Log file open, 04/08/26 13:36:42
LogWindows: Custom abort handler registered for crash reporting.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../Responding/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../Responding/Content/Paks/Responding-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Responding/Content/Paks/Responding-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/Responding-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/Responding-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../Responding/Content/Paks/Responding-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../Responding/Content/Paks/Responding-Windows.pak', mount point: '../../../'
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Responding/AssetRegistry.bin'
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-1D16CB764E00CF68AE6200916B2AE5B2
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin MassAI
LogPluginManager: Mounting Engine plugin MassCrowd
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AudioGameplayVolume
LogPluginManager: Mounting Engine plugin AudioGameplay
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AnimToTexture
LogPluginManager: Mounting Engine plugin ContextualAnimation
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FieldSystemPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin TargetingSystem
LogPluginManager: Mounting Engine plugin Gauntlet
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin HairModelingToolset
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LandscapePatch
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin MotoSynth
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RawInput
LogPluginManager: Found config from plugin[RawInput] Input
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
LogPluginManager: Mounting Engine plugin Volumetrics
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LightWeightInstancesEditor
LogPluginManager: Mounting Engine plugin AutoSettings
LogPluginManager: Mounting Engine plugin DialoguePlugin
LogPluginManager: Mounting Engine plugin InstanceTool
LogPluginManager: Mounting Engine plugin SkinnedDecalComponent
LogPluginManager: Mounting Engine plugin Substance
LogPluginManager: Mounting Engine plugin VehicleSystemPlugin
LogPluginManager: Mounting Engine plugin VisualStudioTools
LogPluginManager: Mounting Engine plugin Xsolla
LogPluginManager: Mounting Engine plugin rdTexTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CustomizableSequencerTracks
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSOverlayInputProvider
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Found config from plugin[OnlineServicesEOSGS] Engine
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin EOSVoiceChat
LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioModulation
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameFeatures
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin GameplayBehaviorSmartObjects
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MassEntity
LogPluginManager: Mounting Engine plugin MassGameplay
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModularGameplay
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin NetworkPrediction
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SmartObjects
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Spatialization
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin WorldConditions
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ZoneGraphAnnotations
LogPluginManager: Mounting Engine plugin ZoneGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Project plugin ALS
LogPluginManager: Mounting Project plugin ChaosCarGlass
LogPluginManager: Mounting Project plugin CityBLD
LogPluginManager: Mounting Project plugin Sample_CityKit
LogPluginManager: Mounting Project plugin CitySampleMassCrowd
LogPluginManager: Mounting Project plugin CitySampleSensorGrid
LogPluginManager: Mounting Project plugin Crossfader
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin RespondingShared
LogPluginManager: Mounting Project plugin RuleProcessor
LogPluginManager: Mounting Project plugin Soundscape
LogPluginManager: Mounting Project plugin Traffic
LogPluginManager: Mounting Project plugin VehicleAI
LogPluginManager: Mounting Project plugin WorldAudioDataSystem
LogPluginManager: Mounting Project plugin Modern_CityKit
LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 2658040] Client API initialized 1
LogOnline: STEAM: [AppId: 2658040] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogInit: ExecutableName: Responding-Win64-Shipping.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=Windows
LogInit: MachineId=9d0607ea41986798b79cc98cb7330adc
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-0+UE5
LogInit: Compatible Engine Version: 5.4.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.8117] (), CPU: AMD Ryzen 7 5700X3D 8-Core Processor           , GPU: AMD Radeon RX 7900 XT
LogInit: Compiled (64-bit): Apr  6 2026 20:07:20
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: D:/SteamLibrary/steamapps/common/Responding/Responding/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogCoreRedirects: AddRedirect(C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
LogConfig: Set CVar [[r.LumenScene.FarField:1]]
LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.SSAO:1]]
LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
LogConfig: Set CVar [[p.Vehicle.BatchQueries:0]]
LogConfig: Set CVar [[p.Vehicle.DisableVehicleSleep:0]]
LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
LogConfig: Set CVar [[r.VT.CsvStats:2]]
LogConfig: Set CVar [[d3d11.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[D3D12.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
LogConfig: Set CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]]
LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
LogConfig: Set CVar [[MassTraffic.SleepCounterThreshold:4]]
LogConfig: Set CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]]
LogConfig: Set CVar [[input.GlobalAxisConfigMode:1]]
LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2026.04.08-17.36.43:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Nanite:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.EnableOnDemand:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:16500]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SplineMeshes:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Text:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Cable:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold:0.3]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes.LODBias:2]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.Culling:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius:2000]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.04.08-17.36.43:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2026.04.08-17.36.43:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.04.08-17.36.43:207][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.04.08-17.36.43:207][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.04.08-17.36.43:207][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.04.08-17.36.43:207][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.04.08-17.36.43:208][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.04.08-17.36.43:208][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.04.08-17.36.43:208][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.04.08-17.36.43:208][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.04.08-17.36.43:208][  0]LogRHI: Using Default RHI: D3D12
[2026.04.08-17.36.43:208][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.08-17.36.43:208][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.08-17.36.43:210][  0]LogD3D12RHI: Aftermath initialized
[2026.04.08-17.36.43:210][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.08-17.36.43:377][  0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 7900 XT (VendorId: 1002, DeviceId: 744c, SubSysId: 10021002, Revision: 00cc
[2026.04.08-17.36.43:377][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.08-17.36.43:377][  0]LogD3D12RHI:   Adapter has 20421MB of dedicated video memory, 0MB of dedicated system memory, and 32718MB of shared system memory, 2 output[s]
[2026.04.08-17.36.43:377][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 26.3.1 (internal:32.0.23033.1002, unified:32.0.23033.1002)
[2026.04.08-17.36.43:377][  0]LogD3D12RHI:      Driver Date: 3-9-2026
[2026.04.08-17.36.43:389][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.04.08-17.36.43:389][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.08-17.36.43:390][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32718MB of shared system memory, 0 output[s]
[2026.04.08-17.36.43:390][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.04.08-17.36.43:390][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.04.08-17.36.43:390][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.08-17.36.43:390][  0]LogInit: Selected Device Profile: [Windows]
[2026.04.08-17.36.43:390][  0]LogHAL: Display: Platform has ~ 64 GB [68615262208 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.04.08-17.36.43:390][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.08-17.36.43:390][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.08-17.36.43:390][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.ViewDistanceScale:10.0]]
[2026.04.08-17.36.43:390][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:4]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:8192]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:0.0]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:16]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:8]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:16]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:8]]
[2026.04.08-17.36.43:390][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:1000]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:8]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:16]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:.5]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:4]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:16]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:1000]]
[2026.04.08-17.36.43:390][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.SSR.Quality:4]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:1]]
[2026.04.08-17.36.43:390][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.GTAO.Numangles:4]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:4]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:1000]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.LensFlareQuality:3]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:1         ; do the gathering at full resolution]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:1       ; bokeh simulation when gathering]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:5                 ; high number of samples when gathering]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25        ; only a maximum of 10% of scattered bokeh]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:2                ; highest slight out of focus]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:1    ; bokeh simulation on slight out of focus]]
[2026.04.08-17.36.43:390][  0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:390][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.SSGI.Quality:4]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]]
[2026.04.08-17.36.43:390][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:0]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:8.0]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:256.0]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:4]]
[2026.04.08-17.36.43:391][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:391][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:1]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:8]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]]
[2026.04.08-17.36.43:391][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2026.04.08-17.36.43:391][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2026.04.08-17.36.43:391][  0]LogInit: Computer: MADDOXPC
[2026.04.08-17.36.43:391][  0]LogInit: User: theth
[2026.04.08-17.36.43:391][  0]LogInit: CPU Page size=4096, Cores=8
[2026.04.08-17.36.43:391][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.04.08-17.36.43:391][  0]LogWindows: Error initializing COM [error code 80010119]
[2026.04.08-17.36.43:391][  0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=67.9GB
[2026.04.08-17.36.43:391][  0]LogMemory: Platform Memory Stats for Windows
[2026.04.08-17.36.43:391][  0]LogMemory: Process Physical Memory: 201.52 MB used, 227.57 MB peak
[2026.04.08-17.36.43:391][  0]LogMemory: Process Virtual Memory: 182.09 MB used, 182.09 MB peak
[2026.04.08-17.36.43:391][  0]LogMemory: Physical Memory: 13757.98 MB used,  51678.63 MB free, 65436.61 MB total
[2026.04.08-17.36.43:391][  0]LogMemory: Virtual Memory: 19581.59 MB used,  49951.03 MB free, 69532.61 MB total
[2026.04.08-17.36.43:394][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.04.08-17.36.43:394][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.04.08-17.36.43:394][  0]LogInit: Using OS detected language (en-US).
[2026.04.08-17.36.43:394][  0]LogInit: Using OS detected locale (en-US).
[2026.04.08-17.36.43:395][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.08-17.36.43:397][  0]LogInit: Setting process to per monitor DPI aware
[2026.04.08-17.36.43:418][  0]LogOnline: Warning: STEAM: Failed to obtain steam user stats, user: WhiteReeses [0x11000014AF9095B] has no stats entries
[2026.04.08-17.36.43:424][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.04.08-17.36.43:424][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2026.04.08-17.36.43:424][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2026.04.08-17.36.43:460][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.04.08-17.36.43:460][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.04.08-17.36.43:502][  0]LogRHI: Using Default RHI: D3D12
[2026.04.08-17.36.43:502][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.08-17.36.43:502][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.08-17.36.43:502][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.08-17.36.43:502][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.08-17.36.43:502][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.04.08-17.36.43:504][  0]LogWindows: Attached monitors:
[2026.04.08-17.36.43:504][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1440), device: '\\.\DISPLAY1' [PRIMARY]
[2026.04.08-17.36.43:504][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -220) -> (0, 1700), device: '\\.\DISPLAY2'
[2026.04.08-17.36.43:504][  0]LogWindows: Found 2 attached monitors.
[2026.04.08-17.36.43:504][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.04.08-17.36.43:505][  0]LogRHI: RHI Adapter Info:
[2026.04.08-17.36.43:505][  0]LogRHI:             Name: AMD Radeon RX 7900 XT
[2026.04.08-17.36.43:505][  0]LogRHI:   Driver Version: AMD Software: Adrenalin Edition 26.3.1 (internal:32.0.23033.1002, unified:32.0.23033.1002)
[2026.04.08-17.36.43:505][  0]LogRHI:      Driver Date: 3-9-2026
[2026.04.08-17.36.43:505][  0]LogD3D12RHI:     GPU DeviceId: 0x744c (for the marketing name, search the web for "GPU Device Id")
[2026.04.08-17.36.44:310][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.04.08-17.36.44:312][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2026.04.08-17.36.44:312][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: Bindless resources are supported
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: Stencil ref from pixel shader is supported
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: Raster order views are supported
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.04.08-17.36.44:448][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: AMD hit token extension is supported
[2026.04.08-17.36.44:471][  0]LogRHI: Texture pool is 12381 MB (70% of 17687 MB)
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: Async texture creation enabled
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: HDR output is supported on adapter 0, display 1:
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: 		MinLuminance = 0.141900
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: 		MaxLuminance = 417.000000
[2026.04.08-17.36.44:471][  0]LogD3D12RHI: 		MaxFullFrameLuminance = 417.000000
[2026.04.08-17.36.44:481][  0]LogVRS: Current RHI supports Variable Rate Shading
[2026.04.08-17.36.44:483][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.04.08-17.36.44:489][  0]LogRendererCore: Ray tracing is enabled (dynamic) for the game. Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5677 unique shaders.
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:489][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:490][  0]LogTemp: Display: Clearing the OS Cache
[2026.04.08-17.36.44:497][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.04.08-17.36.44:497][  0]LogInit: XR: MultiViewport is Disabled
[2026.04.08-17.36.44:497][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.04.08-17.36.44:497][  0]LogSlate: Using FreeType 2.10.0
[2026.04.08-17.36.44:498][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.04.08-17.36.44:760][  0]LogMoviePlayer: Initializing movie player
[2026.04.08-17.36.44:769][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:769][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:769][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:769][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:770][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:771][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:771][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:771][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:771][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-17.36.44:772][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Responding. Total 21462 unique shaders.
[2026.04.08-17.36.44:772][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Responding
[2026.04.08-17.36.44:772][  0]LogShaderLibrary: Display: Logical shader library 'Responding' has been created as a monolithic library
[2026.04.08-17.36.44:772][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.08-17.36.44:772][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.08-17.36.44:772][  0]LogRHI: Base name for record PSOs is C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/CollectedPSOs/UE5-CL-0-Responding_PCD3D_SM6_5B6558664DAE6D7C71506991E1801E84.rec.upipelinecache
[2026.04.08-17.36.44:772][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() Begin
[2026.04.08-17.36.44:772][  0]LogRHI: User cache GC is disabled
[2026.04.08-17.36.44:772][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() End
[2026.04.08-17.36.44:772][  0]LogRHI: FPipelineCacheFile Header Game Version: 0
[2026.04.08-17.36.44:772][  0]LogRHI: FPipelineCacheFile Header Engine Data Version: 28
[2026.04.08-17.36.44:772][  0]LogRHI: FPipelineCacheFile Header TOC Offset: 499378
[2026.04.08-17.36.44:772][  0]LogRHI: FPipelineCacheFile File Size: 689133 Bytes
[2026.04.08-17.36.44:772][  0]LogRHI: Opened FPipelineCacheFile: C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache (GUID: 0EAB0BC540C3514BA6D0EE93EC449016) with 1451 entries.
[2026.04.08-17.36.44:774][  0]LogRHI: Display: FPipelineCacheFile User cache [key:Responding_usr] opened 'Responding'=1, filename Responding, guid 0EAB0BC540C3514BA6D0EE93EC449016. 
[2026.04.08-17.36.44:774][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Responding_usr begining compile.
[2026.04.08-17.36.44:774][  0]LogRHI: Display: FShaderPipelineCache starting pipeline cache 'Responding_usr' and enqueued 1451 tasks for precompile. (cache contains 1451, 1451 eligible, 0 had missing shaders. 0 already compiled). BatchSize 50 and BatchTime 16.000000.
[2026.04.08-17.36.44:774][  0]LogShaderLibrary: Display: Tried to open again shader library 'Responding', but could not find new components for it (existing components: 1).
[2026.04.08-17.36.44:774][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.08-17.36.44:774][  0]LogInit: Using OS detected language (en-US).
[2026.04.08-17.36.44:774][  0]LogInit: Using OS detected locale (en-US).
[2026.04.08-17.36.44:774][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.08-17.36.44:775][  0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up
[2026.04.08-17.36.44:965][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.36.44:967][  0]LogDeviceProfileManager: Active device profile: [000002378BF0EB00][00000237C290D560 66] Windows
[2026.04.08-17.36.45:032][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2026.04.08-17.36.45:032][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2026.04.08-17.36.45:032][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.04.08-17.36.45:112][  0]LogPackageLocalizationCache: Processed 111 localized package path(s) for 1 prioritized culture(s) in 0.000299 seconds
[2026.04.08-17.36.45:151][  0]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.36.45:169][  0]LogPhysics: Warning: TConvex Name:BodySetup /VehicleAI/VehicleAI/Material/PathMesh.PathMesh:BodySetup_1, Element [0] has no Geometry
[2026.04.08-17.36.45:176][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.002 s
[2026.04.08-17.36.45:177][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.08-17.36.45:177][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.08-17.36.45:249][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (52) than the batch size (51)
[2026.04.08-17.36.45:265][  0]LogGauntlet: Display: Gauntlet Initialized
[2026.04.08-17.36.45:267][  0]LogAutoSettings: AutoSettings module starting up
[2026.04.08-17.36.45:267][  0]LogAutoSettingsInput: AutoSettingsInput module starting up
[2026.04.08-17.36.45:267][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2026.04.08-17.36.45:267][  0]LogXsollaSettings: FXsollaSettingsModule::StartupModule(24): XsollaSettings module started
[2026.04.08-17.36.45:267][  0]LogXsollaUIBuilder: FXsollaUIBuilderModule::StartupModule(26): XsollaUIBuilder module started
[2026.04.08-17.36.46:321][  0]LogRHI: Warning: FShaderPipelineCache Responding_usr completed 1451 tasks in 0.39s (1.49s wall time since intial open).
[2026.04.08-17.36.46:549][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.04.08-17.36.46:589][  0]LogXsollaLogin: FXsollaLoginModule::StartupModule(15): XsollaLogin module started
[2026.04.08-17.36.46:593][  0]LogXsollaStore: FXsollaStoreModule::StartupModule(20): XsollaStore module started
[2026.04.08-17.36.46:593][  0]LogXsollaInventory: FXsollaInventoryModule::StartupModule(13): XsollaInventory module started
[2026.04.08-17.36.46:593][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2026.04.08-17.36.46:593][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2026.04.08-17.36.46:593][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2026.04.08-17.36.46:593][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2026.04.08-17.36.46:594][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2026.04.08-17.36.46:594][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'pitch'
[2026.04.08-17.36.46:594][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2026.04.08-17.36.46:594][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2026.04.08-17.36.46:594][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2026.04.08-17.36.46:594][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2026.04.08-17.36.46:609][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.04.08-17.36.46:609][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2026.04.08-17.36.46:609][  0]LogAudioModulation: Audio Modulation Initialized
[2026.04.08-17.36.46:611][  0]LogSockets: Warning: Tried to bind address with protocol STEAM to a socket with protocol IPv4
[2026.04.08-17.36.46:611][  0]LogAppleARKitFace: Warning: Failed to bind to the listen port (76561199218100571:11111) for LiveLink face AR receiving with error (SE_NO_ERROR)
[2026.04.08-17.36.46:611][  0]LogAppleARKitFace: Warning: Could not start AppleARKit remote listener on port 11111
[2026.04.08-17.36.46:611][  0]AudioGameplayLog: FAudioGameplayModule::StartupModule
[2026.04.08-17.36.46:611][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.04.08-17.36.46:611][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png' error.
[2026.04.08-17.36.46:611][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2026.04.08-17.36.46:619][  0]LogUObjectArray: 36492 objects as part of root set at end of initial load.
[2026.04.08-17.36.46:619][  0]LogUObjectArray: 721 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.04.08-17.36.46:619][  0]LogUObjectAllocator: 7896208 out of 0 bytes used by permanent object pool.
[2026.04.08-17.36.46:619][  0]LogUObjectArray: CloseDisregardForGC: 36492/36492 objects in disregard for GC pool
[2026.04.08-17.36.46:619][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 34880 public script object entries (953.80 KB)
[2026.04.08-17.36.46:619][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2026.04.08-17.36.46:619][  0]LogEngine: Initializing Engine...
[2026.04.08-17.36.46:619][  0]LogGameFeatures: Initializing game features subsystem
[2026.04.08-17.36.46:628][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2026.04.08-17.36.46:628][  0]LogGameFeatures: Loading 232 builtins
[2026.04.08-17.36.46:630][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.001 s
[2026.04.08-17.36.46:630][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.04.08-17.36.46:630][  0]LogInit: Texture streaming: Enabled
[2026.04.08-17.36.46:630][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.04.08-17.36.46:630][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.04.08-17.36.46:631][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.04.08-17.36.46:631][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2026.04.08-17.36.46:639][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.04.08-17.36.46:639][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2026.04.08-17.36.46:639][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2026.04.08-17.36.46:639][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2026.04.08-17.36.46:639][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2026.04.08-17.36.46:639][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2026.04.08-17.36.46:639][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.04.08-17.36.46:639][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.04.08-17.36.46:639][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.04.08-17.36.46:639][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.04.08-17.36.46:639][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 256
[2026.04.08-17.36.46:639][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  256
[2026.04.08-17.36.46:639][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  7
[2026.04.08-17.36.46:639][  0]LogAudioMixer: Display: 	Max Channels (voices):				  64
[2026.04.08-17.36.46:639][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.04.08-17.36.46:639][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2026.04.08-17.36.46:639][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.04.08-17.36.46:639][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.04.08-17.36.46:639][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.04.08-17.36.46:639][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2026.04.08-17.36.46:658][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.04.08-17.36.46:686][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek High Definition Audio)
[2026.04.08-17.36.46:687][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.04.08-17.36.46:689][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2026.04.08-17.36.46:689][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.04.08-17.36.46:694][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.04.08-17.36.46:694][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=2, Samples=512, InstanceID=1
[2026.04.08-17.36.46:694][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.04.08-17.36.46:694][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.04.08-17.36.46:694][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.04.08-17.36.46:699][  0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.04.08-17.36.46:762][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.04.08-17.36.46:870][  0]LogStaticMesh: [Portal_Arrow] Mesh is marked for CPU read.
[2026.04.08-17.36.46:916][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:430][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.08-17.36.47:430][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.08-17.36.47:430][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.08-17.36.47:430][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.08-17.36.47:650][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.08-17.36.47:650][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.08-17.36.47:650][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.08-17.36.47:650][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.08-17.36.47:656][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:656][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:656][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:659][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:660][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:660][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:662][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:663][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:669][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:672][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:674][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:676][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-17.36.47:676][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-17.36.47:681][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:682][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:685][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:685][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:686][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:689][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:691][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:693][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:696][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:699][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:699][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:703][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:703][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:704][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:704][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:706][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:707][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:710][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:712][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:714][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:715][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:717][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:718][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:720][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:722][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:723][  0]LogStaticMesh: [panel_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:724][  0]LogStaticMesh: [panel_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:725][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:729][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:731][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:736][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:739][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:742][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:745][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:750][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:753][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:755][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:756][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:760][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:764][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:766][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:769][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:772][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:775][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:778][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:782][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:784][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:791][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:793][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:795][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:799][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:802][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:804][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:806][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:811][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:817][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:820][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:821][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:824][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:827][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:829][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:834][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:837][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:887][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:889][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:892][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:895][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:897][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:901][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.47:902][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-17.36.48:200][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.08-17.36.48:538][  0]LogXsollaLogin: UXsollaLoginSubsystem::Initialize(64): XsollaLogin subsystem initialized
[2026.04.08-17.36.48:538][  0]LogXsollaStore: UXsollaStoreSubsystem::Initialize(67): XsollaStore subsystem initialized
[2026.04.08-17.36.48:547][  0]LogTemp: GenerateSessionDatabase: Collected 500 persons.
[2026.04.08-17.36.48:547][  0]LogXsollaInventory: UXsollaInventorySubsystem::Initialize(35): XsollaInventory subsystem initialized
[2026.04.08-17.36.48:547][  0]LogSoundscapeSubsystem: Audio device valid, will create subsystem
[2026.04.08-17.36.48:547][  0]LogSoundscapeSubsystem: Subsystem Initializing
[2026.04.08-17.36.48:547][  0]LogSoundscapeSubsystem: Project settings Soundscape Palette Collection is empty
[2026.04.08-17.36.48:547][  0]LogWorldAudioDataSystem: Audio device valid, will create subsystem
[2026.04.08-17.36.48:547][  0]LogWorldAudioDataSystem: Subsystem initializing
[2026.04.08-17.36.48:547][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.08-17.36.48:548][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Bus_Preset.WAD_NPC_Bus_Preset added
[2026.04.08-17.36.48:548][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_GarbageTruck_Preset.WAD_NPC_GarbageTruck_Preset added
[2026.04.08-17.36.48:548][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.08-17.36.48:548][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Sedan_Preset.WAD_NPC_Sedan_Preset added
[2026.04.08-17.36.48:548][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.08-17.36.48:549][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SportsCar_Preset.WAD_NPC_SportsCar_Preset added
[2026.04.08-17.36.48:549][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.08-17.36.48:549][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Minivan_Preset.WAD_NPC_Minivan_Preset added
[2026.04.08-17.36.48:549][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Semi_Preset.WAD_NPC_Semi_Preset added
[2026.04.08-17.36.48:549][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_ParcelTruck_Preset.WAD_NPC_ParcelTruck_Preset added
[2026.04.08-17.36.48:549][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.04.08-17.36.48:549][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.08-17.36.48:549][  0]LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
[2026.04.08-17.36.48:549][  0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.04.08-17.36.48:549][  0]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.04.08-17.36.48:549][  0]LogInit: Display: Game Engine Initialized.
[2026.04.08-17.36.48:551][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png' error.
[2026.04.08-17.36.48:551][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2026.04.08-17.36.48:551][  0]LogInit: Display: Starting Game.
[2026.04.08-17.36.48:551][  0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/GameWorld?Name=Player"
[2026.04.08-17.36.48:551][  0]LogNet: Browse: /Game/Maps/GameWorld?Name=Player
[2026.04.08-17.36.48:552][  0]LogLoad: LoadMap: /Game/Maps/GameWorld?Name=Player
[2026.04.08-17.36.48:552][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.04.08-17.36.48:552][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.04.08-17.36.48:552][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.08-17.36.48:552][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.08-17.36.48:554][  0]LogStreaming: Display: 0.035 ms for processing 640 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 18 (6037->6019) packages and 459 (14697->14238) public exports.
[2026.04.08-17.36.48:554][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.04.08-17.36.48:557][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.25ms
[2026.04.08-17.36.48:558][  0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.36.54:039][  0]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.08-17.36.54:039][  0]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.08-17.36.54:371][  0]LogStreaming: Warning: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Skipped failed export ZoneGraphRenderingComp
[2026.04.08-17.36.54:554][  0]LogMaterial: Warning: Material 'MI_Tire_02' expects texture 'T_decal3_BC' to be Virtual
[2026.04.08-17.36.54:627][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameWorld'.
[2026.04.08-17.36.54:629][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.08-17.36.54:630][  0]LogWorldPartition: ULevel::OnLevelLoaded(GameWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.04.08-17.36.54:630][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.04.08-17.36.54:630][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Maps/GameWorld.GameWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
[2026.04.08-17.36.54:630][  0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.04.08-17.36.54:630][  0]LogWorldPartition: Initial Data Layer Effective States Activated(Buildings,Trees,Street_Vegetation) Loaded()
[2026.04.08-17.36.54:630][  0]LogContentBundle: [GameWorld(Standalone)] Creating new container.
[2026.04.08-17.36.54:630][  0]LogWorldPartition: Display: WorldPartition initialize took 160 us
[2026.04.08-17.36.54:633][  0]LogLoad: Game class is 'GameplayGM_C'
[2026.04.08-17.36.54:663][  0]LogWorld: Bringing World /Game/Maps/GameWorld.GameWorld up for play (max tick rate 0) at 2026.04.08-13.36.54
[2026.04.08-17.36.54:664][  0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.08-17.36.54:664][  0]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.08-17.36.54:665][  0]LogWorld: Bringing up level for play took: 0.032686
[2026.04.08-17.36.54:670][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.04.08-17.36.54:670][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.04.08-17.36.54:670][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.04.08-17.36.55:210][  0]LogMaterial: Warning: Material 'MI_Tire_01' expects texture 'T_decal3_BC' to be Virtual
[2026.04.08-17.36.55:862][  0]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.04.08-17.36.55:862][  0]r.VolumetricRenderTarget.Mode = "2"
[2026.04.08-17.36.55:862][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.04.08-17.36.55:863][  0]LogBlueprintUserMessages: [Ultra_Dynamic_Sky_C_UAID_E4B97AEF0547352602_1752816240] VOLUMETRIC
[2026.04.08-17.36.55:899][  0]r.Velocity.EnableVertexDeformation = "0"
[2026.04.08-17.36.55:906][  0]LogTemp: ZoneGraphStorage forced. Number of Zones: 204
[2026.04.08-17.36.55:906][  0]LogTemp: Number of Lanes: 1014
[2026.04.08-17.36.55:906][  0]LogTemp: Number of Lane Points: 8397
[2026.04.08-17.36.55:921][  0]LogTemp: Warning: [Dispatcher] Successfully subscribed to radio traffic
[2026.04.08-17.36.55:934][  0]LogResponding: Display: Logging Custom Event Sandbox-Entered to CSV.
[2026.04.08-17.36.56:349][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-17.36.56:349][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-17.36.56:417][  0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.08-17.36.56:417][  0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.08-17.36.56:417][  0]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.08-17.36.56:417][  0]LogMaterial: Warning: [AssetLog] D:\SteamLibrary\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.08-17.36.56:714][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.04.08-17.36.56:714][  0]LogLoad: Took 8.162108 seconds to LoadMap(/Game/Maps/GameWorld)
[2026.04.08-17.36.56:714][  0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/GameWorld
[2026.04.08-17.36.56:741][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.08-17.36.56:741][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.08-17.36.56:741][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2026.04.08-17.36.58:759][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.04.08-17.36.58:759][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.04.08-17.36.58:759][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.04.08-17.36.58:770][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.04.08-17.36.58:771][  0]LogLoad: (Engine Initialization) Total time: 15.97 seconds
[2026.04.08-17.36.58:773][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.08-17.36.58:773][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.08-17.36.58:773][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.08-17.36.58:780][  0]LogAutoSettingsInput: Registering input overrides for WhiteReeses
[2026.04.08-17.36.58:780][  0]LogAutoSettingsInput: Saving input overrides for WhiteReeses
[2026.04.08-17.36.58:780][  0]LogSoundscapeSubsystem: Set State called
[2026.04.08-17.36.58:780][  0]LogSoundscapeSubsystem: Set State called
[2026.04.08-17.36.58:780][  0]LogSoundscapeSubsystem: Set State called
[2026.04.08-17.36.58:780][  0]LogWorldAudioDataSystem: WorldAudioDataGameplayScript BlueprintGeneratedClass /Game/Audio/Scripts/RespondingWorldAudioDataScript.RespondingWorldAudioDataScript_C, spawned in world World /Game/Maps/GameWorld.GameWorld
[2026.04.08-17.36.58:827][  0]LogMassTraffic: Keeping 2-sided intersection 144  sides are not opposite (dot=-0.04), likely cross-traffic.
[2026.04.08-17.36.58:827][  0]LogMassTraffic: Keeping 2-sided intersection 44  sides are not opposite (dot=-0.48), likely cross-traffic.
[2026.04.08-17.36.58:827][  0]LogMassTraffic: Keeping 2-sided intersection 81  sides are not opposite (dot=0.09), likely cross-traffic.
[2026.04.08-17.36.58:827][  0]LogMassTraffic: Removing intersection 187  2 sides, no crosswalks, no hidden sides.
[2026.04.08-17.36.58:827][  0]LogMassTraffic: Keeping 2-sided intersection 102  sides are not opposite (dot=-0.10), likely cross-traffic.
[2026.04.08-17.36.58:827][  0]LogMassTraffic: Keeping 2-sided intersection 194  sides are not opposite (dot=0.73), likely cross-traffic.
[2026.04.08-17.36.58:827][  0]LogMassTraffic: Keeping 2-sided intersection 200  sides are not opposite (dot=-0.07), likely cross-traffic.
[2026.04.08-17.36.58:827][  0]LogMassRepresentation: Warning: UMassVisualizationComponent::FindOrAddVisualDesc: invalid FStaticMeshInstanceVisualizationDesc passed in. Check the contained meshes.
[2026.04.08-17.36.58:827][  0]LogContentStreaming: Texture pool size now 2300 MB
[2026.04.08-17.36.58:833][  0]AssetCheck: Error: DefaultTexture Black Same lighting guid, modify or touch any property in the texture editor to generate a new guid and fix the issue.
[2026.04.08-17.36.58:868][  1]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.36.58:879][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_Keyboard
[2026.04.08-17.36.58:879][  1]LogStreaming: Display: FlushAsyncLoading(176): 1 QueuedPackages, 362 AsyncPackages
[2026.04.08-17.36.58:881][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_XboxOne
[2026.04.08-17.36.59:245][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_scalar_128x128x64
[2026.04.08-17.36.59:245][  1]LogStreaming: Display: FlushAsyncLoading(178): 1 QueuedPackages, 362 AsyncPackages
[2026.04.08-17.36.59:246][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_vec2_128x128x64
[2026.04.08-17.36.59:337][  2]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.36.59:365][  2]LogSoundscapeSubsystem: Palette Collection SandboxPallete added
[2026.04.08-17.36.59:365][  2]LogSoundscapeSubsystem: Attempting to load Palette Collection SandboxPallete
[2026.04.08-17.36.59:365][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/BaseCityPalette
[2026.04.08-17.36.59:365][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/BaseCityPalette.BaseCityPalette in Palette Collection SandboxPallete
[2026.04.08-17.36.59:365][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityCrowdsPalette
[2026.04.08-17.36.59:371][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityCrowdsPalette.CityCrowdsPalette in Palette Collection SandboxPallete
[2026.04.08-17.36.59:371][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityPlazaPalette
[2026.04.08-17.36.59:371][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityPlazaPalette.CityPlazaPalette in Palette Collection SandboxPallete
[2026.04.08-17.36.59:371][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityRoadsPalette
[2026.04.08-17.36.59:373][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityRoadsPalette.CityRoadsPalette in Palette Collection SandboxPallete
[2026.04.08-17.36.59:373][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityShorelinePalette
[2026.04.08-17.36.59:374][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityShorelinePalette.CityShorelinePalette in Palette Collection SandboxPallete
[2026.04.08-17.36.59:374][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighAltitudePalette
[2026.04.08-17.36.59:374][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighAltitudePalette.HighAltitudePalette in Palette Collection SandboxPallete
[2026.04.08-17.36.59:374][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighVelocityPalette
[2026.04.08-17.36.59:374][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighVelocityPalette.HighVelocityPalette in Palette Collection SandboxPallete
[2026.04.08-17.36.59:374][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/NighttimePalette
[2026.04.08-17.36.59:374][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/NighttimePalette.NighttimePalette in Palette Collection SandboxPallete
[2026.04.08-17.36.59:374][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477387 started
[2026.04.08-17.36.59:375][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477381 started
[2026.04.08-17.36.59:375][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477364 started
[2026.04.08-17.36.59:375][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477336 started
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:375][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:384][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-17.36.59:411][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/768] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.36.59:411][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/772] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.36.59:411][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.36.59:411][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/772] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.36.59:428][  4]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.36.59:500][  5]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:533][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:534][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:679][ 12]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/760] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.36.59:835][ 17]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.36.59:846][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:846][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:846][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:846][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:846][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:846][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:846][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:846][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:847][ 18]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.36.59:884][ 19]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147476877] EXECUTE VEH BEHAVIOR
[2026.04.08-17.36.59:884][ 19]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehVan_vehicle01_Sandbox_C_2147476877
[2026.04.08-17.36.59:884][ 19]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.08-17.36.59:884][ 19]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.08-17.36.59:904][ 21]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:178][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:179][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 35]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:180][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:181][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:453][ 48]LogRHI: Display: Encountered a new compute PSO: 1352870178
[2026.04.08-17.37.00:454][ 48]LogRHI: Display: Encountered a new graphics PSO: 2432121767
[2026.04.08-17.37.00:454][ 48]LogRHI: Display: Encountered a new graphics PSO: 3227519495
[2026.04.08-17.37.00:507][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:507][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:507][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:507][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:507][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:507][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:509][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:510][ 52]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:686][ 62]LogTemp: Warning: [TrafficGrid] First build: 3000 entities across 2336 cells (CellSize: 750)
[2026.04.08-17.37.00:766][ 67]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.00:824][ 70]LogTemp: [TrafficGrid] Rebuilt: 3000 entities (+3000), 2327 cells
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:840][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:842][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.00:858][ 72]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/UI/Menu/W_RoleSelection.W_RoleSelection_C:ExecuteUbergraph_W_RoleSelection'!
[2026.04.08-17.37.00:859][ 72]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.08-17.37.00:860][ 72]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2026.04.08-17.37.00:862][ 72]LogSlate: Took 0.000270 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.04.08-17.37.01:171][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:173][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:174][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:504][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:505][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:506][109]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:823][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:824][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:825][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.01:994][132]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.37.01:997][132]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147476579
[2026.04.08-17.37.01:997][132]LogTemp: [BP_AI_Ped_Police_C_2147476579] Police behavior component initialized
[2026.04.08-17.37.01:997][132]LogTemp: Warning: [BP_AI_Controller_Police_C_2147476558] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147476579)
[2026.04.08-17.37.01:997][132]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.37.01:997][132]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147476579, Armed: Yes
[2026.04.08-17.37.01:999][132]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476579
[2026.04.08-17.37.02:009][133]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:164][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:165][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:167][143]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:492][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:494][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:496][162]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:702][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.02:702][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.02:752][177]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1253.1 (spline dist=3680.0)
[2026.04.08-17.37.02:753][177]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.37.02:771][177]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 32 pts, 5371.5 cm, partial=N
[2026.04.08-17.37.02:771][177]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:823][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:824][181]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.02:851][183]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.08-17.37.02:905][186]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147476579] Pistol: Master_Weapon_C_2147476415
[2026.04.08-17.37.03:009][191]LogTemp: [TrafficGrid] Rebuilt: 3000 entities (+3000), 2375 cells
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:155][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][199]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:156][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:205][202]LogTemp: [TrafficGrid] Rebuilt: 3000 entities (+3000), 2367 cells
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:477][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:478][218]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.03:542][222]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.37.03:710][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.03:710][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.03:781][237]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=453.1, replanning
[2026.04.08-17.37.03:781][237]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.37.03:784][237]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 32 pts, 4865.1 cm, partial=N
[2026.04.08-17.37.03:784][237]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.37.03:908][247]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=871.1, replanning
[2026.04.08-17.37.03:908][247]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.37.03:920][248]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 33 pts, 4950.6 cm, partial=N
[2026.04.08-17.37.03:920][248]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.37.03:958][251]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1185.0, replanning
[2026.04.08-17.37.03:958][251]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.37.03:970][252]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 33 pts, 4938.8 cm, partial=N
[2026.04.08-17.37.03:970][252]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.37.04:104][264]LogTemp: [TrafficGrid] Rebuilt: 3000 entities (+3000), 2377 cells
[2026.04.08-17.37.04:494][300]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=2270.8, replanning
[2026.04.08-17.37.04:494][300]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.37.04:496][300]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 32 pts, 4866.7 cm, partial=N
[2026.04.08-17.37.04:496][300]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.37.04:711][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.04:711][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.04:853][329]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Regular.ufont' (81K)
[2026.04.08-17.37.04:885][331]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-SemiBold.ufont' (81K)
[2026.04.08-17.37.05:377][355]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.05:676][369]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.04.08-17.37.05:720][369]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1617 AsyncPackages
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.08-17.37.06:372][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.08-17.37.06:375][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.08-17.37.06:380][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.08-17.37.06:386][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.08-17.37.06:386][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.08-17.37.06:386][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.08-17.37.06:386][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.08-17.37.06:386][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.08-17.37.06:392][369]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.08-17.37.06:511][369]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.37.06:582][369]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 78.58 ms
[2026.04.08-17.37.06:598][369]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.37.06:671][369]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.37.06:735][369]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 153.45 ms
[2026.04.08-17.37.06:747][369]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.37.06:816][369]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 80.70 ms
[2026.04.08-17.37.06:827][369]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.37.06:894][369]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 77.74 ms
[2026.04.08-17.37.07:224][370]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.37.07:224][370]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.37.07:224][370]LogTemp: [TrafficGrid] Rebuilt: 3000 entities (+3000), 2360 cells
[2026.04.08-17.37.07:232][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.07:232][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.07:232][370]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:309][371]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.07:680][392]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.37.07:687][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.07:687][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.08:677][444]LogScript: Warning: Script Msg: The widget 'W_MainMenu_C_2147476722' was already added to the screen.
[2026.04.08-17.37.08:679][444]LogSlate: Took 0.000090 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.04.08-17.37.08:688][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.08:688][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.08:894][455]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/772] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.37.09:327][493]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_Wind_lp_meta
[2026.04.08-17.37.09:327][493]LogStreaming: Display: FlushAsyncLoading(224): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.37.09:328][493]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_HiAltAir_lp_meta
[2026.04.08-17.37.09:328][493]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Urban_Air_lp_meta
[2026.04.08-17.37.09:687][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.09:687][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.10:690][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.10:690][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.10:844][683]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.08-17.37.10:844][683]LogSoundscapeSubsystem: Set State called
[2026.04.08-17.37.10:844][683]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.37.10:844][683]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.37.10:844][683]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.08-17.37.10:847][683]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.08-17.37.10:847][683]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.08-17.37.10:847][683]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.08-17.37.10:847][683]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.08-17.37.10:847][683]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98688.897 Y=-245925.086 Z=-13209.307 with rotation P=0.000000 Y=94.442301 R=0.000000
[2026.04.08-17.37.10:892][685]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.08-17.37.10:892][685]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.08-17.37.10:892][685]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.08-17.37.10:892][685]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.08-17.37.10:892][685]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.08-17.37.10:892][685]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.08-17.37.10:925][687]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.08-17.37.10:925][687]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.08-17.37.10:931][687]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_LightingCatalog
[2026.04.08-17.37.10:931][687]LogStreaming: Display: FlushAsyncLoading(237): 1 QueuedPackages, 1 AsyncPackages
[2026.04.08-17.37.10:931][687]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_EquipmentCatalog
[2026.04.08-17.37.10:974][688]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.04.08-17.37.11:048][689]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.08-17.37.11:050][689]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-17.37.11:051][689]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.08-17.37.11:051][689]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-17.37.11:101][689]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.37.11:115][689]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.04.08-17.37.11:115][689]LogSlate: Took 0.000114 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.04.08-17.37.11:116][689]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.04.08-17.37.11:152][690]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.37.11:152][690]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.37.11:152][690]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.37.11:265][694]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.37.11:666][739]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.11:690][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.11:690][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147476558]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:049][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.12:483][838]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.08-17.37.12:483][838]LogStreaming: Display: FlushAsyncLoading(259): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.37.12:499][840]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.37.14:771][121]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.14:787][123]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.14:856][126]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.37.14:856][126]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147454423
[2026.04.08-17.37.14:856][126]LogTemp: [BP_AI_Ped_Police_C_2147454423] Police behavior component initialized
[2026.04.08-17.37.14:856][126]LogTemp: Warning: [BP_AI_Controller_Police_C_2147454402] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147454423)
[2026.04.08-17.37.14:856][126]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.37.14:856][126]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147454423, Armed: Yes
[2026.04.08-17.37.14:856][126]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147454423
[2026.04.08-17.37.15:833][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147454402] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.15:833][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147454402]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.15:845][254]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147454423] Pistol: Master_Weapon_C_2147454331
[2026.04.08-17.37.16:829][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147454402] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.16:829][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147454402]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.17:828][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147454402] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.37.17:828][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147454402]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.37.17:842][522]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.37.17:842][522]LogStreaming: Display: FlushAsyncLoading(260): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.37.18:151][559]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.37.18:402][593]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-17.37.18:402][593]LogStreaming: Display: FlushAsyncLoading(261): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.37.18:788][647]LogBlueprintUserMessages: [BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286] Closing Door
[2026.04.08-17.37.21:286][946]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.21:286][946]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.37.22:231][ 57]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.28:787][825]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.37.28:787][825]LogStreaming: Display: 0.412 ms for processing 46044 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1016 (13617->12601) packages and 2779 (35627->32848) public exports.
[2026.04.08-17.37.28:852][834]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.36:394][718]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.43:914][627]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.37.44:510][699]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.37.47:923][112]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.37.48:453][175]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.37.50:380][408]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.37.51:638][559]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.37.52:875][709]LogTemp: Game database saved successfully.
[2026.04.08-17.37.52:875][709]LogTemp: Report 10118 created.
[2026.04.08-17.37.52:877][709]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10118
[2026.04.08-17.37.52:877][709]LogTemp: Callout Location = X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.04.08-17.37.53:082][734]LogTemp: Game database saved successfully.
[2026.04.08-17.37.53:082][734]LogTemp: Report 10118 updated.
[2026.04.08-17.37.53:082][734]LogTemp: CalloutAttachment: Initialized callout 10118 (Origin: ECalloutOrigin::Dispatch)
[2026.04.08-17.37.56:910][195]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ArmedDisturbance Voice=Voice_Central_Kayla_Scenario_ArmedGunman Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.37.56:910][195]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.37.56:910][195]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.37.56:910][195]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ArmedDisturbance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.37.56:910][195]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ArmedDisturbance
[2026.04.08-17.37.56:910][195]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ArmedDisturbance Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-17.37.56:910][195]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.37.57:309][243]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.37.58:786][421]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.37.58:786][421]LogStreaming: Display: 0.012 ms for processing 1999 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12601->12601) packages and 0 (32848->32848) public exports.
[2026.04.08-17.38.02:065][820]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.07:668][495]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.07:668][495]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.13:689][209]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.17:759][689]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.21:334][122]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.25:545][630]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.26:109][697]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.28:794][ 19]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.38.28:794][ 19]LogStreaming: Display: 0.010 ms for processing 1648 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12601->12601) packages and 0 (32848->32848) public exports.
[2026.04.08-17.38.32:074][417]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.38.32:594][479]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.38.39:330][291]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.38.39:330][291]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.39:802][348]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.42:130][630]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.38.44:536][922]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.47:753][308]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.38.49:620][525]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.38.49:870][554]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.38.49:870][554]LogStreaming: Display: FlushAsyncLoading(263): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.38.52:281][842]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.38.56:157][324]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.38.56:289][338]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.38.57:774][516]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.38.58:801][647]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.38.58:801][647]LogStreaming: Display: 0.169 ms for processing 24628 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 48 (12662->12614) packages and 66 (33004->32938) public exports.
