809959319
[2026.04.04-15.09.13:125][222]LogRHI: Display: Encountered a new graphics PSO: 2907465558
[2026.04.04-15.09.13:224][225]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.13:224][225]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.13:712][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.13:712][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.13:767][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=10745 DistVeh=2102 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.13:767][246]LogVCC:   IsRoadNavigationViable: OnFoot=10745 RoadEnd->Target=0 Saved=10745 RoadDist=9096 Drive+Walk=9096 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.13:767][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.14:077][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=11339 DistVeh=1859 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.14:077][257]LogVCC:   IsRoadNavigationViable: OnFoot=11339 RoadEnd->Target=0 Saved=11339 RoadDist=9960 Drive+Walk=9960 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.14:077][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.14:213][262]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.14:213][262]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.14:709][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.14:709][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.14:779][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=12511 DistVeh=2102 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.14:779][281]LogVCC:   IsRoadNavigationViable: OnFoot=12511 RoadEnd->Target=0 Saved=12511 RoadDist=10900 Drive+Walk=10900 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.14:779][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.14:854][283]LogRHI: Display: Encountered a new graphics PSO: 971757900
[2026.04.04-15.09.14:912][285]LogRHI: Display: Encountered a new graphics PSO: 1945097474
[2026.04.04-15.09.15:066][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=13143 DistVeh=1859 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.15:066][291]LogVCC:   IsRoadNavigationViable: OnFoot=13143 RoadEnd->Target=0 Saved=13143 RoadDist=11813 Drive+Walk=11813 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.15:066][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.15:212][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.15:212][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.15:534][308]LogRHI: Display: Encountered a new graphics PSO: 2020635879
[2026.04.04-15.09.15:719][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.15:720][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.15:755][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14307 DistVeh=2103 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.15:755][315]LogVCC:   IsRoadNavigationViable: OnFoot=14307 RoadEnd->Target=0 Saved=14307 RoadDist=12705 Drive+Walk=12705 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.15:755][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.15:892][320]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.09.16:074][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14978 DistVeh=1863 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.16:074][326]LogVCC:   IsRoadNavigationViable: OnFoot=14978 RoadEnd->Target=0 Saved=14978 RoadDist=13645 Drive+Walk=13645 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.16:074][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.16:221][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.16:222][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.16:328][334]LogRHI: Display: Encountered a new graphics PSO: 3016119388
[2026.04.04-15.09.16:329][335]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.04-15.09.16:329][335]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.04-15.09.16:560][342]LogRHI: Display: Encountered a new graphics PSO: 3994733597
[2026.04.04-15.09.16:560][342]LogRHI: Display: Encountered a new graphics PSO: 19190510
[2026.04.04-15.09.16:560][342]LogRHI: Display: Encountered a new graphics PSO: 2651914516
[2026.04.04-15.09.16:718][348]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.16:718][348]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.16:750][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16114 DistVeh=2128 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.16:750][349]LogVCC:   IsRoadNavigationViable: OnFoot=16114 RoadEnd->Target=88 Saved=16026 RoadDist=14409 Drive+Walk=14497 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.16:750][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.17:080][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16794 DistVeh=1942 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.17:081][360]LogVCC:   IsRoadNavigationViable: OnFoot=16794 RoadEnd->Target=92 Saved=16702 RoadDist=15371 Drive+Walk=15463 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.17:081][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.17:200][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.17:200][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.17:719][382]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.17:719][382]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.17:746][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=17839 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.17:746][383]LogVCC:   IsRoadNavigationViable: OnFoot=17839 RoadEnd->Target=0 Saved=17839 RoadDist=16365 Drive+Walk=16365 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.17:746][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.18:065][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=18395 DistVeh=1931 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.18:065][394]LogVCC:   IsRoadNavigationViable: OnFoot=18395 RoadEnd->Target=0 Saved=18395 RoadDist=17245 Drive+Walk=17245 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.18:065][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.18:208][399]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.18:208][399]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.18:604][411]LogRHI: Display: Encountered a new graphics PSO: 2494801797
[2026.04.04-15.09.18:707][415]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.18:707][415]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.18:728][416]LogRHI: Display: Encountered a new graphics PSO: 2284931700
[2026.04.04-15.09.18:785][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=19402 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.18:785][417]LogVCC:   IsRoadNavigationViable: OnFoot=19402 RoadEnd->Target=55 Saved=19347 RoadDist=17712 Drive+Walk=17767 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.18:785][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 78935656
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 3066955022
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 3892417676
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 1128176161
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 3137265410
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 2770500528
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 2518916939
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 863755116
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 2179303509
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 1613053875
[2026.04.04-15.09.18:800][418]LogRHI: Display: Encountered a new ray tracing PSO: 2988952621
[2026.04.04-15.09.18:824][418]LogRHI: Display: Encountered a new graphics PSO: 991574843
[2026.04.04-15.09.18:824][418]LogRHI: Display: Encountered a new graphics PSO: 3634761687
[2026.04.04-15.09.18:824][418]LogRHI: Display: Encountered a new graphics PSO: 667043632
[2026.04.04-15.09.18:825][418]LogRHI: Display: Encountered a new graphics PSO: 1640292329
[2026.04.04-15.09.18:825][418]LogRHI: Display: Encountered a new graphics PSO: 851578650
[2026.04.04-15.09.18:825][418]LogRHI: Display: Encountered a new graphics PSO: 1323351680
[2026.04.04-15.09.18:825][418]LogRHI: Display: Encountered a new graphics PSO: 441659031
[2026.04.04-15.09.18:825][418]LogRHI: Display: Encountered a new graphics PSO: 642801103
[2026.04.04-15.09.18:825][418]LogRHI: Display: Encountered a new graphics PSO: 1056710247
[2026.04.04-15.09.18:825][418]LogRHI: Display: Encountered a new graphics PSO: 1137495928
[2026.04.04-15.09.18:825][418]LogRHI: Display: Encountered a new graphics PSO: 3190332890
[2026.04.04-15.09.18:835][418]LogRHI: Display: Encountered a new graphics PSO: 1329506907
[2026.04.04-15.09.18:864][419]LogRHI: Display: Encountered a new graphics PSO: 3080325823
[2026.04.04-15.09.18:864][419]LogRHI: Display: Encountered a new graphics PSO: 3709335069
[2026.04.04-15.09.19:074][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=19919 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.19:075][427]LogVCC:   IsRoadNavigationViable: OnFoot=19919 RoadEnd->Target=66 Saved=19853 RoadDist=18519 Drive+Walk=18585 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.19:075][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.19:155][430]LogRHI: Display: Encountered a new graphics PSO: 356186094
[2026.04.04-15.09.19:234][432]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.19:234][432]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.19:645][445]LogRHI: Display: Encountered a new graphics PSO: 1965285197
[2026.04.04-15.09.19:645][445]LogRHI: Display: Encountered a new graphics PSO: 1866432675
[2026.04.04-15.09.19:714][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.19:714][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.19:746][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=20851 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.19:746][449]LogVCC:   IsRoadNavigationViable: OnFoot=20851 RoadEnd->Target=0 Saved=20851 RoadDist=19298 Drive+Walk=19298 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.19:746][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.20:068][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=21384 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.20:068][459]LogVCC:   IsRoadNavigationViable: OnFoot=21384 RoadEnd->Target=0 Saved=21384 RoadDist=20156 Drive+Walk=20156 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.20:068][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.20:218][464]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.20:218][464]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.20:240][465]LogRHI: Display: Encountered a new graphics PSO: 3718675677
[2026.04.04-15.09.20:240][465]LogRHI: Display: Encountered a new graphics PSO: 3214351492
[2026.04.04-15.09.20:240][465]LogRHI: Display: Encountered a new graphics PSO: 905511421
[2026.04.04-15.09.20:710][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.20:710][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.20:779][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=22338 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.20:780][482]LogVCC:   IsRoadNavigationViable: OnFoot=22338 RoadEnd->Target=0 Saved=22338 RoadDist=20886 Drive+Walk=20886 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.20:780][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.21:063][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=22795 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.21:063][491]LogVCC:   IsRoadNavigationViable: OnFoot=22795 RoadEnd->Target=0 Saved=22795 RoadDist=21664 Drive+Walk=21664 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.21:063][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.21:082][491]LogRHI: Display: Encountered a new graphics PSO: 3721550965
[2026.04.04-15.09.21:082][491]LogRHI: Display: Encountered a new graphics PSO: 3081018967
[2026.04.04-15.09.21:141][493]LogRHI: Display: Encountered a new graphics PSO: 1897062556
[2026.04.04-15.09.21:141][493]LogRHI: Display: Encountered a new graphics PSO: 3243516946
[2026.04.04-15.09.21:142][493]LogRHI: Display: Encountered a new graphics PSO: 2846358895
[2026.04.04-15.09.21:142][493]LogRHI: Display: Encountered a new graphics PSO: 1106804815
[2026.04.04-15.09.21:211][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.21:211][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.21:724][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.21:724][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.21:754][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=23655 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.21:754][514]LogVCC:   IsRoadNavigationViable: OnFoot=23655 RoadEnd->Target=0 Saved=23655 RoadDist=22285 Drive+Walk=22285 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.21:754][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.22:079][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24113 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.22:079][525]LogVCC:   IsRoadNavigationViable: OnFoot=24113 RoadEnd->Target=0 Saved=24113 RoadDist=23059 Drive+Walk=23059 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.22:079][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.22:202][529]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.22:202][529]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.22:313][533]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.09.22:714][546]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.22:714][546]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.22:744][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24653 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.22:744][547]LogVCC:   IsRoadNavigationViable: OnFoot=24653 RoadEnd->Target=0 Saved=24653 RoadDist=23267 Drive+Walk=23267 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.22:744][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.23:070][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24926 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.23:070][558]LogVCC:   IsRoadNavigationViable: OnFoot=24926 RoadEnd->Target=0 Saved=24926 RoadDist=23766 Drive+Walk=23766 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.23:070][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.23:219][563]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.23:219][563]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.23:716][580]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.23:716][580]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.23:744][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=25272 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.23:744][581]LogVCC:   IsRoadNavigationViable: OnFoot=25272 RoadEnd->Target=28 Saved=25244 RoadDist=23597 Drive+Walk=23624 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.23:744][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.24:056][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=25540 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.24:056][592]LogVCC:   IsRoadNavigationViable: OnFoot=25540 RoadEnd->Target=25 Saved=25514 RoadDist=24156 Drive+Walk=24181 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.24:056][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.24:226][598]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.24:226][598]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.24:720][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.24:721][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.24:751][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=25985 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.24:751][616]LogVCC:   IsRoadNavigationViable: OnFoot=25985 RoadEnd->Target=0 Saved=25985 RoadDist=24427 Drive+Walk=24427 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.24:751][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.25:055][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=26318 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.25:055][627]LogVCC:   IsRoadNavigationViable: OnFoot=26318 RoadEnd->Target=0 Saved=26318 RoadDist=25122 Drive+Walk=25122 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.25:055][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.25:222][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.25:222][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.25:726][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.25:726][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.25:754][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=26980 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.25:754][652]LogVCC:   IsRoadNavigationViable: OnFoot=26980 RoadEnd->Target=0 Saved=26980 RoadDist=25657 Drive+Walk=25657 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.25:754][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.26:054][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=27401 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.26:054][663]LogVCC:   IsRoadNavigationViable: OnFoot=27401 RoadEnd->Target=0 Saved=27401 RoadDist=26429 Drive+Walk=26429 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.26:054][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.26:223][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.26:223][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.26:324][672]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.09.26:325][672]LogStreaming: Display: 1.212 ms for processing 109812 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1879 (13835->11956) packages and 2925 (35026->32101) public exports.
[2026.04.04-15.09.26:721][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.26:721][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.26:755][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=28210 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.26:756][687]LogVCC:   IsRoadNavigationViable: OnFoot=28210 RoadEnd->Target=33 Saved=28177 RoadDist=26546 Drive+Walk=26578 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.26:756][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.26:838][690]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.09.27:067][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=28654 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.27:067][697]LogVCC:   IsRoadNavigationViable: OnFoot=28654 RoadEnd->Target=41 Saved=28614 RoadDist=27292 Drive+Walk=27332 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.27:067][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.27:230][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.27:230][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.27:348][705]LogRHI: Display: Encountered a new graphics PSO: 3660986815
[2026.04.04-15.09.27:450][708]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/906UPXD2REUHG9F5NYD6RG0UU took (less than) 20.57 ms
[2026.04.04-15.09.27:516][710]LogRHI: Display: Encountered a new graphics PSO: 1943479152
[2026.04.04-15.09.27:516][710]LogRHI: Display: Encountered a new graphics PSO: 584400212
[2026.04.04-15.09.27:517][710]LogRHI: Display: Encountered a new compute PSO: 3203923395
[2026.04.04-15.09.27:517][710]LogRHI: Display: Encountered a new graphics PSO: 2306160425
[2026.04.04-15.09.27:518][711]LogRHI: Display: Encountered a new graphics PSO: 3982699842
[2026.04.04-15.09.27:641][713]LogRHI: Display: Encountered a new graphics PSO: 2587206378
[2026.04.04-15.09.27:724][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.27:724][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.27:760][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=29417 DistVeh=2164 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.27:760][717]LogVCC:   IsRoadNavigationViable: OnFoot=29417 RoadEnd->Target=60 Saved=29357 RoadDist=27757 Drive+Walk=27818 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.27:760][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.28:054][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=29823 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.28:054][725]LogVCC:   IsRoadNavigationViable: OnFoot=29823 RoadEnd->Target=69 Saved=29755 RoadDist=28466 Drive+Walk=28534 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.28:054][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.28:212][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.28:212][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.28:534][737]LogRHI: Display: Encountered a new graphics PSO: 1246878411
[2026.04.04-15.09.28:715][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.28:715][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.28:746][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=30567 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.28:746][744]LogVCC:   IsRoadNavigationViable: OnFoot=30567 RoadEnd->Target=88 Saved=30480 RoadDist=28911 Drive+Walk=28999 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.28:746][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.28:835][746]LogRHI: Display: Encountered a new graphics PSO: 2524319339
[2026.04.04-15.09.29:068][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=30996 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.29:068][754]LogVCC:   IsRoadNavigationViable: OnFoot=30996 RoadEnd->Target=97 Saved=30900 RoadDist=29644 Drive+Walk=29740 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.29:069][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.29:215][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.29:215][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.29:708][773]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.29:708][773]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.29:743][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=31728 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.29:743][774]LogVCC:   IsRoadNavigationViable: OnFoot=31728 RoadEnd->Target=0 Saved=31728 RoadDist=30177 Drive+Walk=30177 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.29:743][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.30:065][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=32192 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.30:065][784]LogVCC:   IsRoadNavigationViable: OnFoot=32192 RoadEnd->Target=98 Saved=32094 RoadDist=30843 Drive+Walk=30941 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.30:065][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.30:228][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.30:228][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.30:731][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.30:731][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.30:751][806]LogRHI: Display: Encountered a new graphics PSO: 656174133
[2026.04.04-15.09.30:751][806]LogRHI: Display: Encountered a new graphics PSO: 4098964144
[2026.04.04-15.09.30:751][806]LogRHI: Display: Encountered a new graphics PSO: 2903884765
[2026.04.04-15.09.30:752][806]LogRHI: Display: Encountered a new graphics PSO: 890256833
[2026.04.04-15.09.30:759][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=33076 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.30:759][806]LogVCC:   IsRoadNavigationViable: OnFoot=33076 RoadEnd->Target=83 Saved=32993 RoadDist=31423 Drive+Walk=31506 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.30:759][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.31:059][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=33530 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.31:059][815]LogVCC:   IsRoadNavigationViable: OnFoot=33530 RoadEnd->Target=75 Saved=33455 RoadDist=32182 Drive+Walk=32258 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.31:059][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.31:223][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.31:223][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.31:358][824]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  BP_Voss_Discovery_2018_C_2147443510-  Door :: DoorLF
[2026.04.04-15.09.31:699][834]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.31:699][834]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.31:765][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=34405 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.31:765][836]LogVCC:   IsRoadNavigationViable: OnFoot=34405 RoadEnd->Target=59 Saved=34346 RoadDist=32753 Drive+Walk=32812 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.31:765][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.32:064][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=34846 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.32:064][845]LogVCC:   IsRoadNavigationViable: OnFoot=34846 RoadEnd->Target=52 Saved=34794 RoadDist=33500 Drive+Walk=33552 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.32:064][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.32:229][850]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.32:229][850]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.32:733][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.32:733][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.32:766][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=35679 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.32:766][866]LogVCC:   IsRoadNavigationViable: OnFoot=35679 RoadEnd->Target=57 Saved=35622 RoadDist=34029 Drive+Walk=34086 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.32:766][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.32:976][872]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  BP_Voss_Discovery_2018_C_2147442257-  Door :: DoorLF
[2026.04.04-15.09.33:082][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=36128 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.33:082][875]LogVCC:   IsRoadNavigationViable: OnFoot=36128 RoadEnd->Target=56 Saved=36072 RoadDist=34784 Drive+Walk=34839 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.33:082][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.33:220][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.33:220][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.33:708][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.33:708][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.33:771][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=36899 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.33:771][895]LogVCC:   IsRoadNavigationViable: OnFoot=36899 RoadEnd->Target=16 Saved=36884 RoadDist=35252 Drive+Walk=35268 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.33:771][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.34:067][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=37286 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.34:067][904]LogVCC:   IsRoadNavigationViable: OnFoot=37286 RoadEnd->Target=0 Saved=37286 RoadDist=36055 Drive+Walk=36055 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.34:067][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.34:230][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.34:230][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.34:575][920]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.09.34:705][924]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.34:705][924]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.34:771][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=37816 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.34:771][926]LogVCC:   IsRoadNavigationViable: OnFoot=37816 RoadEnd->Target=0 Saved=37816 RoadDist=36440 Drive+Walk=36440 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.34:771][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.35:057][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=38077 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.35:058][935]LogVCC:   IsRoadNavigationViable: OnFoot=38077 RoadEnd->Target=0 Saved=38077 RoadDist=37041 Drive+Walk=37041 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.35:058][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.35:217][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.35:217][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.35:701][955]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.35:701][955]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.35:765][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=38576 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.35:765][957]LogVCC:   IsRoadNavigationViable: OnFoot=38576 RoadEnd->Target=0 Saved=38576 RoadDist=37378 Drive+Walk=37378 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.35:765][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.36:055][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=38851 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.36:055][966]LogVCC:   IsRoadNavigationViable: OnFoot=38851 RoadEnd->Target=0 Saved=38851 RoadDist=37747 Drive+Walk=37747 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.36:055][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.36:220][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.36:221][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.36:724][986]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.36:724][986]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.36:763][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=39311 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.36:763][987]LogVCC:   IsRoadNavigationViable: OnFoot=39311 RoadEnd->Target=0 Saved=39311 RoadDist=37998 Drive+Walk=37998 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.36:763][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.37:055][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=39555 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.37:055][996]LogVCC:   IsRoadNavigationViable: OnFoot=39555 RoadEnd->Target=0 Saved=39555 RoadDist=38530 Drive+Walk=38530 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.37:055][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.37:215][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.37:216][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.37:705][ 16]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.37:705][ 16]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.37:771][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=39959 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.37:771][ 18]LogVCC:   IsRoadNavigationViable: OnFoot=39959 RoadEnd->Target=0 Saved=39959 RoadDist=38503 Drive+Walk=38503 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.37:771][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.38:065][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=40233 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.38:065][ 27]LogVCC:   IsRoadNavigationViable: OnFoot=40233 RoadEnd->Target=0 Saved=40233 RoadDist=39042 Drive+Walk=39042 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.38:065][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.38:227][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.38:227][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.38:719][ 47]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.38:719][ 47]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.38:751][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=40797 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.38:752][ 48]LogVCC:   IsRoadNavigationViable: OnFoot=40797 RoadEnd->Target=0 Saved=40797 RoadDist=39306 Drive+Walk=39306 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.38:752][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.39:072][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=41185 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.39:072][ 58]LogVCC:   IsRoadNavigationViable: OnFoot=41185 RoadEnd->Target=0 Saved=41185 RoadDist=40070 Drive+Walk=40070 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.39:072][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.39:200][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.39:200][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.39:718][ 78]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.39:719][ 78]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.39:751][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=41903 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.39:751][ 79]LogVCC:   IsRoadNavigationViable: OnFoot=41903 RoadEnd->Target=0 Saved=41903 RoadDist=40603 Drive+Walk=40603 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.39:751][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.40:075][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=42329 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.40:076][ 89]LogVCC:   IsRoadNavigationViable: OnFoot=42329 RoadEnd->Target=0 Saved=42329 RoadDist=41358 Drive+Walk=41358 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.40:076][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.40:201][ 93]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.04-15.09.40:201][ 93]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.04-15.09.40:208][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.40:208][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.40:432][100]LogRHI: Display: Encountered a new graphics PSO: 3677541034
[2026.04.04-15.09.40:707][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.40:707][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.40:739][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=43027 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.40:739][109]LogVCC:   IsRoadNavigationViable: OnFoot=43027 RoadEnd->Target=0 Saved=43027 RoadDist=41904 Drive+Walk=41904 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.40:739][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.41:078][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=43468 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.41:078][119]LogVCC:   IsRoadNavigationViable: OnFoot=43468 RoadEnd->Target=0 Saved=43468 RoadDist=42661 Drive+Walk=42661 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.41:078][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.41:213][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.41:213][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.41:723][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.41:723][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.41:754][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=44199 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.41:754][139]LogVCC:   IsRoadNavigationViable: OnFoot=44199 RoadEnd->Target=0 Saved=44199 RoadDist=43049 Drive+Walk=43049 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.41:754][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.42:060][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=44618 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.42:060][148]LogVCC:   IsRoadNavigationViable: OnFoot=44618 RoadEnd->Target=0 Saved=44618 RoadDist=43758 Drive+Walk=43758 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.42:060][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.42:151][150]LogRHI: Display: Encountered a new graphics PSO: 2470527156
[2026.04.04-15.09.42:225][153]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.42:225][153]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.42:712][168]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.42:712][168]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.42:747][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=45397 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.42:747][169]LogVCC:   IsRoadNavigationViable: OnFoot=45397 RoadEnd->Target=0 Saved=45397 RoadDist=44176 Drive+Walk=44176 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.42:748][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.43:071][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=45834 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.43:071][179]LogVCC:   IsRoadNavigationViable: OnFoot=45834 RoadEnd->Target=0 Saved=45834 RoadDist=44900 Drive+Walk=44900 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.43:071][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.43:200][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.43:201][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.43:723][199]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.43:723][199]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.43:756][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=46590 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.43:756][200]LogVCC:   IsRoadNavigationViable: OnFoot=46590 RoadEnd->Target=0 Saved=46590 RoadDist=45298 Drive+Walk=45298 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.43:756][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.44:073][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=47005 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.44:073][210]LogVCC:   IsRoadNavigationViable: OnFoot=47005 RoadEnd->Target=0 Saved=47005 RoadDist=46002 Drive+Walk=46002 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.44:073][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.44:226][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.44:227][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.44:722][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.44:722][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.44:754][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=47737 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.44:755][232]LogVCC:   IsRoadNavigationViable: OnFoot=47737 RoadEnd->Target=0 Saved=47737 RoadDist=46399 Drive+Walk=46399 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.44:755][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.44:993][240]LogRHI: Display: Encountered a new graphics PSO: 3504136466
[2026.04.04-15.09.44:993][240]LogRHI: Display: Encountered a new graphics PSO: 248020656
[2026.04.04-15.09.45:060][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=48131 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.45:060][242]LogVCC:   IsRoadNavigationViable: OnFoot=48131 RoadEnd->Target=0 Saved=48131 RoadDist=47105 Drive+Walk=47105 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.45:060][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.45:219][247]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.45:220][247]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.45:705][263]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.45:705][263]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.45:784][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=48861 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.45:784][265]LogVCC:   IsRoadNavigationViable: OnFoot=48861 RoadEnd->Target=0 Saved=48861 RoadDist=47516 Drive+Walk=47516 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.45:784][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.45:794][266]LogRHI: Display: Encountered a new graphics PSO: 1751275092
[2026.04.04-15.09.46:071][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=49246 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.46:071][275]LogVCC:   IsRoadNavigationViable: OnFoot=49246 RoadEnd->Target=0 Saved=49246 RoadDist=48206 Drive+Walk=48206 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.46:071][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.46:225][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.46:225][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.46:717][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.46:717][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.46:750][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=49986 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.46:750][297]LogVCC:   IsRoadNavigationViable: OnFoot=49986 RoadEnd->Target=0 Saved=49986 RoadDist=48634 Drive+Walk=48634 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.46:750][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.47:056][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=50400 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.47:056][307]LogVCC:   IsRoadNavigationViable: OnFoot=50400 RoadEnd->Target=0 Saved=50400 RoadDist=49368 Drive+Walk=49368 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.47:056][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.47:212][312]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.47:212][312]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.47:728][329]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.47:728][329]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.47:757][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=51228 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.47:757][330]LogVCC:   IsRoadNavigationViable: OnFoot=51228 RoadEnd->Target=0 Saved=51228 RoadDist=49916 Drive+Walk=49916 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.47:757][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.48:070][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=51692 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.48:070][340]LogVCC:   IsRoadNavigationViable: OnFoot=51692 RoadEnd->Target=0 Saved=51692 RoadDist=50705 Drive+Walk=50705 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.48:070][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.48:221][345]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.48:221][345]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.48:703][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.48:703][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.48:764][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=52546 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.48:764][363]LogVCC:   IsRoadNavigationViable: OnFoot=52546 RoadEnd->Target=0 Saved=52546 RoadDist=51289 Drive+Walk=51289 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.48:764][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.49:058][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=52965 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.49:058][373]LogVCC:   IsRoadNavigationViable: OnFoot=52965 RoadEnd->Target=0 Saved=52965 RoadDist=51992 Drive+Walk=51992 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.49:058][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.49:207][378]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.49:207][378]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.49:354][383]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147466568] 
This asset:
BP_Voss_Discovery_2018_C_2147466568
is missing broken glass asset references.
[2026.04.04-15.09.49:719][395]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.49:719][395]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.49:753][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=53572 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.49:753][396]LogVCC:   IsRoadNavigationViable: OnFoot=53572 RoadEnd->Target=0 Saved=53572 RoadDist=52459 Drive+Walk=52459 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.49:753][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.50:056][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=53854 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.50:056][406]LogVCC:   IsRoadNavigationViable: OnFoot=53854 RoadEnd->Target=0 Saved=53854 RoadDist=53064 Drive+Walk=53064 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.50:056][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.50:210][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.50:210][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.50:709][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.50:709][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.50:767][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=54341 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.50:767][429]LogVCC:   IsRoadNavigationViable: OnFoot=54341 RoadEnd->Target=0 Saved=54341 RoadDist=53307 Drive+Walk=53307 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.50:767][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.51:078][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=54606 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.51:078][439]LogVCC:   IsRoadNavigationViable: OnFoot=54606 RoadEnd->Target=0 Saved=54606 RoadDist=53847 Drive+Walk=53847 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.51:078][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.51:206][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.51:206][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.51:357][448]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  BP_Voss_Discovery_2018_C_2147443510-  Door :: DoorLF
[2026.04.04-15.09.51:715][461]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.51:715][461]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.51:743][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=54995 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.51:743][462]LogVCC:   IsRoadNavigationViable: OnFoot=54995 RoadEnd->Target=0 Saved=54995 RoadDist=53847 Drive+Walk=53847 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.51:743][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.52:060][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=55271 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.52:060][475]LogVCC:   IsRoadNavigationViable: OnFoot=55271 RoadEnd->Target=0 Saved=55271 RoadDist=54501 Drive+Walk=54501 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.52:060][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.52:209][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.52:210][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.52:705][501]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.52:705][501]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.52:759][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=55803 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.52:759][503]LogVCC:   IsRoadNavigationViable: OnFoot=55803 RoadEnd->Target=0 Saved=55803 RoadDist=54449 Drive+Walk=54449 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.52:759][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.52:974][511]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  BP_Voss_Discovery_2018_C_2147442257-  Door :: DoorLF
[2026.04.04-15.09.53:058][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=56115 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.53:058][514]LogVCC:   IsRoadNavigationViable: OnFoot=56115 RoadEnd->Target=0 Saved=56115 RoadDist=54982 Drive+Walk=54982 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.53:058][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.53:202][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.53:202][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.53:701][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.53:701][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.53:760][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=56684 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.53:760][538]LogVCC:   IsRoadNavigationViable: OnFoot=56684 RoadEnd->Target=68 Saved=56617 RoadDist=55066 Drive+Walk=55134 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.53:760][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.54:061][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=57010 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.54:061][548]LogVCC:   IsRoadNavigationViable: OnFoot=57010 RoadEnd->Target=59 Saved=56950 RoadDist=55700 Drive+Walk=55759 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.54:061][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.54:216][553]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.54:216][553]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.54:725][569]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.54:726][569]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.54:759][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=57698 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.54:760][570]LogVCC:   IsRoadNavigationViable: OnFoot=57698 RoadEnd->Target=61 Saved=57636 RoadDist=56080 Drive+Walk=56141 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.54:760][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.55:072][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=58138 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.55:072][580]LogVCC:   IsRoadNavigationViable: OnFoot=58138 RoadEnd->Target=60 Saved=58078 RoadDist=56829 Drive+Walk=56889 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.55:072][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.55:204][584]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.55:204][584]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.55:725][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.55:725][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.55:757][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=58967 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.55:757][601]LogVCC:   IsRoadNavigationViable: OnFoot=58967 RoadEnd->Target=55 Saved=58912 RoadDist=57349 Drive+Walk=57404 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.55:757][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.56:075][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=59444 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.56:076][611]LogVCC:   IsRoadNavigationViable: OnFoot=59444 RoadEnd->Target=66 Saved=59379 RoadDist=58137 Drive+Walk=58202 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.56:076][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.56:208][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.56:208][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.56:356][619]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.09.56:356][619]LogStreaming: Display: 0.106 ms for processing 9963 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 299 (12037->11738) packages and 692 (32529->31837) public exports.
[2026.04.04-15.09.56:691][629]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.04-15.09.56:691][629]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.04-15.09.56:702][630]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.04-15.09.56:702][630]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.04-15.09.56:702][630]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.04-15.09.56:702][630]LogMaterial: Warning: [AssetLog] C:\Program Files (x86)\Steam\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.04-15.09.56:713][630]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.56:713][630]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.56:750][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=60260 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.56:750][631]LogVCC:   IsRoadNavigationViable: OnFoot=60260 RoadEnd->Target=67 Saved=60193 RoadDist=58643 Drive+Walk=58710 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.56:750][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.57:071][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=60730 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.57:072][641]LogVCC:   IsRoadNavigationViable: OnFoot=60730 RoadEnd->Target=62 Saved=60669 RoadDist=59423 Drive+Walk=59485 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.57:072][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.57:207][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.57:207][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.57:714][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.57:714][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.57:748][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=61559 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.57:748][661]LogVCC:   IsRoadNavigationViable: OnFoot=61559 RoadEnd->Target=48 Saved=61511 RoadDist=59942 Drive+Walk=59990 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.57:748][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.58:034][669]LogRHI: Display: Encountered a new graphics PSO: 2433975984
[2026.04.04-15.09.58:072][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=62032 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.58:072][671]LogVCC:   IsRoadNavigationViable: OnFoot=62032 RoadEnd->Target=39 Saved=61992 RoadDist=60725 Drive+Walk=60765 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.58:072][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.58:198][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.58:198][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.58:714][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.58:714][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.58:745][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=62888 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.58:745][693]LogVCC:   IsRoadNavigationViable: OnFoot=62888 RoadEnd->Target=0 Saved=62888 RoadDist=61375 Drive+Walk=61375 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.58:745][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.59:071][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=63403 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.59:071][704]LogVCC:   IsRoadNavigationViable: OnFoot=63403 RoadEnd->Target=0 Saved=63403 RoadDist=62302 Drive+Walk=62302 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.59:071][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.09.59:219][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.59:219][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.59:598][722]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.04-15.09.59:598][722]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.04-15.09.59:627][723]LogRHI: Display: Encountered a new graphics PSO: 865805727
[2026.04.04-15.09.59:723][726]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.59:723][726]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.09.59:755][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=64317 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.09.59:755][727]LogVCC:   IsRoadNavigationViable: OnFoot=64317 RoadEnd->Target=0 Saved=64317 RoadDist=62879 Drive+Walk=62879 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.09.59:755][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.00:057][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=64791 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.00:057][737]LogVCC:   IsRoadNavigationViable: OnFoot=64791 RoadEnd->Target=0 Saved=64791 RoadDist=63700 Drive+Walk=63700 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.00:057][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.00:209][742]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.00:209][742]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.00:704][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.00:704][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.00:768][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=65708 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.00:768][760]LogVCC:   IsRoadNavigationViable: OnFoot=65708 RoadEnd->Target=0 Saved=65708 RoadDist=64311 Drive+Walk=64311 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.00:768][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.01:054][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=66146 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.01:054][769]LogVCC:   IsRoadNavigationViable: OnFoot=66146 RoadEnd->Target=0 Saved=66146 RoadDist=65106 Drive+Walk=65106 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.01:054][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.01:207][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.01:207][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.01:726][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.01:726][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.01:755][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=67039 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.01:755][792]LogVCC:   IsRoadNavigationViable: OnFoot=67039 RoadEnd->Target=0 Saved=67039 RoadDist=65631 Drive+Walk=65631 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.01:755][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.02:053][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=67497 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.02:053][802]LogVCC:   IsRoadNavigationViable: OnFoot=67497 RoadEnd->Target=0 Saved=67497 RoadDist=66548 Drive+Walk=66548 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.02:053][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.02:205][807]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.02:205][807]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.02:725][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.02:725][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.02:755][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=68527 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.02:755][825]LogVCC:   IsRoadNavigationViable: OnFoot=68527 RoadEnd->Target=0 Saved=68527 RoadDist=67503 Drive+Walk=67503 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.02:755][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.03:059][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=69076 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.03:059][835]LogVCC:   IsRoadNavigationViable: OnFoot=69076 RoadEnd->Target=0 Saved=69076 RoadDist=68508 Drive+Walk=68508 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.03:059][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.03:204][840]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.03:204][840]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.03:723][857]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.03:723][857]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.03:754][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=70280 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.03:754][858]LogVCC:   IsRoadNavigationViable: OnFoot=70280 RoadEnd->Target=0 Saved=70280 RoadDist=69101 Drive+Walk=69101 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.03:754][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.04:078][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=70886 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.04:079][869]LogVCC:   IsRoadNavigationViable: OnFoot=70886 RoadEnd->Target=0 Saved=70886 RoadDist=70070 Drive+Walk=70070 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.04:079][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.04:226][874]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.04:226][874]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.04:716][890]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.04:716][890]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.04:749][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=72023 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.04:749][891]LogVCC:   IsRoadNavigationViable: OnFoot=72023 RoadEnd->Target=0 Saved=72023 RoadDist=70961 Drive+Walk=70961 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.04:749][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.05:063][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=72616 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.05:063][901]LogVCC:   IsRoadNavigationViable: OnFoot=72616 RoadEnd->Target=0 Saved=72616 RoadDist=71931 Drive+Walk=71931 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.05:063][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.05:222][906]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.05:222][906]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.05:727][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.05:727][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.05:762][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=73838 DistVeh=2165 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.05:763][923]LogVCC:   IsRoadNavigationViable: OnFoot=73838 RoadEnd->Target=0 Saved=73838 RoadDist=72975 Drive+Walk=72975 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.05:763][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.06:083][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=74406 DistVeh=1932 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.06:083][933]LogVCC:   IsRoadNavigationViable: OnFoot=74406 RoadEnd->Target=0 Saved=74406 RoadDist=73941 Drive+Walk=73941 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.06:083][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.06:217][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.06:217][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.06:717][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.06:718][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.06:747][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=75333 DistVeh=2171 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.06:747][954]LogVCC:   IsRoadNavigationViable: OnFoot=75333 RoadEnd->Target=0 Saved=75333 RoadDist=74620 Drive+Walk=74620 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.06:747][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.07:061][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=75691 DistVeh=1946 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.07:061][964]LogVCC:   IsRoadNavigationViable: OnFoot=75691 RoadEnd->Target=0 Saved=75691 RoadDist=75330 Drive+Walk=75330 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.07:061][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.07:214][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.07:214][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.07:307][972]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.10.07:707][985]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.07:707][985]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.07:768][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=76237 DistVeh=2193 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.07:768][987]LogVCC:   IsRoadNavigationViable: OnFoot=76237 RoadEnd->Target=0 Saved=76237 RoadDist=75494 Drive+Walk=75494 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.07:768][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.08:073][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=76486 DistVeh=2072 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.08:073][997]LogVCC:   IsRoadNavigationViable: OnFoot=76486 RoadEnd->Target=0 Saved=76486 RoadDist=76063 Drive+Walk=76063 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.08:073][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.08:226][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.08:226][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.08:708][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.08:708][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.08:764][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=76962 DistVeh=2526 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.08:765][ 20]LogVCC:   IsRoadNavigationViable: OnFoot=76962 RoadEnd->Target=0 Saved=76962 RoadDist=76174 Drive+Walk=76174 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.08:765][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.09:050][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=77196 DistVeh=2839 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.09:051][ 30]LogVCC:   IsRoadNavigationViable: OnFoot=77196 RoadEnd->Target=0 Saved=77196 RoadDist=76728 Drive+Walk=76728 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.09:051][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.09:228][ 36]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.09:228][ 36]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.09:710][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.09:710][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.09:742][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=77736 DistVeh=3717 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.09:742][ 53]LogVCC:   IsRoadNavigationViable: OnFoot=77736 RoadEnd->Target=0 Saved=77736 RoadDist=76898 Drive+Walk=76898 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.09:742][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.10:053][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=78058 DistVeh=4711 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.10:053][ 63]LogVCC:   IsRoadNavigationViable: OnFoot=78058 RoadEnd->Target=0 Saved=78058 RoadDist=77540 Drive+Walk=77540 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.10:053][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.10:210][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.10:210][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.10:556][ 79]LogRHI: Display: Encountered a new graphics PSO: 1088823426
[2026.04.04-15.10.10:725][ 84]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.10:726][ 84]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.10:758][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=78808 DistVeh=6112 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.10:758][ 85]LogVCC:   IsRoadNavigationViable: OnFoot=78808 RoadEnd->Target=0 Saved=78808 RoadDist=77920 Drive+Walk=77920 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.10:758][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.11:074][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=79229 DistVeh=7740 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.11:074][ 95]LogVCC:   IsRoadNavigationViable: OnFoot=79229 RoadEnd->Target=0 Saved=79229 RoadDist=78757 Drive+Walk=78757 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.11:074][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.11:224][100]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.11:224][100]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.11:343][104]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  BP_Voss_Discovery_2018_C_2147443510-  Door :: DoorLF
[2026.04.04-15.10.11:727][117]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.11:727][117]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.11:764][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=80084 DistVeh=9528 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.11:764][118]LogVCC:   IsRoadNavigationViable: OnFoot=80084 RoadEnd->Target=0 Saved=80084 RoadDist=79456 Drive+Walk=79456 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.11:764][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.12:067][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=80404 DistVeh=11690 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.12:067][129]LogVCC:   IsRoadNavigationViable: OnFoot=80404 RoadEnd->Target=0 Saved=80404 RoadDist=80167 Drive+Walk=80167 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.12:067][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.12:211][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.12:211][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.12:701][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.12:701][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.12:757][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=80860 DistVeh=13940 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.12:757][153]LogVCC:   IsRoadNavigationViable: OnFoot=80860 RoadEnd->Target=0 Saved=80860 RoadDist=80386 Drive+Walk=80386 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.12:757][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.12:984][161]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  BP_Voss_Discovery_2018_C_2147442257-  Door :: DoorLF
[2026.04.04-15.10.13:072][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=81126 DistVeh=16631 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.13:072][164]LogVCC:   IsRoadNavigationViable: OnFoot=81126 RoadEnd->Target=0 Saved=81126 RoadDist=81091 Drive+Walk=81091 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.13:072][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.13:220][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.13:220][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.13:710][186]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.13:710][186]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.13:767][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=81666 DistVeh=19349 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.13:767][188]LogVCC:   IsRoadNavigationViable: OnFoot=81666 RoadEnd->Target=0 Saved=81666 RoadDist=81441 Drive+Walk=81441 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.13:767][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.14:051][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=81934 DistVeh=22346 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.14:051][198]LogVCC:   IsRoadNavigationViable: OnFoot=81934 RoadEnd->Target=0 Saved=81934 RoadDist=82158 Drive+Walk=82158 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.14:051][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.14:215][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.14:215][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.14:712][222]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.14:712][222]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.14:740][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=82498 DistVeh=25440 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.14:740][223]LogVCC:   IsRoadNavigationViable: OnFoot=82498 RoadEnd->Target=26 Saved=82472 RoadDist=81463 Drive+Walk=81490 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.14:740][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.15:069][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=82812 DistVeh=29209 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.15:069][235]LogVCC:   IsRoadNavigationViable: OnFoot=82812 RoadEnd->Target=16 Saved=82796 RoadDist=82111 Drive+Walk=82127 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.15:069][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.15:214][240]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.15:214][240]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.15:722][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.15:722][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.15:749][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=83464 DistVeh=32652 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.15:749][259]LogVCC:   IsRoadNavigationViable: OnFoot=83464 RoadEnd->Target=0 Saved=83464 RoadDist=82560 Drive+Walk=82560 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.15:749][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.16:059][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=83840 DistVeh=36764 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.16:059][270]LogVCC:   IsRoadNavigationViable: OnFoot=83840 RoadEnd->Target=0 Saved=83840 RoadDist=83315 Drive+Walk=83315 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.16:059][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.16:202][275]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.16:202][275]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.16:717][294]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.16:717][294]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.16:745][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=84678 DistVeh=40659 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.16:745][295]LogVCC:   IsRoadNavigationViable: OnFoot=84678 RoadEnd->Target=0 Saved=84678 RoadDist=83478 Drive+Walk=83478 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.16:745][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.17:069][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=85159 DistVeh=45365 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.17:069][307]LogVCC:   IsRoadNavigationViable: OnFoot=85159 RoadEnd->Target=0 Saved=85159 RoadDist=84736 Drive+Walk=84736 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.17:069][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.17:203][312]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.17:203][312]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.17:714][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.17:714][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.17:764][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=86203 DistVeh=49759 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.17:764][333]LogVCC:   IsRoadNavigationViable: OnFoot=86203 RoadEnd->Target=0 Saved=86203 RoadDist=85194 Drive+Walk=85194 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.17:764][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.18:057][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=86708 DistVeh=54642 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.18:057][344]LogVCC:   IsRoadNavigationViable: OnFoot=86708 RoadEnd->Target=0 Saved=86708 RoadDist=86418 Drive+Walk=86418 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.18:057][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.18:216][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.18:216][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.18:473][359]LogRHI: Display: Encountered a new graphics PSO: 3722248585
[2026.04.04-15.10.18:473][359]LogRHI: Display: Encountered a new graphics PSO: 3329823031
[2026.04.04-15.10.18:526][362]LogRHI: Display: Encountered a new graphics PSO: 1788607632
[2026.04.04-15.10.18:575][364]LogRHI: Display: Encountered a new graphics PSO: 3680115962
[2026.04.04-15.10.18:575][364]LogRHI: Display: Encountered a new graphics PSO: 3580953226
[2026.04.04-15.10.18:600][365]LogRHI: Display: Encountered a new graphics PSO: 3629016173
[2026.04.04-15.10.18:698][369]LogRHI: Display: Encountered a new graphics PSO: 2310492795
[2026.04.04-15.10.18:706][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.18:706][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.18:756][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=87839 DistVeh=59467 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.18:757][371]LogVCC:   IsRoadNavigationViable: OnFoot=87839 RoadEnd->Target=0 Saved=87839 RoadDist=86862 Drive+Walk=86862 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.18:757][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.19:073][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=88377 DistVeh=65059 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.19:073][384]LogVCC:   IsRoadNavigationViable: OnFoot=88377 RoadEnd->Target=0 Saved=88377 RoadDist=88080 Drive+Walk=88080 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.19:073][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.19:223][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.19:223][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.19:720][410]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.19:721][410]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.19:743][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=89402 DistVeh=69995 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.19:744][411]LogVCC:   IsRoadNavigationViable: OnFoot=89402 RoadEnd->Target=0 Saved=89402 RoadDist=82788 Drive+Walk=82788 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.19:744][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.20:070][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=89940 DistVeh=76162 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.20:070][424]LogVCC:   IsRoadNavigationViable: OnFoot=89940 RoadEnd->Target=0 Saved=89940 RoadDist=88914 Drive+Walk=88914 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.20:070][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.20:218][430]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.20:218][430]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.20:708][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.20:708][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.20:759][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=90948 DistVeh=81639 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.20:759][452]LogVCC:   IsRoadNavigationViable: OnFoot=90948 RoadEnd->Target=0 Saved=90948 RoadDist=84335 Drive+Walk=84335 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.20:759][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.21:057][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=91430 DistVeh=87973 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.21:057][464]LogVCC:   IsRoadNavigationViable: OnFoot=91430 RoadEnd->Target=0 Saved=91430 RoadDist=84791 Drive+Walk=84791 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.04-15.10.21:057][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> EnterVehicle (directed movement, road viable)
[2026.04.04-15.10.21:206][470]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.21:206][470]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.21:721][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.21:721][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.21:747][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=92397 DistVeh=93839 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.21:747][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.21:747][491]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147441609] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.04-15.10.22:032][502]LogRHI: Display: Encountered a new graphics PSO: 3654158055
[2026.04.04-15.10.22:062][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=92877 DistVeh=100863 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.22:062][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.22:062][504]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147442874] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.04-15.10.22:201][510]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.22:201][510]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.22:711][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.22:711][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.22:760][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=93779 DistVeh=107220 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.22:760][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.23:071][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=94221 DistVeh=114619 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.23:071][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.23:204][553]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.23:204][553]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.23:443][563]LogTemp: Callout 10013: Player ENTERED vicinity, streaming enabled.
[2026.04.04-15.10.23:444][563]LogCalloutPersist: [HasStored] Callout 10013 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.04-15.10.23:545][566]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.10.23:702][573]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.23:702][573]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.23:752][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=95044 DistVeh=121119 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.23:752][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.24:072][585]LogRHI: Display: Encountered a new graphics PSO: 1001280860
[2026.04.04-15.10.24:072][585]LogRHI: Display: Encountered a new graphics PSO: 3013220681
[2026.04.04-15.10.24:075][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=95456 DistVeh=128821 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.24:075][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.24:135][587]LogRHI: Display: Encountered a new graphics PSO: 3898574028
[2026.04.04-15.10.24:135][587]LogRHI: Display: Encountered a new graphics PSO: 3644572567
[2026.04.04-15.10.24:135][587]LogRHI: Display: Encountered a new graphics PSO: 2537223596
[2026.04.04-15.10.24:135][587]LogRHI: Display: Encountered a new graphics PSO: 3287435184
[2026.04.04-15.10.24:248][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.24:248][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.24:719][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.24:719][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.24:755][609]LogRHI: Display: Encountered a new graphics PSO: 3194006753
[2026.04.04-15.10.24:755][609]LogRHI: Display: Encountered a new graphics PSO: 4057344556
[2026.04.04-15.10.24:755][609]LogRHI: Display: Encountered a new graphics PSO: 774017215
[2026.04.04-15.10.24:755][609]LogRHI: Display: Encountered a new graphics PSO: 855951129
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 2675161779
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 3862204061
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 372912572
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 4184295180
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 1120988655
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 3187134134
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 602759194
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 2581906824
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 2457003319
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 1610689706
[2026.04.04-15.10.24:756][609]LogRHI: Display: Encountered a new graphics PSO: 253099176
[2026.04.04-15.10.24:757][609]LogRHI: Display: Encountered a new graphics PSO: 2470667160
[2026.04.04-15.10.24:760][610]LogRHI: Display: Encountered a new graphics PSO: 2194615410
[2026.04.04-15.10.24:776][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=96197 DistVeh=135797 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.24:776][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.24:835][612]LogRHI: Display: Encountered a new graphics PSO: 4211258802
[2026.04.04-15.10.24:835][612]LogRHI: Display: Encountered a new graphics PSO: 413925751
[2026.04.04-15.10.24:835][612]LogRHI: Display: Encountered a new graphics PSO: 2900001358
[2026.04.04-15.10.24:836][612]LogRHI: Display: Encountered a new graphics PSO: 3796154053
[2026.04.04-15.10.24:836][612]LogRHI: Display: Encountered a new graphics PSO: 4072307313
[2026.04.04-15.10.24:836][612]LogRHI: Display: Encountered a new graphics PSO: 3641344964
[2026.04.04-15.10.24:843][613]LogMaterial: Warning: Material '03_Concrete_Barrier_sdsbo_8K_inst' expects texture 'Aset_structure_cement_M_sdsbo_8K_Normal_LOD0' to be Virtual
[2026.04.04-15.10.25:070][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=96495 DistVeh=143426 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.25:070][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.25:153][622]LogRHI: Display: Encountered a new graphics PSO: 2112774772
[2026.04.04-15.10.25:153][622]LogRHI: Display: Encountered a new graphics PSO: 1933746824
[2026.04.04-15.10.25:213][625]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.25:213][625]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.25:715][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.25:715][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.25:760][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=97120 DistVeh=150945 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.25:761][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.25:946][656]LogTemp: Callout 10013 expects 3 civilian participants.
[2026.04.04-15.10.25:947][656]LogTemp: SpawnCivilianAI: Spawning 3 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.04-15.10.25:947][656]LogTemp: CreateTask: Created AI.Task.Global.InvestigateSource (ID=81B292C341D50802AC7F54894779B32E) for Callout 10013, Target=None
[2026.04.04-15.10.25:947][656]LogTemp: SpawnCivilianVehicles: 3 police vehicles found
[2026.04.04-15.10.25:947][656]LogTemp: Warning: UpdateCallout:SpawnPoliceResponse
[2026.04.04-15.10.25:947][656]LogTemp: ClearVehiclesFromLane: No vehicles on lane [0/419]
[2026.04.04-15.10.25:947][656]LogTemp: SpawnPoliceResponse: Cleared vehicles from lane 419 and closed it
[2026.04.04-15.10.25:947][656]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2625 Sn=2627) at V(X=-66318.76, Y=-343774.45, Z=-16464.61), ExternalControl tag scheduled after 3.000s
[2026.04.04-15.10.25:948][656]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2625 Sn=2627) for Faction 1 at V(X=-66318.76, Y=-343774.45, Z=-16464.61)
[2026.04.04-15.10.25:948][656]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2626 Sn=2628) at V(X=-65898.48, Y=-342852.59, Z=-16446.22), ExternalControl tag scheduled after 3.000s
[2026.04.04-15.10.25:948][656]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2626 Sn=2628) for Faction 1 at V(X=-65898.48, Y=-342852.59, Z=-16446.22)
[2026.04.04-15.10.25:948][656]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2627 Sn=2629) at V(X=-65508.37, Y=-342434.31, Z=-16443.70), ExternalControl tag scheduled after 3.000s
[2026.04.04-15.10.25:948][656]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2627 Sn=2629) for Faction 1 at V(X=-65508.37, Y=-342434.31, Z=-16443.70)
[2026.04.04-15.10.25:948][656]LogTemp: BeginAISpawnBatch: Expecting 3 vehicles
[2026.04.04-15.10.25:948][656]LogTemp: ResponseOfficers: Updated AIManager ActiveCallouts[10013].MaxAssistCallout=3
[2026.04.04-15.10.25:948][656]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.04-15.10.25:964][657]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.04-15.10.25:993][658]LogTemp: ExecuteVehicle: Callout=10013
[2026.04.04-15.10.25:993][658]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147419964
[2026.04.04-15.10.25:993][658]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.25:993][658]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.25:993][658]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.25:993][658]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.25:994][658]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.04-15.10.25:994][658]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147419964] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147419964 
BackupUnit false
Callout 10 013
[2026.04.04-15.10.25:994][658]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147419964
[2026.04.04-15.10.26:015][659]LogTemp: ExecuteVehicle: Callout=10013
[2026.04.04-15.10.26:015][659]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147419964
[2026.04.04-15.10.26:015][659]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.26:015][659]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.26:015][659]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.26:015][659]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.26:016][659]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147419964] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147419964 
BackupUnit false
Callout 10 013
[2026.04.04-15.10.26:016][659]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147419964
[2026.04.04-15.10.26:039][659]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.10.26:069][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=97471 DistVeh=159195 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.26:069][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.26:089][662]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.10.26:090][662]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.26:090][662]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147419323] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.26:090][662]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.10.26:094][662]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.10.26:095][662]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.26:095][662]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147419254] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.26:095][662]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.10.26:099][662]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.10.26:099][662]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.10.26:099][662]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147419244] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.26:099][662]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.10.26:125][663]LogRHI: Display: Encountered a new graphics PSO: 3414092795
[2026.04.04-15.10.26:137][664]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.26:137][664]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147419980 added to Faction EFaction::Civilian in Callout 10013
[2026.04.04-15.10.26:137][664]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147419980 starts role assignment in Callout 10013
[2026.04.04-15.10.26:137][664]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147419254
[2026.04.04-15.10.26:137][664]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.26:138][664]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.10.26:138][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 updated role to ERole::Activity
[2026.04.04-15.10.26:138][664]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.26:138][664]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147419980, Armed: Yes
[2026.04.04-15.10.26:138][664]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147419980, Armed: Yes
[2026.04.04-15.10.26:138][664]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.26:138][664]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147419995 added to Faction EFaction::Civilian in Callout 10013
[2026.04.04-15.10.26:138][664]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147419995 starts role assignment in Callout 10013
[2026.04.04-15.10.26:138][664]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147419323
[2026.04.04-15.10.26:138][664]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.26:138][664]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.10.26:138][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Activity
[2026.04.04-15.10.26:138][664]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.26:138][664]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147419995, Armed: Yes
[2026.04.04-15.10.26:138][664]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147419995, Armed: Yes
[2026.04.04-15.10.26:138][664]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.10.26:138][664]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147420010 added to Faction EFaction::Civilian in Callout 10013
[2026.04.04-15.10.26:138][664]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147420010 starts role assignment in Callout 10013
[2026.04.04-15.10.26:138][664]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147419244
[2026.04.04-15.10.26:138][664]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.10.26:138][664]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147420010.
[2026.04.04-15.10.26:138][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 updated role to ERole::Activity
[2026.04.04-15.10.26:138][664]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.10.26:138][664]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147420010, Armed: Yes
[2026.04.04-15.10.26:138][664]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147420010, Armed: Yes
[2026.04.04-15.10.26:138][664]LogTemp: Callout 10013: all 3 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.04-15.10.26:139][664]LogTemp: SetupInitialInteractions: Evaluating activities for 3 civilians in Callout 10013
[2026.04.04-15.10.26:139][664]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.04-15.10.26:139][664]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147419254
[2026.04.04-15.10.26:140][664]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147419980, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:140][664]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147419980, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:140][664]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147419995, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:140][664]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147419995, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:140][664]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147420010, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:140][664]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147420010, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:140][664]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.04-15.10.26:140][664]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.04-15.10.26:140][664]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.04-15.10.26:140][664]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.04-15.10.26:140][664]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147419254 (Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.26:140][664]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.04-15.10.26:140][664]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.26:140][664]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.26:140][664]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.04-15.10.26:140][664]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.04-15.10.26:141][664]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147419323
[2026.04.04-15.10.26:141][664]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147419254
[2026.04.04-15.10.26:141][664]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.04-15.10.26:141][664]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147419323 (Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.26:141][664]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.04-15.10.26:141][664]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.26:141][664]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.26:141][664]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.04-15.10.26:141][664]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.04-15.10.26:141][664]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147419244
[2026.04.04-15.10.26:141][664]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147419980, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:141][664]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147419980, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:141][664]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147419995, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:141][664]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147419995, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:141][664]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147420010, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:141][664]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147420010, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.26:141][664]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147419244
[2026.04.04-15.10.26:141][664]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.04-15.10.26:151][665]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147419277] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147419254 Activity:  
[2026.04.04-15.10.26:151][665]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147419254 Executing Activities 4689248F41ECE635E65A27A2F6961C14
[2026.04.04-15.10.26:151][665]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147419277] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147419323 Activity:  
[2026.04.04-15.10.26:151][665]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147419323 Executing Activities A900184E410ADF04F80F139684F6972C
[2026.04.04-15.10.26:201][667]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.26:201][667]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.26:362][674]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.10.26:362][674]LogStreaming: Display: 0.118 ms for processing 11110 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 75 (12176->12101) packages and 422 (33486->33064) public exports.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.26:449][678]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.26:450][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.26:450][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.26:450][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.26:450][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.26:450][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.26:450][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.26:450][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.26:450][678]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.26:705][689]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.26:705][689]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.26:750][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=98100 DistVeh=167230 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.26:750][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.26:863][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.26:863][696]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.26:863][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.26:863][696]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.26:863][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.26:863][696]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.26:955][700]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.10.26:956][700]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147419162
[2026.04.04-15.10.26:956][700]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police behavior component initialized
[2026.04.04-15.10.26:956][700]LogTemp: Warning: [BP_AI_Controller_Police_C_2147419141] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147419162)
[2026.04.04-15.10.26:956][700]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.10.26:956][700]LogTemp: SpawnOfficer: spawned at X=-66625.855 Y=-344059.188 Z=-16370.543
[2026.04.04-15.10.26:961][700]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.10.26:961][700]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.10.26:961][700]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police behavior component initialized
[2026.04.04-15.10.26:961][700]LogTemp: Warning: [BP_AI_Controller_Police_C_2147419116] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147419137)
[2026.04.04-15.10.26:961][700]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.10.26:962][700]LogTemp: SpawnOfficer: spawned at X=-66520.782 Y=-344050.682 Z=-16371.810
[2026.04.04-15.10.26:967][700]LogTemp: AIController: ActivityComponent Added
[2026.04.04-15.10.26:967][700]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.26:967][700]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police behavior component initialized
[2026.04.04-15.10.26:967][700]LogTemp: Warning: [BP_AI_Controller_Police_C_2147419091] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147419112)
[2026.04.04-15.10.26:967][700]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.04-15.10.26:968][700]LogTemp: SpawnOfficer: spawned at X=-66897.242 Y=-344093.086 Z=-16367.227
[2026.04.04-15.10.27:069][705]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147419137, Armed: Yes
[2026.04.04-15.10.27:069][705]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147419137 added to Faction EFaction::Police in Callout 10013
[2026.04.04-15.10.27:069][705]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147419137 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10013)
[2026.04.04-15.10.27:069][705]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147419137 attached to callout 10013 (Player: No, Faction: EFaction::Police)
[2026.04.04-15.10.27:069][705]LogTemp: FinalizeOfficerSpawn: AI 0 assigned to Vehicle 0 Seat 0
[2026.04.04-15.10.27:070][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147419964 Keys=1
[2026.04.04-15.10.27:070][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=353 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.27:070][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (no condition matched)
[2026.04.04-15.10.27:070][705]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147419137] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147419964
[2026.04.04-15.10.27:070][705]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147419137 to BP_Chevrette_Canis_2010_C_2147419964 seat 0
[2026.04.04-15.10.27:070][705]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147419112, Armed: Yes
[2026.04.04-15.10.27:070][705]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147419112 added to Faction EFaction::Police in Callout 10013
[2026.04.04-15.10.27:070][705]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147419112 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10013)
[2026.04.04-15.10.27:070][705]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147419112 attached to callout 10013 (Player: No, Faction: EFaction::Police)
[2026.04.04-15.10.27:070][705]LogTemp: FinalizeOfficerSpawn: AI 1 assigned to Vehicle 1 Seat 0
[2026.04.04-15.10.27:070][705]LogTemp: FinalizeOfficerSpawn: Vehicle not ready for BP_AI_Ped_Police_C_2147419112, added to pending queue.
[2026.04.04-15.10.27:070][705]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147419162, Armed: Yes
[2026.04.04-15.10.27:070][705]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147419162 added to Faction EFaction::Police in Callout 10013
[2026.04.04-15.10.27:070][705]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147419162 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10013)
[2026.04.04-15.10.27:070][705]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147419162 attached to callout 10013 (Player: No, Faction: EFaction::Police)
[2026.04.04-15.10.27:070][705]LogTemp: FinalizeOfficerSpawn: AI 2 assigned to Vehicle 2 Seat 0
[2026.04.04-15.10.27:070][705]LogTemp: FinalizeOfficerSpawn: Vehicle not ready for BP_AI_Ped_Police_C_2147419162, added to pending queue.
[2026.04.04-15.10.27:070][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=98458 DistVeh=175460 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.27:070][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.27:133][708]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147419995] Pistol: Master_Weapon_C_2147419073
[2026.04.04-15.10.27:134][708]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147419980] Pistol: Master_Weapon_C_2147419066
[2026.04.04-15.10.27:134][708]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147420010] Pistol: Master_Weapon_C_2147419059
[2026.04.04-15.10.27:212][711]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.27:212][711]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.27:279][714]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.27:279][714]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.27:279][714]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.27:279][714]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.27:279][714]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.27:279][714]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.27:323][716]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.27:323][716]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=303BAA444A9EFEFA8690F8B628A691B8) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.27:323][716]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147419995 (Faction 1)
[2026.04.04-15.10.27:323][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:323][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:323][716]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:324][716]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.27:324][716]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147420010 (Faction 1)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:324][716]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.27:324][716]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147419980 (Faction 1)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:324][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:325][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:326][716]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:326][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:327][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:328][716]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:328][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:329][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:330][716]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:453][722]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.27:453][722]LogTemp: BeginCalloutResolution: Callout -1 starting resolution (Reason: ETaskProtocolTrigger::NoContactTimeout)
[2026.04.04-15.10.27:454][722]LogTemp: FinalizeCalloutResolution: Cleaning up Callout -1
[2026.04.04-15.10.27:454][722]LogTemp: AIManager: Cleaned up Callout ID -1
[2026.04.04-15.10.27:454][722]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=B41FFBD647FAE94C626DA5A1A96DB18E) for Callout -1, Target=None
[2026.04.04-15.10.27:454][722]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted -1
[2026.04.04-15.10.27:454][722]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.27:454][722]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.27:454][722]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.27:497][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=724 DistVeh=354 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.27:497][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (no condition matched)
[2026.04.04-15.10.27:610][729]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.27:637][730]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.27:660][731]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.27:685][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.27:685][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.27:685][732]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.27:685][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.27:685][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.27:685][732]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.27:685][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.27:685][732]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.27:685][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=482 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.27:685][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.10.27:708][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.27:708][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.27:731][734]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.10.27:731][734]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WeaponSeen, Radio=1, Duration=1.14
[2026.04.04-15.10.27:731][734]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.27:731][734]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.27:731][734]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WeaponSeen IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.10.27:731][734]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WeaponSeen
[2026.04.04-15.10.27:731][734]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WeaponSeen Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.10.27:731][734]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.10.27:731][734]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:731][734]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:731][734]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:731][734]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:731][734]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:731][734]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:732][734]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:732][734]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:732][734]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:732][734]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:733][734]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:733][734]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:733][734]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:733][734]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.27:733][734]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:733][734]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.27:733][734]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:733][734]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.27:758][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99093 DistVeh=184562 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.27:758][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.27:781][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=742 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.27:781][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.10.27:953][743]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.27:953][743]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.27:953][743]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.28:027][746]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.28:069][748]LogRHI: Display: Encountered a new graphics PSO: 1008724015
[2026.04.04-15.10.28:071][748]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147419162] Pistol: Master_Weapon_C_2147418972
[2026.04.04-15.10.28:072][748]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147419137] Pistol: Master_Weapon_C_2147418965
[2026.04.04-15.10.28:072][748]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147419112] Pistol: Master_Weapon_C_2147418958
[2026.04.04-15.10.28:080][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99454 DistVeh=192123 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.28:080][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.28:101][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.28:101][749]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:101][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.28:101][749]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:101][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.28:101][749]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:101][749]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.28:125][750]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.28:125][750]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.28:150][751]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:150][751]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:150][751]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:150][751]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:150][751]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:150][751]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:151][751]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:151][751]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:151][751]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:151][751]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:151][751]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:151][751]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:151][751]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:151][751]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:152][751]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:152][751]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:152][751]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:152][751]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:200][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.28:200][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.28:271][756]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.28:317][758]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.28:388][761]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.28:436][763]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.28:436][763]LogTemp: Warning: IsGroundAvailable: No valid ground detected for Callout Area.
[2026.04.04-15.10.28:458][764]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.28:458][764]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.28:458][764]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.28:482][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=724 DistVeh=354 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.28:482][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (no condition matched)
[2026.04.04-15.10.28:507][766]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.28:507][766]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:507][766]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.28:507][766]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:507][766]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.28:507][766]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:555][768]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:555][768]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:555][768]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:555][768]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:555][768]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:555][768]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:556][768]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:557][768]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:557][768]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:673][773]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.28:697][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=482 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.28:697][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.10.28:720][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.28:720][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.28:744][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100081 DistVeh=202278 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.28:744][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.28:792][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=742 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.28:792][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.10.28:840][780]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.28:863][781]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.28:890][782]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.28:890][782]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.28:916][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 No threats active or valid.
[2026.04.04-15.10.28:916][783]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:917][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 No threats active or valid.
[2026.04.04-15.10.28:917][783]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:917][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 No threats active or valid.