[2026.04.08-17.39.07:731][850]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.39.07:731][850]LogStreaming: Display: FlushAsyncLoading(268): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.39.09:839][123]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.39.09:993][137]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.39.10:242][169]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.08-17.39.10:865][249]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.39.10:865][249]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.39.10:960][262]LogBlueprintUserMessages: [BP_JayHalstead_C_2147459846] BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.39.10:964][262]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147459719] true
[2026.04.08-17.39.11:745][364]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.08-17.39.11:745][364]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.08-17.39.11:745][364]LogDeviceProfileManager: Active device profile: [00000239D7D2F200][0000023858CE24A0 66] Windows_DrivingMode
[2026.04.08-17.39.11:745][364]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.08-17.39.11:745][364]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.08-17.39.11:745][364]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.08-17.39.11:745][364]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.08-17.39.11:745][364]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.08-17.39.11:745][364]LogSoundscapeSubsystem: Set State called
[2026.04.08-17.39.11:745][364]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147442543 started
[2026.04.08-17.39.11:745][364]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.39.11:745][364]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.39.11:745][364]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147459719 Possessed
[2026.04.08-17.39.11:745][364]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.39.11:745][364]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.39.11:745][364]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98752.569 Y=-244457.600 Z=-13282.194, Start Offset: X=-239.613 Y=54.521 Z=57.899
[2026.04.08-17.39.11:745][364]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98840.788 Y=-244526.827 Z=-13221.724, Target Offset: X=-225.000 Y=45.000 Z=20.000
[2026.04.08-17.39.11:745][364]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.094998, Yaw=-119.780969
[2026.04.08-17.39.11:747][364]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.08-17.39.11:747][364]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.08-17.39.11:747][364]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.08-17.39.11:751][364]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-17.39.11:754][365]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.39.12:261][431]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147459719 marked as Occupied
[2026.04.08-17.39.12:261][431]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.39.12:261][431]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.39.12:261][431]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.39.12:261][431]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.39.12:261][431]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.08-17.39.12:261][431]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-17.39.12:261][431]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-17.39.12:261][431]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147459846
[2026.04.08-17.39.12:261][431]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.08-17.39.12:261][431]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.08-17.39.12:261][431]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.08-17.39.12:267][431]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-17.39.12:268][431]LogSlate: Took 0.000506 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.04.08-17.39.12:270][432]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.39.12:462][455]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.08-17.39.12:747][491]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.08-17.39.12:747][491]LogTemp: Warning:   Transition Final CameraLocation: X=-99151.157 Y=-243955.052 Z=-13178.742
[2026.04.08-17.39.12:747][491]LogTemp: Warning:   Transition Final PivotLocation:  X=-98840.786 Y=-244526.826 Z=-13221.725
[2026.04.08-17.39.12:747][491]LogTemp: Warning:   
[2026.04.08-17.39.12:747][491]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.08-17.39.12:747][491]LogTemp: Warning:     VehiclePivot (from socket): X=-98840.786 Y=-244526.826 Z=-13221.725
[2026.04.08-17.39.12:747][491]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.08-17.39.12:747][491]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.08-17.39.12:747][491]LogTemp: Warning:     ExpectedCurveOffset: X=-310.371 Y=571.775 Z=42.983
[2026.04.08-17.39.12:747][491]LogTemp: Warning:     ExpectedCameraTarget: X=-99151.157 Y=-243955.052 Z=-13178.742
[2026.04.08-17.39.12:747][491]LogTemp: Warning:   
[2026.04.08-17.39.12:747][491]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=0.000 Y=0.000 Z=0.000
[2026.04.08-17.39.12:747][491]LogTemp: Warning:   Z DELTA:  0.00
[2026.04.08-17.39.14:429][711]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.08-17.39.14:429][711]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-17.39.18:134][173]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.39.19:052][295]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.39.19:061][295]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.39.19:290][295]LogScript: Warning: Script Msg: Attempted to access index 10 from array 'CustomizationNodeWidget' of length 10 in '/Game/Vehicles/Master_Vehicle/BP_Vehicle_MasterNEW.BP_Vehicle_MasterNEW_C'!
[2026.04.08-17.39.19:305][296]LogSlate: Took 0.000929 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Medium.ufont' (81K)
[2026.04.08-17.39.19:305][296]LogSlate: Took 0.000228 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Regular.ufont' (80K)
[2026.04.08-17.39.22:617][722]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.08-17.39.22:617][722]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-17.39.23:651][844]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.39.24:855][972]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.39.25:196][ 17]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.39.25:366][ 37]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.25:366][ 37]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.25:366][ 37]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.25:366][ 37]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.25:694][ 73]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.25:694][ 73]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.25:694][ 73]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.25:694][ 73]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.25:845][ 85]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.39.26:025][106]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.26:025][106]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.26:025][106]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.26:025][106]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.27:697][301]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.39.28:807][422]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.39.28:807][422]LogStreaming: Display: 0.153 ms for processing 31530 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (12659->12636) packages and 23 (33001->32978) public exports.
[2026.04.08-17.39.30:283][583]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.39.30:793][637]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.39.31:314][692]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.31:314][692]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.31:314][692]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.31:314][692]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.31:314][692]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.31:314][692]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.31:314][692]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.31:766][751]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.08-17.39.31:766][751]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-17.39.31:962][772]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.39.32:409][842]LogBlueprintUserMessages: [DAS_Laptop_C_2147458506] Character: BP_JayHalstead_C_2147459846
[2026.04.08-17.39.32:491][855]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-17.39.32:935][925]LogBlueprintUserMessages: [DAS_Tab_C_2147440963] 10118
[2026.04.08-17.39.34:770][215]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147459846 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10118)
[2026.04.08-17.39.34:770][215]LogTemp: CalloutAttachment: Callout 10118 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.08-17.39.34:770][215]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147459846 attached to callout 10118 (Player: Yes, Faction: EFaction::Police)
[2026.04.08-17.39.34:770][215]LogTemp: Player attached to callout 10118
[2026.04.08-17.39.35:051][253]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.39.35:152][270]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.08-17.39.35:152][270]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-17.39.35:951][364]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.39.36:259][396]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:259][396]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:259][396]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:259][396]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:259][396]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:259][396]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:259][396]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:592][431]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:592][431]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:592][431]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:592][431]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:922][461]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.39.36:931][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:931][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:931][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.36:931][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:252][494]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:252][494]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:252][494]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:252][494]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:556][523]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.39.37:580][525]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:580][525]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:580][525]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:580][525]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:911][557]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:911][557]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:911][557]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.37:911][557]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.39:270][680]LogSlate: Took 0.000267 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Messageboard_led-Regular.ufont' (32K)
[2026.04.08-17.39.39:695][715]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.08-17.39.41:681][885]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.08-17.39.42:108][924]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.39.51:234][708]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.39.52:759][839]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.52:759][839]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.53:089][868]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:391][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:391][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:391][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:391][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:391][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.56:724][170]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.39.58:820][335]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.39.58:822][336]LogStreaming: Display: 1.686 ms for processing 254049 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 895 (13674->12779) packages and 1430 (34853->33423) public exports.
[2026.04.08-17.40.01:471][546]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.02:003][590]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:003][590]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:003][590]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:003][590]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:003][590]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.02:991][678]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.07:471][ 11]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.12:366][355]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.15:715][553]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.08-17.40.15:715][553]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.08-17.40.18:531][729]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.23:063][ 33]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.25:909][231]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-17.40.25:909][231]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-17.40.25:924][232]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.08-17.40.25:924][232]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.08-17.40.25:924][232]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.08-17.40.25:924][232]LogMaterial: Warning: [AssetLog] D:\SteamLibrary\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.08-17.40.27:788][359]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.08-17.40.27:788][359]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.08-17.40.28:830][430]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.40.28:830][430]LogStreaming: Display: 0.462 ms for processing 26444 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1266 (12920->11654) packages and 2180 (34317->32137) public exports.
[2026.04.08-17.40.33:734][777]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.45:102][604]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.45:870][668]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.40.46:282][703]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.40.46:490][722]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458511] MDC TICK
[2026.04.08-17.40.47:876][842]LogTemp: Callout 10118: Player ENTERED vicinity, streaming enabled.
[2026.04.08-17.40.47:876][842]LogCalloutPersist: [HasStored] Callout 10118 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.08-17.40.48:611][870]LogRHI: Display: Encountered a new graphics PSO: 1182222251
[2026.04.08-17.40.48:611][870]LogRHI: Display: Encountered a new graphics PSO: 70558214
[2026.04.08-17.40.48:611][870]LogRHI: Display: Encountered a new graphics PSO: 2257782447
[2026.04.08-17.40.48:611][870]LogRHI: Display: Encountered a new graphics PSO: 2998624812
[2026.04.08-17.40.48:611][870]LogRHI: Display: Encountered a new graphics PSO: 596467021
[2026.04.08-17.40.48:611][870]LogRHI: Display: Encountered a new graphics PSO: 769831156
[2026.04.08-17.40.48:611][870]LogRHI: Display: Encountered a new graphics PSO: 229140240
[2026.04.08-17.40.48:840][885]LogRHI: Display: Encountered a new graphics PSO: 4237487683
[2026.04.08-17.40.48:842][885]LogRHI: Display: Encountered a new graphics PSO: 1789913490
[2026.04.08-17.40.48:901][889]LogMaterial: Warning: Material '03_Concrete_Barrier_sdsbo_8K_inst' expects texture 'Aset_structure_cement_M_sdsbo_8K_Normal_LOD0' to be Virtual
[2026.04.08-17.40.50:376][  9]LogTemp: Callout 10118 expects 3 civilian participants.
[2026.04.08-17.40.50:376][  9]LogTemp: SpawnCivilianAI: Spawning 3 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:376][  9]LogTemp: CreateTask: Created AI.Task.Global.InvestigateSource (ID=8C4F3B32438226613167B2B41D8D8898) for Callout 10118, Target=None
[2026.04.08-17.40.50:376][  9]LogTemp: SpawnCivilianVehicles: 3 police vehicles found
[2026.04.08-17.40.50:376][  9]LogTemp: Warning: UpdateCallout:SpawnPoliceResponse
[2026.04.08-17.40.50:376][  9]LogTemp: ClearVehiclesFromLane: No vehicles on lane [0/419]
[2026.04.08-17.40.50:376][  9]LogTemp: SpawnPoliceResponse: Cleared vehicles from lane 419 and closed it
[2026.04.08-17.40.50:376][  9]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=3070 Sn=3073) at V(X=-66318.76, Y=-343774.45, Z=-16464.61), ExternalControl tag scheduled after 3.000s
[2026.04.08-17.40.50:377][  9]LogTemp: SpawnVehicle: Spawned Mass entity (Id=3070 Sn=3073) for Faction 1 at V(X=-66318.76, Y=-343774.45, Z=-16464.61)
[2026.04.08-17.40.50:377][  9]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=3072 Sn=3074) at V(X=-66103.91, Y=-343101.19, Z=-16448.05), ExternalControl tag scheduled after 3.000s
[2026.04.08-17.40.50:377][  9]LogTemp: SpawnVehicle: Spawned Mass entity (Id=3072 Sn=3074) for Faction 1 at V(X=-66103.91, Y=-343101.19, Z=-16448.05)
[2026.04.08-17.40.50:377][  9]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=3073 Sn=3075) at V(X=-65685.05, Y=-342621.87, Z=-16444.81), ExternalControl tag scheduled after 3.000s
[2026.04.08-17.40.50:377][  9]LogTemp: SpawnVehicle: Spawned Mass entity (Id=3073 Sn=3075) for Faction 1 at V(X=-65685.05, Y=-342621.87, Z=-16444.81)
[2026.04.08-17.40.50:377][  9]LogTemp: BeginAISpawnBatch: Expecting 3 vehicles
[2026.04.08-17.40.50:377][  9]LogTemp: ResponseOfficers: Updated AIManager ActiveCallouts[10118].MaxAssistCallout=3
[2026.04.08-17.40.50:377][  9]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-17.40.50:387][ 10]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-17.40.50:408][ 11]LogTemp: ExecuteVehicle: Callout=10118
[2026.04.08-17.40.50:408][ 11]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147416749
[2026.04.08-17.40.50:408][ 11]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:408][ 11]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:408][ 11]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:408][ 11]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:408][ 11]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.08-17.40.50:408][ 11]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147416749 
BackupUnit false
Callout 10,118
[2026.04.08-17.40.50:408][ 11]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147416749
[2026.04.08-17.40.50:433][ 12]LogTemp: ExecuteVehicle: Callout=10118
[2026.04.08-17.40.50:433][ 12]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147416749
[2026.04.08-17.40.50:433][ 12]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:433][ 12]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:433][ 12]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:433][ 12]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:433][ 12]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147416749 
BackupUnit false
Callout 10,118
[2026.04.08-17.40.50:433][ 12]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147416749
[2026.04.08-17.40.50:457][ 12]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.40.50:458][ 12]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.40.50:467][ 13]LogTemp: ExecuteVehicle: Callout=10118
[2026.04.08-17.40.50:467][ 13]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147416132
[2026.04.08-17.40.50:467][ 13]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:467][ 13]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:467][ 13]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:467][ 13]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:468][ 13]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.08-17.40.50:468][ 13]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147416132] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147416132 
BackupUnit false
Callout 10,118
[2026.04.08-17.40.50:468][ 13]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147416132
[2026.04.08-17.40.50:489][ 14]LogTemp: ExecuteVehicle: Callout=10118
[2026.04.08-17.40.50:489][ 14]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147416132
[2026.04.08-17.40.50:489][ 14]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:489][ 14]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:489][ 14]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:489][ 14]LogTemp: RestoreSeatsFromState
[2026.04.08-17.40.50:489][ 14]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147416132] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147416132 
BackupUnit false
Callout 10,118
[2026.04.08-17.40.50:489][ 14]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147416132
[2026.04.08-17.40.50:526][ 15]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.40.50:526][ 15]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.40.50:526][ 15]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.50:526][ 15]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.40.50:529][ 15]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.40.50:529][ 15]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.50:529][ 15]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415428] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.50:529][ 15]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.40.50:532][ 15]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.40.50:532][ 15]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.40.50:532][ 15]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.50:532][ 15]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:532][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.50:574][ 19]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147416780 added to Faction EFaction::Civilian in Callout 10118
[2026.04.08-17.40.50:574][ 19]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147416780 starts role assignment in Callout 10118
[2026.04.08-17.40.50:574][ 19]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147415428
[2026.04.08-17.40.50:574][ 19]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 updated role to ERole::Activity
[2026.04.08-17.40.50:574][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.50:574][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.50:574][ 19]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147416780, Armed: Yes
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147416780, Armed: Yes
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.40.50:574][ 19]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147416795 added to Faction EFaction::Civilian in Callout 10118
[2026.04.08-17.40.50:574][ 19]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147416795 starts role assignment in Callout 10118
[2026.04.08-17.40.50:574][ 19]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147415497
[2026.04.08-17.40.50:574][ 19]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147416795.
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 updated role to ERole::Activity
[2026.04.08-17.40.50:574][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.50:574][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.50:574][ 19]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147416795, Armed: Yes
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147416795, Armed: Yes
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.40.50:574][ 19]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147416765 added to Faction EFaction::Civilian in Callout 10118
[2026.04.08-17.40.50:574][ 19]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147416765 starts role assignment in Callout 10118
[2026.04.08-17.40.50:574][ 19]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147415418
[2026.04.08-17.40.50:574][ 19]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Activity
[2026.04.08-17.40.50:574][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.50:574][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.50:574][ 19]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147416765, Armed: Yes
[2026.04.08-17.40.50:574][ 19]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147416765, Armed: Yes
[2026.04.08-17.40.50:574][ 19]LogTemp: Callout 10118: all 3 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.08-17.40.50:574][ 19]LogTemp: SetupInitialInteractions: Evaluating activities for 3 civilians in Callout 10118
[2026.04.08-17.40.50:574][ 19]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.40.50:574][ 19]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147415428
[2026.04.08-17.40.50:576][ 19]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147416765, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147416765, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147416780, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147416780, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147416795, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147416795, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.08-17.40.50:576][ 19]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147415428 (Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.50:576][ 19]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.08-17.40.50:576][ 19]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.40.50:576][ 19]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.50:576][ 19]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147415497
[2026.04.08-17.40.50:576][ 19]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147416765, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147416765, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147416780, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147416780, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147416795, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147416795, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.08-17.40.50:576][ 19]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147415418
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147415428
[2026.04.08-17.40.50:576][ 19]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.08-17.40.50:576][ 19]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147415418 (Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.50:576][ 19]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.08-17.40.50:576][ 19]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.50:576][ 19]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.50:576][ 19]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-17.40.50:586][ 20]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147415418 Activity:  
[2026.04.08-17.40.50:586][ 20]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147415418 Executing Activities D421488348EE40A5F5A1A6B2D3DB2F70
[2026.04.08-17.40.50:586][ 20]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147415428 Activity:  
[2026.04.08-17.40.50:586][ 20]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147415428 Executing Activities D3903B664A9D632AF63BDC84A621F4A6
[2026.04.08-17.40.50:839][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:839][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:839][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:840][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.50:882][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.40.51:202][ 59]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.51:202][ 59]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.51:291][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.51:291][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.51:291][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.51:291][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.51:291][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.51:291][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.51:291][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.51:291][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.51:291][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.51:291][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.51:291][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.40.51:291][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.51:291][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.51:307][ 65]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.51:307][ 65]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.51:451][ 75]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.40.51:451][ 75]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147415268
[2026.04.08-17.40.51:451][ 75]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police behavior component initialized
[2026.04.08-17.40.51:451][ 75]LogTemp: Warning: [BP_AI_Controller_Police_C_2147415247] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147415268)
[2026.04.08-17.40.51:451][ 75]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.40.51:451][ 75]LogTemp: SpawnOfficer: spawned at X=-66485.058 Y=-343898.233 Z=-16372.821
[2026.04.08-17.40.51:457][ 75]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.40.51:457][ 75]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147415243
[2026.04.08-17.40.51:457][ 75]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police behavior component initialized
[2026.04.08-17.40.51:457][ 75]LogTemp: Warning: [BP_AI_Controller_Police_C_2147415222] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147415243)
[2026.04.08-17.40.51:457][ 75]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.40.51:457][ 75]LogTemp: SpawnOfficer: spawned at X=-66932.218 Y=-343969.097 Z=-16363.053
[2026.04.08-17.40.51:464][ 75]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.40.51:464][ 75]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147415218
[2026.04.08-17.40.51:464][ 75]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police behavior component initialized
[2026.04.08-17.40.51:464][ 75]LogTemp: Warning: [BP_AI_Controller_Police_C_2147415197] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147415218)
[2026.04.08-17.40.51:464][ 75]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.40.51:464][ 75]LogTemp: SpawnOfficer: spawned at X=-66525.988 Y=-343697.139 Z=-16364.702
[2026.04.08-17.40.51:490][ 77]LogTemp: Game database saved successfully.
[2026.04.08-17.40.51:490][ 77]LogTemp: Report 10120 created.
[2026.04.08-17.40.51:490][ 77]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10120
[2026.04.08-17.40.51:490][ 77]LogTemp: Callout Location = X=-85817.884 Y=-235123.724 Z=-12856.448
[2026.04.08-17.40.51:506][ 78]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.51:506][ 78]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.51:506][ 78]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.51:506][ 78]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.51:553][ 82]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147415268, Armed: Yes
[2026.04.08-17.40.51:554][ 82]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147415268 added to Faction EFaction::Police in Callout 10118
[2026.04.08-17.40.51:554][ 82]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147415268 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10118)
[2026.04.08-17.40.51:554][ 82]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147415268 attached to callout 10118 (Player: No, Faction: EFaction::Police)
[2026.04.08-17.40.51:554][ 82]LogTemp: FinalizeOfficerSpawn: AI 0 assigned to Vehicle 0 Seat 0
[2026.04.08-17.40.51:554][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147416749 Keys=1
[2026.04.08-17.40.51:554][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=227 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.51:554][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247]  -> None (no condition matched)
[2026.04.08-17.40.51:554][ 82]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147415268] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147416749
[2026.04.08-17.40.51:554][ 82]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147415268 to BP_Voss_Discovery_2018_C_2147416749 seat 0
[2026.04.08-17.40.51:554][ 82]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147415243, Armed: Yes
[2026.04.08-17.40.51:554][ 82]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147415243 added to Faction EFaction::Police in Callout 10118
[2026.04.08-17.40.51:554][ 82]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147415243 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10118)
[2026.04.08-17.40.51:554][ 82]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147415243 attached to callout 10118 (Player: No, Faction: EFaction::Police)
[2026.04.08-17.40.51:554][ 82]LogTemp: FinalizeOfficerSpawn: AI 1 assigned to Vehicle 1 Seat 0
[2026.04.08-17.40.51:554][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147416132 Keys=1
[2026.04.08-17.40.51:554][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=1202 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.51:554][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222]  -> None (no condition matched)
[2026.04.08-17.40.51:554][ 82]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147415243] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147416132
[2026.04.08-17.40.51:554][ 82]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147415243 to BP_Chevrette_Canis_2010_C_2147416132 seat 0
[2026.04.08-17.40.51:554][ 82]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147415218, Armed: Yes
[2026.04.08-17.40.51:554][ 82]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147415218 added to Faction EFaction::Police in Callout 10118
[2026.04.08-17.40.51:554][ 82]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147415218 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10118)
[2026.04.08-17.40.51:554][ 82]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147415218 attached to callout 10118 (Player: No, Faction: EFaction::Police)
[2026.04.08-17.40.51:554][ 82]LogTemp: FinalizeOfficerSpawn: AI 2 assigned to Vehicle 2 Seat 0
[2026.04.08-17.40.51:554][ 82]LogTemp: FinalizeOfficerSpawn: Vehicle not ready for BP_AI_Ped_Police_C_2147415218, added to pending queue.
[2026.04.08-17.40.51:578][ 84]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147416795] Pistol: Master_Weapon_C_2147415143
[2026.04.08-17.40.51:579][ 84]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147416765] Pistol: Master_Weapon_C_2147415136
[2026.04.08-17.40.51:581][ 84]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147416780] Pistol: Master_Weapon_C_2147415129
[2026.04.08-17.40.51:700][ 92]LogTemp: Game database saved successfully.
[2026.04.08-17.40.51:700][ 92]LogTemp: Report 10120 updated.
[2026.04.08-17.40.51:700][ 92]LogTemp: CalloutAttachment: Initialized callout 10120 (Origin: ECalloutOrigin::Dispatch)
[2026.04.08-17.40.51:712][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.51:712][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.51:712][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.51:712][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.51:712][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.51:712][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.40.51:802][ 99]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.40.51:802][ 99]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=B709F963453A1BAA15CF83A321EA1085) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.51:802][ 99]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147416780 (Faction 1)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:802][ 99]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:802][ 99]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.40.51:802][ 99]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147416765 (Faction 1)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:802][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:804][ 99]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.40.51:804][ 99]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147416795 (Faction 1)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:804][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:805][ 99]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:805][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:807][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:808][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:809][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:811][ 99]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:811][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:812][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:814][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:814][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:814][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:814][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.51:814][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:814][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.51:814][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:814][ 99]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.51:929][108]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.51:949][109]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.51:949][109]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.51:949][109]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.52:022][114]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.52:055][116]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.52:108][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.52:108][120]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.40.52:108][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.52:108][120]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.52:108][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.52:108][120]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.52:149][122]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.52:188][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.52:188][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222]  -> None (no condition matched)
[2026.04.08-17.40.52:200][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.52:200][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.52:216][127]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:216][127]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:216][127]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:216][127]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:216][127]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:216][127]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:216][127]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:216][127]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:218][127]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:230][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=807 DistVeh=226 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.52:230][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247]  -> None (no condition matched)
[2026.04.08-17.40.52:263][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=780 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.52:263][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.52:304][131]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.40.52:306][131]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.40.52:306][131]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.40.52:314][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.52:314][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.52:314][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.52:314][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.52:354][136]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.40.52:354][136]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WeaponSeen, Radio=1, Duration=1.14
[2026.04.08-17.40.52:354][136]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147415243
[2026.04.08-17.40.52:354][136]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147415243
[2026.04.08-17.40.52:354][136]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WeaponSeen IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.40.52:354][136]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WeaponSeen
[2026.04.08-17.40.52:354][136]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WeaponSeen Receivers=4 Matched=3 SkippedSender=1
[2026.04.08-17.40.52:354][136]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.40.52:354][136]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.52:455][143]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.52:455][143]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.52:455][143]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.52:483][145]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.52:514][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.52:514][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.40.52:514][147]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.40.52:514][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.40.52:514][147]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.52:515][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.40.52:515][147]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.40.52:550][150]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147415268] Pistol: Master_Weapon_C_2147414188
[2026.04.08-17.40.52:552][150]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147415243] Pistol: Master_Weapon_C_2147414181
[2026.04.08-17.40.52:552][150]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147415218] Pistol: Master_Weapon_C_2147414174
[2026.04.08-17.40.52:620][154]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:620][154]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:620][154]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:620][154]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:620][154]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:620][154]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:621][154]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:621][154]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:621][154]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:621][154]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:621][154]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:621][154]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:621][154]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:621][154]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.52:622][154]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:622][154]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.52:622][154]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:622][154]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.52:750][163]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.52:750][163]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.40.52:824][168]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.52:852][170]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.52:928][175]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.52:928][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.52:928][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:928][175]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.52:928][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.52:928][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:928][175]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.52:928][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.52:928][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:928][175]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.52:928][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.52:928][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:928][175]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.52:928][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.52:928][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:928][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.52:928][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:928][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.52:928][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:928][175]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.52:929][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.52:929][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:929][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.52:929][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:929][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.52:929][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:929][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.52:929][175]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.52:929][175]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.52:953][176]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.52:953][176]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.52:953][176]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.52:953][176]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.52:953][176]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.53:019][181]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:019][181]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:019][181]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:019][181]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:019][181]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:019][181]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:020][181]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:022][181]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:022][181]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:063][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147414848 Keys=1
[2026.04.08-17.40.53:063][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=780 DistVeh=1368 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.53:063][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197]  -> None (no condition matched)
[2026.04.08-17.40.53:063][184]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147415218] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147414848
[2026.04.08-17.40.53:063][184]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147415218 to BP_Voss_Discovery_2018_C_2147414848 seat 0
[2026.04.08-17.40.53:138][189]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.NoiseComplaint Voice=Voice_Central_Kayla_Scenario_NoiseComplaint Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.40.53:138][189]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.40.53:138][189]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.40.53:138][189]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.NoiseComplaint IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.40.53:138][189]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.NoiseComplaint
[2026.04.08-17.40.53:138][189]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.NoiseComplaint Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.40.53:138][189]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.40.53:193][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.53:193][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222]  -> None (no condition matched)
[2026.04.08-17.40.53:209][193]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.53:209][193]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.53:209][193]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.53:244][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=807 DistVeh=226 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.53:244][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247]  -> None (no condition matched)
[2026.04.08-17.40.53:259][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=780 DistVeh=1368 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.53:259][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197]  -> None (no condition matched)
[2026.04.08-17.40.53:274][198]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.53:304][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.53:304][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.53:304][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.53:304][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.53:333][202]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.53:334][202]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.53:334][202]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.53:334][202]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.53:334][202]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.53:334][202]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.53:334][202]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.53:334][202]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.53:334][202]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.53:334][202]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.53:390][206]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=3073)
[2026.04.08-17.40.53:392][206]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=3072)
[2026.04.08-17.40.53:392][206]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=3070)
[2026.04.08-17.40.53:423][208]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:423][208]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:423][208]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:423][208]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:423][208]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:423][208]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:423][208]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:423][208]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:424][208]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:424][208]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:424][208]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:424][208]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:425][208]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:425][208]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:425][208]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:425][208]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:425][208]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:425][208]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:452][210]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.53:452][210]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.53:452][210]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.53:537][215]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.53:559][217]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.40.53:587][219]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.53:587][219]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.53:602][220]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.WeaponSeen
[2026.04.08-17.40.53:602][220]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.53:618][221]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.53:725][228]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.53:740][229]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.53:740][229]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.53:740][229]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.53:740][229]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.53:740][229]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.53:740][229]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.53:740][229]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.53:740][229]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.53:740][229]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.53:740][229]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.53:785][232]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:833][235]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:834][235]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:834][235]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:834][235]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:834][235]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.53:834][235]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:834][235]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.53:834][235]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:834][235]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.53:902][239]LogTemp: EndAISpawnBatch: Batch complete
[2026.04.08-17.40.53:941][242]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.53:941][242]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.53:941][242]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.53:967][243]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.53:967][243]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.53:967][243]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.53:982][244]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.53:982][244]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.53:982][244]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.53:982][244]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147415243 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.08-17.40.53:982][244]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.08-17.40.53:982][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.53:982][244]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147415243 -> ERole::Engage (Callout 10118)
[2026.04.08-17.40.53:982][244]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147415243 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.08-17.40.53:982][244]LogTemp: BP_AI_Controller_Police_C_2147415222: Claimed task AI.Task.Global.Engage
[2026.04.08-17.40.54:063][250]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416795 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 525 units.
[2026.04.08-17.40.54:063][250]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415497]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147415243 (ThreatLevel=EThreatLevel::Critical, Dist=525)
[2026.04.08-17.40.54:063][250]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147415243 to blackboard directly
[2026.04.08-17.40.54:063][250]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.54:063][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.54:063][250]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:063][250]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.08-17.40.54:063][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 updated role to ERole::Engage
[2026.04.08-17.40.54:063][250]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.54:063][250]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.54:063][250]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: ScoreDecision, Callout: 10118)
[2026.04.08-17.40.54:063][250]LogTemp: Warning: AI Decision -> Engage: 547.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.40.54:141][255]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.54:141][255]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.54:141][255]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.54:141][255]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:141][255]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.54:141][255]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.54:141][255]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:141][255]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.54:141][255]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.54:141][255]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:141][255]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.54:157][256]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.54:157][256]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.54:190][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.54:204][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.54:204][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.54:235][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=807 DistVeh=226 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.54:235][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247]  -> None (no condition matched)
[2026.04.08-17.40.54:235][261]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.54:235][261]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.54:235][261]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.54:235][261]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147415218 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.08-17.40.54:235][261]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.08-17.40.54:235][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=780 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.54:235][261]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147415218 -> ERole::Engage (Callout 10118)
[2026.04.08-17.40.54:235][261]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147415218 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.08-17.40.54:235][261]LogTemp: BP_AI_Controller_Police_C_2147415197: Claimed task AI.Task.Global.Engage
[2026.04.08-17.40.54:235][261]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:235][261]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:235][261]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:237][261]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:237][261]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:237][261]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:237][261]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.08-17.40.54:237][261]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147416765, Officer=BP_AI_Ped_Police_C_2147415218
[2026.04.08-17.40.54:237][261]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.40.54:237][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:237][261]LogTemp: Order:Broadcast Police Order
[2026.04.08-17.40.54:237][261]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.08-17.40.54:237][261]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:237][261]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:237][261]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:237][261]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:237][261]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:239][261]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:239][261]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.08-17.40.54:239][261]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147416780, Officer=BP_AI_Ped_Police_C_2147415243
[2026.04.08-17.40.54:239][261]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.40.54:239][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:239][261]LogTemp: Order:Broadcast Police Order
[2026.04.08-17.40.54:239][261]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:239][261]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:239][261]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:239][261]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:239][261]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:239][261]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:266][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.54:297][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.54:297][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.54:312][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.54:312][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.54:339][268]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.08-17.40.54:339][268]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.08-17.40.54:339][268]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-17.40.54:345][268]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.54:345][268]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.54:420][273]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.54:453][275]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.54:453][275]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.54:469][276]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.54:484][277]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.54:546][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.54:546][281]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:546][281]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.54:546][281]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.54:546][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.54:546][281]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:546][281]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.54:546][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.54:546][281]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:546][281]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.54:643][287]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:643][287]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:643][287]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:644][287]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:645][287]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:645][287]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.54:645][287]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:645][287]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.54:645][287]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:645][287]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.54:692][290]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.08-17.40.54:796][297]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147413881' was already added to the screen.
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:812][298]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.40.54:814][298]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.08-17.40.54:814][298]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-17.40.54:833][299]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.54:960][307]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.54:960][307]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:960][307]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.54:960][307]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.54:960][307]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:960][307]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.54:961][307]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.54:961][307]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.54:961][307]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.54:961][307]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.54:961][307]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.54:961][307]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.54:961][307]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.54:962][307]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.55:009][310]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.40.55:009][310]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.08-17.40.55:009][310]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147459846
[2026.04.08-17.40.55:009][310]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147459846
[2026.04.08-17.40.55:009][310]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.40.55:009][310]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.08-17.40.55:009][310]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.96s
[2026.04.08-17.40.55:009][310]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=4 Matched=3 SkippedSender=1
[2026.04.08-17.40.55:009][310]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.08-17.40.55:009][310]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.08-17.40.55:054][313]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:054][313]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:054][313]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:054][313]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:054][313]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:054][313]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:054][313]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.08-17.40.55:054][313]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147416795, Officer=BP_AI_Ped_Police_C_2147415243
[2026.04.08-17.40.55:054][313]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.40.55:054][313]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:054][313]LogTemp: Order:Broadcast Police Order
[2026.04.08-17.40.55:055][313]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:055][313]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:055][313]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:055][313]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:055][313]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:055][313]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:057][313]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:057][313]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:057][313]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:057][313]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:057][313]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:057][313]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:206][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:206][322]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416780 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 356 units.
[2026.04.08-17.40.55:206][322]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415428]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147415243 (ThreatLevel=EThreatLevel::Critical, Dist=356)
[2026.04.08-17.40.55:206][322]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415428] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147415243 to blackboard directly
[2026.04.08-17.40.55:206][322]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.55:206][322]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:206][322]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.08-17.40.55:206][322]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.04.08-17.40.55:206][322]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Civilian_C_2147416765 that we left activity DA_Activity_Talking
[2026.04.08-17.40.55:206][322]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147416780 left shared activity DA_Activity_Talking on BP_AI_Controller_Civilian_C_2147415418
[2026.04.08-17.40.55:206][322]LogTemp: ActivityComponent: Scheduled deferred re-evaluation for BP_AI_Controller_Civilian_C_2147415418
[2026.04.08-17.40.55:206][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 updated role to ERole::Engage
[2026.04.08-17.40.55:206][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:206][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.55:206][322]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: PoliceOrder, Callout: 10118)
[2026.04.08-17.40.55:206][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:206][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.55:218][323]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] BTT::ActivityAborted
[2026.04.08-17.40.55:218][323]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] BTT::ActivityAborted
[2026.04.08-17.40.55:223][323]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.55:223][323]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.55:223][323]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.55:223][323]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147415268 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.08-17.40.55:223][323]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.08-17.40.55:223][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416795 DistTarget=928 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:223][323]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147415268 -> ERole::Engage (Callout 10118)
[2026.04.08-17.40.55:223][323]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147415268 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.04.08-17.40.55:223][323]LogTemp: BP_AI_Controller_Police_C_2147415247: Claimed task AI.Task.Global.Engage
[2026.04.08-17.40.55:244][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:260][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:260][326]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.55:274][327]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.55:276][327]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.55:297][328]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.40.55:297][328]LogStreaming: Display: FlushAsyncLoading(365): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.40.55:304][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:304][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.55:304][328]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.55:304][328]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416765 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 376 units.
[2026.04.08-17.40.55:304][328]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147415243 (ThreatLevel=EThreatLevel::Critical, Dist=376)
[2026.04.08-17.40.55:304][328]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147415243 to blackboard directly
[2026.04.08-17.40.55:304][328]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.55:304][328]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.55:304][328]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:304][328]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.08-17.40.55:304][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Engage
[2026.04.08-17.40.55:304][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:304][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.55:304][328]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: PoliceOrder, Callout: 10118)
[2026.04.08-17.40.55:304][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.55:304][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.55:372][333]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.55:372][333]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.55:372][333]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:372][333]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.55:372][333]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.55:372][333]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.55:372][333]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:372][333]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.55:372][333]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.55:372][333]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.55:372][333]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:372][333]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.55:433][337]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.55:463][339]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.55:463][339]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.55:463][339]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.55:463][339]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:463][339]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:464][339]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:465][339]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:465][339]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:465][339]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:465][339]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:581][347]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147459846 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Arrived (Callout 10118)
[2026.04.08-17.40.55:644][351]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.55:674][353]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.55:747][357]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.08-17.40.55:781][360]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.55:781][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.55:781][360]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:781][360]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.55:781][360]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.55:781][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.55:781][360]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:781][360]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.55:781][360]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.55:781][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.55:781][360]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.55:781][360]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.55:796][361]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.55:870][366]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:870][366]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:871][366]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.55:873][366]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:873][366]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.55:942][371]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.55:942][371]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.55:967][372]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.55:967][372]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.55:967][372]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.56:098][382]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Metal
[2026.04.08-17.40.56:098][382]LogStreaming: Display: FlushAsyncLoading(366): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.40.56:159][386]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.56:159][386]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.56:190][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.56:190][388]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.56:190][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.56:190][388]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.56:190][388]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.56:192][388]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.56:192][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.56:192][388]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.56:192][388]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.56:192][388]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.56:192][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.56:192][388]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.56:192][388]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.56:192][388]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.56:192][388]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.56:205][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.56:205][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.56:234][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.56:234][391]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.56:263][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.56:277][394]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:277][394]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:278][394]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:278][394]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:278][394]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:278][394]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:279][394]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:280][394]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:292][395]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.56:292][395]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.56:305][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.56:305][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.56:335][398]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.56:335][398]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.56:449][406]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.56:449][406]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.56:449][406]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.56:462][407]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416795 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 525 units.
[2026.04.08-17.40.56:463][407]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415497]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147415243 (ThreatLevel=EThreatLevel::Critical, Dist=525)
[2026.04.08-17.40.56:463][407]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147415243 to blackboard directly
[2026.04.08-17.40.56:463][407]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.56:463][407]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.56:463][407]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.56:520][411]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.56:536][412]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.56:542][412]LogRHI: Display: Encountered a new graphics PSO: 2217343328
[2026.04.08-17.40.56:542][412]LogRHI: Display: Encountered a new graphics PSO: 321077883
[2026.04.08-17.40.56:542][412]LogRHI: Display: Encountered a new graphics PSO: 551300164
[2026.04.08-17.40.56:565][414]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.56:582][415]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.40.56:582][415]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.08-17.40.56:582][415]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147415243
[2026.04.08-17.40.56:582][415]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147415243
[2026.04.08-17.40.56:582][415]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.40.56:582][415]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.40.56:582][415]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=4 Matched=3 SkippedSender=1
[2026.04.08-17.40.56:582][415]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.40.56:604][416]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.56:604][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.56:604][416]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.56:604][416]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.56:604][416]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.56:604][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.56:604][416]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.56:604][416]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.56:604][416]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.56:604][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.56:604][416]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.56:604][416]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.56:681][422]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:681][422]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:682][422]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.56:684][422]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:684][422]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.56:883][436]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.56:926][439]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.56:952][441]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.56:952][441]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.56:952][441]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.57:010][445]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:010][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.57:010][445]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:010][445]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.57:010][445]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:010][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.57:010][445]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:010][445]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.57:010][445]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:010][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.57:010][445]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:010][445]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.57:036][447]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.57:050][448]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.57:065][449]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.57:093][451]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:093][451]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:094][451]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:096][451]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:096][451]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:096][451]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:096][451]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:096][451]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:107][452]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416780 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 356 units.
[2026.04.08-17.40.57:145][454]LogRHI: Display: Encountered a new graphics PSO: 3310488507
[2026.04.08-17.40.57:145][454]LogRHI: Display: Encountered a new graphics PSO: 634255060
[2026.04.08-17.40.57:154][455]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.40.57:164][456]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.57:192][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.57:206][459]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.57:206][459]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.57:206][459]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.08-17.40.57:234][461]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.57:262][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.57:290][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.57:291][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.57:304][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.57:304][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.57:344][469]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.57:400][473]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.57:414][474]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:414][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.57:414][474]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:414][474]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.57:414][474]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:414][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.57:414][474]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:414][474]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.57:414][474]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:414][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.57:414][474]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:414][474]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.57:464][477]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.57:464][477]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.57:464][477]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.40.57:479][478]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.57:479][478]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.57:505][480]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:507][480]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:508][480]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:508][480]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:508][480]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:508][480]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:508][480]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:508][480]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:522][481]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416765 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 376 units.
[2026.04.08-17.40.57:522][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Flee
[2026.04.08-17.40.57:522][481]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.57:522][481]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.57:522][481]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10118)
[2026.04.08-17.40.57:522][481]LogTemp: Warning: AI Decision -> Engage: 1190.4 | Flee: 749.1 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.40.57:536][483]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] BeginFocusFadeout: Starting fadeout from rotation P=-7.634421 Y=-16.778352 R=0.000000
[2026.04.08-17.40.57:676][493]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416795 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 525 units.
[2026.04.08-17.40.57:676][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 updated role to ERole::Flee
[2026.04.08-17.40.57:676][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.57:676][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.57:676][493]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10118)
[2026.04.08-17.40.57:676][493]LogTemp: Warning: AI Decision -> Engage: 1431.5 | Flee: 484.2 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.40.57:701][495]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] BeginFocusFadeout: Starting fadeout from rotation P=-24.092334 Y=40.517165 R=0.000000
[2026.04.08-17.40.57:821][503]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:821][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.57:821][503]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:821][503]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.57:821][503]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:821][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.57:821][503]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:821][503]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.57:822][503]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.57:822][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.57:822][503]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.57:822][503]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.57:837][504]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.57:837][504]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.57:907][510]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:907][510]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:907][510]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:907][510]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:907][510]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:907][510]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:908][510]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:908][510]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:908][510]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:909][510]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.57:947][513]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.57:947][513]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.57:960][514]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=B6D362E34336DB65899A6391C9205C8A) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147416765 fleeing on foot, Callout=10118
[2026.04.08-17.40.57:960][514]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=02C165E545420FA3A595F79BF4D4D6C0) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147416795 fleeing on foot, Callout=10118
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.57:960][514]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.57:972][515]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.08-17.40.57:972][515]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.08-17.40.57:972][515]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.40.57:972][515]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.40.57:972][515]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.40.57:972][515]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.40.57:972][515]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.40.57:972][515]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.40.57:972][515]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.40.57:972][515]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.08-17.40.58:079][523]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.58:159][529]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.58:159][529]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.58:159][529]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.58:186][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.58:199][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.58:199][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.58:226][534]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.58:226][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.58:226][534]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.58:226][534]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.58:226][534]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.58:226][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.58:226][534]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.58:226][534]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.58:226][534]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.58:226][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.58:226][534]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.58:226][534]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.58:238][535]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.58:239][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.58:264][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.58:264][537]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.58:292][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.58:292][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.58:304][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.58:304][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.58:315][541]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:315][541]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:317][541]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:318][541]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:318][541]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:318][541]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:318][541]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:318][541]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:318][541]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:341][543]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.58:342][543]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.58:342][543]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.58:375][545]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.58:394][547]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.58:421][549]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:458][552]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:548][559]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.40.58:548][559]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.40.58:548][559]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.40.58:548][559]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.40.58:548][559]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.40.58:548][559]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.40.58:548][559]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.40.58:635][565]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.58:635][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.58:635][565]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.58:635][565]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.58:635][565]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.58:635][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.58:635][565]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.58:635][565]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.58:635][565]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.58:635][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.58:635][565]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.58:635][565]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.58:653][567]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.58:668][568]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.58:727][572]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:727][572]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:727][572]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:727][572]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:727][572]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:727][572]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:728][572]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.58:796][576]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416780 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 356 units.
[2026.04.08-17.40.58:814][577]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.58:839][579]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.40.58:839][579]LogStreaming: Display: 0.133 ms for processing 16795 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 99 (12206->12107) packages and 446 (33526->33080) public exports.
[2026.04.08-17.40.58:849][580]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.58:915][584]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.58:951][587]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.58:951][587]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:041][593]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:041][593]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.59:041][593]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:041][593]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.59:043][593]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:043][593]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.59:043][593]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:043][593]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.59:043][593]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:043][593]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.59:043][593]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:043][593]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.59:087][596]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.59:102][597]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.59:116][598]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.59:131][599]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:131][599]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:131][599]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:131][599]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:131][599]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:131][599]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:133][599]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:134][599]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:134][599]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:187][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.59:204][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.59:204][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.59:251][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.59:258][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.59:300][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.59:300][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.59:315][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.40.59:315][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.40.59:315][611]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.40.59:344][613]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.59:372][615]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.40.59:448][620]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.59:448][620]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:448][620]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.59:448][620]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:448][620]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.59:448][620]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:448][620]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.59:448][620]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:448][620]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.59:449][620]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:449][620]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.59:449][620]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:449][620]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:449][620]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.59:449][620]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:449][620]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=8 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.59:449][620]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:462][621]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.59:521][625]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.40.59:521][625]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.40.59:521][625]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.40.59:521][625]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.40.59:521][625]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.40.59:521][625]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.40.59:521][625]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.40.59:533][626]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.40.59:537][626]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:537][626]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:538][626]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:538][626]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:538][626]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:538][626]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:539][626]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:766][641]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.59:779][642]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416765 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 376 units.