[2026.04.04-15.10.28:917][783]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.28:938][784]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.10.28:961][785]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2627)
[2026.04.04-15.10.28:961][785]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2626)
[2026.04.04-15.10.28:961][785]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2625)
[2026.04.04-15.10.28:961][785]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.28:961][785]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.28:961][785]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:962][785]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:964][785]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:964][785]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.28:964][785]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:964][785]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.28:964][785]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:964][785]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.28:988][786]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.WeaponSeen
[2026.04.04-15.10.29:008][787]LogTemp: ExecuteVehicle: Callout=10013
[2026.04.04-15.10.29:008][787]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147418875
[2026.04.04-15.10.29:008][787]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.29:008][787]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.29:008][787]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.29:008][787]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.29:008][787]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.04-15.10.29:008][787]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147418875] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147418875 
BackupUnit false
Callout 10 013
[2026.04.04-15.10.29:008][787]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147418875
[2026.04.04-15.10.29:008][787]LogTemp: ExecuteVehicle: Callout=10013
[2026.04.04-15.10.29:008][787]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147418875
[2026.04.04-15.10.29:008][787]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.29:008][787]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.29:008][787]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.29:008][787]LogTemp: RestoreSeatsFromState
[2026.04.04-15.10.29:008][787]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147418875] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147418875 
BackupUnit false
Callout 10 013
[2026.04.04-15.10.29:008][787]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147418875
[2026.04.04-15.10.29:055][788]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.04-15.10.29:090][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100445 DistVeh=208925 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.29:090][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.29:103][791]LogRHI: Display: Encountered a new graphics PSO: 2845007330
[2026.04.04-15.10.29:111][791]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.29:208][795]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.29:208][795]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.29:257][797]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.29:282][798]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.29:282][798]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.29:282][798]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.29:330][799]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.29:330][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 481.76
[2026.04.04-15.10.29:330][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:330][799]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.29:330][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 481.76
[2026.04.04-15.10.29:330][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 481.76
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 490.38
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 490.38
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 490.38
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 490.38
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 490.38
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 490.38
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 393.73
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 393.73
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 393.73
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:331][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 393.73
[2026.04.04-15.10.29:331][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:332][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 393.73
[2026.04.04-15.10.29:332][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:332][799]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.29:379][801]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:379][801]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:379][801]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:379][801]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:379][801]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:379][801]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:380][801]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:380][801]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:380][801]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:380][801]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:380][801]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:380][801]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:381][801]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:381][801]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:381][801]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:381][801]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:381][801]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:381][801]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:453][804]LogTemp: EndAISpawnBatch: Batch complete
[2026.04.04-15.10.29:453][804]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.29:453][804]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.29:453][804]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.29:471][804]LogRHI: Display: Encountered a new graphics PSO: 2503034752
[2026.04.04-15.10.29:480][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=724 DistVeh=353 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.29:480][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (no condition matched)
[2026.04.04-15.10.29:498][805]LogRHI: Display: Encountered a new graphics PSO: 2357599149
[2026.04.04-15.10.29:498][805]LogRHI: Display: Encountered a new graphics PSO: 2798961433
[2026.04.04-15.10.29:498][805]LogRHI: Display: Encountered a new graphics PSO: 436722264
[2026.04.04-15.10.29:498][805]LogRHI: Display: Encountered a new graphics PSO: 3869684718
[2026.04.04-15.10.29:498][805]LogRHI: Display: Encountered a new graphics PSO: 2882685385
[2026.04.04-15.10.29:498][805]LogRHI: Display: Encountered a new graphics PSO: 3527649095
[2026.04.04-15.10.29:498][805]LogRHI: Display: Encountered a new graphics PSO: 534191835
[2026.04.04-15.10.29:499][805]LogRHI: Display: Encountered a new graphics PSO: 709462142
[2026.04.04-15.10.29:499][805]LogRHI: Display: Encountered a new graphics PSO: 1403888902
[2026.04.04-15.10.29:586][809]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.29:586][809]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.29:586][809]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.29:586][809]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.29:586][809]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.04-15.10.29:586][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=724 DistVeh=353 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.29:586][809]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.29:586][809]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.29:586][809]LogTemp: BP_AI_Controller_Police_C_2147419116: Claimed task AI.Task.Global.Engage
[2026.04.04-15.10.29:652][811]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.29:666][812]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.29:693][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=482 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.29:693][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.10.29:693][813]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.29:721][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.29:721][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.29:748][815]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.29:748][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 481.76
[2026.04.04-15.10.29:748][815]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:748][815]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.04-15.10.29:748][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 490.38
[2026.04.04-15.10.29:748][815]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:748][815]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.29:748][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 393.73
[2026.04.04-15.10.29:748][815]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:748][815]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.29:748][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100916 DistVeh=220727 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.29:748][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.29:792][816]LogRHI: Display: Encountered a new graphics PSO: 1796519410
[2026.04.04-15.10.29:802][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=742 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.29:802][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.10.29:802][817]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:802][817]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:803][817]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:803][817]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:803][817]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:803][817]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:803][817]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.04-15.10.29:803][817]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.10.29:803][817]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.29:803][817]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.29:803][817]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.10.29:803][817]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.29:804][817]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:805][817]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.29:805][817]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:805][817]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.29:856][819]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.29:856][819]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.29:856][819]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.29:856][819]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.29:856][819]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.04-15.10.29:856][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=482 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.29:856][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (no vehicle=1 or no keys=1)
[2026.04.04-15.10.29:856][819]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.29:856][819]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.29:856][819]LogTemp: BP_AI_Controller_Police_C_2147419091: Claimed task AI.Task.Global.Engage
[2026.04.04-15.10.29:960][823]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.29:960][823]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.30:054][826]LogRHI: Display: Encountered a new graphics PSO: 127811169
[2026.04.04-15.10.30:056][827]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.04-15.10.30:056][827]LogStreaming: Display: FlushAsyncLoading(367): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.10.30:063][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=101127 DistVeh=226092 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.30:063][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.30:082][828]LogRHI: Display: Encountered a new graphics PSO: 2407531691
[2026.04.04-15.10.30:082][828]LogRHI: Display: Encountered a new graphics PSO: 2911058689
[2026.04.04-15.10.30:090][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147418627 Keys=1
[2026.04.04-15.10.30:090][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=742 DistVeh=1974 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.30:090][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (no condition matched)
[2026.04.04-15.10.30:090][828]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147419162] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147418627
[2026.04.04-15.10.30:090][828]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147419162 to BP_Voss_Discovery_2018_C_2147418627 seat 0
[2026.04.04-15.10.30:090][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147418875 Keys=1
[2026.04.04-15.10.30:090][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=387 DistVeh=1615 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.30:090][828]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147419112] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147418875
[2026.04.04-15.10.30:090][828]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147419112 to BP_Voss_Discovery_2018_C_2147418875 seat 0
[2026.04.04-15.10.30:090][828]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.30:090][828]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.30:149][830]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.30:175][831]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 381.46
[2026.04.04-15.10.30:175][831]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:175][831]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.30:175][831]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.30:175][831]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 444.93
[2026.04.04-15.10.30:175][831]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:176][831]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.30:176][831]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 444.93
[2026.04.04-15.10.30:176][831]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:176][831]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=10 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.30:176][831]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 471.03
[2026.04.04-15.10.30:176][831]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:176][831]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=7 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.30:176][831]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.30:229][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.30:229][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.30:229][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:229][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:229][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:229][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:229][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:229][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:230][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:231][833]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.04-15.10.30:231][833]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147420010, Officer=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.30:231][833]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.30:231][833]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:231][833]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:231][833]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:358][838]LogRHI: Display: Encountered a new graphics PSO: 1572000212
[2026.04.04-15.10.30:453][841]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.30:480][842]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.30:480][842]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.30:480][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=628 DistVeh=313 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.30:532][844]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 371.98
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 371.98
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 371.98
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=7 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 445.49
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 445.49
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 445.49
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 445.49
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 445.49
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=5 Friend=2 Neutral=0 Enemy=2
[2026.04.04-15.10.30:587][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 384.83
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.30:587][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 384.83
[2026.04.04-15.10.30:587][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:587][846]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.30:615][847]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.30:615][847]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.30:615][847]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.30:615][847]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.30:615][847]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.30:615][847]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.04-15.10.30:615][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=742 DistVeh=1974 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.30:615][847]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419162 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.30:615][847]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.30:615][847]LogTemp: BP_AI_Controller_Police_C_2147419141: Claimed task AI.Task.Global.Engage
[2026.04.04-15.10.30:640][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:640][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:641][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:642][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:643][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:643][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:643][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:643][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:643][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.30:643][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:643][848]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.30:694][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=372 DistVeh=1731 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.30:721][851]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.30:721][851]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.30:746][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=101238 DistVeh=239325 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.30:746][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.30:800][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=622 DistVeh=1982 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.30:827][855]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 438 units.
[2026.04.04-15.10.30:827][855]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.04-15.10.30:827][855]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.04.04-15.10.30:827][855]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Civilian_C_2147419995 that we left activity DA_Activity_Talking
[2026.04.04-15.10.30:827][855]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147419980 left shared activity DA_Activity_Talking on BP_AI_Controller_Civilian_C_2147419323
[2026.04.04-15.10.30:827][855]LogTemp: ActivityComponent: Scheduled deferred re-evaluation for BP_AI_Controller_Civilian_C_2147419323
[2026.04.04-15.10.30:827][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 updated role to ERole::Flee
[2026.04.04-15.10.30:827][855]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Fired task trigger for role change ERole::Activity -> ERole::Flee (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.30:827][855]LogTemp: Warning: AI Decision -> Engage: 988.9 | Flee: 711.1 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.30:850][856]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147419277] BTT::ActivityAborted
[2026.04.04-15.10.30:850][856]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147419277] BTT::ActivityAborted
[2026.04.04-15.10.30:875][857]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] BeginFocusFadeout: Starting fadeout from rotation P=-3.329734 Y=12.483128 R=0.000000
[2026.04.04-15.10.30:905][858]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.30:905][858]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.30:905][858]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.30:931][859]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.04-15.10.30:931][859]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147419323
[2026.04.04-15.10.30:931][859]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147419980, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.30:931][859]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147419980, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.30:931][859]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147419995, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.30:931][859]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147419995, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.30:932][859]LogTemp:  - Actor: BP_AI_Ped_Police_C_2147419112, Class: BP_AI_Ped_Police_C
[2026.04.04-15.10.30:932][859]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Police_C_2147419112, Class: BP_AI_Ped_Police_C
[2026.04.04-15.10.30:932][859]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147420010, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.30:932][859]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147420010, Class: BP_AI_Ped_Civilian_C
[2026.04.04-15.10.30:932][859]LogTemp:  - Actor: BP_AI_Ped_Police_C_2147419162, Class: BP_AI_Ped_Police_C
[2026.04.04-15.10.30:932][859]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Police_C_2147419162, Class: BP_AI_Ped_Police_C
[2026.04.04-15.10.30:932][859]LogTemp:  - Actor: BP_AI_Ped_Police_C_2147419137, Class: BP_AI_Ped_Police_C
[2026.04.04-15.10.30:932][859]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Police_C_2147419137, Class: BP_AI_Ped_Police_C
[2026.04.04-15.10.30:932][859]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.04-15.10.30:932][859]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.04-15.10.30:932][859]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.04-15.10.30:932][859]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147419323 (Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:932][859]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.04-15.10.30:932][859]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.10.30:932][859]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.30:958][860]LogTemp: Warning: IsGroundAvailable: No valid ground detected for Callout Area.
[2026.04.04-15.10.30:958][860]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=FAD13B744A16BC3298DC61BF60AF7951) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.30:958][860]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147419980 fleeing on foot, Callout=10013
[2026.04.04-15.10.30:958][860]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.30:958][860]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.30:958][860]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.30:958][860]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.30:984][861]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419995 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 376 units.
[2026.04.04-15.10.30:984][861]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419323]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::Critical, Dist=372)
[2026.04.04-15.10.30:984][861]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 376.16
[2026.04.04-15.10.30:984][861]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.30:984][861]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.04-15.10.30:984][861]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.04.04-15.10.30:984][861]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Civilian_C_2147420010 that we left activity DA_Activity_Talking
[2026.04.04-15.10.30:984][861]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147419995 left shared activity DA_Activity_Talking on BP_AI_Controller_Civilian_C_2147419244
[2026.04.04-15.10.30:984][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Engage
[2026.04.04-15.10.30:984][861]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: PoliceOrder, Callout: 10013)
[2026.04.04-15.10.31:010][862]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:011][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 434.36
[2026.04.04-15.10.31:011][862]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:011][862]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=5 Friend=2 Neutral=0 Enemy=2
[2026.04.04-15.10.31:011][862]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:011][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 340.37
[2026.04.04-15.10.31:011][862]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:011][862]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.31:011][862]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:011][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 376.78
[2026.04.04-15.10.31:011][862]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:011][862]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:011][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 376.78
[2026.04.04-15.10.31:011][862]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:011][862]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.31:061][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:061][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:062][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:063][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:064][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:064][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:064][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:064][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:064][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:064][864]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:064][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=101264 DistVeh=244164 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.31:064][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.31:140][867]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.10.31:219][870]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.31:219][870]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.31:219][870]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.31:270][872]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.31:270][872]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.31:346][875]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  BP_Voss_Discovery_2018_C_2147443510-  Door :: DoorLF
[2026.04.04-15.10.31:346][875]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.31:399][877]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.31:422][878]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:423][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 367.23
[2026.04.04-15.10.31:423][878]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:423][878]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:423][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 367.23
[2026.04.04-15.10.31:423][878]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:423][878]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=7 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.31:423][878]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:423][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 418.84
[2026.04.04-15.10.31:423][878]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:423][878]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=5 Friend=2 Neutral=0 Enemy=2
[2026.04.04-15.10.31:423][878]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:423][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 306.15
[2026.04.04-15.10.31:423][878]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:423][878]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.31:470][880]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.31:470][880]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.31:470][880]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.31:470][880]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.31:470][880]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.31:471][880]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:471][880]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:471][880]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:471][880]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:471][880]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:471][880]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:473][880]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:473][880]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:473][880]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:473][880]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:473][880]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:473][880]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:474][880]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:474][880]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:474][880]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:474][880]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:474][880]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:474][880]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:495][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=656 DistVeh=375 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.31:592][885]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.31:617][886]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147420010 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 294 units.
[2026.04.04-15.10.31:617][886]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419244]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::Critical, Dist=306)
[2026.04.04-15.10.31:617][886]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:617][886]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 293.74
[2026.04.04-15.10.31:617][886]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:617][886]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.04-15.10.31:617][886]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147420010 updated role to ERole::Engage
[2026.04.04-15.10.31:617][886]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: PoliceOrder, Callout: 10013)
[2026.04.04-15.10.31:694][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=353 DistVeh=1881 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.31:712][890]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.31:712][890]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.31:756][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=101047 DistVeh=258185 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.31:756][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.31:779][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=643 DistVeh=2133 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.31:802][894]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.31:825][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:825][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 401.66
[2026.04.04-15.10.31:825][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:825][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:825][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 401.66
[2026.04.04-15.10.31:825][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:825][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:825][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 401.66
[2026.04.04-15.10.31:825][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:825][895]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.04.04-15.10.31:825][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:825][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 341.65
[2026.04.04-15.10.31:825][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:825][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:825][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 341.65
[2026.04.04-15.10.31:825][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:825][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:825][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 341.65
[2026.04.04-15.10.31:825][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:825][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:825][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 341.65
[2026.04.04-15.10.31:825][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:825][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:825][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 341.65
[2026.04.04-15.10.31:825][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:825][895]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.04.04-15.10.31:826][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.31:826][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 282.91
[2026.04.04-15.10.31:826][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.31:826][895]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.31:880][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:880][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:880][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:880][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:880][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:880][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:880][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:880][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:881][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:882][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:882][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:882][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:882][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:882][897]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:882][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:883][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:883][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.31:883][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:883][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.31:883][897]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:883][897]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.31:893][898]LogRHI: Display: Encountered a new graphics PSO: 1183096151
[2026.04.04-15.10.31:971][901]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.31:971][901]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.31:971][901]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.31:971][901]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.31:971][901]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.32:042][904]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.32:042][904]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.32:066][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100984 DistVeh=263137 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.32:066][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.32:090][906]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:091][906]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:209][911]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.32:209][911]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.32:233][912]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.32:233][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 277.57
[2026.04.04-15.10.32:233][912]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.32:233][912]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.32:233][912]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.32:233][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 478.79
[2026.04.04-15.10.32:233][912]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.32:233][912]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.32:233][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 478.79
[2026.04.04-15.10.32:233][912]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.32:233][912]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.32:233][912]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=2.90s, delta=0, need=5000, visUpgrade=false)
[2026.04.04-15.10.32:233][912]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.32:233][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 736.88
[2026.04.04-15.10.32:233][912]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.32:233][912]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.32:251][913]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] TrackTarget: Lost visibility, snapping focal to LKL: X=-66702.520 Y=-343659.656 Z=-16368.317
[2026.04.04-15.10.32:251][913]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.32:255][913]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.32:308][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:308][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:308][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:308][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:309][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:309][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:309][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:309][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:309][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:309][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:310][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:310][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:310][915]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:310][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:310][915]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:310][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:310][915]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:310][915]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:310][915]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.32:311][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:311][915]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:311][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:311][915]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:311][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:311][915]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:311][915]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.32:411][920]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Flee
[2026.04.04-15.10.32:411][920]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.32:411][920]LogTemp: Warning: AI Decision -> Engage: 1649.4 | Flee: 911.7 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.32:455][922]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] BeginFocusFadeout: Starting fadeout from rotation P=-7.265984 Y=14.185770 R=0.000000
[2026.04.04-15.10.32:458][922]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=C942195043593C7562444B95B9C0DDCB) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147419995 fleeing on foot, Callout=10013
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.32:458][922]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.32:481][923]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.32:481][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=746 DistVeh=472 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.32:553][926]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.32:572][927]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=-67352.269 Y=-344007.228 Z=-16365.731
[2026.04.04-15.10.32:572][927]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.32:642][930]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.32:643][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 294.54
[2026.04.04-15.10.32:643][930]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.32:643][930]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.04-15.10.32:643][930]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.32:643][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 637.39
[2026.04.04-15.10.32:643][930]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.32:643][930]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.32:643][930]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.32:643][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 746.37
[2026.04.04-15.10.32:643][930]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.32:643][930]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.32:687][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=349 DistVeh=1874 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.32:710][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:710][933]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:711][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:711][933]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:711][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:711][933]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:711][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:711][933]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:712][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:712][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:712][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:712][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:712][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:712][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:713][933]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.32:714][933]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.32:714][933]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.32:714][933]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:714][933]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.04-15.10.32:714][933]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.04-15.10.32:714][933]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419141: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419141: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419995, Role=ERole::Engage)
[2026.04.04-15.10.32:714][933]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:714][933]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.32:714][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=605 DistVeh=2259 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.32:714][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.32:714][933]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419162 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.32:714][933]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419141: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.32:714][933]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419116: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419116: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419995, Role=ERole::Engage)
[2026.04.04-15.10.32:714][933]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:714][933]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.32:714][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=746 DistVeh=472 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.32:714][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.32:714][933]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.32:714][933]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419116: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.32:714][933]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419091: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419091: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419995, Role=ERole::Engage)
[2026.04.04-15.10.32:714][933]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:714][933]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.32:714][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=299 DistVeh=1871 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.32:714][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.32:714][933]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.32:714][933]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.32:714][933]LogTemp: BP_AI_Controller_Police_C_2147419091: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.32:757][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100695 DistVeh=276934 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.32:757][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.32:779][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=627 DistVeh=2259 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.32:779][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (pursuit on foot, sprinting dist=627)
[2026.04.04-15.10.32:822][938]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.10.32:822][938]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.04-15.10.32:822][938]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147419162
[2026.04.04-15.10.32:822][938]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147419162
[2026.04.04-15.10.32:822][938]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.10.32:822][938]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.04-15.10.32:822][938]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.10.32:822][938]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.10.32:853][939]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=F3CC7C8445F5ED51DC0B4898E53716AC) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.32:853][939]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.32:897][941]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:897][941]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.32:910][941]LogRHI: Display: Encountered a new graphics PSO: 2599153658
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.32:966][944]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.32:990][945]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  BP_Voss_Discovery_2018_C_2147442257-  Door :: DoorLF
[2026.04.04-15.10.33:014][946]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.33:038][947]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.33:063][948]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.33:063][948]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 918.96
[2026.04.04-15.10.33:063][948]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:063][948]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.33:063][948]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:063][948]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 305.81
[2026.04.04-15.10.33:063][948]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:063][948]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:063][948]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 305.81
[2026.04.04-15.10.33:063][948]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:063][948]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=8 Friend=1 Neutral=0 Enemy=3
[2026.04.04-15.10.33:063][948]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:063][948]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 814.80
[2026.04.04-15.10.33:063][948]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:063][948]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:063][948]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 814.80
[2026.04.04-15.10.33:063][948]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:063][948]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.33:063][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100614 DistVeh=282700 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.33:063][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.33:128][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:128][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:128][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:128][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:129][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:130][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:131][951]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:219][955]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.33:219][955]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.33:219][955]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.33:264][957]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.33:264][957]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.33:286][958]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.33:330][960]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.33:373][962]LogTemp: Warning: AI Decision -> Engage: 1614.5 | Flee: 888.4 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.33:395][963]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.33:418][964]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.33:440][965]LogTemp: Warning: IsGroundAvailable: No valid ground detected for Callout Area.
[2026.04.04-15.10.33:459][966]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.33:459][966]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:459][966]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.33:459][966]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.33:459][966]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:459][966]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.33:459][966]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:459][966]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:460][966]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.33:460][966]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:484][967]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.33:484][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1143.26
[2026.04.04-15.10.33:484][967]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:484][967]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.33:484][967]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:484][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 855.60
[2026.04.04-15.10.33:484][967]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:484][967]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:484][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 855.60
[2026.04.04-15.10.33:484][967]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:484][967]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:484][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 855.60
[2026.04.04-15.10.33:484][967]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:484][967]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.33:485][967]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:485][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 305.83
[2026.04.04-15.10.33:485][967]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:485][967]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=8 Friend=1 Neutral=0 Enemy=3
[2026.04.04-15.10.33:485][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1322 DistVeh=526 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.33:485][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=1322)
[2026.04.04-15.10.33:546][970]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:546][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:547][970]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:547][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:547][970]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:547][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:547][970]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:548][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:549][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:549][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:549][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:549][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:549][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:549][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:549][970]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:549][970]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:566][971]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147420010 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 306 units.
[2026.04.04-15.10.33:566][971]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.33:566][971]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.33:566][971]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419137 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.04-15.10.33:566][971]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.33:566][971]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.33:566][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1307 DistVeh=535 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.33:566][971]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.33:566][971]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.33:566][971]LogTemp: BP_AI_Controller_Police_C_2147419116: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.33:694][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=655 DistVeh=1858 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.33:695][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=655)
[2026.04.04-15.10.33:717][978]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.33:717][978]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.33:760][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100276 DistVeh=296099 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.33:760][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.33:782][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=935 DistVeh=2247 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.33:782][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (pursuit on foot, sprinting dist=935)
[2026.04.04-15.10.33:795][981]LogRHI: Display: Encountered a new graphics PSO: 755002399
[2026.04.04-15.10.33:819][983]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Metal
[2026.04.04-15.10.33:819][983]LogStreaming: Display: FlushAsyncLoading(368): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.10.33:847][984]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.33:847][984]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.33:847][984]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419112 released task AI.Task.Police.Pursuit (1 claimers remain)
[2026.04.04-15.10.33:847][984]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.33:847][984]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.33:847][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=584 DistVeh=1858 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.33:847][984]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.33:847][984]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.33:847][984]LogTemp: BP_AI_Controller_Police_C_2147419091: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.33:847][984]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.33:901][986]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.33:901][986]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:901][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 855.60
[2026.04.04-15.10.33:901][986]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:901][986]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.33:901][986]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.33:901][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 305.83
[2026.04.04-15.10.33:901][986]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:901][986]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=8 Friend=1 Neutral=0 Enemy=3
[2026.04.04-15.10.33:901][986]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.33:901][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1331.42
[2026.04.04-15.10.33:901][986]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.33:901][986]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.04-15.10.33:958][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:959][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:959][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:959][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:959][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:959][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:959][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:959][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:960][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:961][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.33:962][989]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.33:995][991]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Focus fadeout complete
[2026.04.04-15.10.34:065][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100181 DistVeh=303213 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.34:065][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.34:087][995]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.34:087][995]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.34:088][995]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419244
[2026.04.04-15.10.34:088][995]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.34:088][995]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:088][995]LogTemp: BroadcastStimulus: origin=X=-66877.067 Y=-344214.324 Z=-16374.956 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.04-15.10.34:199][  0]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.34:217][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.34:217][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.34:235][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.04-15.10.34:285][  4]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.34:302][  5]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419323
[2026.04.04-15.10.34:302][  5]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.34:302][  5]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:302][  5]LogTemp: BroadcastStimulus: origin=X=-66847.907 Y=-343689.302 Z=-16367.031 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.04-15.10.34:311][  5]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 306.92
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:311][  5]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 306.92
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:311][  5]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 306.92
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:311][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=8 Friend=0 Neutral=0 Enemy=3
[2026.04.04-15.10.34:311][  5]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 872.44
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:311][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.34:311][  5]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1342.43
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:311][  5]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.34:311][  5]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1342.43
[2026.04.04-15.10.34:312][  5]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:312][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.34:367][  7]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.34:367][  7]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:367][  7]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:368][  7]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:368][  7]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:368][  7]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:368][  7]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:369][  7]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:369][  7]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:370][  7]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:370][  7]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:371][  7]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:371][  7]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:371][  7]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:371][  7]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:372][  7]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:372][  7]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:372][  7]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:372][  7]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:415][  9]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419244
[2026.04.04-15.10.34:415][  9]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.34:415][  9]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:415][  9]LogTemp: BroadcastStimulus: origin=X=-67092.898 Y=-344252.517 Z=-16370.799 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147420010 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.34:464][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.34:491][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1322 DistVeh=546 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.34:525][ 13]LogTemp: Warning: AI Decision -> Engage: 1906.5 | Flee: 959.3 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.34:610][ 16]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.34:610][ 16]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.34:610][ 16]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419162 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.04-15.10.34:610][ 16]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.34:610][ 16]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.34:610][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=935 DistVeh=2288 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.34:610][ 16]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419162 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.34:610][ 16]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.34:610][ 16]LogTemp: BP_AI_Controller_Police_C_2147419141: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.34:671][ 18]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.34:696][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1094 DistVeh=1792 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.34:726][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.34:726][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.34:726][ 20]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.34:726][ 20]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1008.63
[2026.04.04-15.10.34:726][ 20]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:726][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.34:726][ 20]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.34:726][ 20]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1428.91
[2026.04.04-15.10.34:726][ 20]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:726][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.34:727][ 20]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419244] AI : BP_AI_Controller_Civilian_C_2147419244 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.34:727][ 20]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 338.24
[2026.04.04-15.10.34:727][ 20]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:727][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147419244] Visible=8 Friend=0 Neutral=0 Enemy=3
[2026.04.04-15.10.34:756][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99873 DistVeh=315802 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.34:756][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.34:757][ 21]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.34:786][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:786][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:787][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:788][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:788][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:788][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:788][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:788][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:788][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:788][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:788][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147420010)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:789][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.34:790][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1178 DistVeh=2297 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.34:906][ 26]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.34:906][ 26]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.34:936][ 27]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147420010 (Reason: Pawn Died)
[2026.04.04-15.10.34:936][ 27]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419244
[2026.04.04-15.10.34:936][ 27]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.34:936][ 27]LogTemp: BroadcastStimulus: origin=X=-67044.669 Y=-344176.365 Z=-16370.777 range=100 overlaps=18 applied=19 (0.03 ms)
[2026.04.04-15.10.34:961][ 28]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.34:961][ 28]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.34:961][ 28]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.34:961][ 28]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.34:961][ 28]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.34:961][ 28]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.34:961][ 28]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.35:042][ 31]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147420010 (Reason: Pawn Died)
[2026.04.04-15.10.35:067][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99770 DistVeh=324234 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.35:067][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.35:096][ 33]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.35:119][ 34]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=-67994.891 Y=-344269.127 Z=-16357.468
[2026.04.04-15.10.35:119][ 34]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.35:150][ 35]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.35:150][ 35]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1428.91
[2026.04.04-15.10.35:150][ 35]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.35:150][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.35:150][ 35]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.35:150][ 35]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1008.63
[2026.04.04-15.10.35:150][ 35]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.35:150][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.35:177][ 36]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.35:204][ 37]LogTemp: [BP_AI_Controller_Police_C_2147419141] TrackTarget: Lost visibility, snapping focal to LKL: X=-67994.891 Y=-344269.127 Z=-16357.468
[2026.04.04-15.10.35:204][ 37]LogTemp: [BP_AI_Controller_Police_C_2147419141] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.35:208][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:208][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:208][ 37]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:208][ 37]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.35:209][ 37]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=BBEC13BE41CCEF2FEDE8D9B30A6DCC39) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.10.35:209][ 37]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:209][ 37]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.10.35:209][ 37]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.SuspectDown.Single, Radio=1, Duration=1.53
[2026.04.04-15.10.35:209][ 37]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.35:209][ 37]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.35:209][ 37]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.SuspectDown.Single IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.10.35:209][ 37]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.SuspectDown.Single
[2026.04.04-15.10.35:209][ 37]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.SuspectDown.Single Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.10.35:209][ 37]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.10.35:209][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:209][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:209][ 37]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.35:209][ 37]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.35:209][ 37]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.35:209][ 37]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.10.35:209][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:209][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:209][ 37]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:209][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.35:209][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:209][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:210][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:210][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:210][ 37]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:210][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.35:210][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:210][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:210][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:210][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:210][ 37]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:210][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.35:210][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:210][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:211][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:211][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:211][ 37]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:211][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.35:211][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:211][ 37]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:212][ 37]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.35:212][ 37]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.35:212][ 37]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419244
[2026.04.04-15.10.35:212][ 37]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.35:212][ 37]LogTemp: BroadcastStimulus: origin=X=-67012.574 Y=-344148.722 Z=-16373.361 range=100 overlaps=19 applied=20 (0.03 ms)
[2026.04.04-15.10.35:230][ 38]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-67994.891 Y=-344269.127 Z=-16357.468
[2026.04.04-15.10.35:230][ 38]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.35:262][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:262][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:315][ 41]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] true
[2026.04.04-15.10.35:315][ 41]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Spawning Glass Particle:: door_front_l_trans
[2026.04.04-15.10.35:320][ 41]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Spawning Glass Particle:: door_rear_l_trans
[2026.04.04-15.10.35:320][ 41]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Spawning Glass Particle:: door_rear_r_trans
[2026.04.04-15.10.35:320][ 41]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Spawning Glass Particle:: door_front_r_trans
[2026.04.04-15.10.35:320][ 41]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Spawning Glass Particle:: frame_rear_trans
[2026.04.04-15.10.35:320][ 41]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Spawning Glass Particle:: panel_rear_l_trans
[2026.04.04-15.10.35:322][ 41]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Spawning Glass Particle:: panel_rear_r_trans
[2026.04.04-15.10.35:376][ 43]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.35:456][ 46]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.35:456][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:484][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1350 DistVeh=546 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.35:486][ 47]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Spawning Glass Particle:: door_front_l_trans
[2026.04.04-15.10.35:486][ 47]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] door_front_l_trans
[2026.04.04-15.10.35:488][ 47]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Root
[2026.04.04-15.10.35:537][ 49]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.35:565][ 50]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.10.35:566][ 50]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.35:566][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1428.91
[2026.04.04-15.10.35:566][ 50]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.35:566][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.35:566][ 50]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.35:566][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1008.63
[2026.04.04-15.10.35:566][ 50]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.35:566][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.35:619][ 52]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.04-15.10.35:619][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.35:620][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:620][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:620][ 52]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:620][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.35:620][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:620][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:621][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:621][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:621][ 52]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:621][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.35:621][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:621][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:621][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:621][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.35:621][ 52]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.35:621][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.35:621][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:621][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.35:644][ 53]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.35:701][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1215 DistVeh=1659 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.35:726][ 56]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.35:726][ 56]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.35:727][ 56]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147420298] Root
[2026.04.04-15.10.35:753][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99494 DistVeh=336291 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.35:753][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.35:753][ 57]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.35:753][ 57]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.35:779][ 58]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.35:779][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1178 DistVeh=2297 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.35:970][ 65]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.35:970][ 65]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1008.63
[2026.04.04-15.10.35:970][ 65]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.35:970][ 65]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.35:970][ 65]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1428.91
[2026.04.04-15.10.35:970][ 65]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.35:970][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.35:999][ 66]LogTemp: BroadcastStimulus: origin=X=-66891.955 Y=-344194.793 Z=-16374.554 range=100 overlaps=14 applied=1 (0.02 ms)
[2026.04.04-15.10.35:999][ 66]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.10.35:999][ 66]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WatchYourFire, Radio=1, Duration=1.49
[2026.04.04-15.10.35:999][ 66]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WatchYourFire Sender=BP_AI_Ped_Police_C_2147419162
[2026.04.04-15.10.35:999][ 66]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WatchYourFire Sender=BP_AI_Ped_Police_C_2147419162
[2026.04.04-15.10.35:999][ 66]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WatchYourFire IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.10.35:999][ 66]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WatchYourFire
[2026.04.04-15.10.35:999][ 66]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WatchYourFire Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.10.35:999][ 66]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.10.36:025][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:025][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:026][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:026][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:026][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:026][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:026][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:026][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:026][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:026][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:026][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:026][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:026][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:026][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:027][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:027][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:027][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:027][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:027][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:027][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:027][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:028][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:028][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:028][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:028][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:028][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:028][ 67]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:080][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99449 DistVeh=345885 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.36:080][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.36:080][ 69]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:080][ 69]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:136][ 71]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.36:218][ 74]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.36:218][ 74]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.36:218][ 74]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.36:244][ 75]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147420010 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419162 is within 418 units.