[2026.04.08-17.40.59:779][642]LogTemp: Warning: AI Decision -> Engage: 1484.2 | Flee: 982.9 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.40.59:809][644]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.40.59:839][646]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.59:854][647]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:854][647]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.40.59:854][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:854][647]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.40.59:854][647]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:854][647]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.40.59:854][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:854][647]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.40.59:854][647]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.40.59:854][647]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.40.59:854][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.40.59:854][647]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=8 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.40.59:895][649]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.40.59:942][652]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.59:942][652]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.40.59:942][652]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:942][652]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:944][652]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.40.59:945][652]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:945][652]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.40.59:955][653]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:026][658]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:041][659]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:057][660]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416795 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 525 units.
[2026.04.08-17.41.00:057][660]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:102][663]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.00:119][664]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.00:119][664]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.00:119][664]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.00:119][664]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.00:119][664]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.00:119][664]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.41.00:119][664]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.00:150][666]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.00:150][666]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.00:150][666]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.00:166][667]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416780 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 356 units.
[2026.04.08-17.41.00:181][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.00:197][669]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.00:197][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.00:197][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.00:242][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.00:259][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.00:259][673]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.00:259][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.00:259][673]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.00:259][673]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.00:259][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.00:259][673]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.00:259][673]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.41.00:259][673]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.00:259][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.00:259][673]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.00:259][673]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.41.00:260][673]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.00:260][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.00:260][673]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.00:260][673]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.00:291][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.00:291][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.00:305][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.00:305][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.00:339][678]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.00:339][678]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.00:339][678]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.00:354][679]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:354][679]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:354][679]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:354][679]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:354][679]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:354][679]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:356][679]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147416795, Officer=BP_AI_Ped_Police_C_2147415268
[2026.04.08-17.41.00:356][679]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.41.00:356][679]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.00:356][679]LogTemp: Order:Broadcast Police Order
[2026.04.08-17.41.00:356][679]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:356][679]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:380][680]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:452][685]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:467][686]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:484][687]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:564][692]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.00:564][692]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.00:564][692]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.00:564][692]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.00:564][692]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.00:564][692]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.00:564][692]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.00:564][692]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.41.00:564][692]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.00:610][695]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.00:670][698]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:670][698]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.00:670][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.00:670][698]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.00:670][698]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.41.00:670][698]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.00:670][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.00:670][698]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.00:670][698]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.41.00:670][698]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.00:670][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.00:670][698]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.00:670][698]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.00:757][704]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:757][704]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:757][704]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:757][704]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:757][704]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:757][704]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:757][704]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:757][704]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:758][704]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.00:838][709]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.00:869][711]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:952][716]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.00:952][716]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:079][724]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:079][724]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.01:079][724]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:079][724]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.41.01:079][724]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:079][724]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.01:079][724]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:079][724]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.41.01:079][724]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:079][724]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.01:079][724]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:079][724]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.01:094][725]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.01:094][725]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.01:110][726]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.01:126][727]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.01:141][728]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.01:159][729]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:159][729]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:159][729]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:159][729]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:159][729]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:159][729]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:160][729]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:201][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.01:201][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.01:201][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.01:241][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.01:257][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.01:304][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.01:304][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.01:304][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.01:304][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.01:336][740]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.01:447][747]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:462][748]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:479][749]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:479][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.01:479][749]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:479][749]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.41.01:479][749]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:479][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.01:479][749]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:479][749]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.01:479][749]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:479][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.01:479][749]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:479][749]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.41.01:542][753]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:560][754]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:562][754]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:562][754]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:562][754]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:562][754]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:562][754]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:562][754]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:562][754]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:562][754]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:672][761]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.08-17.41.01:736][765]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.01:844][772]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.01:876][774]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.01:889][775]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:889][775]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.01:889][775]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:889][775]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.41.01:889][775]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:889][775]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.01:889][775]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:889][775]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.01:890][775]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.01:890][775]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.01:890][775]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.01:890][775]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.41.01:900][776]LogBlueprintUserMessages: [BP_JayHalstead_C_2147459846] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.08-17.41.01:937][778]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.01:937][778]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:962][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:963][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:963][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:963][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:963][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:964][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:964][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:964][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:964][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:964][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:964][779]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:964][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:964][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.01:965][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:965][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.01:965][779]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.01:965][779]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:151][792]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.02:151][792]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.02:188][795]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416780 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 356 units.
[2026.04.08-17.41.02:188][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.02:203][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.02:203][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.02:239][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.02:260][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.02:260][801]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.02:295][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.02:295][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.02:295][804]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.02:295][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.02:295][804]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.02:295][804]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.41.02:295][804]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.02:295][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.02:295][804]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.02:295][804]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.02:295][804]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.02:295][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.02:295][804]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.02:295][804]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.41.02:306][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.02:306][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.02:329][807]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416765 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 376 units.
[2026.04.08-17.41.02:340][808]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.02:340][808]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.02:340][808]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.02:353][809]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.02:365][810]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:365][810]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:366][810]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:368][810]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:368][810]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:368][810]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:368][810]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:368][810]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:368][810]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.02:457][818]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416795, skipping
[2026.04.08-17.41.02:491][821]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.02:491][821]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147416795 is cornered! No escape and threat BP_AI_Ped_Police_C_2147415243 is within 525 units.
[2026.04.08-17.41.02:491][821]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415497]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147415243 (ThreatLevel=EThreatLevel::Critical, Dist=525)
[2026.04.08-17.41.02:491][821]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147415243 to blackboard directly
[2026.04.08-17.41.02:491][821]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.02:491][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.02:491][821]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.02:491][821]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 updated role to ERole::Engage
[2026.04.08-17.41.02:491][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.02:491][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.02:491][821]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10118)
[2026.04.08-17.41.02:591][830]LogBlueprintUserMessages: [BP_JayHalstead_C_2147459846] BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.41.02:703][838]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.02:703][838]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.02:703][838]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.02:703][838]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.41.02:703][838]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.02:703][838]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.02:703][838]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.02:703][838]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.41.02:703][838]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.02:703][838]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.02:703][838]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.02:703][838]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.02:719][840]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.02:719][840]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.02:719][840]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.02:719][840]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.02:719][840]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.02:719][840]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.02:768][844]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:768][844]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:769][844]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:769][844]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:769][844]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:769][844]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:769][844]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:769][844]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:769][844]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:769][844]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:770][844]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:770][844]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:770][844]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:770][844]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.02:770][844]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:770][844]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.02:770][844]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:770][844]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.02:838][850]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.02:954][860]LogTemp: [BP_AI_Ped_Police_C_2147415243] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.02:954][860]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.02:954][860]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.02:954][860]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.02:954][860]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.02:954][860]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.03:022][866]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.03:082][871]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.03:106][873]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.03:106][873]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.03:106][873]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:106][873]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.03:106][873]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 375.97
[2026.04.08-17.41.03:106][873]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:106][873]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.04.08-17.41.03:106][873]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.03:107][873]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 525.28
[2026.04.08-17.41.03:107][873]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:107][873]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=3
[2026.04.08-17.41.03:107][873]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.03:107][873]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.03:107][873]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:107][873]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415243 - Threat: Critical
[2026.04.08-17.41.03:107][873]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415243, Level: 4, Distance: 356.27
[2026.04.08-17.41.03:107][873]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:107][873]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=10 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.03:124][875]LogTemp: BroadcastStimulus: origin=X=-67301.854 Y=-344306.127 Z=-16210.201 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.03:129][875]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.03:184][879]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:184][879]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:184][879]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:184][879]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:186][879]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:186][879]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:186][879]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:186][879]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415243] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:187][879]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:200][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147415222] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=356 DistVeh=1202 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.03:200][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.03:200][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.03:242][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.03:261][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147415197] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=816 DistVeh=1368 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.03:297][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=525 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.03:297][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.03:307][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415243 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.03:307][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.03:344][893]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.03:374][896]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147415243 (Reason: Pawn Died)
[2026.04.08-17.41.03:374][896]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147415243 from task AI.Task.Global.Engage (2 claimers remain)
[2026.04.08-17.41.03:374][896]LogTemp: BroadcastStimulus: origin=X=-67301.334 Y=-344307.146 Z=-16211.437 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.03:459][903]LogTemp: [BP_AI_Ped_Police_C_2147415243] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.03:459][903]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.03:459][903]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.03:459][903]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.03:459][903]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.03:482][905]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147415243 (Reason: Pawn Died)
[2026.04.08-17.41.03:493][906]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.03:494][906]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416780 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.03:517][908]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.03:517][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.03:517][908]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:517][908]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.03:517][908]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415218 - Threat: Critical
[2026.04.08-17.41.03:517][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415218, Level: 4, Distance: 816.42
[2026.04.08-17.41.03:517][908]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:517][908]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415218 - Threat: Critical
[2026.04.08-17.41.03:517][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415218, Level: 4, Distance: 816.42
[2026.04.08-17.41.03:517][908]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:517][908]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=11 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.03:517][908]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415218 - Threat: Critical
[2026.04.08-17.41.03:517][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415218, Level: 4, Distance: 999.62
[2026.04.08-17.41.03:517][908]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:517][908]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=2
[2026.04.08-17.41.03:589][914]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:589][914]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:589][914]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:589][914]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:589][914]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:589][914]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:589][914]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:589][914]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:591][914]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:773][930]LogTemp: BroadcastStimulus: origin=X=-67301.259 Y=-344307.256 Z=-16211.877 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.03:836][935]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.03:900][941]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.41.03:900][941]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.41.03:900][941]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.41.03:900][941]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.41.03:900][941]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147459719
[2026.04.08-17.41.03:900][941]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.08-17.41.03:900][941]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-17.41.03:900][941]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-17.41.03:900][941]LogTemp: Warning: VacateSeat: Success
[2026.04.08-17.41.03:900][941]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147459719] true
[2026.04.08-17.41.03:900][941]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.08-17.41.03:900][941]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.08-17.41.03:900][941]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.08-17.41.03:900][941]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.08-17.41.03:901][941]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-17.41.03:901][941]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.08-17.41.03:901][941]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.08-17.41.03:901][941]LogDeviceProfileManager: Active device profile: [000002378BF0EB00][00000237C290D560 66] Windows
[2026.04.08-17.41.03:901][941]LogInit: Selected Device Profile: [Windows]
[2026.04.08-17.41.03:901][941]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.08-17.41.03:901][941]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.08-17.41.03:901][941]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.08-17.41.03:901][941]LogSoundscapeSubsystem: Set State called
[2026.04.08-17.41.03:901][941]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.41.03:901][941]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.41.03:901][941]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147442543 stopped
[2026.04.08-17.41.03:901][941]LogTemp: Warning: TransitionCamera - Start Pivot: X=-64443.206 Y=-340707.077 Z=-16322.258, Start Offset: X=-512.000 Y=0.000 Z=-5.000
[2026.04.08-17.41.03:901][941]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-64532.504 Y=-340776.649 Z=-16350.713, Target Offset: X=-512.000 Y=0.000 Z=-5.000
[2026.04.08-17.41.03:901][941]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-6.089997, Yaw=52.393572
[2026.04.08-17.41.03:901][941]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.08-17.41.03:901][941]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.08-17.41.03:901][941]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.08-17.41.03:901][941]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.08-17.41.03:908][941]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-17.41.03:918][942]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.03:918][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.03:918][942]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:918][942]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.03:918][942]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415218 - Threat: Critical
[2026.04.08-17.41.03:918][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415218, Level: 4, Distance: 999.52
[2026.04.08-17.41.03:918][942]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:918][942]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=2
[2026.04.08-17.41.03:918][942]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415218 - Threat: Critical
[2026.04.08-17.41.03:918][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415218, Level: 4, Distance: 816.42
[2026.04.08-17.41.03:918][942]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.03:918][942]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=11 Friend=2 Neutral=0 Enemy=2
[2026.04.08-17.41.03:918][942]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.03:941][944]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.03:941][944]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.03:954][945]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.03:954][945]LogTemp: [BP_AI_Ped_Police_C_2147415218] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.03:954][945]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.03:954][945]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.03:954][945]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.03:996][948]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:996][948]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:996][948]LogTemp: [BP_AI_Ped_Police_C_2147415268] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.03:998][948]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416795)
[2026.04.08-17.41.03:998][948]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.41.03:998][948]LogTemp: [BP_AI_Ped_Police_C_2147415218] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.04:011][950]LogTemp: BroadcastStimulus: origin=X=-67287.810 Y=-343990.619 Z=-16366.648 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.04:071][955]LogTemp: BroadcastStimulus: origin=X=-67287.810 Y=-343990.619 Z=-16366.648 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.04:136][960]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147415218 (Reason: Pawn Died)
[2026.04.08-17.41.04:136][960]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147415218 from task AI.Task.Global.Engage (1 claimers remain)
[2026.04.08-17.41.04:136][960]LogTemp: BroadcastStimulus: origin=X=-67301.239 Y=-344307.233 Z=-16212.034 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.04:150][961]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.04:150][961]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.04:202][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415218 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.04:202][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.04:234][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.04:244][968]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147415218 (Reason: Pawn Died)
[2026.04.08-17.41.04:274][970]LogTemp: [BP_AI_Ped_Police_C_2147415218] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.04:289][972]LogTemp: BroadcastStimulus: origin=X=-67287.810 Y=-343990.619 Z=-16366.648 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.04:295][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415218 DistTarget=999 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.04:295][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.04:307][973]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.41.04:307][973]LogStreaming: Display: FlushAsyncLoading(367): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.41.04:308][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.04:308][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.04:325][974]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.04:325][974]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 808.17
[2026.04.08-17.41.04:325][974]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.04:325][974]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=11 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.04:325][974]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.04:325][974]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 928.35
[2026.04.08-17.41.04:326][974]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.04:326][974]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.04:326][974]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.04:326][974]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.04:326][974]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.04:326][974]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.04:335][975]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.04:336][975]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.04:354][976]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.04:389][978]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416765 Stimulus=EStimulusType::AlertThreat Callout=10118
[2026.04.08-17.41.04:460][983]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.04:460][983]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.04:499][987]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] door_front_r
[2026.04.08-17.41.04:725][  8]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.04:725][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 928.32
[2026.04.08-17.41.04:725][  8]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.04:725][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.04:725][  8]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.04:725][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 808.17
[2026.04.08-17.41.04:725][  8]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.04:725][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=10 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.04:725][  8]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.04:725][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.04:725][  8]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.04:725][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.04:837][ 18]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.04:861][ 21]LogTemp: BroadcastStimulus: origin=X=-67301.207 Y=-344307.248 Z=-16212.207 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.04:879][ 22]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.04:949][ 28]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.04:949][ 28]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.05:013][ 33]LogTemp: Warning: AI Decision -> Engage: 2325.6 | Flee: 1169.1 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.41.05:126][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:126][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 928.30
[2026.04.08-17.41.05:126][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:126][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.05:127][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:127][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.05:127][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:127][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:127][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.05:127][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:127][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.05:127][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:127][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 808.17
[2026.04.08-17.41.05:127][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:127][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:127][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 808.17
[2026.04.08-17.41.05:127][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:127][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=10 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.05:206][ 50]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.05:206][ 50]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.05:239][ 53]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] true
[2026.04.08-17.41.05:239][ 53]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] Usable
[2026.04.08-17.41.05:239][ 53]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] door_rear_r
[2026.04.08-17.41.05:242][ 53]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] door_front_l
[2026.04.08-17.41.05:246][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.05:300][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=928 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.05:300][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.05:313][ 59]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.05:313][ 59]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.05:349][ 62]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.05:453][ 71]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.05:453][ 71]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.05:459][ 72]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.08-17.41.05:492][ 74]LogBlueprintUserMessages: [BP_JayHalstead_C_2147459846] Als.Equipment.Weapon
[2026.04.08-17.41.05:527][ 77]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:527][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.05:527][ 77]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:527][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.05:527][ 77]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:527][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 808.17
[2026.04.08-17.41.05:527][ 77]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:527][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=10 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.05:527][ 77]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:527][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 928.29
[2026.04.08-17.41.05:527][ 77]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:527][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.05:607][ 84]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] door_rear_r
[2026.04.08-17.41.05:613][ 84]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147416795, Officer=BP_AI_Ped_Police_C_2147415268
[2026.04.08-17.41.05:613][ 84]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.41.05:613][ 84]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:613][ 84]LogTemp: Order:Broadcast Police Order
[2026.04.08-17.41.05:613][ 84]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.08-17.41.05:844][102]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.05:939][110]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:939][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 808.17
[2026.04.08-17.41.05:939][110]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:939][110]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=10 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.05:939][110]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:939][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 928.28
[2026.04.08-17.41.05:939][110]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:939][110]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.05:939][110]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.05:939][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.05:939][110]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.05:939][110]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.05:941][110]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.05:941][110]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.05:951][111]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.05:951][111]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.05:971][113]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147416749] door_rear_r
[2026.04.08-17.41.06:154][127]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.06:154][127]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.06:201][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.06:201][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.06:234][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147415247] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=808 DistVeh=226 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.06:294][138]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=928 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.06:294][138]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.06:303][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.06:303][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.06:332][142]LogTemp: BroadcastStimulus: origin=X=-67301.163 Y=-344307.262 Z=-16212.271 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.06:337][142]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.06:337][142]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.06:337][142]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.06:346][143]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.06:346][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 808.17
[2026.04.08-17.41.06:346][143]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.06:346][143]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=10 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.06:346][143]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.06:346][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 928.27
[2026.04.08-17.41.06:346][143]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.06:346][143]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.06:346][143]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_AI_Ped_Police_C_2147415268 - Threat: Critical
[2026.04.08-17.41.06:346][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147415268, Level: 4, Distance: 806.51
[2026.04.08-17.41.06:346][143]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.06:346][143]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.06:451][153]LogTemp: [BP_AI_Ped_Police_C_2147415268] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.06:451][153]LogTemp: [BP_AI_Ped_Police_C_2147415268] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147416795 Stimulus=EStimulusType::ThreatSpotted Callout=10118
[2026.04.08-17.41.06:689][178]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-17.41.06:689][178]LogStreaming: Display: FlushAsyncLoading(368): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.41.06:699][179]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.08-17.41.06:699][179]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147415268 (Reason: Pawn Died)
[2026.04.08-17.41.06:699][179]LogTemp: NotifyPawnUnavailable: Task AI.Task.Global.Engage reverted to Pending (was sole claimer)
[2026.04.08-17.41.06:699][179]LogTemp: BroadcastStimulus: origin=X=-67301.143 Y=-344307.285 Z=-16212.337 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.06:751][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.06:751][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.06:751][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.06:751][184]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.06:752][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 updated role to ERole::Flee
[2026.04.08-17.41.06:752][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.06:752][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.06:752][184]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ThreatsEliminated, Callout: 10118)
[2026.04.08-17.41.06:752][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415428] All threats eliminated  fleeing scene (Vehicle=No, Confidence=41.7).
[2026.04.08-17.41.06:752][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.41.06:752][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415428] All threats eliminated  fleeing scene (Vehicle=No, Confidence=41.7).
[2026.04.08-17.41.06:752][184]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.06:752][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 updated role to ERole::Flee
[2026.04.08-17.41.06:752][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147415268 DistTarget=928 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.06:752][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.06:752][184]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ThreatsEliminated, Callout: 10118)
[2026.04.08-17.41.06:752][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] All threats eliminated  fleeing scene (Vehicle=No, Confidence=30.7).
[2026.04.08-17.41.06:752][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.41.06:752][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] All threats eliminated  fleeing scene (Vehicle=No, Confidence=30.7).
[2026.04.08-17.41.06:752][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] All threats eliminated  fleeing scene (Vehicle=No, Confidence=30.7).
[2026.04.08-17.41.06:752][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.41.06:752][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] All threats eliminated  fleeing scene (Vehicle=No, Confidence=30.7).
[2026.04.08-17.41.06:752][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] All threats eliminated  fleeing scene (Vehicle=No, Confidence=30.7).
[2026.04.08-17.41.06:752][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.41.06:752][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] All threats eliminated  fleeing scene (Vehicle=No, Confidence=30.7).
[2026.04.08-17.41.06:752][184]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.06:757][185]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.08-17.41.06:757][185]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.08-17.41.06:766][186]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] BeginFocusFadeout: Starting fadeout from rotation P=-4.229555 Y=6.347844 R=0.000000
[2026.04.08-17.41.06:766][186]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] BeginFocusFadeout: Starting fadeout from rotation P=-12.948852 Y=25.940660 R=0.000000
[2026.04.08-17.41.06:807][190]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147415268 (Reason: Pawn Died)
[2026.04.08-17.41.06:977][208]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415497]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.41.06:977][208]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415497]: Fallback ThreatSpotted -> BP_AI_Ped_Police_C_2147415268
[2026.04.08-17.41.06:977][208]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147415268 to blackboard directly
[2026.04.08-17.41.06:977][208]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] All threats eliminated  fleeing scene (Vehicle=No, Confidence=30.7).
[2026.04.08-17.41.06:977][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 No threats active or valid.
[2026.04.08-17.41.06:977][208]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415497] All threats eliminated  fleeing scene (Vehicle=No, Confidence=30.7).
[2026.04.08-17.41.06:977][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 updated role to ERole::Engage
[2026.04.08-17.41.06:977][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=913 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.06:977][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.06:977][208]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10118)
[2026.04.08-17.41.07:154][226]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:154][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3148.40
[2026.04.08-17.41.07:154][226]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:154][226]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:154][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3148.40
[2026.04.08-17.41.07:154][226]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:154][226]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=10 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.07:154][226]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:154][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:154][226]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:154][226]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:154][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:154][226]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:154][226]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.07:156][226]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415428] All threats eliminated  fleeing scene (Vehicle=No, Confidence=41.7).
[2026.04.08-17.41.07:156][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 No threats active or valid.
[2026.04.08-17.41.07:156][226]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415428] All threats eliminated  fleeing scene (Vehicle=No, Confidence=41.7).
[2026.04.08-17.41.07:156][226]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.07:200][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.07:200][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.07:289][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3148 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.07:289][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.07:304][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=219 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.07:304][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.07:448][253]LogTemp: Warning: AI Decision -> Engage: 2647.0 | Flee: 1947.1 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.41.07:562][267]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:562][267]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3023.59
[2026.04.08-17.41.07:562][267]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:562][267]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:562][267]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3023.59
[2026.04.08-17.41.07:562][267]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:562][267]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=9 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.07:562][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:562][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:562][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:562][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:562][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:562][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:562][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:562][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:562][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:564][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:564][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:564][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:564][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:564][267]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.07:564][267]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:564][267]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2531.41
[2026.04.08-17.41.07:564][267]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:564][267]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:564][267]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2531.41
[2026.04.08-17.41.07:564][267]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:564][267]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=11 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.07:936][307]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.07:936][307]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.07:951][309]LogScript: Warning: Script Msg: BP_AI_Ped_Civilian_C_2147416795 Primary Fire Press Event SetTimer passed a negative or zero time. The associated timer may fail to be created/fire! If using InitialStartDelayVariance, be sure it is smaller than (Time + InitialStartDelay).
[2026.04.08-17.41.07:963][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:964][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3029.33
[2026.04.08-17.41.07:964][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:964][310]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=9 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.07:964][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:964][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2384.31
[2026.04.08-17.41.07:964][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:964][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:964][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2384.31
[2026.04.08-17.41.07:964][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:964][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:964][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2384.31
[2026.04.08-17.41.07:964][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:964][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:964][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2384.31
[2026.04.08-17.41.07:964][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:964][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.07:964][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2384.31
[2026.04.08-17.41.07:964][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:964][310]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=11 Friend=0 Neutral=0 Enemy=1
[2026.04.08-17.41.07:964][310]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:964][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:964][310]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:964][310]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:964][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.07:964][310]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.07:964][310]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.07:989][313]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415497
[2026.04.08-17.41.07:989][313]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.41.07:989][313]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.07:989][313]LogTemp: BroadcastStimulus: origin=X=-65377.135 Y=-341971.774 Z=-16353.781 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.08:150][329]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.08:150][329]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.08:184][333]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415497
[2026.04.08-17.41.08:184][333]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.41.08:184][333]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:184][333]LogTemp: BroadcastStimulus: origin=X=-65377.135 Y=-341971.774 Z=-16353.781 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.08:198][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=500 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.08:198][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.08:293][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3148 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.08:293][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.08:302][345]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=581 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.08:302][345]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.08:340][349]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.08:340][349]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.08:368][352]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:368][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3029.34
[2026.04.08-17.41.08:368][352]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:368][352]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=9 Friend=2 Neutral=0 Enemy=1
[2026.04.08-17.41.08:369][352]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:369][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2466.72
[2026.04.08-17.41.08:369][352]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:369][352]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:369][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2466.72
[2026.04.08-17.41.08:369][352]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:369][352]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=12 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.08:369][352]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.08:369][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.08:369][352]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.08:369][352]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.08:390][355]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] BTT::ActivityFinished
[2026.04.08-17.41.08:390][355]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] BTT::ActivityFinished
[2026.04.08-17.41.08:768][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:768][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2675.79
[2026.04.08-17.41.08:768][394]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:768][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:768][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2675.79
[2026.04.08-17.41.08:768][394]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:768][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:768][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2675.79
[2026.04.08-17.41.08:768][394]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:768][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:768][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2675.79
[2026.04.08-17.41.08:768][394]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:768][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:768][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2675.79
[2026.04.08-17.41.08:768][394]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:768][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:768][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2675.79
[2026.04.08-17.41.08:768][394]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:768][394]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.08:768][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:768][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3029.34
[2026.04.08-17.41.08:768][394]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:769][394]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.08:769][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3029.34
[2026.04.08-17.41.08:769][394]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.08:769][394]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=8 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.08:769][394]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.08:769][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.08:769][394]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.08:769][394]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.09:171][435]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:171][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3029.34
[2026.04.08-17.41.09:171][435]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:171][435]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=8 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.09:172][435]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:172][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2864.75
[2026.04.08-17.41.09:172][435]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:172][435]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:172][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2864.75
[2026.04.08-17.41.09:172][435]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:172][435]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:172][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2864.75
[2026.04.08-17.41.09:172][435]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:172][435]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:172][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2864.75
[2026.04.08-17.41.09:172][435]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:172][435]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:172][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2864.75
[2026.04.08-17.41.09:172][435]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:172][435]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.09:173][435]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.09:173][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.09:173][435]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.09:173][435]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.09:200][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=421 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.09:200][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.09:295][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3148 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.09:295][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.09:306][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=581 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.09:306][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.09:409][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416795 updated role to ERole::Flee
[2026.04.08-17.41.09:409][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.09:409][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415497]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.09:409][460]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10118)
[2026.04.08-17.41.09:425][462]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] BeginFocusFadeout: Starting fadeout from rotation P=-3.243824 Y=50.180716 R=0.000000
[2026.04.08-17.41.09:577][478]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:577][478]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3029.34
[2026.04.08-17.41.09:577][478]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:577][478]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=8 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.09:577][478]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.09:577][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.09:577][478]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.09:577][478]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.09:577][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.09:577][478]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.09:577][478]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.09:577][478]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:577][478]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3075.19
[2026.04.08-17.41.09:577][478]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:579][478]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:579][478]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3075.19
[2026.04.08-17.41.09:579][478]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:579][478]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.09:614][482]LogTemp: Warning: AI Decision -> Engage: 2835.2 | Flee: 2135.4 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.41.09:940][515]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.09:940][515]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.09:979][519]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:979][519]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3286.71
[2026.04.08-17.41.09:979][519]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:979][519]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:979][519]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3286.71
[2026.04.08-17.41.09:979][519]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:979][519]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.09:979][519]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415497] AI : BP_AI_Controller_Civilian_C_2147415497 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.09:979][519]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3029.33
[2026.04.08-17.41.09:979][519]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.09:979][519]LogTemp: [BP_AI_Controller_Civilian_C_2147415497] Visible=8 Friend=1 Neutral=0 Enemy=1
[2026.04.08-17.41.09:981][519]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.09:981][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.09:981][519]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.09:981][519]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.41.10:147][536]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.10:147][536]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.10:152][537]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147416795 (Reason: Pawn Died)
[2026.04.08-17.41.10:152][537]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415497
[2026.04.08-17.41.10:152][537]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.10:152][537]LogTemp: BroadcastStimulus: origin=X=-65377.135 Y=-341971.774 Z=-16353.781 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.41.10:196][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=759 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.10:196][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.10:226][544]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.10:226][544]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=950D2A334BEC2361BB94E696476D2FC2) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.41.10:226][544]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.10:226][544]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.10:266][548]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147416795 (Reason: Pawn Died)
[2026.04.08-17.41.10:304][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=581 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.10:304][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.10:337][555]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.10:337][555]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.10:384][560]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.10:384][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3385.30
[2026.04.08-17.41.10:384][560]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.10:384][560]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.10:384][560]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.10:384][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.10:384][560]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.10:384][560]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.10:468][569]LogBlueprintUserMessages: [BP_vehCar_vehicle02_Sandbox_C_2147417253] true
[2026.04.08-17.41.10:468][569]LogBlueprintUserMessages: [BP_vehCar_vehicle02_Sandbox_C_2147417253] Usable
[2026.04.08-17.41.10:468][569]LogBlueprintUserMessages: [BP_vehCar_vehicle02_Sandbox_C_2147417253] Root
[2026.04.08-17.41.10:729][596]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.10:729][596]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.10:799][602]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.10:799][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.10:799][602]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.10:799][602]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.10:799][602]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.10:799][602]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3448.36
[2026.04.08-17.41.10:799][602]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.10:799][602]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.11:199][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=854 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.11:199][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.11:199][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.11:199][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.11:199][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.11:199][643]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.11:199][643]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.11:199][643]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3465.84
[2026.04.08-17.41.11:199][643]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.11:199][643]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.11:199][643]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3465.84
[2026.04.08-17.41.11:199][643]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.11:199][643]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.11:237][647]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.11:237][647]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.11:306][654]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=581 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.11:306][654]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.11:600][684]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.11:600][684]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3455.98
[2026.04.08-17.41.11:600][684]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.11:600][684]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.11:600][684]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.11:600][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.11:600][684]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.11:600][684]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.11:746][699]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.11:746][699]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.11:937][719]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.11:937][719]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.12:003][726]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.12:003][726]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.12:003][726]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.12:003][726]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.12:003][726]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.12:003][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3456.24
[2026.04.08-17.41.12:003][726]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.12:003][726]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.12:204][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=772 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.12:204][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.12:309][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=581 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.12:309][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.12:337][761]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.12:337][761]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.12:406][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.12:406][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.12:406][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.12:406][768]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.12:406][768]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.12:406][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3456.24
[2026.04.08-17.41.12:406][768]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.12:406][768]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.12:406][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3456.24
[2026.04.08-17.41.12:406][768]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.12:406][768]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.12:693][798]LogTemp: Warning: AI Decision -> Engage: 3166.5 | Flee: 2513.3 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.41.12:810][810]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.12:810][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3456.24
[2026.04.08-17.41.12:810][810]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.12:810][810]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.12:810][810]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.12:810][810]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.12:810][810]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.12:810][810]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.12:877][817]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.12:927][822]LogTemp: Game database saved successfully.
[2026.04.08-17.41.12:927][822]LogTemp: Report 10122 created.
[2026.04.08-17.41.12:927][822]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10122
[2026.04.08-17.41.12:927][822]LogTemp: Callout Location = X=-26003.704 Y=-343961.361 Z=-16518.957
[2026.04.08-17.41.13:131][843]LogTemp: Game database saved successfully.
[2026.04.08-17.41.13:131][843]LogTemp: Report 10122 updated.
[2026.04.08-17.41.13:131][843]LogTemp: CalloutAttachment: Initialized callout 10122 (Origin: ECalloutOrigin::Dispatch)
[2026.04.08-17.41.13:205][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=772 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.13:205][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.13:215][852]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.13:215][852]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3456.24
[2026.04.08-17.41.13:215][852]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.13:215][852]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.13:215][852]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.13:215][852]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.13:217][852]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.13:217][852]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.13:254][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.13:254][856]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.13:310][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=581 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.13:310][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.13:616][894]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.13:616][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3456.24
[2026.04.08-17.41.13:616][894]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.13:616][894]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.13:616][894]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.13:616][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.13:616][894]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.13:616][894]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.13:764][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.13:764][909]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.13:941][929]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.13:941][929]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.14:026][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:026][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:026][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:026][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:026][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:026][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:026][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:026][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:026][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:026][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:026][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:026][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:026][938]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.14:026][938]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.14:026][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3456.24
[2026.04.08-17.41.14:026][938]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.14:026][938]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.14:203][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=781 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.14:203][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.14:265][962]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.14:265][962]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.14:306][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=431 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.14:306][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.14:321][968]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.08-17.41.14:321][968]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-17.41.14:335][969]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.14:335][969]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.14:425][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:425][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:425][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:425][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:425][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:425][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:425][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:425][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:425][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:425][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:425][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:425][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:425][978]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.14:426][978]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.14:426][978]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3469.94
[2026.04.08-17.41.14:426][978]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.14:426][978]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.41.14:776][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.14:776][ 13]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.14:815][ 17]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.14:834][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=10 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.14:834][ 19]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3497.61
[2026.04.08-17.41.14:834][ 19]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.15:119][ 48]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147410364' was already added to the screen.
[2026.04.08-17.41.15:127][ 49]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482180 at X=-65441.171 Y=-341972.420 Z=-16353.007 (Callout 10118, RequestedBy: BP_JayHalstead_C_2147459846)
[2026.04.08-17.41.15:127][ 49]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=92D512E446821E0A1BE662A3F5BBE0C2) for Callout 10118, Target=GameplayPC_C_2147482180
[2026.04.08-17.41.15:127][ 49]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482180 at X=-65441.171 Y=-341972.420 Z=-16353.007 (Callout 10118, RequestedBy: BP_JayHalstead_C_2147459846)
[2026.04.08-17.41.15:127][ 49]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=0941C240456D4876D1B7268C73577CBB) for Callout 10118, Target=GameplayPC_C_2147482180
[2026.04.08-17.41.15:127][ 49]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.08-17.41.15:127][ 49]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-17.41.15:207][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1018 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.15:208][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.15:242][ 60]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.15:242][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.15:242][ 60]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.15:242][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=10 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.15:281][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.15:281][ 64]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.15:300][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=112 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.15:300][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.15:464][ 82]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ShotsFired Voice=Voice_Central_Kayla_Scenario_ShotsFired Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.15:464][ 82]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.15:464][ 82]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.15:464][ 82]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ShotsFired IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.15:464][ 82]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ShotsFired
[2026.04.08-17.41.15:464][ 82]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ShotsFired Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.41.15:464][ 82]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.15:540][ 90]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.08-17.41.15:540][ 90]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-17.41.15:645][100]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.15:645][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.15:645][100]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.15:645][100]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=10 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.15:746][110]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.15:784][114]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.15:784][114]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.15:784][114]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.15:840][119]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.15:853][120]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.08-17.41.15:896][125]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.15:896][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3631.99
[2026.04.08-17.41.15:896][125]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.15:896][125]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.15:896][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3631.99
[2026.04.08-17.41.15:896][125]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.15:896][125]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.15:936][129]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.15:936][129]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.15:945][130]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.15:972][133]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147410276' was already added to the screen.
[2026.04.08-17.41.15:982][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:982][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.08-17.41.15:983][134]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147459846
ID 10,118
CAlloutTypeGangShooting
[2026.04.08-17.41.15:984][134]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.08-17.41.15:984][134]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-17.41.16:045][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.16:045][140]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.16:045][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.16:045][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.16:045][140]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.16:045][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.16:045][140]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.16:124][148]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.08-17.41.16:125][148]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=3080 Sn=3082) at V(X=-38067.96, Y=-329275.50, Z=-16659.93), ExternalControl tag scheduled after 3.000s
[2026.04.08-17.41.16:185][154]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.41.16:185][154]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.08-17.41.16:185][154]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147459846
[2026.04.08-17.41.16:185][154]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147459846
[2026.04.08-17.41.16:185][154]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.41.16:185][154]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.08-17.41.16:185][154]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.97s
[2026.04.08-17.41.16:185][154]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=4 Matched=3 SkippedSender=1
[2026.04.08-17.41.16:185][154]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.08-17.41.16:185][154]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.08-17.41.16:204][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1429 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.16:204][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.16:253][161]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.16:253][161]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.16:253][161]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.16:253][161]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.16:285][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.16:285][164]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.16:304][166]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.16:305][166]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3706.14
[2026.04.08-17.41.16:305][166]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.16:305][166]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.16:305][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=326 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.16:305][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.16:333][169]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.16:333][169]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.16:454][181]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.16:454][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.41.16:454][181]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] All threats eliminated  fleeing scene (Vehicle=No, Confidence=13.1).
[2026.04.08-17.41.16:454][181]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.16:454][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2422.14
[2026.04.08-17.41.16:454][181]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.16:454][181]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.16:454][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2422.14
[2026.04.08-17.41.16:454][181]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.16:454][181]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=0 Neutral=0 Enemy=1
[2026.04.08-17.41.16:552][191]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.16:663][202]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.16:715][207]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.16:715][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3792.31
[2026.04.08-17.41.16:715][207]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.16:715][207]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.16:785][214]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.16:785][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.16:785][214]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.16:856][221]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.16:856][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2319.86
[2026.04.08-17.41.16:856][221]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.16:856][221]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.16:856][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2319.86
[2026.04.08-17.41.16:856][221]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.16:856][221]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=10 Friend=0 Neutral=0 Enemy=1
[2026.04.08-17.41.17:027][238]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:117][247]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:117][247]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3887.59
[2026.04.08-17.41.17:117][247]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:117][247]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.17:135][249]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:205][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1907 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.17:205][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.17:244][260]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:256][261]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:256][261]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2208.98
[2026.04.08-17.41.17:256][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:256][261]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:256][261]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2208.98
[2026.04.08-17.41.17:256][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:256][261]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=0 Neutral=0 Enemy=1
[2026.04.08-17.41.17:294][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.17:294][265]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.17:305][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=721 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.17:305][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.17:342][270]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147459846 at X=-65441.171 Y=-341972.420 Z=-16353.007 (Callout 10118, RequestedBy: BP_JayHalstead_C_2147459846)
[2026.04.08-17.41.17:342][270]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=038F86C440834A390E1BB6BC5B1907B4) for Callout 10118, Target=BP_JayHalstead_C_2147459846
[2026.04.08-17.41.17:354][271]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:461][282]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:522][288]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:522][288]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 4007.19
[2026.04.08-17.41.17:523][288]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:523][288]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.17:542][290]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.41.17:542][290]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.42
[2026.04.08-17.41.17:542][290]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147459846
[2026.04.08-17.41.17:542][290]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147459846
[2026.04.08-17.41.17:542][290]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.41.17:542][290]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.04.08-17.41.17:542][290]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=4 Matched=3 SkippedSender=1
[2026.04.08-17.41.17:542][290]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.08-17.41.17:568][293]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:658][303]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:658][303]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2261.57
[2026.04.08-17.41.17:658][303]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:658][303]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:658][303]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2261.57
[2026.04.08-17.41.17:658][303]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:658][303]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:658][303]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2261.57
[2026.04.08-17.41.17:658][303]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:658][303]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:658][303]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2261.57
[2026.04.08-17.41.17:658][303]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:658][303]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:658][303]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2261.57
[2026.04.08-17.41.17:658][303]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:658][303]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=9 Friend=0 Neutral=0 Enemy=1
[2026.04.08-17.41.17:677][305]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:779][316]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:797][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.17:797][318]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.17:847][322]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.08-17.41.17:884][326]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.17:892][327]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.17:911][329]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.17:932][331]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.17:932][331]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 4206.01
[2026.04.08-17.41.17:932][331]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.17:932][331]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.17:942][332]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.17:942][332]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.17:992][337]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:061][344]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:063][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2437.16
[2026.04.08-17.41.18:063][344]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:063][344]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:063][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2437.16
[2026.04.08-17.41.18:063][344]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:063][344]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:063][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2437.16
[2026.04.08-17.41.18:063][344]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:063][344]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.18:092][347]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:092][347]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.18:156][353]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.08-17.41.18:156][353]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.08-17.41.18:156][353]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.18:156][353]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.18:156][353]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.18:156][353]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.18:156][353]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.18:156][353]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.41.18:156][353]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.18:156][353]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.08-17.41.18:196][357]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:206][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2362 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.18:206][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.18:210][358]LogRHI: Display: Encountered a new graphics PSO: 3966429282
[2026.04.08-17.41.18:299][367]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:299][367]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.18:299][367]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.18:311][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=498 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.18:311][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.18:340][370]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_AutoContinue_C_4) passed in to UEngine::GetWorldFromContextObject().
[2026.04.08-17.41.18:340][370]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.18:340][370]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.18:340][370]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.41.18:340][370]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:340][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 4414.69
[2026.04.08-17.41.18:340][370]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:402][376]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:448][380]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.18:468][382]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:468][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2637.81
[2026.04.08-17.41.18:468][382]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:468][382]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:468][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2637.81
[2026.04.08-17.41.18:468][382]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:468][382]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:468][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2637.81
[2026.04.08-17.41.18:468][382]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:468][382]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.18:479][383]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.18:512][386]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:522][387]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.18:598][394]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.18:621][396]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:729][406]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:729][406]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.18:729][406]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.18:729][406]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.18:729][406]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.18:729][406]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.18:729][406]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.08-17.41.18:729][406]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.18:806][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.18:806][413]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.18:838][416]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:871][419]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:871][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2725.50
[2026.04.08-17.41.18:871][419]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:871][419]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:871][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2725.50
[2026.04.08-17.41.18:871][419]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:871][419]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.18:871][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2725.50
[2026.04.08-17.41.18:871][419]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.18:871][419]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.18:948][426]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.18:994][430]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.19:024][433]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.41.19:063][436]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.19:063][436]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.19:075][437]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.04.08-17.41.19:112][441]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.19:129][442]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=3080)
[2026.04.08-17.41.19:152][444]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.19:201][446]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10118
[2026.04.08-17.41.19:201][446]LogTemp: ExecuteVehicle: Callout=10118
[2026.04.08-17.41.19:201][446]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.19:201][446]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.19:202][446]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.08-17.41.19:205][446]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.41.19:205][446]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.41.19:205][446]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police behavior component initialized
[2026.04.08-17.41.19:205][446]LogTemp: Warning: [BP_AI_Controller_Police_C_2147409347] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147409368)
[2026.04.08-17.41.19:205][446]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.41.19:209][446]LogTemp: Game database saved successfully.
[2026.04.08-17.41.19:209][446]LogTemp: Vehicle -655304743 marked as persistent.
[2026.04.08-17.41.19:209][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147409965 Keys=1
[2026.04.08-17.41.19:209][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.19:209][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (no condition matched)
[2026.04.08-17.41.19:209][446]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147409368] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.19:209][446]LogTemp: FinalizeSpawnOccupant: Callout=10118
[2026.04.08-17.41.19:209][446]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10118
[2026.04.08-17.41.19:209][446]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.41.19:209][446]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147409368 added to Faction EFaction::Police in Callout 10118
[2026.04.08-17.41.19:209][446]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147409368 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10118)
[2026.04.08-17.41.19:209][446]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147409368 attached to callout 10118 (Player: No, Faction: EFaction::Police)
[2026.04.08-17.41.19:209][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] EnteredVehicle: BP_Voss_Discovery_2018_C_2147409965 Seat=0 Driver=1
[2026.04.08-17.41.19:209][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.19:209][446]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147409347] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.19:209][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147409965 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.08-17.41.19:209][446]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147409965 marked as Occupied
[2026.04.08-17.41.19:209][446]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.19:209][446]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147409347 with GUID 110A25BB43EA823C1D8B8DB8B54A759C
[2026.04.08-17.41.19:209][446]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147409347: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.08-17.41.19:209][446]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147409347
[2026.04.08-17.41.19:209][446]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147409347!
[2026.04.08-17.41.19:209][446]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.19:209][446]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.19:209][446]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.19:209][446]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.08-17.41.19:209][446]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-17.41.19:209][446]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-17.41.19:209][446]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=N3001819, Callout=10118)
[2026.04.08-17.41.19:209][446]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.19:209][446]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.19:209][446]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.19:209][446]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.08-17.41.19:209][446]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147409965 
BackupUnit true
Callout 10,118
[2026.04.08-17.41.19:209][446]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.19:223][447]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_DispatchTransmit_C_3) passed in to UEngine::GetWorldFromContextObject().