[2026.04.04-15.10.36:244][ 75]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419244]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::Critical, Dist=338)
[2026.04.04-15.10.36:244][ 75]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 526.78
[2026.04.04-15.10.36:244][ 75]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.36:329][ 78]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.36:383][ 80]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.36:383][ 80]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1008.63
[2026.04.04-15.10.36:383][ 80]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.36:383][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.36:383][ 80]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.36:383][ 80]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1428.91
[2026.04.04-15.10.36:383][ 80]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.36:383][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.36:410][ 81]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.36:439][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:439][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:439][ 82]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:439][ 82]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:439][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:439][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:439][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:439][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:439][ 82]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:439][ 82]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:439][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:439][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:440][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:440][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:440][ 82]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:440][ 82]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:440][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:440][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:440][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:440][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:440][ 82]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:440][ 82]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:440][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:440][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.36:465][ 83]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:494][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1350 DistVeh=546 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.36:521][ 85]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.36:549][ 86]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.10.36:688][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1317 DistVeh=1706 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.36:717][ 92]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.36:717][ 92]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.36:717][ 92]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.36:717][ 92]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:717][ 92]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.04-15.10.36:717][ 92]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.04-15.10.36:717][ 92]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419141: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419141: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.10.36:717][ 92]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:717][ 92]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.36:717][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1028 DistVeh=2297 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.36:717][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.36:717][ 92]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419162 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.36:717][ 92]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419141: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.36:717][ 92]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419116: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419116: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.10.36:717][ 92]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:717][ 92]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.36:717][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1285 DistVeh=546 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.36:717][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.36:717][ 92]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.36:717][ 92]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419116: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.36:717][ 92]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419091: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419091: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.10.36:717][ 92]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:717][ 92]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.36:717][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1158 DistVeh=1706 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.36:717][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.36:717][ 92]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.36:717][ 92]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.36:717][ 92]LogTemp: BP_AI_Controller_Police_C_2147419091: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.36:742][ 93]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-67339.928 Y=-343882.418 Z=-16364.296
[2026.04.04-15.10.36:742][ 93]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.36:742][ 93]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=-67352.269 Y=-344007.228 Z=-16365.731
[2026.04.04-15.10.36:742][ 93]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.36:742][ 93]LogTemp: [BP_AI_Controller_Police_C_2147419141] TrackTarget: Lost visibility, snapping focal to LKL: X=-67352.269 Y=-344007.228 Z=-16365.731
[2026.04.04-15.10.36:742][ 93]LogTemp: [BP_AI_Controller_Police_C_2147419141] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.36:746][ 93]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=4620A4E8454EC804DDDE4BBFAA9949F6) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.36:746][ 93]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.36:746][ 93]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.36:746][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99369 DistVeh=357516 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.36:746][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.36:803][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1028 DistVeh=2297 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.36:803][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (pursuit on foot, sprinting dist=1028)
[2026.04.04-15.10.36:803][ 95]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.36:803][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1008.63
[2026.04.04-15.10.36:803][ 95]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.36:803][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.36:803][ 95]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.36:803][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1428.91
[2026.04.04-15.10.36:803][ 95]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.36:803][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.36:803][ 95]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.10.36:863][ 97]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.SuspectDown.Single
[2026.04.04-15.10.36:863][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:863][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:863][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:863][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:863][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:863][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:864][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:864][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:864][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:864][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:864][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:865][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:865][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:865][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:865][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:865][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:865][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:865][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.36:866][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.36:866][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.36:866][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:866][ 97]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.36:977][101]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.37:033][103]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.37:062][104]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::Critical, Dist=1009)
[2026.04.04-15.10.37:062][104]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=7.73s, delta=69992, need=5000, visUpgrade=false)
[2026.04.04-15.10.37:062][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 updated role to ERole::Engage
[2026.04.04-15.10.37:062][104]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.37:062][104]LogTemp: Warning: AI Decision -> Engage: 2248.5 | Flee: 883.8 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.10.37:062][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99394 DistVeh=367176 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.37:062][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.37:090][105]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.37:206][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.37:206][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.37:206][109]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.37:206][109]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1447.85
[2026.04.04-15.10.37:206][109]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.37:206][109]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.37:206][109]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.37:206][109]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1428.91
[2026.04.04-15.10.37:206][109]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.37:206][109]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.37:227][109]LogRHI: Display: Encountered a new graphics PSO: 2695313185
[2026.04.04-15.10.37:227][109]LogRHI: Display: Encountered a new graphics PSO: 253251381
[2026.04.04-15.10.37:227][109]LogRHI: Display: Encountered a new graphics PSO: 2538574550
[2026.04.04-15.10.37:227][109]LogRHI: Display: Encountered a new graphics PSO: 3080400284
[2026.04.04-15.10.37:236][110]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.37:267][111]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:267][111]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:268][111]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:268][111]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:268][111]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:268][111]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.37:268][111]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:268][111]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:268][111]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:268][111]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:268][111]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:268][111]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.37:268][111]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:268][111]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:269][111]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:269][111]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:269][111]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:269][111]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.37:269][111]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:269][111]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:475][118]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.37:475][118]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.37:475][118]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.37:475][118]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.37:475][118]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.37:475][118]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.37:504][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1350 DistVeh=546 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.37:504][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=1350)
[2026.04.04-15.10.37:536][120]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.37:579][121]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.10.37:579][121]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.37:579][121]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:579][121]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:579][121]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419137 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.04-15.10.37:579][121]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:579][121]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.37:579][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1350 DistVeh=546 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.37:579][121]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.37:579][121]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.37:579][121]LogTemp: BP_AI_Controller_Police_C_2147419116: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.37:606][122]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.WatchYourFire
[2026.04.04-15.10.37:606][122]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419323]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419137 (ThreatLevel=EThreatLevel::Critical, Dist=1429)
[2026.04.04-15.10.37:606][122]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419137 (hold=5.37s, delta=69992, need=5000, visUpgrade=false)
[2026.04.04-15.10.37:606][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Engage
[2026.04.04-15.10.37:606][122]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10013)
[2026.04.04-15.10.37:607][122]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.37:607][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.37:607][122]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.37:607][122]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.37:607][122]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.37:607][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1447.85
[2026.04.04-15.10.37:607][122]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.37:607][122]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.37:695][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:695][125]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:695][125]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:695][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.37:695][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:695][125]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:696][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:696][125]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:696][125]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:696][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.37:696][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:696][125]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:696][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:697][125]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:697][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:697][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:698][125]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.37:698][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1158 DistVeh=1706 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.37:698][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=1158)
[2026.04.04-15.10.37:723][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.37:723][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.37:753][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99483 DistVeh=379706 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.37:753][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.37:785][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1028 DistVeh=2297 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.37:785][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (pursuit on foot, sprinting dist=1028)
[2026.04.04-15.10.37:841][130]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:841][130]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:841][130]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419112 released task AI.Task.Police.Pursuit (1 claimers remain)
[2026.04.04-15.10.37:841][130]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.37:841][130]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.37:841][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1158 DistVeh=1706 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.37:841][130]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.37:841][130]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.37:841][130]LogTemp: BP_AI_Controller_Police_C_2147419091: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.37:900][132]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.37:900][132]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.37:957][134]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.37:957][134]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.38:017][136]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.38:017][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.38:017][136]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.38:017][136]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.38:017][136]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.38:017][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1447.85
[2026.04.04-15.10.38:017][136]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.38:017][136]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.38:079][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99618 DistVeh=389477 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.38:079][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.38:079][138]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:079][138]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:111][139]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:111][139]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:111][139]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:111][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:111][139]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:111][139]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:112][139]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:112][139]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:112][139]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:112][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:112][139]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:112][139]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:113][139]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:113][139]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:113][139]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:113][139]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:203][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.38:203][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.38:265][144]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.38:419][149]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.38:419][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1447.85
[2026.04.04-15.10.38:419][149]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.38:419][149]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.38:419][149]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.38:419][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.38:419][149]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.38:419][149]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.38:419][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.38:419][149]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.38:419][149]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.38:478][151]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.38:478][151]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.38:478][151]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.38:478][151]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.38:507][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1350 DistVeh=546 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.38:536][153]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:536][153]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:536][153]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:536][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:536][153]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:536][153]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:536][153]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:536][153]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:537][153]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:537][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:537][153]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:537][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:537][153]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:538][153]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:538][153]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:538][153]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:538][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:538][153]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:538][153]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:625][156]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147420010 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419162 is within 418 units.
[2026.04.04-15.10.38:625][156]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:625][156]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:625][156]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419162 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.04-15.10.38:625][156]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:625][156]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.38:625][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1028 DistVeh=2297 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.38:625][156]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419162 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.38:625][156]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.38:625][156]LogTemp: BP_AI_Controller_Police_C_2147419141: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.38:683][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1317 DistVeh=1706 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.38:683][158]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.38:712][159]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.38:712][159]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.38:742][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=99981 DistVeh=401780 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.38:742][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.38:802][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1178 DistVeh=2297 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.38:833][163]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.38:833][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1447.85
[2026.04.04-15.10.38:833][163]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.38:833][163]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.38:833][163]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.38:833][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.38:833][163]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.38:833][163]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.38:863][164]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.38:922][166]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.38:952][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Flee
[2026.04.04-15.10.38:952][167]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.38:952][167]LogTemp: Warning: AI Decision -> Engage: 2312.3 | Flee: 1468.8 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.38:952][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:952][167]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:952][167]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:952][167]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:952][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:952][167]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:953][167]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:953][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:953][167]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:953][167]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:953][167]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:953][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:953][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:953][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:953][167]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:953][167]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:953][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:953][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:954][167]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:954][167]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.38:954][167]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.38:954][167]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.38:954][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:007][169]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] BeginFocusFadeout: Starting fadeout from rotation P=-5.232966 Y=-360.785751 R=0.000000
[2026.04.04-15.10.39:039][170]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419162 (ThreatLevel=EThreatLevel::Critical, Dist=1448)
[2026.04.04-15.10.39:039][170]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419162 (hold=1.83s, delta=69988, need=5000, visUpgrade=false)
[2026.04.04-15.10.39:039][170]LogTemp: Warning: AI Decision -> Engage: 2555.6 | Flee: 409.1 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.10.39:068][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100207 DistVeh=411364 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.39:068][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.39:184][175]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.39:216][176]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.39:216][176]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.39:242][177]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.39:242][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.39:242][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.39:242][177]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.39:242][177]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.39:242][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1550.81
[2026.04.04-15.10.39:242][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.39:242][177]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.39:271][178]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.39:271][178]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.39:301][179]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.39:329][180]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.39:358][181]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:358][181]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:358][181]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.39:358][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.39:358][181]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:358][181]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:359][181]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:359][181]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:359][181]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.39:359][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.39:359][181]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:359][181]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:360][181]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:360][181]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:360][181]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.39:360][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.39:360][181]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:360][181]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:470][185]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:470][185]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:470][185]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:470][185]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:470][185]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:470][185]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:497][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1350 DistVeh=546 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.39:664][192]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.39:664][192]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1550.81
[2026.04.04-15.10.39:664][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.39:664][192]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.39:664][192]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.39:664][192]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.39:664][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.39:664][192]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.39:664][192]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.39:664][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.39:664][192]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.39:692][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1317 DistVeh=1706 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.39:692][193]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.39:723][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.39:723][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.39:750][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100678 DistVeh=424277 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.39:750][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.39:782][196]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.39:783][196]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:783][196]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:783][196]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.39:783][196]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.39:783][196]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:783][196]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:783][196]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:784][196]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:784][196]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.39:784][196]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.39:784][196]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:784][196]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:784][196]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:784][196]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.39:785][196]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.39:785][196]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.39:785][196]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:785][196]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.39:785][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1178 DistVeh=2297 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.39:976][203]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:976][203]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:976][203]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:976][203]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:976][203]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.39:976][203]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:002][204]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:060][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=100876 DistVeh=433592 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.40:060][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.40:088][207]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.40:088][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.40:088][207]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.40:088][207]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.40:088][207]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.40:088][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1550.81
[2026.04.04-15.10.40:088][207]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.40:088][207]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.40:088][207]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:088][207]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:117][208]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:145][209]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:204][211]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:204][211]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:204][211]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:204][211]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.40:204][211]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:204][211]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:205][211]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:205][211]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:205][211]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:205][211]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.40:205][211]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:205][211]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:205][211]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:205][211]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:205][211]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:205][211]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.40:205][211]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:205][211]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:206][211]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:206][211]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:206][211]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:206][211]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.40:206][211]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:206][211]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:206][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.40:206][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.40:427][219]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:455][220]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:456][220]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:456][220]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:456][220]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:456][220]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:456][220]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:484][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1252 DistVeh=618 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.40:516][222]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:516][222]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.40:516][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1550.81
[2026.04.04-15.10.40:516][222]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.40:516][222]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.40:516][222]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.40:516][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.40:516][222]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.40:516][222]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.40:535][223]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Focus fadeout complete
[2026.04.04-15.10.40:600][225]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:629][226]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:629][226]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:629][226]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:629][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.40:629][226]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:629][226]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:629][226]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419162
[2026.04.04-15.10.40:629][226]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.40:629][226]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.40:629][226]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.10.40:629][226]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.04-15.10.40:629][226]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:629][226]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:630][226]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:630][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.40:630][226]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:630][226]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:630][226]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:630][226]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.40:630][226]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:630][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.40:630][226]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:630][226]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.40:687][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1317 DistVeh=1706 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.40:718][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.40:718][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.40:718][229]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.40:747][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=101198 DistVeh=446339 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.40:747][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.40:805][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1178 DistVeh=2297 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.40:805][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 updated role to ERole::Flee
[2026.04.04-15.10.40:805][232]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.40:805][232]LogTemp: Warning: AI Decision -> Engage: 2804.7 | Flee: 449.4 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.40:859][234]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] BeginFocusFadeout: Starting fadeout from rotation P=-3.359087 Y=-352.309849 R=0.000000
[2026.04.04-15.10.40:894][235]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:923][236]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:923][236]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.40:923][236]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 843.48
[2026.04.04-15.10.40:923][236]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.40:923][236]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.40:924][236]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.40:924][236]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1550.81
[2026.04.04-15.10.40:924][236]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.40:924][236]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.40:954][237]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.41:042][240]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:042][240]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:043][240]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:043][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:043][240]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:043][240]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:043][240]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:043][240]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:043][240]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:043][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:043][240]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:043][240]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:043][240]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:043][240]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:044][240]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:044][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:044][240]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:044][240]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:044][240]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:044][240]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:044][240]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:044][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:044][240]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:044][240]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:072][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=101356 DistVeh=456658 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:072][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.41:102][242]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419323]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::Critical, Dist=843)
[2026.04.04-15.10.41:102][242]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=3.50s, delta=69986, need=5000, visUpgrade=false)
[2026.04.04-15.10.41:102][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Engage
[2026.04.04-15.10.41:102][242]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10013)
[2026.04.04-15.10.41:223][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.41:223][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.41:223][246]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:223][246]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.04-15.10.41:223][246]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.04-15.10.41:223][246]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419141: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419141: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.10.41:223][246]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:223][246]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.41:223][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=989 DistVeh=2321 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:223][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.41:223][246]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419162 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.41:223][246]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419141: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.41:223][246]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419116: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419116: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.10.41:223][246]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:223][246]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.41:223][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1043 DistVeh=734 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:223][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.41:223][246]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.41:223][246]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419116: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.41:223][246]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419091: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419091: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.10.41:223][246]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:223][246]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.41:223][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1159 DistVeh=1713 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:223][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.41:223][246]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.41:223][246]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.41:223][246]LogTemp: BP_AI_Controller_Police_C_2147419091: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.41:284][248]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:342][250]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=3.74s, delta=69986, need=5000, visUpgrade=false)
[2026.04.04-15.10.41:342][250]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.41:342][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1307.96
[2026.04.04-15.10.41:342][250]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=B5C04BF74E017E81600BE3B1F4332061) for Callout 10013, Target=BP_AI_Ped_Police_C_2147419162
[2026.04.04-15.10.41:342][250]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.41:342][250]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.41:342][250]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.41:342][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1550.81
[2026.04.04-15.10.41:342][250]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.41:342][250]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.41:371][251]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=F5F073404BEEF3B4B98E08BD18237DFA) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.41:371][251]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.41:427][253]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.41:427][253]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.41:468][254]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:469][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:469][254]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:469][254]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:469][254]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:469][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:469][254]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:469][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:469][254]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:469][254]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:469][254]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:469][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:470][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:470][254]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:470][254]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:470][254]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:470][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:470][254]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:470][254]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:470][254]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:471][254]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:471][254]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:471][254]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:471][254]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:471][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.41:471][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.41:471][254]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.41:471][254]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.41:495][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1079 DistVeh=776 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:495][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=1079)
[2026.04.04-15.10.41:574][258]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:574][258]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:574][258]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419137 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.04-15.10.41:574][258]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:574][258]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.41:574][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1066 DistVeh=789 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:574][258]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.41:574][258]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.41:574][258]LogTemp: BP_AI_Controller_Police_C_2147419116: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.41:704][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1092 DistVeh=1729 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:704][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=1092)
[2026.04.04-15.10.41:704][263]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.41:704][263]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.41:755][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=101659 DistVeh=468442 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:755][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.41:755][265]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.41:755][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1307.96
[2026.04.04-15.10.41:755][265]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.41:755][265]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.41:755][265]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.10.41:755][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 1550.81
[2026.04.04-15.10.41:755][265]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.41:755][265]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.41:780][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=915 DistVeh=2395 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:780][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141]  -> None (pursuit on foot, sprinting dist=915)
[2026.04.04-15.10.41:822][267]LogRHI: Display: Encountered a new graphics PSO: 405493175
[2026.04.04-15.10.41:831][268]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:831][268]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:831][268]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419112 released task AI.Task.Police.Pursuit (1 claimers remain)
[2026.04.04-15.10.41:831][268]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:831][268]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.41:831][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1075 DistVeh=1731 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.41:831][268]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.41:831][268]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.41:831][268]LogTemp: BP_AI_Controller_Police_C_2147419091: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:880][270]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:880][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:880][270]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:880][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:880][270]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.41:882][270]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.41:882][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.41:882][270]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:882][270]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.41:955][273]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.41:955][273]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.41:955][273]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.41:955][273]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.41:955][273]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.42:056][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=101807 DistVeh=479505 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.42:056][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.42:081][278]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:081][278]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:081][278]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147419995 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.42:081][278]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147419995 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.04.04-15.10.42:081][278]LogTemp: BP_AI_Controller_Civilian_C_2147419323: Claimed task AI.Task.Civilian.Engage
[2026.04.04-15.10.42:081][278]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.42:107][279]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419137 (ThreatLevel=EThreatLevel::Critical, Dist=1551)
[2026.04.04-15.10.42:107][279]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: High
[2026.04.04-15.10.42:107][279]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 3, Distance: 1040.78
[2026.04.04-15.10.42:107][279]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.42:107][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 updated role to ERole::Engage
[2026.04.04-15.10.42:107][279]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.42:107][279]LogTemp: Warning: AI Decision -> Engage: 2885.4 | Flee: 458.3 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.10.42:169][281]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.42:169][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1307.96
[2026.04.04-15.10.42:169][281]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.42:169][281]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.42:169][281]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: High
[2026.04.04-15.10.42:169][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 3, Distance: 1059.18
[2026.04.04-15.10.42:169][281]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.42:169][281]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.42:215][283]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.42:215][283]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.42:215][283]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.42:298][286]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:298][286]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:298][286]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:298][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.42:298][286]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:298][286]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:298][286]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:298][286]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:298][286]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:298][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.42:298][286]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:298][286]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:299][286]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:299][286]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:299][286]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:299][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.42:299][286]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:299][286]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:354][288]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Flee
[2026.04.04-15.10.42:354][288]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.42:354][288]LogTemp: Warning: AI Decision -> Engage: 2590.9 | Flee: 526.0 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.42:406][290]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] BeginFocusFadeout: Starting fadeout from rotation P=-4.304924 Y=3.987521 R=0.000000
[2026.04.04-15.10.42:466][292]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.42:466][292]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:466][292]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:466][292]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:466][292]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:466][292]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:466][292]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:495][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1083 DistVeh=964 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.42:580][296]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.42:580][296]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: High
[2026.04.04-15.10.42:580][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 3, Distance: 1132.96
[2026.04.04-15.10.42:580][296]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.42:580][296]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.42:580][296]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.42:580][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1307.96
[2026.04.04-15.10.42:580][296]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.42:580][296]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.42:608][297]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:608][297]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:608][297]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419162 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.04-15.10.42:608][297]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:608][297]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.42:608][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=821 DistVeh=2518 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.42:608][297]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419162 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.42:608][297]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419162 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.42:608][297]LogTemp: BP_AI_Controller_Police_C_2147419141: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.42:665][299]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.42:695][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1323 DistVeh=1791 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.42:723][301]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:723][301]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:723][301]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:723][301]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.42:723][301]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:723][301]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:724][301]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:724][301]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:724][301]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:724][301]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:724][301]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:725][301]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:725][301]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.42:725][301]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:725][301]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:725][301]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:725][301]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.42:725][301]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.42:725][301]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.42:725][301]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:725][301]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.42:725][301]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.42:725][301]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.42:753][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=102148 DistVeh=490091 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.42:753][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.42:782][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1217 DistVeh=2544 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.42:952][309]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.10.42:952][309]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:952][309]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:952][309]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:952][309]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:952][309]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:952][309]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.42:981][310]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.42:981][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: High
[2026.04.04-15.10.42:981][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 3, Distance: 1069.01
[2026.04.04-15.10.42:981][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.42:981][310]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.42:981][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.42:981][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1421.77
[2026.04.04-15.10.42:981][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.42:981][310]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.43:072][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=102352 DistVeh=503584 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.43:072][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.43:129][315]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.43:130][315]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:130][315]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:130][315]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:130][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:130][315]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:130][315]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:130][315]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:130][315]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:130][315]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:130][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:130][315]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:130][315]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:131][315]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:131][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:131][315]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:131][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:131][315]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:132][315]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:132][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:132][315]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:132][315]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:219][318]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.43:219][318]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.43:281][320]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:281][320]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:281][320]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147419980 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.43:281][320]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147419980 claimed task AI.Task.Civilian.Engage (2/12 claimers, Role=ERole::Engage)
[2026.04.04-15.10.43:281][320]LogTemp: BP_AI_Controller_Civilian_C_2147419254: Claimed task AI.Task.Civilian.Engage
[2026.04.04-15.10.43:313][321]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.43:370][323]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.43:403][324]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.43:403][324]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1590.06
[2026.04.04-15.10.43:403][324]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.43:403][324]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.43:403][324]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1590.06
[2026.04.04-15.10.43:403][324]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.43:403][324]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.43:404][324]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: High
[2026.04.04-15.10.43:404][324]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 3, Distance: 1004.89
[2026.04.04-15.10.43:404][324]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.43:404][324]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.43:460][326]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:460][326]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.43:460][326]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:460][326]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:460][326]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:460][326]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:460][326]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:460][326]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:488][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=817 DistVeh=1103 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.43:549][329]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:549][329]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:549][329]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:549][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:549][329]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:549][329]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:550][329]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:550][329]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:550][329]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:550][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:550][329]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:550][329]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:550][329]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:550][329]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:550][329]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:550][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:550][329]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:550][329]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:551][329]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:551][329]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:551][329]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:551][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:551][329]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:551][329]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:551][329]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:551][329]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:551][329]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:551][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:551][329]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:551][329]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:699][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1067 DistVeh=1944 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.43:728][335]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.43:728][335]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.43:760][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=102767 DistVeh=511812 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.43:760][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.43:788][337]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.43:788][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=991 DistVeh=2699 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.43:817][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: High
[2026.04.04-15.10.43:817][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 3, Distance: 952.58
[2026.04.04-15.10.43:817][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.43:817][338]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.43:817][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.43:817][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1769.98
[2026.04.04-15.10.43:817][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.43:817][338]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.43:817][338]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419137 (ThreatLevel=EThreatLevel::High, Dist=953)
[2026.04.04-15.10.43:817][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: High
[2026.04.04-15.10.43:817][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 3, Distance: 740.18
[2026.04.04-15.10.43:817][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.43:817][338]LogTemp: Warning: AI Decision -> Engage: 3451.4 | Flee: 1524.8 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.10.43:937][342]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.43:959][343]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Focus fadeout complete
[2026.04.04-15.10.43:967][343]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.43:967][343]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:967][343]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:968][343]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:968][343]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:968][343]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:968][343]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:968][343]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:968][343]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:968][343]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:968][343]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:969][343]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:969][343]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:969][343]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.43:969][343]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.04-15.10.43:969][343]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419980, Officer=BP_AI_Ped_Police_C_2147419162
[2026.04.04-15.10.43:969][343]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.43:969][343]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.43:969][343]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.10.43:969][343]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.43:969][343]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.43:969][343]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.43:969][343]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:057][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=102987 DistVeh=527542 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.44:057][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.44:204][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.44:204][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.44:232][352]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.44:232][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 1959.28
[2026.04.04-15.10.44:232][352]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.44:232][352]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.04-15.10.44:232][352]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419137 (hold=4.99s, delta=84000, need=5000, visUpgrade=true)
[2026.04.04-15.10.44:232][352]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.44:232][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 895.47
[2026.04.04-15.10.44:232][352]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.44:232][352]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=2 Friend=1 Neutral=0 Enemy=1
[2026.04.04-15.10.44:323][355]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.44:382][357]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:382][357]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:382][357]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:382][357]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:382][357]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:382][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.44:382][357]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:382][357]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:382][357]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:383][357]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:383][357]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:383][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.44:383][357]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:383][357]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:383][357]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:383][357]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:383][357]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:383][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.44:470][360]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:470][360]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:470][360]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:470][360]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:470][360]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:493][361]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419254
[2026.04.04-15.10.44:493][361]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.44:493][361]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.44:493][361]LogTemp: BroadcastStimulus: origin=X=-67396.105 Y=-344473.300 Z=-16370.645 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.04-15.10.44:499][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=582 DistVeh=1240 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.44:648][366]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419162 (hold=3.31s, delta=18, need=5000, visUpgrade=false)
[2026.04.04-15.10.44:648][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.44:648][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 770.86
[2026.04.04-15.10.44:648][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.44:648][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.44:648][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 770.86
[2026.04.04-15.10.44:648][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.44:648][366]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.04-15.10.44:707][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=858 DistVeh=2100 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.44:707][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.44:707][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.44:707][368]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:765][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103463 DistVeh=533507 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.44:765][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.44:794][371]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.44:794][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147419141] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=725 DistVeh=2794 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.44:794][371]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:794][371]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:794][371]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:794][371]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:795][371]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:795][371]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.44:795][371]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:795][371]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:795][371]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:795][371]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:795][371]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:795][371]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.44:795][371]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:795][371]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:795][371]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:795][371]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:796][371]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:796][371]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.44:796][371]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:796][371]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:796][371]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:796][371]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:796][371]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:796][371]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.44:796][371]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:796][371]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.44:796][371]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:796][371]LogTemp: [BP_AI_Ped_Police_C_2147419162] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.44:796][371]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.44:796][371]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.44:825][372]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419254
[2026.04.04-15.10.44:825][372]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.44:825][372]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.44:825][372]LogTemp: BroadcastStimulus: origin=X=-67441.216 Y=-344451.188 Z=-16369.396 range=100 overlaps=4 applied=5 (0.02 ms)
[2026.04.04-15.10.44:883][374]LogTemp: BroadcastStimulus: origin=X=-68028.802 Y=-344058.953 Z=-16354.370 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.04-15.10.44:973][377]LogTemp: [BP_AI_Ped_Police_C_2147419162] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:973][377]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:973][377]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:973][377]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:973][377]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.44:973][377]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.44:973][377]LogTemp: [BP_AI_Ped_Police_C_2147419162] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.45:061][380]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.45:061][380]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 643.40
[2026.04.04-15.10.45:061][380]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.45:061][380]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419162 - Threat: Critical
[2026.04.04-15.10.45:061][380]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419162, Level: 4, Distance: 643.40
[2026.04.04-15.10.45:061][380]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.45:061][380]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=2 Friend=0 Neutral=0 Enemy=2
[2026.04.04-15.10.45:061][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103641 DistVeh=552613 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.45:061][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.45:090][381]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.10.45:090][381]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147419162 (Reason: Pawn Died)
[2026.04.04-15.10.45:090][381]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147419162 from task AI.Task.Global.Engage (2 claimers remain)
[2026.04.04-15.10.45:090][381]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147419162 from task AI.Task.Global.Engage (2 claimers remain)
[2026.04.04-15.10.45:090][381]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147419162 from task AI.Task.Global.Engage (2 claimers remain)
[2026.04.04-15.10.45:090][381]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147419162 from task AI.Task.Global.Engage (2 claimers remain)
[2026.04.04-15.10.45:090][381]LogTemp: BroadcastStimulus: origin=X=-68003.998 Y=-344078.094 Z=-16355.035 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.04-15.10.45:210][385]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147419162 (Reason: Pawn Died)
[2026.04.04-15.10.45:211][385]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.45:211][385]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.45:211][385]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:211][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.45:211][385]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.45:211][385]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.45:212][385]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:212][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.45:212][385]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.45:212][385]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.45:212][385]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.45:213][385]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:213][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.45:213][385]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.45:213][385]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.45:213][385]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:213][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.45:213][385]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.45:213][385]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.45:213][385]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:359][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 updated role to ERole::Flee
[2026.04.04-15.10.45:359][390]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10013)
[2026.04.04-15.10.45:416][392]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] BeginFocusFadeout: Starting fadeout from rotation P=-7.503325 Y=-32.663009 R=0.000000
[2026.04.04-15.10.45:420][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.45:420][392]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:483][394]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.45:483][394]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.45:483][394]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.45:483][394]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.45:483][394]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.45:483][394]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.45:484][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.45:484][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 686.60
[2026.04.04-15.10.45:484][394]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147419112, Level=EThreatLevel::Critical)
[2026.04.04-15.10.45:484][394]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.04-15.10.45:484][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=364 DistVeh=1378 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.45:516][395]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.45:611][398]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.45:612][398]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.45:612][398]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:612][398]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.45:613][398]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.45:613][398]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.45:613][398]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:613][398]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.45:613][398]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.45:613][398]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.45:614][398]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:614][398]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.45:633][399]LogRHI: Display: Encountered a new graphics PSO: 3075061231
[2026.04.04-15.10.45:633][399]LogRHI: Display: Encountered a new graphics PSO: 3980649449
[2026.04.04-15.10.45:702][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=678 DistVeh=2214 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.45:702][401]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.45:702][401]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.45:702][401]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:702][401]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.04-15.10.45:702][401]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.04-15.10.45:702][401]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.45:702][401]LogTemp: BP_AI_Controller_Police_C_2147419116: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.45:702][401]LogTemp: BP_AI_Controller_Police_C_2147419116: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.10.45:702][401]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:702][401]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.45:702][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=356 DistVeh=1409 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.45:702][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.45:703][401]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.45:703][401]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.45:703][401]LogTemp: BP_AI_Controller_Police_C_2147419116: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.45:703][401]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.10.45:703][401]LogTemp: BP_AI_Controller_Police_C_2147419091: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.10.45:703][401]LogTemp: BP_AI_Controller_Police_C_2147419091: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.10.45:703][401]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:703][401]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.10.45:703][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=693 DistVeh=2214 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.45:703][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, no target)
[2026.04.04-15.10.45:703][401]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.10.45:703][401]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.10.45:703][401]LogTemp: BP_AI_Controller_Police_C_2147419091: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.10.45:760][403]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.04-15.10.45:760][403]LogStreaming: Display: FlushAsyncLoading(369): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.10.45:766][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103883 DistVeh=555014 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.45:766][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.45:854][406]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.45:884][407]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=C40E36F0461860D7F5BE2CA397E61060) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.45:884][407]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419980 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.45:917][408]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.45:917][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 731.62
[2026.04.04-15.10.45:917][408]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.45:917][408]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.45:918][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 731.62
[2026.04.04-15.10.45:918][408]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.45:918][408]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=3 Friend=0 Neutral=0 Enemy=2
[2026.04.04-15.10.45:976][410]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.45:976][410]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.45:976][410]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.45:976][410]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.45:976][410]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.45:976][410]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.46:036][412]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.46:036][412]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.46:036][412]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.46:036][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.46:037][412]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.46:037][412]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.46:037][412]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.46:037][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.46:037][412]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.46:065][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103931 DistVeh=578476 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.46:065][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.46:217][418]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.46:217][418]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.46:334][422]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.46:334][422]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 935.81
[2026.04.04-15.10.46:334][422]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.46:334][422]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Visible=3 Friend=0 Neutral=0 Enemy=2
[2026.04.04-15.10.46:425][425]LogTemp: Warning: AI Decision -> Engage: 2572.3 | Flee: 578.5 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.46:455][426]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.46:455][426]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.46:456][426]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.46:456][426]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.46:476][427]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=-68253.349 Y=-343891.020 Z=-16343.776
[2026.04.04-15.10.46:476][427]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.46:480][427]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.46:480][427]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.46:480][427]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.46:480][427]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.46:480][427]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.46:480][427]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.46:508][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=685 DistVeh=1509 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.46:508][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=685)
[2026.04.04-15.10.46:682][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1073 DistVeh=2261 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.46:682][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=1073)
[2026.04.04-15.10.46:712][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.46:712][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.46:736][436]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469260] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.04-15.10.46:743][436]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419254] AI : BP_AI_Controller_Civilian_C_2147419254 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.46:743][436]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1097.53
[2026.04.04-15.10.46:743][436]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.46:743][436]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=2.51s, delta=0, need=5000, visUpgrade=false)
[2026.04.04-15.10.46:743][436]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=2.51s, delta=0, need=5000, visUpgrade=false)
[2026.04.04-15.10.46:743][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103931 DistVeh=576204 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.46:743][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.46:860][440]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419980)
[2026.04.04-15.10.46:860][440]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.46:860][440]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.46:860][440]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.46:958][443]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.46:958][443]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.46:958][443]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.46:958][443]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.46:958][443]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.46:958][443]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419980, skipping
[2026.04.04-15.10.47:026][446]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147419980 (Reason: Pawn Died)
[2026.04.04-15.10.47:026][446]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Civilian_C_2147419980 from task AI.Task.Civilian.Engage (1 claimers remain)
[2026.04.04-15.10.47:026][446]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419254
[2026.04.04-15.10.47:026][446]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.47:026][446]LogTemp: BroadcastStimulus: origin=X=-67799.754 Y=-344240.567 Z=-16360.591 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.04-15.10.47:062][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103942 DistVeh=604815 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.47:062][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.47:150][450]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147419980 (Reason: Pawn Died)
[2026.04.04-15.10.47:209][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.47:209][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.47:267][454]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.47:267][454]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:267][454]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.47:267][454]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=7A12EDF04BDF67EB1FAAFA843E1E2F6E) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.10.47:267][454]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:267][454]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:267][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.47:267][454]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.47:267][454]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.47:267][454]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:267][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.47:267][454]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.10.47:291][455]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-69339.109 Y=-343088.783 Z=-16310.886
[2026.04.04-15.10.47:291][455]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.47:407][459]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469260] BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.10.47:409][459]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.04-15.10.47:409][459]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.04-15.10.47:409][459]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.04-15.10.47:473][461]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.47:473][461]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.47:473][461]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.47:473][461]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.47:503][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=849 DistVeh=1612 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.47:503][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=849)
[2026.04.04-15.10.47:592][465]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:592][465]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:592][465]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419137 released task AI.Task.Police.Pursuit (1 claimers remain)
[2026.04.04-15.10.47:592][465]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:592][465]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.47:592][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=824 DistVeh=1627 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.47:592][465]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.47:592][465]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.47:592][465]LogTemp: BP_AI_Controller_Police_C_2147419116: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.47:618][466]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.04-15.10.47:618][466]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.04-15.10.47:683][468]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.47:684][468]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:684][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.47:684][468]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:684][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.47:684][468]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.10.47:684][468]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.47:684][468]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.47:684][468]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.10.47:684][468]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.04-15.10.47:684][468]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.47:684][468]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:684][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.47:685][468]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.47:685][468]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:685][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.47:685][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1093 DistVeh=2312 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.47:685][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=1093)
[2026.04.04-15.10.47:713][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.47:713][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.47:744][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103931 DistVeh=598057 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.47:744][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.47:804][472]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419137 is within 787 units.
[2026.04.04-15.10.47:831][473]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:831][473]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:831][473]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147419112 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.04-15.10.47:831][473]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.47:831][473]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.04-15.10.47:831][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1051 DistVeh=2323 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.47:831][473]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Engage (Callout 10013)
[2026.04.04-15.10.47:831][473]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.04-15.10.47:831][473]LogTemp: BP_AI_Controller_Police_C_2147419091: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.04-15.10.47:857][474]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=-68021.176 Y=-344065.973 Z=-16354.588
[2026.04.04-15.10.47:857][474]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.10.47:980][478]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.47:980][478]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.47:981][478]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.47:981][478]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.48:067][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103943 DistVeh=632193 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.48:067][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.48:098][482]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:099][482]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:099][482]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.48:099][482]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:099][482]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:099][482]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.48:218][486]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.48:218][486]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.48:312][489]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.10.48:460][494]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.48:460][494]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.48:460][494]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.48:460][494]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.48:489][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=872 DistVeh=1559 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.48:518][496]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:519][496]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:519][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.48:519][496]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:519][496]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:519][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.48:519][496]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:519][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.48:519][496]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:519][496]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:519][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.48:519][496]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:519][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.48:519][496]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:520][496]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:520][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.48:662][501]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419323]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419162 (ThreatLevel=EThreatLevel::Critical, Dist=1959)
[2026.04.04-15.10.48:662][501]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: High
[2026.04.04-15.10.48:663][501]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 3, Distance: 3032.15
[2026.04.04-15.10.48:663][501]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147419112, Level=EThreatLevel::High)
[2026.04.04-15.10.48:663][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Engage
[2026.04.04-15.10.48:663][501]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10013)
[2026.04.04-15.10.48:692][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=831 DistVeh=2433 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.48:724][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.48:724][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.48:745][504]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.10.48:745][504]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.10.48:745][504]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.10.48:745][504]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.10.48:745][504]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147466568
[2026.04.04-15.10.48:745][504]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.04-15.10.48:745][504]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.04-15.10.48:745][504]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.04-15.10.48:745][504]LogTemp: Warning: VacateSeat: Success
[2026.04.04-15.10.48:745][504]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147466568] true
[2026.04.04-15.10.48:745][504]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.04-15.10.48:745][504]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.04-15.10.48:745][504]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.04-15.10.48:745][504]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.04-15.10.48:746][504]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.04-15.10.48:746][504]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.04-15.10.48:746][504]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.04-15.10.48:746][504]LogDeviceProfileManager: Active device profile: [000002093E31C9C0][0000020932E3D560 66] Windows
[2026.04.04-15.10.48:746][504]LogInit: Selected Device Profile: [Windows]
[2026.04.04-15.10.48:746][504]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.04-15.10.48:746][504]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.04-15.10.48:746][504]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.04-15.10.48:746][504]LogSoundscapeSubsystem: Set State called
[2026.04.04-15.10.48:746][504]LogSoundscapeSubsystem: Clear State called
[2026.04.04-15.10.48:746][504]LogSoundscapeSubsystem: Clear State called
[2026.04.04-15.10.48:746][504]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147442622 stopped
[2026.04.04-15.10.48:747][504]LogTemp: Warning: TransitionCamera - Start Pivot: X=-65023.778 Y=-342176.818 Z=-16418.125, Start Offset: X=-652.000 Y=0.000 Z=44.000
[2026.04.04-15.10.48:747][504]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-65067.522 Y=-342072.778 Z=-16347.614, Target Offset: X=-652.000 Y=0.000 Z=-10.000
[2026.04.04-15.10.48:747][504]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-20.789110, Yaw=259.947775
[2026.04.04-15.10.48:747][504]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.04-15.10.48:747][504]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.04-15.10.48:747][504]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.04-15.10.48:747][504]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.04-15.10.48:755][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103780 DistVeh=620340 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.48:755][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.48:756][504]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.04-15.10.48:836][507]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147415550' was already added to the screen.
[2026.04.04-15.10.48:866][508]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.04-15.10.48:866][508]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.10.48:931][510]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:931][510]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:931][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.48:931][510]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:931][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.48:931][510]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:931][510]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:931][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.48:931][510]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.48:931][510]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.48:931][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.48:960][511]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.48:960][511]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.48:989][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.48:989][512]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:077][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103780 DistVeh=660429 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.49:077][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.49:201][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.49:201][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.49:348][524]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 735 units.
[2026.04.04-15.10.49:348][524]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::Critical, Dist=1098)
[2026.04.04-15.10.49:348][524]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=5.12s, delta=70000, need=5000, visUpgrade=false)
[2026.04.04-15.10.49:348][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 updated role to ERole::Engage
[2026.04.04-15.10.49:348][524]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.49:348][524]LogTemp: Warning: AI Decision -> Engage: 3541.6 | Flee: 1544.3 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.10.49:348][524]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:349][524]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:349][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.49:349][524]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:349][524]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:349][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.49:349][524]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:350][524]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:350][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.49:350][524]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:350][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.49:350][524]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:350][524]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:350][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.49:350][524]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:350][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.49:350][524]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:350][524]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:350][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.49:350][524]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:350][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.49:427][527]LogRHI: Display: Encountered a new graphics PSO: 2391066656
[2026.04.04-15.10.49:467][528]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.49:467][528]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.49:492][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1072 DistVeh=1470 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.49:492][529]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.49:493][529]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:682][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=681 DistVeh=2459 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.49:706][538]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.49:706][538]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.49:752][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=642910 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.49:752][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.49:752][540]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:752][540]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:752][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.49:752][540]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:752][540]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:752][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.49:752][540]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:753][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.49:753][540]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:753][540]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:753][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.49:753][540]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.49:753][540]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.49:753][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.49:972][550]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.49:972][550]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.49:994][551]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.10.49:994][551]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.49:994][551]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:058][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103693 DistVeh=688518 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.50:058][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.50:174][559]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.50:174][559]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:174][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.50:174][559]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.50:174][559]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:174][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.50:174][559]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.50:175][559]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:175][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.50:175][559]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.50:175][559]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:175][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.50:222][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.50:222][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.50:237][562]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.04-15.10.50:237][562]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.04-15.10.50:467][572]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.50:467][572]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.50:531][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1161 DistVeh=1199 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.50:531][573]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.50:531][573]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:595][576]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.50:595][576]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:595][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.50:595][576]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.50:595][576]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:595][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.50:595][576]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.50:596][576]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:596][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.50:617][577]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.10.50:684][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=491 DistVeh=2533 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.50:705][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.50:705][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.50:705][581]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.50:748][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103714 DistVeh=665721 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.50:748][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.50:957][593]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.50:957][593]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.51:000][595]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.51:000][595]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:000][595]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.51:000][595]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.51:001][595]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:001][595]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.51:040][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.51:040][597]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:060][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103741 DistVeh=717536 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.51:060][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.51:209][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.51:209][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.51:209][605]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:356][612]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  BP_Voss_Discovery_2018_C_2147443510-  Door :: DoorLF
[2026.04.04-15.10.51:417][615]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.51:417][615]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:417][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.51:417][615]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.51:418][615]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:418][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.51:436][616]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:458][617]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 344 units.
[2026.04.04-15.10.51:458][617]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=735)
[2026.04.04-15.10.51:458][617]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=7.23s, delta=70000, need=5000, visUpgrade=false)
[2026.04.04-15.10.51:458][617]LogTemp: Warning: AI Decision -> Engage: 3568.0 | Flee: 3196.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.10.51:458][617]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.51:458][617]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.51:471][618]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147415238' was already added to the screen.
[2026.04.04-15.10.51:492][619]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.04-15.10.51:492][619]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.10.51:500][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1088 DistVeh=1381 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.51:545][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.51:545][621]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:689][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=300 DistVeh=2618 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.51:711][629]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.51:711][629]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.51:711][629]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:752][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103762 DistVeh=689785 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.51:752][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.51:817][634]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.51:817][634]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:817][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.51:818][634]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.51:818][634]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:818][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.51:818][634]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:818][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.51:818][634]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.51:818][634]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:818][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.51:818][634]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:818][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.51:818][634]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.51:818][634]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.51:818][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.51:970][641]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.51:970][641]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.52:057][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.52:057][645]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:057][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103757 DistVeh=747436 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.52:057][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.52:215][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.52:215][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.52:215][652]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:237][653]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.52:237][653]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:237][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.52:237][653]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:237][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.52:237][653]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.52:237][653]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:237][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.52:237][653]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:237][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.52:237][653]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.52:237][653]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:237][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.52:468][663]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.52:468][663]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.52:491][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=868 DistVeh=1725 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.52:538][666]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.52:562][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.52:562][667]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:654][671]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.52:654][671]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:654][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.52:654][671]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:654][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.52:654][671]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.52:654][671]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:654][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.52:654][671]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.52:655][671]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:655][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.52:700][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=108 DistVeh=2716 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.52:723][674]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.52:723][674]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.52:723][674]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.52:748][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103775 DistVeh=714353 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.52:748][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.52:973][685]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.52:973][685]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.52:973][685]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  BP_Voss_Discovery_2018_C_2147442257-  Door :: DoorLF
[2026.04.04-15.10.53:038][688]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.53:059][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103807 DistVeh=778152 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.53:059][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.53:059][689]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.53:060][689]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:060][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.53:060][689]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.10.53:060][689]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.53:060][689]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.53:060][689]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.10.53:060][689]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.04-15.10.53:060][689]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.53:060][689]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:060][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.53:060][689]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.53:061][689]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:061][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.53:080][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.53:080][690]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:214][696]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.53:214][696]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.53:214][696]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:454][707]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.53:454][707]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.53:476][708]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.53:477][708]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:477][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.53:477][708]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.53:477][708]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:477][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.53:497][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=677 DistVeh=1815 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.53:582][713]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.53:582][713]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:691][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=66 DistVeh=2809 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.53:713][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.53:713][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.53:713][719]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:760][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103847 DistVeh=740136 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.53:760][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.53:810][723]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.53:824][724]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.04-15.10.53:848][725]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469260] Als.Equipment.Weapon
[2026.04.04-15.10.53:895][727]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.53:895][727]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:895][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.53:895][727]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.53:895][727]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.53:895][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.53:960][730]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.53:960][730]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.54:067][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103877 DistVeh=809657 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.54:067][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.54:089][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.54:089][736]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.54:156][739]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419323]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=3032)
[2026.04.04-15.10.54:156][739]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: High
[2026.04.04-15.10.54:156][739]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 3, Distance: 1222.13
[2026.04.04-15.10.54:156][739]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.54:180][740]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 141 units.
[2026.04.04-15.10.54:203][741]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.54:203][741]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.54:203][741]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.54:250][743]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.54:297][745]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.54:297][745]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.54:297][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.54:298][745]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.54:298][745]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.54:298][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.54:391][749]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.10.54:459][752]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.54:459][752]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.54:485][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=490 DistVeh=1917 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.54:600][758]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.54:600][758]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.54:693][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=220 DistVeh=2897 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.54:718][763]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.54:718][763]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.54:718][763]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.54:718][763]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.54:718][763]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.54:718][763]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.54:718][763]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.54:719][763]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.54:719][763]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.54:765][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103903 DistVeh=766391 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.54:765][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.54:904][771]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.54:970][774]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.54:970][774]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.55:060][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103937 DistVeh=841227 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.55:060][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.55:106][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.55:106][780]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:130][781]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.55:131][781]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:131][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.55:131][781]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.55:131][781]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:131][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.55:200][784]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.55:200][784]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.55:200][784]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:409][793]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.55:454][795]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.55:454][795]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.55:499][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=296 DistVeh=2035 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.55:546][799]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.55:547][799]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:547][799]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.55:547][799]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.55:547][799]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:547][799]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.55:619][802]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.55:619][802]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:687][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=373 DistVeh=2990 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.55:710][806]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.55:710][806]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.55:710][806]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:761][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103988 DistVeh=793025 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.55:761][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.55:898][814]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.55:965][817]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.55:965][817]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:965][817]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.55:965][817]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.55:965][817]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.55:965][817]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.55:965][817]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.55:965][817]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.56:074][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104028 DistVeh=873857 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.56:074][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.56:120][824]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.56:120][824]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.56:213][828]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.56:213][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.56:213][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.56:213][828]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.56:379][835]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.56:379][835]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.56:379][835]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.56:380][835]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.56:380][835]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.56:380][835]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.56:385][835]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.10.56:385][835]LogStreaming: Display: 0.052 ms for processing 5097 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (12133->12124) packages and 9 (33096->33087) public exports.
[2026.04.04-15.10.56:466][839]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419137 is within 113 units.
[2026.04.04-15.10.56:467][839]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.56:467][839]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.56:488][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=109 DistVeh=2160 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.56:620][846]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.56:620][846]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.56:682][848]LogRHI: Display: Encountered a new graphics PSO: 4106871055
[2026.04.04-15.10.56:683][849]LogRHI: Display: Encountered a new graphics PSO: 3827690248
[2026.04.04-15.10.56:691][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=529 DistVeh=3089 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.56:715][850]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.56:715][850]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.56:715][850]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.56:715][850]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.56:764][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104085 DistVeh=820337 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.56:764][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.56:789][853]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.56:790][853]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.56:790][853]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.56:790][853]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.56:790][853]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.56:790][853]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.56:966][861]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.56:966][861]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.57:031][864]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.57:054][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104121 DistVeh=905740 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.57:054][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.57:122][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.57:122][868]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.57:214][872]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.57:215][872]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.57:215][872]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.57:215][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.57:215][872]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.57:215][872]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.57:215][872]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.57:355][878]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.57:377][879]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.57:462][883]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.57:462][883]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.57:482][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=60 DistVeh=2280 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.57:633][891]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.57:633][891]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.57:633][891]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.57:633][891]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.57:633][891]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.57:699][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=685 DistVeh=3193 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.57:724][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.57:724][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.57:724][895]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.57:747][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104169 DistVeh=847657 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.57:747][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.57:954][905]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.57:954][905]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.58:019][908]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.58:042][909]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.58:042][909]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.58:042][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.58:062][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104201 DistVeh=938702 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.58:062][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.58:148][914]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.58:148][914]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.58:218][917]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.58:218][917]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.58:218][917]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.58:347][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Flee
[2026.04.04-15.10.58:347][922]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.10.58:347][922]LogTemp: Warning: AI Decision -> Engage: 3439.2 | Flee: 1229.8 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.10.58:389][924]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.04-15.10.58:389][924]LogStreaming: Display: FlushAsyncLoading(370): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.10.58:392][924]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] BeginFocusFadeout: Starting fadeout from rotation P=-2.471191 Y=349.239191 R=0.000000
[2026.04.04-15.10.58:392][924]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.04-15.10.58:461][927]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.58:461][927]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.58:461][927]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.58:461][927]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.10.58:461][927]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.10.58:461][927]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.58:461][927]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.10.58:461][927]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.04-15.10.58:462][927]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.58:462][927]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.58:462][927]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.58:462][927]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.58:484][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=213 DistVeh=2406 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.58:610][934]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.58:610][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 896.19
[2026.04.04-15.10.58:610][934]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147419112, Level=EThreatLevel::Critical)
[2026.04.04-15.10.58:611][934]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.58:611][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 896.19
[2026.04.04-15.10.58:611][934]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.58:611][934]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.04-15.10.58:654][936]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.58:654][936]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.58:701][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=837 DistVeh=3313 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.58:701][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.58:701][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.58:701][938]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.58:750][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104273 DistVeh=876066 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.58:750][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.58:815][943]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.58:837][944]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.58:838][944]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.58:877][946]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.58:878][946]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.58:878][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.58:955][950]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.58:955][950]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.58:955][950]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.58:955][950]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.59:016][953]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.59:016][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1020.46
[2026.04.04-15.10.59:016][953]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.59:016][953]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.04-15.10.59:055][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104324 DistVeh=971209 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.59:055][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.10.59:115][958]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.59:162][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.59:162][960]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.59:198][962]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419137 is within 323 units.
[2026.04.04-15.10.59:225][963]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.59:226][963]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.59:226][963]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.59:242][964]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.59:290][966]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.59:290][966]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.59:290][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.59:291][966]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.59:291][966]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.59:291][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.59:421][973]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.10.59:421][973]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 1238.44
[2026.04.04-15.10.59:421][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.59:438][974]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.59:457][975]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.59:457][975]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.59:457][975]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.59:457][975]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.10.59:492][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=368 DistVeh=2536 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.59:649][986]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419323]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::Critical, Dist=1238)
[2026.04.04-15.10.59:649][986]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: High
[2026.04.04-15.10.59:649][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 3, Distance: 1382.75
[2026.04.04-15.10.59:649][986]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.10.59:649][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Engage
[2026.04.04-15.10.59:649][986]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10013)
[2026.04.04-15.10.59:650][986]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.59:650][986]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.59:666][987]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.10.59:666][987]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.59:685][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=836 DistVeh=3313 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.59:685][988]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::AlertThreat Callout=10013
[2026.04.04-15.10.59:702][989]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.10.59:703][989]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.59:703][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.10.59:703][989]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.59:703][989]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.10.59:703][989]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.10.59:758][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104406 DistVeh=905363 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.10.59:758][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.10.59:933][  1]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.10.59:933][  1]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.TakingFire, Radio=1, Duration=1.51
[2026.04.04-15.10.59:933][  1]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.TakingFire Sender=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.59:933][  1]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.TakingFire Sender=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.10.59:933][  1]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.TakingFire IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.10.59:933][  1]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.TakingFire
[2026.04.04-15.10.59:933][  1]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.TakingFire Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.10.59:933][  1]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.10.59:964][  3]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.10.59:964][  3]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.00:058][  8]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:059][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104446 DistVeh=1003997 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.00:059][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.11.00:106][ 10]LogRHI: Display: Encountered a new graphics PSO: 2239460905
[2026.04.04-15.11.00:115][ 11]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:116][ 11]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.00:116][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.00:165][ 13]LogRHI: Display: Encountered a new graphics PSO: 936112465
[2026.04.04-15.11.00:176][ 14]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.00:176][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.00:212][ 16]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.00:212][ 16]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.00:212][ 16]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.00:387][ 24]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.00:388][ 24]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.00:458][ 27]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.00:459][ 27]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.00:459][ 27]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:459][ 27]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:480][ 28]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=-70475.900 Y=-344166.282 Z=-16313.790
[2026.04.04-15.11.00:480][ 28]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.11.00:484][ 28]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.00:484][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=520 DistVeh=2665 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.00:528][ 30]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:529][ 30]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.00:529][ 30]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.00:529][ 30]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:529][ 30]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.00:529][ 30]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.00:688][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.00:688][ 37]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.00:688][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=649 DistVeh=3162 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.00:688][ 37]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419137 is within 551 units.
[2026.04.04-15.11.00:708][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.00:709][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.00:709][ 38]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.00:752][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104423 DistVeh=934882 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.00:752][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.11.00:773][ 41]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.11.00:860][ 45]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:946][ 49]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:946][ 49]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.00:946][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.00:947][ 49]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.00:959][ 49]LogRHI: Display: Encountered a new graphics PSO: 3378448239
[2026.04.04-15.11.00:966][ 50]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.00:966][ 50]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.01:075][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104538 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.01:075][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no condition matched)
[2026.04.04-15.11.01:197][ 61]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.01:197][ 61]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.01:223][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.01:223][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.01:223][ 62]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.01:280][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.01:362][ 69]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.01:468][ 74]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.01:468][ 74]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.01:481][ 74]LogRHI: Display: Encountered a new compute PSO: 3906957405
[2026.04.04-15.11.01:487][ 74]LogRHI: Display: Encountered a new graphics PSO: 4199948426
[2026.04.04-15.11.01:496][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=660 DistVeh=2793 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.01:496][ 75]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.11.01:534][ 77]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.TakingFire
[2026.04.04-15.11.01:683][ 84]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.01:684][ 84]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.01:684][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.01:684][ 84]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.01:684][ 84]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.01:684][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.01:684][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=460 DistVeh=3008 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.01:708][ 85]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.01:708][ 85]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.01:708][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.01:708][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.01:708][ 85]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.01:752][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104501 DistVeh=965268 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.01:752][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.11.01:777][ 88]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.01:955][ 96]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.01:955][ 96]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.02:066][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104605 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.02:066][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.02:087][102]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.02:087][102]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.02:087][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.02:111][103]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 380 units.
[2026.04.04-15.11.02:152][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Flee
[2026.04.04-15.11.02:152][105]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.11.02:152][105]LogTemp: Warning: AI Decision -> Engage: 3229.6 | Flee: 822.2 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.04-15.11.02:193][107]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] BeginFocusFadeout: Starting fadeout from rotation P=-2.142588 Y=400.209662 R=0.000000
[2026.04.04-15.11.02:196][107]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.02:219][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.02:219][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.02:219][108]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.02:219][108]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.02:219][108]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.02:369][115]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.04-15.11.02:455][119]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.02:455][119]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.02:455][119]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.02:455][119]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.02:500][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=813 DistVeh=2925 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.02:500][121]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.02:500][121]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.02:500][121]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.02:603][126]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.02:603][126]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.02:688][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=272 DistVeh=2888 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.02:707][131]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.02:707][131]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.02:707][131]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.02:729][132]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.02:729][132]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.02:753][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104571 DistVeh=996216 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.02:753][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.11.02:903][140]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.02:903][140]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.02:903][140]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.02:965][143]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.02:965][143]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.02:965][143]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.02:965][143]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.03:009][145]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:010][145]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:074][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104696 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.03:075][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.03:217][155]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.03:217][155]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.03:217][155]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:239][156]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.03:239][156]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:319][160]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:319][160]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:319][160]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.03:422][165]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:460][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.03:460][167]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.03:460][167]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.03:460][167]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.03:482][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=835 DistVeh=2950 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.03:482][168]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 127 units.
[2026.04.04-15.11.03:693][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=91 DistVeh=2774 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.03:714][179]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.03:714][179]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.03:714][179]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:731][180]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Focus fadeout complete
[2026.04.04-15.11.03:739][180]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:739][180]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:739][180]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.03:739][180]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.11.03:739][180]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.03:739][180]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.03:739][180]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.11.03:739][180]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.04-15.11.03:758][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.03:758][181]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:758][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104748 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.03:758][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no condition matched)
[2026.04.04-15.11.03:823][184]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:823][184]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:823][184]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:823][184]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.03:823][184]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:824][184]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:824][184]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.03:824][184]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.03:824][184]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.03:824][184]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.03:968][191]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.03:968][191]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.03:968][191]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.03:968][191]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:071][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104930 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.04:071][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.04:148][200]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147469260 already attached to callout 10013
[2026.04.04-15.11.04:153][200]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.04:154][200]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:154][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.04:154][200]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.04:154][200]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:154][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.04:217][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.04:217][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.04:217][203]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:238][204]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.04:238][204]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:238][204]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.04:238][204]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.04:239][204]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:239][204]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.04:249][205]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-71150.446 Y=-344480.723 Z=-16313.790
[2026.04.04-15.11.04:249][205]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.11.04:275][206]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.04:275][206]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:295][207]LogTemp: Warning: AI Decision -> Engage: 2780.1 | Flee: 3370.7 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=1, InVehicle=No)
[2026.04.04-15.11.04:464][216]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:464][216]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:464][216]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:464][216]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:484][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=288 DistVeh=2414 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.04:566][221]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.04:566][221]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:566][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.04:638][225]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.04:638][225]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:638][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.04:695][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=324 DistVeh=2522 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.04:714][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.04:714][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.04:714][229]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:752][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104926 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.04:752][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.04:788][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.04:788][233]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:849][236]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419137 is within 108 units.
[2026.04.04-15.11.04:964][242]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:964][242]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:964][242]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:964][242]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.04:981][243]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.04:981][243]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.04:981][243]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.04:993][243]LogRHI: Display: Encountered a new graphics PSO: 4075546760
[2026.04.04-15.11.05:041][246]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.05:041][246]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.05:041][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.05:058][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104896 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.05:058][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.05:058][247]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.11.05:214][255]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.05:214][255]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.05:214][255]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.05:384][265]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.05:385][265]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.05:385][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.05:459][269]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.05:460][269]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.05:460][269]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.05:460][269]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.05:460][269]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.05:460][269]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.05:460][269]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.05:495][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=343 DistVeh=1921 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.05:695][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=907 DistVeh=2330 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.05:711][283]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.05:711][283]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.05:711][283]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.05:746][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104828 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.05:746][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.05:799][288]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.05:800][288]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.05:870][292]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.05:870][292]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.05:870][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.05:965][297]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.05:965][297]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.05:965][297]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.05:965][297]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.06:068][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104959 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.06:068][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.06:200][308]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:200][308]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:200][308]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.06:201][308]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:201][308]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:201][308]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.06:201][308]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:201][308]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:201][308]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.06:201][308]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:201][308]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:201][308]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.06:223][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.06:223][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.06:223][309]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:282][312]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:282][312]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:282][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.06:283][312]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:304][313]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=344)
[2026.04.04-15.11.06:304][313]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=22.07s, delta=69999, need=5000, visUpgrade=false)
[2026.04.04-15.11.06:304][313]LogTemp: Warning: AI Decision -> Engage: 3281.3 | Flee: 5213.1 | Surrender: 214.7 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.06:462][321]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.06:462][321]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.06:462][321]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.06:462][321]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.06:481][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=923 DistVeh=1552 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.06:610][328]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:611][328]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:611][328]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.06:683][331]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:684][331]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:684][331]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:684][331]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.06:684][331]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:684][331]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:684][331]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.06:685][331]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.06:685][331]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:685][331]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.06:708][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1180 DistVeh=2189 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.06:708][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.06:708][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.06:708][332]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.06:758][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104930 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.06:759][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.06:951][342]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.06:951][342]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.06:951][342]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.06:951][342]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.07:025][345]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:025][345]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:025][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:025][345]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:025][345]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:025][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:067][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104989 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.07:067][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.07:086][348]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:086][348]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:086][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:087][348]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:087][348]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:087][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:217][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.07:217][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.07:217][353]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:445][364]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:446][364]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:446][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:446][364]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:465][365]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.07:465][365]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.07:465][365]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.07:465][365]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.07:486][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1206 DistVeh=1287 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.07:503][367]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:503][367]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:503][367]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:503][367]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:504][367]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:504][367]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:688][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1144 DistVeh=2132 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.07:716][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.07:717][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.07:717][379]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:749][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105002 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.07:750][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.07:766][382]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=1189)
[2026.04.04-15.11.07:766][382]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=23.53s, delta=69999, need=5000, visUpgrade=false)
[2026.04.04-15.11.07:766][382]LogTemp: Warning: AI Decision -> Engage: 3274.0 | Flee: 1639.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.07:847][386]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:847][386]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:847][386]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:847][386]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:847][386]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:847][386]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:912][390]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:913][390]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:913][390]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:913][390]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.07:913][390]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.07:913][390]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.07:966][393]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.07:966][393]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.07:966][393]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.07:966][393]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.08:055][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105109 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.08:055][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.08:217][407]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.08:217][407]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.08:217][407]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:257][409]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.08:258][409]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:258][409]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.08:323][410]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.08:323][410]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:323][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.08:324][410]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.08:324][410]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:324][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.08:347][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.08:347][412]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:463][417]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.08:463][417]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.08:463][417]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.08:463][417]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.08:487][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1184 DistVeh=1175 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.08:661][427]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.08:661][427]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:661][427]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.08:661][427]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:661][427]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.08:662][427]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.08:662][427]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:662][427]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.08:662][427]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:662][427]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.08:697][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1067 DistVeh=2290 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.08:723][430]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.08:723][430]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.08:723][430]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:723][430]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.08:723][430]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:723][430]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.08:723][430]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.08:724][430]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:724][430]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.08:724][430]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.08:724][430]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:724][430]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.08:757][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104965 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.08:757][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.08:852][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.08:852][437]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.08:969][443]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.08:969][443]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.08:969][443]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.08:969][443]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.09:061][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105096 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.09:062][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.09:062][448]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:062][448]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:062][448]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.09:062][448]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:062][448]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.09:062][448]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.11.09:062][448]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.09:063][448]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.09:063][448]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.11.09:063][448]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.04-15.11.09:137][452]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:138][452]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:138][452]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.09:184][454]LogRHI: Display: Encountered a new graphics PSO: 3619600462
[2026.04.04-15.11.09:212][456]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.09:212][456]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.09:212][456]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:309][461]LogTemp: Warning: AI Decision -> Engage: 1733.4 | Flee: 1877.5 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=1, InVehicle=No)
[2026.04.04-15.11.09:366][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.09:366][464]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:469][469]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.09:469][469]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.09:469][469]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.09:469][469]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.09:470][469]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:470][469]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:470][469]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.09:470][469]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:470][469]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.09:492][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1180 DistVeh=1183 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.09:549][473]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:549][473]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:549][473]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.09:549][473]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:549][473]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:549][473]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.09:694][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=722 DistVeh=2422 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.09:719][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.09:719][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.09:719][481]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:755][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104867 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.09:755][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.09:835][487]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 637 units.
[2026.04.04-15.11.09:835][487]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=1144)
[2026.04.04-15.11.09:835][487]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=25.60s, delta=69999, need=5000, visUpgrade=false)
[2026.04.04-15.11.09:835][487]LogTemp: Warning: AI Decision -> Engage: 3354.6 | Flee: 2019.3 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.09:872][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.09:872][489]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:872][489]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:873][489]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:873][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.09:873][489]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:873][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.09:873][489]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:873][489]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:873][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.09:873][489]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:873][489]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:873][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.09:874][489]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:874][489]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:874][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.09:953][493]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:953][493]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:953][493]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.09:953][493]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.09:954][493]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.09:954][493]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.09:972][494]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.09:972][494]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.09:972][494]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.09:972][494]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.10:066][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104963 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.10:066][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.10:203][506]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.10:203][506]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.10:203][506]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:277][510]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:277][510]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:277][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.10:277][510]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:278][510]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:278][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.10:278][510]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:278][510]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:278][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.10:352][514]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:353][514]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:353][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.10:353][514]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:353][514]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:353][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.10:353][514]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:353][514]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:353][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.10:388][516]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.10:388][516]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:467][520]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.10:467][520]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.10:467][520]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.10:467][520]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.10:485][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=983 DistVeh=1648 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.10:494][521]LogRHI: Display: Encountered a new graphics PSO: 4094463728
[2026.04.04-15.11.10:581][526]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.11.10:696][532]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:697][532]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:697][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.10:697][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=123 DistVeh=2688 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.10:715][533]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.10:715][533]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.10:715][533]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:753][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104698 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.10:753][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.10:753][535]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:754][535]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:754][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.10:754][535]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:754][535]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:754][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.10:754][535]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:754][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.10:754][535]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.10:754][535]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:754][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.10:754][535]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:754][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.10:902][543]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.10:902][543]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.10:960][546]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.10:960][546]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.10:960][546]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.10:960][546]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:062][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104794 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.11:062][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.11:102][553]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:102][553]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:102][553]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:102][553]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:102][553]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:102][553]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:160][556]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:160][556]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:160][556]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:160][556]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:160][556]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147420010 to Callout 10013
[2026.04.04-15.11.11:160][556]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:161][556]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:161][556]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:161][556]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:161][556]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:161][556]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:213][559]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.11:213][559]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.11:213][559]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:350][565]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.11.11:413][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:413][568]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:470][571]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:470][571]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:470][571]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:470][571]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:499][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=413 DistVeh=1969 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.11:517][573]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:517][573]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:517][573]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:577][576]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:577][576]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:577][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:577][576]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:577][576]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:577][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:696][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=399 DistVeh=2932 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.11:712][583]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.11:712][583]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.11:712][583]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:757][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104528 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.11:757][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.11:931][594]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:931][594]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:931][594]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:932][594]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:932][594]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:969][596]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:969][596]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:969][596]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:969][596]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.11:987][597]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.11:987][597]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.11:987][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.11:998][597]LogRHI: Display: Encountered a new graphics PSO: 767235974
[2026.04.04-15.11.12:010][598]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419137 is within 111 units.
[2026.04.04-15.11.12:010][598]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=637)
[2026.04.04-15.11.12:010][598]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=27.78s, delta=69999, need=5000, visUpgrade=false)
[2026.04.04-15.11.12:010][598]LogTemp: Warning: AI Decision -> Engage: 3526.5 | Flee: 5767.0 | Surrender: 203.3 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.12:064][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104623 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.12:064][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.12:201][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.12:201][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.12:201][608]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.12:346][615]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.12:346][615]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.12:346][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.12:346][615]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.12:346][615]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.12:346][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.12:359][616]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.04-15.11.12:359][616]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.04-15.11.12:402][618]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.12:403][618]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.12:403][618]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.12:445][620]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.12:445][620]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.12:468][621]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.12:468][621]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.12:468][621]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.12:468][621]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.12:486][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=185 DistVeh=2300 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.12:695][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=594 DistVeh=3096 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.12:718][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.12:718][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.12:718][633]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.12:760][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104366 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.12:760][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.12:760][635]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.12:760][635]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.12:819][638]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.12:820][638]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.12:820][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.12:959][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.12:959][645]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.12:959][645]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.12:959][645]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.12:959][645]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.12:959][645]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.12:991][647]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.11.13:055][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104463 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.13:055][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.13:173][656]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:173][656]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:212][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.13:212][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.13:212][658]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.13:233][659]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:233][659]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.13:233][659]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.13:233][659]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:234][659]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.13:234][659]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.13:466][671]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.13:466][671]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.13:466][671]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.13:466][671]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.13:466][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.13:466][671]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.13:488][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=754 DistVeh=2816 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.13:489][672]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.04-15.11.13:585][677]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:585][677]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:645][680]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:647][680]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.13:647][680]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.13:647][680]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:647][680]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:647][680]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:648][680]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.13:687][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=775 DistVeh=3256 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.13:706][683]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.13:706][683]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.13:706][683]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.13:747][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104207 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.13:747][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.13:902][693]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147410521' was already added to the screen.