[2026.04.08-17.41.19:224][447]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2463 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.19:224][447]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.19:275][453]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.19:275][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2720.98
[2026.04.08-17.41.19:275][453]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.19:275][453]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.19:287][454]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.08-17.41.19:287][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] EnteredVehicle: BP_Voss_Discovery_2018_C_2147409965 Seat=0 Driver=1
[2026.04.08-17.41.19:287][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.19:308][456]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=364 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.19:308][456]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.19:308][456]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.19:308][456]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.19:405][465]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.19:405][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 4528.75
[2026.04.08-17.41.19:405][465]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.19:407][465]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.19:407][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 4528.75
[2026.04.08-17.41.19:407][465]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.19:407][465]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.19:552][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.19:552][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.19:552][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.19:552][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.19:681][489]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.19:682][489]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2819.46
[2026.04.08-17.41.19:682][489]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.19:682][489]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.19:704][491]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.19:704][491]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.19:704][491]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.19:704][491]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.19:704][491]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.19:704][491]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.08-17.41.19:704][491]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.19:809][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.19:809][500]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.19:939][511]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.19:940][511]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.20:043][520]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:043][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.20:055][521]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:055][521]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:091][524]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.20:091][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3031.59
[2026.04.08-17.41.20:091][524]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.20:091][524]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.20:111][526]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:164][530]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147409368] Pistol: Master_Weapon_C_2147409253
[2026.04.08-17.41.20:175][531]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:185][532]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.08-17.41.20:185][532]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=3082 Sn=3084) at V(X=-67832.22, Y=-324302.99, Z=-16153.57), ExternalControl tag scheduled after 3.000s
[2026.04.08-17.41.20:205][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2463 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.20:205][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.20:216][535]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.20:216][535]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.20:216][535]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.20:216][535]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.20:216][535]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.20:216][535]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.20:216][535]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.20:216][535]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.20:297][542]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.20:297][542]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.20:297][542]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.20:297][542]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.20:297][542]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.20:297][542]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.08-17.41.20:297][542]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.20:307][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=491 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.20:307][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.20:341][546]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.20:341][546]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.20:341][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.20:341][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 4528.75
[2026.04.08-17.41.20:341][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.20:499][560]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.20:499][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3240.95
[2026.04.08-17.41.20:499][560]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.20:499][560]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.20:499][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3240.95
[2026.04.08-17.41.20:499][560]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.20:499][560]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.20:575][567]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:629][572]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:662][575]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:684][577]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:741][582]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.20:751][583]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.20:751][583]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.20:751][583]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.20:751][583]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.20:751][583]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.20:751][583]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.08-17.41.20:751][583]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.20:885][595]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.20:907][597]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.20:907][597]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3350.13
[2026.04.08-17.41.20:907][597]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.20:907][597]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.21:044][609]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.21:044][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.21:044][609]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.21:100][615]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:100][615]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.21:192][624]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.21:202][625]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:202][625]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2544 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.21:202][625]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.21:304][635]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:306][635]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.21:306][635]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=735 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.21:306][635]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.21:318][636]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.21:318][636]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3420.30
[2026.04.08-17.41.21:318][636]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.21:318][636]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.21:338][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.21:338][638]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.21:409][645]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:511][655]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:615][665]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:719][675]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:719][675]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.21:719][675]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3439.85
[2026.04.08-17.41.21:719][675]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.21:719][675]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.21:719][675]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3439.85
[2026.04.08-17.41.21:719][675]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.21:719][675]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.21:731][676]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.21:731][676]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.21:731][676]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.21:731][676]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409368 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.08-17.41.21:731][676]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.08-17.41.21:731][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.21:731][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> (combat, no target  holding EVehicleAction::StayInVehicle)
[2026.04.08-17.41.21:731][676]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147409368 -> ERole::Engage (Callout 10118)
[2026.04.08-17.41.21:731][676]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409368 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.08-17.41.21:731][676]LogTemp: BP_AI_Controller_Police_C_2147409347: Claimed task AI.Task.Global.Engage
[2026.04.08-17.41.21:826][685]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:844][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.21:844][687]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.21:928][695]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.21:938][696]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.21:938][696]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.22:028][705]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:039][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=35105 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.22:039][706]LogVCC:   IsRoadNavigationViable: OnFoot=35105 RoadEnd->Target=0 Saved=35105 RoadDist=45685 Drive+Walk=45685 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.08-17.41.22:039][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.08-17.41.22:039][706]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147409347] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.41.22:039][706]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.08-17.41.22:039][706]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] Disable
[2026.04.08-17.41.22:039][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147409965 (Target=X=-69963.447 Y=-343950.129 Z=-16303.728, Follow=BP_AI_Ped_Civilian_C_2147416780, Flee=0)
[2026.04.08-17.41.22:120][714]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:120][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3432.77
[2026.04.08-17.41.22:120][714]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:120][714]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:120][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3432.77
[2026.04.08-17.41.22:120][714]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:120][714]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.22:132][715]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:204][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2700 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.22:204][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.22:233][725]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:306][732]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=718 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.22:306][732]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.22:334][735]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:334][735]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.22:334][735]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.22:344][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.22:344][736]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.22:344][736]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.22:436][745]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:525][754]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:525][754]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3416.33
[2026.04.08-17.41.22:525][754]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:525][754]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.22:543][756]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:653][767]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:682][770]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.22:682][770]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.22:761][778]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:847][787]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.41.22:847][787]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.04.08-17.41.22:847][787]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.41.22:847][787]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.41.22:847][787]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.41.22:847][787]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.08-17.41.22:847][787]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.74s
[2026.04.08-17.41.22:847][787]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=5 Matched=4 SkippedSender=1
[2026.04.08-17.41.22:847][787]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.41.22:852][787]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.22:852][787]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.22:852][787]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.22:871][789]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:872][789]LogTemp: [TrafficGrid] Rebuilt: 3000 entities (+3000), 2318 cells
[2026.04.08-17.41.22:931][795]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:931][795]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3411.74
[2026.04.08-17.41.22:931][795]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:931][795]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:931][795]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3411.74
[2026.04.08-17.41.22:931][795]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:931][795]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.22:980][800]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.22:992][801]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:992][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5248.19
[2026.04.08-17.41.22:992][801]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:992][801]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:992][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5248.19
[2026.04.08-17.41.22:992][801]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:992][801]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:992][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5248.19
[2026.04.08-17.41.22:992][801]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:992][801]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.22:992][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5248.19
[2026.04.08-17.41.22:992][801]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.22:992][801]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.23:041][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=34946 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.23:041][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (combat, continuing drive, dist=34946)
[2026.04.08-17.41.23:090][811]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.23:121][814]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.23:179][820]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.23:179][820]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.23:179][820]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.23:179][820]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.23:179][820]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.23:179][820]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.23:179][820]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.23:179][820]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.23:189][821]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=3082)
[2026.04.08-17.41.23:198][822]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.23:198][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2763 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.23:198][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.23:259][825]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.41.23:281][827]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.23:303][830]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10118
[2026.04.08-17.41.23:303][830]LogTemp: ExecuteVehicle: Callout=10118
[2026.04.08-17.41.23:303][830]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.23:303][830]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.23:305][830]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.08-17.41.23:308][830]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.41.23:308][830]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147408400
[2026.04.08-17.41.23:308][830]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police behavior component initialized
[2026.04.08-17.41.23:308][830]LogTemp: Warning: [BP_AI_Controller_Police_C_2147408379] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147408400)
[2026.04.08-17.41.23:308][830]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.41.23:311][830]LogTemp: Game database saved successfully.
[2026.04.08-17.41.23:311][830]LogTemp: Vehicle -1441944670 marked as persistent.
[2026.04.08-17.41.23:311][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147409029 Keys=1
[2026.04.08-17.41.23:311][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.23:311][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (no condition matched)
[2026.04.08-17.41.23:311][830]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147408400] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.23:311][830]LogTemp: FinalizeSpawnOccupant: Callout=10118
[2026.04.08-17.41.23:311][830]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10118
[2026.04.08-17.41.23:311][830]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147408400
[2026.04.08-17.41.23:311][830]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147408400 added to Faction EFaction::Police in Callout 10118
[2026.04.08-17.41.23:311][830]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147408400 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10118)
[2026.04.08-17.41.23:311][830]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147408400 attached to callout 10118 (Player: No, Faction: EFaction::Police)
[2026.04.08-17.41.23:311][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147409029 Seat=0 Driver=1
[2026.04.08-17.41.23:311][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.23:311][830]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147408379] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.23:311][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147409029 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.08-17.41.23:311][830]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147409029 marked as Occupied
[2026.04.08-17.41.23:311][830]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.23:311][830]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147408379 with GUID D4F3C2B84D8984C3A56AA094D35B66DA
[2026.04.08-17.41.23:311][830]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147408379: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.08-17.41.23:311][830]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147408379
[2026.04.08-17.41.23:311][830]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147408379!
[2026.04.08-17.41.23:311][830]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.23:311][830]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.23:311][830]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.23:311][830]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.08-17.41.23:311][830]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-17.41.23:311][830]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-17.41.23:311][830]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=A7894296, Callout=10118)
[2026.04.08-17.41.23:311][830]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.23:311][830]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.23:311][830]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.23:312][830]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.08-17.41.23:312][830]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147409029] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147409029 
BackupUnit true
Callout 10,118
[2026.04.08-17.41.23:312][830]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.23:312][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=740 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.23:312][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.23:333][832]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.23:333][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3421.05
[2026.04.08-17.41.23:333][832]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.23:361][835]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.23:361][835]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.23:394][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.23:396][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5268.50
[2026.04.08-17.41.23:396][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.23:396][839]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.23:412][840]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.08-17.41.23:412][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147409029 Seat=0 Driver=1
[2026.04.08-17.41.23:412][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.23:413][840]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147416765, Officer=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.41.23:413][840]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.41.23:413][840]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.23:413][840]LogTemp: Order:Broadcast Police Order
[2026.04.08-17.41.23:413][840]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.08-17.41.23:513][851]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.23:513][851]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.23:513][851]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.23:513][851]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.23:594][859]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.08-17.41.23:594][859]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.08-17.41.23:594][859]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.23:594][859]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.23:594][859]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.23:594][859]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.23:594][859]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.23:594][859]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.08-17.41.23:594][859]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.23:594][859]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.78s
[2026.04.08-17.41.23:682][868]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.23:682][868]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.23:803][880]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.23:803][880]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5246.83
[2026.04.08-17.41.23:803][880]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.23:803][880]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.23:811][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.23:870][887]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.23:870][887]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.23:912][891]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.23:941][894]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.23:941][894]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.23:969][897]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:040][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=34058 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.24:040][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (combat, continuing drive, dist=34058)
[2026.04.08-17.41.24:122][912]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:161][916]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:161][916]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:173][917]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.24:173][917]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.24:173][917]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.24:173][917]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.24:173][917]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.24:173][917]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.08-17.41.24:173][917]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.24:181][918]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.24:181][918]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.24:192][919]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:205][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2588 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.24:205][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.24:205][920]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.24:205][920]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5201.06
[2026.04.08-17.41.24:205][920]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.24:205][920]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.24:301][930]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147408400] Pistol: Master_Weapon_C_2147408306
[2026.04.08-17.41.24:303][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1078 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.24:303][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.24:311][931]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.08-17.41.24:311][931]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=3084 Sn=3086) at V(X=-33393.45, Y=-360396.66, Z=-15917.86), ExternalControl tag scheduled after 3.000s
[2026.04.08-17.41.24:342][934]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.24:342][934]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.24:380][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.24:380][938]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.24:391][939]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.24:392][939]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3510.30
[2026.04.08-17.41.24:392][939]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.24:392][939]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.24:392][939]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3510.30
[2026.04.08-17.41.24:392][939]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.24:392][939]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.24:440][944]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:440][944]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:451][945]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:501][950]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.24:501][950]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.24:501][950]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.24:501][950]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.24:501][950]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.24:501][950]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.24:501][950]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.24:501][950]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.24:510][951]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:579][958]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:609][961]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.24:609][961]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5137.19
[2026.04.08-17.41.24:609][961]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.24:609][961]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.24:691][968]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.24:691][968]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.24:762][975]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.24:762][975]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.24:762][975]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.24:762][975]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.24:762][975]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.24:762][975]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.08-17.41.24:762][975]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.24:771][976]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.24:794][979]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.24:794][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3568.04
[2026.04.08-17.41.24:794][979]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.24:794][979]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.24:812][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.24:842][984]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.24:842][984]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10118, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.08-17.41.24:842][984]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.08-17.41.24:842][984]LogTemp: Attempting to handletaskcompleted
[2026.04.08-17.41.24:842][984]LogTemp: BP_AI_Controller_Police_C_2147409347: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.08-17.41.24:842][984]LogTemp: BP_AI_Controller_Police_C_2147409347: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147416780, Role=ERole::Engage)
[2026.04.08-17.41.24:842][984]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.24:842][984]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409368 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.08-17.41.24:842][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=31360 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.24:842][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> (pursuit in vehicle, no target  holding EVehicleAction::DriveToLocation)
[2026.04.08-17.41.24:842][984]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147409368 -> ERole::Pursuit (Callout 10118)
[2026.04.08-17.41.24:842][984]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409368 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.08-17.41.24:842][984]LogTemp: BP_AI_Controller_Police_C_2147409347: Claimed task AI.Task.Police.Pursuit
[2026.04.08-17.41.24:889][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.24:889][989]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.24:920][992]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.08-17.41.25:018][  2]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.25:018][  2]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5054.11
[2026.04.08-17.41.25:018][  2]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=C2BEB841482F53D3BD75A9B047F14700) for Callout 10118, Target=BP_JayHalstead_C_2147459846
[2026.04.08-17.41.25:018][  2]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.25:018][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.25:039][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=31604 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.25:039][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=31604)
[2026.04.08-17.41.25:116][ 12]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.25:185][ 19]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.25:185][ 19]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.25:204][ 21]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.25:204][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3639.12
[2026.04.08-17.41.25:204][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.25:204][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.25:204][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2370 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.25:204][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.25:222][ 23]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.25:223][ 23]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.25:232][ 24]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.25:262][ 27]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.25:302][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1537 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.25:302][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.25:332][ 34]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.25:342][ 35]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.25:363][ 37]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.25:391][ 40]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.25:391][ 40]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.25:421][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.25:421][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5047.82
[2026.04.08-17.41.25:421][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.25:421][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.25:421][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5047.82
[2026.04.08-17.41.25:421][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.25:421][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.25:441][ 45]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.25:460][ 47]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.41.25:520][ 53]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_Attached_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.25:520][ 53]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.25:520][ 53]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.25:520][ 53]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.25:520][ 53]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.25:520][ 53]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.08-17.41.25:520][ 53]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.25:549][ 56]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.25:608][ 62]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.25:608][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3721.26
[2026.04.08-17.41.25:608][ 62]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.25:608][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.25:657][ 67]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.25:684][ 69]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.25:684][ 69]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.25:735][ 75]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.25:765][ 78]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.25:794][ 81]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.25:821][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.25:831][ 84]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.25:831][ 84]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5096.06
[2026.04.08-17.41.25:831][ 84]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.25:831][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.25:876][ 89]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.25:886][ 90]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.25:895][ 91]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1437.1 (spline dist=5328.0)
[2026.04.08-17.41.25:895][ 91]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.25:895][ 91]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.25:895][ 91]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.25:906][ 92]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 25 pts, 3645.6 cm, partial=N
[2026.04.08-17.41.25:906][ 92]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.25:942][ 96]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.25:942][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Engage
[2026.04.08-17.41.25:942][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1854 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.25:942][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.25:943][ 96]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147416765 -> ERole::Engage (Callout 10118)
[2026.04.08-17.41.25:943][ 96]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147416765 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.04.08-17.41.25:943][ 96]LogTemp: BP_AI_Controller_Civilian_C_2147415418: Claimed task AI.Task.Civilian.Engage
[2026.04.08-17.41.25:950][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] TrackTarget: Lost visibility, snapping focal to LKL: X=-65229.856 Y=-342420.273 Z=-16366.367
[2026.04.08-17.41.25:950][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] TrackTarget: Lost visibility, snapping to LKL
[2026.04.08-17.41.25:989][100]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:015][103]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.26:015][103]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3815.13
[2026.04.08-17.41.26:015][103]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.26:015][103]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.26:016][103]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:044][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=31125 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.26:044][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=31125)
[2026.04.08-17.41.26:056][106]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:094][110]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:105][111]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:105][111]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:187][119]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.26:187][119]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.26:195][120]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:205][120]LogRHI: Display: Encountered a new graphics PSO: 159004195
[2026.04.08-17.41.26:215][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2453 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.26:215][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.26:235][123]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.26:235][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5129.97
[2026.04.08-17.41.26:235][123]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.26:235][123]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.26:300][127]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:314][128]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3768 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.26:314][128]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.26:349][130]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.26:349][130]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416780 updated role to ERole::Engage
[2026.04.08-17.41.26:349][130]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2451 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.26:349][130]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.26:349][130]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147416780 -> ERole::Engage (Callout 10118)
[2026.04.08-17.41.26:349][130]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147416780 claimed task AI.Task.Civilian.Engage (2/12 claimers, Role=ERole::Engage)
[2026.04.08-17.41.26:349][130]LogTemp: BP_AI_Controller_Civilian_C_2147415428: Claimed task AI.Task.Civilian.Engage
[2026.04.08-17.41.26:383][132]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.26:383][132]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.26:383][132]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-17.41.26:383][132]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-17.41.26:383][132]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-17.41.26:383][132]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.08-17.41.26:383][132]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-17.41.26:412][134]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:429][135]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.26:429][135]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3877.64
[2026.04.08-17.41.26:429][135]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.26:429][135]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.26:524][141]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:622][147]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.26:622][147]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147408400 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.08-17.41.26:622][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.26:622][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> StayInVehicle (pursuit, no target, waiting)
[2026.04.08-17.41.26:622][147]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147408400 -> ERole::Pursuit (Callout 10118)
[2026.04.08-17.41.26:622][147]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147408400 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.08-17.41.26:622][147]LogTemp: BP_AI_Controller_Police_C_2147408379: Claimed task AI.Task.Police.Pursuit
[2026.04.08-17.41.26:637][148]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:637][148]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.26:637][148]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.26:638][148]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5115.68
[2026.04.08-17.41.26:638][148]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.26:638][148]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.26:687][151]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:687][151]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.26:687][151]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.26:752][153]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:752][153]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:762][154]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:786][156]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.41.26:786][156]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.26:795][157]LogTemp: [TrafficGrid] Rebuilt: 3000 entities (+3000), 2339 cells
[2026.04.08-17.41.26:810][158]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.26:810][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416795 DistTarget=19958 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.26:810][158]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.41.26:810][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> ExitVehicle (pursuit, road not viable, will sprint dist=19958)
[2026.04.08-17.41.26:810][158]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147408379] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.26:811][158]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.08-17.41.26:811][158]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.08-17.41.26:811][158]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147409029] Disable
[2026.04.08-17.41.26:811][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147409029 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.08-17.41.26:830][159]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:865][160]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:899][161]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.26:910][162]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.08-17.41.26:910][162]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.26:910][162]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.41.26:910][162]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.26:910][162]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.26:914][163]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.41.26:914][163]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.52
[2026.04.08-17.41.26:914][163]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147408400
[2026.04.08-17.41.26:914][163]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147408400
[2026.04.08-17.41.26:914][163]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.41.26:914][163]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.08-17.41.26:914][163]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.25s
[2026.04.08-17.41.26:914][163]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=6 Matched=5 SkippedSender=1
[2026.04.08-17.41.26:914][163]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.41.26:940][165]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.26:979][167]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.27:054][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=30536 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.27:054][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=30536)
[2026.04.08-17.41.27:054][171]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.27:054][171]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.27:054][171]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.27:054][171]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.27:054][171]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.27:091][173]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.27:181][178]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.27:181][178]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.27:200][179]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.27:201][179]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4675 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.27:201][179]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.27:220][180]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.27:291][184]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.27:312][185]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.08-17.41.27:312][185]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3577 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.27:312][185]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.27:312][185]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.27:312][185]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.27:312][185]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.27:314][185]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=3084)
[2026.04.08-17.41.27:374][188]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.27:374][188]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3878.34
[2026.04.08-17.41.27:374][188]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.27:388][189]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.27:424][191]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10118
[2026.04.08-17.41.27:424][191]LogTemp: ExecuteVehicle: Callout=10118
[2026.04.08-17.41.27:424][191]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.27:424][191]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.27:424][191]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.27:424][191]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.27:424][191]LogTemp: RestoreSeatsFromState
[2026.04.08-17.41.27:425][191]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.08-17.41.27:425][191]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147408078] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147408078 
BackupUnit true
Callout 10,118
[2026.04.08-17.41.27:425][191]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.27:425][191]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.27:425][191]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.27:449][192]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.08-17.41.27:452][192]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.41.27:452][192]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147408038
[2026.04.08-17.41.27:452][192]LogTemp: [BP_AI_Ped_Medic_C_2147408038] Medic behavior component initialized
[2026.04.08-17.41.27:452][192]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147408018] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147408038)
[2026.04.08-17.41.27:452][192]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.41.27:457][192]LogTemp: Game database saved successfully.
[2026.04.08-17.41.27:457][192]LogTemp: Vehicle 603207370 marked as persistent.
[2026.04.08-17.41.27:457][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147408078 Keys=1
[2026.04.08-17.41.27:457][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.27:457][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018]  -> None (no condition matched)
[2026.04.08-17.41.27:457][192]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147408038] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.27:457][192]LogTemp: FinalizeSpawnOccupant: Callout=10118
[2026.04.08-17.41.27:457][192]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10118
[2026.04.08-17.41.27:457][192]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147408038
[2026.04.08-17.41.27:457][192]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147408038 added to Faction EFaction::Medic in Callout 10118
[2026.04.08-17.41.27:457][192]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.08-17.41.27:457][192]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147408038 starts Medical role assignment in Callout 10118
[2026.04.08-17.41.27:457][192]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147408038 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10118)
[2026.04.08-17.41.27:457][192]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147408038 attached to callout 10118 (Player: No, Faction: EFaction::Medic)
[2026.04.08-17.41.27:457][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147408078 Seat=0 Driver=1
[2026.04.08-17.41.27:457][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.27:457][192]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147408018] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.27:457][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147408078 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.08-17.41.27:457][192]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147408078 marked as Occupied
[2026.04.08-17.41.27:457][192]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.27:457][192]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147408018 with GUID CFD9515C41181C9188AB748F04F2711A
[2026.04.08-17.41.27:457][192]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147408018: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.08-17.41.27:457][192]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147408018
[2026.04.08-17.41.27:457][192]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147408018!
[2026.04.08-17.41.27:457][192]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.27:457][192]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.27:457][192]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.27:457][192]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.08-17.41.27:457][192]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-17.41.27:457][192]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-17.41.27:457][192]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=U4077699, Callout=10118)
[2026.04.08-17.41.27:457][192]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.08-17.41.27:469][193]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.27:469][193]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.27:469][193]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.27:469][193]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.27:469][193]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.27:480][194]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.27:481][194]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.27:481][194]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.27:481][194]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.27:518][196]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.27:520][196]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.41.27:557][198]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.08-17.41.27:557][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147408078 Seat=0 Driver=1
[2026.04.08-17.41.27:557][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.27:643][202]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:659][203]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:659][203]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:668][204]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:680][205]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:680][205]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.27:680][205]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.27:696][206]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:724][207]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:724][207]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:724][207]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:726][207]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.27:741][208]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:741][208]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:741][208]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.27:759][209]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:759][209]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:768][210]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:779][211]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:796][212]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:813][213]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.27:813][213]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.27:813][213]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.27:813][213]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.27:813][213]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:813][213]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:813][213]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.27:813][213]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.27:813][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416795 DistTarget=19958 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.27:813][213]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.41.27:813][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> ExitVehicle (pursuit, road not viable, will sprint dist=19958)
[2026.04.08-17.41.27:827][214]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:827][214]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:845][215]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:858][216]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:858][216]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:876][217]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.27:876][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.27:876][217]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.27:876][217]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.27:876][217]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.27:876][217]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:891][218]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:891][218]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:909][219]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=603.9 (spline dist=5313.7)
[2026.04.08-17.41.27:909][219]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.27:910][219]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 25 pts, 3977.5 cm, partial=N
[2026.04.08-17.41.27:910][219]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.27:912][219]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:912][219]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:924][220]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:940][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.27:940][221]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.27:940][221]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:940][221]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:957][222]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:972][223]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:972][223]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.27:987][224]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:003][225]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:003][225]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:019][226]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:019][226]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:033][227]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:049][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=30453 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.28:049][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=30453)
[2026.04.08-17.41.28:049][228]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:049][228]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:064][229]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:079][230]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:079][230]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:095][231]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:108][232]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:108][232]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:126][233]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:126][233]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.28:139][234]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:139][234]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:139][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.28:157][235]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:170][236]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:170][236]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:171][236]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.08-17.41.28:171][236]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.08-17.41.28:188][237]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:188][237]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.28:188][237]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.28:200][238]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:200][238]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:201][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4675 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.28:201][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.28:216][239]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:230][240]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:230][240]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:247][241]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:260][242]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:260][242]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:277][243]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:277][243]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.28:277][243]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.28:277][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.28:277][243]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.28:277][243]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.28:292][244]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:292][244]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:307][245]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:307][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3564 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.28:307][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.28:307][245]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.28:307][245]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.28:322][246]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:322][246]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:338][247]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:338][247]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:354][248]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:368][249]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:368][249]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:384][250]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:399][251]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:399][251]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:416][252]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:430][253]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.08-17.41.28:430][253]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:430][253]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:446][254]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:448][254]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.28:448][254]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.28:461][255]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:461][255]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:461][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.28:461][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.28:461][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.28:461][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.28:477][256]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:490][257]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:490][257]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:507][258]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:522][259]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:522][259]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:539][260]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.28:539][260]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:539][260]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:554][261]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:570][262]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:570][262]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:584][263]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1206.5, replanning
[2026.04.08-17.41.28:584][263]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.28:587][263]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 26 pts, 3986.1 cm, partial=N
[2026.04.08-17.41.28:587][263]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.28:587][263]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:599][264]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:599][264]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:617][265]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:617][265]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.28:629][266]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:629][266]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:646][267]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=439.2, replanning
[2026.04.08-17.41.28:646][267]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.28:658][267]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 15 pts, 3809.2 cm, partial=N
[2026.04.08-17.41.28:658][267]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.28:658][267]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:676][268]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:676][268]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:676][268]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:676][268]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=688.4, replanning
[2026.04.08-17.41.28:676][268]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.28:679][268]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 27 pts, 4242.4 cm, partial=N
[2026.04.08-17.41.28:679][268]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.28:679][268]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1094.2, replanning
[2026.04.08-17.41.28:679][268]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.28:688][269]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.28:688][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.28:688][269]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.28:688][269]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.28:688][269]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.28:689][269]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:689][269]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:689][269]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.28:689][269]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.28:692][269]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 27 pts, 4116.4 cm, partial=N
[2026.04.08-17.41.28:692][269]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.28:702][270]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=424.1, replanning
[2026.04.08-17.41.28:702][270]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.28:702][270]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:717][271]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 27 pts, 4107.6 cm, partial=N
[2026.04.08-17.41.28:717][271]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.28:719][271]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:732][272]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:732][272]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:749][273]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:749][273]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:783][274]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:783][274]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:783][274]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:801][275]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:801][275]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:821][276]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.28:821][276]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.28:821][276]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:821][276]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:821][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416795 DistTarget=19958 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.28:821][276]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.41.28:821][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> ExitVehicle (pursuit, road not viable, will sprint dist=19958)
[2026.04.08-17.41.28:829][277]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:844][278]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:851][278]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.41.28:851][278]LogStreaming: Display: 0.054 ms for processing 6757 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12139->12138) packages and 1 (33140->33139) public exports.
[2026.04.08-17.41.28:863][279]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:863][279]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:879][280]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:879][280]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:879][280]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.28:898][281]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:898][281]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:916][282]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:934][283]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:934][283]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:934][283]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1630.5, replanning
[2026.04.08-17.41.28:934][283]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.28:937][283]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 26 pts, 3993.6 cm, partial=N
[2026.04.08-17.41.28:937][283]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.28:955][284]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:955][284]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:955][284]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.28:956][284]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.28:956][284]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.28:956][284]LogSlate: Slate User Unregistered.  User Index 8
[2026.04.08-17.41.28:956][284]LogSlate: Slate User Destroyed.  User Index 8, Is Virtual User: 1
[2026.04.08-17.41.28:970][285]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:971][285]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.28:990][286]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=910.8, replanning
[2026.04.08-17.41.28:990][286]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.29:002][286]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 24 pts, 3780.2 cm, partial=Y
[2026.04.08-17.41.29:002][286]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.29:002][286]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:002][286]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:007][287]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-17.41.29:007][287]LogStreaming: Display: FlushAsyncLoading(370): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.41.29:014][287]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:014][287]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:026][288]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:026][288]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:045][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=30263 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.29:045][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=30263)
[2026.04.08-17.41.29:045][289]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:062][290]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:062][290]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:080][291]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:080][291]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:100][292]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:100][292]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:100][292]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.29:100][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.29:101][292]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.29:101][292]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.29:119][293]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:119][293]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:138][294]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:138][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.29:154][295]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:154][295]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:172][296]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:172][296]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:191][297]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:191][297]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:191][297]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.29:191][297]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.29:210][298]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:210][298]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:210][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4675 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.29:210][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.29:229][299]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:229][299]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:249][300]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:249][300]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:265][301]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:283][302]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:283][302]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:300][303]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:300][303]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:318][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3564 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.29:318][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.29:320][304]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.29:320][304]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.29:320][304]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:320][304]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:337][305]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:355][306]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:355][306]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:355][306]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.29:373][307]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:373][307]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:390][308]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:390][308]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:409][309]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:409][309]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:429][310]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:429][310]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:445][311]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:463][312]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:463][312]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:464][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.29:464][312]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.29:480][313]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:480][313]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:501][314]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:501][314]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:501][314]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.41.29:501][314]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.29:501][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.29:501][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.29:501][314]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.29:501][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.29:501][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.29:501][314]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.29:517][315]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:517][315]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:536][316]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:554][317]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:554][317]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:554][317]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.08-17.41.29:572][318]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:572][318]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:590][319]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:590][319]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:608][320]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:608][320]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:626][321]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:643][322]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:643][322]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:660][323]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:660][323]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:679][324]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:679][324]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:696][325]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.29:696][325]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.29:697][325]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:714][326]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:714][326]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:731][327]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:731][327]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:733][327]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.29:751][328]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:751][328]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:768][329]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.29:768][329]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:770][329]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:787][330]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:802][331]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:802][331]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:821][332]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.29:821][332]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.29:821][332]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:821][332]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:821][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416795 DistTarget=19958 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.29:821][332]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.41.29:821][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> ExitVehicle (pursuit, road not viable, will sprint dist=19958)
[2026.04.08-17.41.29:839][333]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:839][333]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:839][333]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10118, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.08-17.41.29:839][333]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.04.08-17.41.29:839][333]LogTemp: Attempting to handletaskcompleted
[2026.04.08-17.41.29:839][333]LogTemp: BP_AI_Controller_Police_C_2147408379: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.08-17.41.29:839][333]LogTemp: BP_AI_Controller_Police_C_2147408379: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147416795, Role=ERole::Pursuit)
[2026.04.08-17.41.29:839][333]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.29:839][333]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147408400 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.08-17.41.29:839][333]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147408400 -> ERole::Pursuit (Callout 10118)
[2026.04.08-17.41.29:839][333]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147408400 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.08-17.41.29:839][333]LogTemp: BP_AI_Controller_Police_C_2147408379: Claimed task AI.Task.Police.Pursuit
[2026.04.08-17.41.29:857][334]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:874][335]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:874][335]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:891][336]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:891][336]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:925][337]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:925][337]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:925][337]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:925][337]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.29:925][337]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.29:925][337]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.29:925][337]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.29:945][338]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:945][338]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:953][339]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:964][340]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:965][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.29:965][340]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.29:982][341]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.29:982][341]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:000][342]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:000][342]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:019][343]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:019][343]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:036][344]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:036][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=30317 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.30:036][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=30317)
[2026.04.08-17.41.30:052][345]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:052][345]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:070][346]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:070][346]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:088][347]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:088][347]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:106][348]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:122][349]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:122][349]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:142][350]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:142][350]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:142][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.30:160][351]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:160][351]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:177][352]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:177][352]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.30:194][353]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:194][353]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:194][353]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.30:194][353]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.30:211][354]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:211][354]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:211][354]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4621 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.30:211][354]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.30:230][355]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:230][355]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:246][356]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:264][357]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:264][357]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:282][358]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:282][358]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:301][359]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:301][359]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:317][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3526 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.30:317][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.30:317][360]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.30:317][360]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.30:317][360]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:317][360]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:335][361]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.30:335][361]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.30:335][361]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.30:335][361]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.30:335][361]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:352][362]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:352][362]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:370][363]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:370][363]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:389][364]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:389][364]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:407][365]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:423][366]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:423][366]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:440][367]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:440][367]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:458][368]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:458][368]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:476][369]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.30:478][369]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.30:478][369]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:492][370]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:492][370]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:510][371]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:510][371]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.08-17.41.30:522][372]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.30:522][372]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.30:522][372]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.30:522][372]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.30:522][372]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.30:522][372]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.08-17.41.30:522][372]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-17.41.30:522][372]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-17.41.30:522][372]LogTemp: Warning: VacateSeat: Success
[2026.04.08-17.41.30:522][372]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147409029] true
[2026.04.08-17.41.30:522][372]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.08-17.41.30:522][372]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.08-17.41.30:522][372]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.08-17.41.30:522][372]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.08-17.41.30:522][372]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.08-17.41.30:522][372]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.08-17.41.30:522][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147409029
[2026.04.08-17.41.30:522][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.30:522][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.30:522][372]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147408379] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.08-17.41.30:596][375]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.30:631][377]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.30:704][381]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.30:704][381]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.30:742][384]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.30:742][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.30:742][384]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.30:742][384]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.30:809][388]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.30:809][388]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.30:811][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.30:811][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.30:861][391]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.41.30:862][391]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.30:880][392]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2320 cells
[2026.04.08-17.41.30:982][398]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.30:982][398]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.31:000][399]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.31:051][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=28772 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.31:051][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=28772)
[2026.04.08-17.41.31:119][406]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1082.4 (spline dist=8580.0)
[2026.04.08-17.41.31:119][406]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.31:122][406]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 16 pts, 4821.1 cm, partial=N
[2026.04.08-17.41.31:122][406]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.31:122][406]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.31:122][406]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147408038 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.08-17.41.31:122][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.31:122][406]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147408038 -> ERole::MoveToBackup (Callout 10118)
[2026.04.08-17.41.31:122][406]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147408038 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.08-17.41.31:122][406]LogTemp: BP_AI_Controller_Medic_C_2147408018: Claimed task AI.Task.Global.MoveToLocation
[2026.04.08-17.41.31:135][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=36852 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.31:135][407]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147408018] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147408078
[2026.04.08-17.41.31:135][407]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.08-17.41.31:137][407]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147408078] Disable
[2026.04.08-17.41.31:137][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147408078 (Target=X=-65766.599 Y=-342418.108 Z=-16358.060, Follow=GameplayPC_C_2147482180, Flee=0)
[2026.04.08-17.41.31:152][408]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.31:152][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.31:152][408]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.31:152][408]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.31:187][410]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.31:187][410]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.31:218][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4509 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.31:218][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.31:308][416]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3426 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.31:308][416]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.31:308][416]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.31:308][416]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.31:406][423]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.31:487][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.31:487][428]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.31:571][432]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.31:571][432]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.31:571][432]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.31:571][432]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.31:684][441]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.31:684][441]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.31:742][445]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.31:818][450]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.31:818][450]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.31:818][450]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.31:819][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.31:819][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.31:972][460]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.31:972][460]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.31:972][460]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.31:972][460]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.31:988][461]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.31:988][461]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.32:049][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=28716 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.32:049][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=28716)
[2026.04.08-17.41.32:096][468]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.32:096][468]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.32:096][468]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.32:096][468]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.41.32:144][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=36436 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.32:188][474]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.32:188][474]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.32:206][475]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4355 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.32:206][475]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.32:220][476]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.32:312][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3306 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.32:312][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.32:313][482]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.32:313][482]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.32:376][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.32:376][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.32:376][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.32:376][486]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.32:486][493]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.41.32:486][493]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.32:501][494]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.32:501][494]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.32:617][501]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.32:630][502]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2326 cells
[2026.04.08-17.41.32:630][502]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.32:692][506]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.32:692][506]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.32:788][512]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.32:788][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.32:788][512]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.32:788][512]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.32:819][514]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.32:819][514]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.32:819][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.32:819][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.32:960][523]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.32:962][523]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.33:007][526]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.33:007][526]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.33:039][528]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.33:039][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=27107 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.33:039][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=27107)
[2026.04.08-17.41.33:131][534]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.33:147][535]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=34995 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.33:193][538]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.33:193][538]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.33:194][538]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.33:194][538]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.33:194][538]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.33:194][538]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.33:209][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4200 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.33:209][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.33:322][545]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3195 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.33:322][545]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.33:322][545]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.33:322][545]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.33:357][547]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2338 cells
[2026.04.08-17.41.33:371][548]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.33:455][555]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.33:513][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.33:513][559]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.33:607][566]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.33:607][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.33:607][566]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.33:607][566]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.33:690][572]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.33:690][572]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.33:736][575]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.33:777][578]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1433.4 (spline dist=12711.8)
[2026.04.08-17.41.33:777][578]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.33:780][578]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 25 pts, 3688.6 cm, partial=N
[2026.04.08-17.41.33:780][578]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.33:780][578]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.33:805][580]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.33:805][580]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.33:818][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.33:818][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.33:864][584]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.34:019][595]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.34:019][595]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.34:019][595]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.34:019][595]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.34:019][595]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.34:019][595]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.34:034][596]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1716.0, replanning
[2026.04.08-17.41.34:034][596]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.34:037][596]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 31 pts, 5372.2 cm, partial=N
[2026.04.08-17.41.34:037][596]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.34:047][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=26432 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.34:047][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=26432)
[2026.04.08-17.41.34:075][599]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1369.4 (spline dist=4225.5)
[2026.04.08-17.41.34:075][599]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.34:092][600]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 13 pts, 1957.3 cm, partial=N
[2026.04.08-17.41.34:092][600]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.34:092][600]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.41.34:092][600]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.34:134][603]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1644.9, replanning
[2026.04.08-17.41.34:134][603]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.34:137][603]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 19 pts, 2780.5 cm, partial=N
[2026.04.08-17.41.34:137][603]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.34:147][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=32435 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.34:178][606]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.34:191][607]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.34:191][607]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.34:205][608]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4106 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.34:205][608]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.34:265][612]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.34:309][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3215 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.34:309][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.34:309][615]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.34:309][615]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.34:349][618]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.34:394][621]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2320 cells
[2026.04.08-17.41.34:437][623]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.34:437][623]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.34:437][623]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.34:437][623]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.34:469][626]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1311.1, replanning
[2026.04.08-17.41.34:469][626]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.34:480][627]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 19 pts, 2752.7 cm, partial=N
[2026.04.08-17.41.34:480][627]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.34:528][631]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.34:528][631]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.34:585][635]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.34:623][638]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.34:668][641]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.34:692][643]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.34:692][643]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.34:694][643]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2317 cells
[2026.04.08-17.41.34:751][646]LogTemp: Warning: [Avoidance::Execute] Default clear (1959 ahead) — resetting
[2026.04.08-17.41.34:751][646]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.34:753][646]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2319 cells
[2026.04.08-17.41.34:810][650]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.34:810][650]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.34:810][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.34:810][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.34:848][651]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.34:848][651]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.34:848][651]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.34:848][651]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.34:848][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.34:994][659]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.35:049][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.35:049][662]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.35:049][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=25801 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.35:049][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=25801)
[2026.04.08-17.41.35:069][663]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.35:124][665]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.35:144][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=32193 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.35:189][669]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.35:189][669]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.35:209][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4109 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.35:209][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.35:249][672]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.35:250][672]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.35:250][672]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.35:250][672]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.35:308][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3316 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.35:308][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.35:308][675]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.35:308][675]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.35:349][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.35:407][680]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.35:486][684]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.35:562][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.35:562][687]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.35:669][693]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.35:669][693]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.35:669][693]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.35:669][693]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.35:692][694]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.35:692][694]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.35:742][698]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.35:807][703]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.35:807][703]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.35:807][703]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.35:820][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.35:820][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.35:850][706]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.35:895][709]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.36:042][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=25336 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.36:042][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=25336)
[2026.04.08-17.41.36:070][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.36:070][721]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.36:072][721]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.36:072][721]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.36:072][721]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.36:072][721]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.36:145][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=32073 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.36:188][729]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.36:188][729]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.36:204][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4018 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.36:204][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.36:217][731]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.36:305][736]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2342 cells
[2026.04.08-17.41.36:305][736]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.36:306][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3323 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.36:306][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.36:331][737]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.36:331][737]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.36:346][738]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2341 cells
[2026.04.08-17.41.36:348][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.36:477][749]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.36:477][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.36:477][749]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.36:477][749]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.36:489][750]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2346 cells
[2026.04.08-17.41.36:575][756]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.36:575][756]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.36:620][759]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.36:620][759]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.36:638][760]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2340 cells
[2026.04.08-17.41.36:680][763]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2340 cells
[2026.04.08-17.41.36:680][763]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.36:680][763]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.36:710][765]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.36:759][768]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=432.6 (spline dist=5013.0)
[2026.04.08-17.41.36:759][768]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.36:775][769]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4557.8 cm, partial=N
[2026.04.08-17.41.36:775][769]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.36:777][769]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.41.36:777][769]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.36:808][771]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.36:808][771]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.36:836][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.36:836][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.36:867][773]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.36:877][774]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.37:029][785]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.37:047][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=25087 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.37:047][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=25087)
[2026.04.08-17.41.37:079][788]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.37:079][788]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.37:124][791]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.37:126][791]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.37:141][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=31326 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.37:189][795]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.37:189][795]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.37:204][796]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2321 cells
[2026.04.08-17.41.37:205][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3834 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.37:205][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.37:308][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3277 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.37:308][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.37:308][803]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.37:308][803]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.37:352][806]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.37:428][809]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.37:428][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.37:428][809]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.37:443][810]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.41.37:445][810]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.37:504][814]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2324 cells
[2026.04.08-17.41.37:532][816]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.37:541][817]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.41.37:582][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.37:582][820]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.37:694][827]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.37:694][827]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.37:743][830]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.37:810][834]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.37:810][834]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.37:810][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.37:810][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.37:840][836]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.37:840][836]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.37:940][842]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.38:049][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=24775 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.38:049][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=24775)
[2026.04.08-17.41.38:078][849]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2328 cells
[2026.04.08-17.41.38:091][850]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.38:091][850]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.38:134][854]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.41.38:146][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=30338 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.38:193][858]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.38:193][858]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.38:222][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3398 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.38:222][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.38:260][861]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.38:323][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3143 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.38:323][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.38:324][865]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.38:324][865]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.38:344][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.38:345][867]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.38:618][887]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.38:662][890]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.38:690][892]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.38:690][892]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.38:749][896]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.38:824][900]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.38:824][900]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.38:824][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18858 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.38:824][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18858)
[2026.04.08-17.41.38:865][902]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.38:867][902]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2324 cells
[2026.04.08-17.41.39:010][913]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.39:010][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.39:010][913]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.39:010][913]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.39:010][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.39:010][913]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.39:010][913]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.39:039][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=24208 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.39:039][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=24208)
[2026.04.08-17.41.39:072][917]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.39:134][921]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.39:147][922]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2326 cells
[2026.04.08-17.41.39:147][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=28975 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.39:160][923]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.39:205][925]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.39:205][925]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.39:208][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3203 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.39:208][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.39:245][928]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Flee
[2026.04.08-17.41.39:245][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3062 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.39:245][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.39:245][928]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10118)
[2026.04.08-17.41.39:245][928]LogTemp: Warning: AI Decision -> Engage: 3437.3 | Flee: 477.6 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.41.39:266][930]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] BeginFocusFadeout: Starting fadeout from rotation P=-1.711171 Y=-349.128541 R=0.000000
[2026.04.08-17.41.39:315][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3053 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.39:315][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.39:316][933]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.39:316][933]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.39:346][935]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.39:482][944]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.39:573][950]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.39:645][955]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.39:645][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3932.25
[2026.04.08-17.41.39:645][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.39:645][955]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.39:645][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 3932.25
[2026.04.08-17.41.39:645][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.39:645][955]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.39:689][958]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.39:689][958]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.39:737][961]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.39:814][966]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.39:814][966]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.39:814][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18814 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.39:814][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18814)
[2026.04.08-17.41.39:843][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.39:874][970]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2322 cells
[2026.04.08-17.41.39:889][971]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.39:947][973]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2322 cells
[2026.04.08-17.41.39:961][974]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.39:961][974]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.39:961][974]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.39:976][975]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.39:989][976]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2322 cells
[2026.04.08-17.41.40:054][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=22966 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.40:054][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=22966)
[2026.04.08-17.41.40:086][982]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2317 cells
[2026.04.08-17.41.40:144][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=27531 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.40:189][988]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2318 cells
[2026.04.08-17.41.40:189][988]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.40:189][988]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.40:208][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3159 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.40:208][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.40:297][993]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.40:339][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3468 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.40:339][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.40:341][994]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.40:341][994]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.40:349][995]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.40:408][997]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.40:556][  4]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2314 cells
[2026.04.08-17.41.40:582][  5]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415418] AI : BP_AI_Controller_Civilian_C_2147415418 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.40:582][  5]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 4191.64
[2026.04.08-17.41.40:582][  5]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.40:635][  6]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.40:686][  8]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.40:687][  8]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.40:712][  9]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.40:797][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Focus fadeout complete
[2026.04.08-17.41.40:804][ 13]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.40:822][ 14]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.40:822][ 14]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.40:822][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18740 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.40:822][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18740)
[2026.04.08-17.41.40:850][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.41:062][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=21780 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.41:062][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=21780)
[2026.04.08-17.41.41:064][ 22]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2336 cells