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:924][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:925][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:925][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:925][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147469260
ID 10 013
CAlloutTypeGangShooting
[2026.04.04-15.11.13:925][694]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.04-15.11.13:925][694]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.04-15.11.13:971][696]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.13:971][696]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.13:971][696]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.13:971][696]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.13:988][697]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:049][700]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:067][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104299 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.14:067][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.14:129][704]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.11.14:130][704]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.04-15.11.14:130][704]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147469260
[2026.04.04-15.11.14:130][704]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147469260
[2026.04.04-15.11.14:130][704]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.11.14:130][704]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.04-15.11.14:130][704]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.73s
[2026.04.04-15.11.14:130][704]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.11.14:130][704]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.04-15.11.14:130][704]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.04-15.11.14:209][708]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.14:209][708]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.14:209][708]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.14:390][717]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.14:390][717]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:390][717]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.11.14:391][717]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.14:391][717]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.14:391][717]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.11.14:458][720]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:458][720]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:458][720]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.14:458][720]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.14:458][720]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.14:458][720]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.14:497][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1132 DistVeh=3290 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.14:575][726]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.14:575][726]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.14:693][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=889 DistVeh=3433 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.14:710][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.14:710][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.14:710][733]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.14:722][733]LogRHI: Display: Encountered a new graphics PSO: 448679538
[2026.04.04-15.11.14:722][733]LogRHI: Display: Encountered a new graphics PSO: 2218924713
[2026.04.04-15.11.14:750][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104038 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.14:750][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.14:812][738]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:813][738]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:813][738]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:870][741]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:871][741]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.14:954][745]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.14:954][745]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.14:954][745]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.14:954][745]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.15:058][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104132 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.15:058][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.15:204][757]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.15:204][757]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.15:204][757]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.15:223][758]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.15:290][761]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.15:290][761]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.15:304][762]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147469260 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Arrived (Callout 10013)
[2026.04.04-15.11.15:435][768]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.15:459][769]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.15:459][769]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.15:459][769]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.15:459][769]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.15:498][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1205 DistVeh=3422 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.15:541][773]LogTemp: Warning: AI Decision -> Engage: 2072.7 | Flee: 2556.0 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=1, InVehicle=No)
[2026.04.04-15.11.15:641][778]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.15:641][778]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.15:680][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=970 DistVeh=3592 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.15:703][781]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.15:703][781]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.15:703][781]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.15:703][781]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.15:744][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103889 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.15:744][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.15:967][794]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.15:967][794]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.15:967][794]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.15:967][794]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.16:042][798]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:064][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103983 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.16:064][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.16:118][802]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:216][807]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.16:216][807]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.16:216][807]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.16:290][811]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.11.16:329][813]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.04-15.11.16:446][819]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:447][819]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:463][820]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.16:463][820]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.16:463][820]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.16:463][820]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.16:486][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1546 DistVeh=3772 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.16:522][823]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:689][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1294 DistVeh=4021 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.16:705][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.16:706][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.16:706][833]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.16:747][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103671 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.16:747][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.16:857][841]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:876][842]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.04-15.11.16:876][842]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.04-15.11.16:876][842]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.16:876][842]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.16:876][842]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.16:876][842]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.16:876][842]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.11.16:876][842]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.04-15.11.16:876][842]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.11.16:876][842]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.04-15.11.16:939][845]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:939][845]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:940][845]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.16:958][846]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.16:958][846]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.16:958][846]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.16:958][846]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:059][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103646 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.17:059][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.17:085][852]LogRHI: Display: Encountered a new graphics PSO: 3301624290
[2026.04.04-15.11.17:147][856]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:202][859]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:202][859]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:202][859]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.17:202][859]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.17:202][859]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.17:240][861]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:256][862]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:256][862]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:257][862]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:276][863]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:348][867]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:458][873]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.17:458][873]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.17:458][873]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.17:458][873]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.17:458][873]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.11.17:458][873]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.04-15.11.17:458][873]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.11.17:458][873]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:458][873]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:458][873]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:458][873]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:475][874]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:495][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2074 DistVeh=4265 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.17:548][878]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:548][878]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:661][884]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:662][884]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:696][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1800 DistVeh=4566 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.17:716][887]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.17:716][887]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.17:716][887]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.17:716][887]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:755][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103344 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.17:755][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.17:755][889]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.17:883][896]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:941][899]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.17:958][900]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:958][900]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:958][900]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:958][900]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.17:979][901]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.18:014][903]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.18:068][906]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.18:068][906]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:068][906]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:068][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103505 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.18:068][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.18:068][906]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:173][912]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:209][914]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.18:209][914]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.18:209][914]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.18:226][915]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Metal
[2026.04.04-15.11.18:226][915]LogStreaming: Display: FlushAsyncLoading(371): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.11.18:431][926]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.18:431][926]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.18:431][926]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.18:431][926]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.18:431][926]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.11.18:431][926]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.04-15.11.18:431][926]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.11.18:469][928]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.18:469][928]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.18:469][928]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.18:469][928]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.18:469][928]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:484][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2272 DistVeh=4427 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.18:579][934]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:579][934]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:580][934]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:580][934]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:688][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2010 DistVeh=4779 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.18:705][941]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.18:705][941]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.18:705][941]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.18:742][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103420 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.18:742][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.18:802][946]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.18:875][950]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:891][951]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.18:926][953]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.18:946][954]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.18:961][955]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.18:961][955]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.18:961][955]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.18:961][955]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.18:961][955]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.18:981][956]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.18:996][957]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:016][958]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.19:016][958]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.19:016][958]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.19:016][958]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.19:016][958]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.11.19:016][958]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.04-15.11.19:016][958]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.11.19:066][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103581 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.19:066][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.19:208][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.19:208][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.19:208][969]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.19:281][973]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.19:282][973]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:317][975]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:354][977]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:392][979]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.19:393][979]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.19:393][979]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.19:393][979]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.19:393][979]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.11.19:393][979]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.04-15.11.19:393][979]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.19:413][980]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:468][983]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.19:468][983]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.19:468][983]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.19:468][983]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.19:468][983]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.19:468][983]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.19:468][983]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.11.19:468][983]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.11.19:468][983]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.04-15.11.19:468][983]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.04-15.11.19:468][983]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.11.19:489][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2273 DistVeh=4409 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.19:561][988]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:597][990]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:597][990]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.19:597][990]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.19:687][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1839 DistVeh=4605 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.19:688][995]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.19:708][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.19:708][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.19:708][996]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.19:744][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103488 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.19:744][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.19:798][  1]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.19:819][  2]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:835][  3]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:835][  3]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.19:969][ 10]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.19:969][ 10]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.19:969][ 10]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.19:969][ 10]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.20:004][ 12]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.20:026][ 13]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.20:043][ 14]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.20:064][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103652 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.20:064][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.20:102][ 17]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:102][ 17]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:102][ 17]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:102][ 17]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:199][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:200][ 22]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:220][ 23]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.20:220][ 23]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.20:220][ 23]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.20:338][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=39.00s, delta=84049, need=5000, visUpgrade=true)
[2026.04.04-15.11.20:338][ 29]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.11.20:338][ 29]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 4487.70
[2026.04.04-15.11.20:338][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147419112, Level=EThreatLevel::Critical)
[2026.04.04-15.11.20:338][ 29]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.11.20:338][ 29]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 4487.70
[2026.04.04-15.11.20:338][ 29]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.20:338][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=0 Neutral=0 Enemy=2
[2026.04.04-15.11.20:454][ 35]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.20:454][ 35]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.20:454][ 35]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.20:454][ 35]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.20:491][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2277 DistVeh=4413 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.20:512][ 38]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:554][ 40]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.11.20:554][ 40]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.TakingFire, Radio=1, Duration=1.52
[2026.04.04-15.11.20:554][ 40]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.TakingFire Sender=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.20:554][ 40]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.TakingFire Sender=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.20:554][ 40]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.TakingFire IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.11.20:554][ 40]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.TakingFire
[2026.04.04-15.11.20:554][ 40]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.TakingFire Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.11.20:554][ 40]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.11.20:603][ 43]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:697][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1670 DistVeh=4431 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.20:714][ 49]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.20:714][ 49]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.20:714][ 49]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.20:752][ 51]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.11.20:752][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 4423.41
[2026.04.04-15.11.20:752][ 51]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.20:752][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=0 Neutral=0 Enemy=2
[2026.04.04-15.11.20:752][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103574 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.20:752][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.20:924][ 60]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.20:961][ 62]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.20:961][ 62]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.20:961][ 62]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.20:961][ 62]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:016][ 65]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.21:034][ 66]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-74054.292 Y=-345958.464 Z=-16280.567
[2026.04.04-15.11.21:034][ 66]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.11.21:037][ 66]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.21:053][ 67]LogTemp: Warning: AI Decision -> Engage: 2398.7 | Flee: 3184.0 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=1, InVehicle=No)
[2026.04.04-15.11.21:053][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103755 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.21:053][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.21:091][ 69]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.21:150][ 72]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.21:167][ 73]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.11.21:167][ 73]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 4423.94
[2026.04.04-15.11.21:167][ 73]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.21:167][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=0 Neutral=0 Enemy=2
[2026.04.04-15.11.21:204][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.21:204][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.21:204][ 75]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.21:336][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.21:336][ 82]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.21:460][ 89]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:460][ 89]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:460][ 89]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:460][ 89]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:497][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2315 DistVeh=4453 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.21:555][ 94]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.21:556][ 94]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.21:572][ 95]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419112 - Threat: Critical
[2026.04.04-15.11.21:572][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419112, Level: 4, Distance: 4645.26
[2026.04.04-15.11.21:572][ 95]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.21:572][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=40.23s, delta=11, need=5000, visUpgrade=false)
[2026.04.04-15.11.21:705][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1508 DistVeh=4259 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.21:718][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.21:718][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.21:718][103]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.21:738][104]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.21:739][104]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.21:759][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103762 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.21:759][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.21:955][116]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:955][116]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:955][116]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:955][116]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.21:971][117]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.22:065][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104007 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.22:065][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.22:135][126]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.11.22:150][127]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.22:186][129]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.TakingFire
[2026.04.04-15.11.22:205][130]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.22:205][130]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.22:205][130]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.22:383][140]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.22:454][144]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.22:454][144]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.22:454][144]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.22:454][144]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.22:490][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2632 DistVeh=4784 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.22:491][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=2632, staying on foot)
[2026.04.04-15.11.22:564][150]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.22:694][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1353 DistVeh=4089 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.22:715][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.22:715][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.22:715][158]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.22:755][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104045 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.22:755][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.22:792][162]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.22:963][171]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.22:963][171]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.22:963][171]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.22:963][171]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.22:980][172]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.23:052][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104204 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.23:052][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.23:199][184]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.23:218][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.23:218][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.23:218][185]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.23:401][195]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.23:402][195]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.23:414][196]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=-75036.908 Y=-346334.467 Z=-16227.739
[2026.04.04-15.11.23:414][196]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.11.23:437][197]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.23:452][198]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.23:452][198]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.23:452][198]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.23:452][198]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.23:488][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2754 DistVeh=4903 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.23:488][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=2754, staying on foot)
[2026.04.04-15.11.23:616][207]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.23:688][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1210 DistVeh=3922 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.23:703][212]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.23:703][212]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.23:703][212]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.23:759][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104108 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.23:759][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.23:811][218]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.23:811][218]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.23:954][226]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.23:954][226]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.23:954][226]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.23:954][226]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.24:026][230]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.24:026][230]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.24:062][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104243 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.24:062][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.24:156][237]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.24:157][237]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.24:209][240]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.24:209][240]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.24:209][240]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.24:228][241]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.24:446][253]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.24:446][253]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.24:446][253]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.24:446][253]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.24:446][253]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.11.24:446][253]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.04-15.11.24:462][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.24:462][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.24:462][254]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.24:462][254]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.24:480][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=2942 DistVeh=5086 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.24:480][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=2942, staying on foot)
[2026.04.04-15.11.24:640][264]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.24:697][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=1078 DistVeh=3755 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.24:711][268]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.24:711][268]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.24:711][268]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.24:749][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104166 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.24:749][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.24:852][276]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.24:958][282]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.24:958][282]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.24:958][282]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.24:958][282]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.25:049][287]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.25:066][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104314 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.25:066][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.25:213][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.25:213][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.25:213][296]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.25:265][299]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.25:449][309]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.25:468][310]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.25:468][310]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.25:468][310]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.25:468][310]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.25:483][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=3131 DistVeh=5269 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.25:483][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=3131, staying on foot)
[2026.04.04-15.11.25:677][322]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.25:691][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=967 DistVeh=3592 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.25:711][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.25:711][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.25:711][324]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.25:746][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104240 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.25:746][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.25:760][327]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.11.25:868][333]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.25:868][333]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.25:966][339]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.25:966][339]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.25:966][339]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.25:966][339]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.26:067][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104381 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.26:067][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.26:088][346]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.26:088][346]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.26:098][347]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-75921.636 Y=-346248.586 Z=-16140.367
[2026.04.04-15.11.26:098][347]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.11.26:205][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.26:205][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.26:205][353]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.26:272][357]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.26:397][364]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.11.26:397][364]LogStreaming: Display: 0.362 ms for processing 60012 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (12133->12124) packages and 9 (33096->33087) public exports.
[2026.04.04-15.11.26:459][368]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.26:459][368]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.26:459][368]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.26:459][368]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.26:491][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=3320 DistVeh=5452 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.26:491][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=3320, staying on foot)
[2026.04.04-15.11.26:491][370]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.26:587][376]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.04-15.11.26:587][376]LogStreaming: Display: FlushAsyncLoading(372): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.11.26:675][381]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.26:693][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=884 DistVeh=3431 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.26:693][382]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.26:693][382]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.26:707][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.26:707][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.26:707][383]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.26:742][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104309 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.26:742][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.26:895][394]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.26:962][398]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.26:962][398]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.26:962][398]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.26:962][398]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.27:064][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104460 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.27:065][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.27:082][405]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.27:137][408]LogSlate: Slate User Unregistered.  User Index 8
[2026.04.04-15.11.27:137][408]LogSlate: Slate User Destroyed.  User Index 8, Is Virtual User: 1
[2026.04.04-15.11.27:205][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.27:205][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.27:205][412]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.27:308][418]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.27:460][427]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.27:460][427]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.27:460][427]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.27:460][427]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.27:490][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=3522 DistVeh=5647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.27:490][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=3522, staying on foot)
[2026.04.04-15.11.27:492][429]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.27:687][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=778 DistVeh=3258 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.27:700][442]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.27:700][442]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.27:700][442]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.27:718][443]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.27:750][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104494 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.27:750][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.27:891][454]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.27:891][454]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.27:909][455]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 737 units.
[2026.04.04-15.11.27:954][458]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.27:954][458]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.27:954][458]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.27:954][458]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.28:070][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104652 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.28:070][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.28:116][468]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:213][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.28:213][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.28:213][474]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.28:231][475]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:231][475]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:295][479]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:296][479]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:466][490]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.28:466][490]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.28:466][490]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.28:466][490]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.28:484][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=3738 DistVeh=5856 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.28:484][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=3738, staying on foot)
[2026.04.04-15.11.28:529][494]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:687][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=589 DistVeh=3121 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.28:704][505]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.28:704][505]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.28:704][505]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.28:738][507]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:738][507]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:752][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104648 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.28:752][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.28:932][519]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.28:966][521]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.28:966][521]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.28:966][521]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.28:966][521]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.29:060][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104851 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.29:060][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.29:208][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.29:208][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.29:208][536]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.29:332][544]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.29:364][546]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.29:365][546]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.29:365][546]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.29:365][546]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.29:365][546]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.29:365][546]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.29:456][552]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.29:456][552]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.29:456][552]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.29:456][552]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.29:487][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=3928 DistVeh=6040 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.29:487][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=3928, staying on foot)
[2026.04.04-15.11.29:692][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.29:705][568]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.29:705][568]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.29:705][568]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.29:737][570]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.29:738][570]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.29:738][570]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.29:738][570]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.29:738][570]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.11.29:738][570]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.04-15.11.29:754][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104970 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.29:754][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.29:767][572]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.29:767][572]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.29:767][572]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.29:962][585]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.29:962][585]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.29:962][585]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.29:962][585]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:064][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105173 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.30:064][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.30:111][595]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 416 units.
[2026.04.04-15.11.30:111][595]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=472)
[2026.04.04-15.11.30:111][595]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=45.88s, delta=69999, need=5000, visUpgrade=false)
[2026.04.04-15.11.30:111][595]LogTemp: Warning: AI Decision -> Engage: 3178.4 | Flee: 6098.1 | Surrender: 235.5 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.30:140][597]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.30:172][599]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.30:172][599]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.30:172][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.30:214][602]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.30:214][602]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.30:214][602]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.30:462][618]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:462][618]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:462][618]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:462][618]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:480][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=4115 DistVeh=6222 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.30:480][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=4115, staying on foot)
[2026.04.04-15.11.30:549][623]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.30:583][625]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.30:583][625]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.30:583][625]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.30:692][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.30:710][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.30:710][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.30:710][633]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.30:742][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105221 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.30:743][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.30:775][637]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.30:775][637]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.30:954][649]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.30:955][649]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:955][649]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:955][649]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:955][649]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.30:985][651]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.30:985][651]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.30:985][651]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.31:059][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105358 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.31:059][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.31:210][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.31:210][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.31:210][666]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.31:289][671]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.31:289][671]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.31:302][672]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 416 units.
[2026.04.04-15.11.31:363][676]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.31:398][678]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.31:399][678]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.31:399][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.31:447][681]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.31:458][682]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.31:458][682]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.31:458][682]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.31:458][682]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.31:487][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=4305 DistVeh=6408 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.31:487][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=4305, staying on foot)
[2026.04.04-15.11.31:593][691]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.11.31:593][691]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.11.31:686][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.31:699][698]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.31:700][698]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.31:700][698]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.31:746][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105290 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.31:746][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.31:796][703]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.31:797][703]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.31:797][703]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.31:811][704]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.31:811][704]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.31:811][704]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.31:821][705]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.11.31:963][715]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.31:963][715]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.31:963][715]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.31:963][715]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.32:050][721]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.11.32:062][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105399 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.32:062][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.32:206][731]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.32:207][731]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.32:207][731]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.32:207][731]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.32:218][732]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.32:219][732]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.32:219][732]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.32:293][737]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.32:294][737]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.32:461][748]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.32:461][748]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.32:461][748]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.32:461][748]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.32:492][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=4495 DistVeh=6593 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.32:492][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=4495, staying on foot)
[2026.04.04-15.11.32:540][753]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 416 units.
[2026.04.04-15.11.32:612][758]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.32:629][759]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.32:630][759]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.32:630][759]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.32:687][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.32:699][764]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.32:699][764]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.32:699][764]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.32:745][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105321 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.32:745][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.32:805][771]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.32:805][771]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.32:957][781]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.32:957][781]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.32:957][781]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.32:957][781]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.33:021][785]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:033][786]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:034][786]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.33:034][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.33:064][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105428 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.33:064][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.33:197][797]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.11.33:197][797]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.11.33:217][797]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.33:217][797]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.33:217][797]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.33:222][798]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.11.33:318][805]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:318][805]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:418][812]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:419][812]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:436][813]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:465][815]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.33:465][815]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.33:465][815]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.33:465][815]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.33:494][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=4684 DistVeh=6777 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.33:494][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=4684, staying on foot)
[2026.04.04-15.11.33:683][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.33:711][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.33:712][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.33:712][832]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.33:741][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105345 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.33:741][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.33:819][839]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:819][839]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:831][840]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:847][841]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.33:848][841]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.33:848][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.33:954][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.33:955][848]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.33:955][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.33:955][848]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.34:061][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105450 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.34:061][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.34:201][864]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.34:201][864]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.34:201][864]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.34:245][867]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.34:260][868]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.34:260][868]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.34:260][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.34:318][872]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.34:318][872]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.34:464][882]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.34:464][882]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.34:464][882]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.34:464][882]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.34:481][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=4871 DistVeh=6960 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.34:481][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=4871, staying on foot)
[2026.04.04-15.11.34:494][884]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 416 units.
[2026.04.04-15.11.34:494][884]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=416)
[2026.04.04-15.11.34:495][884]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=50.26s, delta=69999, need=5000, visUpgrade=false)
[2026.04.04-15.11.34:495][884]LogTemp: Warning: AI Decision -> Engage: 3094.9 | Flee: 5695.8 | Surrender: 235.5 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.34:644][894]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.34:673][896]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.34:673][896]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.34:673][896]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.34:690][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.34:704][898]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.34:704][898]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.34:704][898]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.34:752][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105363 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.34:752][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.34:824][906]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.34:824][906]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.34:955][915]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.34:955][915]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.34:955][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.34:955][915]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.35:056][922]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:056][922]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.35:056][922]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.35:056][922]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.35:056][922]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.11.35:056][922]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.04-15.11.35:056][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105433 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.35:056][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.35:084][924]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:200][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.35:200][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.35:200][932]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.35:331][941]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:331][941]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:462][950]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.35:462][950]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.35:462][950]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.35:462][950]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.35:462][950]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:493][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=5063 DistVeh=7147 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.35:493][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=5063, staying on foot)
[2026.04.04-15.11.35:493][952]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:689][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.35:704][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.35:704][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.35:704][966]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.35:752][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105250 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.35:752][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.35:844][975]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:844][975]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:873][977]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:902][979]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.35:903][979]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.35:903][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.35:959][983]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.35:959][983]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.35:959][983]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.35:959][983]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.36:059][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105293 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.36:059][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.36:207][  0]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.36:207][  0]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.36:207][  0]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.36:282][  5]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.36:313][  7]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.36:313][  7]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.36:314][  7]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.36:353][ 10]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.36:353][ 10]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.36:453][ 17]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.36:453][ 17]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.36:453][ 17]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.36:453][ 17]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.36:482][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=5249 DistVeh=7330 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.36:482][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=5249, staying on foot)
[2026.04.04-15.11.36:565][ 25]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.11.36:692][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.36:692][ 34]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.36:707][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.36:707][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.36:707][ 35]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.36:720][ 36]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.36:720][ 36]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 416 units.
[2026.04.04-15.11.36:720][ 36]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=416)
[2026.04.04-15.11.36:720][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=52.49s, delta=69999, need=5000, visUpgrade=false)
[2026.04.04-15.11.36:720][ 36]LogTemp: Warning: AI Decision -> Engage: 3091.3 | Flee: 5706.9 | Surrender: 235.5 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.36:749][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105019 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.36:749][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.36:866][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.36:866][ 46]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.36:868][ 46]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.11.36:868][ 46]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.TakingFire, Radio=1, Duration=1.66
[2026.04.04-15.11.36:868][ 46]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.TakingFire Sender=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.36:868][ 46]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.TakingFire Sender=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.36:868][ 46]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.TakingFire IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.11.36:868][ 46]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.TakingFire
[2026.04.04-15.11.36:868][ 46]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.TakingFire Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.11.36:868][ 46]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.11.36:958][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.36:958][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.36:958][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.36:958][ 52]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.37:068][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=105021 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.37:068][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.37:096][ 61]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:125][ 63]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:125][ 63]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.37:125][ 63]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.37:201][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.37:201][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.37:201][ 68]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.37:249][ 71]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.37:263][ 72]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.37:380][ 80]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:380][ 80]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:451][ 85]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.11.37:463][ 86]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.37:463][ 86]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.37:463][ 86]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.37:463][ 86]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.37:489][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=5440 DistVeh=7517 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.37:489][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=5440, staying on foot)
[2026.04.04-15.11.37:507][ 89]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:508][ 89]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:517][ 90]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-77182.010 Y=-345383.586 Z=-16029.056
[2026.04.04-15.11.37:517][ 90]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.11.37:537][ 91]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:691][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.37:707][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.37:707][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.37:707][103]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.37:748][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104777 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.37:748][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.37:888][116]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:888][116]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:915][118]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:916][118]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:943][120]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.37:944][120]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.37:944][120]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.37:959][121]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.37:959][121]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.37:959][121]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.37:959][121]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.38:055][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104870 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.38:056][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.38:212][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.38:212][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.38:212][139]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.38:273][143]LogRHI: Display: Encountered a new graphics PSO: 1939485086
[2026.04.04-15.11.38:293][145]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419323
[2026.04.04-15.11.38:293][145]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.38:293][145]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.38:293][145]LogTemp: BroadcastStimulus: origin=X=-76076.039 Y=-346201.139 Z=-16126.018 range=100 overlaps=0 applied=1 (0.00 ms)
[2026.04.04-15.11.38:327][147]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.38:359][149]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.38:360][149]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.38:360][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.38:399][152]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.38:399][152]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.38:460][156]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.38:460][156]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.38:460][156]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.38:460][156]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.38:487][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=5629 DistVeh=7703 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.38:487][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=5629, staying on foot)
[2026.04.04-15.11.38:592][165]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.11.38:633][168]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.TakingFire
[2026.04.04-15.11.38:695][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.38:713][173]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.38:713][173]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.38:713][173]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.38:727][174]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.38:743][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104636 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.38:743][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.38:757][176]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.38:803][179]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 416 units.
[2026.04.04-15.11.38:804][179]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419254]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::High, Dist=416)
[2026.04.04-15.11.38:804][179]LogTemp: [BP_AI_Controller_Civilian_C_2147419254] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=54.57s, delta=69999, need=5000, visUpgrade=false)
[2026.04.04-15.11.38:804][179]LogTemp: Warning: AI Decision -> Engage: 3102.7 | Flee: 5798.6 | Surrender: 235.5 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.38:904][186]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.38:904][186]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.38:961][190]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.38:961][190]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.38:961][190]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.38:961][190]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.39:066][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104751 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.39:066][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.39:139][202]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:169][204]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:215][207]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.39:215][207]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.39:215][207]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.39:406][220]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:406][220]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:435][222]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.39:464][224]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.39:464][224]LogTemp: [BP_AI_Ped_Police_C_2147419137] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.39:464][224]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.39:464][224]LogTemp: [BP_AI_Ped_Police_C_2147419112] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147419995, skipping
[2026.04.04-15.11.39:481][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=5817 DistVeh=7887 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.39:481][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=5817, staying on foot)
[2026.04.04-15.11.39:552][230]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:582][232]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:583][232]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.39:583][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.39:690][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.39:703][240]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.39:703][240]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.39:703][240]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.39:749][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104516 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.39:749][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.39:790][246]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147419323]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147419112 (ThreatLevel=EThreatLevel::Critical, Dist=4645)
[2026.04.04-15.11.39:790][246]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=58.45s, delta=69982, need=5000, visUpgrade=false)
[2026.04.04-15.11.39:790][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Engage
[2026.04.04-15.11.39:790][246]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10013)
[2026.04.04-15.11.39:790][246]LogTemp: Warning: AI Decision -> Engage: 2693.9 | Flee: 791.9 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.04-15.11.39:911][254]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:911][254]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:961][257]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.39:961][257]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.39:961][257]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:994][259]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.39:995][259]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.39:995][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.40:065][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104628 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.40:065][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.40:221][273]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.40:221][273]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.40:221][273]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.40:235][274]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147419112 (hold=58.89s, delta=84047, need=5000, visUpgrade=true)
[2026.04.04-15.11.40:235][274]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.11.40:235][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 3304.31
[2026.04.04-15.11.40:235][274]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147419137, Level=EThreatLevel::Critical)
[2026.04.04-15.11.40:235][274]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.04-15.11.40:365][282]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.40:366][282]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147419995, Officer=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.11.40:366][282]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.04-15.11.40:366][282]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.40:366][282]LogTemp: Order:Broadcast Police Order
[2026.04.04-15.11.40:366][282]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.04-15.11.40:396][284]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.40:397][284]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.40:397][284]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.40:414][285]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.40:414][285]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.40:459][288]LogTemp: [BP_AI_Ped_Police_C_2147419137] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.40:459][288]LogTemp: [BP_AI_Ped_Police_C_2147419112] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147419995 Stimulus=EStimulusType::ThreatSpotted Callout=10013
[2026.04.04-15.11.40:490][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=6009 DistVeh=8075 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.40:490][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (target on foot, dist=6009, staying on foot)
[2026.04.04-15.11.40:636][299]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.11.40:636][299]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 3246.46
[2026.04.04-15.11.40:636][299]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.40:636][299]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147419323] AI : BP_AI_Controller_Civilian_C_2147419323 
Actor: BP_AI_Ped_Police_C_2147419137 - Threat: Critical
[2026.04.04-15.11.40:636][299]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147419137, Level: 4, Distance: 3246.46
[2026.04.04-15.11.40:636][299]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.40:636][299]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Visible=2 Friend=0 Neutral=0 Enemy=2
[2026.04.04-15.11.40:682][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.40:715][304]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.40:715][304]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.40:715][304]LogTemp: Warning: [NeutralizeFail] Callout 10013: Active threat BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.40:746][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104394 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.40:746][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.40:777][308]LogTemp: [BP_AI_Ped_Police_C_2147419112] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.40:809][310]LogTemp: [BP_AI_Ped_Police_C_2147419137] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147419995)
[2026.04.04-15.11.40:915][317]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147419995 (Reason: Pawn Died)
[2026.04.04-15.11.40:915][317]LogTemp: NotifyPawnUnavailable: Task AI.Task.Civilian.Engage reverted to Pending (was sole claimer)
[2026.04.04-15.11.40:915][317]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147419323
[2026.04.04-15.11.40:915][317]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.04-15.11.40:915][317]LogTemp: BroadcastStimulus: origin=X=-76391.819 Y=-345945.714 Z=-16090.230 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.04-15.11.40:920][317]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.40:920][317]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=E79B6E2B4CC11754599739A481CA3FC9) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.40:920][317]LogTemp: All threats neutralized in Callout 10013, advancing callout.
[2026.04.04-15.11.40:920][317]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.40:920][317]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=C14089BE4DCC95B490A652809DFA479F) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.40:920][317]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=4536D61C4E0E01C81DEA41BAEF17ADA5) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.40:920][317]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=C6A0A36441D33BC8EE7DCD944595ED7F) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.40:920][317]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=89EDE84249C5407FECF46FAC6B82364F) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.40:920][317]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=26446DC44B40F55A0A50CF9DCA85909F) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.40:920][317]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=6A1891B94A445059F5C802A014B67730) for Callout 10013, Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.40:929][318]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.04-15.11.41:027][324]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147419995 (Reason: Pawn Died)
[2026.04.04-15.11.41:059][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104507 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.41:059][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.41:076][327]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147419980 is cornered! No escape and threat BP_AI_Ped_Police_C_2147419112 is within 416 units.