[2026.04.08-17.41.41:121][ 24]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.41:146][ 25]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.41:149][ 25]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=25853 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.41:204][ 28]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.41:204][ 28]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.41:207][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3159 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.41:207][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.41:232][ 29]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.41:312][ 32]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3468 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.41:312][ 32]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.41:312][ 32]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.41:312][ 32]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.41:364][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.41:524][ 40]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.41:681][ 45]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.41:706][ 46]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.41:707][ 46]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.41:761][ 47]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.41.41:774][ 48]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2324 cells
[2026.04.08-17.41.41:776][ 48]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.41:818][ 51]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.41:818][ 51]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.41:818][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18733 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.41:818][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18733)
[2026.04.08-17.41.41:829][ 52]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2320 cells
[2026.04.08-17.41.41:840][ 53]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.41:906][ 57]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2323 cells
[2026.04.08-17.41.41:928][ 59]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.41:939][ 60]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2316 cells
[2026.04.08-17.41.42:046][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=20686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.42:046][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=20686)
[2026.04.08-17.41.42:078][ 69]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.42:138][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=24189 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.42:184][ 76]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.42:184][ 76]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.42:184][ 76]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.42:184][ 76]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.42:198][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3087 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.42:198][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.42:306][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3768 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.42:306][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.42:319][ 85]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.42:319][ 85]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.42:335][ 86]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.42:350][ 87]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.42:440][ 93]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2328 cells
[2026.04.08-17.41.42:501][ 96]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.42:613][104]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.42:689][109]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.42:689][109]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.42:738][112]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.42:815][117]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.42:815][117]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.42:815][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18598 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.42:815][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18598)
[2026.04.08-17.41.42:845][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.42:907][123]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.42:984][128]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1329.1 (spline dist=21905.7)
[2026.04.08-17.41.42:984][128]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.42:985][128]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 22 pts, 3288.7 cm, partial=N
[2026.04.08-17.41.42:985][128]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.42:999][129]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=2916.8, replanning
[2026.04.08-17.41.42:999][129]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.43:017][130]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 23 pts, 3487.7 cm, partial=N
[2026.04.08-17.41.43:017][130]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.43:045][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=20057 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.43:045][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=20057)
[2026.04.08-17.41.43:126][137]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.43:139][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22628 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.43:139][138]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.43:185][141]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.43:185][141]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.43:198][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2824 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.43:200][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.43:278][147]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1221.1, replanning
[2026.04.08-17.41.43:278][147]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.43:280][147]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4814.5 cm, partial=N
[2026.04.08-17.41.43:280][147]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.43:309][149]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4173 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.43:309][149]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.43:309][149]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.43:309][149]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.43:310][149]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.43:340][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.43:483][158]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2331 cells
[2026.04.08-17.41.43:492][159]LogRHI: Display: Encountered a new graphics PSO: 3988301703
[2026.04.08-17.41.43:492][159]LogRHI: Display: Encountered a new graphics PSO: 4136005575
[2026.04.08-17.41.43:492][159]LogRHI: Display: Encountered a new graphics PSO: 3852511125
[2026.04.08-17.41.43:539][162]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.43:597][166]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2332 cells
[2026.04.08-17.41.43:689][171]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.43:689][171]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.43:725][173]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.43:744][174]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.43:809][178]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.41.43:809][178]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.43:809][178]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.41.43:811][178]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.43:811][178]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.43:811][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18538 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.43:811][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18538)
[2026.04.08-17.41.43:840][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.43:871][181]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2334 cells
[2026.04.08-17.41.43:898][182]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2334 cells
[2026.04.08-17.41.43:946][185]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2334 cells
[2026.04.08-17.41.43:959][186]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.43:983][188]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.41.44:037][193]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2336 cells
[2026.04.08-17.41.44:037][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=19647 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.44:037][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=19647)
[2026.04.08-17.41.44:131][200]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2334 cells
[2026.04.08-17.41.44:132][200]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.44:144][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=21751 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.44:183][204]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.44:183][204]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.44:212][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2431 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.44:212][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.44:224][207]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.41.44:313][214]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3963 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.44:313][214]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.44:314][214]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.44:314][214]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.44:343][216]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.44:369][218]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.44:544][231]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.44:624][237]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.44:699][241]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.44:700][241]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.44:817][250]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.44:817][250]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.44:817][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18473 DistVeh=195 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.44:817][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18473)
[2026.04.08-17.41.44:849][252]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.44:882][254]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.44:940][258]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2326 cells
[2026.04.08-17.41.44:955][259]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.45:046][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=19458 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.45:046][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=19458)
[2026.04.08-17.41.45:124][270]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.45:139][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=20617 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.45:186][274]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.45:186][274]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.45:202][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2378 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.45:202][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.45:277][280]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=328.6 (spline dist=22119.8)
[2026.04.08-17.41.45:277][280]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.45:280][280]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 31 pts, 4643.1 cm, partial=N
[2026.04.08-17.41.45:280][280]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.45:309][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3920 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.45:309][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.45:309][282]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.45:309][282]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.45:341][284]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.45:341][284]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.45:341][284]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.45:341][284]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.45:341][284]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.45:341][284]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.45:341][284]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.45:342][284]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.45:355][285]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1731.3, replanning
[2026.04.08-17.41.45:355][285]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.45:358][285]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 31 pts, 4682.2 cm, partial=N
[2026.04.08-17.41.45:358][285]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.45:358][285]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.45:365][286]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147459846 already attached to callout 10118
[2026.04.08-17.41.45:372][286]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=394.6, replanning
[2026.04.08-17.41.45:372][286]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.45:388][287]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 31 pts, 4685.9 cm, partial=N
[2026.04.08-17.41.45:388][287]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.45:684][306]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.45:684][306]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.45:730][309]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.45:730][309]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.45:731][309]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.45:747][310]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.45:747][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.45:747][310]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.45:747][310]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.45:762][311]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.45:811][314]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.45:811][314]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.45:811][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18473 DistVeh=195 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.45:811][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18473)
[2026.04.08-17.41.45:842][316]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.46:053][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=19308 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.46:053][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=19308)
[2026.04.08-17.41.46:145][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19457 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.46:156][337]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.46:156][337]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.46:156][337]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.46:156][337]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.46:172][338]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.46:184][339]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.46:184][339]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.46:199][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2250 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.46:199][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.46:239][343]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.46:239][343]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.46:255][344]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1610.5, replanning
[2026.04.08-17.41.46:255][344]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.46:259][344]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 31 pts, 4557.3 cm, partial=N
[2026.04.08-17.41.46:260][344]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.46:311][348]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3777 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.46:311][348]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.46:311][348]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.46:311][348]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.46:338][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.46:499][362]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.46:501][362]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.46:565][367]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.46:565][367]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.46:565][367]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.46:565][367]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.46:589][368]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.46:626][370]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.46:676][375]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2323 cells
[2026.04.08-17.41.46:686][376]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.46:686][376]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.46:728][379]LogTemp: Warning: [Avoidance::Execute] Default clear (2243 ahead) — resetting
[2026.04.08-17.41.46:728][379]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.46:728][379]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2321 cells
[2026.04.08-17.41.46:809][385]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.46:809][385]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.46:809][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18444 DistVeh=195 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.46:809][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18444)
[2026.04.08-17.41.46:846][388]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.46:899][392]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.46:972][397]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.46:972][397]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.46:972][397]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.46:972][397]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.08-17.41.46:996][399]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.47:025][401]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2329 cells
[2026.04.08-17.41.47:039][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18696 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.47:039][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=18696)
[2026.04.08-17.41.47:099][406]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2331 cells
[2026.04.08-17.41.47:112][407]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2330 cells
[2026.04.08-17.41.47:128][408]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.47:155][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=18218 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.47:182][411]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.47:182][411]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.47:191][412]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.41.47:224][413]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2002 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.47:224][413]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.47:322][418]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.47:322][418]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2335 cells
[2026.04.08-17.41.47:322][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4125 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.47:322][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.47:323][418]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.47:323][418]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.47:350][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.47:409][423]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.47:697][440]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.47:697][440]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.47:735][443]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.47:825][447]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.47:825][447]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.47:825][447]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.47:825][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18248 DistVeh=265 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.47:825][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18248)
[2026.04.08-17.41.47:844][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.47:920][453]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.41.47:920][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 5113.20
[2026.04.08-17.41.47:920][453]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.41.48:049][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17873 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.48:049][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=17873)
[2026.04.08-17.41.48:142][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=17232 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.48:198][468]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.48:198][468]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.48:215][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1861 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.48:215][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.48:236][470]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.48:310][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4604 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.48:310][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.48:310][474]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.48:310][474]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.48:347][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.48:614][490]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.48:676][492]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.48:719][493]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.48:719][493]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.48:799][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.48:799][496]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.48:810][497]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2334 cells
[2026.04.08-17.41.48:811][497]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.48:811][497]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.48:811][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=18002 DistVeh=405 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.48:811][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=18002)
[2026.04.08-17.41.48:842][499]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.49:044][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17356 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.49:044][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=17356)
[2026.04.08-17.41.49:083][507]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.49:084][507]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2330 cells
[2026.04.08-17.41.49:136][508]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.49:165][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=16392 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.49:199][511]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.49:199][511]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.49:201][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1785 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.49:201][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.49:289][514]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.41.49:316][515]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.49:316][515]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.49:319][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=4957 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.49:319][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.49:319][515]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.49:319][515]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.49:348][516]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.49:517][521]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.49:602][524]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2336 cells
[2026.04.08-17.41.49:696][528]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.49:696][528]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.49:752][530]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.49:809][532]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.49:809][532]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.49:831][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17750 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.49:833][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17750)
[2026.04.08-17.41.49:834][533]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.49:834][533]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.49:864][534]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.49:918][536]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.50:003][539]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.50:003][539]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.50:059][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17201 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.50:059][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=17201)
[2026.04.08-17.41.50:144][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=15109 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.50:196][545]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.50:196][545]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.50:222][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=1838 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.50:222][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.50:314][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=5674 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.50:314][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.50:314][550]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.50:314][550]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.50:340][551]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416795 to Callout 10118
[2026.04.08-17.41.50:340][551]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.50:340][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.50:423][554]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.50:447][555]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2340 cells
[2026.04.08-17.41.50:621][561]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.50:703][564]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.50:703][564]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.50:811][568]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.50:811][568]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.50:811][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17488 DistVeh=699 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.50:811][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17488)
[2026.04.08-17.41.50:828][568]LogRHI: Display: Encountered a new graphics PSO: 494751892
[2026.04.08-17.41.50:839][569]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2329 cells
[2026.04.08-17.41.50:841][569]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.50:864][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.50:916][572]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2328 cells
[2026.04.08-17.41.51:051][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17034 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.51:051][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=17034)
[2026.04.08-17.41.51:101][580]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2327 cells
[2026.04.08-17.41.51:126][581]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.51:149][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=13414 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.51:218][584]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.51:218][584]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.51:218][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2356 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.51:218][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.51:241][585]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.51:311][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=6378 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.51:311][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.51:311][588]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.51:311][588]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.51:343][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.51:647][603]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.51:698][605]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.51:698][605]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.51:746][607]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.51:815][610]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.51:815][610]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.51:815][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17401 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.51:815][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17401)
[2026.04.08-17.41.51:857][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.52:033][618]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1358.2 (spline dist=26266.7)
[2026.04.08-17.41.52:033][618]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.52:034][618]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 25 pts, 3539.4 cm, partial=N
[2026.04.08-17.41.52:034][618]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.52:044][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15804 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.52:044][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=15804)
[2026.04.08-17.41.52:061][620]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.52:142][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=11750 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.52:197][625]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.52:197][625]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.52:224][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2596 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.52:224][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.52:311][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=6963 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.52:311][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.52:313][629]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.52:313][629]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.52:381][631]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.52:465][635]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.52:627][641]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.52:705][643]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.52:705][643]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.52:819][648]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.52:819][648]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.52:819][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17401 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.52:819][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17401)
[2026.04.08-17.41.52:847][649]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.52:872][650]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.52:899][651]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.53:059][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14327 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.53:059][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=14327)
[2026.04.08-17.41.53:111][659]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.41.53:139][660]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.53:139][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=10078 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.53:197][662]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.53:197][662]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.53:222][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2811 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.53:222][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.53:281][665]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.53:311][666]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=7526 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.53:311][666]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.53:311][666]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.53:311][666]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.53:363][668]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.53:615][676]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2326 cells
[2026.04.08-17.41.53:710][679]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.53:710][679]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.53:710][679]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.53:767][681]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2331 cells
[2026.04.08-17.41.53:768][681]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.53:842][683]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.53:842][683]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.53:842][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17401 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.53:842][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17401)
[2026.04.08-17.41.53:869][684]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.54:076][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=13471 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.54:076][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=13471)
[2026.04.08-17.41.54:136][696]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.54:176][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9315 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.54:190][698]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.54:190][698]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.54:224][699]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3101 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.54:224][699]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.54:340][704]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=8060 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.54:340][704]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.54:342][704]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.54:342][704]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.54:364][705]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.54:533][714]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.54:622][720]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.54:694][723]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.54:694][723]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.54:808][730]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.54:808][730]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.54:840][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17401 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.54:840][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17401)
[2026.04.08-17.41.54:843][731]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.54:934][737]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.41.54:934][737]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.54:934][737]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2339 cells
[2026.04.08-17.41.54:934][737]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=0.0 (spline dist=26779.9)
[2026.04.08-17.41.54:934][737]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.54:934][737]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.54:954][738]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 24 pts, 3433.9 cm, partial=N
[2026.04.08-17.41.54:954][738]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.55:039][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=12708 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.55:039][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=12708)
[2026.04.08-17.41.55:127][748]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.55:146][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8765 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.55:195][752]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.55:195][752]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.55:212][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3017 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.55:212][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.55:304][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=8317 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.55:304][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.55:320][759]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.55:320][759]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.55:339][760]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.55:352][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.55:690][781]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.55:690][781]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.55:740][784]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.55:740][784]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.55:811][788]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.55:811][788]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.55:811][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17401 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.55:811][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17401)
[2026.04.08-17.41.55:846][790]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.56:045][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=11698 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.56:047][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=11698)
[2026.04.08-17.41.56:146][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7901 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.56:181][810]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.56:181][810]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.56:201][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3123 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.56:201][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.56:311][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=8663 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.56:311][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.56:311][818]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.56:311][818]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.56:347][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.56:612][836]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.56:680][840]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.56:680][840]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.56:699][841]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2341 cells
[2026.04.08-17.41.56:816][848]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.56:816][848]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.56:816][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17401 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.56:816][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17401)
[2026.04.08-17.41.56:848][850]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.56:864][851]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1256.9, replanning
[2026.04.08-17.41.56:864][851]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.56:866][851]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4427.6 cm, partial=N
[2026.04.08-17.41.56:866][851]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.57:053][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=10549 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.57:053][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=10549)
[2026.04.08-17.41.57:125][866]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.57:134][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7158 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.57:193][870]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.57:194][870]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.57:203][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3173 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.57:203][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.57:320][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=8886 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.57:320][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.57:320][878]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.57:320][878]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.57:348][880]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.57:348][880]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.57:349][880]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.57:434][886]LogTemp: Warning: [Avoidance::Execute] Default clear (1808 ahead) — resetting
[2026.04.08-17.41.57:434][886]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.57:436][886]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2346 cells
[2026.04.08-17.41.57:683][903]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.57:683][903]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.57:740][907]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.57:755][908]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.57:811][912]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.57:811][912]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.57:811][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17375 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.57:811][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17375)
[2026.04.08-17.41.57:839][914]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.58:047][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=9510 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.58:047][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=9510)
[2026.04.08-17.41.58:156][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7334 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.58:156][935]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.58:187][937]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2337 cells
[2026.04.08-17.41.58:188][937]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.58:188][937]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.58:206][939]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3067 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.58:206][939]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.58:286][944]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2336 cells
[2026.04.08-17.41.58:330][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=9156 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.58:330][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.58:332][946]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.58:332][946]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.58:342][947]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2331 cells
[2026.04.08-17.41.58:343][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.58:568][964]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.58:624][968]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.58:684][972]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.58:684][972]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.58:815][981]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.58:815][981]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.58:815][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17210 DistVeh=794 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.58:815][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17210)
[2026.04.08-17.41.58:844][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.58:851][983]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.41.58:851][983]LogStreaming: Display: 0.067 ms for processing 6664 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12139->12138) packages and 1 (33140->33139) public exports.
[2026.04.08-17.41.58:860][984]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2335 cells
[2026.04.08-17.41.58:874][985]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=300.1 (spline dist=29387.3)
[2026.04.08-17.41.58:874][985]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.41.58:890][986]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4485.9 cm, partial=N
[2026.04.08-17.41.58:890][986]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.41.58:910][988]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.41.58:910][988]LogStreaming: Display: FlushAsyncLoading(371): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.41.58:977][992]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.59:049][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8968 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.59:049][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=8968)
[2026.04.08-17.41.59:124][  2]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.59:139][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7562 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.41.59:185][  5]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.59:185][  5]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.59:203][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=3011 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.59:204][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.59:309][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=9646 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.59:309][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.41.59:309][ 14]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.59:309][ 14]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.59:340][ 16]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.41.59:371][ 17]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.41.59:371][ 17]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.41.59:372][ 17]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.41.59:387][ 18]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.59:446][ 21]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2337 cells
[2026.04.08-17.41.59:684][ 37]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.59:684][ 37]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.59:735][ 40]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.41.59:800][ 44]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.41.59:818][ 45]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.59:818][ 45]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.41.59:818][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=17042 DistVeh=899 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.41.59:818][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=17042)
[2026.04.08-17.41.59:852][ 47]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.00:048][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8855 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.00:048][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=8855)
[2026.04.08-17.42.00:064][ 59]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.00:064][ 59]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.00:144][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8008 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.00:213][ 66]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.00:213][ 66]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=17EE36994B8552AF21CF3D9DBFDA0B29) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.00:213][ 66]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147416780 fleeing on foot, Callout=10118
[2026.04.08-17.42.00:213][ 66]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.00:214][ 66]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2353 cells
[2026.04.08-17.42.00:215][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2747 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.00:215][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.00:215][ 66]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.00:215][ 66]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.00:216][ 66]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.42.00:306][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=9850 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.00:306][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.00:307][ 72]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.00:307][ 72]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.00:307][ 72]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.00:341][ 74]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.00:580][ 87]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.00:580][ 87]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.00:618][ 89]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.00:618][ 89]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.00:619][ 89]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.00:694][ 93]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.00:694][ 93]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.00:694][ 93]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.00:814][100]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.00:814][100]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.00:814][100]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.00:814][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16790 DistVeh=996 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.00:814][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16790)
[2026.04.08-17.42.00:847][102]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.00:882][104]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.00:905][105]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=0.0 (spline dist=28966.8)
[2026.04.08-17.42.00:905][105]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.00:908][105]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 24 pts, 3582.9 cm, partial=N
[2026.04.08-17.42.00:908][105]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.00:922][106]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2335 cells
[2026.04.08-17.42.00:977][109]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.00:977][109]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.00:979][109]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2336 cells
[2026.04.08-17.42.01:033][112]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2336 cells
[2026.04.08-17.42.01:034][112]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.01:034][112]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.01:053][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8918 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.01:053][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=8918)
[2026.04.08-17.42.01:091][115]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.01:091][115]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.01:129][117]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.01:129][117]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.01:129][117]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.01:148][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8219 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.01:185][120]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.01:185][120]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.01:185][120]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.01:206][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2292 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.01:206][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.01:318][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=9954 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.01:318][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.01:319][127]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.01:319][127]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.01:319][127]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.01:355][129]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.01:452][134]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.01:452][134]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.01:469][135]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.01:469][135]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.01:576][141]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415428
[2026.04.08-17.42.01:576][141]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.42.01:576][141]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.01:576][141]LogTemp: BroadcastStimulus: origin=X=-66850.995 Y=-347309.702 Z=-16424.428 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.42.01:602][142]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.01:602][142]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.01:696][147]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.01:696][147]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.01:696][147]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.01:719][148]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2346 cells
[2026.04.08-17.42.01:734][149]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.01:792][152]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.01:792][152]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.01:813][153]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.01:813][153]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.01:813][153]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.01:813][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16532 DistVeh=1145 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.01:813][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16532)
[2026.04.08-17.42.01:849][155]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.02:054][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8727 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.02:054][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=8727)
[2026.04.08-17.42.02:112][169]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.02:112][169]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.02:149][171]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8004 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.02:186][173]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.02:186][173]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.02:186][173]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.02:205][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2435 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.02:205][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.02:317][180]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=10686 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.02:317][180]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.02:317][180]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.02:317][180]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.02:317][180]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.02:354][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.02:554][193]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415428
[2026.04.08-17.42.02:554][193]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.42.02:554][193]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.02:554][193]LogTemp: BroadcastStimulus: origin=X=-66706.511 Y=-347426.436 Z=-16436.008 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.42.02:578][194]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2344 cells
[2026.04.08-17.42.02:619][196]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.02:619][196]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.02:619][196]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.02:692][200]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.02:692][200]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.02:692][200]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.02:822][207]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.02:822][207]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.02:822][207]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.02:822][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16201 DistVeh=1296 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.02:822][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16201)
[2026.04.08-17.42.02:842][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.02:898][211]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2346 cells
[2026.04.08-17.42.02:917][212]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=641.5 (spline dist=29665.9)
[2026.04.08-17.42.02:917][212]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.02:921][212]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4427.3 cm, partial=N
[2026.04.08-17.42.02:921][212]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.03:048][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8204 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.03:049][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=8204)
[2026.04.08-17.42.03:122][223]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.03:122][223]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.03:122][223]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.03:134][224]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.08-17.42.03:141][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7946 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.03:196][227]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.03:196][227]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.03:196][227]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.03:214][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2599 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.03:214][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.03:310][233]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=11393 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.03:310][233]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.03:310][233]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.03:310][233]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.03:310][233]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.03:349][235]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.03:407][238]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415428]: Using CurrentThreat -> BP_JayHalstead_C_2147459846 (ThreatLevel=EThreatLevel::Critical, Dist=5113)
[2026.04.08-17.42.03:407][238]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415428] ApplyRole Engage: Wrote TargetActor=BP_JayHalstead_C_2147459846 to blackboard directly
[2026.04.08-17.42.03:409][238]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: High
[2026.04.08-17.42.03:409][238]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 3, Distance: 2629.91
[2026.04.08-17.42.03:409][238]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.03:632][250]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.03:632][250]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.03:688][253]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.03:688][253]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.03:688][253]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.03:743][256]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.03:820][260]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.03:820][260]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.03:820][260]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.03:820][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15873 DistVeh=1445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.03:820][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15873)
[2026.04.08-17.42.03:854][262]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.03:984][269]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: High
[2026.04.08-17.42.03:984][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 3, Distance: 2629.91
[2026.04.08-17.42.03:984][269]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.03:984][269]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: High
[2026.04.08-17.42.03:984][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 3, Distance: 2629.91
[2026.04.08-17.42.03:984][269]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.03:984][269]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.42.03:984][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2634.11
[2026.04.08-17.42.03:984][269]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.03:984][269]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.42.03:984][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2634.11
[2026.04.08-17.42.03:984][269]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.03:984][269]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.08-17.42.04:049][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=7446 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.04:049][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=7446)
[2026.04.08-17.42.04:149][278]LogTemp: [BP_AI_Ped_Police_C_2147409368] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.04:149][278]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416780)
[2026.04.08-17.42.04:151][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8176 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.04:185][280]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.04:185][280]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.04:185][280]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.04:203][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=2666 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.04:203][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415428]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.04:309][287]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=11826 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.04:311][287]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.04:311][287]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.04:311][287]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.04:311][287]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416780, skipping
[2026.04.08-17.42.04:345][289]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.04:400][292]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147415428] AI : BP_AI_Controller_Civilian_C_2147415428 
Actor: BP_JayHalstead_C_2147459846 - Threat: Critical
[2026.04.08-17.42.04:400][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147459846, Level: 4, Distance: 2693.80
[2026.04.08-17.42.04:400][292]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.04:400][292]LogTemp: [BP_AI_Controller_Civilian_C_2147415428] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.08-17.42.04:557][301]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147416780 (Reason: Pawn Died)
[2026.04.08-17.42.04:557][301]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Civilian_C_2147416780 from task AI.Task.Civilian.Engage (1 claimers remain)
[2026.04.08-17.42.04:557][301]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415428
[2026.04.08-17.42.04:557][301]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.04:557][301]LogTemp: BroadcastStimulus: origin=X=-66569.794 Y=-347563.275 Z=-16447.389 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.42.04:636][304]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.04:682][306]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147416780 (Reason: Pawn Died)
[2026.04.08-17.42.04:691][307]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.04:811][314]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.04:811][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15660 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.04:811][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15660)
[2026.04.08-17.42.04:845][316]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.05:013][326]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415428]: Using CurrentThreat -> BP_JayHalstead_C_2147459846 (ThreatLevel=EThreatLevel::Critical, Dist=2694)
[2026.04.08-17.42.05:013][326]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415428] ApplyRole Engage: Wrote TargetActor=BP_JayHalstead_C_2147459846 to blackboard directly
[2026.04.08-17.42.05:013][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147416765, Level: 2, Distance: 1696.58
[2026.04.08-17.42.05:013][326]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147416765 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147416780  not a threat, skipping.
[2026.04.08-17.42.05:013][326]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.42.05:047][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=6945 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.05:047][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=6945)
[2026.04.08-17.42.05:130][333]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.05:149][334]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8119 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.05:183][336]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.05:315][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=12378 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.05:315][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.05:315][344]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.05:349][346]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.05:382][348]LogTemp: Warning: AI Decision -> Engage: 3554.6 | Flee: 493.9 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.42.05:414][350]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1494.5 (spline dist=42670.0)
[2026.04.08-17.42.05:414][350]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.05:418][350]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 22 pts, 3225.2 cm, partial=N
[2026.04.08-17.42.05:418][350]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.05:685][366]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.05:736][369]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.05:806][373]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.05:806][373]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.05:806][373]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2319 cells
[2026.04.08-17.42.05:806][373]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=364.3 (spline dist=29357.8)
[2026.04.08-17.42.05:806][373]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.05:824][374]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.05:824][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15402 DistVeh=1707 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.05:824][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15402)
[2026.04.08-17.42.05:825][374]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4422.3 cm, partial=N
[2026.04.08-17.42.05:825][374]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.05:845][375]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.05:876][376]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.05:876][376]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.05:877][376]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2323 cells
[2026.04.08-17.42.06:039][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=6985 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.06:039][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=6985)
[2026.04.08-17.42.06:139][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7765 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.06:196][393]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.06:317][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=12913 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.06:317][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.06:317][399]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.06:354][401]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.06:615][414]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.06:695][418]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.06:815][424]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.06:815][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15184 DistVeh=1855 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.06:815][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15184)
[2026.04.08-17.42.06:852][426]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.07:054][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=7472 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.07:054][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=7472)
[2026.04.08-17.42.07:134][440]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.07:135][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7644 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.07:199][443]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.07:303][448]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2319 cells
[2026.04.08-17.42.07:323][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=13473 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.07:323][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.07:324][449]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.07:347][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.07:417][453]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=697.7 (spline dist=43786.6)
[2026.04.08-17.42.07:417][453]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.07:419][453]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 24 pts, 3740.9 cm, partial=N
[2026.04.08-17.42.07:419][453]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.07:693][465]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.07:739][467]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.07:761][468]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.07:761][468]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.07:827][471]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.07:827][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14952 DistVeh=2007 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.07:827][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=14952)
[2026.04.08-17.42.07:855][472]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.08:044][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=7894 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.08:044][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=7894)
[2026.04.08-17.42.08:160][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7844 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.08:163][485]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.42.08:179][486]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.08:311][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=13995 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.08:311][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.08:312][493]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.08:344][495]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.08:616][516]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.08:681][521]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.08:815][531]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.08:815][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14833 DistVeh=2072 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.08:815][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=14833)
[2026.04.08-17.42.08:844][533]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.08:884][536]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.09:041][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8008 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.09:041][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=8008)
[2026.04.08-17.42.09:125][553]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.09:140][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7783 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.09:183][557]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.09:266][561]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.09:266][561]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.09:266][561]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2319 cells
[2026.04.08-17.42.09:266][561]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=320.5 (spline dist=29499.6)
[2026.04.08-17.42.09:266][561]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.09:269][561]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4485.0 cm, partial=N
[2026.04.08-17.42.09:269][561]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.09:342][563]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.09:342][563]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.09:344][563]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2318 cells
[2026.04.08-17.42.09:345][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=14075 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.09:345][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.09:345][563]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.09:357][564]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.09:357][564]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2319 cells
[2026.04.08-17.42.09:437][568]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2317 cells
[2026.04.08-17.42.09:687][583]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.09:737][586]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.09:820][591]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.09:820][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14695 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.09:820][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=14695)
[2026.04.08-17.42.09:854][593]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.10:042][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8448 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.10:042][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=8448)
[2026.04.08-17.42.10:144][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7664 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.10:195][613]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.10:313][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=14536 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.10:313][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.10:314][620]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.10:347][622]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.10:619][638]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.10:694][642]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.10:809][649]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.10:824][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14711 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.10:824][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=14711)
[2026.04.08-17.42.10:840][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.11:045][663]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.11:046][663]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.11:046][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8716 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.11:046][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=8716)
[2026.04.08-17.42.11:140][668]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.11:141][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7679 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.11:191][671]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.11:275][676]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=313.6 (spline dist=29571.8)
[2026.04.08-17.42.11:275][676]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.11:277][676]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4456.9 cm, partial=N
[2026.04.08-17.42.11:277][676]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.11:277][676]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.08-17.42.11:313][678]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=14752 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.11:313][678]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.11:313][678]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.11:344][680]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.11:362][681]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.11:362][681]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.11:632][696]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.11:632][696]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.11:632][696]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=6B9A391846F4C97F8055AF894B67996A) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.42.11:632][696]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.11:632][696]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.42.11:632][696]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.SuspectDown.Single, Radio=1, Duration=1.53
[2026.04.08-17.42.11:632][696]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.42.11:632][696]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.42.11:632][696]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.SuspectDown.Single IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.42.11:632][696]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.SuspectDown.Single
[2026.04.08-17.42.11:632][696]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.SuspectDown.Single Receivers=6 Matched=5 SkippedSender=1
[2026.04.08-17.42.11:632][696]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.42.11:632][696]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.11:632][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.11:632][696]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.11:632][696]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.11:632][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.11:632][696]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.11:632][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.11:632][696]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.11:683][699]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.08-17.42.11:683][699]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.08-17.42.11:683][699]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.08-17.42.11:683][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] Vehicle arrived at destination
[2026.04.08-17.42.11:683][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=9038 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.11:683][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> ExitVehicle (pursuit, was driving, close enough dist=9038 arrived=1)
[2026.04.08-17.42.11:683][699]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147409347] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.42.11:685][699]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.08-17.42.11:685][699]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.08-17.42.11:685][699]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] Disable
[2026.04.08-17.42.11:685][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147409965 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.08-17.42.11:685][699]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] NotifyArrival from Vehicle
[2026.04.08-17.42.11:685][699]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] Invalid Occcupant
[2026.04.08-17.42.11:685][699]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] Invalid Occcupant
[2026.04.08-17.42.11:685][699]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] Invalid Occcupant
[2026.04.08-17.42.11:685][699]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] Disable
[2026.04.08-17.42.11:685][699]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.11:737][702]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.11:809][706]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.11:809][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14717 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.11:809][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=14717)
[2026.04.08-17.42.11:844][708]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.11:914][712]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.12:034][719]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.12:034][719]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.12:034][719]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.12:034][719]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.12:034][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.12:034][719]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.12:034][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.12:034][719]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.12:051][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=9235 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.12:051][720]LogVCC:   IsRoadNavigationViable: OnFoot=9235 RoadEnd->Target=0 Saved=9235 RoadDist=33455 Drive+Walk=33455 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.08-17.42.12:051][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, target on foot far dist=9235, road viable)
[2026.04.08-17.42.12:051][720]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147409347] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.42.12:051][720]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.08-17.42.12:051][720]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] Disable
[2026.04.08-17.42.12:051][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147409965 (Target=X=-77780.004 Y=-337516.629 Z=-14755.553, Follow=BP_AI_Ped_Civilian_C_2147416765, Flee=0)
[2026.04.08-17.42.12:067][721]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.12:138][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7507 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.12:138][725]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.12:154][726]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.12:190][728]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.12:311][735]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=15286 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.12:311][735]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.12:311][735]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.12:311][735]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.12:345][737]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.12:450][743]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.12:450][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.12:450][743]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.12:450][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.12:450][743]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.12:626][753]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.12:694][757]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.12:818][764]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.12:818][764]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.12:818][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14734 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.12:818][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=14734)
[2026.04.08-17.42.12:851][766]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.12:869][767]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.12:869][767]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.12:869][767]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.12:869][767]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.12:869][767]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.13:011][775]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.13:011][775]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.13:049][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=9775 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.13:049][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=9775)
[2026.04.08-17.42.13:132][782]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.13:149][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7556 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.13:184][785]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.13:219][787]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.42.13:279][790]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.SuspectDown.Single
[2026.04.08-17.42.13:279][790]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.13:279][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.13:279][790]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.13:279][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.13:279][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.13:315][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=15812 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.13:315][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.13:315][792]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.13:315][792]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.13:346][794]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.13:346][794]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.13:346][794]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.13:401][797]LogTemp: Warning: AI Decision -> Engage: 3554.6 | Flee: 493.9 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.42.13:684][814]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.13:684][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.13:684][814]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.13:684][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.13:684][814]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.13:684][814]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.13:734][817]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.13:816][822]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.13:816][822]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.13:816][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14765 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.13:816][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=14765)
[2026.04.08-17.42.13:869][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.14:038][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=10568 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.14:038][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=10568)
[2026.04.08-17.42.14:089][838]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.14:089][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:089][838]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.14:089][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:089][838]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.14:137][841]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7824 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.14:189][844]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.14:310][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16361 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.14:310][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.14:310][851]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.14:310][851]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.14:345][853]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.14:500][862]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.14:500][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:500][862]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.14:500][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:500][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.14:518][863]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1498.9 (spline dist=2069.8)
[2026.04.08-17.42.14:518][863]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.14:521][863]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 17 pts, 2723.3 cm, partial=N
[2026.04.08-17.42.14:521][863]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.14:621][869]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.14:691][873]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.14:758][877]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1505.1, replanning
[2026.04.08-17.42.14:758][877]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.14:761][877]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 21 pts, 3583.2 cm, partial=N
[2026.04.08-17.42.14:761][877]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.14:810][880]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.14:810][880]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.14:810][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15023 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.14:810][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15023)
[2026.04.08-17.42.14:847][882]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.14:913][886]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.14:913][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:913][886]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.14:913][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:913][886]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.14:914][886]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.14:914][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:914][886]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.14:914][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:914][886]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.14:914][886]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.14:914][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:914][886]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.14:914][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.14:914][886]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.14:967][889]LogTemp: Warning: [Avoidance::Execute] Default clear (2022 ahead) — resetting
[2026.04.08-17.42.14:967][889]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.15:038][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=11545 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.15:038][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=11545)
[2026.04.08-17.42.15:133][898]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.15:152][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7766 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.15:198][902]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.15:315][908]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16826 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.15:315][908]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.15:315][908]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.15:315][908]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.15:329][909]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.15:329][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.15:329][909]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.15:330][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.15:330][909]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.15:346][910]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.15:706][930]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.15:740][932]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.15:740][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.15:740][932]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.15:740][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.15:740][932]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.15:742][932]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.15:810][936]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.15:810][936]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.15:810][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15257 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.15:810][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15257)
[2026.04.08-17.42.15:847][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.16:004][947]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=1494.0, replanning
[2026.04.08-17.42.16:004][947]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.16:007][947]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4715.2 cm, partial=N
[2026.04.08-17.42.16:007][947]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.16:043][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=12103 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.16:043][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=12103)
[2026.04.08-17.42.16:146][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7426 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.16:147][955]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.16:147][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:147][955]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.16:147][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:147][955]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.16:180][957]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.16:315][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16750 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.16:315][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.16:317][965]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.16:317][965]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.16:351][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.16:555][979]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.16:555][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:555][979]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.16:555][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:555][979]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.16:624][983]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.16:691][987]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.16:774][992]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=333.7 (spline dist=1884.4)
[2026.04.08-17.42.16:774][992]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.16:795][993]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 18 pts, 3143.5 cm, partial=Y
[2026.04.08-17.42.16:795][993]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.16:808][994]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.16:808][994]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.16:822][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15013 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.16:822][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15013)
[2026.04.08-17.42.16:840][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.16:889][999]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.16:956][  3]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.16:956][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:956][  3]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.16:956][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:956][  3]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.16:956][  3]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.16:956][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:956][  3]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.16:958][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:958][  3]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.16:958][  3]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.16:958][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:958][  3]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.16:958][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.16:958][  3]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.17:037][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=12026 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.17:037][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=12026)
[2026.04.08-17.42.17:123][ 13]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.17:140][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6953 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.17:189][ 17]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.17:310][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16487 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.17:310][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.17:310][ 24]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.17:310][ 24]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.17:344][ 26]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.17:361][ 27]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.17:361][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.17:361][ 27]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.17:361][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.17:361][ 27]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.17:692][ 47]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.17:741][ 50]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.17:772][ 52]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.17:772][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.17:772][ 52]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.17:772][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416780 to Callout 10118
[2026.04.08-17.42.17:772][ 52]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416780.
[2026.04.08-17.42.17:808][ 54]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.17:808][ 54]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.17:824][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15097 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.17:824][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15097)
[2026.04.08-17.42.17:842][ 56]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.18:039][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=12104 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.18:039][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=12104)
[2026.04.08-17.42.18:137][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6760 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.18:186][ 77]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.18:186][ 77]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.42.18:187][ 77]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.18:187][ 77]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.18:316][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16391 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.18:316][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.18:316][ 85]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.18:316][ 85]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.18:350][ 87]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.18:599][102]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.18:600][102]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.18:614][103]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.18:696][108]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.18:696][108]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.18:810][115]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.18:810][115]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.18:810][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15107 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.18:810][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15107)
[2026.04.08-17.42.18:844][117]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.19:007][127]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.19:008][127]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.19:040][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=12344 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.19:040][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=12344)
[2026.04.08-17.42.19:124][134]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.19:140][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6609 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.19:190][138]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.19:190][138]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.19:304][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16331 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.19:304][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.19:321][146]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.19:321][146]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.19:338][147]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.19:419][152]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.19:419][152]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.19:513][158]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.42.19:684][168]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.19:684][168]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.19:734][171]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.19:815][176]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.19:815][176]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.19:815][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15137 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.19:815][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15137)
[2026.04.08-17.42.19:833][177]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.19:848][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.20:045][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=12873 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.20:045][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=12873)
[2026.04.08-17.42.20:143][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6429 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.20:192][199]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.20:192][199]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.20:240][202]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.20:308][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16321 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.20:308][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.20:308][206]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.20:308][206]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.20:340][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.20:620][225]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.20:652][227]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.20:686][229]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.20:686][229]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.20:819][237]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.20:819][237]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.20:819][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15151 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.20:819][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15151)
[2026.04.08-17.42.20:850][239]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.21:046][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=13367 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.21:046][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=13367)
[2026.04.08-17.42.21:064][252]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.21:129][256]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.21:147][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6444 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.21:180][259]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.21:180][259]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.21:311][267]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16319 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.21:311][267]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.21:311][267]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.21:311][267]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.21:345][269]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.21:475][277]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.21:692][290]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.21:692][290]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.21:742][293]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.21:810][297]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.21:810][297]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.21:810][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15151 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.21:810][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15151)
[2026.04.08-17.42.21:842][299]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.21:891][302]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.21:891][302]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.21:974][307]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.21:974][307]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.22:039][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=13698 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.22:041][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=13698)
[2026.04.08-17.42.22:057][312]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=0.0 (spline dist=30978.8)
[2026.04.08-17.42.22:057][312]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.22:074][313]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 38 pts, 6342.5 cm, partial=N
[2026.04.08-17.42.22:074][313]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.22:141][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6533 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.22:191][320]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.22:191][320]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.22:306][327]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.22:307][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16319 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.22:307][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.22:309][327]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.22:309][327]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.22:343][329]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.22:621][346]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.22:691][350]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.22:691][350]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.22:722][352]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.22:806][357]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.22:806][357]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.22:821][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15151 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.22:821][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15151)
[2026.04.08-17.42.22:840][359]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.22:890][362]LogTemp: Warning: [Avoidance::Execute] New obstacle on avoidance path at dist=633.1, replanning
[2026.04.08-17.42.22:890][362]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.22:894][362]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 38 pts, 6172.3 cm, partial=N
[2026.04.08-17.42.22:894][362]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.23:041][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=13718 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.23:041][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=13718)
[2026.04.08-17.42.23:124][376]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.23:124][376]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.23:147][377]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6489 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.23:195][380]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.23:195][380]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.23:245][383]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.23:245][383]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.23:246][383]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2330 cells
[2026.04.08-17.42.23:246][383]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.23:246][383]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.23:246][383]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.23:246][383]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.23:312][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16319 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.23:312][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.23:312][387]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.23:312][387]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.23:344][389]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.23:530][400]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.23:681][409]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.23:681][409]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.23:731][412]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.23:815][417]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.23:815][417]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.23:815][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15152 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.23:815][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15152)
[2026.04.08-17.42.23:849][419]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.23:932][424]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.24:049][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=13718 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.24:049][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=13718)
[2026.04.08-17.42.24:149][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6542 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.24:183][439]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.24:183][439]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.24:318][447]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16319 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.24:318][447]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.24:318][447]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.24:318][447]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.24:335][448]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.24:352][449]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.24:567][462]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] true
[2026.04.08-17.42.24:624][465]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.24:692][469]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.24:692][469]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.24:750][472]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.24:821][476]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.24:821][476]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.24:821][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15152 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.24:821][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15152)
[2026.04.08-17.42.24:852][478]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.24:884][480]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.24:904][481]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=915.5 (spline dist=31881.3)
[2026.04.08-17.42.24:904][481]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.24:920][482]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 40 pts, 6214.9 cm, partial=N
[2026.04.08-17.42.24:920][482]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.25:054][490]LogTemp: Warning: AI Decision -> Engage: 3554.6 | Flee: 493.9 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.42.25:054][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=13752 DistVeh=140 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.25:054][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> DriveToLocation (pursuit, continuing drive dist=13752)
[2026.04.08-17.42.25:137][495]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.25:139][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6583 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.25:155][496]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.25:155][496]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.25:190][498]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.25:190][498]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.25:307][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=16479 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.25:307][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.25:307][505]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.25:307][505]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.25:342][507]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.25:562][520]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.25:644][525]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.25:644][525]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.25:694][528]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.25:694][528]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.25:747][531]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.25:815][535]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.25:815][535]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.25:815][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15197 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.25:815][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15197)
[2026.04.08-17.42.25:849][537]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.25:873][539]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.42.25:873][539]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.42.25:873][539]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.42.25:873][539]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.42.25:873][539]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.42.25:873][539]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.08-17.42.25:873][539]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-17.42.25:873][539]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-17.42.25:873][539]LogTemp: Warning: VacateSeat: Success
[2026.04.08-17.42.25:873][539]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147409965] true
[2026.04.08-17.42.25:873][539]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.08-17.42.25:873][539]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.08-17.42.25:873][539]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.08-17.42.25:873][539]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.08-17.42.25:873][539]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.08-17.42.25:873][539]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.08-17.42.25:873][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] ExitedVehicle: BP_Voss_Discovery_2018_C_2147409965
[2026.04.08-17.42.25:873][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14138 DistVeh=168 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.25:873][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14138)
[2026.04.08-17.42.25:873][539]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147409347] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::None | Vehicle=None
[2026.04.08-17.42.25:965][544]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.25:967][544]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.26:049][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14205 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.26:049][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14205)
[2026.04.08-17.42.26:136][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6276 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.26:187][557]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.26:187][557]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.26:304][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=17016 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.26:304][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.26:320][565]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.26:320][565]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.26:352][567]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.26:370][568]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.26:625][583]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.26:695][587]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.26:695][587]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.26:781][592]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.26:781][592]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.26:781][592]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.26:781][592]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.26:814][594]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.26:814][594]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.26:814][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15272 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.26:814][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15272)
[2026.04.08-17.42.26:847][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.27:049][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14706 DistVeh=184 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.27:049][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14706)
[2026.04.08-17.42.27:130][613]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.27:147][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=5899 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.27:181][616]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.27:181][616]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.27:314][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=17562 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.27:316][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.27:316][624]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.27:316][624]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.27:347][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.27:680][646]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.27:680][646]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.27:714][648]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2340 cells
[2026.04.08-17.42.27:731][649]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.27:815][654]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.27:815][654]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.27:815][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15364 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.27:815][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15364)
[2026.04.08-17.42.27:846][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.28:046][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14687 DistVeh=634 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.28:046][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14687)
[2026.04.08-17.42.28:146][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=5338 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.28:196][677]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.28:196][677]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.28:313][684]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=18094 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.28:313][684]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.28:313][684]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.28:313][684]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.28:347][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.28:627][703]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.28:695][707]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.28:695][707]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.28:810][714]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.28:810][714]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.28:810][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15475 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.28:810][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15475)
[2026.04.08-17.42.28:844][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.28:866][717]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.42.28:866][717]LogStreaming: Display: 0.025 ms for processing 3080 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12139->12138) packages and 1 (33140->33139) public exports.
[2026.04.08-17.42.29:037][728]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-17.42.29:037][728]LogStreaming: Display: FlushAsyncLoading(372): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.42.29:044][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14625 DistVeh=1215 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.29:044][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14625)
[2026.04.08-17.42.29:092][731]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1491.3 (spline dist=35017.7)
[2026.04.08-17.42.29:092][731]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.29:094][731]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 24 pts, 3435.2 cm, partial=N
[2026.04.08-17.42.29:094][731]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.29:126][733]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.29:143][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=4420 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.29:194][737]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.29:194][737]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.29:310][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=18633 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.29:310][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.29:310][744]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.29:310][744]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.29:344][746]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.29:692][767]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.29:692][767]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.29:744][770]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.29:809][774]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.29:809][774]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.29:809][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15604 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.29:809][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15604)
[2026.04.08-17.42.29:844][776]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.30:041][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14563 DistVeh=1808 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.30:041][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14563)
[2026.04.08-17.42.30:142][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=3614 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.30:192][797]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.30:192][797]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.30:242][800]LogTemp: Warning: [Avoidance::Execute] Default clear (1800 ahead) — resetting
[2026.04.08-17.42.30:242][800]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.30:309][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=19172 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.30:309][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.30:309][804]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.30:309][804]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.30:342][806]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.30:626][823]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.30:692][827]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.30:692][827]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.30:809][834]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.30:809][834]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.30:809][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15749 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.30:809][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15749)
[2026.04.08-17.42.30:842][836]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.31:041][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14494 DistVeh=2404 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.31:041][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14494)
[2026.04.08-17.42.31:108][852]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=0.0 (spline dist=35015.5)
[2026.04.08-17.42.31:108][852]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.31:126][853]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.31:126][853]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.31:127][853]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.31:140][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2627 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.31:190][857]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.31:190][857]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.31:309][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=19704 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.31:309][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.31:309][864]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.31:309][864]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.31:341][866]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.31:424][871]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.31:424][871]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.31:426][871]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.31:426][871]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.31:693][887]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.31:693][887]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.31:726][889]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.31:726][889]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.31:745][890]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.31:745][890]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.31:745][890]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.31:810][894]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.31:810][894]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.31:810][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15912 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.31:810][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15912)
[2026.04.08-17.42.31:842][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.32:041][908]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.32:041][908]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.32:044][908]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.32:044][908]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.32:044][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14433 DistVeh=3002 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.32:044][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14433)
[2026.04.08-17.42.32:140][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2475 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.32:192][917]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.32:192][917]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.32:309][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20245 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.32:309][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.32:309][924]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.32:309][924]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.32:341][926]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.32:341][926]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.32:343][926]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.32:362][927]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.32:362][927]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.32:453][933]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.42.32:625][943]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.32:659][945]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.32:659][945]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.32:678][946]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.32:678][946]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.32:694][947]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.32:694][947]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.32:809][954]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.32:809][954]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.32:809][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.32:809][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.32:809][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.32:809][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16092 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.32:809][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.32:809][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16092)
[2026.04.08-17.42.32:809][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.32:809][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.32:809][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.32:809][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.32:842][956]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.32:891][959]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.32:974][964]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.32:974][964]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.32:977][964]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.32:977][964]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.33:043][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=14363 DistVeh=3601 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.33:043][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=14363)
[2026.04.08-17.42.33:124][973]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.33:142][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.33:192][977]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.33:192][977]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.33:242][980]LogTemp: Warning: [Avoidance::Wait] Default clear — resetting
[2026.04.08-17.42.33:242][980]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.33:242][980]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2343 cells
[2026.04.08-17.42.33:242][980]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=0.0 (spline dist=35033.5)
[2026.04.08-17.42.33:242][980]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.33:262][981]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.33:262][981]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.33:309][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.33:309][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.33:309][984]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.33:309][984]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.33:341][986]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.33:557][999]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.33:557][999]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.33:576][  0]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.33:576][  0]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.33:692][  7]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.33:692][  7]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.33:741][ 10]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.33:809][ 14]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.33:809][ 14]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.33:809][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.33:809][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.33:842][ 16]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.33:874][ 18]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.33:874][ 18]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.33:878][ 18]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.33:878][ 18]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.34:041][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=13765 DistVeh=4200 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.34:041][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=13765)
[2026.04.08-17.42.34:142][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.34:174][ 36]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.34:174][ 36]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.34:194][ 37]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.34:194][ 37]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.34:195][ 37]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.34:195][ 37]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.34:309][ 44]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.34:309][ 44]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.34:309][ 44]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.34:309][ 44]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.34:343][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.34:494][ 55]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.34:494][ 55]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.34:496][ 55]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.34:496][ 55]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.34:619][ 62]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.34:683][ 66]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.34:683][ 66]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.34:800][ 73]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.34:800][ 73]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.34:803][ 73]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.34:803][ 73]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.34:816][ 74]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.34:816][ 74]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.34:816][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.34:816][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.34:849][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.35:049][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=13162 DistVeh=4803 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.35:049][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=13162)
[2026.04.08-17.42.35:116][ 92]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.35:116][ 92]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.35:117][ 92]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.35:117][ 92]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.35:132][ 93]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.35:148][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.35:183][ 96]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.35:183][ 96]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.35:316][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.35:316][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.35:316][104]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.35:316][104]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.35:348][106]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.35:415][110]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.35:415][110]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.35:432][111]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.35:434][111]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.35:682][126]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.35:683][126]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.35:732][129]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.35:732][129]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.35:735][129]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.35:735][129]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.35:735][129]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.35:818][134]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.35:818][134]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.35:818][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.35:818][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.35:848][136]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.35:949][142]LogTemp: Warning: [Avoidance::Wait] Default clear — resetting
[2026.04.08-17.42.35:949][142]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.35:966][143]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2320 cells
[2026.04.08-17.42.35:966][143]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=0.0 (spline dist=35033.5)
[2026.04.08-17.42.35:966][143]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.35:969][143]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.35:969][143]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.36:050][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=12562 DistVeh=5404 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.36:050][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=12562)
[2026.04.08-17.42.36:149][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.36:182][156]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.36:182][156]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.36:265][161]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.36:265][161]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.36:284][162]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.36:284][162]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.36:315][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.36:315][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.36:315][164]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.36:315][164]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.36:349][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.36:581][180]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.36:581][180]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.36:584][180]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.36:584][180]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.36:615][182]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.36:681][186]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.36:681][186]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.36:816][194]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.36:816][194]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.36:816][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.36:816][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.36:847][196]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.36:882][198]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.36:882][198]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.36:901][199]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.36:901][199]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.37:047][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=11958 DistVeh=6015 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.37:047][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=11958)
[2026.04.08-17.42.37:130][213]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.37:146][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.37:180][216]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.37:180][216]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.37:199][217]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.08-17.42.37:199][217]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.37:217][218]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.37:217][218]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.37:232][219]LogTemp: Warning: [Avoidance::Wait] Default clear — resetting
[2026.04.08-17.42.37:232][219]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.37:249][220]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=300.0 (spline dist=35333.5)
[2026.04.08-17.42.37:249][220]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.37:267][221]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.08-17.42.37:267][221]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.08-17.42.37:282][222]LogTemp: Warning: [Avoidance::Wait] Default clear — resetting
[2026.04.08-17.42.37:282][222]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.37:314][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.37:314][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.37:314][224]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.37:314][224]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.37:347][226]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.37:679][246]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.37:679][246]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.37:747][250]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.37:813][254]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.37:813][254]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.37:813][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.37:813][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.37:846][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.38:044][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=11362 DistVeh=6625 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.38:044][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=11362)
[2026.04.08-17.42.38:094][271]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2328 cells
[2026.04.08-17.42.38:144][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.38:196][277]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.38:196][277]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.38:312][284]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.38:312][284]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.38:312][284]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.38:312][284]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.38:344][286]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.38:628][303]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.38:696][307]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.38:696][307]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.38:813][314]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.38:813][314]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.38:813][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.38:813][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.38:846][316]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.39:046][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=10769 DistVeh=7232 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.39:046][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=10769)
[2026.04.08-17.42.39:127][333]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.39:145][334]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.39:195][337]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.39:195][337]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.39:312][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.39:312][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.39:312][344]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.39:312][344]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.39:345][346]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.39:696][367]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.39:696][367]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.39:746][370]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.39:814][374]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.39:814][374]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.39:814][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.39:814][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.39:847][376]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.40:046][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=10178 DistVeh=7835 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.40:046][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=10178)
[2026.04.08-17.42.40:150][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.40:184][396]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.40:184][396]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.40:304][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.40:304][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.40:322][404]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.40:322][404]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.40:339][405]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.40:625][422]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.40:684][425]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.40:684][425]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.40:811][433]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.40:811][433]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.40:811][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.40:811][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.40:844][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.40:877][437]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.41:044][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=9589 DistVeh=8430 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.41:044][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=9589)
[2026.04.08-17.42.41:127][452]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.41:145][453]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.41:197][456]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.41:197][456]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.41:315][463]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20631 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.41:315][463]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.41:315][463]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.41:315][463]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.41:347][465]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.41:684][485]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.41:684][485]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.41:737][488]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.41:820][493]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.41:820][493]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.41:820][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16133 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.41:820][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16133)
[2026.04.08-17.42.41:854][495]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.42:006][504]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2337 cells
[2026.04.08-17.42.42:041][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=9011 DistVeh=9043 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.42:041][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=9011)
[2026.04.08-17.42.42:139][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.42:192][515]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.42:192][515]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.42:311][522]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20666 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.42:311][522]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.42:311][522]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.42:311][522]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.42:344][524]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.42:616][540]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.42:648][542]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2338 cells
[2026.04.08-17.42.42:680][544]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.42:680][544]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.42:818][552]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.42:818][552]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.42:818][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16194 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.42:818][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16194)
[2026.04.08-17.42.42:852][554]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.43:037][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8595 DistVeh=9638 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.43:037][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=8595)
[2026.04.08-17.42.43:121][570]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.43:137][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.43:189][574]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.43:189][574]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.43:309][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20800 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.43:309][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.43:309][581]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.43:309][581]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.43:341][583]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.43:352][584]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.42.43:697][604]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.43:697][604]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.43:732][606]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.43:816][611]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.43:816][611]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.43:816][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16220 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.43:816][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16220)
[2026.04.08-17.42.43:849][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.44:051][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=8085 DistVeh=10232 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.44:051][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=8085)
[2026.04.08-17.42.44:137][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.44:189][633]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.44:189][633]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.44:309][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20892 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.44:309][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.44:309][640]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.44:309][640]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.44:347][642]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.44:630][658]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.44:684][662]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.44:684][662]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.44:815][670]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.44:815][670]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.44:815][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16228 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.44:816][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16228)
[2026.04.08-17.42.44:845][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.45:040][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=7497 DistVeh=10808 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.45:040][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=7497)
[2026.04.08-17.42.45:123][689]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.45:140][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.45:187][693]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.45:187][693]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.45:309][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.45:309][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.45:309][700]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.45:309][700]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.45:344][701]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.45:683][721]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.45:683][721]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.45:738][724]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.45:809][728]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.45:809][728]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.45:809][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16228 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.45:809][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16228)
[2026.04.08-17.42.45:844][730]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.46:037][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=6905 DistVeh=11386 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.46:037][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=6905)
[2026.04.08-17.42.46:159][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2471 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.46:187][749]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.46:187][749]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.46:305][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.46:305][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.46:305][756]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.46:305][756]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.46:342][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.46:626][774]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.46:680][777]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.46:680][777]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.46:806][784]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.46:806][784]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.46:824][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16228 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.46:824][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16228)
[2026.04.08-17.42.46:842][786]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.47:039][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=6308 DistVeh=11970 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.47:039][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=6308)
[2026.04.08-17.42.47:129][802]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.47:147][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.47:184][805]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.47:184][805]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.47:309][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.47:309][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.47:309][812]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.47:309][812]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.47:345][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.47:687][833]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.47:687][833]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.47:740][836]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.47:815][840]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.47:815][840]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.47:815][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16228 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.47:815][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16228)
[2026.04.08-17.42.47:848][842]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.48:044][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=5706 DistVeh=12566 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.48:044][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=5706)
[2026.04.08-17.42.48:152][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.48:191][861]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.48:191][861]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.48:316][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.48:316][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.48:316][868]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.48:316][868]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.48:352][870]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.48:622][885]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.48:695][889]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.48:695][889]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.48:791][893]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2335 cells
[2026.04.08-17.42.48:814][895]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.48:814][895]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.48:814][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16228 DistVeh=2150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.48:814][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16228)
[2026.04.08-17.42.48:847][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.48:882][900]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.49:047][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=5103 DistVeh=13163 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.49:047][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=5103)
[2026.04.08-17.42.49:124][916]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.49:139][917]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.49:185][920]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.49:185][920]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.49:307][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.49:307][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.49:307][928]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.49:307][928]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.49:337][930]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.49:414][935]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.42.49:586][946]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.42.49:683][951]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.49:683][951]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.49:736][953]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.49:812][958]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.49:812][958]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.49:812][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16224 DistVeh=2156 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.49:812][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16224)
[2026.04.08-17.42.49:849][960]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.49:886][962]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2337 cells
[2026.04.08-17.42.50:050][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=4503 DistVeh=13757 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.50:050][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=4503)
[2026.04.08-17.42.50:140][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.50:196][979]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.50:196][979]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.50:309][985]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.50:309][985]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.50:309][985]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.50:309][985]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.50:347][987]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.50:620][  2]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.50:694][  6]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.50:694][  6]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.50:807][ 12]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.50:807][ 12]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.50:823][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=16079 DistVeh=2267 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.50:823][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=16079)
[2026.04.08-17.42.50:842][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.51:046][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3905 DistVeh=14349 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.51:046][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3905)
[2026.04.08-17.42.51:120][ 29]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.51:138][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.51:194][ 33]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.51:194][ 33]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.51:308][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.51:308][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.51:308][ 39]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.51:308][ 39]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.51:345][ 41]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.51:699][ 60]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.51:699][ 60]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.51:742][ 62]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.51:819][ 64]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.51:819][ 64]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.51:853][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15928 DistVeh=2387 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.51:853][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15928)
[2026.04.08-17.42.51:855][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.51:889][ 66]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2340 cells
[2026.04.08-17.42.51:907][ 67]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2341 cells
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.08-17.42.52:022][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.08-17.42.52:024][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.08-17.42.52:025][ 75]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.08-17.42.52:058][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3303 DistVeh=14949 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.52:058][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3303)
[2026.04.08-17.42.52:086][ 77]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.08-17.42.52:086][ 77]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.08-17.42.52:086][ 77]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.08-17.42.52:086][ 77]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.08-17.42.52:086][ 77]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.08-17.42.52:168][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2474 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.52:183][ 79]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.08-17.42.52:183][ 79]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.08-17.42.52:191][ 79]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.42.52:269][ 79]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 99.32 ms
[2026.04.08-17.42.52:290][ 80]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.52:290][ 80]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:290][ 80]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:310][ 80]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.42.52:391][ 80]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.42.52:456][ 80]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 166.04 ms
[2026.04.08-17.42.52:489][ 81]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.08-17.42.52:489][ 81]LogSoundscapeSubsystem: Set State called
[2026.04.08-17.42.52:489][ 81]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.42.52:489][ 81]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.42.52:489][ 81]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.08-17.42.52:492][ 81]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.08-17.42.52:492][ 81]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.08-17.42.52:492][ 81]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.08-17.42.52:492][ 81]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.08-17.42.52:492][ 81]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98639.047 Y=-245921.213 Z=-13209.307 with rotation P=0.000000 Y=94.442301 R=0.000000
[2026.04.08-17.42.52:494][ 81]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2345 cells
[2026.04.08-17.42.52:498][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.52:498][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.52:498][ 81]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.52:498][ 81]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.52:498][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.52:499][ 81]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.52:500][ 81]LogTemp: [CalloutResolution] Contact made for Callout 10118
[2026.04.08-17.42.52:500][ 81]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.52:500][ 81]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.04.08-17.42.52:522][ 81]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.42.52:595][ 81]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 93.01 ms
[2026.04.08-17.42.52:619][ 81]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-17.42.52:702][ 81]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 104.03 ms
[2026.04.08-17.42.52:707][ 81]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 85 AsyncPackages
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.08-17.42.52:707][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.08-17.42.52:709][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.08-17.42.52:710][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.08-17.42.52:710][ 81]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.08-17.42.52:903][ 82]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.08-17.42.52:903][ 82]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-17.42.52:943][ 82]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2331 cells
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.52:956][ 82]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.52:956][ 82]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.52:956][ 82]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.52:956][ 82]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.52:956][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15836 DistVeh=2463 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.52:956][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15836)
[2026.04.08-17.42.52:956][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.52:957][ 82]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.04.08-17.42.52:976][ 83]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.52:977][ 83]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2332 cells
[2026.04.08-17.42.53:029][ 84]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:031][ 84]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.42.53:079][ 85]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.42.53:100][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3053 DistVeh=15199 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.53:100][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3053)
[2026.04.08-17.42.53:165][ 88]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2341 cells
[2026.04.08-17.42.53:179][ 89]LogSoundscapeSubsystem: Clear State called
[2026.04.08-17.42.53:181][ 89]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.53:181][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104989 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.53:232][ 93]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.53:232][ 93]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.53:339][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.53:339][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.53:363][100]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.53:363][100]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.53:375][101]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.53:375][101]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.53:554][109]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.42.53:554][109]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.42.53:578][111]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.08-17.42.53:578][111]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.42.53:690][117]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1284.3 (spline dist=37911.9)
[2026.04.08-17.42.53:690][117]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.53:706][118]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 24 pts, 3913.2 cm, partial=N
[2026.04.08-17.42.53:706][118]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.53:721][119]LogTemp: Warning: [Avoidance::Execute] Default clear (2148 ahead) — resetting
[2026.04.08-17.42.53:721][119]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.08-17.42.53:722][119]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.53:722][119]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.53:776][122]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.53:776][122]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.53:852][126]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.53:853][126]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.53:853][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15836 DistVeh=2463 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.53:853][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15836)
[2026.04.08-17.42.53:895][128]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.53:896][128]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2343 cells
[2026.04.08-17.42.53:911][129]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.42.53:912][129]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147381107
[2026.04.08-17.42.53:912][129]LogTemp: [BP_AI_Ped_Police_C_2147381107] Police behavior component initialized
[2026.04.08-17.42.53:912][129]LogTemp: Warning: [BP_AI_Controller_Police_C_2147381086] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147381107)
[2026.04.08-17.42.53:912][129]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.42.53:912][129]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147381107, Armed: Yes
[2026.04.08-17.42.53:912][129]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147381107
[2026.04.08-17.42.54:078][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3053 DistVeh=15199 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.54:078][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3053)
[2026.04.08-17.42.54:164][143]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.42.54:164][143]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.08-17.42.54:164][143]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.42.54:164][143]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.42.54:164][143]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.42.54:164][143]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.42.54:164][143]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=8 Matched=5 SkippedSender=1
[2026.04.08-17.42.54:164][143]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.42.54:172][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104175 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.54:192][144]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.54:227][146]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.54:227][146]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.54:339][152]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.54:339][152]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.54:357][153]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.54:357][153]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.54:376][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.54:524][162]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.54:524][162]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.54:562][164]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.54:600][166]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.54:658][169]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.54:729][171]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.42.54:747][172]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.54:747][172]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.54:764][173]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2339 cells
[2026.04.08-17.42.54:776][174]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.54:776][174]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.42.54:852][179]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.54:852][179]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.54:852][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15836 DistVeh=2463 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.54:852][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15836)
[2026.04.08-17.42.54:883][181]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147381107] Pistol: Master_Weapon_C_2147380390
[2026.04.08-17.42.54:892][181]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.54:892][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147381086] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.54:892][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147381086]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.54:982][184]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.42.54:983][184]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2336 cells
[2026.04.08-17.42.55:011][186]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.55:084][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3053 DistVeh=15199 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.55:084][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3053)
[2026.04.08-17.42.55:158][195]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.55:179][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104221 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.55:217][198]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2334 cells
[2026.04.08-17.42.55:240][199]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.55:240][199]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.55:240][199]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2335 cells
[2026.04.08-17.42.55:354][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.55:354][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.55:354][204]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.55:354][204]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.55:374][206]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.55:413][208]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.55:579][216]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2338 cells
[2026.04.08-17.42.55:719][223]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=648.4 (spline dist=38329.8)
[2026.04.08-17.42.55:719][223]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.08-17.42.55:722][223]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 11 pts, 1574.9 cm, partial=Y
[2026.04.08-17.42.55:722][223]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.08-17.42.55:723][223]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.55:723][223]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.55:781][226]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.55:822][228]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.55:843][229]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.55:843][229]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.55:864][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15836 DistVeh=2463 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.55:864][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15836)
[2026.04.08-17.42.55:887][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.55:887][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147381086] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.55:887][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147381086]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.55:934][233]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2327 cells
[2026.04.08-17.42.56:083][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3053 DistVeh=15199 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.56:083][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3053)
[2026.04.08-17.42.56:191][245]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104127 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.56:234][247]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.56:234][247]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.56:235][247]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.56:344][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.56:344][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.56:344][252]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.56:344][252]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.56:390][254]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.56:649][266]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.56:651][266]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.56:735][270]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.56:735][270]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.56:845][275]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.56:845][275]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.56:865][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15836 DistVeh=2463 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.56:865][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15836)
[2026.04.08-17.42.56:890][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.56:909][278]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.42.56:932][279]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.56:952][280]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.42.57:055][285]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.57:074][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3053 DistVeh=15199 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.57:074][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3053)
[2026.04.08-17.42.57:138][289]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2314 cells
[2026.04.08-17.42.57:170][291]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.57:188][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104177 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.57:226][294]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.57:226][294]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.57:340][300]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.57:340][300]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.57:359][301]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.57:359][301]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.57:379][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.57:474][307]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.57:512][309]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2314 cells
[2026.04.08-17.42.57:714][317]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2313 cells
[2026.04.08-17.42.57:726][318]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.57:726][318]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.57:785][322]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.57:848][325]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.57:848][325]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.57:848][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15836 DistVeh=2463 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.57:848][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15836)
[2026.04.08-17.42.57:891][327]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.57:891][327]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.58:028][332]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2310 cells
[2026.04.08-17.42.58:086][334]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2310 cells
[2026.04.08-17.42.58:086][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3053 DistVeh=15199 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.58:086][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3053)
[2026.04.08-17.42.58:186][341]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104529 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.58:242][343]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.58:242][343]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.58:305][347]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.58:342][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.58:342][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.58:342][349]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.58:342][349]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.58:382][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.58:477][356]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2323 cells
[2026.04.08-17.42.58:536][359]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2321 cells
[2026.04.08-17.42.58:586][360]LogTemp: Warning: AI Decision -> Engage: 4177.6 | Flee: 618.5 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.42.58:677][364]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.42.58:678][364]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2322 cells
[2026.04.08-17.42.58:679][364]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.58:698][365]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2324 cells
[2026.04.08-17.42.58:711][366]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.58:724][367]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.58:725][367]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.58:856][376]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.58:856][376]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.58:856][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15836 DistVeh=2463 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.58:856][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15836)
[2026.04.08-17.42.58:874][377]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.58:886][377]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.42.58:886][377]LogStreaming: Display: 0.328 ms for processing 47942 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (13230->13221) packages and 9 (34718->34709) public exports.
[2026.04.08-17.42.59:084][389]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2321 cells
[2026.04.08-17.42.59:086][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3053 DistVeh=15199 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.59:086][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3053)
[2026.04.08-17.42.59:114][391]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.59:151][393]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.42.59:167][394]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.59:213][395]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.42.59:215][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104929 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.42.59:233][396]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.59:233][396]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.59:340][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.59:340][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.42.59:355][405]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.59:355][405]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.59:390][407]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.59:524][415]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.42.59:725][427]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.59:725][427]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.59:776][430]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.42.59:818][432]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2323 cells
[2026.04.08-17.42.59:844][434]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.59:845][434]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.42.59:845][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15836 DistVeh=2463 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.42.59:845][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15836)
[2026.04.08-17.42.59:878][436]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.42.59:929][439]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.00:079][448]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2319 cells
[2026.04.08-17.43.00:080][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=3053 DistVeh=15199 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.00:080][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=3053)
[2026.04.08-17.43.00:178][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=105157 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.00:229][457]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.00:229][457]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.00:329][463]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.00:344][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.00:344][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.00:344][464]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.00:344][464]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.00:381][466]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.00:413][468]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2326 cells
[2026.04.08-17.43.00:452][471]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.43.00:656][483]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.00:721][487]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.00:721][487]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.00:742][488]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.00:801][491]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.43.00:853][493]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.00:853][493]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.00:853][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15824 DistVeh=2473 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.00:853][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15824)
[2026.04.08-17.43.00:881][495]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.00:894][496]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2327 cells
[2026.04.08-17.43.01:080][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2895 DistVeh=15357 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.01:080][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2895)
[2026.04.08-17.43.01:111][509]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-17.43.01:111][509]LogStreaming: Display: FlushAsyncLoading(406): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.43.01:154][510]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.01:166][511]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.01:178][512]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2336 cells
[2026.04.08-17.43.01:179][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=105221 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.01:234][515]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.01:234][515]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.01:356][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.01:356][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.01:356][521]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.01:356][521]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.01:384][522]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2334 cells
[2026.04.08-17.43.01:384][522]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.01:533][530]LogTemp: Callout 10120: Player ENTERED vicinity, streaming enabled.
[2026.04.08-17.43.01:533][530]LogCalloutPersist: [HasStored] Callout 10120 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.08-17.43.01:556][531]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.01:668][537]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2349 cells
[2026.04.08-17.43.01:726][539]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.01:726][539]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.01:776][541]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.01:855][544]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.01:855][544]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.01:855][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.01:855][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.01:900][546]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.01:952][548]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2339 cells
[2026.04.08-17.43.01:971][549]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.02:065][552]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2335 cells
[2026.04.08-17.43.02:082][553]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2334 cells
[2026.04.08-17.43.02:083][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2844 DistVeh=15408 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.02:083][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2844)
[2026.04.08-17.43.02:180][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104994 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.02:238][560]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.02:238][560]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.02:390][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.02:390][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.02:390][566]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.02:390][566]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.02:390][566]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.02:392][566]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.02:515][573]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2328 cells
[2026.04.08-17.43.02:665][581]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2327 cells
[2026.04.08-17.43.02:665][581]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.02:711][583]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.43.02:728][584]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.02:728][584]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.02:819][587]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2320 cells
[2026.04.08-17.43.02:819][587]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.02:863][588]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.02:863][588]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.08-17.43.02:878][589]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.08-17.43.02:936][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.02:936][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.02:938][589]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.08-17.43.02:995][591]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.08-17.43.03:072][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2844 DistVeh=15408 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.03:072][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2844)
[2026.04.08-17.43.03:156][599]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.03:178][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104439 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.03:216][602]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.03:239][603]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.03:239][603]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.03:256][604]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2321 cells
[2026.04.08-17.43.03:358][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.03:358][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.03:358][609]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.03:358][609]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.03:379][610]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.03:629][622]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.03:734][627]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.03:734][627]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.03:777][629]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.03:859][633]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.03:859][633]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.03:859][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.03:859][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.03:881][634]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.03:925][636]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2332 cells
[2026.04.08-17.43.03:987][639]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2333 cells
[2026.04.08-17.43.04:029][641]LogTemp: Callout 10120 expects 4 civilian participants.
[2026.04.08-17.43.04:029][641]LogTemp: SpawnCivilianAI: Spawning 4 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:030][641]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.04.08-17.43.04:030][641]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-17.43.04:055][642]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.04:074][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2844 DistVeh=15408 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:074][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2844)
[2026.04.08-17.43.04:139][646]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.43.04:139][646]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147374406
[2026.04.08-17.43.04:139][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147374353] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147374406)
[2026.04.08-17.43.04:139][646]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.43.04:142][646]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.43.04:142][646]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147374436
[2026.04.08-17.43.04:142][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147374343] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147374436)
[2026.04.08-17.43.04:142][646]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.43.04:144][646]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.43.04:144][646]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147374421
[2026.04.08-17.43.04:144][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147374333] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147374421)
[2026.04.08-17.43.04:144][646]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.43.04:146][646]LogTemp: AIController: ActivityComponent Added
[2026.04.08-17.43.04:146][646]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147374451
[2026.04.08-17.43.04:146][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147374323] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147374451)
[2026.04.08-17.43.04:146][646]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-17.43.04:182][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104271 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:201][649]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147374436
[2026.04.08-17.43.04:201][649]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147374436 added to Faction EFaction::Civilian in Callout 10120
[2026.04.08-17.43.04:201][649]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147374436 starts role assignment in Callout 10120
[2026.04.08-17.43.04:201][649]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147374343
[2026.04.08-17.43.04:201][649]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147374436
[2026.04.08-17.43.04:201][649]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147374436.
[2026.04.08-17.43.04:201][649]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147374436, Armed: Yes
[2026.04.08-17.43.04:201][649]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147374436, Armed: Yes
[2026.04.08-17.43.04:201][649]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147374451
[2026.04.08-17.43.04:201][649]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147374451 added to Faction EFaction::Civilian in Callout 10120
[2026.04.08-17.43.04:201][649]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147374451 starts role assignment in Callout 10120
[2026.04.08-17.43.04:201][649]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147374323
[2026.04.08-17.43.04:201][649]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147374451
[2026.04.08-17.43.04:201][649]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147374451.
[2026.04.08-17.43.04:201][649]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147374451, Armed: Yes
[2026.04.08-17.43.04:201][649]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147374451, Armed: Yes
[2026.04.08-17.43.04:201][649]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147374421
[2026.04.08-17.43.04:201][649]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147374421 added to Faction EFaction::Civilian in Callout 10120
[2026.04.08-17.43.04:201][649]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147374421 starts role assignment in Callout 10120
[2026.04.08-17.43.04:201][649]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147374333
[2026.04.08-17.43.04:201][649]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147374421
[2026.04.08-17.43.04:201][649]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147374421.
[2026.04.08-17.43.04:201][649]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147374421, Armed: No
[2026.04.08-17.43.04:201][649]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147374421, Armed: No
[2026.04.08-17.43.04:201][649]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147374406
[2026.04.08-17.43.04:201][649]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147374406 added to Faction EFaction::Civilian in Callout 10120
[2026.04.08-17.43.04:201][649]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147374406 starts role assignment in Callout 10120
[2026.04.08-17.43.04:201][649]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147374353
[2026.04.08-17.43.04:201][649]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147374406
[2026.04.08-17.43.04:201][649]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147374406.
[2026.04.08-17.43.04:201][649]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147374406, Armed: No
[2026.04.08-17.43.04:201][649]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147374406, Armed: No
[2026.04.08-17.43.04:202][649]LogTemp: Callout 10120: all 4 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.08-17.43.04:202][649]LogTemp: SetupInitialInteractions: Evaluating activities for 4 civilians in Callout 10120
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147374343
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtering 23 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtering 23 candidates with tag Als.Activities.Sitting
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-17.43.04:202][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-17.43.04:202][649]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-17.43.04:202][649]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-17.43.04:202][649]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.08-17.43.04:202][649]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.08-17.43.04:202][649]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147374343 (Target=None)
[2026.04.08-17.43.04:202][649]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.08-17.43.04:202][649]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.08-17.43.04:202][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 updated role to ERole::Activity
[2026.04.08-17.43.04:202][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:202][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.04:202][649]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.08-17.43.04:202][649]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147374323
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:202][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-17.43.04:202][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:202][649]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-17.43.04:202][649]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-17.43.04:202][649]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.08-17.43.04:202][649]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147374323 (Target=BP_AI_Ped_Civilian_C_2147374421)
[2026.04.08-17.43.04:202][649]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.08-17.43.04:202][649]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147374421
[2026.04.08-17.43.04:202][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 updated role to ERole::Activity
[2026.04.08-17.43.04:202][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:202][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.04:202][649]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147374421)
[2026.04.08-17.43.04:202][649]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147374333
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147374323
[2026.04.08-17.43.04:202][649]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147374333 (Target=BP_AI_Ped_Civilian_C_2147374451)
[2026.04.08-17.43.04:202][649]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.08-17.43.04:202][649]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147374451
[2026.04.08-17.43.04:202][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 updated role to ERole::Activity
[2026.04.08-17.43.04:202][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:202][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.04:202][649]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147374451)
[2026.04.08-17.43.04:202][649]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.43.04:202][649]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147374353
[2026.04.08-17.43.04:202][649]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-17.43.04:204][649]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.Sitting
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.04:204][649]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.04:204][649]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-17.43.04:204][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:204][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:204][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:204][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:204][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:204][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:204][649]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:204][649]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.04:204][649]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.InteractItem.Radio expected a target but got nullptr
[2026.04.08-17.43.04:204][649]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.08-17.43.04:204][649]LogTemp: ActivityComponent: Started Activity Als.Activities.InteractItem.Radio on BP_AI_Controller_Civilian_C_2147374353 (Target=None)
[2026.04.08-17.43.04:204][649]LogTemp: AIController: InitiateActivity - Als.Activities.InteractItem.Radio (Priority=10)
[2026.04.08-17.43.04:204][649]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.08-17.43.04:204][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 updated role to ERole::Activity
[2026.04.08-17.43.04:204][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:204][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.04:204][649]LogTemp: SetInteractionActivity: Executing Als.Activities.InteractItem.Radio (Type=2, Priority=0, Target=None)
[2026.04.08-17.43.04:204][649]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:204][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.04:218][650]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-17.43.04:218][650]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147374323 Activity:  
[2026.04.08-17.43.04:218][650]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147374323 Executing Activities 71954EB442F227B667151EA991A094A6
[2026.04.08-17.43.04:218][650]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147374333 Activity:  
[2026.04.08-17.43.04:218][650]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147374333 Executing Activities 64FD94A24CF6EBCBD074E59C0F124EF9
[2026.04.08-17.43.04:218][650]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-17.43.04:222][650]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.04:223][650]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.04:331][655]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2339 cells
[2026.04.08-17.43.04:352][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:352][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.04:352][656]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.04:352][656]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.04:395][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.04:458][661]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.04:501][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.04:501][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.04:502][663]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.04:652][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:652][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.04:652][670]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.04:741][674]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.04:741][674]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.04:742][674]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:742][674]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.04:845][679]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.04:845][679]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.04:867][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:867][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.04:867][680]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.04:890][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.04:914][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.04:914][682]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.04:914][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.04:914][682]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.04:914][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.04:914][682]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.04:914][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.04:914][682]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.04:933][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.04:933][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.04:933][683]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.05:021][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.05:021][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.05:084][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2844 DistVeh=15408 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.05:084][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2844)
[2026.04.08-17.43.05:163][693]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.05:185][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104268 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.05:201][695]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147374451] Pistol: Master_Weapon_C_2147374232
[2026.04.08-17.43.05:203][695]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147374436] Pistol: Master_Weapon_C_2147374225
[2026.04.08-17.43.05:232][696]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.05:232][696]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.05:271][698]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.05:314][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.05:314][700]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.05:314][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.05:314][700]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.05:314][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.05:314][700]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.05:314][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.05:314][700]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.05:360][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.05:360][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.05:360][702]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.05:360][702]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.05:383][703]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.05:656][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.05:656][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.05:679][717]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.05:720][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.05:720][719]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.05:720][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.05:720][719]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.05:720][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.05:720][719]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.05:720][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.05:720][719]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.05:720][719]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.05:720][719]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.05:744][720]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.05:744][720]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.05:785][722]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.05:847][725]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.05:847][725]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.05:847][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.05:847][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.05:889][727]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.05:930][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.05:930][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.06:036][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.06:036][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.06:077][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2844 DistVeh=15408 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.06:077][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2844)
[2026.04.08-17.43.06:077][736]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.06:120][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.06:120][738]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:120][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.06:120][738]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:120][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.06:120][738]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:120][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.06:120][738]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.06:184][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104268 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.06:226][743]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.06:226][743]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.06:351][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.06:351][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.06:351][749]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.06:351][749]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.06:394][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.06:481][755]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.06:524][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.06:524][757]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.06:524][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.06:524][757]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:524][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.06:524][757]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:524][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.06:524][757]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:560][758]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-17.43.06:651][763]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2332 cells
[2026.04.08-17.43.06:651][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.06:651][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.06:651][763]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.06:736][767]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.06:736][767]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.06:755][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.06:755][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.06:861][773]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.06:861][773]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.06:861][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.06:861][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.06:883][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.06:884][774]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.06:925][776]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.06:925][776]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.06:925][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.06:925][776]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:925][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.06:925][776]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:925][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.06:925][776]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.06:927][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.06:927][776]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.07:028][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.07:028][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.07:094][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2844 DistVeh=15408 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.07:094][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2844)
[2026.04.08-17.43.07:158][787]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.07:179][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104268 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.07:220][790]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.07:220][790]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.07:285][793]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.07:328][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.07:328][795]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.07:329][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.07:329][795]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.07:329][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.07:329][795]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.07:329][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.07:329][795]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.07:350][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.07:350][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.07:350][796]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.07:350][796]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.07:392][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.07:648][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.07:648][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.07:692][812]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.07:740][814]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.07:740][814]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.07:742][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.07:742][814]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.07:742][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.07:742][814]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.07:742][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.07:742][814]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.07:742][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.07:742][814]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.07:756][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.07:756][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.07:779][816]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.07:863][820]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.07:863][820]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.07:863][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.07:863][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.07:884][821]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.07:928][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.07:928][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.08:031][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.08:031][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.08:077][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2844 DistVeh=15408 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.08:077][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2844)
[2026.04.08-17.43.08:096][831]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.08:139][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.08:139][833]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.08:139][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.08:139][833]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.08:139][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.08:139][833]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.08:139][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.08:139][833]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.08:184][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104268 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.08:225][837]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.08:225][837]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.08:313][840]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2329 cells
[2026.04.08-17.43.08:335][841]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2326 cells
[2026.04.08-17.43.08:355][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.08:355][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.08:355][842]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.08:355][842]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.08:391][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.08:425][846]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2328 cells
[2026.04.08-17.43.08:449][847]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.43.08:499][848]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.43.08:520][849]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.08:548][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.08:548][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.08:548][851]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.08:549][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.08:549][851]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.08:549][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.08:549][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.08:549][851]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.08:549][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.08:549][851]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.08:655][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.08:655][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.08:655][856]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.08:722][859]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.08:722][859]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.08:742][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.08:742][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.08:854][865]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.08:854][865]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.08:854][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.08:854][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.08:895][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.08:919][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.08:919][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.08:919][868]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.08:942][869]LogTemp: [EquipmentAudioLoop] No Orchestrator Loop
[2026.04.08-17.43.08:942][869]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.43.08:942][869]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147374353
[2026.04.08-17.43.08:942][869]LogTemp: Warning: FindSmartObjectForActivity: Filtering 20 candidates with tag Als.Activities.Sitting
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-17.43.08:942][869]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:942][869]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:942][869]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:942][869]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:942][869]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:942][869]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:942][869]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:942][869]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:942][869]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147374353
[2026.04.08-17.43.08:942][869]LogBlueprintUserMessages: [BTT_SmartObject_C_2147415445] BTT_SO :: Completed
[2026.04.08-17.43.08:942][869]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147374406] Finsih
[2026.04.08-17.43.08:942][869]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-17.43.08:942][869]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147374353
[2026.04.08-17.43.08:942][869]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.Sitting
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:942][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:942][869]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:943][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:943][869]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:943][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:943][869]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:943][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:943][869]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-17.43.08:943][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:943][869]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-17.43.08:943][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:943][869]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:943][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:943][869]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:943][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:943][869]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-17.43.08:943][869]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-17.43.08:943][869]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-17.43.08:943][869]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:943][869]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374406, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:943][869]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:943][869]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374436, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:943][869]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:943][869]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374421, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:943][869]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:943][869]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147374451, Class: BP_AI_Ped_Civilian_C
[2026.04.08-17.43.08:943][869]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147374353
[2026.04.08-17.43.08:962][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.08:962][870]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.08:964][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.08:964][870]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.08:964][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.08:964][870]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.08:964][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.08:964][870]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.09:032][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.09:032][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.09:032][873]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-17.43.09:075][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2697 DistVeh=15555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.09:075][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2697)
[2026.04.08-17.43.09:164][879]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.09:186][880]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104423 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.09:232][882]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.09:232][882]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.09:321][886]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.09:342][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.09:342][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.09:361][888]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.09:361][888]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.09:385][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.09:385][889]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.09:385][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.09:385][889]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.09:385][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.09:385][889]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.09:385][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.09:385][889]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.09:386][889]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.09:432][891]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2325 cells
[2026.04.08-17.43.09:650][901]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.09:650][901]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.09:736][905]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.09:736][905]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.09:738][905]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.09:738][905]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.09:738][905]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.09:781][907]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.09:803][908]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.09:803][908]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.09:803][908]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.09:803][908]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.09:803][908]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.09:803][908]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.09:803][908]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.09:803][908]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.09:849][910]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.09:849][910]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.09:849][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.09:849][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.09:892][912]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.09:917][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.09:917][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.10:031][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.10:031][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.10:072][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2697 DistVeh=15555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.10:072][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2697)
[2026.04.08-17.43.10:144][923]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.10:189][925]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104469 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.10:214][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.10:214][926]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.10:214][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.10:214][926]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.10:214][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.10:214][926]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.10:214][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.10:214][926]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.10:235][927]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.10:235][927]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.10:324][931]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2326 cells
[2026.04.08-17.43.10:348][932]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.10:348][932]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.10:348][932]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.10:348][932]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.10:392][934]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.10:554][941]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.10:651][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.10:651][944]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.10:651][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.10:651][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.10:651][944]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.10:651][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.10:651][944]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.10:651][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.10:651][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.10:651][944]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.10:651][944]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.10:651][944]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.10:666][945]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.10:738][949]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.10:738][949]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.10:739][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.10:739][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.10:850][954]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.10:850][954]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.10:850][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.10:850][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.10:876][955]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.10:916][957]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.10:916][957]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.10:967][959]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.11:034][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.11:034][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.11:057][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.11:057][963]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.11:058][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.11:058][963]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.11:059][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.11:059][963]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.11:059][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.11:059][963]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.11:081][964]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2315 cells
[2026.04.08-17.43.11:081][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2697 DistVeh=15555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.11:081][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2697)
[2026.04.08-17.43.11:164][968]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.11:189][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104469 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.11:230][971]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.11:230][971]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.11:344][976]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.11:344][976]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.11:362][977]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.11:362][977]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.11:364][977]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.11:386][978]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.11:474][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.11:474][982]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.11:474][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.11:474][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.11:474][982]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.11:474][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.11:474][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.11:474][982]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.11:474][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.11:474][982]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.11:541][985]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-17.43.11:654][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.11:654][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.11:719][993]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.11:719][993]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.11:741][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.11:741][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.11:786][996]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.11:787][996]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.11:853][999]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.11:853][999]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.11:853][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.11:853][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.11:875][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.11:875][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.11:875][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.11:875][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.11:875][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.11:875][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.11:875][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.11:875][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.11:897][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.11:921][  2]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.11:921][  2]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.12:031][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.12:031][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.12:077][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2697 DistVeh=15555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.12:077][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2697)
[2026.04.08-17.43.12:190][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104469 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.12:190][ 14]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.12:234][ 16]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.12:234][ 16]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.12:279][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.12:279][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.12:279][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.12:279][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.12:279][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.12:279][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.12:279][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.12:279][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.12:348][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.12:348][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.12:348][ 21]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.12:348][ 21]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.12:392][ 23]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.12:601][ 32]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.12:645][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.12:645][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.12:667][ 35]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.12:690][ 36]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.12:692][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.12:692][ 36]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.12:692][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.12:692][ 36]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.12:692][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.12:692][ 36]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.12:692][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.12:736][ 38]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.12:736][ 38]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.12:737][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.12:737][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.12:849][ 43]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.12:849][ 43]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.12:849][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.12:849][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.12:892][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.12:916][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.12:916][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.12:937][ 47]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.13:006][ 50]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.13:030][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.13:030][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.13:077][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2697 DistVeh=15555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.13:077][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2697)
[2026.04.08-17.43.13:102][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.13:102][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.13:102][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.13:102][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.13:104][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.13:104][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.13:104][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.13:104][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.13:169][ 57]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.13:197][ 58]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104527 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.13:237][ 59]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2312 cells
[2026.04.08-17.43.13:237][ 59]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.13:237][ 59]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.13:352][ 65]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.13:352][ 65]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.13:352][ 65]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.13:352][ 65]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.13:394][ 67]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.13:416][ 68]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.13:515][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.13:515][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.13:515][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.13:515][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.13:515][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.13:515][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.13:515][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.13:515][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.13:582][ 76]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2312 cells
[2026.04.08-17.43.13:641][ 79]LogTemp: Warning: AI Decision -> Engage: 4466.6 | Flee: 676.3 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.43.13:642][ 79]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.13:642][ 79]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.13:727][ 83]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.13:727][ 83]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.13:746][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.13:746][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.13:784][ 86]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.13:828][ 88]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.13:848][ 89]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.13:848][ 89]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.13:848][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.13:848][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.13:889][ 91]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.13:931][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.13:931][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.13:931][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.13:931][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.13:931][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.13:931][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.13:931][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.13:931][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.13:931][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.13:931][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.14:035][ 98]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.14:035][ 98]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.14:035][ 98]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-17.43.14:074][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2697 DistVeh=15555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.14:074][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2697)
[2026.04.08-17.43.14:181][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104603 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.14:224][107]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.14:224][107]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.14:241][108]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.14:349][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.14:349][113]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.14:349][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.14:349][113]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.14:349][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.14:349][113]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.14:349][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.14:350][113]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.14:350][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.14:350][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.14:350][113]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.14:350][113]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.14:389][115]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.14:655][128]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.14:655][128]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.14:655][128]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.14:655][128]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.14:720][131]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.14:720][131]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.14:739][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.14:739][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.14:760][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.14:760][133]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.14:760][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.14:760][133]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.14:760][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.14:760][133]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.14:760][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.14:760][133]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.14:863][138]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.14:863][138]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.14:863][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.14:863][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.14:885][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.14:926][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.14:926][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.15:030][146]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.15:030][146]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.15:070][148]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.15:089][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2697 DistVeh=15555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.15:089][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2697)
[2026.04.08-17.43.15:169][153]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.15:171][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.15:171][153]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.15:172][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.15:172][153]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.15:172][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.15:172][153]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.15:172][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.15:172][153]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.15:191][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104603 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.15:231][156]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.15:231][156]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.15:356][162]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.15:356][162]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.15:356][162]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.15:356][162]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.15:375][163]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.15:482][168]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2324 cells
[2026.04.08-17.43.15:482][168]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.15:582][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.15:582][173]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.15:582][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.15:582][173]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.15:582][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.15:582][173]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.15:582][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.15:582][173]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.15:641][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.15:641][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.15:722][180]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.15:722][180]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.15:743][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.15:743][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.15:784][183]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.15:847][186]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.15:847][186]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.15:847][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.15:847][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.15:888][188]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.15:888][188]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.15:928][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.15:928][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.15:991][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.15:991][193]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.15:991][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.15:991][193]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.15:991][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.15:991][193]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.15:991][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.15:991][193]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.16:031][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.16:031][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.16:092][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2697 DistVeh=15555 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.16:092][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2697)
[2026.04.08-17.43.16:174][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104603 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.16:237][205]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.16:237][205]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.16:297][208]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.16:358][211]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.16:358][211]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.16:358][211]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.16:358][211]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.16:382][212]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.16:401][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.16:401][213]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.16:401][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.16:401][213]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.16:401][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.16:401][213]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.16:401][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.16:401][213]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.16:545][220]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-17.43.16:648][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.16:648][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.16:671][226]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.16:709][228]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.16:729][229]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.16:729][229]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.16:750][230]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.16:750][230]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.16:812][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.16:812][233]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.16:812][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.16:812][233]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.16:812][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.16:812][233]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.16:812][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.16:812][233]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.16:854][235]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.16:854][235]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.16:854][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.16:854][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.16:893][237]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.16:915][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.16:915][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.17:039][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.17:039][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.17:080][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2555 DistVeh=15698 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.17:080][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2555)
[2026.04.08-17.43.17:123][248]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.17:163][250]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.17:184][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104603 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.17:226][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.17:226][253]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.17:226][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.17:226][253]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.17:226][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.17:226][253]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.17:226][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.17:226][253]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.17:226][253]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.17:226][253]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.17:349][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.17:349][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.17:349][259]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.17:349][259]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.17:389][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.17:536][268]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.17:638][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.17:638][273]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.17:638][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.17:638][273]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.17:638][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.17:638][273]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.17:638][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.17:638][273]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.17:659][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.17:659][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.17:724][277]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.17:724][277]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.17:744][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.17:744][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.17:787][280]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.17:855][283]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.17:855][283]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.17:855][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.17:855][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.17:894][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.17:916][286]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.17:916][286]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.17:934][287]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.18:038][292]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.18:038][292]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.18:058][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.18:058][293]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.18:058][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.18:058][293]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.18:058][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.18:058][293]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.18:058][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.18:058][293]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.18:084][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2555 DistVeh=15698 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.18:084][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2555)
[2026.04.08-17.43.18:187][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104603 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.18:225][301]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.18:225][301]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.18:349][307]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.18:350][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.18:351][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.18:351][307]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.18:351][307]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.18:390][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.18:477][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.18:477][313]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.18:477][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.18:477][313]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.18:477][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.18:477][313]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.18:477][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.18:477][313]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.18:604][317]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.43.18:606][317]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2328 cells
[2026.04.08-17.43.18:659][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.18:659][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.18:659][320]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.18:675][321]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2335 cells
[2026.04.08-17.43.18:728][322]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.43.18:746][323]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.18:746][323]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.18:746][323]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.18:746][323]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.18:759][324]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.18:851][331]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.18:851][331]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.18:851][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.18:851][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.18:881][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.18:881][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.18:881][333]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.18:881][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.18:881][333]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.18:881][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.18:881][333]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.18:882][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.18:882][333]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.18:928][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.18:928][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.19:034][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.19:034][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.19:034][343]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-17.43.19:081][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2555 DistVeh=15698 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.19:081][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2555)
[2026.04.08-17.43.19:174][351]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.19:174][351]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.19:175][351]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104803 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.19:224][355]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.19:224][355]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.19:284][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.19:284][359]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.19:284][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.19:284][359]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.19:285][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.19:285][359]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.19:285][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.19:285][359]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.19:346][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.19:346][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.19:346][363]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.19:346][363]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.19:376][365]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.19:391][366]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2332 cells
[2026.04.08-17.43.19:508][371]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.43.19:509][371]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-17.43.19:577][376]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.19:651][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.19:651][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.19:720][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.19:720][385]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.19:720][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.19:720][385]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.19:720][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.19:720][385]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.19:720][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.19:720][385]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.19:743][386]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.19:743][386]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.19:762][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.19:762][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.19:779][388]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.19:855][394]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.19:855][394]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.19:855][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.19:855][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.19:882][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.19:925][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.19:925][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.19:989][403]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.20:022][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.20:022][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.20:085][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2555 DistVeh=15698 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.20:085][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2555)
[2026.04.08-17.43.20:117][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.20:117][411]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.20:117][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.20:117][411]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.20:117][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.20:117][411]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.20:117][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.20:117][411]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.20:184][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104990 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.20:229][418]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.20:229][418]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.20:342][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.20:342][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.20:358][426]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.20:358][426]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.20:391][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.20:392][428]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.20:519][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.20:519][436]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.20:519][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.20:519][436]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.20:519][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.20:519][436]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.20:519][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.20:519][436]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.20:650][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.20:650][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374343]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.20:666][444]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.20:727][448]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.20:727][448]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.20:740][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374451 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.20:740][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374333]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.20:810][453]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.20:854][456]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.20:854][456]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.20:854][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.20:854][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.20:901][458]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.20:924][459]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147374421 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.20:924][459]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374323]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.20:924][459]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.20:945][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.20:945][460]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.20:945][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.20:945][460]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.20:945][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.20:945][460]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.20:945][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.20:945][460]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.21:035][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.21:035][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147374353]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.21:076][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2555 DistVeh=15698 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.21:076][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2555)
[2026.04.08-17.43.21:163][474]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.21:177][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104990 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.21:230][478]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.21:234][478]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.21:234][478]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.21:346][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374436 No threats active or valid.