[2026.04.04-15.11.41:120][330]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.41:120][330]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.41:149][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.41:149][332]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.41:179][334]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.41:179][334]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.41:179][334]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.41:179][334]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.41:193][335]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.04-15.11.41:210][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:210][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:210][336]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.04-15.11.41:210][336]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.04-15.11.41:210][336]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.11.41:210][336]LogTemp: BP_AI_Controller_Police_C_2147419116: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.11.41:210][336]LogTemp: BP_AI_Controller_Police_C_2147419116: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:211][336]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.11.41:211][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:211][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:211][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=6139 DistVeh=8204 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.41:211][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=6139)
[2026.04.04-15.11.41:211][336]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.11.41:211][336]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.11.41:211][336]LogTemp: BP_AI_Controller_Police_C_2147419116: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.11.41:211][336]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.11.41:211][336]LogTemp: BP_AI_Controller_Police_C_2147419091: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.04-15.11.41:211][336]LogTemp: BP_AI_Controller_Police_C_2147419091: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Engage)
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:211][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:211][336]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.04-15.11.41:211][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.41:211][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, no target)
[2026.04.04-15.11.41:211][336]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::Pursuit (Callout 10013)
[2026.04.04-15.11.41:211][336]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.04-15.11.41:211][336]LogTemp: BP_AI_Controller_Police_C_2147419091: Claimed task AI.Task.Police.Pursuit
[2026.04.04-15.11.41:211][336]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.41:211][336]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.41:211][336]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.41:211][336]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.41:225][337]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.04-15.11.41:422][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.41:423][350]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.41:486][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=3137 DistVeh=8250 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.41:486][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=3137)
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:566][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:581][360]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.41:581][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.41:581][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.41:581][360]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.41:616][362]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.41:616][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.41:616][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.41:616][362]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.41:616][362]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.41:616][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.41:616][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.41:616][362]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.41:695][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.41:695][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=416)
[2026.04.04-15.11.41:695][367]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.04-15.11.41:710][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:710][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:744][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104274 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.41:744][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.41:835][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.41:937][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.41:937][381]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.42:032][387]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.42:032][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.42:032][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.42:032][387]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.42:063][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104386 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.42:063][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.42:208][398]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.42:208][398]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.42:325][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Flee
[2026.04.04-15.11.42:325][405]LogTemp: [BP_AI_Controller_Civilian_C_2147419323] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10013)
[2026.04.04-15.11.42:437][412]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.42:438][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.42:438][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.42:438][412]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.42:438][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.42:438][412]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.42:487][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=3026 DistVeh=8398 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.42:487][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=3026)
[2026.04.04-15.11.42:693][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.42:693][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=416)
[2026.04.04-15.11.42:710][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.42:710][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.42:743][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104166 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.42:743][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.42:840][437]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.42:840][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.42:840][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.42:840][437]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.42:951][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.42:951][444]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.43:065][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104277 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.43:065][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.43:209][460]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:209][460]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:242][462]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.43:242][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.43:242][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.43:242][462]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.43:462][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.43:462][475]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.43:478][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=2920 DistVeh=8545 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.43:478][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=2920)
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.43:565][481]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:648][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.43:648][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.43:648][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.43:648][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.43:698][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.43:698][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=416)
[2026.04.04-15.11.43:712][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:712][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:744][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104053 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.43:744][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.43:845][498]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.43:855][498]LogRHI: Display: Encountered a new graphics PSO: 3929216763
[2026.04.04-15.11.43:964][505]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.43:964][505]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:029][509]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:029][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:029][509]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.11.44:029][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:029][509]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.44:029][509]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:029][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:029][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:029][509]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.44:062][511]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:062][511]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.44:062][511]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.44:062][511]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.44:062][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104166 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.44:062][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.44:209][520]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:209][520]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:436][534]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:436][534]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:436][534]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:436][534]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.44:467][536]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:467][536]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.44:467][536]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.44:467][536]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.44:467][536]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:467][536]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:485][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=2816 DistVeh=8694 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.44:485][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  -> None (pursuit on foot, sprinting dist=2816)
[2026.04.04-15.11.44:693][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.44:693][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  -> None (pursuit on foot, sprinting dist=416)
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:710][551]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.04-15.11.44:710][551]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.04.04-15.11.44:710][551]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.11.44:710][551]LogTemp: BP_AI_Controller_Police_C_2147419091: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.04-15.11.44:710][551]LogTemp: BP_AI_Controller_Police_C_2147419091: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::Pursuit)
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:710][551]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.04-15.11.44:710][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.44:710][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.44:710][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.44:710][551]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::DetainSuspect (Callout 10013)
[2026.04.04-15.11.44:710][551]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.04-15.11.44:710][551]LogTemp: BP_AI_Controller_Police_C_2147419091: Claimed task AI.Task.Police.Detain
[2026.04.04-15.11.44:710][551]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.04-15.11.44:710][551]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.04.04-15.11.44:710][551]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.11.44:710][551]LogTemp: BP_AI_Controller_Police_C_2147419116: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.04-15.11.44:710][551]LogTemp: BP_AI_Controller_Police_C_2147419116: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147419995, Role=ERole::Pursuit)
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.44:710][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.04-15.11.44:710][551]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.04-15.11.44:710][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.44:710][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.44:710][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=2789 DistVeh=8728 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.44:710][551]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::DetainSuspect (Callout 10013)
[2026.04.04-15.11.44:710][551]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.04-15.11.44:710][551]LogTemp: BP_AI_Controller_Police_C_2147419116: Claimed task AI.Task.Police.Detain
[2026.04.04-15.11.44:743][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103934 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.44:743][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.44:787][556]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.04-15.11.44:840][559]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:840][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:840][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:840][559]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.44:872][561]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.44:872][561]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.44:872][561]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.44:872][561]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.44:970][567]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.44:970][567]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.45:054][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104037 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.45:054][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.45:206][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:206][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:240][583]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.45:240][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.45:240][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.45:240][583]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.45:275][585]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.45:275][585]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.45:275][585]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.45:275][585]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.45:481][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.45:481][598]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.45:481][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=2779 DistVeh=8738 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.45:577][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.45:577][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.45:577][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.45:577][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:577][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.45:577][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.45:577][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.45:577][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:578][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.45:578][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.45:578][604]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.45:578][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:640][608]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.45:640][608]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.45:640][608]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.45:640][608]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.45:687][611]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.45:687][611]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.45:687][611]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.45:687][611]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.45:687][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.45:700][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:700][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:749][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103789 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.45:749][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.45:839][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.45:988][631]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.45:988][631]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.46:015][633]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.11.46:044][635]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.46:044][635]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.46:044][635]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.46:044][635]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.46:057][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103901 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.46:057][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.46:086][638]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.46:086][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.46:086][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.46:086][638]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.46:200][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.46:200][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.46:482][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=2616 DistVeh=8913 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.46:498][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.46:498][667]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.46:498][667]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.46:498][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.46:498][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.46:498][667]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.46:691][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.46:703][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.46:703][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.46:749][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103650 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.46:749][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.46:814][690]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-77252.182 Y=-345282.120 Z=-16032.284
[2026.04.04-15.11.46:814][690]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.11.46:861][693]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.46:861][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.46:861][693]LogTemp: [CalloutResolution] Contact made for Callout 10013
[2026.04.04-15.11.46:861][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.46:861][693]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.46:861][693]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.46:861][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.46:861][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.46:861][693]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.46:908][697]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.46:908][697]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.46:908][697]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.46:908][697]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.47:008][705]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.47:008][705]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.47:059][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103741 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.47:059][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.47:209][721]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:209][721]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:268][726]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.47:268][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.47:268][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.47:268][726]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.47:316][730]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.47:316][730]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.47:316][730]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.47:316][730]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.47:491][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=2445 DistVeh=9099 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.47:516][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.47:517][745]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.47:568][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:671][757]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.47:671][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.47:671][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.47:671][757]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.47:682][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.47:707][760]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:707][760]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:723][761]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.47:723][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.47:723][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.47:723][761]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.47:749][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103502 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.47:749][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.47:839][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.48:029][783]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.48:029][783]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.48:058][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.48:058][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.48:072][786]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.48:072][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.48:072][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.48:072][786]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.48:132][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.48:132][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.48:132][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.48:132][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.48:205][795]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.48:205][795]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.48:475][814]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.48:475][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.48:475][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.48:475][814]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.48:491][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=2277 DistVeh=9284 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.48:533][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.48:533][818]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.48:534][818]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.48:534][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.48:534][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.48:534][818]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.48:683][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.48:701][829]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.48:701][829]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.48:744][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103498 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.48:744][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.48:885][841]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.48:885][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.48:885][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.48:885][841]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.48:947][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.48:948][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.48:948][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.48:948][845]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.49:041][851]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.49:041][851]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.49:054][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.49:054][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.49:210][862]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:210][862]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:295][868]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.49:295][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.49:295][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.49:295][868]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.49:355][872]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.49:355][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.49:355][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.49:355][872]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.49:485][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=2101 DistVeh=9454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.49:544][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.49:544][884]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.49:574][886]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:689][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.49:705][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.49:705][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.49:705][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.49:705][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.49:705][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:705][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:743][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103498 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.49:743][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.49:760][899]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.49:760][899]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.49:760][899]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.49:760][899]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.49:841][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.49:892][909]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] Executing Activity for AI:  BP_AI_Controller_Police_C_2147419091 Activity:  Als.Activities.Apprehending
[2026.04.04-15.11.50:044][920]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.50:045][920]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.50:060][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.50:060][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.50:114][925]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.50:114][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.50:114][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.50:114][925]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.50:169][929]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.50:169][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.50:169][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.50:169][929]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.50:204][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.50:204][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.50:491][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1910 DistVeh=9607 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.50:518][956]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.50:518][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.50:518][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.50:518][956]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.50:546][958]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.50:546][958]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.50:577][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.50:577][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.50:577][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.50:577][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.50:680][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=416 DistVeh=3005 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.50:704][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.50:704][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.50:747][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103498 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.50:747][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.50:937][977]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.50:937][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.50:937][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.50:937][977]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.50:988][979]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.50:988][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.50:988][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.50:988][979]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.51:004][980]LogRHI: Display: Encountered a new graphics PSO: 3038897129
[2026.04.04-15.11.51:030][981]LogRHI: Display: Encountered a new graphics PSO: 1792485026
[2026.04.04-15.11.51:064][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.51:064][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.51:205][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:205][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:336][994]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.51:336][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.51:336][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.51:336][994]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.51:406][997]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.51:406][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.51:406][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.51:406][997]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.51:495][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1722 DistVeh=9760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.51:587][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:605][  6]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.11.51:605][  6]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.11.51:632][  7]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.11.51:698][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=406 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.51:723][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:723][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:739][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.51:739][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.51:739][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.51:739][ 12]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.51:760][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103498 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.51:761][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.51:814][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.51:815][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.51:815][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.51:815][ 16]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.51:832][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.52:059][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.52:059][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.52:146][ 43]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.52:146][ 43]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.52:146][ 43]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.52:146][ 43]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.52:205][ 48]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.52:205][ 48]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.52:220][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.52:220][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.52:220][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.52:220][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.52:496][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1531 DistVeh=9910 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.52:551][ 70]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.52:551][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.52:551][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.52:551][ 70]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.52:633][ 73]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.52:633][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.52:633][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.52:633][ 73]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.52:694][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=406 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.52:724][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.52:724][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.52:758][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103498 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.52:758][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.52:975][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.52:975][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.52:975][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.52:975][ 84]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.53:038][ 86]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.53:038][ 86]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.53:038][ 86]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.53:038][ 86]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.53:070][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.53:070][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.53:173][ 90]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.11.53:173][ 90]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.11.53:211][ 92]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.11.53:217][ 92]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:217][ 92]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:381][ 98]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.53:381][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.53:381][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.53:381][ 98]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.53:449][101]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.53:449][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.53:449][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.53:449][101]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.53:485][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1343 DistVeh=10043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.53:564][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:688][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=406 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.53:705][117]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:705][117]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:747][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103498 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.53:747][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.53:794][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.53:794][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.53:794][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.53:794][123]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.53:837][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.04-15.11.53:854][127]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.53:854][127]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.53:854][127]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.53:854][127]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.54:054][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.54:054][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.54:201][149]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.54:201][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.54:201][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.54:201][149]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.54:201][149]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.54:201][149]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.54:266][153]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.54:266][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.54:266][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.54:266][153]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.54:491][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=1151 DistVeh=10179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.54:608][174]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.54:608][174]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.54:608][174]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.54:608][174]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.54:658][177]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.04-15.11.54:679][178]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.54:679][178]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.54:679][178]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.54:679][178]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.54:679][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419980 DistTarget=406 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.54:718][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.54:718][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.54:753][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103498 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.54:753][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.55:014][198]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.55:014][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.55:014][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.55:014][198]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.55:068][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.55:068][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.55:080][202]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.55:080][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.55:081][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419980 to Callout 10013
[2026.04.04-15.11.55:081][202]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419980.
[2026.04.04-15.11.55:098][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419980 updated role to ERole::Surrender
[2026.04.04-15.11.55:099][203]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147419980] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.04-15.11.55:208][210]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147419112] Arresting:: BP_AI_Ped_Civilian_C_2147419980
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.55:217][210]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.04-15.11.55:217][210]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.04.04-15.11.55:217][210]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.11.55:217][210]LogTemp: BP_AI_Controller_Police_C_2147419091: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.04.04-15.11.55:217][210]LogTemp: BP_AI_Controller_Police_C_2147419091: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147419980, Role=ERole::DetainSuspect)
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=1 Claimed=1 | RawResult=0 Inverted=0
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=1 Claimed=1 | RawResult=0 Inverted=0
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:217][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=1 Claimed=1 | RawResult=0 Inverted=0
[2026.04.04-15.11.55:217][210]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.04-15.11.55:217][210]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419112 -> ERole::DetainSuspect (Callout 10013)
[2026.04.04-15.11.55:217][210]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419112 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.04-15.11.55:217][210]LogTemp: BP_AI_Controller_Police_C_2147419091: Claimed task AI.Task.Police.Detain
[2026.04.04-15.11.55:422][224]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.55:422][224]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.55:422][224]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.55:422][224]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.55:486][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=967 DistVeh=10311 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.55:530][233]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping focal to LKL: X=-67347.529 Y=-344170.307 Z=-16201.526
[2026.04.04-15.11.55:530][233]LogTemp: [BP_AI_Controller_Police_C_2147419091] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.55:565][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.55:565][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:565][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.55:566][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.55:636][242]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469260] 
[2026.04.04-15.11.55:690][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.55:705][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.55:705][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.55:747][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103498 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.55:747][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.55:841][252]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.55:841][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.55:841][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.55:841][252]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.55:841][252]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:841][252]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:841][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.55:841][252]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.55:841][252]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:841][252]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:841][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.55:841][252]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.55:841][252]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.55:842][252]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.55:842][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.55:842][252]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.56:074][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103645 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.56:074][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.56:222][270]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.56:222][270]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.56:244][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.56:244][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.56:244][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.56:244][271]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.56:418][278]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.11.56:418][278]LogStreaming: Display: 0.328 ms for processing 72682 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 2 (12126->12124) packages and 2 (33089->33087) public exports.
[2026.04.04-15.11.56:490][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=811 DistVeh=10425 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.56:516][282]LogMetaSound: Warning: Failed to find active Node Unregistration tasks for the graph 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.04-15.11.56:667][288]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.56:667][288]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.56:667][288]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.56:667][288]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.56:689][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.56:714][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.56:715][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.56:763][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103563 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.56:763][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.57:056][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103762 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.57:056][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.57:083][304]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.57:083][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.57:083][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.57:083][304]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.57:227][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.57:227][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.57:487][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=657 DistVeh=10539 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.57:487][318]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.57:487][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.57:487][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.57:487][318]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.57:571][321]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.57:571][321]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.57:571][321]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.57:571][321]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.57:685][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.57:714][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.57:714][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.57:743][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103811 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.57:743][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.57:854][331]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.57:854][331]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.57:854][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.57:854][331]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.57:913][333]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.57:913][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.57:913][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.57:913][333]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.58:054][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104096 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.58:055][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.58:110][340]LogTemp: [AreAllSuspectsApprehended] Callout 10013:  Suspect BP_AI_Ped_Civilian_C_2147420010 is NOT arrested yet
[2026.04.04-15.11.58:110][340]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147419980 arrested in Callout 10013
[2026.04.04-15.11.58:110][340]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147419980] Arrest Char  10013
[2026.04.04-15.11.58:227][344]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.58:227][344]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.58:342][348]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.58:342][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.58:342][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.58:342][348]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.58:485][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=502 DistVeh=10653 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.58:692][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.58:720][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.58:720][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.58:742][363]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.58:742][363]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.58:742][363]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.58:742][363]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.58:743][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.58:743][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.59:058][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.59:058][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.59:147][380]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.59:147][380]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:147][380]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:147][380]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.59:147][380]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.59:147][380]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:147][380]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:147][380]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.59:207][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.59:207][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.59:485][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=346 DistVeh=10770 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.59:551][407]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.59:551][407]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:551][407]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:551][407]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.59:562][408]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.59:562][408]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.59:562][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.59:562][408]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.59:685][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.59:710][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.59:710][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.11.59:734][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:734][422]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.59:750][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.11.59:750][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.59:832][430]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.59:832][430]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.11.59:832][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.11.59:832][430]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.11.59:961][440]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.11.59:961][440]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:961][440]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.11.59:961][440]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.00:058][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.00:058][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.00:202][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.00:202][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.00:372][468]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.00:372][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.00:372][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.00:372][468]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.00:484][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=193 DistVeh=10887 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.00:510][477]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityFinished
[2026.04.04-15.12.00:580][482]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147419980 already exists in Callout 10013
[2026.04.04-15.12.00:580][482]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.12.00:580][482]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.04.04-15.12.00:580][482]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.12.00:580][482]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147419112
[2026.04.04-15.12.00:580][482]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.12.00:580][482]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.04.04-15.12.00:580][482]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.12.00:580][482]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.12.00:580][482]LogTemp: [AreAllSuspectsApprehended] Callout 10013:  Suspect BP_AI_Ped_Civilian_C_2147420010 is NOT arrested yet
[2026.04.04-15.12.00:688][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.00:700][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.00:700][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.00:748][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.00:748][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.00:778][495]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.00:778][495]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.00:778][495]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.00:778][495]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.01:041][513]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.01:054][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.01:054][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.01:128][519]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.01:154][521]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] Executing Activity for AI:  BP_AI_Controller_Police_C_2147419116 Activity:  Als.Activities.Apprehending
[2026.04.04-15.12.01:187][523]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.01:187][523]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.01:187][523]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.01:187][523]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.01:187][523]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.01:216][525]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.01:216][525]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.01:491][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=81 DistVeh=10970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.01:576][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.01:576][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.01:576][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.01:576][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.01:577][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.01:577][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.01:577][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.01:577][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.01:577][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.01:577][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.01:577][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.01:577][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.01:594][551]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.01:594][551]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.01:594][551]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.01:594][551]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.01:685][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.01:716][559]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.01:716][559]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.01:748][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.01:748][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.01:830][566]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.01:830][566]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.01:830][566]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.01:830][566]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.02:010][577]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.02:010][577]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.02:010][577]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.02:010][577]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.02:067][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.02:067][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.02:093][583]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.04-15.12.02:203][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.02:203][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.02:264][594]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.12.02:408][603]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.02:408][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.02:408][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.02:408][603]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.02:486][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=81 DistVeh=10970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.02:690][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.02:707][623]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.02:707][623]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.02:750][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.02:750][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.02:809][630]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.02:809][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.02:809][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.02:809][630]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.03:054][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.03:054][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.03:203][655]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.03:203][655]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.03:217][656]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.03:217][656]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.03:217][656]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.03:217][656]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.03:318][662]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.03:479][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=81 DistVeh=10970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.03:569][678]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.03:569][678]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.03:569][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.03:570][678]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.03:628][682]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.03:629][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.03:629][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.03:629][682]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.03:691][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.03:711][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.03:711][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.03:761][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.03:761][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.03:842][695]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.03:842][695]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.03:842][695]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.03:842][695]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.04:032][708]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.04:032][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.04:032][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.04:032][708]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.04:060][710]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.04:060][710]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.04:206][720]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.04:206][720]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.04:445][736]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.04:445][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.04:445][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.04:445][736]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.04:489][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=81 DistVeh=10970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.04:684][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.04:711][755]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.04:711][755]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.04:746][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.04:746][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.04:852][767]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.04:852][767]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.04:852][767]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.04:852][767]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.05:056][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.05:056][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.05:206][794]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.05:206][794]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.05:257][797]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.05:257][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.05:257][797]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.12.05:257][797]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.SuspectDown.Single, Radio=1, Duration=1.53
[2026.04.04-15.12.05:257][797]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.12.05:257][797]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.12.05:257][797]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.SuspectDown.Single IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.12.05:257][797]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.SuspectDown.Single
[2026.04.04-15.12.05:257][797]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.SuspectDown.Single Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.12.05:257][797]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.12.05:257][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.05:257][797]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.05:493][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=81 DistVeh=10970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.05:544][815]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.05:575][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.05:575][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.05:575][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.05:575][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.05:659][822]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.05:659][822]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.05:659][822]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.05:659][822]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.05:680][823]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.05:694][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.05:715][825]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.05:715][825]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.05:728][826]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.05:750][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.05:750][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.05:820][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.05:820][831]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.05:837][832]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.05:837][832]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.05:837][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.04-15.12.05:837][832]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.06:064][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.06:064][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.06:064][844]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10013
[2026.04.04-15.12.06:064][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.06:064][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.06:064][844]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147419995.
[2026.04.04-15.12.06:205][851]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.06:205][851]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.06:287][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147419995 updated role to ERole::Surrender
[2026.04.04-15.12.06:287][856]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147419995] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.04-15.12.06:321][858]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.06:407][863]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147419137] Arresting:: BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.06:491][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=71 DistVeh=10970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.06:691][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.06:710][881]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10013, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.04-15.12.06:710][881]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.04.04-15.12.06:710][881]LogTemp: Attempting to handletaskcompleted
[2026.04.04-15.12.06:710][881]LogTemp: BP_AI_Controller_Police_C_2147419116: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.04.04-15.12.06:710][881]LogTemp: BP_AI_Controller_Police_C_2147419116: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147419995, Role=ERole::DetainSuspect)
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.06:710][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.06:710][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.06:710][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.06:710][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.06:710][881]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.04-15.12.06:710][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.06:710][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147419995
[2026.04.04-15.12.06:710][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=71 DistVeh=10970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.06:710][881]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147419137 -> ERole::SecureTarget (Callout 10013)
[2026.04.04-15.12.06:710][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.06:710][881]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147419137 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.04-15.12.06:710][881]LogTemp: BP_AI_Controller_Police_C_2147419116: Claimed task AI.Task.Police.SecureTarget
[2026.04.04-15.12.06:723][882]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityAborted
[2026.04.04-15.12.06:743][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.06:745][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.06:831][888]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.06:852][889]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.12.06:887][891]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.SuspectDown.Single
[2026.04.04-15.12.07:058][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.07:058][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.07:208][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.07:208][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.07:347][917]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.07:495][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=71 DistVeh=10970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.07:582][931]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.07:582][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.07:582][931]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.07:582][931]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.07:582][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.07:582][931]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.07:693][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.07:708][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.07:708][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.07:728][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.07:744][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.07:744][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.07:853][945]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.07:853][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.07:853][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.07:853][945]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.07:853][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.07:853][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.07:853][945]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.07:853][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.07:853][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.07:853][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.08:063][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.08:063][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.08:208][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.08:208][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.08:358][975]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.08:492][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=217 DistVeh=10829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.08:690][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.08:705][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.08:705][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.08:725][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.08:765][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.08:765][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.08:876][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.08:921][  6]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.04-15.12.09:065][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.09:065][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.09:201][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.09:201][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.09:293][ 22]LogTemp: [AreAllSuspectsApprehended] Callout 10013:  Suspect BP_AI_Ped_Civilian_C_2147420010 is NOT arrested yet
[2026.04.04-15.12.09:293][ 22]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147419995 arrested in Callout 10013
[2026.04.04-15.12.09:293][ 22]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147419995] Arrest Char  10013
[2026.04.04-15.12.09:387][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.09:506][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.09:578][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.09:578][ 35]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.09:578][ 35]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.09:578][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.09:578][ 35]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.09:578][ 35]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.09:693][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.09:707][ 42]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.09:707][ 42]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.09:727][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.09:741][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.09:741][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.09:813][ 48]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.09:834][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.09:834][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.09:834][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.09:834][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.09:834][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.09:834][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.09:834][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.09:834][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.09:834][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.09:887][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.10:066][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.10:066][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.10:214][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.10:214][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.10:398][ 83]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.10:487][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.10:692][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.10:714][101]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.10:714][101]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.10:714][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.10:749][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.10:749][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.10:910][112]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.11:054][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.11:054][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.11:201][128]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.11:201][128]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.11:426][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.11:484][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.11:567][146]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.11:567][146]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.11:567][146]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.11:567][146]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.11:567][146]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.11:567][146]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.11:587][147]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.12.11:587][147]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.12.11:697][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.11:708][154]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityFinished
[2026.04.04-15.12.11:714][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.11:714][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.11:714][154]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.11:749][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.11:749][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.11:831][158]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147419995 already exists in Callout 10013
[2026.04.04-15.12.11:831][158]LogTemp: [Voice] Playing local TPT
[2026.04.04-15.12.11:831][158]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.04.04-15.12.11:831][158]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.12.11:831][158]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147419137
[2026.04.04-15.12.11:831][158]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10013 Address=Audio.Radio.Police
[2026.04.04-15.12.11:831][158]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.04.04-15.12.11:831][158]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=6 Matched=3 SkippedSender=1
[2026.04.04-15.12.11:831][158]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.04-15.12.11:831][158]LogTemp: [AreAllSuspectsApprehended] Callout 10013:  Suspect BP_AI_Ped_Civilian_C_2147420010 is NOT arrested yet
[2026.04.04-15.12.11:838][158]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.11:838][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.11:838][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.11:838][158]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.11:838][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.11:838][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.11:838][158]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.11:838][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.11:838][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.11:891][161]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.12.11:936][163]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.12:062][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.12:062][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.12:100][172]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.12:172][176]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.12:208][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.12:208][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.12:315][184]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.12:445][191]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.12:496][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.12:699][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.12:715][206]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.12:715][206]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.12:715][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.12:749][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.12:749][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.12:948][219]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.13:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.13:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.13:197][232]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.12.13:197][232]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.12.13:217][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.13:217][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.13:226][233]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.12.13:467][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.13:487][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.13:522][249]LogTemp: [Voice] Playing local squelch tail
[2026.04.04-15.12.13:572][252]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.04.04-15.12.13:572][252]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.13:572][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.13:572][252]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.13:572][252]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.13:572][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.13:572][252]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.13:688][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.13:706][259]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.13:707][259]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.13:724][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.13:744][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.13:745][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.13:829][266]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.13:829][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.13:829][266]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.13:829][266]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.13:829][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.13:829][266]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.13:829][266]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.13:829][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.13:829][266]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.13:982][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.14:052][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.14:052][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.14:214][287]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.14:214][287]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.14:489][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.14:489][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.14:683][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.14:718][315]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.14:718][315]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.14:718][315]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.14:754][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.14:754][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.15:002][330]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.15:065][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.15:065][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.15:215][341]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.15:215][341]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.15:480][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.15:516][358]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.15:575][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.15:575][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.15:575][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.15:575][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.15:575][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.15:575][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.15:696][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.15:716][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.15:716][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.15:716][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.15:752][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.15:752][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.15:841][376]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.15:841][376]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.15:841][376]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.15:841][376]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.15:841][376]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.15:841][376]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.15:841][376]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.15:841][376]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.15:841][376]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.16:023][386]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.16:058][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.16:058][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.16:203][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.16:203][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.16:486][412]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.04-15.12.16:488][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.16:530][414]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.16:698][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.16:716][424]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.16:716][424]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.16:716][424]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.16:752][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.16:752][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.17:036][441]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.17:056][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.17:056][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.17:207][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.17:207][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.17:493][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=229 DistVeh=10818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.17:544][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.17:578][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.17:578][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.17:578][470]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.17:578][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.17:578][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.17:578][470]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.17:685][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.17:703][477]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.17:703][477]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.17:718][478]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.17:752][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.17:752][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.17:840][485]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.17:840][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.17:840][485]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.17:840][485]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.17:840][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.17:840][485]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.17:840][485]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.17:840][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.17:840][485]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.18:049][497]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.18:064][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.18:064][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.18:203][506]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.18:203][506]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.18:464][520]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.18:484][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=185 DistVeh=10856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.18:552][525]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.18:688][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.18:702][534]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.18:702][534]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.18:722][535]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.18:757][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.18:757][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.19:068][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.19:068][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.19:068][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.19:207][563]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.19:208][563]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.19:493][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=215 DistVeh=10914 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.19:568][584]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.19:568][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.19:568][584]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.19:568][584]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.19:568][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.19:568][584]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.19:568][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.19:689][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.19:707][593]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.19:707][593]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.19:723][594]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.19:753][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.19:753][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.19:837][601]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.19:837][601]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.19:837][601]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.19:837][601]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.19:837][601]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.19:837][601]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.19:837][601]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.19:837][601]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.19:837][601]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.20:062][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.20:062][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.20:075][616]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.20:198][624]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.20:199][624]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.20:483][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=258 DistVeh=10941 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.20:594][649]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.20:687][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.20:701][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.20:701][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.20:718][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.20:748][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.20:748][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.21:067][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.21:067][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.21:098][681]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.21:207][688]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.21:207][688]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.21:491][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=258 DistVeh=10941 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.21:568][710]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.21:569][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.21:569][710]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.21:569][710]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.21:569][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.21:569][710]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.21:600][712]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.21:696][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.21:713][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.21:713][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.21:713][719]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.21:745][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.21:745][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.21:840][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.21:840][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.21:840][727]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.21:840][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.21:840][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.21:840][727]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.21:840][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.21:840][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=11 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.21:840][727]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.22:060][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.22:060][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.22:104][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.22:214][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.22:214][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.22:482][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=258 DistVeh=10941 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.22:611][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.22:684][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.22:700][780]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.22:700][780]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.22:721][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.22:755][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.22:755][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.23:063][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.23:063][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.23:111][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.23:205][811]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.23:205][811]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.23:491][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=258 DistVeh=10941 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.23:568][834]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.23:568][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.23:568][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.23:568][834]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.23:568][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.23:568][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.23:617][837]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.23:691][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.23:708][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.23:708][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.23:723][844]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.23:753][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.23:753][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.23:834][851]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.23:834][851]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.23:834][851]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.23:834][851]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.23:834][851]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.23:834][851]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.23:834][851]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.23:834][851]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.23:834][851]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.23:956][859]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.04-15.12.24:065][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.24:065][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.24:129][870]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.24:212][875]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.24:212][875]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.24:490][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=258 DistVeh=10941 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.24:634][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.24:679][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.24:710][906]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.24:710][906]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.24:710][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.24:742][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.24:742][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.25:051][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.25:052][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.25:142][934]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.25:191][937]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.25:204][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.25:204][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.25:480][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=258 DistVeh=10941 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.25:581][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.25:581][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.25:581][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.25:581][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.25:581][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.25:581][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.25:644][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.25:695][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.25:709][970]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.25:710][970]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.25:710][970]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.25:742][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.25:742][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.25:840][978]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.25:840][978]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.25:840][978]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.25:840][978]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.25:840][978]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.25:840][978]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.25:840][978]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.25:840][978]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.25:840][978]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.26:056][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.26:056][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.26:149][998]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.26:211][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.26:211][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.26:422][ 15]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.12.26:423][ 15]LogStreaming: Display: 0.377 ms for processing 66290 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12125->12101) packages and 24 (33088->33064) public exports.
[2026.04.04-15.12.26:492][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=258 DistVeh=10941 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.26:665][ 31]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.26:696][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.26:710][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.26:710][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.26:710][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.26:741][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.26:741][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.27:054][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.27:054][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.27:172][ 63]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.27:204][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.27:204][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.27:494][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=258 DistVeh=10941 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.27:569][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.27:569][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.27:569][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.27:569][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.27:569][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.27:569][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.27:681][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.27:694][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.27:711][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.27:711][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.27:711][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.27:743][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.27:743][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.27:834][105]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.27:834][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.27:834][105]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.27:834][105]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.27:834][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.27:834][105]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.27:834][105]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.27:834][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.27:834][105]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.28:062][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.28:062][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.28:184][128]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.28:202][129]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.28:202][129]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.28:491][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=240 DistVeh=10928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.28:683][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.28:702][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.28:702][161]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.28:702][161]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.28:716][162]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.28:748][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.28:748][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.28:761][165]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.04-15.12.28:761][165]LogStreaming: Display: FlushAsyncLoading(379): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.12.29:057][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.29:057][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.29:205][193]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.29:205][193]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.29:205][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.29:488][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=191 DistVeh=10863 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.29:577][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.29:577][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.29:577][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.29:577][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.29:577][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.29:577][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.29:683][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.29:701][225]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.29:701][225]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.29:715][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.29:715][226]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.29:745][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.29:746][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.29:840][234]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.29:840][234]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.29:840][234]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.29:840][234]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.29:840][234]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.29:840][234]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.29:840][234]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.29:840][234]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.29:840][234]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.30:065][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.30:065][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.30:215][257]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.30:215][257]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.30:230][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.30:481][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=192 DistVeh=10857 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.30:684][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.30:714][289]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.30:714][289]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.30:714][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.30:744][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.30:744][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.30:744][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.31:062][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.31:062][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.31:202][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.31:202][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.31:246][324]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.31:491][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=192 DistVeh=10857 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.31:552][343]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.12.31:552][343]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.12.31:571][344]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.31:571][344]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.31:571][344]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.31:571][344]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.31:571][344]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.31:571][344]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.31:681][351]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.04-15.12.31:684][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.31:727][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.31:727][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.31:727][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.31:759][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.31:759][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.31:759][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.31:767][356]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.12.31:837][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.31:837][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.31:837][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.31:837][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.31:837][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.31:837][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.31:837][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.31:837][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.31:837][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.32:065][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.32:065][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.32:215][385]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.32:215][385]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.32:260][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.32:494][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=192 DistVeh=10857 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.32:556][407]LogTemp: Game database saved successfully.
[2026.04.04-15.12.32:556][407]LogTemp: Report 10015 created.
[2026.04.04-15.12.32:556][407]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10015
[2026.04.04-15.12.32:556][407]LogTemp: Callout Location = X=-85817.884 Y=-235123.724 Z=-12856.448
[2026.04.04-15.12.32:693][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.32:711][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.32:711][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.32:711][417]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.32:743][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.32:743][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.32:757][420]LogTemp: Game database saved successfully.
[2026.04.04-15.12.32:757][420]LogTemp: Report 10015 updated.
[2026.04.04-15.12.32:757][420]LogTemp: CalloutAttachment: Initialized callout 10015 (Origin: ECalloutOrigin::Dispatch)
[2026.04.04-15.12.32:775][421]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.33:054][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.33:055][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.33:164][445]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.12.33:164][445]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.12.33:185][446]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.12.33:201][447]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.33:201][447]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.33:274][452]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.33:480][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=192 DistVeh=10857 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.33:574][471]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.33:574][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.33:574][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.33:574][471]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.33:574][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.33:574][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.33:666][477]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.33:680][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.33:711][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.33:711][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.33:711][480]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.33:741][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.33:741][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.33:789][485]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.33:834][488]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.NoiseComplaint Voice=Voice_Central_Kayla_Scenario_NoiseComplaint Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.12.33:834][488]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.12.33:834][488]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.04-15.12.33:834][488]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.NoiseComplaint IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.04-15.12.33:834][488]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.NoiseComplaint
[2026.04.04-15.12.33:834][488]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.NoiseComplaint Receivers=6 Matched=6 SkippedSender=0
[2026.04.04-15.12.33:834][488]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.04-15.12.33:834][488]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.33:834][488]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.33:834][488]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.33:834][488]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.33:834][488]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.33:834][488]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.33:834][488]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.33:834][488]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.33:834][488]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.34:066][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.34:066][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.34:139][508]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.34:139][508]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.34:201][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.34:202][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.34:233][514]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.34:265][516]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.34:298][518]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.34:360][522]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.34:410][525]LogTemp: [RadioReceiver] Playing audio
[2026.04.04-15.12.34:489][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=192 DistVeh=10857 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.34:693][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.34:705][544]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.34:705][544]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.34:724][545]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.34:756][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.34:756][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.34:800][550]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.35:067][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.35:067][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.35:204][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.35:204][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.35:315][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.35:486][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=192 DistVeh=10857 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.35:577][600]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.35:577][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.35:577][600]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.35:577][600]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.35:577][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.35:577][600]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.35:690][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.35:704][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.35:704][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.35:722][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.35:753][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.35:753][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.35:815][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.35:829][616]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.35:829][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.35:829][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.35:829][616]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.35:829][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.35:829][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.35:829][616]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.35:829][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.35:829][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.36:065][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.36:065][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.36:202][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.36:203][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.36:325][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.36:480][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=192 DistVeh=10857 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.36:690][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.36:708][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.36:708][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.36:721][674]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.36:751][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.36:751][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.36:830][681]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.37:062][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.37:062][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.37:127][700]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.04-15.12.37:209][705]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.37:209][705]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.37:340][713]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.37:478][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=192 DistVeh=10857 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.37:572][728]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.37:572][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.37:572][728]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.37:572][728]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.37:572][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.37:572][728]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.37:684][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.37:699][736]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.37:699][736]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.37:718][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.37:749][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.37:749][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.37:841][745]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.37:841][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.37:841][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.37:841][745]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.37:841][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.37:841][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.37:841][745]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.37:841][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.37:841][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.37:841][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.38:060][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.38:060][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.38:202][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.38:202][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.38:344][777]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.38:355][778]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.38:481][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=202 DistVeh=10860 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.38:695][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.38:709][800]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.38:709][800]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.38:709][800]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.38:740][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.38:740][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.38:852][809]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.39:052][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.39:052][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.39:213][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.39:213][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.39:363][842]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.39:485][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.39:575][856]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.39:575][856]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.39:575][856]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.39:575][856]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.39:575][856]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.39:575][856]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.39:683][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.39:714][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.39:714][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.39:714][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.39:745][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.39:745][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.39:837][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.39:837][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.39:837][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.39:837][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.39:837][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.39:837][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.39:837][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.39:837][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.39:837][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.39:869][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.40:061][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.40:061][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.40:204][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.40:204][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.40:377][907]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.40:485][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.40:686][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.40:699][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.40:699][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.40:717][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.40:747][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.40:747][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.40:883][940]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.41:064][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.41:064][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.41:204][961]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.41:204][961]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.41:394][973]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.41:488][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.41:566][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.41:566][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.41:566][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.41:566][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.41:566][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.41:566][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.41:687][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.41:705][993]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.41:705][993]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.41:718][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.41:751][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.41:751][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.41:842][  2]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.41:842][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.41:842][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.41:842][  2]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.41:842][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.41:842][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.41:842][  2]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.41:842][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.41:842][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.41:904][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.42:057][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.42:057][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.42:209][ 26]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.42:209][ 26]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.42:411][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.42:486][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.42:689][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.42:702][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.42:702][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.42:720][ 59]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.42:755][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.42:755][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.42:914][ 71]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.43:056][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.43:056][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.43:209][ 89]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.43:209][ 89]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.43:421][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.43:481][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.43:574][111]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.43:574][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.43:574][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.43:574][111]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.43:574][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.43:574][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.43:684][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.43:702][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.43:702][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.43:715][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.43:745][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.43:745][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.43:836][128]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.43:836][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.43:836][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.43:836][128]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.43:836][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.43:836][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.43:836][128]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.43:836][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.43:836][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.43:927][134]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.44:066][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.44:066][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.44:205][152]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.04-15.12.44:209][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.44:209][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.44:427][166]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.44:488][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.44:686][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.44:699][184]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.44:699][184]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.44:717][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.44:748][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.44:748][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.44:932][199]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.45:054][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.45:054][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.45:207][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.45:207][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.45:435][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.45:485][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.45:581][241]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.45:581][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.45:581][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.45:581][241]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.45:581][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.45:581][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.45:689][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.45:707][249]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.45:707][249]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.45:721][250]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.45:752][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.45:752][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.45:832][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.45:832][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.45:832][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.45:832][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.45:832][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.45:832][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.45:832][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.45:832][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.45:832][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.45:954][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.46:058][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.46:058][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.46:181][280]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.46:211][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.46:211][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.46:460][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.46:492][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.46:686][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.46:700][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.46:700][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.46:716][315]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.46:748][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.46:748][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.46:971][331]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.47:066][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.47:066][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.47:205][346]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.47:205][346]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.47:481][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.47:481][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.47:575][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.47:575][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.47:575][370]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.47:575][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.47:575][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.47:575][370]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.47:684][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.47:715][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.47:715][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.47:715][379]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.47:745][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.47:745][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.47:836][387]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.47:836][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.47:836][387]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.47:836][387]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.47:836][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.47:836][387]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.47:836][387]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.47:836][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.47:836][387]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.47:988][397]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.48:064][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.48:065][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.48:205][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.48:205][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.48:494][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.48:494][429]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.48:694][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.48:713][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.48:713][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.48:713][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.48:742][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.48:742][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.49:006][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.49:054][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.49:054][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.49:206][475]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.49:206][475]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.49:489][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=256 DistVeh=10867 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.49:520][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.49:565][499]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.49:565][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.49:565][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.49:565][499]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.49:565][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.49:565][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.49:688][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.49:703][508]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.49:703][508]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.49:722][509]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.49:754][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.49:754][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.49:829][516]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.49:829][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.49:829][516]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.49:829][516]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.49:829][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.49:829][516]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.49:829][516]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.49:829][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.49:829][516]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.50:020][528]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.50:051][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.50:051][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.50:207][540]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.50:207][540]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.50:267][544]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.04-15.12.50:485][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.50:532][561]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.50:686][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.50:697][572]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.50:697][572]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.50:715][573]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.50:745][575]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.50:745][575]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.51:039][594]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.51:055][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.51:055][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.51:165][602]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.51:213][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.51:213][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.51:479][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.51:541][626]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.51:546][626]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.12.51:546][626]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.12.51:569][627]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.12.51:577][627]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.51:577][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.51:577][627]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.51:577][627]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.51:577][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.51:577][627]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.51:686][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.51:699][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.51:699][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.51:716][637]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.51:745][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.51:745][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.51:835][645]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.51:835][645]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.51:835][645]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.51:835][645]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.51:835][645]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.51:835][645]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.51:835][645]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.51:835][645]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.51:835][645]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.52:044][659]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.52:057][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.52:057][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.52:206][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.52:206][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.52:482][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.52:545][692]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.52:685][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.52:701][701]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.52:701][701]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.52:714][702]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.52:745][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.52:745][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.53:062][723]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.53:062][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.53:062][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.53:215][733]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.12.53:215][733]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.12.53:234][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.53:234][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.53:241][734]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.12.53:478][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.53:568][756]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.53:568][756]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.53:568][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.53:568][756]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.53:568][756]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.53:568][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.53:568][756]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.53:690][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.53:707][765]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.53:707][765]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.53:721][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.53:751][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.53:751][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.53:832][773]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.53:832][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.53:832][773]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.53:832][773]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.53:832][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.53:832][773]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.53:832][773]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.53:832][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.53:832][773]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.54:054][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.54:054][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.54:086][789]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.54:206][797]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.54:206][797]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.54:491][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.54:598][823]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.54:689][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.54:701][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.54:701][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.54:717][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.54:748][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.54:748][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.55:057][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.55:057][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.55:104][857]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.55:212][864]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.55:212][864]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.55:490][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.55:568][887]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.55:568][887]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.55:568][887]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.55:568][887]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.55:568][887]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.55:568][887]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.55:610][890]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.55:691][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.55:703][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.55:703][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.55:719][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.55:750][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.55:750][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.55:839][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.55:840][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.55:840][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.55:840][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.55:840][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.55:840][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.55:840][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.55:840][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.55:840][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.56:063][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.56:063][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.56:123][924]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.56:202][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.56:202][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.56:432][944]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.12.56:433][944]LogStreaming: Display: 0.438 ms for processing 71762 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12125->12101) packages and 24 (33088->33064) public exports.
[2026.04.04-15.12.56:489][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.56:634][957]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.56:680][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.56:711][962]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.56:711][962]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.56:711][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.56:743][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.56:743][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.57:030][983]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.04-15.12.57:065][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.57:065][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.57:139][990]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.57:199][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.57:199][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.57:478][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.57:563][ 18]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.57:563][ 18]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.57:563][ 18]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.57:563][ 18]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.57:563][ 18]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.57:563][ 18]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.57:653][ 24]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.57:682][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.57:712][ 28]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.57:712][ 28]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.57:712][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.57:742][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.57:742][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.57:836][ 36]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.57:836][ 36]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.57:836][ 36]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.57:836][ 36]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.57:836][ 36]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.57:836][ 36]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.57:836][ 36]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.57:836][ 36]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.57:836][ 36]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.58:060][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.58:060][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.58:155][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.58:202][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.58:202][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.58:483][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.58:667][ 89]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.58:696][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.58:707][ 92]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.58:707][ 92]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.58:726][ 93]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.58:754][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.58:754][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.59:013][112]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.12.59:059][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.59:059][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.59:163][122]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.59:214][125]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.59:214][125]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.59:479][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=270 DistVeh=10822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.59:576][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.59:577][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.59:577][148]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.59:577][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.59:577][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.59:577][148]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.59:668][154]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.12.59:686][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.59:714][157]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.59:714][157]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.12.59:714][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.12.59:745][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.12.59:745][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.12.59:835][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.59:835][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.59:835][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.59:835][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.59:835][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.59:835][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.59:835][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.12.59:835][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.12.59:835][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.12.59:873][168]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.04-15.12.59:873][168]LogStreaming: Display: FlushAsyncLoading(384): 1 QueuedPackages, 0 AsyncPackages
[2026.04.04-15.13.00:056][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.00:056][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.00:174][188]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.00:203][190]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.00:204][190]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.00:478][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=275 DistVeh=10911 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.00:682][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.00:682][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.00:713][223]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.00:713][223]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.00:713][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.00:745][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.00:745][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.01:057][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.01:057][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.01:195][255]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.01:208][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.01:208][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.01:488][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.01:577][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.01:577][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.01:577][281]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.01:577][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.01:577][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.01:577][281]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.01:694][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.01:694][289]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.01:707][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.01:707][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.01:724][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.01:753][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.01:753][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.01:829][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.01:829][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.01:829][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.01:829][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.01:829][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.01:829][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.01:829][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.01:829][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.01:829][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.02:063][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.02:064][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.02:196][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.02:213][323]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.02:213][323]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.02:483][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.02:689][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.02:701][356]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.02:701][356]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.02:701][356]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.02:719][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.02:748][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.02:748][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.03:055][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.03:055][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.03:200][389]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.03:200][389]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.03:213][390]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.03:486][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.03:575][414]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.03:575][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.03:575][414]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.03:575][414]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.03:575][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.03:575][414]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.03:683][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.03:714][423]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.03:714][423]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.03:714][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.03:726][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.03:743][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.03:743][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.03:831][431]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.03:831][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.03:831][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.03:831][431]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.03:831][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.03:831][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.03:831][431]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.03:831][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.03:831][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.04:067][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.04:067][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.04:214][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.04:214][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.04:227][458]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.04:493][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.04:691][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.04:709][489]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.04:709][489]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.04:720][490]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.04:738][491]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.04:751][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.04:751][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.05:057][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.05:057][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.05:158][519]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.04-15.13.05:203][522]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.05:203][522]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.05:248][525]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.05:482][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.05:571][547]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.05:571][547]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.05:571][547]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.05:571][547]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.05:571][547]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.05:571][547]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.05:689][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.05:701][556]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.05:701][556]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.05:719][557]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.05:750][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.05:750][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.05:750][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.05:844][565]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.05:844][565]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.05:844][565]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.05:844][565]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.05:844][565]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.05:844][565]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.05:844][565]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.05:844][565]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.05:844][565]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.06:057][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.06:057][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.06:204][589]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.06:204][589]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.06:263][593]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.06:396][602]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.13.06:484][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.06:693][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.06:710][623]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.06:710][623]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.06:710][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.06:752][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.06:752][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.06:770][627]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.07:052][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.07:053][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.07:209][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.07:209][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.07:272][660]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.07:483][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.07:571][680]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.07:571][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.07:571][680]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.07:571][680]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.07:571][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.07:571][680]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.07:692][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.07:709][689]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.07:709][689]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.07:721][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.07:750][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.07:750][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.07:780][694]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.07:838][698]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.07:838][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.07:838][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.07:838][698]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.07:838][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.07:838][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.07:838][698]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.07:838][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.07:838][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.08:059][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.08:059][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.08:205][723]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.08:205][723]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.08:293][729]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.08:491][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.08:681][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.08:701][755]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.08:701][755]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.08:715][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.08:744][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.08:744][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.08:804][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.09:059][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.09:059][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.09:210][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.09:210][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.09:314][796]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.09:480][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.09:570][813]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.09:570][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.09:570][813]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.09:570][813]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.09:570][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.09:570][813]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.09:691][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.09:703][822]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.09:703][822]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.09:721][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.09:754][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.09:754][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.09:828][830]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.09:828][830]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.09:828][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.09:828][830]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.09:828][830]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.09:828][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.09:828][830]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.09:828][830]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.09:828][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.09:828][830]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.10:059][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.10:059][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.10:220][855]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.10:220][855]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.10:334][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.10:487][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.10:543][877]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.04-15.13.10:692][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.10:704][888]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.10:704][888]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.10:721][889]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.10:751][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.10:751][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.10:838][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.11:060][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.11:060][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.11:203][921]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.11:203][921]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.11:338][930]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.11:432][936]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.13.11:497][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=303 DistVeh=10966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.11:574][945]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.13.11:574][945]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.13.11:576][945]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.11:577][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.11:577][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.11:577][945]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.11:577][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.11:577][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.11:681][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.11:710][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.11:711][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.11:711][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.11:740][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.11:740][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.11:840][962]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.13.11:846][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.11:846][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.11:846][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.11:846][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.11:846][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.11:846][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.11:846][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.11:846][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.11:846][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.11:846][962]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.12:058][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.12:058][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.12:207][987]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.12:207][987]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.12:356][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.12:481][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=274 DistVeh=10957 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.12:695][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.12:708][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.12:708][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.12:724][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.12:754][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.12:754][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.12:857][ 30]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.13:057][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.13:057][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.13:175][ 51]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.13.13:175][ 51]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.13.13:196][ 52]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.13.13:203][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.13:203][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.13:368][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.13:489][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.13:576][ 78]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.13:576][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.13:576][ 78]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.13:576][ 78]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.13:576][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.13:576][ 78]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.13:684][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.13:715][ 87]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.13:715][ 87]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.13:715][ 87]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.13:747][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.13:747][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.13:839][ 95]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.13:839][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.13:839][ 95]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.13:839][ 95]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.13:839][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.13:839][ 95]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.13:839][ 95]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.13:839][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.13:839][ 95]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.13:871][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.14:065][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.14:065][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.14:203][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.14:203][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.14:369][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.14:488][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.14:689][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.14:702][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.14:702][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.14:719][153]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.14:748][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.14:748][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.14:880][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.15:063][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.15:063][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.15:204][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.15:204][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.15:387][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.15:490][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.15:568][209]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.15:568][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.15:568][209]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.15:568][209]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.15:568][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.15:568][209]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.15:689][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.15:701][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.15:701][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.15:718][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.15:749][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.15:749][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.15:837][227]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.15:838][227]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.15:838][227]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.15:838][227]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.15:838][227]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.15:838][227]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.15:838][227]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.15:838][227]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.15:838][227]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.15:897][231]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.16:055][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.16:055][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.16:201][252]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.16:201][252]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.16:400][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.16:492][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.16:695][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.16:711][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.16:711][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.16:711][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.16:742][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.16:742][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.16:830][293]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.04-15.13.16:906][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.17:056][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.17:056][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.17:204][318]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.17:204][318]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.17:411][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.17:489][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.17:579][343]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.17:579][343]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.17:580][343]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.17:580][343]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.17:580][343]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.17:580][343]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.17:687][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.17:705][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.17:705][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.17:719][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.17:750][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.17:750][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.17:831][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.17:831][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.17:831][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.17:831][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.17:831][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.17:831][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.17:831][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.17:831][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.17:831][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.17:922][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.18:057][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.18:057][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.18:057][374]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.13.18:213][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.18:213][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.18:430][398]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.18:490][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.18:685][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.18:714][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.18:714][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.18:714][417]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.18:744][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.18:744][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.18:933][432]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.19:057][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.19:057][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.19:210][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.19:210][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.19:437][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.19:480][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.19:572][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.19:572][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.19:572][474]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.19:572][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.19:572][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.19:572][474]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.19:689][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.19:707][483]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.19:707][483]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.19:718][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.19:748][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.19:748][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.19:837][492]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.19:837][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.19:837][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.19:837][492]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.19:837][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.19:837][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.19:837][492]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.19:837][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.19:837][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.19:942][499]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.20:059][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.20:059][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.20:207][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.20:207][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.20:456][533]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.20:490][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.20:682][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.20:710][550]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.20:710][550]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.20:710][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.20:741][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.20:741][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.20:969][567]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.21:058][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.21:058][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.21:206][583]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.21:206][583]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.21:469][600]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.21:488][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.21:567][606]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.21:567][606]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.21:567][606]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.21:567][606]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.21:567][606]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.21:567][606]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.21:684][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.21:714][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.21:714][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.21:714][615]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.21:743][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.21:743][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.21:837][623]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.21:838][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.21:838][623]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.21:838][623]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.21:838][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.21:838][623]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.21:838][623]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.21:838][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.21:838][623]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.21:970][632]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.22:063][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.22:064][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.22:213][647]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.22:213][647]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.22:473][664]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.22:491][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=222 DistVeh=10939 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.22:683][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.22:713][680]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.22:713][680]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.22:713][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.22:744][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.22:744][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.22:939][695]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.04-15.13.22:988][698]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.23:054][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.23:054][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.23:210][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.23:210][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.23:488][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=219 DistVeh=10943 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.23:488][730]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.23:567][735]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.23:567][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.23:567][735]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.23:567][735]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.23:567][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.23:567][735]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.23:687][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.23:701][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.23:701][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.23:717][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.23:746][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.23:746][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.23:834][753]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.13.23:834][753]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.23:834][753]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.23:834][753]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.23:834][753]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.23:834][753]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.23:834][753]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.23:834][753]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.23:834][753]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.23:834][753]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.23:997][764]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.24:058][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.24:058][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.24:206][778]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.24:206][778]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.24:488][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=195 DistVeh=11093 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.24:507][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.24:697][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.24:710][810]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.24:710][810]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.24:710][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.24:739][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.24:739][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.25:014][830]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.25:063][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.25:063][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.25:212][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.25:212][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.25:489][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=267 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.25:518][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.25:566][867]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.25:566][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.25:566][867]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.25:566][867]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.25:566][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.25:566][867]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.25:691][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.25:705][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.25:705][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.25:720][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.25:752][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.25:752][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.25:844][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.25:845][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.25:845][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.25:845][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.25:845][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.25:845][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.25:845][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.25:845][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.25:845][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.26:026][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.26:055][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.26:055][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.26:200][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.26:200][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.26:444][925]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.04-15.13.26:444][925]LogStreaming: Display: 0.530 ms for processing 72892 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12125->12124) packages and 1 (33088->33087) public exports.
[2026.04.04-15.13.26:479][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=268 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.26:537][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.26:681][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.26:712][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.26:712][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.26:712][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.26:741][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.26:741][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.27:039][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.27:056][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.27:056][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.27:208][977]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.27:208][977]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.27:487][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=268 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.27:545][  0]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.27:575][  2]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.27:575][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.27:575][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.27:575][  2]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.27:575][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.27:575][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.27:690][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.27:706][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.27:706][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.27:720][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.27:748][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.27:748][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.27:841][ 20]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.27:841][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.27:841][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.27:841][ 20]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.27:841][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.27:841][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.27:841][ 20]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.27:841][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.27:841][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.28:054][ 33]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.28:054][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.28:054][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.28:211][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.28:211][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.28:484][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=268 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.28:560][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.28:689][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.28:703][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.28:703][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.28:720][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.28:756][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.28:756][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.29:055][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.29:055][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.29:070][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.29:213][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.29:213][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.29:491][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=268 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.29:571][131]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.29:571][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.29:571][131]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.29:571][131]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.29:571][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.29:571][131]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.29:571][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.29:689][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.29:708][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.29:708][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.29:722][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.29:743][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.29:743][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.29:820][146]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.04-15.13.29:841][147]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.29:842][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.29:842][147]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.29:842][147]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.29:842][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.29:842][147]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.29:842][147]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.29:842][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.29:842][147]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.30:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.30:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.30:078][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.30:205][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.30:205][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.30:491][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=268 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.30:584][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.30:691][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.30:708][201]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.30:708][201]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.30:720][202]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.30:751][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.30:752][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.31:060][223]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.13.31:060][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.31:060][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.31:094][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.31:216][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.31:216][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.31:494][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=268 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.31:573][254]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.31:573][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.31:573][254]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.31:573][254]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.31:573][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.31:573][254]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.31:578][254]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.13.31:578][254]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.13.31:609][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.31:691][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.31:706][262]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.31:706][262]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.31:726][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.31:757][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.31:757][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.31:829][269]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.13.31:836][269]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.31:836][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.31:836][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.31:836][269]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.31:836][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.31:836][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.31:836][269]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.31:836][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.31:836][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.32:064][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.32:064][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.32:115][287]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.32:206][292]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.32:206][292]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.32:486][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=268 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.32:617][317]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.32:682][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.32:724][323]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.32:724][323]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.32:724][323]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.32:756][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.32:756][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.33:062][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.33:062][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.33:130][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.33:216][353]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.13.33:216][353]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.13.33:236][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.33:236][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.33:245][354]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.13.33:488][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=268 DistVeh=11238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.33:565][374]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.33:565][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.33:565][374]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.33:565][374]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.33:565][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.33:565][374]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.33:633][378]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.33:697][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.33:716][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.33:716][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.33:716][383]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.33:747][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.33:747][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.33:831][390]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.33:831][390]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.33:831][390]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.33:831][390]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.33:831][390]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.33:831][390]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.33:831][390]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.33:831][390]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.33:831][390]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.34:067][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.34:067][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.34:133][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.34:200][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.34:200][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.34:483][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=143 DistVeh=11152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.34:647][439]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.34:691][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.34:711][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.34:711][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.34:724][444]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.34:757][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104237 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.34:757][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.35:065][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104388 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.35:065][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.35:147][473]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.35:203][477]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.35:204][477]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.35:481][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=74 DistVeh=11086 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.35:566][502]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.35:566][502]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.35:566][502]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.35:566][502]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.35:566][502]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.35:566][502]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.35:656][508]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.35:685][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.35:702][511]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.35:702][511]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.35:715][512]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.35:743][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104192 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.35:743][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.35:829][520]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.35:829][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.35:829][520]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.35:829][520]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.35:829][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.35:829][520]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.35:829][520]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.35:829][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.35:829][520]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.36:061][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104273 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.36:061][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.36:164][543]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.36:204][546]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.36:204][546]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.36:488][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=155 DistVeh=10965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.36:665][578]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.36:682][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.36:712][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.36:712][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.36:712][581]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.36:744][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103988 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.36:744][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.37:054][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=104068 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.37:054][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.37:169][613]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.37:207][616]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.37:207][616]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.37:474][635]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.04-15.13.37:487][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.37:566][642]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.37:566][642]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.37:566][642]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.37:566][642]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.37:566][642]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.37:566][642]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.37:680][651]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.37:690][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.37:705][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.37:705][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.37:714][654]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.37:752][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103628 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.37:752][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.37:836][664]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.37:836][664]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.37:836][664]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.37:836][664]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.37:836][664]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.37:836][664]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.37:836][664]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.37:836][664]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.37:836][664]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.38:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103756 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.38:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.38:176][692]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.38:199][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.38:199][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.38:365][708]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.13.38:479][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.38:683][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.38:683][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.38:705][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.38:705][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.38:719][739]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.38:751][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103610 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.38:751][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.39:053][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103756 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.39:053][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.39:146][776]LogBlueprintUserMessages: [BP_JayHalstead_C_2147469260] BP_AI_Ped_Civilian_C_2147419995.CharacterMesh0 m_tal_nrw_body
[2026.04.04-15.13.39:187][779]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.39:211][781]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.39:211][781]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.39:488][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.39:566][812]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.39:566][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.39:566][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.39:566][812]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.39:566][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.39:566][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.39:680][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.39:693][823]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.39:704][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.39:704][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.39:717][825]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.39:752][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103610 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.39:752][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.39:834][834]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.39:834][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.39:834][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.39:834][834]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.39:834][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.39:834][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.39:834][834]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.39:834][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.39:834][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.40:061][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103756 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.40:061][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.40:199][865]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.40:210][866]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.40:210][866]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.40:489][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.40:689][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.40:702][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.40:703][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.40:703][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.40:711][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.40:747][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103610 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.40:747][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.41:065][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103712 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.41:065][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.41:198][952]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.41:199][952]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.41:481][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.41:565][983]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.41:566][983]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.41:566][983]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.41:566][983]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.41:566][983]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.41:566][983]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.41:686][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.41:708][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.41:708][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.41:708][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.41:746][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.41:746][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.41:834][  7]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.41:834][  7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.41:834][  7]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.41:834][  7]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.41:834][  7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.41:834][  7]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.41:834][  7]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.41:834][  7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.41:834][  7]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.42:059][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.42:059][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.42:206][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.42:206][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.42:484][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.42:690][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.42:699][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.42:699][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.42:712][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.42:744][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.42:744][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.43:060][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.43:060][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.43:209][127]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.43:209][127]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.43:484][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.43:565][157]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.43:566][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.43:566][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.43:566][157]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.43:566][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.43:566][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.43:684][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.43:706][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.43:706][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.43:715][170]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.43:750][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.43:750][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.43:840][181]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.43:840][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.43:840][181]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.43:840][181]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.43:840][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.43:840][181]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.43:840][181]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.43:840][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.43:840][181]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.44:051][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.44:051][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.44:210][214]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.44:210][214]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.44:490][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.44:684][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.44:706][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.44:706][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.44:719][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.44:744][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.44:744][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.45:060][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.45:060][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.45:124][293]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.04-15.13.45:205][300]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.45:205][300]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.45:492][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.45:570][330]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.45:570][330]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.45:570][330]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.45:570][330]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.45:570][330]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.45:570][330]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.45:686][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.45:708][342]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.45:708][342]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.45:708][342]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.45:746][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.45:746][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.45:839][353]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.45:839][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.45:839][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.45:839][353]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.45:839][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.45:839][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.45:839][353]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.45:839][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.45:839][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.46:064][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.46:064][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.46:206][386]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.46:206][386]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.46:356][399]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.13.46:481][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=239 DistVeh=10931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.46:688][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.46:710][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.46:710][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.46:720][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.46:742][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.46:742][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.47:060][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.47:060][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.47:208][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.47:208][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.47:486][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=212 DistVeh=10921 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.47:575][505]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.47:575][505]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.47:575][505]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.47:575][505]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.47:575][505]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.47:575][505]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.47:681][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.47:704][516]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.47:704][516]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.47:718][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.47:750][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.47:750][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.47:832][527]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.47:832][527]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.47:832][527]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.47:832][527]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.47:832][527]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.47:832][527]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.47:832][527]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.47:832][527]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.47:832][527]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.48:061][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.48:061][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.48:204][560]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.48:204][560]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.48:489][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=159 DistVeh=10883 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.48:682][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.48:708][603]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.48:708][603]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.48:717][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.48:741][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.48:741][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.49:055][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.49:055][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.49:198][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.49:198][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.49:485][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=175 DistVeh=10867 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.49:576][679]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.49:576][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.49:576][679]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.49:576][679]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.49:576][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.49:576][679]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.49:604][682]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping focal to LKL: X=-77245.221 Y=-345274.214 Z=-16014.672
[2026.04.04-15.13.49:604][682]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.04-15.13.49:604][682]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: Lost visibility, snapping to LKL
[2026.04.04-15.13.49:681][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.49:706][690]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.49:706][690]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.49:721][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.49:746][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.49:746][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.49:840][701]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.49:840][701]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.49:840][701]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.49:840][701]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.49:840][701]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.49:840][701]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.49:840][701]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.49:840][701]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.49:840][701]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.50:059][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.50:059][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.50:207][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.50:208][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.50:486][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=175 DistVeh=10867 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.50:690][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.50:704][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.50:705][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.50:714][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.50:740][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103551 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.50:740][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.51:060][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103697 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.51:060][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.51:205][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.51:206][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.51:487][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=175 DistVeh=10867 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.51:567][851]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.13.51:567][851]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.13.51:587][851]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.51:587][851]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.51:587][851]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.51:587][851]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.51:587][851]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.51:587][851]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.51:591][852]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147442895] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.13.51:690][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.51:699][862]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.51:699][862]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.51:710][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.51:743][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103540 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.51:743][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.51:832][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.51:832][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.51:832][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.51:832][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.51:832][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.51:832][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.51:832][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.51:832][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.51:832][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.51:937][882]LogTemp: [BP_AI_Controller_Police_C_2147419116] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.04-15.13.52:055][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103653 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.52:055][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.52:206][905]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.52:207][905]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.52:482][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=175 DistVeh=10867 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.52:531][932]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.04-15.13.52:683][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.52:709][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.52:709][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.52:719][948]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.52:745][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103446 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.52:745][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.52:849][958]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.53:067][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103592 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.53:067][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.53:211][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.53:211][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.53:222][984]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.04-15.13.53:222][985]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.04-15.13.53:253][986]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147441630] VehicleEnter::  -  Door :: DoorLF
[2026.04.04-15.13.53:351][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.53:489][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=175 DistVeh=10867 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.53:567][ 10]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.53:567][ 10]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.53:567][ 10]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.53:567][ 10]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.53:567][ 10]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.53:567][ 10]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.53:630][ 15]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.04-15.13.53:630][ 15]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
[2026.04.04-15.13.53:630][ 15]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockAlways
[2026.04.04-15.13.53:630][ 15]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.04-15.13.53:630][ 15]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.04-15.13.53:688][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.53:713][ 21]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.53:713][ 21]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.53:713][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.53:750][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103446 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.53:750][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.53:829][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.53:829][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.53:829][ 30]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.53:829][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.53:829][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.53:829][ 30]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.53:829][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147420010
[2026.04.04-15.13.53:829][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10013 | TasksInCallout=9 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.04-15.13.53:829][ 30]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147420010 NOT secured yet (Callout 10013)
[2026.04.04-15.13.53:854][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.54:063][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103592 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.54:063][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.54:203][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.54:203][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.54:361][ 69]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.54:481][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147419116] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147419995 DistTarget=175 DistVeh=10867 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.54:509][ 80]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.04-15.13.54:681][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147419091] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147420010 DistTarget=1691 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.54:709][ 95]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.54:709][ 95]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.04-15.13.54:720][ 96]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10013 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.04-15.13.54:745][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103446 DistVeh=1027981 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.54:745][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147441609]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.54:866][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147419995 to Callout 10013
[2026.04.04-15.13.55:059][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=0 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=103592 DistVeh=1037292 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.04-15.13.55:060][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147442874]  -> None (no vehicle=1 or no keys=0)
[2026.04.04-15.13.55:093][125]LogWindowsDesktop: Alt-F4 pressed!
[2026.04.04-15.13.55:094][125]LogSlate: Request Window 'Responding  ' being destroyed
[2026.04.04-15.13.55:115][125]LogSlate: Window 'Responding  ' being destroyed
[2026.04.04-15.13.55:147][125]LogOnlineSession: Warning: STEAM: Can't destroy a null online session (GameSession)
[2026.04.04-15.13.55:151][125]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.04-15.13.55:151][125]LogEngine: All Windows Closed
[2026.04.04-15.13.55:151][125]LogWindows: FPlatformMisc::RequestExit(0, UGameEngine::Tick.ViewportClosed)
[2026.04.04-15.13.55:151][125]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, UGameEngine::Tick.ViewportClosed)
[2026.04.04-15.13.55:151][125]LogCore: Engine exit requested (reason: Win RequestExit)
[2026.04.04-15.13.55:154][126]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2026.04.04-15.13.55:156][126]LogInit: Display: PreExit Game.
[2026.04.04-15.13.55:156][126]LogWorld: BeginTearingDown for /Game/Maps/GameWorld
[2026.04.04-15.13.55:196][126]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147442895 (Reason: Controller EndPlay)
[2026.04.04-15.13.55:196][126]LogTemp: NotifyPawnUnavailable: Task AI.Task.Global.MoveToLocation reverted to Pending (was sole claimer)
[2026.04.04-15.13.55:196][126]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147441630 (Reason: Controller EndPlay)
[2026.04.04-15.13.55:196][126]LogTemp: NotifyPawnUnavailable: Task AI.Task.Global.MoveToLocation reverted to Pending (was sole claimer)
[2026.04.04-15.13.55:196][126]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147419137 (Reason: Controller EndPlay)
[2026.04.04-15.13.55:196][126]LogTemp: NotifyPawnUnavailable: Task AI.Task.Police.SecureTarget reverted to Pending (was sole claimer)
[2026.04.04-15.13.55:196][126]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147419112 (Reason: Controller EndPlay)
[2026.04.04-15.13.55:196][126]LogTemp: NotifyPawnUnavailable: Task AI.Task.Police.Detain reverted to Pending (was sole claimer)
[2026.04.04-15.13.55:198][126]LogSoundscapeSubsystem: Subsystem Deinitializing
[2026.04.04-15.13.55:199][126]LogWorldAudioDataSystem: Subsystem deinitializing
[2026.04.04-15.13.55:199][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:260][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:260][126]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/GameWorld.GameWorld
[2026.04.04-15.13.55:262][126]LogContentBundle: [GameWorld(Standalone)] Deleting container.
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:262][126]LogWorld: UWorld::CleanupWorld for GameWorld, bSessionEnded=true, bCleanupResources=true
[2026.04.04-15.13.55:262][126]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.04-15.13.55:264][126]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.04-15.13.55:264][126]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.04-15.13.55:359][126]LogGameFeatures: Shutting down game features subsystem
[2026.04.04-15.13.55:362][126]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2026.04.04-15.13.55:362][126]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2026.04.04-15.13.55:362][126]LogAudio: Display: Audio Device unregistered from world 'GameWorld'.
[2026.04.04-15.13.55:363][126]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2026.04.04-15.13.55:514][126]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2026.04.04-15.13.55:518][126]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2026.04.04-15.13.55:542][126]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2026.04.04-15.13.55:543][126]LogAudio: Display: Audio Device Manager Shutdown
[2026.04.04-15.13.55:550][126]LogExit: Preparing to exit.
[2026.04.04-15.13.55:551][126]LogMoviePlayer: Shutting down movie player
[2026.04.04-15.13.55:738][126]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.04-15.13.55:897][126]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.04.04-15.13.55:951][126]LogExit: Game engine shut down
[2026.04.04-15.13.56:842][126]LogExit: Object subsystem successfully closed.
[2026.04.04-15.13.56:916][126]LogRHI: FPipelineFileCacheManager Incremental saved 2353 total, 183 new, 0 removed, 0 cons .upipelinecache (took   8.46ms): C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache.
[2026.04.04-15.13.56:976][126]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2026.04.04-15.13.56:978][126]LogAudioModulation: Audio Modulation Shutdown
[2026.04.04-15.13.57:123][126]LogGauntlet: Gauntlet Shutdown
[2026.04.04-15.13.57:131][126]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2026.04.04-15.13.57:132][126]LogOnline: STEAM: AUTH: Revoking all tickets.
[2026.04.04-15.13.57:133][126]LogSteamShared: Unloading the Steam server API...
[2026.04.04-15.13.57:153][126]LogSteamShared: Unloading the Steam API...
[2026.04.04-15.13.57:265][126]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2026.04.04-15.13.57:266][126]LogSteamShared: Freeing the Steam Loaded Modules...
[2026.04.04-15.13.57:327][126]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2026.04.04-15.13.57:368][126]LogPakFile: Destroying PakPlatformFile
[2026.04.04-15.13.59:346][126]LogD3D12RHI: ~FD3D12DynamicRHI
[2026.04.04-15.13.59:368][126]LogMemory: Warning: FMallocBinned2 took  20.93ms to wait for mutex AND trim.
[2026.04.04-15.13.59:405][126]LogExit: Exiting.
[2026.04.04-15.13.59:439][126]Log file closed, 04/04/26 17:13:59