[2026.04.08-17.43.21:348][486]LogTemp: [BP_AI_Controller_Civilian_C_2147374343] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.21:348][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374421 No threats active or valid.
[2026.04.08-17.43.21:348][486]LogTemp: [BP_AI_Controller_Civilian_C_2147374333] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-17.43.21:348][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374451 No threats active or valid.
[2026.04.08-17.43.21:348][486]LogTemp: [BP_AI_Controller_Civilian_C_2147374323] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-17.43.21:348][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147374406 No threats active or valid.
[2026.04.08-17.43.21:348][486]LogTemp: [BP_AI_Controller_Civilian_C_2147374353] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-17.43.21:348][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.21:348][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.21:348][486]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.21:348][486]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.21:379][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.21:531][498]LogTemp: Warning: Callout 10120: Player LEFT vicinity, streaming disabled.
[2026.04.08-17.43.21:531][498]LogCalloutPersist: Warning: [Store] Begin Callout 10120  clearing restored-in-vicinity flag
[2026.04.08-17.43.21:531][498]LogCalloutPersist: Warning: [Store] Registered actors to consider: 4
[2026.04.08-17.43.21:531][498]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147374343 with GUID 67D518DB4624367537A072AEF75B85D7
[2026.04.08-17.43.21:531][498]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147374343: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.08-17.43.21:531][498]LogTemp: BP_AI_Controller_Civilian_C_2147374343: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_Sofa_02_C_UAID_D8B32F0E2836EEB602_1725500742
[2026.04.08-17.43.21:531][498]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147374343
[2026.04.08-17.43.21:531][498]LogTemp: BP_AI_Controller_Civilian_C_2147374343: Saved SOClaimHandle info (SlotIndex: 0)
[2026.04.08-17.43.21:531][498]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147374343!
[2026.04.08-17.43.21:531][498]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147374436 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.08-17.43.21:531][498]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147374323 with GUID 71954EB442F227B667151EA991A094A6
[2026.04.08-17.43.21:531][498]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147374323: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.08-17.43.21:531][498]LogTemp: BP_AI_Controller_Civilian_C_2147374323: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147374421
[2026.04.08-17.43.21:531][498]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147374323
[2026.04.08-17.43.21:531][498]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147374323!
[2026.04.08-17.43.21:531][498]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147374451 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.08-17.43.21:531][498]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147374333 with GUID 64FD94A24CF6EBCBD074E59C0F124EF9
[2026.04.08-17.43.21:533][498]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147374333: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.08-17.43.21:533][498]LogTemp: BP_AI_Controller_Civilian_C_2147374333: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147374451
[2026.04.08-17.43.21:533][498]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147374333
[2026.04.08-17.43.21:533][498]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147374333!
[2026.04.08-17.43.21:533][498]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147374421 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.08-17.43.21:533][498]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147374353 with GUID B2F5CE344475591CAF10D0AFCA1F17D1
[2026.04.08-17.43.21:533][498]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147374353: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.08-17.43.21:533][498]LogTemp: BP_AI_Controller_Civilian_C_2147374353: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_Interactable_Radio_C_UAID_D8B32F0E2836EFB602_1963095425
[2026.04.08-17.43.21:533][498]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147374353
[2026.04.08-17.43.21:533][498]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147374353!
[2026.04.08-17.43.21:533][498]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147374406 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.08-17.43.21:533][498]LogTemp: Warning: [BuildRolesSnapshot 10120] Out: Roles=0 Downed=0 Surrendered=0 Arrested=0 Secured=0 ThreatGUIDs=0
[2026.04.08-17.43.21:533][498]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147374436 (BP_AI_Ped_Civilian_C)
[2026.04.08-17.43.21:533][498]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.08-17.43.21:533][498]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.08-17.43.21:533][498]LogBlueprintUserMessages: [BTT_SmartObject_C_2147415445] SmartObject : Aborted
[2026.04.08-17.43.21:533][498]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147374436 (BP_AI_Ped_Civilian_C)
[2026.04.08-17.43.21:533][498]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147374451 (BP_AI_Ped_Civilian_C)
[2026.04.08-17.43.21:533][498]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] BTT::ActivityAborted
[2026.04.08-17.43.21:533][498]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147374451 (BP_AI_Ped_Civilian_C)
[2026.04.08-17.43.21:534][498]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147374421 (BP_AI_Ped_Civilian_C)
[2026.04.08-17.43.21:534][498]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] BTT::ActivityAborted
[2026.04.08-17.43.21:534][498]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147374421 (BP_AI_Ped_Civilian_C)
[2026.04.08-17.43.21:534][498]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147374406 (BP_AI_Ped_Civilian_C)
[2026.04.08-17.43.21:534][498]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.08-17.43.21:534][498]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147374406 (BP_AI_Ped_Civilian_C)
[2026.04.08-17.43.21:534][498]LogCalloutPersist: Warning: [Store] DONE Callout 10120: Stored 4
[2026.04.08-17.43.21:534][498]LogTemp: Warning: Callout 10120: Stored callout data after leaving vicinity.
[2026.04.08-17.43.21:632][502]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.21:724][508]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.21:724][508]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.21:770][512]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.21:846][517]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.21:846][517]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.21:846][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.21:846][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.21:875][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.22:043][530]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.22:073][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2555 DistVeh=15698 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.22:073][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2555)
[2026.04.08-17.43.22:178][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104989 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.22:221][542]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.22:221][542]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.22:340][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.22:340][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.22:340][550]LogTemp: Warning: AI Decision -> Engage: 4444.8 | Flee: 671.9 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.43.22:354][551]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.22:354][551]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.22:382][553]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.22:443][557]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.22:650][571]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.22:725][576]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.22:725][576]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.22:859][584]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.22:859][584]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.22:859][584]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.22:860][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.22:860][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.22:875][585]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.23:083][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2555 DistVeh=15698 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.23:083][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2555)
[2026.04.08-17.43.23:159][605]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.23:175][606]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104989 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.23:221][609]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.23:221][609]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.23:266][612]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.23:339][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.23:339][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.23:354][618]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.23:354][618]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.23:386][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.23:670][639]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.23:717][642]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.23:717][642]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.23:775][646]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.23:849][651]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.23:850][651]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.23:850][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.23:850][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.23:880][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.24:074][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2522 DistVeh=15731 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.24:074][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2522)
[2026.04.08-17.43.24:074][666]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.24:181][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104989 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.24:225][676]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.24:225][676]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.24:344][684]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.24:344][684]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.24:344][684]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.24:344][684]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.24:374][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.24:479][693]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.24:659][705]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.24:720][709]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.24:721][709]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.24:852][718]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.24:852][718]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.24:852][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.24:852][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.24:883][720]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.24:884][720]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.25:080][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2449 DistVeh=15804 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.25:080][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2449)
[2026.04.08-17.43.25:170][739]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.25:184][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104989 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.25:228][743]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.25:228][743]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.25:290][747]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.25:353][751]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.25:353][751]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.25:353][751]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.25:353][751]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.25:382][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.25:690][773]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.25:727][776]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.25:727][776]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.25:771][779]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.25:849][784]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.25:849][784]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.25:849][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.25:849][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.25:878][786]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.26:084][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2449 DistVeh=15804 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.26:084][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2449)
[2026.04.08-17.43.26:101][801]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.26:109][802]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.43.26:174][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104988 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.26:219][809]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.26:219][809]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.26:353][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.26:353][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.26:353][818]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.26:353][818]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.26:382][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.26:506][828]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.26:651][838]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.26:724][843]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.26:724][843]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.26:849][851]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.26:849][851]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.26:849][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.26:849][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.26:876][853]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.26:920][856]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.27:085][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2449 DistVeh=15804 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.27:085][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2449)
[2026.04.08-17.43.27:159][872]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.27:172][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104988 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.27:218][876]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.27:218][876]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.27:320][883]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.27:350][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.27:350][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.27:350][885]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.27:350][885]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.27:381][887]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.27:721][910]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.27:721][910]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.27:735][911]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.27:780][914]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.27:853][919]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.27:854][919]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.27:854][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.27:854][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.27:882][921]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.28:077][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2449 DistVeh=15804 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.28:077][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2449)
[2026.04.08-17.43.28:135][938]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.28:181][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104987 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.28:225][944]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.28:227][944]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.28:350][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.28:350][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.28:350][952]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.28:350][952]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.28:379][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.28:549][965]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.28:654][972]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.28:730][977]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.28:730][977]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.28:851][985]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.28:851][985]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.28:851][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.28:851][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.28:882][987]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.28:894][987]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.43.28:894][987]LogStreaming: Display: 0.494 ms for processing 44734 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1389 (14640->13251) packages and 2118 (36952->34834) public exports.
[2026.04.08-17.43.28:922][989]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.28:950][991]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.29:082][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2449 DistVeh=15804 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.29:082][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2449)
[2026.04.08-17.43.29:159][  5]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.29:176][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104986 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.29:230][ 10]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.29:230][ 10]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.29:346][ 17]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.29:346][ 17]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.29:346][ 17]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.29:346][ 17]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.29:358][ 18]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.29:381][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.29:722][ 43]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.29:722][ 43]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.29:769][ 46]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.29:769][ 46]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.29:841][ 51]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.29:841][ 51]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.29:856][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.29:856][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.29:885][ 54]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.30:076][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2449 DistVeh=15804 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.30:076][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2449)
[2026.04.08-17.43.30:174][ 73]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.30:174][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104986 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.30:218][ 76]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.30:218][ 76]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.30:352][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.30:352][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.30:352][ 85]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.30:352][ 85]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.30:381][ 87]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.30:577][100]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.30:651][105]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.30:709][109]LogTemp: Warning: AI Decision -> Engage: 4524.1 | Flee: 687.8 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.43.30:724][110]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.30:724][110]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.30:843][118]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.30:843][118]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.30:857][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.30:857][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.30:873][120]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.30:991][128]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.31:077][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2449 DistVeh=15804 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.31:077][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2449)
[2026.04.08-17.43.31:160][139]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.31:174][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104985 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.31:220][143]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.31:220][143]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.31:341][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.31:341][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.31:356][152]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.31:356][152]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.31:371][153]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.43.31:371][153]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.08-17.43.31:371][153]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.43.31:371][153]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.43.31:371][153]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.43.31:371][153]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.43.31:371][153]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=7 Matched=5 SkippedSender=1
[2026.04.08-17.43.31:371][153]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.43.31:386][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.31:403][155]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.31:640][171]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.43.31:654][172]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.43.31:729][177]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.31:729][177]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.31:775][180]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.31:804][181]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.31:852][185]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.31:852][185]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.31:852][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.31:852][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.31:852][185]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.43.31:868][186]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.43.31:883][187]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.31:927][190]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.43.32:074][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.32:074][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.32:179][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104984 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.32:209][209]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.32:224][210]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.32:224][210]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.32:342][218]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.32:342][218]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.32:342][218]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.32:342][218]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.32:386][221]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.32:609][236]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.32:652][239]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.32:726][244]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.32:726][244]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.32:845][252]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.32:845][252]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.32:845][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.32:845][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.32:877][254]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.33:015][263]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.33:075][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.33:075][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.33:164][273]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.33:181][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104984 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.33:226][277]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.33:226][277]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.33:348][285]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.33:348][285]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.33:348][285]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.33:348][285]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.33:377][286]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.33:424][290]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.33:722][310]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.33:722][310]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.33:765][313]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.33:827][317]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.33:854][319]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.33:854][319]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.33:854][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.33:854][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.33:884][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.34:078][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.34:078][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.34:092][335]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.43.34:152][339]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.43.34:181][341]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104983 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.34:225][344]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.34:225][344]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.34:227][344]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.34:345][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.34:345][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.34:345][352]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.34:345][352]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.34:375][354]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.34:629][371]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.34:657][373]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.34:717][377]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.34:717][377]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.34:855][386]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.34:855][386]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.34:855][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.34:855][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.34:883][388]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.35:032][398]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.35:079][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.35:079][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.35:167][407]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.35:180][408]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104983 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.35:224][411]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.35:224][411]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.35:344][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.35:344][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.35:344][419]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.35:344][419]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.35:375][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.35:435][424]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.35:725][444]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.35:725][444]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.35:769][447]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.35:847][452]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.35:849][452]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.35:849][452]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.35:849][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.35:849][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.35:879][454]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.36:079][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.36:079][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.36:182][474]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104982 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.36:227][477]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.36:227][477]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.36:259][479]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.36:352][485]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.36:352][485]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.36:352][485]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.36:352][485]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.36:382][487]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.36:655][505]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.36:686][506]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.36:725][509]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.36:725][509]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.36:844][517]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.36:844][517]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.36:857][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.36:857][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.36:874][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.36:920][522]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.37:085][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.37:085][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.37:085][533]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.37:159][538]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.37:173][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104982 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.37:219][542]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.37:219][542]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.37:352][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.37:352][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.37:352][551]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.37:352][551]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.37:382][553]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.37:487][560]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.37:726][576]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.37:726][576]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.37:773][579]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.37:849][584]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.37:849][584]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.37:849][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.37:849][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.37:881][586]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.37:893][587]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.38:071][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.38:071][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.38:176][606]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104982 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.38:221][609]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.38:221][609]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.38:302][614]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.38:343][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.38:343][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.38:343][617]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.38:343][617]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.38:373][619]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.38:659][638]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.38:704][641]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.38:719][642]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.38:720][642]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.38:855][651]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.38:855][651]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.38:855][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.38:855][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.38:883][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.39:080][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.39:080][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.39:110][668]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.39:167][672]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.39:181][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.39:226][676]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.39:226][676]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.39:346][684]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.39:346][684]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.39:346][684]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.39:346][684]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.39:376][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.39:509][695]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.39:723][709]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.39:723][709]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.39:769][712]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.39:843][717]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.39:843][717]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.39:857][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.39:857][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.39:872][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.39:918][722]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.40:082][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.40:082][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.40:172][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.40:215][742]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.40:215][742]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.40:320][749]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.40:351][751]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.40:351][751]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.40:351][751]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.40:351][751]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.40:380][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.40:662][772]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.40:720][776]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.40:720][776]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.40:722][776]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.40:842][784]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.40:842][784]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.40:858][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.40:858][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.40:887][787]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.41:081][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.41:081][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.41:126][803]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.41:156][805]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.41:172][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.41:229][810]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.41:229][810]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.41:350][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.41:350][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.41:350][818]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.41:350][818]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.41:380][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.41:528][830]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.41:706][842]LogTemp: Warning: AI Decision -> Engage: 4854.5 | Flee: 753.9 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.43.41:720][843]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.41:720][843]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.41:766][846]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.41:854][852]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.41:854][852]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.41:854][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.41:854][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.41:884][854]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.41:930][857]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.42:079][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.42:079][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.42:171][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.42:217][876]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.42:217][876]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.42:335][884]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.42:350][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.42:350][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.42:350][885]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.42:350][885]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.42:380][887]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.42:649][905]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.42:724][910]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.42:724][910]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.42:740][911]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.42:843][917]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.42:843][917]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.42:852][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.42:852][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.42:877][920]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.43:087][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.43:087][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.43:146][938]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.43:163][939]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.43:176][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.43:220][943]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.43:220][943]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.43:339][951]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.43:339][951]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.43:354][952]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.43:354][952]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.43:381][954]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-17.43.43:388][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.43:550][965]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.43:716][976]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.43:716][976]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.43:778][980]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.43:851][985]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.43:851][985]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.43:851][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.43:851][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.43:883][987]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.43:958][992]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.44:077][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2336 DistVeh=15915 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.44:077][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2336)
[2026.04.08-17.43.44:182][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.44:226][ 10]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.44:226][ 10]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.44:347][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.44:347][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.44:347][ 18]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.44:347][ 18]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.44:362][ 19]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.44:376][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.44:660][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.44:720][ 43]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.44:720][ 43]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.44:768][ 46]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.44:842][ 51]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.44:842][ 51]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.44:858][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.44:858][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.44:886][ 53]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.44:914][ 55]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.44:950][ 58]LogTemp: Warning: AI Decision -> Engage: 4977.9 | Flee: 778.5 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.43.45:085][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2225 DistVeh=16025 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.45:085][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2225)
[2026.04.08-17.43.45:162][ 72]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.45:177][ 73]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.45:178][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.45:221][ 76]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.45:221][ 76]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.45:341][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.45:341][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.45:356][ 85]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.45:356][ 85]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.45:385][ 87]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.45:584][100]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.45:716][109]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.45:716][109]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.45:778][113]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.45:850][118]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.45:850][118]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.45:850][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.45:850][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.45:881][120]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.45:986][127]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.46:073][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2225 DistVeh=16025 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.46:073][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2225)
[2026.04.08-17.43.46:184][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.46:229][143]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.46:229][143]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.46:352][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.46:352][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.46:352][151]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.46:352][151]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.46:381][153]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.46:397][154]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.46:652][171]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.46:725][176]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.46:725][176]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.46:801][181]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.46:831][183]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2341 cells
[2026.04.08-17.43.46:847][184]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.46:847][184]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.46:847][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.46:847][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.46:876][186]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.47:085][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2225 DistVeh=16025 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.47:085][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2225)
[2026.04.08-17.43.47:162][205]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.47:179][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.47:208][208]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.47:221][209]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.47:221][209]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.47:342][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.47:342][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.47:342][217]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.47:342][217]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.47:375][219]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.47:619][235]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.47:722][242]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.47:722][242]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.47:768][245]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.47:842][250]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.47:844][250]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.47:857][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.47:857][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.47:872][252]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.48:025][262]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.48:086][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2225 DistVeh=16025 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.48:086][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2225)
[2026.04.08-17.43.48:159][271]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2332 cells
[2026.04.08-17.43.48:173][272]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.48:219][275]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.48:219][275]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.48:339][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.48:339][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.48:353][284]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.48:353][284]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.48:383][286]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.48:429][289]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.48:655][304]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.48:729][309]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.48:729][309]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.48:836][316]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.48:850][317]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.48:850][317]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.48:850][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.48:850][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.48:881][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.49:076][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2225 DistVeh=16025 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.49:076][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2225)
[2026.04.08-17.43.49:165][338]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.49:181][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.49:225][342]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.49:225][342]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.49:242][343]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.49:345][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.49:345][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.49:345][350]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.49:345][350]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.49:377][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.49:406][354]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2342 cells
[2026.04.08-17.43.49:645][370]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.49:719][375]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.49:719][375]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.49:767][378]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.49:855][384]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.49:855][384]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.49:855][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.49:855][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.49:885][386]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.50:050][397]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.50:081][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2225 DistVeh=16025 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.50:081][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2225)
[2026.04.08-17.43.50:170][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.50:216][408]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.50:216][408]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.50:351][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.50:351][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.50:351][417]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.50:351][417]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.50:379][419]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.50:455][424]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.50:651][437]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.50:725][441]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.50:725][441]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.50:818][448]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2326 cells
[2026.04.08-17.43.50:848][450]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.50:848][450]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.50:848][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.50:848][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.50:862][451]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.50:877][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.51:075][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2225 DistVeh=16025 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.51:075][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2225)
[2026.04.08-17.43.51:164][471]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.51:179][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.51:226][475]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.51:226][475]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.51:271][478]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.51:344][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.51:344][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.51:344][483]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.51:344][483]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.51:374][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.51:676][505]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.51:720][508]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.51:720][508]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.51:781][512]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.51:841][516]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.51:841][516]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.51:856][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.51:856][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.51:887][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.52:085][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2225 DistVeh=16025 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.52:085][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2225)
[2026.04.08-17.43.52:085][532]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.52:175][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.52:219][541]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.52:219][541]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.52:249][543]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2338 cells
[2026.04.08-17.43.52:340][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.52:340][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.52:355][550]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.52:355][550]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.52:385][552]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.52:490][559]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.52:661][570]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.52:720][574]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.52:720][574]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.52:853][583]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.52:853][583]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.52:853][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.52:853][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.52:884][585]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.52:900][586]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.52:915][587]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.53:079][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.53:079][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.43.53:155][603]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.53:170][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.53:217][607]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.53:217][607]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.53:323][613]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.53:339][614]LogTemp: [TrafficGrid] Rebuilt: 2999 entities (+2999), 2332 cells
[2026.04.08-17.43.53:349][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.53:349][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.53:349][615]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.53:349][615]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.53:386][618]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.53:719][640]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.53:719][640]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.53:733][641]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.53:779][644]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.53:853][649]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.53:853][649]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.53:853][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.53:853][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.53:884][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.54:079][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.54:079][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.43.54:140][668]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.54:186][670]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.54:219][673]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.54:219][673]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.54:341][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.54:341][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.54:356][682]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.54:356][682]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.54:385][684]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.54:552][695]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.54:659][702]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.54:721][706]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.54:721][706]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.54:856][715]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.54:856][715]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.54:856][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.54:856][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.54:887][717]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.54:962][722]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.55:083][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.55:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.43.55:158][735]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.55:174][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.55:220][739]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.55:220][739]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.55:343][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.55:343][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.55:354][748]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.55:354][748]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.55:372][749]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.55:384][750]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.55:722][772]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.55:722][772]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.55:783][776]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.55:783][776]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.55:842][780]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.55:842][780]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.55:858][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.55:858][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.55:887][783]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.56:084][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.56:084][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.43.56:175][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.56:189][803]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.56:221][805]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.56:221][805]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.56:342][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.56:342][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.56:359][814]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.56:359][814]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.56:387][816]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.56:600][830]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.56:659][834]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.56:721][838]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.56:721][838]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.56:842][846]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.56:842][846]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.56:857][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.56:857][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.56:887][849]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.57:009][857]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.57:083][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.57:083][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.43.57:157][867]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.57:174][868]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.57:221][871]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.57:221][871]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.57:344][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.57:344][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.57:357][880]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.57:357][880]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.57:386][882]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.57:417][884]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.57:721][904]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.57:721][904]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.57:779][908]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.57:826][911]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.57:854][913]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.57:854][913]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.57:854][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.57:854][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.57:886][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.58:082][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.58:082][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.43.58:177][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.58:222][937]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.58:222][937]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.58:235][938]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.58:344][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.58:346][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.58:346][945]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.58:346][945]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.58:374][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.58:646][965]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.58:648][965]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.58:648][965]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-17.43.58:662][966]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.58:723][970]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.58:723][970]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.58:845][978]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.58:845][978]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.58:845][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.58:845][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.58:876][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.58:901][981]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.43.58:901][981]LogStreaming: Display: 0.023 ms for processing 1984 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (13251->13228) packages and 23 (34834->34811) public exports.
[2026.04.08-17.43.59:057][992]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.59:065][993]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.43.59:065][993]LogStreaming: Display: FlushAsyncLoading(451): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.43.59:073][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.59:073][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.43.59:163][999]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.59:179][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.43.59:223][  3]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.59:223][  3]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.59:344][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.59:344][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.43.59:344][ 11]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.59:344][ 11]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.59:376][ 13]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.43.59:467][ 19]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.59:723][ 36]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.59:723][ 36]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.59:769][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.43.59:842][ 44]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.59:842][ 44]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.43.59:872][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.43.59:872][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.43.59:873][ 45]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.43.59:889][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.00:084][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.00:084][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.00:176][ 66]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.00:220][ 69]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.00:220][ 69]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.00:280][ 73]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.00:342][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.00:342][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.00:342][ 77]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.00:342][ 77]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.00:386][ 80]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.00:657][ 98]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.00:686][100]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.00:717][102]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.00:717][102]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.00:855][110]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.00:855][110]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.00:855][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.00:855][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.00:877][112]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.00:915][115]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.01:082][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.01:082][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.01:096][127]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.01:156][131]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.01:170][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.01:215][135]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.01:217][135]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.01:351][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.01:351][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.01:351][144]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.01:351][144]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.01:382][146]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.01:501][154]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.01:727][169]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.01:727][169]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.01:774][172]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.01:849][177]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.01:849][177]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.01:849][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.01:849][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.01:877][179]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.01:909][181]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.02:075][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.02:075][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.02:179][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.02:223][202]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.02:224][202]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.02:314][208]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.02:345][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.02:345][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.02:345][210]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.02:345][210]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.02:376][212]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.02:649][230]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.02:724][235]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.02:725][235]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.02:725][235]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.02:844][243]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.02:844][243]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.02:844][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.02:844][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.02:875][245]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.03:085][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.03:085][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.03:133][262]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.03:162][264]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.03:178][265]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.03:223][268]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.03:223][268]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.03:341][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.03:343][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.03:343][276]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.03:343][276]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.03:389][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.03:540][289]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.03:729][301]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.03:729][301]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.03:776][304]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.03:841][309]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.03:841][309]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.03:856][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.03:856][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.03:888][312]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.03:950][316]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.04:084][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.04:084][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.04:176][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.04:221][334]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.04:221][334]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.04:344][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.04:344][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.04:344][342]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.04:344][342]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.04:359][343]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.04:374][344]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.04:651][362]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.04:726][367]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.04:726][367]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.04:773][370]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.04:847][375]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.04:847][375]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.04:847][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.04:847][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.04:879][377]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.05:076][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.05:076][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.05:166][396]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.05:182][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.05:182][397]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.05:225][400]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.05:225][400]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.05:348][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.05:348][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.05:348][408]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.05:348][408]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.05:377][410]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.05:592][424]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.05:728][433]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.05:728][433]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.05:774][436]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.05:850][441]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.05:850][441]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.05:850][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.05:850][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.05:880][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.06:001][451]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.06:074][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.06:074][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.06:178][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.06:228][466]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.06:228][466]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.06:323][471]LogTemp: Warning: AI Decision -> Engage: 3680.6 | Flee: 612.7 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.44.06:342][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.06:343][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.06:343][473]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.06:343][473]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.06:384][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.06:399][477]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.06:658][494]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.06:717][498]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.06:717][498]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.06:807][504]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.06:854][507]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.06:854][507]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.06:854][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.06:854][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.06:884][509]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.07:079][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.07:079][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.07:155][527]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.07:184][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.07:214][531]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.07:244][532]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.07:244][532]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.07:339][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.07:339][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.07:354][540]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.07:354][540]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.07:383][542]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.07:513][551]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.44.07:513][551]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.08-17.44.07:513][551]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.44.07:513][551]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.44.07:513][551]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.44.07:513][551]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.44.07:513][551]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=7 Matched=5 SkippedSender=1
[2026.04.08-17.44.07:513][551]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.44.07:626][558]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.07:718][564]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.07:718][564]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.07:779][568]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.07:853][573]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.07:853][573]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.07:853][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.07:853][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.07:884][575]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.07:900][576]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.07:929][578]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.07:944][579]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.07:944][579]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.08:036][584]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.08:084][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.08:084][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.08:099][589]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.08:175][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.08:223][597]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.08:223][597]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.08:342][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.08:342][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.08:342][605]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.08:342][605]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.08:373][607]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.08:434][611]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.08:659][625]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.08:726][630]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.08:726][630]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.08:835][637]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.08:851][638]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.08:851][638]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.08:851][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.08:851][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.08:881][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.08:925][643]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.09:079][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.09:079][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.09:156][658]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.09:174][659]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.09:218][662]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.09:218][662]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.09:249][664]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.09:339][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.09:339][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.09:354][671]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.09:354][671]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.09:384][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.09:661][691]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.09:722][695]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.09:722][695]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.09:769][698]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.09:847][703]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.09:847][703]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.09:847][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.09:847][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.09:879][705]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.10:074][718]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.10:075][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.10:075][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.10:184][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.10:228][728]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.10:228][728]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.10:246][729]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.44.10:305][733]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.44.10:352][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.10:354][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.10:354][736]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.10:354][736]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.10:382][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.10:477][744]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.10:660][756]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.10:719][760]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.10:719][760]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.10:841][768]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.10:841][768]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.10:857][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.10:857][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.10:887][771]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.10:887][771]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.11:085][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.11:085][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.11:164][789]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.11:179][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.11:223][793]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.11:223][793]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.11:304][798]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.11:349][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.11:349][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.11:349][801]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.11:349][801]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.11:379][803]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.11:714][825]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.11:729][826]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.11:729][826]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.11:774][829]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.11:850][834]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.11:850][834]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.11:850][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.11:850][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.11:889][836]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.12:097][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.12:097][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.12:124][851]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.12:176][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104979 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.12:222][858]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.12:222][858]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.12:344][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.12:344][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.12:344][866]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.12:344][866]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.12:375][868]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.12:530][878]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.12:654][886]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.12:739][891]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.12:739][891]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.12:852][899]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.12:852][899]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.12:852][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.12:852][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.12:882][901]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.12:929][904]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.13:080][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.13:080][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.13:158][918]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.13:176][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104979 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.13:221][923]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.13:221][923]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.13:329][930]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.13:346][931]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.13:346][931]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.13:346][931]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.13:346][931]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.13:375][933]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.13:719][955]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.13:719][955]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.13:733][956]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.13:781][959]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.13:842][963]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.13:842][963]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.13:859][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.13:859][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.13:874][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.14:071][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.14:071][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.14:133][982]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.14:179][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104979 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.14:224][988]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.14:224][988]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.14:349][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.14:349][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.14:349][996]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.14:349][996]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.14:379][998]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.14:563][  9]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.14:659][ 16]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.14:720][ 20]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.14:720][ 20]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.14:840][ 28]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.14:840][ 28]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.14:858][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.14:858][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.14:873][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.14:965][ 36]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.15:072][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.15:072][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.15:164][ 49]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.15:181][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104979 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.15:225][ 53]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.15:225][ 53]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.15:349][ 61]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.15:349][ 61]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.15:349][ 61]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.15:349][ 61]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.15:379][ 63]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.15:380][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.15:719][ 85]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.15:719][ 85]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.15:780][ 89]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.15:780][ 89]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.15:842][ 93]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.15:842][ 93]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.15:857][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.15:857][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.15:887][ 96]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.15:903][ 97]LogTemp: Warning: AI Decision -> Engage: 3640.6 | Flee: 607.1 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.44.16:077][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.16:077][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.16:182][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104978 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.16:183][115]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.16:229][118]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.16:229][118]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.16:347][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.16:347][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.16:361][125]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.16:361][125]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.16:377][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.16:588][141]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.16:651][145]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.16:730][150]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.16:730][150]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.16:854][158]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.16:854][158]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.16:854][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.16:854][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.16:885][160]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.16:917][162]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.16:996][167]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.17:076][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.17:076][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.17:164][178]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.17:180][179]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104978 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.17:227][182]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.17:227][182]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.17:349][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.17:349][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.17:349][190]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.17:349][190]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.17:380][192]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.17:394][193]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.17:717][214]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.17:717][214]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.17:777][218]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.17:808][220]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.17:853][223]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.17:853][223]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.17:853][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.17:853][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.17:884][225]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.18:083][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2133 DistVeh=16117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.18:083][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2133)
[2026.04.08-17.44.18:176][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104978 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.18:222][247]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.18:222][247]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.18:222][247]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.18:344][255]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.18:344][255]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.18:344][255]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.18:344][255]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.18:374][257]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.18:635][274]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.18:650][275]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.18:727][280]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.18:727][280]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.18:849][288]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.18:849][288]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.18:849][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.18:849][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.18:880][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.19:050][300]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.19:073][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2125 DistVeh=16124 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.19:073][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2125)
[2026.04.08-17.44.19:159][308]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.19:177][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104978 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.19:223][312]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.19:223][312]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.19:348][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.19:348][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.19:348][320]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.19:348][320]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.19:378][322]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.19:454][327]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.19:720][344]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.19:720][344]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.19:769][347]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.19:847][352]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.19:847][352]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.19:847][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.19:847][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.19:862][353]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.19:880][354]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.20:082][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2019 DistVeh=16229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.20:082][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2019)
[2026.04.08-17.44.20:179][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104977 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.20:226][376]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.20:226][376]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.20:274][379]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.20:354][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.20:354][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.20:354][384]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.20:354][384]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.20:386][386]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.20:657][403]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.20:688][405]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.20:722][407]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.20:722][407]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.20:847][415]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.20:847][415]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.20:847][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.20:847][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.20:881][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.21:084][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2019 DistVeh=16229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.21:084][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2019)
[2026.04.08-17.44.21:101][431]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.21:164][435]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.21:180][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104977 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.21:227][439]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.21:227][439]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.21:341][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.21:341][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.21:354][447]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.21:354][447]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.21:387][449]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.21:514][457]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.21:719][470]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.21:719][470]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.21:781][474]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.21:845][478]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.21:845][478]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.21:845][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.21:845][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.21:876][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.21:923][483]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.22:082][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2019 DistVeh=16229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.22:082][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2019)
[2026.04.08-17.44.22:179][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104977 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.22:223][502]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.22:223][502]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.22:335][509]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.22:349][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.22:349][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.22:349][510]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.22:349][510]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.22:380][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.22:654][529]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.22:718][533]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.22:718][533]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.22:749][535]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.22:845][540]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.22:845][540]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.22:862][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.22:862][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.22:881][543]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.23:072][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2019 DistVeh=16229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.23:072][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2019)
[2026.04.08-17.44.23:150][560]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.23:165][561]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.23:183][562]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104976 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.23:230][565]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.23:230][565]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.23:342][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.23:342][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.23:342][572]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.23:342][572]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.23:389][575]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.23:567][586]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.23:723][596]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.23:723][596]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.23:770][599]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.23:849][604]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.23:849][604]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.23:849][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.23:849][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.23:880][606]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.23:972][612]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.24:081][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2019 DistVeh=16229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.24:081][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2019)
[2026.04.08-17.44.24:174][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104976 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.24:221][628]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.24:221][628]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.24:349][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.24:349][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.24:349][636]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.24:349][636]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.24:379][638]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.24:381][638]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.24:662][656]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.24:722][660]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.24:722][660]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.24:786][664]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.24:848][668]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.24:848][668]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.24:848][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.24:848][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.24:878][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.24:925][673]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.25:081][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2019 DistVeh=16229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.25:081][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2019)
[2026.04.08-17.44.25:161][688]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.25:176][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104976 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.25:191][690]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.25:222][692]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.25:222][692]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.25:347][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.25:347][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.25:347][700]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.25:347][700]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.25:378][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.25:596][716]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.25:721][724]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.25:721][724]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.25:766][727]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.25:844][732]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.25:844][732]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.25:844][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.25:844][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.25:877][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.26:000][742]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.26:078][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=2019 DistVeh=16229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.26:078][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=2019)
[2026.04.08-17.44.26:170][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104975 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.26:217][756]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.26:217][756]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.26:343][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.26:343][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.26:343][764]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.26:343][764]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.26:375][766]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.26:406][768]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.26:657][784]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.26:718][788]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.26:718][788]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.26:811][794]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.26:841][796]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.26:841][796]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.26:859][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.26:859][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.26:873][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.27:076][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1922 DistVeh=16325 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.27:077][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1922)
[2026.04.08-17.44.27:157][816]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.27:170][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104975 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.27:219][820]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.27:220][820]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.27:220][820]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.27:342][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.27:342][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.27:342][828]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.27:342][828]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.27:374][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.27:625][846]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.27:720][852]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.27:720][852]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.27:769][855]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.27:846][860]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.27:846][860]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.27:846][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.27:846][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.27:877][862]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.28:034][872]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.28:081][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.28:081][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.28:174][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104975 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.28:235][884]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.28:235][884]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.28:351][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.28:351][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.28:351][892]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.28:351][892]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.28:381][894]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.28:443][898]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.28:648][911]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.28:726][916]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.28:726][916]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.28:758][918]LogTemp: Warning: AI Decision -> Engage: 2052.3 | Flee: 392.6 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.08-17.44.28:852][924]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.28:852][924]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.28:852][924]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.28:852][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.28:852][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.28:884][926]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.28:909][927]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.44.28:909][927]LogStreaming: Display: 0.023 ms for processing 1622 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (13251->13228) packages and 23 (34834->34811) public exports.
[2026.04.08-17.44.29:072][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.29:072][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.29:165][944]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.29:195][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104974 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.29:224][947]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.29:224][947]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.29:263][950]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.29:270][951]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.44.29:270][951]LogStreaming: Display: FlushAsyncLoading(452): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.44.29:342][955]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.29:342][955]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.29:342][955]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.29:342][955]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.29:373][957]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.29:670][976]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.29:719][979]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.29:719][979]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.29:781][983]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.29:844][987]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.29:844][987]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.29:844][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.29:844][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.29:875][989]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.30:081][  2]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.30:082][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.30:082][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.30:172][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104974 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.30:221][ 11]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.30:221][ 11]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.30:347][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.30:347][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.30:347][ 19]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.30:347][ 19]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.30:379][ 21]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.30:489][ 28]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.30:661][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.30:724][ 43]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.30:724][ 43]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.30:850][ 51]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.30:850][ 51]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.30:850][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.30:850][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.30:882][ 53]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.30:899][ 54]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.31:079][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.31:079][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.31:159][ 70]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.31:175][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104974 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.31:222][ 74]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.31:222][ 74]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.31:304][ 79]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.31:354][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.31:354][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.31:354][ 82]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.31:354][ 82]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.31:382][ 84]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.31:704][104]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.31:720][105]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.31:720][105]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.31:766][108]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.31:845][113]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.31:845][113]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.31:845][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.31:845][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.31:879][115]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.32:087][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.32:087][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.32:119][130]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.32:184][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104974 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.32:231][137]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.32:231][137]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.32:342][143]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.32:342][143]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.32:359][144]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.32:359][144]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.32:379][146]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.32:521][155]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.32:661][164]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.32:724][168]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.32:724][168]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.32:852][176]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.32:852][176]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.32:852][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.32:852][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.32:882][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.32:918][180]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.32:932][181]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.33:077][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.33:077][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.33:156][195]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.33:173][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.33:222][199]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.33:222][199]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.33:356][206]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.33:356][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.33:356][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.33:356][206]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.33:356][206]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.33:388][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.33:720][230]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.33:720][230]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.33:751][232]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.33:783][234]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.33:846][238]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.33:846][238]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.33:846][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.33:846][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.33:880][240]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.34:081][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.34:081][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.34:162][258]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.34:179][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.34:227][262]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.34:227][262]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.34:352][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.34:352][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.34:352][270]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.34:352][270]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.34:384][272]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.34:574][284]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.34:653][289]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.34:717][293]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.34:717][293]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.34:843][301]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.34:843][301]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.34:858][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.34:858][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.34:872][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.34:986][310]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.35:083][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.35:083][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.35:165][321]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.35:184][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.35:231][325]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.35:231][325]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.35:350][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.35:350][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.35:350][332]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.35:350][332]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.35:384][334]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.35:397][335]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.35:724][355]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.35:724][355]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.35:771][358]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.35:804][360]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.35:852][363]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.35:852][363]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.35:852][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.35:852][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.35:884][365]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.36:078][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.36:078][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.36:177][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.36:212][385]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.36:229][386]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.36:229][386]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.36:343][393]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.36:343][393]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.36:343][393]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.36:343][393]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.36:374][395]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.36:621][410]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.36:658][412]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.36:725][416]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.36:725][416]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.36:852][424]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.36:852][424]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.36:852][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.36:852][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.36:884][426]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.37:026][435]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.37:074][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.37:074][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.37:156][443]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.37:172][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.37:220][447]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.37:220][447]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.37:349][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.37:349][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.37:349][455]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.37:349][455]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.37:382][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.37:430][460]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.37:720][478]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.37:720][478]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.37:769][481]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.37:834][485]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.37:850][486]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.37:850][486]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.37:850][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.37:850][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.37:882][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.38:087][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.38:087][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.38:184][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.38:217][508]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.38:217][508]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.38:249][510]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.38:347][516]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.38:347][516]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.38:347][516]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.38:347][516]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.38:383][518]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.38:656][535]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.38:657][535]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.38:722][539]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.38:722][539]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.38:860][547]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.38:860][547]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.38:860][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.38:860][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.38:883][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.39:063][560]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.39:079][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.39:079][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.39:161][566]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.39:177][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.39:224][570]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.39:224][570]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.39:341][577]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.39:341][577]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.39:354][578]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.39:354][578]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.39:375][579]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.39:471][585]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.39:716][600]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.39:716][600]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.39:781][604]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.39:843][608]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.39:843][608]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.39:859][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.39:859][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.39:874][610]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.39:876][610]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.40:085][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.40:085][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.40:183][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.40:233][632]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.40:233][632]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.40:281][635]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.40:344][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.40:345][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.40:345][639]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.40:345][639]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.40:378][641]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.40:649][658]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.40:699][660]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.40:721][662]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.40:721][662]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.40:843][670]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.40:844][670]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.40:859][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.40:859][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.40:875][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.40:924][675]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.41:084][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1909 DistVeh=16338 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.41:084][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1909)
[2026.04.08-17.44.41:100][686]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.41:164][690]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.41:181][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.41:227][694]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.41:227][694]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.41:341][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.41:341][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.41:357][702]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.41:357][702]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.41:373][703]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.41:506][711]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.41:716][724]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.41:716][724]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.41:780][728]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.41:846][732]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.41:846][732]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.41:846][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.41:846][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.41:877][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.41:886][735]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415418
[2026.04.08-17.44.41:886][735]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.44.41:886][735]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.44.41:886][735]LogTemp: BroadcastStimulus: origin=X=-81363.435 Y=-335568.419 Z=-15885.438 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.44.41:926][736]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.42:072][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1842 DistVeh=16404 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.42:072][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1842)
[2026.04.08-17.44.42:170][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.42:219][755]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.42:219][755]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.42:330][762]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.42:347][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.42:347][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.42:347][763]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.42:347][763]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.42:379][765]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.42:653][782]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.42:717][786]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.42:717][786]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.42:732][787]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.42:844][794]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.42:844][794]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.42:859][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.42:859][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.42:879][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.43:072][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.43:072][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.43:135][812]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.43:168][814]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.43:183][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.43:217][817]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.43:217][817]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.43:348][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.43:348][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.43:348][825]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.43:348][825]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.43:379][827]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.43:543][837]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.43:719][848]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.43:719][848]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.43:770][851]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.43:850][856]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.43:850][856]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.43:850][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.43:850][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.43:883][858]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.43:956][862]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.44:080][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.44:080][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.44:175][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.44:224][879]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.44:224][879]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.44:351][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.44:351][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.44:351][887]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.44:351][887]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.44:353][887]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.44:383][889]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.44:662][906]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.44:736][910]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.44:736][910]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.44:764][912]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.44:853][917]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.44:853][917]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.44:853][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.44:853][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.44:874][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.45:083][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.45:083][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.45:179][937]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.45:181][937]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.45:181][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.45:219][940]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.45:219][940]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.45:350][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.45:350][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.45:350][948]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.45:350][948]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.45:384][950]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.45:583][962]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.45:729][971]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.45:729][971]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.45:780][974]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.45:843][978]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.45:843][978]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.44.45:859][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.45:859][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.45:891][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.45:919][982]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: Using CurrentThreat -> BP_JayHalstead_C_2147459846 (ThreatLevel=EThreatLevel::Critical, Dist=4192)
[2026.04.08-17.44.45:919][982]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147415418] ApplyRole Engage: Wrote TargetActor=BP_JayHalstead_C_2147459846 to blackboard directly
[2026.04.08-17.44.45:919][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 No threats active or valid.
[2026.04.08-17.44.45:919][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Engage
[2026.04.08-17.44.45:919][982]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.45:919][982]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.45:919][982]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10118)
[2026.04.08-17.44.45:919][982]LogTemp: Warning: AI Decision -> Engage: 1874.5 | Flee: 418.7 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.44.45:991][987]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.46:074][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.46:074][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.46:183][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.46:354][  9]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.46:354][  9]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.46:387][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.46:405][ 12]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.46:653][ 27]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.46:808][ 36]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.46:856][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.46:856][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.46:873][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.47:075][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.47:075][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.47:157][ 57]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.47:173][ 58]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.47:223][ 61]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.47:342][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.47:342][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.47:390][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.47:546][ 81]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147415451] BTT::ActivityFinished
[2026.04.08-17.44.47:634][ 86]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.47:767][ 94]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.47:851][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.47:851][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.47:882][101]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.48:051][111]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.48:082][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.48:082][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.48:180][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.48:346][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.48:348][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.48:382][131]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.48:414][133]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.44.48:414][133]LogTemp: Warning: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid target found from any source.
[2026.04.08-17.44.48:414][133]LogTemp: Warning: AI Decision -> Engage: 1836.1 | Flee: 2093.3 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.44.48:464][136]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.48:662][148]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.48:859][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.48:859][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.48:875][161]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.48:875][161]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.48:927][164]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.49:077][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.49:077][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.49:159][178]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.49:182][179]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.49:291][186]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.49:339][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.49:339][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.49:388][192]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.49:697][211]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.49:782][216]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.49:843][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.49:843][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.49:875][222]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.50:071][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.50:071][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.50:105][236]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.50:170][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.50:352][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.50:352][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.50:387][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.50:511][261]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.44.50:511][261]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.08-17.44.50:511][261]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.44.50:511][261]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.44.50:511][261]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.44.50:511][261]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.44.50:511][261]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=7 Matched=5 SkippedSender=1
[2026.04.08-17.44.50:511][261]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.44.50:519][261]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.50:655][269]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.50:788][277]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.50:854][281]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.50:854][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.50:854][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.50:888][283]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.50:923][285]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.50:942][286]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.51:055][293]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.51:073][294]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.44.51:073][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.51:073][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.51:157][299]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.51:174][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.51:324][309]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.51:340][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.51:340][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.51:374][312]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.51:740][334]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.51:772][336]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.51:852][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.51:852][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.51:884][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.52:083][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.52:083][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.52:151][359]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.52:182][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.52:352][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.52:352][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.52:384][373]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.52:553][383]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.52:658][389]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.52:859][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.52:859][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.52:875][402]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.52:959][407]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.53:072][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.53:072][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.53:157][419]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.53:174][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.53:255][425]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.44.53:303][428]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.44.53:352][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.53:352][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.53:368][432]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.53:384][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.53:779][457]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.53:780][457]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.53:844][461]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.53:844][461]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.53:879][463]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.54:076][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.54:076][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.54:172][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.54:188][482]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.54:344][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.54:344][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.54:376][494]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.54:604][508]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.54:634][510]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.44.54:634][510]LogTemp: Warning: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid target found from any source.
[2026.04.08-17.44.54:634][510]LogTemp: Warning: AI Decision -> Engage: 1733.7 | Flee: 2093.3 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.44.54:667][512]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.54:849][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.54:849][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.54:881][526]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.55:012][534]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.55:075][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1801 DistVeh=16445 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.55:075][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1801)
[2026.04.08-17.44.55:157][543]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.55:174][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.55:353][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.55:353][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.55:383][557]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.55:416][559]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.55:784][581]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.55:828][584]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.55:844][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.55:844][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.55:877][587]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.56:085][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.56:085][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.44.56:173][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.56:239][609]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.56:343][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.56:343][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.56:390][618]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.56:650][634]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.56:650][634]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.56:845][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.56:845][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.56:877][648]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.56:929][651]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.57:059][659]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.57:074][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.57:074][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.44.57:106][662]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.44.57:106][662]LogTemp: Warning: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid target found from any source.
[2026.04.08-17.44.57:106][662]LogTemp: Warning: AI Decision -> Engage: 1745.5 | Flee: 2151.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.44.57:171][666]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.57:172][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.57:352][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.57:352][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.57:385][678]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.57:466][683]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.57:768][701]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.57:852][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.57:852][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.57:882][708]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.57:884][708]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.58:088][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.58:088][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.44.58:175][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.58:295][732]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.58:345][735]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.58:345][735]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.58:377][737]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.58:662][755]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.58:695][757]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.58:854][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.58:854][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.58:884][769]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.58:924][771]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.44.58:924][771]LogStreaming: Display: 0.016 ms for processing 1616 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (13251->13228) packages and 23 (34834->34811) public exports.
[2026.04.08-17.44.59:048][780]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.44.59:048][780]LogStreaming: Display: FlushAsyncLoading(453): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.44.59:086][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.59:086][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.44.59:101][783]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.59:164][787]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.59:180][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.44.59:351][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.59:351][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.44.59:381][801]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.59:399][802]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.44.59:399][802]LogTemp: Warning: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid target found from any source.
[2026.04.08-17.44.59:399][802]LogTemp: Warning: AI Decision -> Engage: 1712.6 | Flee: 2151.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.44.59:511][809]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.44.59:777][826]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.44.59:853][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.44.59:853][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.44.59:885][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.44.59:918][835]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.00:074][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.00:074][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.00:186][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104972 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.00:327][861]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.00:344][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.00:344][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.00:374][864]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.00:654][882]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.00:733][887]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.00:858][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.00:858][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.00:874][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.01:076][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.01:076][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.01:141][913]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.01:157][914]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.01:172][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.01:349][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.01:349][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.01:380][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.01:555][939]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.01:774][953]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.01:850][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.01:850][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.01:883][960]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.01:961][965]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.02:070][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.02:070][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.02:181][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.02:354][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.02:354][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.02:371][991]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.02:385][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.02:650][  9]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.02:774][ 17]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.02:852][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.02:852][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.02:883][ 24]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.03:085][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.03:085][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.03:162][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.03:179][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.03:180][ 43]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.03:349][ 54]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.03:349][ 54]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.03:382][ 56]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.03:582][ 69]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.03:771][ 81]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.03:849][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.03:849][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.03:879][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.03:991][ 95]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.04:082][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.04:082][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.04:179][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.04:348][118]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.04:348][118]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.04:381][120]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.04:396][121]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.04:662][138]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.04:804][147]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.04:853][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.04:853][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.04:885][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.04:919][154]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.05:076][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.05:076][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.05:158][169]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.05:175][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.05:206][172]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.05:345][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.05:345][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.05:377][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.05:377][183]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.45.05:378][183]LogTemp: Warning: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid target found from any source.
[2026.04.08-17.45.05:378][183]LogTemp: Warning: AI Decision -> Engage: 1613.6 | Flee: 2151.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.45.05:610][198]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.05:767][208]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.05:844][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.05:844][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.05:875][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.06:019][224]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.06:080][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.06:080][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.06:174][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.06:346][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.06:346][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.06:376][247]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.06:424][250]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.06:660][265]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.06:832][276]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.06:849][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.06:849][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.06:880][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.07:081][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.07:081][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.07:159][297]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.07:176][298]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.07:239][302]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.07:349][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.07:349][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.07:378][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.07:644][328]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.07:770][336]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.07:786][337]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.45.07:786][337]LogTemp: Warning: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid target found from any source.
[2026.04.08-17.45.07:786][337]LogTemp: Warning: AI Decision -> Engage: 1574.1 | Flee: 2151.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.45.07:847][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.07:847][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.07:879][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.08:052][354]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.08:083][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.08:083][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.08:175][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.08:350][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.08:350][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.08:381][375]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.08:461][380]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.08:662][393]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.08:851][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.08:851][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.08:867][406]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.08:882][407]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.09:086][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1703 DistVeh=16542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.09:086][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1703)
[2026.04.08-17.45.09:165][425]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.09:180][426]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.09:276][432]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.09:341][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.09:341][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.09:385][439]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.09:683][458]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.09:777][464]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.09:854][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.09:854][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.09:888][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.10:076][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1593 DistVeh=16650 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.10:076][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1593)
[2026.04.08-17.45.10:090][484]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.10:185][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.10:342][500]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.10:342][500]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.10:374][502]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.45.10:374][502]LogTemp: Warning: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid target found from any source.
[2026.04.08-17.45.10:374][502]LogTemp: Warning: AI Decision -> Engage: 1583.7 | Flee: 2215.5 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.45.10:374][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.10:499][510]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.10:656][520]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.10:845][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.10:845][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.10:877][534]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.10:908][536]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.11:079][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1593 DistVeh=16650 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.11:079][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1593)
[2026.04.08-17.45.11:160][552]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.11:174][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.11:314][562]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.11:348][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.11:348][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.11:377][566]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.11:720][588]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.11:768][591]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.11:847][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.11:847][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.11:876][598]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.12:080][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1593 DistVeh=16650 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.12:080][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1593)
[2026.04.08-17.45.12:130][614]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.12:174][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.12:349][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.12:349][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.12:379][630]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.12:536][640]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.12:661][648]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.12:849][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.12:849][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.12:880][662]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.12:926][665]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.12:944][666]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.13:083][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1593 DistVeh=16650 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.13:083][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1593)
[2026.04.08-17.45.13:161][680]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.13:177][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.13:348][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.13:348][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.13:349][692]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.13:379][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.13:756][718]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.13:771][719]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.13:851][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.13:851][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.13:882][726]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.14:085][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1593 DistVeh=16650 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.14:085][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1593)
[2026.04.08-17.45.14:164][744]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.14:180][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.14:351][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.14:351][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.14:383][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.14:572][770]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.14:652][775]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.14:855][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.14:855][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.14:887][790]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.14:990][796]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.15:075][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1593 DistVeh=16650 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.15:075][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1593)
[2026.04.08-17.45.15:169][808]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.15:187][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.15:343][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.15:343][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.15:387][821]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.15:387][821]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.15:773][846]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.15:789][847]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.15:852][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.15:852][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.15:884][853]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.16:079][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1593 DistVeh=16650 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.16:079][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1593)
[2026.04.08-17.45.16:178][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.16:195][871]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.16:344][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.16:344][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.16:389][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.16:604][896]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.16:647][899]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415418
[2026.04.08-17.45.16:647][899]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.08-17.45.16:647][899]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.45.16:647][899]LogTemp: BroadcastStimulus: origin=X=-81553.779 Y=-335319.918 Z=-15881.523 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.45.16:656][899]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.16:851][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.16:851][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.16:884][913]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.17:017][921]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.17:081][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1481 DistVeh=16760 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.17:081][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1481)
[2026.04.08-17.45.17:164][930]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.17:184][931]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.17:350][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.17:350][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.17:381][943]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.17:418][945]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.17:743][964]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Flee
[2026.04.08-17.45.17:743][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.17:743][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.17:743][964]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10118)
[2026.04.08-17.45.17:772][966]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.17:822][969]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.17:855][971]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.17:855][971]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.17:855][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.17:855][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.17:877][972]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.18:073][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1481 DistVeh=16760 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.18:073][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1481)
[2026.04.08-17.45.18:174][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.18:221][993]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.18:221][993]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.18:223][993]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.18:344][  0]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.18:344][  0]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.18:344][  0]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.18:344][  0]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.18:376][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.18:635][ 18]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.18:654][ 19]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.18:732][ 24]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.18:732][ 24]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.18:845][ 31]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.18:845][ 31]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.18:861][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.18:861][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.18:876][ 33]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.19:052][ 44]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.19:086][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1481 DistVeh=16760 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.19:087][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1481)
[2026.04.08-17.45.19:169][ 51]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.19:189][ 52]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.19:230][ 55]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.19:230][ 55]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.19:354][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.19:354][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.19:354][ 63]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.19:354][ 63]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.19:384][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.19:464][ 70]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.19:716][ 86]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.19:716][ 86]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.19:779][ 90]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.19:842][ 94]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.19:842][ 94]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.19:857][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.19:857][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.19:872][ 96]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.19:874][ 96]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.20:078][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1481 DistVeh=16760 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.20:078][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1481)
[2026.04.08-17.45.20:171][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.20:216][118]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.20:216][118]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.20:280][122]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.20:344][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.20:344][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.20:344][126]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.20:344][126]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.20:374][128]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.20:660][146]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.20:690][148]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.20:719][150]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.20:719][150]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.20:849][158]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.20:849][158]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.20:849][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.20:849][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.20:879][160]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.20:927][163]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.21:082][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1481 DistVeh=16760 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.21:082][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1481)
[2026.04.08-17.45.21:100][174]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.21:160][178]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.21:178][179]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.21:225][182]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.21:225][182]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.21:351][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.21:351][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.21:351][190]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.21:351][190]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.21:382][192]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.21:507][200]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.21:729][214]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.21:730][214]LogTemp: [BP_AI_Ped_Police_C_2147409368] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.21:777][217]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.21:855][222]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.21:856][222]LogTemp: [BP_AI_Ped_Police_C_2147408400] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147416765, skipping
[2026.04.08-17.45.21:856][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.21:856][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.21:889][224]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.21:923][226]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.22:083][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1481 DistVeh=16760 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.22:083][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1481)
[2026.04.08-17.45.22:180][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.22:194][243]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid CurrentThreat, falling back to stimuli.
[2026.04.08-17.45.22:194][243]LogTemp: Warning: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147415418]: No valid target found from any source.
[2026.04.08-17.45.22:194][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Engage
[2026.04.08-17.45.22:194][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.22:194][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.22:194][243]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10118)
[2026.04.08-17.45.22:194][243]LogTemp: Warning: AI Decision -> Engage: 1355.2 | Flee: 2401.1 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.08-17.45.22:323][251]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.22:352][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.22:352][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.22:385][255]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.22:652][272]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.22:730][277]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.22:857][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.22:857][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.22:887][287]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.23:074][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1481 DistVeh=16760 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.23:074][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1481)
[2026.04.08-17.45.23:138][303]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.23:168][305]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.23:183][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.23:345][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.23:345][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.23:375][318]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.23:545][329]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.23:781][344]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.23:844][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15775 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.23:844][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15775)
[2026.04.08-17.45.23:876][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.23:955][355]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.24:085][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1481 DistVeh=16760 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.24:085][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=1481)
[2026.04.08-17.45.24:181][369]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.24:341][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147459846 DistTarget=20894 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.24:341][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147415418]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-17.45.24:358][380]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.24:374][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.24:658][399]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.24:766][406]LogTemp: [BP_AI_Ped_Police_C_2147408400] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147416765)
[2026.04.08-17.45.24:775][407]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147416765 (Reason: Pawn Died)
[2026.04.08-17.45.24:775][407]LogTemp: NotifyPawnUnavailable: Task AI.Task.Civilian.Engage reverted to Pending (was sole claimer)
[2026.04.08-17.45.24:775][407]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147415418
[2026.04.08-17.45.24:775][407]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.08-17.45.24:775][407]LogTemp: BroadcastStimulus: origin=X=-81620.561 Y=-335232.732 Z=-15880.381 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.08-17.45.24:846][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=15776 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.24:846][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=15776)
[2026.04.08-17.45.24:876][413]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.24:876][413]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10118, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.08-17.45.24:876][413]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.04.08-17.45.24:876][413]LogTemp: Attempting to handletaskcompleted
[2026.04.08-17.45.24:876][413]LogTemp: BP_AI_Controller_Police_C_2147409347: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.08-17.45.24:876][413]LogTemp: BP_AI_Controller_Police_C_2147409347: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147416765, Role=ERole::Pursuit)
[2026.04.08-17.45.24:876][413]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.24:876][413]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409368 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.08-17.45.24:876][413]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147409368 -> ERole::Pursuit (Callout 10118)
[2026.04.08-17.45.24:876][413]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409368 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.08-17.45.24:876][413]LogTemp: BP_AI_Controller_Police_C_2147409347: Claimed task AI.Task.Police.Pursuit
[2026.04.08-17.45.24:876][413]LogTemp: Attempting to handletaskcompleted
[2026.04.08-17.45.24:876][413]LogTemp: BP_AI_Controller_Police_C_2147408379: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.08-17.45.24:876][413]LogTemp: BP_AI_Controller_Police_C_2147408379: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147416765, Role=ERole::Pursuit)
[2026.04.08-17.45.24:876][413]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.24:876][413]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147408400 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.08-17.45.24:876][413]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147408400 -> ERole::Pursuit (Callout 10118)
[2026.04.08-17.45.24:876][413]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147408400 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.08-17.45.24:876][413]LogTemp: BP_AI_Controller_Police_C_2147408379: Claimed task AI.Task.Police.Pursuit
[2026.04.08-17.45.24:893][414]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147416765 (Reason: Pawn Died)
[2026.04.08-17.45.25:084][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=16849 DistVeh=16860 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.25:084][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=16849)
[2026.04.08-17.45.25:131][429]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147416765 updated role to ERole::Flee
[2026.04.08-17.45.25:131][429]LogTemp: [BP_AI_Controller_Civilian_C_2147415418] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10118)
[2026.04.08-17.45.25:164][431]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.25:180][432]LogTemp: Warning: [NeutralizeFail] Callout 10118: Active threat BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.25:180][432]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.25:180][432]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=AD1612C3478D3A930A9538BFF0B25B04) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.25:180][432]LogTemp: All threats neutralized in Callout 10118, advancing callout.
[2026.04.08-17.45.25:181][432]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.45.25:181][432]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.SuspectDown.Single, Radio=1, Duration=1.53
[2026.04.08-17.45.25:181][432]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.45.25:181][432]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.45.25:181][432]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.SuspectDown.Single IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.45.25:181][432]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.SuspectDown.Single
[2026.04.08-17.45.25:181][432]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.SuspectDown.Single Receivers=7 Matched=5 SkippedSender=1
[2026.04.08-17.45.25:181][432]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.45.25:181][432]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.25:181][432]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.25:181][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.25:190][433]LogTemp: [BP_AI_Controller_Police_C_2147409347] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.08-17.45.25:384][445]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.25:464][450]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.25:527][454]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.25:559][456]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.25:592][458]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.25:592][458]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=1005E2044CCB23919B2980BDB746D31E) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.25:592][458]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=1025FA7F439C0D081B9D599B1E022A08) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.25:592][458]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=544F0245421E9F0DDB037BB1528256ED) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.25:592][458]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=FE93B6664E4D1BDE9E8B1796C403EB61) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.25:592][458]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=E95A8AA34308FFAD4ACA41A125EE5732) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.25:592][458]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=F03F3FAA413602B53996B497049FBE1E) for Callout 10118, Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.25:592][458]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.25:592][458]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.25:592][458]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.25:733][467]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.25:765][469]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.25:781][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.25:788][471]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.45.25:788][471]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.08-17.45.25:788][471]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.45.25:788][471]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.45.25:788][471]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.45.25:788][471]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.45.25:788][471]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=7 Matched=5 SkippedSender=1
[2026.04.08-17.45.25:788][471]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.45.25:844][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.25:844][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=19184)
[2026.04.08-17.45.25:877][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.26:002][484]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.26:002][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.26:002][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.26:002][484]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.26:082][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=16858 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.26:082][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=16858)
[2026.04.08-17.45.26:099][490]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.26:146][493]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.26:177][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.26:193][496]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.26:273][501]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.26:384][508]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.26:386][508]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.26:417][510]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.26:417][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.26:417][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.26:417][510]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.26:658][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.26:771][532]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.45.26:819][535]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.26:819][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.26:819][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.26:819][535]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.26:849][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.26:850][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=19184)
[2026.04.08-17.45.26:882][539]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:086][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=16858 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.27:086][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  -> None (pursuit on foot, sprinting dist=16858)
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:166][557]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:183][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.27:230][561]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.27:230][561]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.27:230][561]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.27:230][561]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.27:374][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:640][587]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.27:640][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.27:640][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.27:640][587]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:768][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:847][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.27:847][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379]  -> None (pursuit on foot, sprinting dist=19184)
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:878][602]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10118, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.08-17.45.27:878][602]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.04.08-17.45.27:878][602]LogTemp: Attempting to handletaskcompleted
[2026.04.08-17.45.27:878][602]LogTemp: BP_AI_Controller_Police_C_2147409347: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.08-17.45.27:878][602]LogTemp: BP_AI_Controller_Police_C_2147409347: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147416780, Role=ERole::Pursuit)
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:878][602]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409368 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.08-17.45.27:878][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:878][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:878][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=16858 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.27:878][602]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147409368 -> ERole::DetainSuspect (Callout 10118)
[2026.04.08-17.45.27:878][602]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147409368 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.08-17.45.27:878][602]LogTemp: BP_AI_Controller_Police_C_2147409347: Claimed task AI.Task.Police.Detain
[2026.04.08-17.45.27:878][602]LogTemp: Attempting to handletaskcompleted
[2026.04.08-17.45.27:878][602]LogTemp: BP_AI_Controller_Police_C_2147408379: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.08-17.45.27:878][602]LogTemp: BP_AI_Controller_Police_C_2147408379: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147416780, Role=ERole::Pursuit)
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.27:878][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.08-17.45.27:878][602]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147408400 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.08-17.45.27:878][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=19179 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.27:878][602]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.27:878][602]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147408400 -> ERole::DetainSuspect (Callout 10118)
[2026.04.08-17.45.27:878][602]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147408400 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.08-17.45.27:878][602]LogTemp: BP_AI_Controller_Police_C_2147408379: Claimed task AI.Task.Police.Detain
[2026.04.08-17.45.28:051][613]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.28:051][613]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.28:051][613]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.28:051][613]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.28:084][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.28:176][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.28:381][634]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.28:460][639]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.28:460][639]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.28:460][639]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.28:460][639]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.28:522][643]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.45.28:571][646]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.28:651][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.28:844][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.28:844][663]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.28:877][665]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.28:877][665]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.28:877][665]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.28:877][665]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.28:877][665]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.28:932][668]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.45.28:934][668]LogStreaming: Display: 0.022 ms for processing 1650 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (13251->13228) packages and 23 (34834->34811) public exports.
[2026.04.08-17.45.29:082][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.29:161][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.29:163][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.29:179][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.29:248][689]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.45.29:249][689]LogStreaming: Display: FlushAsyncLoading(454): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.45.29:290][691]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.29:290][691]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.29:290][691]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.29:290][691]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.29:382][697]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.29:632][713]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.08-17.45.29:700][717]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.29:700][717]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.29:700][717]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.29:700][717]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.29:780][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=16 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.29:844][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.29:844][726]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.29:875][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.30:081][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.30:113][743]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.30:113][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.30:113][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.30:113][743]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.30:177][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.30:382][760]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.30:524][769]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.30:524][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.30:524][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.30:524][769]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.30:652][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.30:857][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.30:857][790]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.30:873][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.30:936][795]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.30:936][795]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.30:936][795]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.30:936][795]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.31:076][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.31:155][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.31:172][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.31:344][821]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.31:344][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.31:344][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.31:344][821]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.31:377][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.31:613][838]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.45.31:756][847]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.31:756][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.31:756][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.31:756][847]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.31:772][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.31:850][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.31:850][853]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.31:882][855]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.32:072][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.32:167][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.32:167][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.32:167][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.32:167][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.32:182][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.32:374][886]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.32:580][899]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.32:580][899]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.32:580][899]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.32:580][899]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.32:658][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.32:849][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.32:849][916]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.32:882][918]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.32:991][925]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.32:991][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.32:991][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.32:991][925]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.33:087][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.33:165][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.33:182][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.33:388][950]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.33:403][951]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.33:403][951]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.33:403][951]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.33:403][951]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.33:768][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.33:815][977]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.33:815][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.33:815][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.33:815][977]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.33:848][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.33:848][979]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.33:879][981]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.34:085][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.34:182][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.34:226][  3]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.34:226][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.34:226][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.34:226][  3]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.34:386][ 13]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.34:642][ 29]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.34:642][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.34:642][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.34:642][ 29]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.34:657][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.34:849][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.34:849][ 42]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.34:880][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.35:054][ 55]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.35:054][ 55]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.35:054][ 55]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.35:054][ 55]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.35:084][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.35:164][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.35:179][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.35:385][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.35:466][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.35:466][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.35:466][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.35:466][ 81]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.35:556][ 87]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.35:767][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.35:845][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.35:845][105]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.35:878][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.35:878][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.35:878][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.35:878][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.35:878][107]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.36:084][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.36:179][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.36:289][133]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.36:289][133]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.36:289][133]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.36:289][133]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.36:381][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.36:462][144]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.36:655][156]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.36:703][159]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.36:703][159]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.36:703][159]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.36:703][159]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.36:859][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.36:859][169]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.36:874][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:080][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.37:113][185]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.37:113][185]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.37:113][185]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.37:113][185]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.37:161][188]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:178][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.37:385][202]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:517][210]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.37:517][210]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.37:517][210]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.37:517][210]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.37:774][226]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:851][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.37:851][231]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.37:882][233]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.37:930][236]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.37:930][236]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.37:930][236]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.37:930][236]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.38:075][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.38:172][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.38:333][261]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.38:334][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.38:334][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.38:334][261]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.38:381][264]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.38:654][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.38:734][286]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.38:734][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.38:734][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.38:734][286]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.38:846][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.38:846][293]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.38:876][295]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:082][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.39:148][312]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.39:148][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.39:148][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.39:148][312]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.39:163][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:177][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.39:374][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:548][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.39:548][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.39:548][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.39:548][337]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.39:774][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:852][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.39:852][356]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.39:882][358]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.39:950][362]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.39:950][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.39:950][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.39:950][362]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.40:074][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.40:172][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.40:364][388]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.40:364][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.40:364][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.40:364][388]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.40:380][389]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.40:656][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.40:769][413]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.40:769][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.40:769][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.40:769][413]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.40:851][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.40:851][418]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.40:884][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.41:080][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.41:162][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.41:180][438]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.41:180][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.41:180][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.41:180][438]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.41:180][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.41:380][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.41:592][463]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.41:592][463]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.41:592][463]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.41:592][463]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.41:774][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.41:854][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.41:854][479]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.41:885][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.42:000][488]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.42:000][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.42:000][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.42:000][488]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.42:080][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.42:180][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.42:191][500]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.08-17.45.42:376][511]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.42:409][513]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.42:409][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.42:409][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.42:409][513]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.42:654][528]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.42:818][538]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.42:818][538]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.42:818][538]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.42:818][538]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.42:851][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.42:851][540]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.42:885][542]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.43:076][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.43:156][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.43:158][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.43:172][560]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.43:222][563]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.43:222][563]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.43:222][563]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.43:222][563]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.43:384][573]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.43:434][576]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.45.43:623][588]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.43:623][588]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.43:623][588]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.43:623][588]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.43:770][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.43:850][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.43:851][602]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.43:883][604]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.44:028][613]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.44:028][613]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.44:028][613]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.44:028][613]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.44:076][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.44:173][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.44:385][635]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.44:434][638]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.44:434][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.44:434][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.44:434][638]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.44:661][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.44:839][663]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.44:839][663]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.44:839][663]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.44:839][663]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.44:854][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.44:854][664]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.44:886][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.45:078][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.45:159][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.45:159][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.45:159][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.45:159][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.45:159][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.45:160][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.45:160][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.45:160][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.45:160][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.45:160][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.45:160][683]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.45:160][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.45:176][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.45:240][688]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.45:240][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.45:240][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.45:240][688]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.45:383][697]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.45:641][713]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.45:641][713]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.45:641][713]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.45:641][713]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.45:769][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.45:851][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.45:851][726]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.45:882][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.46:041][738]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.46:041][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.46:041][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.46:041][738]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.46:074][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.46:171][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.46:382][759]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.46:446][763]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.46:446][763]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.46:446][763]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.46:446][763]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.46:655][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.46:848][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.46:849][788]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.46:849][788]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.46:849][788]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.46:849][788]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.46:849][788]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.46:881][790]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.47:071][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.47:169][808]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.47:185][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.47:250][813]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.47:250][813]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.47:250][813]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.47:250][813]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.47:381][821]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.47:656][838]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.47:656][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.47:656][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.47:656][838]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.47:767][845]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.47:774][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.47:855][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.47:855][850]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.47:889][852]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.48:071][863]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.48:071][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.48:071][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.48:071][863]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.48:086][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.48:172][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.48:379][887]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.48:475][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.48:475][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.48:475][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.48:475][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.48:658][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.48:669][911]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.45.48:849][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.48:849][926]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.48:873][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.48:886][929]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.48:886][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.48:886][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.48:886][929]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.49:079][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.49:165][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.49:177][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.49:285][962]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.49:285][962]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.49:285][962]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.49:285][962]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.49:384][970]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.49:691][995]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.49:691][995]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.49:691][995]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.49:691][995]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.49:767][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.49:850][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.49:850][  8]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.49:876][ 10]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.50:080][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.50:094][ 28]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.50:094][ 28]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.50:094][ 28]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.50:094][ 28]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.50:178][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.50:375][ 51]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.50:499][ 61]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.50:499][ 61]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.50:499][ 61]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.50:499][ 61]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.50:653][ 73]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.50:832][ 87]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.08-17.45.50:853][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.50:853][ 88]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.50:875][ 90]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.50:897][ 92]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.50:897][ 92]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.50:897][ 92]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.50:897][ 92]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.51:080][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.51:166][115]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.51:179][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.51:300][126]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.51:300][126]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.51:300][126]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.51:300][126]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.51:374][132]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.51:702][159]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.51:702][159]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.51:702][159]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.51:702][159]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.51:775][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.51:849][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.51:849][171]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.51:872][173]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.52:069][189]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.45.52:079][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.52:104][192]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.52:104][192]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.52:104][192]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.52:104][192]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.52:176][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.52:374][214]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.52:509][225]LogTemp: [Voice] Playing local TPT
[2026.04.08-17.45.52:509][225]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WeaponSeen, Radio=1, Duration=1.14
[2026.04.08-17.45.52:509][225]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.45.52:509][225]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147409368
[2026.04.08-17.45.52:509][225]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WeaponSeen IsValid=1 Channel=10118 Address=Audio.Radio.Police
[2026.04.08-17.45.52:509][225]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WeaponSeen
[2026.04.08-17.45.52:509][225]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WeaponSeen Receivers=7 Matched=5 SkippedSender=1
[2026.04.08-17.45.52:509][225]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.08-17.45.52:509][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.52:509][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.52:510][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.52:510][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.52:655][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.52:656][237]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.52:766][246]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.52:789][248]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.52:825][251]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.52:850][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.52:850][253]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.52:875][255]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.52:913][258]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.52:913][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.52:913][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.52:913][258]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.53:020][267]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.53:020][267]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-17.45.53:082][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.53:156][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.53:179][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.53:316][291]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.53:316][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.53:316][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.53:316][291]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.53:376][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.53:703][323]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-17.45.53:726][325]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.53:726][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.53:726][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.53:726][325]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.53:763][328]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.WeaponSeen
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.53:775][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.53:849][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.53:850][335]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.53:874][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.54:082][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.54:133][358]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.54:133][358]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.54:133][358]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.54:133][358]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.54:180][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.54:379][378]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.54:539][391]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.54:539][391]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.54:539][391]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.54:539][391]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.54:651][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.54:830][415]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.08-17.45.54:849][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.54:849][416]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.54:884][419]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.54:948][424]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.54:948][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.54:948][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.54:948][424]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.55:081][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.55:157][441]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.55:182][443]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.55:354][457]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.55:354][457]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.55:354][457]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.55:354][457]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.55:378][459]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.55:723][487]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.45.55:758][490]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.55:758][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.55:758][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.55:758][490]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.55:770][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.55:844][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.55:844][497]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.55:881][500]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.56:071][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.56:162][522]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.56:162][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.56:162][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.56:162][522]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.56:175][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.56:383][540]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.56:570][555]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.56:570][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.56:570][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.56:570][555]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.56:655][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.56:853][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.56:853][578]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.56:880][580]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.56:978][588]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.56:978][588]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.56:978][588]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.56:978][588]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.57:076][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.57:163][603]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.57:175][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.57:357][619]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.08-17.45.57:384][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.57:385][621]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.57:385][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.57:385][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.57:385][621]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.57:771][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.57:795][654]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.57:795][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.57:795][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.57:795][654]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.57:847][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.57:847][658]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.57:882][661]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.58:077][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.58:177][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.58:202][687]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.58:202][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.58:202][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.58:202][687]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.58:249][691]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.45.58:375][701]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.58:611][720]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.58:611][720]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.58:611][720]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.58:611][720]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.58:648][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.58:844][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.58:844][739]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.58:881][742]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.58:943][746]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-17.45.58:943][746]LogStreaming: Display: 0.041 ms for processing 1602 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (13251->13228) packages and 23 (34834->34811) public exports.
[2026.04.08-17.45.59:014][752]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.59:014][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.59:014][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.59:014][752]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.59:038][755]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-17.45.59:038][755]LogStreaming: Display: FlushAsyncLoading(455): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.45.59:081][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.59:155][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.59:155][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.59:155][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.59:155][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.59:155][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.59:157][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.59:157][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.59:157][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.59:157][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.59:157][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.59:157][764]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.59:157][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.59:180][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.45.59:378][782]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.45.59:426][786]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.59:426][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.59:426][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.59:426][786]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.45.59:771][814]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=15 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.45.59:834][819]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.45.59:834][819]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.59:834][819]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.45.59:834][819]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.45.59:844][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.45.59:844][820]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.45.59:881][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.00:078][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.00:177][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.00:245][852]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.00:245][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.00:245][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.00:245][852]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.00:382][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.00:654][885]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.00:654][885]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.00:654][885]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.00:654][885]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.00:654][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.00:851][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.00:851][901]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.00:875][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.01:060][918]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.01:060][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.01:060][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.01:060][918]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.01:072][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.01:160][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.01:172][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.01:380][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.01:468][951]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.01:468][951]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.01:468][951]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.01:469][951]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.01:775][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.01:849][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.01:849][982]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.01:874][984]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.01:874][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.01:874][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.01:874][984]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.01:874][984]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.02:082][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.02:180][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.02:277][ 17]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.02:277][ 17]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.02:277][ 17]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.02:277][ 17]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.02:377][ 25]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.02:509][ 36]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.02:650][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.02:686][ 50]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.02:686][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.02:686][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.02:686][ 50]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.02:849][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.02:849][ 63]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.02:874][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:071][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.03:097][ 83]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.03:097][ 83]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.03:097][ 83]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.03:097][ 83]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.03:156][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:181][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.03:380][106]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:506][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.03:506][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.03:506][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.03:506][116]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.03:768][137]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:854][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.03:854][144]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.03:879][146]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.03:918][149]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.03:918][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.03:918][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.03:918][149]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.04:079][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.04:179][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.04:329][182]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.04:329][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.04:329][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.04:329][182]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.04:376][186]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.04:488][195]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.04:650][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.04:739][215]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.04:739][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.04:739][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.04:739][215]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.04:849][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.04:849][224]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.04:873][226]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:072][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.05:149][248]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.05:149][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.05:149][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.05:149][248]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.05:160][249]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:171][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.05:381][267]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:556][281]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.05:556][281]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.05:556][281]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.05:556][281]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.05:767][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:852][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.05:852][305]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.05:878][307]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.05:964][314]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.05:964][314]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.05:964][314]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.05:964][314]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.06:076][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.06:173][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.06:372][347]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.06:372][347]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.06:372][347]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.06:372][347]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.06:382][348]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.06:658][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.06:779][380]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.06:779][380]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.06:779][380]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.06:779][380]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.06:853][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.06:854][386]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.06:879][388]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:078][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.07:164][411]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:177][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.07:190][413]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.07:190][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.07:190][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.07:190][413]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.07:374][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:597][446]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.07:597][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.07:597][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.07:597][446]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.07:773][460]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:849][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.07:849][466]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.07:874][468]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.07:883][469]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.08-17.46.07:997][478]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.07:997][478]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.07:997][478]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.07:997][478]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.08:071][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.08:171][492]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.08:382][509]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.08:407][511]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.08:407][511]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.08:407][511]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.08:407][511]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.08:659][531]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.08:781][541]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.08-17.46.08:819][544]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.08:819][544]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.08:819][544]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.08:819][544]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.08:844][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.08:844][546]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.08:886][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.09:079][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.09:157][569]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.09:187][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=104981 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.09:225][574]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.09:225][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.09:225][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.09:225][574]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.09:248][575]LogTemp: [TrafficGrid] Rebuilt: 2998 entities (+2998), 2332 cells
[2026.04.08-17.46.09:295][579]LogTemp: [TrafficGrid] Rebuilt: 2998 entities (+2998), 2337 cells
[2026.04.08-17.46.09:373][586]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-17.46.09:373][586]LogStreaming: Display: FlushAsyncLoading(456): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-17.46.09:378][586]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.09:631][608]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.09:631][608]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.09:631][608]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.09:631][608]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.09:717][615]LogTemp: [TrafficGrid] Rebuilt: 2998 entities (+2998), 2335 cells
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.09:776][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.09:849][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.09:849][626]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.09:874][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.10:047][639]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.10:047][639]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.10:047][639]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.10:047][639]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.10:084][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.10:177][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=105097 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.10:387][667]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.10:456][672]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.10:456][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.10:456][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.10:456][672]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.10:518][678]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.10:656][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.10:844][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147408379] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416780 DistTarget=19184 DistVeh=2513 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.10:844][703]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.08-17.46.10:857][704]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.10:857][704]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.10:857][704]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.10:857][704]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.10:882][706]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.08-17.46.11:077][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147409347] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147416765 DistTarget=1373 DistVeh=16869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416780
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147416765
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147416795
[2026.04.08-17.46.11:157][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10118 | TasksInCallout=14 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.08-17.46.11:181][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2147408018] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=105097 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.08-17.46.11:259][735]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10118
[2026.04.08-17.46.11:259][735]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.11:259][735]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147416765 to Callout 10118
[2026.04.08-17.46.11:259][735]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147416765.
[2026.04.08-17.46.11:374][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10118 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
